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Rebel Base 2 (OoC 2)

Posted by The ForceFor group archive 1
Caddanra 'Caddy' Manitu
Human Diplomat, 542 posts
Not just a pretty face...
10 / 13 St -- 7 / 10 Wo
Mon 7 Aug 2017
at 08:28
  • msg #509

Re: Rebel Base 2 (OoC 2)

Awesome shot Xy!  Things going to 'plan' barring me being shot :) We've got the sniper, we have the jam and signal AND we have the voice of the Baron to imitate :) Now we just need to win and grab the transport as a bonus and we're golden!
The Force
GM, 984 posts
Binds all life together
May the Force be with you
Mon 7 Aug 2017
at 14:12
  • msg #510

Re: Rebel Base 2 (OoC 2)

Can Anders think of anything he could do to improve the situation other than  shooting? Perhaps setting up a trap or improving cover?
Xyklo Voozul
Verpine Soldier, 114 posts
Mon 7 Aug 2017
at 14:18
  • msg #511

Re: Rebel Base 2 (OoC 2)

I'll take a second round turn later today if no one else jumps in
Anders Flown
player, 57 posts
I can't drown my demons
they know how to swim.
Mon 7 Aug 2017
at 22:12
  • msg #512

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 510):

Sorry I thought the imperials had line of sight on his position so he was staying low to not attract their fire. Same with the idea of setting a trap he doesn't really have the materials and that would probably mean he has to leave cover.

Anders believes the ambush should have been abandoned as the two primary points for any ambush had been lost, surprise and overwhelming firepower.

He will improve his cover as long as it does not give away his position, do you need a roll ?


-
The Force
GM, 985 posts
Binds all life together
May the Force be with you
Tue 8 Aug 2017
at 01:16
  • msg #513

Re: Rebel Base 2 (OoC 2)

Call it Perception 3d. Success means having 2 cover.
'Kraken'
Nautolan Slicer, 150 posts
Nautolan-Tech/Slicer
W:10/14 S: 08/10 Stims: 5
Tue 8 Aug 2017
at 01:28
  • msg #514

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 506):

IMO - If Rodger is shot, we'll loose our jamming capability, so we should probably keep IN cover and jam as long as possible until the group needs us.  I'll take a boost from Rodger.

Today: 'Kraken' rolled no successes, 3 advantages using the Star Wars Edge of the Empire with a dice pool of 2P 2A 1B 2D.  Computers - Jaming.

No success?  Seriously.  Man.  Well, I have Natural Programmer which allows me to: Once per session, reroll 1 Computers or Astrogation check.  I'll use the ability and reroll.

Today: 'Kraken' rolled 5 successes, 1 threat using the Star Wars Edge of the Empire with a dice pool of 2P 2A 1B 2D.  Computers - Jaming with Natural Programmer (2nd roll).

Anders Flown
player, 58 posts
I can't drown my demons
they know how to swim.
Tue 8 Aug 2017
at 03:14
  • msg #515

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 513):

Nope no more cover for me, have updated my post.
Caddanra 'Caddy' Manitu
Human Diplomat, 544 posts
Not just a pretty face...
10 / 13 St -- 7 / 10 Wo
Tue 8 Aug 2017
at 21:30
  • msg #516

Re: Rebel Base 2 (OoC 2)

Still looking good. Though I'd appreciate a stim pen! *chuckle*
Forim Luk
GM, 694 posts
Flight Officer
12/12w 10/14s stims:0
Thu 10 Aug 2017
at 00:12
  • msg #517

Re: Rebel Base 2 (OoC 2)

if you are at -1 wounds, then you are unconscious, are you not?  That's why I rolled a perception to see if you survived the blast.

If you are still standing and walking around after getting a sniper shot to the chest that I will edit out the "she's dead" part that reacted to the part of you going down that the GM posted.

To be honest, I am not sure why you walked into the open after I warned of the sniper that was more then a KM out.

Now after your recent post I think you are trying for a TPK?

I am going to wait for the GMs input on your state of conciousness before posting.
The Force
GM, 986 posts
Binds all life together
May the Force be with you
Thu 10 Aug 2017
at 00:17
  • msg #518

Re: Rebel Base 2 (OoC 2)

Caddy is currently unconscious. She can manage, at most, a few disjointed words (Ben... Yoda... Dagobah System...) but not coherent messages or tactical analysis.

When you pass your wound threshold, you also acquire a Critical Injury. Rolling on the chart now:
94: At the Brink: Suffer 1 strain every time you perform an action.

Not that it matters at the moment since she isn't able to make any actions.
Caddanra 'Caddy' Manitu
Human Diplomat, 546 posts
Not just a pretty face...
10 / 13 St -- 7 / 10 Wo
Thu 10 Aug 2017
at 00:20
  • msg #519

Re: Rebel Base 2 (OoC 2)

My apologies. I was under the impression that you took the critical but could still talk as it was a free action.  I am on holiday so don't have rules to hand.  Updated to reflect limited speech
This message was last edited by the player at 00:23, Thu 10 Aug 2017.
The Force
GM, 988 posts
Binds all life together
May the Force be with you
Thu 10 Aug 2017
at 01:10
  • msg #520

Re: Rebel Base 2 (OoC 2)

Oops! Nearly forgot. Here is your primary adversary. He's a Rival, so upgrade all combat checks against him by 1. Currently he's at Long range, so it would be 2D 1C.



