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Rebel Base 2 (OoC 2)

Posted by The ForceFor group archive 1
Forim Luk
GM, 720 posts
Flight Officer
12/12w 13/14s stims:0
Mon 28 Aug 2017
at 00:05
  • msg #609

Re: Rebel Base 2 (OoC 2)

Caddanra 'Caddy' Manitu:
It would be my second.  I didn't consider that - only read what the GM posted and reacted to it.  *sigh*

I'll remove my post.

Ah, I missed that!  sorry.
The Force
GM, 1022 posts
Binds all life together
May the Force be with you
Tue 29 Aug 2017
at 11:51
  • msg #610

Re: Rebel Base 2 (OoC 2)

Anyone going to swoop in at the last second and save the day?
Xyklo Voozul
Verpine Soldier, 135 posts
ST 8/15, WT 5/12
Tue 29 Aug 2017
at 12:23
  • msg #611

Re: Rebel Base 2 (OoC 2)

I didn't think anyone else was there!?
The Force
GM, 1023 posts
Binds all life together
May the Force be with you
Tue 29 Aug 2017
at 12:55
  • msg #612

Re: Rebel Base 2 (OoC 2)

Hence, swoop in. Like space opera batman.
Forim Luk
GM, 722 posts
Flight Officer
12/12w 13/14s stims:0
Tue 29 Aug 2017
at 15:12
  • msg #613

Re: Rebel Base 2 (OoC 2)

Ahh, I was waiting for the post with the explosion to post - no point heading back if there is an explosion 10 seconds after the blaster fire!

I have posted now, but I remember the GM describing a fork in the canyon, but I cant find it now, so I can go back and edit my post!

I had also pictured the fight happening up on a ledge on a narrow mountain pass for some reason :P

I try not to read stuff my character is not seeing, so I only glanced at the previous post.


The Force:
Up the valley, you see a repulsorlift vehicle slowly crawling up the valley. It appears to be an Imperial troop transport, lightly armed but capable of carrying a squad of stormtroopers. They are about a kilometer away. The transport speeds up as it nears your position, heading directly towards you.


The Force:
Up high, on one of the pillars well behind the troop transport, Forim sees the glint of light off a lens. Someone is tilting a lens, probably on a sniper weapon.


So the troop transport advanced, but the sniper was more then 1km down the canyon.  That is what I was remembering from the description of the area (which is why I was surprised you caught up at all, with him having over a km of lead)
Xyklo Voozul
Verpine Soldier, 136 posts
ST 8/15, WT 5/12
Tue 29 Aug 2017
at 16:23
  • msg #614

Re: Rebel Base 2 (OoC 2)

Yes, I'm sorry I'd read it similarly, also expected a painfully explosive post.
Hence my apologies to Caddy!
Anders Flown
player, 78 posts
I can't drown my demons
they know how to swim.
Wed 30 Aug 2017
at 02:39
  • msg #615

Re: Rebel Base 2 (OoC 2)

In reply to Forim Luk (msg # 613):

Yes I was holding off until the big bang.....
Caddanra 'Caddy' Manitu
Human Diplomat, 571 posts
Not just a pretty face...
9/13 St -- -4/10 Wo + 2C
Wed 30 Aug 2017
at 14:31
  • msg #616

Re: Rebel Base 2 (OoC 2)

And I can't post since I'm still at -4 ;-)
Forim Luk
GM, 723 posts
Flight Officer
12/12w 13/14s stims:0
Wed 30 Aug 2017
at 14:45
  • msg #617

Re: Rebel Base 2 (OoC 2)

If I can by chance make it to them in time to save them, I will.

But until he finds out otherwise, Forim is moving a cautious speed, not wanting to send more sound, or heat up that can be picked up on scanners.  Or drive into an ambush at full speed.
Caddanra 'Caddy' Manitu
Human Diplomat, 572 posts
Not just a pretty face...
9/13 St -- -4/10 Wo + 2C
Thu 31 Aug 2017
at 08:49
  • msg #618

Re: Rebel Base 2 (OoC 2)

So how is this working Mr GM.  I was told I couldn't act because I was still in negative and yet you've posted me diving away?

Regardless... on pure mechanics, I was on -4.  The explosion will take me to -9.

And the crit:

09:45, Today: Caddanra 'Caddy' Manitu rolled 9 using 2d10 ((4,5)) + 2 Levels would be 65...

This is Slightly Dazed and another Severity 2 crit.  Setback to all checks till the end of the encounter.

