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Rebel Base 2 (OoC 2)

Posted by The ForceFor group archive 1
The Force
GM, 731 posts
Binds all life together
May the Force be with you
Thu 23 Mar 2017
at 02:39
  • msg #59

Rebel Base 2 (OoC 2)

Okay, guys: this is going to be a big one. This adventure is going to be like several smaller adventures combined together. It's probably going to go on for awhile. It's going to involve quite a few different elements, so if you're finding one part of it not to your liking, bear with it and soon there will be another.

We have a lot of new players, and probably some of you are going to find this game a rough fit. If you don't want to play, the next week or so is the time to decide. Please don't just ghost out on us.

I have updated the ship's entry in "Rules & Party Resources" to reflect the additional stuff that was added on your request.
Jurell Delgar
Human Teras Kasi, 49 posts
Specialist
W: 16/16, S: 12/12
Thu 23 Mar 2017
at 02:57
  • msg #60

Rebel Base 2 (OoC 2)

@Forim: Ooooh, if only I had known that was a possibility!  Every time I have made someone remotely capable of piloting in this game system before there was already a pilot, so it was a useless skill set because we only had one ship.  I would be super jealous if we got to do something so cool.  I'm totally on board to see it happen, though!

@Force: No worries.  I won't just ghost on you.  I have a feeling I may need to take a vacation in a couple months if things in RL pan out the way they seem to be shaping up to, but I'll let you know about it ahead of time.  I do definitely want to play.
Caddanra 'Caddy' Manitu
Human Diplomat, 372 posts
Not just a pretty face...
13 / 13 St -- 10 / 10 Wo
Thu 23 Mar 2017
at 08:27
  • msg #61

Rebel Base 2 (OoC 2)

1) What sort of OOC knowledge?  Folk have already done this several times  including referring to elements of my background that are not generally known.

2) Dice pool - I seem to have lost that section of the OOC.  The pool was simply my dice + lightside + boost of the previous success (I had 6 if you recall - with no obvious useful outcome for me).  I didn't actually consider Discipline as I wasn't ordering him and was looking at Streetwise/Cunning to pick out the fact that she is not naturally a 'hard ball' but I should have made this clear (I blame this on it being past midnight when I posted!  Why... because you guys post in streams while I'm not around!)

3) As for PvP - I agree that it isn't ideal in this game system - but at the same time, if my 'free will' to RP is taken away (by someone, for example, RPing an action so radical that it doesn't give me a chance to react to it despite the time framing), then my only recourse is to use dice to make it clear that this isn't simply fluffy 'social' RP.

Anyway, the scene has moved on.  Feel free to roll the dice pool differently if you think that you can get Caddy's mark on this.

Just be aware that the game does have social combat and I'm not particularly interested in combative RP within the team (you wouldn't threaten or be rude to a manager iRL, why do so in game and think you can get away with it?) - so if this is the way any of you want to play, please roll the dice and see what the outcome is so that we can move on with things.
This message was last edited by the player at 08:28, Thu 23 Mar 2017.
'Kraken'
Nautolan Slicer, 18 posts
Nautolan-Tech/Slicer
W:14/14 S: 10/10 Stims: 5
Thu 23 Mar 2017
at 11:41
  • msg #62

Rebel Base 2 (OoC 2)

Using lightside points on players seems a real waste as the Force should be used to defeat the Empire, not influence another player.

As a general rule, in the games I play only lightside are allowed to be used on enemies.

GM
, do you allow players to use lightside points against each other?  Seems to be this would be a bad idea.
The Force
GM, 732 posts
Binds all life together
May the Force be with you
Thu 23 Mar 2017
at 12:08
  • msg #63

Rebel Base 2 (OoC 2)

I've never considered the possibility. I really don't think so. Light Side points are supposed to be shared resource amongst the good guys. If the good guys are using them on one another, then it's like a conflict of interest. So no.
Forim Luk
Duros Spacer, 516 posts
Flight Officer
12/12w 13/13s stims:0
Thu 23 Mar 2017
at 12:12
  • msg #64

Rebel Base 2 (OoC 2)

+1 to Kracken, but it is the Players choice.