I was going for 'Frat Bro in space.'
This message was last edited by the GM at 01:11, Thu 10 Aug 2017.
'Kraken'
Nautolan Slicer, 152 posts
Nautolan-Tech/Slicer
W:10/14 S: 07/10 Stims: 5
Thu 10 Aug 2017
at 01:18
  • msg #521

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 520):

quote:
Speeder bike - Light repeating Blaster: (Fire Arc Forward. Damage 11. Critical 3. Range Extreme. Auto-fire, Pierce 1)

Using the speeder bike laser, would that fall under Gunnery or Ranged Light or something else?
If I use the speeder bike laser, does the com jamming stop?
The Force
GM, 989 posts
Binds all life together
May the Force be with you
Thu 10 Aug 2017
at 01:57
  • msg #522

Re: Rebel Base 2 (OoC 2)

Gunnery, for sure.
You can easily operate both with no impediment.
'Kraken'
Nautolan Slicer, 153 posts
Nautolan-Tech/Slicer
W:10/14 S: 07/10 Stims: 5
Thu 10 Aug 2017
at 02:43
  • msg #523

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 522):

[Private to GM:
B1-P3 'Roger':
if one of you can get close enough to hit the aft-port sensor node, the impact should be enough to knock out the motivator, causing a cascading reaction to take out the transport."


What is the difficulty for me to use the speeder bike's blaster and hit the aft-port sensor node?  I was wanting to take a shot at it before following orders, grabbing Rodger and taking off on the speeder bike.
]
The Force
GM, 990 posts
Binds all life together
May the Force be with you
Thu 10 Aug 2017
at 03:15
  • msg #524

Re: Rebel Base 2 (OoC 2)

To make a called shot at the vehicle as Roger suggested, upgrade the check difficulty to 1d 1c. the threshold to inflict a Component Critical is reduced from 3 advantages to 2 advantages.
Xyklo Voozul
Verpine Soldier, 116 posts
Thu 10 Aug 2017
at 06:51
  • msg #525

Re: Rebel Base 2 (OoC 2)

Couple of questions (yes I may be being stupid)

Is the Rival the sniper or sergeant?

Were not Anders and Forim supposed to take 2S for ranged action or am I misinterpreting it.

Didn't the crit of 88 stop Mr Sniper taking an action this round? Maybe including his rappel control? :D

How many troopers are there?

Sorry again if I'm being an idiot! :)
Forim Luk
GM, 696 posts
Flight Officer
12/12w 10/14s stims:0
Thu 10 Aug 2017
at 11:51
  • msg #526

Re: Rebel Base 2 (OoC 2)

Xyklo Voozul:
Couple of questions (yes I may be being stupid)

Is the Rival the sniper or sergeant?

Were not Anders and Forim supposed to take 2S for ranged action or am I misinterpreting it.

Didn't the crit of 88 stop Mr Sniper taking an action this round? Maybe including his rappel control? :D

How many troopers are there?

Sorry again if I'm being an idiot! :)


I have a gun sight that allows me to ignore up to 2s for visual based penalties.  Anders probably should have taken the 2S though.
The Force
GM, 991 posts
Binds all life together
May the Force be with you
Thu 10 Aug 2017
at 14:38
  • msg #527

Re: Rebel Base 2 (OoC 2)

The dust cloud is not going to take effect until next round.

There is yet no seargent on the field. The rival is the sniper.

I didn't see what you rolled for crits so I rolled my own. He got: Off-Balance, and Discouraging Wound. I've already flipped the dark side points and the setback affected his shot.

There are six troopers currently outside.
Xyklo Voozul
Verpine Soldier, 117 posts
Thu 10 Aug 2017
at 15:06
  • msg #528

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 527):

You didn't forget the +20 for lethal blows I hope ;)

Thanks for the info!
The Force
GM, 992 posts
Binds all life together
May the Force be with you
Thu 10 Aug 2017
at 16:01
  • msg #529

Re: Rebel Base 2 (OoC 2)

No, I added it to one and then added +30 to the other, for the second critical hit.
Forim Luk
GM, 697 posts
Flight Officer
12/12w 10/14s stims:0
Thu 10 Aug 2017
at 17:05
  • msg #530

Re: Rebel Base 2 (OoC 2)

Anders Flown:
"Understood moving out, good luck I'll see you tonight." Anders looks for cover for his next bound as he tries to exit the canyon. After firing into the dust cloud trying to thin out the numbers of troopers they face he will make a sprint to the next cover.


Anders Flown rolled 6 failures, 5 advantages using the Star Wars Edge of the Empire with a dice pool of 3d 2c 2p 3a.  Firing both pistols at sergeant and squad.

Figures - take one strain


-



What are you doing with your 5 advantages?
Anders Flown
player, 62 posts
I can't drown my demons
they know how to swim.
Thu 10 Aug 2017
at 20:57
  • msg #531

Re: Rebel Base 2 (OoC 2)

I was going to use them to cancel out the strain I would have to take.... if I am able.
The Force
GM, 993 posts
Binds all life together
May the Force be with you
Thu 10 Aug 2017
at 21:21
  • msg #532

Re: Rebel Base 2 (OoC 2)

I don't really see you taking strain. I see a whole bunch of net failures, but that doesn't mean anything except that you didn't hit the target.
Caddanra 'Caddy' Manitu
Human Diplomat, 547 posts
Not just a pretty face...
10 / 13 St -- 7 / 10 Wo
Thu 10 Aug 2017
at 21:29
  • msg #533

Re: Rebel Base 2 (OoC 2)

So just to confirm, activating commlinkis a complex action requiring an action?  If so, I will remove my post. If not then Caddy'swords stand.... :(

I don't get it. :(
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