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Rebel Base 2 (OoC 2)

Posted by The ForceFor group archive 1
Anders Flown
player, 63 posts
I can't drown my demons
they know how to swim.
Thu 10 Aug 2017
at 21:47
  • msg #534

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 532):

Right, ok... Well then boosts all around.
The Force
GM, 994 posts
Binds all life together
May the Force be with you
Thu 10 Aug 2017
at 21:55
  • msg #535

Re: Rebel Base 2 (OoC 2)

The operative word is "Unconscious." You are literally unable to perform rational actions. You can breath, and moan some disconnected words, and that's about it. You are not aware of what is going on, much less able to influence it. Imagine that you're asleep.
Caddanra 'Caddy' Manitu
Human Diplomat, 548 posts
Not just a pretty face...
10 / 13 St -- 7 / 10 Wo
Fri 11 Aug 2017
at 23:20
  • msg #536

Re: Rebel Base 2 (OoC 2)

Ok.   I'll alter my post then.
The Force
GM, 995 posts
Binds all life together
May the Force be with you
Sat 12 Aug 2017
at 00:13
  • msg #537

Re: Rebel Base 2 (OoC 2)

What you said was fine. Just remember, that you're not able to operate any machines or anything.
Forim Luk
GM, 698 posts
Flight Officer
12/12w 13/14s stims:0
Sat 12 Aug 2017
at 02:47
  • msg #538

Re: Rebel Base 2 (OoC 2)

Indeed, you can say what you said, just as a mumble / not over the com link.  I just rolled abysmally on my perception to notice.
The Force
GM, 997 posts
Binds all life together
May the Force be with you
Sun 13 Aug 2017
at 01:56
  • msg #539

Re: Rebel Base 2 (OoC 2)

I can't see a reason why you can't use the Crits to hit multiple stormtroopers in the rules, so I let it go this time. In the future, I'm going to say 'only one crit from each player character per minion group per round,' unless the reason is particularly cinematic or otherwise awesome. Or if I'm bored with the conflict and want it over with.
Anders Flown
player, 64 posts
I can't drown my demons
they know how to swim.
Sun 13 Aug 2017
at 01:58
  • msg #540

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 539):

How close are the troopers now ? Thanks.
Oh and are they still obscured by the dust ?
This message was last edited by the player at 01:59, Sun 13 Aug 2017.
The Force
GM, 998 posts
Binds all life together
May the Force be with you
Sun 13 Aug 2017
at 02:01
  • msg #541

Re: Rebel Base 2 (OoC 2)

Yes, short range.
'Kraken'
Nautolan Slicer, 155 posts
Nautolan-Tech/Slicer
W:10/14 S: 05/10 Stims: 5
Sun 13 Aug 2017
at 06:47
  • msg #542

Re: Rebel Base 2 (OoC 2)

This is starting to look like a TPK.

Anders (?) down, Caddy down ... more storm troopers and two leaders with some great skills.

I'm going to wait to post to see what Forim does.  He's all ready said to get out but I was hoping to stop the troop carrier, then using the cover of dust go and grab Caddy however it seems the dust isn't bothering the Troopers at all, so it would be suicide to try to pick anyone up as I'd be shot before I got there most likely.  :(

Not looking pretty.

quote:
I can't see a reason why you can't use the Crits to hit multiple stormtroopers in the rules, so I let it go this time.


Still rather new to SW and Edge but reading Auto-fire, the Speeder bike quality.

quote:
"A weapon with auto-fire can be set to shoot in rapid succession and potentially spray an area with bolts, flechettes, slugs or other projectiles.  the advantage in using auto-fire is that it has the chance to hit multiple targets or hit a single target multiple times.


Ohh, I see, reading the next paragraph I have to increase the difficulty by 1 if I want to Auto-fire.  Should have read it more carefully.  Was thinking to hit multiple troopers with the blasts.

Oh well, however you ruled is fine.  Just wanted to give the trooper carrier a crit as suggested by Roger.
Xyklo Voozul
Verpine Soldier, 119 posts
ST 5/15, WT 5/12
Sun 13 Aug 2017
at 12:31
  • msg #543

Re: Rebel Base 2 (OoC 2)

Loosely on that note, I'm not going to include the passed boost from Anders in my post as I think he may not have rolled the right dice.

Anders, you realise your crit raises the difficulty of Ag based checks, and firing two weapons in the same turn raises it again for each check unless you got that gunslinger talent? I Don't want to benefit unfairly from this, it looks like you may have needed 1 or 2 more difficulty dice?...

But that aside well played on taking that hit sir! Impressive :)
Xyklo Voozul
Verpine Soldier, 120 posts
ST 5/15, WT 5/12
Sun 13 Aug 2017
at 12:33
  • msg #544

Re: Rebel Base 2 (OoC 2)

Also GM, are they still in the dust cloud and have they closed to short range?!

Edit: sorry just read you'd already answered this!
This message was last edited by the player at 13:08, Sun 13 Aug 2017.
Forim Luk
GM, 699 posts
Flight Officer
12/12w 13/14s stims:0
Sun 13 Aug 2017
at 23:44
  • msg #545

Re: Rebel Base 2 (OoC 2)

No body is running like I told you to!
Anders Flown
player, 66 posts
I can't drown my demons
they know how to swim.
Sun 13 Aug 2017
at 23:53
  • msg #546

Re: Rebel Base 2 (OoC 2)

In reply to Forim Luk (msg # 545):

Tried, failed.
Forim Luk
GM, 701 posts
Flight Officer
12/12w 13/14s stims:0
Mon 14 Aug 2017
at 01:47
  • msg #547

Re: Rebel Base 2 (OoC 2)

'Kraken':
This is starting to look like a TPK.