I am not trying to attack you Caddy - just I would feel bad if a player 1) rolled dice against me, and 2) flipped a destiny to be more effective in PvP.

In the future, when a player flips a light side token, please post it somewhere for all players to see - it is our right to see the token pool changed.  This goes for PvP and PvE

I may be understanding social encounters wrong, as I have never built a social character in this system, but right on page 122 of the rule book (AoR) it says "Deception is opposed by the subject's Discipline".  Its not your choice what it opposes, so you cannot pick his weakest attribute to roll against.

As you called it "social combat".  What you did is no different then me pulling out my blaster and shooting Jurell with a Stun bolt because he wouldn't sit down.

Just as you are pushing your force of will on us as players, we are allowed to buck under the yoke.  My character is very subservient, so you wont get that from me IC ;)
'Kraken'
Nautolan Slicer, 19 posts
Nautolan-Tech/Slicer
W:14/14 S: 10/10 Stims: 5
Thu 23 Mar 2017
at 12:22
  • msg #65

Rebel Base 2 (OoC 2)

quote:
+1 to Kracken, but it is the Players choice


The Force posted a few minutes before you with his thoughts.

IMO, PVP use of light side will soon see only dark side left as players could use lighside points to try to counter another players use of lightside use.  Then when we are in combat with the Empire we will be at a disadvantage.

GM answered my question so I'll drop the discussion.
Caddanra 'Caddy' Manitu
Human Diplomat, 373 posts
Not just a pretty face...
13 / 13 St -- 10 / 10 Wo
Thu 23 Mar 2017
at 14:54
  • msg #66

Rebel Base 2 (OoC 2)

Ok.  I don't mind.  I was simply trying to make sure the arguments ended and we worked as a team... only for the lot of you to turn on me.   As far as I was concerned, the action of breaking up the team was anti-team and therefore a valid opportunity to use the 'good' force to put things right (which is how I personally view the Light side of the Force).

So, not throwing my toys out of the cot - but at least I know where I stand and I will make every effort to ensure posts are clear and cannot be misinterpreted.

As for Deception vs Discipline.   This is a guideline - the rule book is abundantly clear on this (in general, not this specific ability).  That said, if we are being rules-heavy/lawyery, I can only apologise.   As I said before, I did not feel I was testing his Discipline as I was not asking him to doubt himself or indeed choose a different path... but to believe in certain criminal-style actions - thus Streetwise being the more appropriate stat.
Forim Luk
Duros Spacer, 518 posts
Flight Officer
12/12w 13/13s stims:0
Thu 23 Mar 2017
at 14:58
  • msg #67

Rebel Base 2 (OoC 2)

I just know nothing about social encounters :P

I assumed it was like in combat: Ranged targets ranged defense, melee targets melee defense.  Doesnt matter if you have the blaster pushed against his head - it targets ranged defense.

Can you target any stat?  Is there any limits?

Deception seemed off because you were not trying to lie to him - deception only comes up if you are trying to obstruct the truth in some way, right?

Teach me :P
Caddanra 'Caddy' Manitu
Human Diplomat, 374 posts
Not just a pretty face...
13 / 13 St -- 10 / 10 Wo
Thu 23 Mar 2017
at 15:16
  • msg #68

Rebel Base 2 (OoC 2)

Have a look at my sheet.  If Deception wasn't appropriate, I roll the same dice for Leadership... or indeed for Charm... or indeed for Negotiation.  This is my schtick.

Unlike normal ranged/melee combat where you can specialise in one, I have to have 4 ways of talking, 4 lots of skill expense, but unlike weapon fire, there is no way to avoid/absorb the outcome (barring GM fiat - which is often horribly rail-roady and can be very frustrating) and indeed Player 'Free Will'.

It's what makes inflammatory comments hard to deal with because they are often considered 'Roleplay' despite the effect having no dice backing them.   As there are no dice, they can be freely 'ignored' which causes more friction and ultimately can result in combat / broken campaigns / bad blood between players.


