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10:15, 26th April 2024 (GMT+0)

Rebel Base 2 (OoC 2)

Posted by The ForceFor group archive 1
Xyklo Voozul
Verpine Soldier, 128 posts
ST 5/15, WT 5/12
Thu 24 Aug 2017
at 12:46
  • msg #584

Re: Rebel Base 2 (OoC 2)

For the record if Xyklo lives he will be mortified to have the feeling of letting anyone down. Just be warned Forim, he might cry! ;)

Also, I've no objections to being taken prisoner or killed. Was genuinely RPing the character to the best of my ability.

And I have no idea how Anders did what he did or what he was rolling either.
This message was last edited by the player at 12:49, Thu 24 Aug 2017.
Forim Luk
GM, 713 posts
Flight Officer
12/12w 13/14s stims:0
Thu 24 Aug 2017
at 15:01
  • msg #585

Re: Rebel Base 2 (OoC 2)

Xyklo Voozul:
For the record if Xyklo lives he will be mortified to have the feeling of letting anyone down. Just be warned Forim, he might cry! ;)

Also, I've no objections to being taken prisoner or killed. Was genuinely RPing the character to the best of my ability.

And I have no idea how Anders did what he did or what he was rolling either.


100% ok.  Forim might cry too!

His is Support, and it is hard on him to :'(
The Force
GM, 1012 posts
Binds all life together
May the Force be with you
Thu 24 Aug 2017
at 23:19
  • msg #586

Re: Rebel Base 2 (OoC 2)

What Critical Hit did Caddy end up taking from being knocked out? I didn't know you were knocked out so I didn't roll for you.

FROM NOW ON,
if you are hit and knocked out, roll your own critical injury and post it in your next post. Remember that successive criticals add +10 to the roll.

Stormtrooper armour that was being worn by a defeated trooper is no good. It is damaged. You have to find a suit of armour hanging on a rack somewhere.

With a sufficient Skulduggery check, 3A +1b for every 6 stormtroopers, you can scrounge up a composite suit.
This message was last edited by the GM at 23:27, Thu 24 Aug 2017.
Caddanra 'Caddy' Manitu
Human Diplomat, 562 posts
Not just a pretty face...
12/13 St -- 4/10 Wo + 1eC
Fri 25 Aug 2017
at 09:51
  • msg #587

Re: Rebel Base 2 (OoC 2)

I rolled a 5 previous - and did post it.  It is also in the roll log.

I assume you took into account the three (if not 4 from the falling damage) crits?

[Private to GM: Also, please don't forget my ranged defence. This was missed the first time and now again. It is in my sheet.  This could have made a huge difference to the scene as there was only one success on the initial hit that took Caddy down. :(]
This message was last edited by the player at 10:10, Fri 25 Aug 2017.
The Force
GM, 1014 posts
Binds all life together
May the Force be with you
Fri 25 Aug 2017
at 11:27
  • msg #588

Re: Rebel Base 2 (OoC 2)

Yeah, I did. Your roll got bumped up a fair bit. Now his head is ringing.
The Force
GM, 1015 posts
Binds all life together
May the Force be with you
Sat 26 Aug 2017
at 01:44
  • msg #589

Re: Rebel Base 2 (OoC 2)

Okay, who is hanging around in the canyon and who has been running away at top speed?
Anders Flown
player, 74 posts
I can't drown my demons
they know how to swim.
Sat 26 Aug 2017
at 02:09
  • msg #590

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 589):

Anders has followed Forim so should be just behind him I suppose.
Forim Luk
GM, 714 posts
Flight Officer
12/12w 13/14s stims:0
Sat 26 Aug 2017
at 02:19
  • msg #591

Re: Rebel Base 2 (OoC 2)

Hand up for running, i grabbed roger on my way by him.
The Force
GM, 1016 posts
Binds all life together
May the Force be with you
Sat 26 Aug 2017
at 04:54
  • msg #592

Re: Rebel Base 2 (OoC 2)

Okay. If you are still in the canyon, roll perception. One difficulty, one setback for The Echoes, two boosts for the very loud sound. If you get at least one success, you will be able to locate the fight. It will take you two Maneuvers to get to the fight. You can roll Athletics three difficulty to get there and have one maneuver to act.
'Kraken'
Nautolan Slicer, 170 posts
Nautolan-Tech/Slicer
W:10/14 S: 06/10 Stims: 5
Sat 26 Aug 2017
at 07:00
  • msg #593

Re: Rebel Base 2 (OoC 2)

I'm on the speeder with Forim.  I let Forim drive, I figured he probably has Pilot Planetary.  I don't have it, so figured he'd be a better driver.  ;)

'Kraken' rolled 3 successes, 2 advantages dice pool of 1P 1A 1D 1S 2B.  Perception.