Just saying, that I 100% predicted this TPK before we even tried to set up this ambush.

Forim will follow orders, even if they lead to his death.
'Kraken'
Nautolan Slicer, 156 posts
Nautolan-Tech/Slicer
W:10/14 S: 05/10 Stims: 5
Mon 14 Aug 2017
at 01:53
  • msg #548

Re: Rebel Base 2 (OoC 2)

In reply to Forim Luk (msg # 545):

 I didn't want to be the first want to run.
Kraken will supporting the group with gunfire at range, If everyone bolts I'll follow suit.
 Everyone stays ill go down with everyone else I guess
Forim Luk
GM, 702 posts
Flight Officer
12/12w 13/14s stims:0
Mon 14 Aug 2017
at 02:02
  • msg #549

Re: Rebel Base 2 (OoC 2)

'Kraken':
In reply to Forim Luk (msg # 545):

 I didn't want to be the first want to run.
Kraken will supporting the group with gunfire at range, If everyone bolts I'll follow suit.
 Everyone stays ill go down with everyone else I guess

heheh

I am now rabbiting.  Trying to help Anders along too.  Xyklo has nobly decided to take the rear guard position.

I will always remember him, and will try to pull him out of imperial custody.
'Kraken'
Nautolan Slicer, 157 posts
Nautolan-Tech/Slicer
W:10/14 S: 05/10 Stims: 5
Mon 14 Aug 2017
at 04:03
  • msg #550

Re: Rebel Base 2 (OoC 2)

In reply to Forim Luk (msg # 549):

Live today to fight another day.  Got it.
Hopefully we can rescue Caddy.
Anders Flown
player, 67 posts
I can't drown my demons
they know how to swim.
Mon 14 Aug 2017
at 04:38
  • msg #551

Re: Rebel Base 2 (OoC 2)

In reply to 'Kraken' (msg # 550):

If the squad goes down... if. We just may be able to save our skin. Assuming we have all the troopers accounted for that only leaves the crew of the transport and Mr Sniper dude.
The Force
GM, 1000 posts
Binds all life together
May the Force be with you
Thu 17 Aug 2017
at 13:35
  • msg #552

Re: Rebel Base 2 (OoC 2)

Dual wielding doesn't quite work like that. It's more like one weapon that, when you score two advantages, you can activate a second instance of a weapon attack for the second weapon. It's a little bit complicated. We'll let it go this combat. No big deal. Next time, we'll make sure to have the rules all clear in our heads before we begin. Obviously this combat was kind of complicated, between all the different things that were happening and all the different options of people wanted to take. So we'll know to brush up on Auto fire, duel wielding, Gunnery vs. Ranged attacks, and all that other stuff for next time.
Forim Luk
GM, 704 posts
Flight Officer
12/12w 13/14s stims:0
Thu 17 Aug 2017
at 16:26
  • msg #553

Re: Rebel Base 2 (OoC 2)

Question about the grenades.  They usually have a damage rating that does that damage to one person, then a blast rating (4 for frag grenades puchased).  The 8 damage is only to one person, where the blast is everyone else.

What kind of grenade do you have that has 34 blast? or is that just a misunderstanding (on my or your part) :P
Anders Flown
player, 69 posts
I can't drown my demons
they know how to swim.
Thu 17 Aug 2017
at 20:40
  • msg #554

Re: Rebel Base 2 (OoC 2)

In reply to Forim Luk (msg # 553):

Two grenades in an enclosed space, Damage 8 Blast 6 plus the successes.
The Force
GM, 1001 posts
Binds all life together
May the Force be with you
Thu 17 Aug 2017
at 22:56
  • msg #555

Re: Rebel Base 2 (OoC 2)

About that: I don't see any advantages to use for the Blast qualities. You have 1 advantage on one roll, and 1 threat on the other. Also, if the Blast quality triggers, the original target doesn't take damage a second time; just the additional targets.
Forim Luk
GM, 705 posts
Flight Officer
12/12w 13/14s stims:0
Fri 18 Aug 2017
at 00:47
  • msg #556

Re: Rebel Base 2 (OoC 2)

I am playing a grenade monkey in another game so I will let you know my interpretation of the rules.

Frag Grenade is Damage 8, Crit 4, Blast 6.

If you hit, you do 8 damage + successes to the one target you aimed for

If you have 2 advantages, you can trigger the Blast quality.

This does Blast damage listed (ie 6) + number of successes to everyone "Engaged" with the target.  This does not affect the primary target if you hit, he only gets hit once.  If you missed however, it will damage the primary target with the blast damage, instead of the regular damage (ie you got "close enough")

As I implied above, even if you miss, you can still trigger blast with 2 advantages.

The soak is rolled individually for each "damage" not added together.

so, in your case you have 3 successes, and 1 advantages or one threat.  That means over 2 rounds of throwing you can do:

11 damage to one target (short an advantage to trigger blast)
11 damage to one target on a second round (with 1 threat, so no blast again)  (you cannot dual wield grenades to trigger an auto fire and hit everyone as far as i know)
Anders Flown
player, 70 posts
I can't drown my demons
they know how to swim.
Fri 18 Aug 2017
at 01:45
  • msg #557

Re: Rebel Base 2 (OoC 2)


Sorry I am on the road at the moment and I don't have access to my books, so I went with "close enough". I knew someone would have to pile on and correct me if I was wrong.
The Force
GM, 1002 posts
Binds all life together
May the Force be with you
Fri 18 Aug 2017
at 17:23
  • msg #558

Re: Rebel Base 2 (OoC 2)

Also, I know it's been awhile since we discussed, but if jamming is up then you can't really be using your com to talk. Oh well.
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