Down to the mechanics - can you target any stat - no, it's not that you are targeting a stat - but more looking at what's an appropriate defence.  If I was a GM, I'd have said streetwise so I rolled that - which, I agree, is taking things into my own hands and may have been a bit more of a stretch than was appropriate :-)

By the same token.   If I was using Charm to entice an officer from his post... sure, Discipline makes sense.... But what about charming a Thug down an ally... should that not be streetwise.  Or charmingly distracting a soldier from his watch... Vigilance?  Or charmingly teasing a soldier by showing him a turned ankle - Cool maybe (or Discipline!)   Things don't have to be set in stone.   But, of course, the book does say Discipline sooooo..... ;-)
Forim Luk
Duros Spacer, 519 posts
Flight Officer
12/12w 13/13s stims:0
Thu 23 Mar 2017
at 15:28
  • msg #69

Rebel Base 2 (OoC 2)

I tend to disagree with you on comments being ignored.  You rolling dice to FORCE his character to change to your vision of what you want him to be is rail-roady and frustrating.  Remember, he has a character he wants to play that is and will be frustrating to us in an ongoing basis.  Rolling dice to force him to change that is not fair to him wanting to play his character.

For Example, There is NO social roll that you can make which will force Forim to murder a child in cold blood.  I don't care what the dice say, I am not a puppet to smooth, forceful or otherwise words.  That said, if you craft a RP speach about leadership, cost of war, or some other thing Forim might do it.  But you need to convince him with words, not with dice.

Hmm,  interesting.  I always thought streetwise would be your knowledge of something.

Rolling deception vs streetwise is trying to convince him that some of his knowledge of living on the street / underground is false?  I guess that kind of makes sense

I am not worried that your dice are the same for each skill.  In fact, I am even more confused that you picked deception if there was no dice benefit for you.  Coercion seemed like the best choice for the direct threat of your text, I could probably be convinced about leadership though.

Where are the rules on social encounters?  I cannot find them in the rule book at all, and in fact found multiple charts / places which define how the different skills oppose what with no mention of any flexibility.  I don't even see any rules where Success = Strain on the opponent lol.

Not attacking, just trying to learn the aspect of the game that I have ignored :P  If something doesnt make sense, I want to either correct it so it make sense, or understand why it should make sense and I just dont know something.

Reading the rules might be the best bet here :P
Caddanra 'Caddy' Manitu
Human Diplomat, 375 posts
Not just a pretty face...
13 / 13 St -- 10 / 10 Wo
Thu 23 Mar 2017
at 16:47
  • msg #70

Rebel Base 2 (OoC 2)

Again, I was not trying to force my vision here.  I was simply rolling the dice to show how successful I was in apply a threat (since I don't believe I am generally threatening) - which is also the reason I chose deception.  I am not stipulating the player's reaction to it, only my success/failure in applying it.   I accept that I didn't articulate this clearly in my post - and I've already apologised for this.

As for the social combat rules - these are house rules Force brought in - but are not in the book.   Quite deadly ones in fact as you can't soak with armour the way you can with normal stun/soak wounds - and as mooks can't soak stun, it means that words can literally kill LOL :-)   If we're going by 'just the rules' then a success is just that... a complete success.  I suggest someone does something, they fail their roll, they do it.   The key thing is to work in difficulty in the roll... so if they disagree, I should get black dice, if they outnumber, another dice, they have weapons... another etc etc.
Forim Luk
Duros Spacer, 520 posts
Flight Officer
12/12w 13/13s stims:0
Thu 23 Mar 2017
at 17:04
  • msg #71

Rebel Base 2 (OoC 2)

*nod.  I must have missed those rules that the Force brought in.  Are you able to compile them into a single post that I / the new comers can read?  Then we can ask the Force to put them in the Rules thread :)
Caddanra 'Caddy' Manitu
Human Diplomat, 376 posts
Not just a pretty face...
13 / 13 St -- 10 / 10 Wo
Thu 23 Mar 2017
at 18:30
  • msg #72

Rebel Base 2 (OoC 2)

They may or may not stick around.  We were trying them out in the flight from the mines :-)   You see, I can be quite successful at affecting people.... ;-)
Forim Luk
Duros Spacer, 521 posts
Flight Officer
12/12w 13/13s stims:0
Thu 23 Mar 2017
at 18:38
  • msg #73

Rebel Base 2 (OoC 2)

Ohhh, I didnt know that they were that new, and had only been used once!