Could you please post what's happening to me?
The Force
GM, 1025 posts
Binds all life together
May the Force be with you
Thu 31 Aug 2017
at 11:26
  • msg #619

Re: Rebel Base 2 (OoC 2)

I didn't have a problem with you acting at that point. And if you're not dead you're not dead.
Caddanra 'Caddy' Manitu
Human Diplomat, 573 posts
Not just a pretty face...
9/13 St -- -4/10 Wo + 2C
Thu 31 Aug 2017
at 12:49
  • msg #620

Re: Rebel Base 2 (OoC 2)

Thank you :)
The Force
GM, 1027 posts
Binds all life together
May the Force be with you
Sat 2 Sep 2017
at 00:12
  • msg #621

Re: Rebel Base 2 (OoC 2)

Sniper had a blaster pistol, and heavy Blaster rifle. Neither are ID locked, so they can be freely used by anyone.
Xyklo Voozul
Verpine Soldier, 141 posts
ST 8/15, WT 5/12
Sat 2 Sep 2017
at 08:23
  • msg #622

Re: Rebel Base 2 (OoC 2)

Did I get the rifle before it went kaboom? I wanted to use the advs on the mech check to do so but wasn't sure...
The Force
GM, 1028 posts
Binds all life together
May the Force be with you
Sat 2 Sep 2017
at 20:45
  • msg #623

Re: Rebel Base 2 (OoC 2)

Yeah you got the rifle.
The Force
GM, 1029 posts
Binds all life together
May the Force be with you
Mon 4 Sep 2017
at 00:27
  • msg #624

Re: Rebel Base 2 (OoC 2)

So I didn't really need you to go help the Geik with their tribal issues, but that's still on the table if you want to go sort that out. Or you could move on without their help. There's no rails here, you guys can decide on what to do on your own.
Forim Luk
GM, 734 posts
Flight Officer
12/12w 13/14s stims:0
Wed 6 Sep 2017
at 00:07
  • msg #625

Re: Rebel Base 2 (OoC 2)

Thanks for waiting before going further.  I don't like doing this (as a player, or as a character).

I am not going to go into detail, and if my read of the situation is wrong, let me know and I will back down 100%.

Going into a hurtful hate letter to each other while the wound is so fresh will not get anyone in a good mood.

I am hoping that I am choosing the path of least resistance, and maybe we can sort out OOC what we want from the game (not what has happened up to now) to make sure we are all on the same page.

It could be that we just want different things from the game, and that is why I am feeling this tension.

I also want to point out that I am not abusing my GM status (however the to GM privates in thread I happen to read before I realize they are not OOC)  I do not read your character sheets, I do not go through your mail, and I am not sure what else I can do as a GM that I am not doing.

If you guys know of a way that The Force doesnt know that can give 2 players control of the same character, let me know so I can make it happen and revoke my own GM privs.
The Force
GM, 1030 posts
Binds all life together
May the Force be with you
Thu 7 Sep 2017
at 06:06
  • msg #626

Re: Rebel Base 2 (OoC 2)

Everyone needs to make a perception check, one difficulty One Challenge.
Anders Flown
player, 84 posts
I can't drown my demons
they know how to swim.
Thu 7 Sep 2017
at 06:36
  • msg #627

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 626):

Added it to my last post.
Xyklo Voozul
Verpine Soldier, 145 posts
ST 8/15, WT 5/12
Thu 7 Sep 2017
at 06:40
  • msg #628

Re: Rebel Base 2 (OoC 2)

0 successes, 1 threat here.
B1-P3 'Roger'
Droid Pilot, 67 posts
Thu 7 Sep 2017
at 10:42
  • msg #629

Re: Rebel Base 2 (OoC 2)

Caddy's walking away... towards what direction/objective?


Perception - 07:41, Today: B1-P3 'Roger' rolled 1 success using the Star Wars Edge of the Empire with a dice pool of 1p 1a 1d 1c ((10(P), 3(A), 6(D), 6(C))).
Caddanra 'Caddy' Manitu
Human Diplomat, 580 posts
Not just a pretty face...
9/13 St -- -6/10 Wo + 3C
Thu 7 Sep 2017
at 11:02
  • msg #630

Re: Rebel Base 2 (OoC 2)

Towards the Geik.  I'll update my post :-)  Thanks for the catch.
The Force
GM, 1033 posts
Binds all life together
May the Force be with you
Fri 8 Sep 2017
at 18:03
  • msg #631

Re: Rebel Base 2 (OoC 2)

Caddanra's player isn't playing with us any more. I'm tired of players picking fights with one another and acting like their in-character rank means they are the hero of the story.
The Force
GM, 1038 posts
Binds all life together
May the Force be with you
Thu 14 Sep 2017
at 04:26
  • msg #632

Re: Rebel Base 2 (OoC 2)

Just to clarify, according to what the Yellow Eye emissary told you:

Red Stripe tribe lives along the westernmost river. They share the next river over with the Blue Speckle tribe, who live on the third river. Off to the east is another river, which is where the Yellow Eye tribe live.
Forim Luk
GM, 742 posts
Flight Officer
12/12w 13/14s stims:0
Thu 14 Sep 2017
at 10:40
  • msg #633

Re: Rebel Base 2 (OoC 2)

Oh, I missed that.  So we know where to go, we would not be wandering around?

Someone can point that out to me IC on the map, then we can skip the Geik and move on.
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