B1-P3 'Roger'
Droid Pilot, 65 posts
Sat 26 Aug 2017
at 14:28
  • msg #594

Re: Rebel Base 2 (OoC 2)

Yikes, there's a lot for me to catch up on.  I'm going to plug away at what's happened, but it might take me a while (I'm kind of taking breaks from work as I go through).
Caddanra 'Caddy' Manitu
Human Diplomat, 564 posts
Not just a pretty face...
9/13 St -- -7/10 Wo + 2C
Sat 26 Aug 2017
at 22:46
  • msg #595

Re: Rebel Base 2 (OoC 2)

Well done Xy! :-)   Now we just need to make sure those knocked out don't get back up and call in the cavalry.
Xyklo Voozul
Verpine Soldier, 131 posts
ST 8/15, WT 5/12
Sat 26 Aug 2017
at 22:50
  • msg #596

Re: Rebel Base 2 (OoC 2)

Yeah that's a fair trek away though, I can snipe them if needed but intelligence recovery and group survival is priority!
Caddanra 'Caddy' Manitu
Human Diplomat, 565 posts
Not just a pretty face...
9/13 St -- -7/10 Wo + 2C
Sat 26 Aug 2017
at 23:11
  • msg #597

Re: Rebel Base 2 (OoC 2)

I didn't think we moved that far away from the ambush point that we'd need sniping, but we'd have to confirm with the GM.
The Force
GM, 1018 posts
Binds all life together
May the Force be with you
Sun 27 Aug 2017
at 00:02
  • msg #598

Re: Rebel Base 2 (OoC 2)

You're mixed into the maze, with the tall pillars creating winding pathways with plenty of cover. Sniping is going to be hard.
Caddanra 'Caddy' Manitu
Human Diplomat, 566 posts
Not just a pretty face...
9/13 St -- -7/10 Wo + 2C
Sun 27 Aug 2017
at 00:16
  • msg #599

Re: Rebel Base 2 (OoC 2)

Makes sense :-)  Thanks for the heads up.
Forim Luk
GM, 715 posts
Flight Officer
12/12w 13/14s stims:0
Sun 27 Aug 2017
at 00:29
  • msg #600

Re: Rebel Base 2 (OoC 2)

'Kraken':
I'm on the speeder with Forim.  I let Forim drive, I figured he probably has Pilot Planetary.  I don't have it, so figured he'd be a better driver.  ;)

'Kraken' rolled 3 successes, 2 advantages dice pool of 1P 1A 1D 1S 2B.  Perception.


hehe, yep!  I do at that :)
Anders Flown
player, 76 posts
I can't drown my demons
they know how to swim.
Sun 27 Aug 2017
at 00:34
  • msg #601

Re: Rebel Base 2 (OoC 2)

Are we able to use the comms again ?
The Force
GM, 1019 posts
Binds all life together
May the Force be with you
Sun 27 Aug 2017
at 00:35
  • msg #602

Re: Rebel Base 2 (OoC 2)

Yeah, after bringing Roger's antenna off the high point the jamming didn't work well anymore.
Caddanra 'Caddy' Manitu
Human Diplomat, 567 posts
Not just a pretty face...
9/13 St -- -7/10 Wo + 2C
Sun 27 Aug 2017
at 00:52
  • msg #603

Re: Rebel Base 2 (OoC 2)

The image didn't seem to load for me but here's the link, it works :-)

http://www.figurerealm.com/use...ms/10500/10363-4.jpg
Forim Luk
GM, 717 posts
Flight Officer
12/12w 13/14s stims:0
Sun 27 Aug 2017
at 00:53
  • msg #604

Re: Rebel Base 2 (OoC 2)

I get a 403 error if I click that.
Xyklo Voozul
Verpine Soldier, 134 posts
ST 8/15, WT 5/12
Sun 27 Aug 2017
at 22:44
  • msg #605

Re: Rebel Base 2 (OoC 2)

Caddy I got the feeling the GM was asking for either mech, ate or vig...

I.e. If we fail one we don't get to try the others till we pass. I now get the feeling I've just blown us both up. Sorry!!!
Caddanra 'Caddy' Manitu
Human Diplomat, 569 posts
Not just a pretty face...
9/13 St -- -7/10 Wo + 2C
Sun 27 Aug 2017
at 22:52
  • msg #606

Re: Rebel Base 2 (OoC 2)

Ah well :-) If only 1 counts, then it's the mechanics and we both fail :-)  If I'd thought it was just one roll I'd have probably flipped a lightside but *shrug* We'll see what happens.
Forim Luk
GM, 719 posts
Flight Officer
12/12w 13/14s stims:0
Sun 27 Aug 2017
at 23:28
  • msg #607

Re: Rebel Base 2 (OoC 2)

Caddy - if you were at -7, a sitm pack would get you to -3, and you would still be unconcious (Assuming this is only your second stim today)
Caddanra 'Caddy' Manitu
Human Diplomat, 570 posts
Not just a pretty face...
9/13 St -- -7/10 Wo + 2C
Sun 27 Aug 2017
at 23:41
  • msg #608

Re: Rebel Base 2 (OoC 2)

It would be my second.  I didn't consider that - only read what the GM posted and reacted to it.  *sigh*

I'll remove my post.
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