It is still worth compiling them together so we are all on the same page.  I have never even read them, or know where to look to find the discussion about them!

You aren't the only social character in the group now I think :P
Caddanra 'Caddy' Manitu
Human Diplomat, 377 posts
Not just a pretty face...
13 / 13 St -- 10 / 10 Wo
Thu 23 Mar 2017
at 19:18
  • msg #74

Rebel Base 2 (OoC 2)

But I'm the prettiest, right? :-)
Forim Luk
Duros Spacer, 522 posts
Flight Officer
12/12w 13/13s stims:0
Thu 23 Mar 2017
at 19:21
  • msg #75

Rebel Base 2 (OoC 2)

I don't think that anyone in this group is Forim's type.  They certainly are not his species :P
Jurell Delgar
Human Teras Kasi, 50 posts
Specialist
W: 16/16, S: 12/12
Fri 24 Mar 2017
at 00:29
  • msg #76

Rebel Base 2 (OoC 2)

GM, I'd like to make a Perception check along with my post to see if I can find any traces of a stowaway or someone who has been on the ship that isn't us.  Could I get a difficulty I could roll against?
The Force
GM, 734 posts
Binds all life together
May the Force be with you
Fri 24 Mar 2017
at 01:01
  • msg #77

Rebel Base 2 (OoC 2)

It's a former smugglers' ship, so there's plenty of hideaways. They only just discovered one of the smugglers' compartments when a deadly stowaway hatched. 3D, with 1b because its your ship.

The Difficulty for computery works is 3d. I'll throw in a 1b if you can correctly guess who or what implemented the program in your post.
This message was last edited by the GM at 01:02, Fri 24 Mar 2017.
Forim Luk
Duros Spacer, 524 posts
Flight Officer
12/12w 13/13s stims:0
Fri 24 Mar 2017
at 01:07
  • msg #78

Rebel Base 2 (OoC 2)

My bet is Hypno.  That little droid is no end of trouble.
Jospi Renning
Human Engineer, 13 posts
Fri 24 Mar 2017
at 11:03
  • msg #79

Rebel Base 2 (OoC 2)

Apologies for missing a day.  We had a deployment here at work yesterday that left me very busy all night.

What happened to my character's request to be escorted to the ship during it's maintenance?

Additionally, what happened to not being a jerk?  Let's try role playing characters that aren't like their players and get along.

Apologies for not stating my stats for several abilities in my last post.  They are as follows:

Computers 1P 3A Black Ops Data Breaker and Slicer Gear
Mechanics: 2P 2A (Fine Tuning, Gearhead and Solid Repairs)
Piloting - Space 2P 2A
Education 1P 3A
Agility Skills 4A
Intellect Skills 4A

As I may have already posted, this character is the party bard.
Jurell Delgar
Human Teras Kasi, 52 posts
Specialist
W: 16/16, S: 12/12
Fri 24 Mar 2017
at 11:24
  • msg #80

Rebel Base 2 (OoC 2)

Wow!  Looks like we've got our tech!  Out of curiosity, how did you get 4s in two characteristics without going over the maximum experience allowed to be allocated to characteristics during character creation?
Jurell Delgar
Human Teras Kasi, 53 posts
Specialist
W: 16/16, S: 12/12
Fri 24 Mar 2017
at 15:40
  • msg #81

Rebel Base 2 (OoC 2)

GM, can I spend the advantage to find something interesting?  Like evidence pointing to Hypno?  Probably would be important to be able to tie him to what's going on somehow before I go accusing people.  xD
The Force
GM, 736 posts
Binds all life together
May the Force be with you
Fri 24 Mar 2017
at 15:42
  • msg #82

Rebel Base 2 (OoC 2)

OK, editing.
Jurell Delgar
Human Teras Kasi, 54 posts
Specialist
W: 16/16, S: 12/12
Fri 24 Mar 2017
at 15:46
  • msg #83

Rebel Base 2 (OoC 2)

Thanks.
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