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Rebel Base 2 (OoC 2)

Posted by The ForceFor group archive 1
Anders Flown
player, 134 posts
I can't drown my demons
they know how to swim.
Tue 12 Dec 2017
at 07:05
  • msg #709

Re: Rebel Base 2 (OoC 2)

In reply to Xyklo Voozul (msg # 708):

Damn cut and paste on a phone. Yes you are correct.

I have re-rolled correctly.
This message was last edited by the player at 07:07, Tue 12 Dec 2017.
The Force
GM, 1102 posts
Binds all life together
May the Force be with you
Wed 13 Dec 2017
at 11:30
  • msg #710

Re: Rebel Base 2 (OoC 2)

Okay, I'll bite. You had 6 boosts last roll, and this time you have 7 boosts. Can I have the math please?
Xyklo Voozul
Verpine Soldier, 201 posts
ST 8/15, WT 6/12
Wed 13 Dec 2017
at 12:44
  • msg #711

Re: Rebel Base 2 (OoC 2)

Yeah I was lost on that one too.
Anders Flown
player, 139 posts
I can't drown my demons
they know how to swim.
Wed 13 Dec 2017
at 19:57
  • msg #712

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 710):

Working on the premise that advantages stack we have the original 2 boosts and then

msg #601 3 advantages = 1 boost
msg #603 4 advantages = 2 boost
msg #609 Actual engine trouble help from Forim = 1 boost
msg #610 2 advantages = 1 boost

Sound OK ?
The Force
GM, 1103 posts
Binds all life together
May the Force be with you
Wed 13 Dec 2017
at 21:17
  • msg #713

Re: Rebel Base 2 (OoC 2)

Forim used his advantage to turn a failure into a qualified success with actual engine trouble.

Advantages can stack, but once they're expended on boosts for a given roll they are gone. You add the boosts to your roll and then you're back to zero. With the exception of the two boosts you mentioned from lying over comm and believable lies.  you should be rolling 3c 2a 2b.

Also, I'm seeing a lot of rolls. I imagine that is because you were using your phone for rolling, and there was some sort of technical glitch.
Anders Flown
player, 140 posts
I can't drown my demons
they know how to swim.
Wed 13 Dec 2017
at 21:25
  • msg #714

Re: Rebel Base 2 (OoC 2)


Ah... bugger oh well I'll try to keep the failures to one or two.
The Force
GM, 1105 posts
Binds all life together
May the Force be with you
Fri 15 Dec 2017
at 04:50
  • msg #715

Re: Rebel Base 2 (OoC 2)

To determine more about Tie fighters, I need Warfare 2D, space piloting 3D, or mechanics 3D. The engine cut out entirely as a safety measure as it's started to get an overflow of fuel. It's currently sitting with its nose jammed into the mud at about a 30 degree angle.
Anders Flown
player, 142 posts
I can't drown my demons
they know how to swim.
Fri 15 Dec 2017
at 05:42
  • msg #716

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 715):

Added my roll to my post. Thanks.
The Force
GM, 1106 posts
Binds all life together
May the Force be with you
Fri 15 Dec 2017
at 13:00
  • msg #717

Re: Rebel Base 2 (OoC 2)

Tie fighters, by default, do not have life form detectors. The thermal imaging works fine, but it has to lock onto a subject first. So they don't have like a map that has hot spots on it. They lock on to a ship and see hot spots on that. Any other questions?
Xyklo Voozul
Verpine Soldier, 204 posts
ST 8/15, WT 6/12
Fri 15 Dec 2017
at 13:03
  • msg #718

Re: Rebel Base 2 (OoC 2)

Yep. How far to the nearest woods? (Cos our crafty plans aren’t always as crafty as we think)
The Force
GM, 1107 posts
Binds all life together
May the Force be with you
Fri 15 Dec 2017
at 18:00
  • msg #719

Re: Rebel Base 2 (OoC 2)

The nearest forest is within sight. It's between 1 and 2 km away, directly south. Feel like a run? 1D1S Athletics. Advantages can be used as boosts, to help your colleagues find solid ground to walk on, but only by people who are specifically running after you.

