Rebel Base 2 (OoC 2)
I tend to disagree with you on comments being ignored. You rolling dice to FORCE his character to change to your vision of what you want him to be is rail-roady and frustrating. Remember, he has a character he wants to play that is and will be frustrating to us in an ongoing basis. Rolling dice to force him to change that is not fair to him wanting to play his character.
For Example, There is NO social roll that you can make which will force Forim to murder a child in cold blood. I don't care what the dice say, I am not a puppet to smooth, forceful or otherwise words. That said, if you craft a RP speach about leadership, cost of war, or some other thing Forim might do it. But you need to convince him with words, not with dice.
Hmm, interesting. I always thought streetwise would be your knowledge of something.
Rolling deception vs streetwise is trying to convince him that some of his knowledge of living on the street / underground is false? I guess that kind of makes sense
I am not worried that your dice are the same for each skill. In fact, I am even more confused that you picked deception if there was no dice benefit for you. Coercion seemed like the best choice for the direct threat of your text, I could probably be convinced about leadership though.
Where are the rules on social encounters? I cannot find them in the rule book at all, and in fact found multiple charts / places which define how the different skills oppose what with no mention of any flexibility. I don't even see any rules where Success = Strain on the opponent lol.
Not attacking, just trying to learn the aspect of the game that I have ignored :P If something doesnt make sense, I want to either correct it so it make sense, or understand why it should make sense and I just dont know something.
Reading the rules might be the best bet here :P