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Rebel Base 2 (OoC 2)

Posted by The ForceFor group archive 1
Zeic Plirr
Sullustian Commando, 76 posts
1 strain
Thu 5 Apr 2018
at 18:38
  • msg #734

Re: Rebel Base 2 (OoC 2)

I think Zeic is going to consume it.
Xyklo Voozul
Verpine Soldier, 227 posts
ST 7/15, WT 5/12
Thu 5 Apr 2018
at 18:46
  • msg #735

Re: Rebel Base 2 (OoC 2)

Xyklo hasn't stopped thinking about jam since they left the base. Magic fruit = magic jam?!
Forim Luk
GM, 836 posts
Flight Officer
12/12w 10/14s stims:0
Thu 5 Apr 2018
at 18:51
  • msg #736

Re: Rebel Base 2 (OoC 2)

Lol.  This is gonna get interesting!
The Force
GM, 1164 posts
Binds all life together
May the Force be with you
Fri 6 Apr 2018
at 01:54
  • msg #737

Re: Rebel Base 2 (OoC 2)

OK, so if you consume the blessing, a couple things happen:

Your character becomes Force Sensitive. Your Force rating now equals 1.
You may select Careers and Specializations from the Force and Destiny sourcebook.
You gain 1 rank in the 'Sense' Force power tree, detailed on pg. 280 of the Age of Rebellion sourcebook.
Zeic Plirr
Sullustian Commando, 78 posts
Fri 6 Apr 2018
at 21:22
  • msg #738

Re: Rebel Base 2 (OoC 2)

you are talking about the table on page 293?
The Force
GM, 1166 posts
Binds all life together
May the Force be with you
Sat 7 Apr 2018
at 12:28
  • msg #739

Re: Rebel Base 2 (OoC 2)

Sorry, yes, I was looking at the Edge of the Empire book for some reason.
The Force
GM, 1170 posts
Binds all life together
May the Force be with you
Thu 12 Apr 2018
at 17:38
  • msg #740

Re: Rebel Base 2 (OoC 2)

Well, friends, you are officially off the leash again. I don't have any rails from this point for you to follow. As far as your mission is concerned, you now have enough information to report on the tree to your superiors. Effectively, you have completed your primary objective. Now there's only the matter of getting back home. How you go about doing it and what you do in the intervening time is up to you.
Anders Flown
player, 175 posts
I can't drown my demons
they know how to swim.
Thu 12 Apr 2018
at 20:04
  • msg #741

Re: Rebel Base 2 (OoC 2)


We need a ship, Imperials have ships......


-
Xyklo Voozul
Verpine Soldier, 234 posts
ST 7/15, WT 5/12
Wed 18 Apr 2018
at 15:11
  • msg #742

Re: Rebel Base 2 (OoC 2)

Is it 30xp to grab a force spec?

I'm looking at Ataru and thinking mantis/grasshopper Jedi thing....
Forim Luk
GM, 842 posts
Flight Officer
12/12w 10/14s stims:0
Wed 18 Apr 2018
at 15:34
  • msg #743

Re: Rebel Base 2 (OoC 2)

Your theme song is now jump around
Xyklo Voozul
Verpine Soldier, 235 posts
ST 7/15, WT 5/12
Wed 18 Apr 2018
at 15:54
  • msg #744

Re: Rebel Base 2 (OoC 2)

Just got to avoid having some kind of "going out like a punk bitch" then, would be very embarrassing...
The Force
GM, 1174 posts
Binds all life together
May the Force be with you
Sun 22 Apr 2018
at 20:09
  • msg #745

Re: Rebel Base 2 (OoC 2)

Just wanted to remind you that the map of the nearby region should be available for perusal in the game map section.
The Force
GM, 1175 posts
Binds all life together
May the Force be with you
Thu 26 Apr 2018
at 13:54
  • msg #746

Re: Rebel Base 2 (OoC 2)

Do you guys want me to nudge you along to the next thing you might do to take action?
Forim Luk
GM, 846 posts
Flight Officer
12/12w 10/14s stims:0
Thu 26 Apr 2018
at 14:00
  • msg #747

Re: Rebel Base 2 (OoC 2)

I was waiting for anders to post
Anders Flown
player, 179 posts
I can't drown my demons
they know how to swim.
Thu 26 Apr 2018
at 20:48
  • msg #748

Re: Rebel Base 2 (OoC 2)

In reply to Forim Luk (msg # 747):

Sorry busy week. Hope that is OK, I think talking to the locals should be our first bet.
B1-P3 'Roger'
Droid Pilot, 85 posts
Tue 1 May 2018
at 18:42
  • msg #749

Re: Rebel Base 2 (OoC 2)

Sorry for silence; busy period built up a lot of game progress debt...  but, I've been reading posts for the past two days and I'm caught up (though somewhat glossed over posts from months back).
The Force
GM, 1186 posts
Binds all life together
May the Force be with you
Thu 17 May 2018
at 21:47
  • msg #750

Re: Rebel Base 2 (OoC 2)

Hi, folks.