Also, I wanted to tell you something about Imperial starfighter tactics since you succeeded the roll. Imperial Fighter pilots are trained not to stay on station like this. They are supposed to conduct a single sortie, then move on to another point. TIE patrols always involve multiple points. Either these TIE pilots aren't acting like real Imperial pilots, they're being commanded by someone who doesn't know how to command them, or both.
The Force
GM, 1108 posts
Binds all life together
May the Force be with you
Thu 28 Dec 2017
at 22:33
  • msg #720

Re: Rebel Base 2 (OoC 2)

Everyone can increase their Duty score by 5 as a reward for your loyalty to the game over the holiday season.
Anders Flown
player, 148 posts
I can't drown my demons
they know how to swim.
Tue 23 Jan 2018
at 05:22
  • msg #721

Re: Rebel Base 2 (OoC 2)

Hi Guys, I am moving house tomorrow and won't have the internet installed until the 1st Feb or at lease that is what they have said, fingers crossed. I should be able to check in a couple of times. Thanks.

Cymon.
The Force
GM, 1136 posts
Binds all life together
May the Force be with you
Sat 3 Mar 2018
at 15:38
  • msg #722

Re: Rebel Base 2 (OoC 2)

The four stone doors are currently closed. They are about to open. The tunnel came out off to the side of the South wall.
Anything else anyone want cleared up?
Zeic Plirr
Sullustian Commando, 65 posts
1 strain
Sat 3 Mar 2018
at 16:01
  • msg #723

Re: Rebel Base 2 (OoC 2)

ok, I updated my post to say that he is taking cover in the tunnel.
Xyklo Voozul
Verpine Soldier, 215 posts
ST 8/15, WT 6/12
Sat 3 Mar 2018
at 17:46
  • msg #724

Re: Rebel Base 2 (OoC 2)

Sorry for slow posting gang!
Back on it...
The Force
GM, 1145 posts
Binds all life together
May the Force be with you
Fri 23 Mar 2018
at 19:43
  • msg #725

Re: Rebel Base 2 (OoC 2)

Sure, you guys can have another boost for that.
Xyklo Voozul
Verpine Soldier, 221 posts
ST 7/15, WT 5/12
Sat 24 Mar 2018
at 11:23
  • msg #726

Re: Rebel Base 2 (OoC 2)

I have 35 xp saved. It strikes me that spending some on a rank in athletics might be prudent. That ok boss?...
The Force
GM, 1146 posts
Binds all life together
May the Force be with you
Sat 24 Mar 2018
at 12:54
  • msg #727

Re: Rebel Base 2 (OoC 2)

Sure. You guys have been hiking through the wilderness for days. He makes a lot of sense that your athleticism would have improved.
The Force
GM, 1148 posts
Binds all life together
May the Force be with you
Sat 24 Mar 2018
at 17:22
  • msg #728

Re: Rebel Base 2 (OoC 2)

I probably would have partially dismantled Roger and used him as the payload in an atlatl, with the rope tied to him so I could reel him back in if need. But sure, fling your fragile nonflying insect body across. Sure. Anyway, you win.
Xyklo Voozul
Verpine Soldier, 223 posts
ST 7/15, WT 5/12
Sat 24 Mar 2018
at 20:43
  • msg #729

Re: Rebel Base 2 (OoC 2)

Hey I'm now a flying insect too!

And yep, got the Indy ref. Let's hope we don't get a edi offering a round of drinks next ;)
Forim Luk
GM, 824 posts
Flight Officer
12/12w 10/14s stims:0
Sat 24 Mar 2018
at 20:56
  • msg #730

Re: Rebel Base 2 (OoC 2)

I believe you can flyyyyyyy

and awesome, was hoping someone would ;)
The Force
GM, 1151 posts
Binds all life together
May the Force be with you
Wed 28 Mar 2018
at 01:43
  • msg #731

Re: Rebel Base 2 (OoC 2)

Is everyone clear on what you're facing? Round metal door, numeric keypad, wall full of I's and O's?
Anders Flown
player, 163 posts
Wed 28 Mar 2018
at 02:15
  • [deleted]
  • msg #732

Re: Rebel Base 2 (OoC 2)

This message was deleted by the player at 02:16, Wed 28 Mar 2018.
The Force
GM, 1163 posts
Binds all life together
May the Force be with you
Thu 5 Apr 2018
at 15:04
  • msg #733

Re: Rebel Base 2 (OoC 2)

Do you guys realize it's literally been a year since we began this mission? We started with the briefing in March 2017.

So, as you've probably deduced, this is the way I wanted to introduce the Force into this game. At this point, you have two options:

You can either consume the fruit blessing thing from the tree, at which point you will gain some benefits related to the force;

Or you can keep the blessing to use in a piece of special equipment. You remember a long time ago when I asked you what you wanted for your rule-breaking special piece of gear?

Either way, everyone gain 20 experience points. If you wish to consume the thing, we will talk about the actual effects of that before it happens in game. That way you will be prepared.
This message was last edited by the GM at 19:05, Thu 05 Apr 2018.
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