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Rebel Base 2 (OoC 2)

Posted by The ForceFor group archive 1
The Force
GM, 1039 posts
Binds all life together
May the Force be with you
Mon 18 Sep 2017
at 19:03
  • msg #634

Re: Rebel Base 2 (OoC 2)

Where are you guys going?
The Force
GM, 1042 posts
Binds all life together
May the Force be with you
Tue 26 Sep 2017
at 13:54
  • msg #635

Re: Rebel Base 2 (OoC 2)

Bike can cross over with no issue.
The Force
GM, 1046 posts
Binds all life together
May the Force be with you
Tue 3 Oct 2017
at 18:03
  • msg #636

Re: Rebel Base 2 (OoC 2)

Point of interest is that both chieftens are females, as are the shamans and even the Visiting voices from the yellow eyes.
Forim Luk
GM, 748 posts
Flight Officer
12/12w 13/14s stims:0
Thu 5 Oct 2017
at 15:27
  • msg #637

Re: Rebel Base 2 (OoC 2)

cool
The Force
GM, 1053 posts
Binds all life together
May the Force be with you
Thu 12 Oct 2017
at 16:35
  • msg #638

Re: Rebel Base 2 (OoC 2)

Krakens player is telling me that they aren't going to be able to play anymore. Too much real life stuff. Anything else you want to do?
Forim Luk
GM, 753 posts
Flight Officer
12/12w 13/14s stims:0
Thu 12 Oct 2017
at 16:42
  • msg #639

Re: Rebel Base 2 (OoC 2)

Awww, booo.  Too bad he didnt say good-by here.

I was gonna vote for him to become the leader!
Anders Flown
player, 102 posts
I can't drown my demons
they know how to swim.
Thu 12 Oct 2017
at 19:39
  • msg #640

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 638):

That is a shame.
Xyklo Voozul
Verpine Soldier, 151 posts
ST 8/15, WT 5/12
Thu 12 Oct 2017
at 20:07
  • msg #641

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 638):

Man he was the last guy from training academy :(

If you're reading this Kraken, happy gaming dude.
The Force
GM, 1054 posts
Binds all life together
May the Force be with you
Thu 12 Oct 2017
at 23:20
  • msg #642

Re: Rebel Base 2 (OoC 2)

Everyone gain 10 experience points.
Forim Luk
GM, 757 posts
Flight Officer
12/12w 13/14s stims:0
Fri 13 Oct 2017
at 03:45
  • msg #643

Re: Rebel Base 2 (OoC 2)

Thanks!
B1-P3 'Roger'
Droid Pilot, 70 posts
Mon 16 Oct 2017
at 01:45
  • msg #644

Re: Rebel Base 2 (OoC 2)

Aw, that’s too bad.  I get life being busy, this is the first I’ve logged on in about 2 weeks.
The Force
GM, 1057 posts
Binds all life together
May the Force be with you
Sat 21 Oct 2017
at 00:42
  • msg #645

Re: Rebel Base 2 (OoC 2)

Ok I've just realized : I was waiting for actions from players who haven't logged in since before I had a baby. Now Kraken is gone, and there's only three of you.

I will ask in Players Wanted if anyone wants to take over characters who currently exist. I will require them to keep the names and races but rebuild their careers and skills if they want.

First, does anyone know anyone who wants to join a game? I have one interested party.
Anders Flown
player, 106 posts
I can't drown my demons
they know how to swim.
Sat 21 Oct 2017
at 00:46
  • msg #646

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 645):

You can put a "players wanted" post in my game.
B1-P3 'Roger'
Droid Pilot, 73 posts
Sun 22 Oct 2017
at 19:39
  • msg #647

Re: Rebel Base 2 (OoC 2)

I don't really know anyone with either the time, or the inclination to play an online RPG to pull in.

Dunno what's changed, exactly, but at least since updating to iOS 11, I can't seem to click the "Post Reply" button on this forum on my phone or tablet... it doesn't seem to actually function as a link for some reason.  Gotta log on with a laptop or desktop to actually participate.
Forim Luk
GM, 759 posts
Flight Officer
12/12w 13/14s stims:0
Mon 23 Oct 2017
at 02:47
  • msg #648

Re: Rebel Base 2 (OoC 2)

have you tried hitting quote or reply on a specific post?  You can always delete the default text and it is the same as post reply.
B1-P3 'Roger'
Droid Pilot, 74 posts
Mon 23 Oct 2017
at 09:26
  • msg #649

Re: Rebel Base 2 (OoC 2)

In reply to Forim Luk (msg # 648):

I hadn’t, no... seems to work ;)
Just seems to be the lower nav bar, I suppose.
Forim Luk
GM, 760 posts
Flight Officer
12/12w 13/14s stims:0
Mon 23 Oct 2017
at 12:24
  • msg #650

Re: Rebel Base 2 (OoC 2)

yay!  Glad to help :)
The Force
GM, 1058 posts
Binds all life together
May the Force be with you
Mon 23 Oct 2017
at 16:39
  • msg #651

Re: Rebel Base 2 (OoC 2)

We have a new Zeic, everyone.
Xyklo Voozul
Verpine Soldier, 155 posts
ST 8/15, WT 5/12
Mon 23 Oct 2017
at 17:56
  • msg #652

Re: Rebel Base 2 (OoC 2)

Welcome (back) Zeic!

Scared the hell outta me jumping out like that ;)
Forim Luk
GM, 761 posts
Flight Officer
12/12w 13/14s stims:0
Mon 23 Oct 2017
at 19:29
  • msg #653

Re: Rebel Base 2 (OoC 2)

Hello person who is brain controling Zeic!
Zeic Plirr
Sullustian Commando, 25 posts
Mon 23 Oct 2017
at 19:34
  • msg #654

Re: Rebel Base 2 (OoC 2)

Hello, pretty new to this system as I just have the beginner box but hopefully it goes well.
The Force
GM, 1060 posts
Binds all life together
May the Force be with you
Wed 25 Oct 2017
at 02:42
  • msg #655

Re: Rebel Base 2 (OoC 2)

I know in some games it's customary to rely on the Dice Roller's log for information about the mechanical aspects of your action, but I do like it when everyone puts at least a summary of it in the post they make. It means I don't have to do math and work out presoaks and suchlike.

Also, unless there's some really good reason I prefer it when people post what their first combat action is during initiative. It keeps things moving along quickly.
Anders Flown
player, 108 posts
I can't drown my demons
they know how to swim.
Wed 25 Oct 2017
at 03:06
  • msg #656

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 655):

Will update my post.
The Force
GM, 1061 posts
Binds all life together
May the Force be with you
Wed 25 Oct 2017
at 15:32
  • msg #657

Re: Rebel Base 2 (OoC 2)

I guess it's my fault. I should have said this creature was a Rival, and therefore all difficulties against it are upgraded by 1. 2D becomes 1D 1C, and so on. Play it as it lies.
Xyklo Voozul
Verpine Soldier, 157 posts
ST 8/15, WT 5/12
Wed 25 Oct 2017
at 19:25
  • msg #658

Re: Rebel Base 2 (OoC 2)

Sorry boss, does that mean you'd like us to reroll with the correct difficulty?
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