I know you're busy planning what to do, so I thought I'd make things more complicated by adding a new element in.

So you're probably keen to capture an Imperial officer because that's what you were told to do and you're good Rebels, right? I've decided to add 'capturing High Value Targets (HVTs)' as an ongoing game mechanic.

Who is an HVT is sometimes decided by the mission details, but there is significant leeway for Rebels in the field. They can be a rescued ally or a captured prisoner of war. Most Rival- or Nemesis-level NPCs are suitable candidates.

When you retrieve an HVT, they become a training resource. Once back at base, the HVT is interviewed or interrogated for their skills. From that point on, unless the HVT leaves the Rebellion, you can use their knowledge for your own training. Between missions, the HVTs will allow you to train certain skills as if they were Career skills.

Current list of HVTsCareer Skills Enabled
D'Trii, Verpine bacta technicianMedicine
Kliss-Meen, Gran SlicerComputers

This message was last edited by the GM at 21:50, Thu 17 May 2018.
Xyklo Voozul
Verpine Soldier, 241 posts
ST 7/15, WT 5/12
Fri 18 May 2018
at 08:07
  • msg #751

Re: Rebel Base 2 (OoC 2)

What?!

Dey got one of mah homeboys?
Gotta get the brother free!
Forim Luk
GM, 854 posts
Flight Officer
12/12w 10/14s stims:0
Fri 18 May 2018
at 11:09
  • msg #752

Re: Rebel Base 2 (OoC 2)

Wouldn't that imply the HVT is cooperative?
The Force
GM, 1188 posts
Binds all life together
May the Force be with you
Fri 18 May 2018
at 14:07
  • msg #753

Re: Rebel Base 2 (OoC 2)

Xyklo, before you joined the game Alpha team executed Mission 1: Red Jester, targeting a verpine imprisoned by Jabba the Hutt on Tatooine. J the H had him locked up, trying to force him to make black-market medicine. Alpha Team rescued him. Currently he is residing with the Rebellion until he can find a way to get back to his people.

The HVT doesn't have to be too cooperative to provide assistance. The Rebellion's interrogators can gradually amass information from their expertise, and create a guidebook manual.

Look, it's a game mechanic. I'm trying to incorporate the action you perform into the benefits you receive. Don't read too much into it.
Forim Luk
GM, 855 posts
Flight Officer
12/12w 10/14s stims:0
Fri 18 May 2018
at 14:11
  • msg #754

Re: Rebel Base 2 (OoC 2)

I know, I was just adding to it :). Like we have to roleplay with the guy in order to gain the benefit or somesuch
The Force
GM, 1189 posts
Binds all life together
May the Force be with you
Fri 18 May 2018
at 14:20
  • msg #755

Re: Rebel Base 2 (OoC 2)

We could do that if you wanted to, next time you're in base. Might be worth some extra points in your Duty.
Xyklo Voozul
Verpine Soldier, 242 posts
ST 7/15, WT 5/12
Fri 18 May 2018
at 14:26
  • msg #756

Re: Rebel Base 2 (OoC 2)

Hell, I’m well up for RP with him. Absence from the Hive is a big deal for us Verpine, so bugz from the eggz is like a little reminder. Might even get all choked up :)

Nice mechanic boss
The Force
GM, 1192 posts
Binds all life together
May the Force be with you
Thu 24 May 2018
at 16:25
  • msg #757

Re: Rebel Base 2 (OoC 2)

For determining distance, you can use the same scale as is on the first map. I will try to update the third map so that you can see the scale on it for easier references.
The Force
GM, 1193 posts
Binds all life together
May the Force be with you
Fri 25 May 2018
at 15:01
  • msg #758

Re: Rebel Base 2 (OoC 2)

Okay, tried to update the map. It should have a scale and compass now.
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