RolePlay onLine RPoL Logo

, welcome to Star Wars: Alpha Team

04:13, 19th April 2024 (GMT+0)

Rebel Base 2 (OoC 2)

Posted by The ForceFor group archive 1
'Kraken'
Nautolan Slicer, 160 posts
Nautolan-Tech/Slicer
W:10/14 S: 04/10 Stims: 5
Fri 18 Aug 2017
at 19:59
  • msg #559

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 558):

Ha!  Good point.
Forim Luk
GM, 706 posts
Flight Officer
12/12w 13/14s stims:0
Fri 18 Aug 2017
at 23:45
  • msg #560

Re: Rebel Base 2 (OoC 2)

hahaha, lol
Caddanra 'Caddy' Manitu
Human Diplomat, 549 posts
Not just a pretty face...
10 / 13 St -- 7 / 10 Wo
Sat 19 Aug 2017
at 00:10
  • msg #561

Re: Rebel Base 2 (OoC 2)

So can I recover?
The Force
GM, 1004 posts
Binds all life together
May the Force be with you
Sat 19 Aug 2017
at 00:12
  • msg #562

Re: Rebel Base 2 (OoC 2)

Sure, fight over.
Caddanra 'Caddy' Manitu
Human Diplomat, 551 posts
Not just a pretty face...
10 / 13 St -- 7 / 10 Wo
Sat 19 Aug 2017
at 23:36
  • msg #563

Re: Rebel Base 2 (OoC 2)

I'm waiting on Xy... :-)
B1-P3 'Roger'
Droid Pilot, 64 posts
Sun 20 Aug 2017
at 00:59
  • msg #564

Re: Rebel Base 2 (OoC 2)

Ah.  I thought we were jamming their frequencies specifically.
Caddanra 'Caddy' Manitu
Human Diplomat, 552 posts
Not just a pretty face...
13/13 St -- 4/10 Wo + 1Cr
Sun 20 Aug 2017
at 18:23
  • msg #565

Re: Rebel Base 2 (OoC 2)

I thought so too... which was why we needed to isolate their signal by knowing 'when' they used their signal - which is why I took the shot for the team....
Caddanra 'Caddy' Manitu
Human Diplomat, 554 posts
Not just a pretty face...
12/13 St -- 4/10 Wo + 1eC
Sun 20 Aug 2017
at 18:55
  • msg #566

Re: Rebel Base 2 (OoC 2)

PS- Just be careful of the time frames guys.  Xy and I are looking a the corpses, Forim is leaving.  Roger is on top of the hill with the speeder.   Kraken... you've taken a long walk, been in the transport and looted corpses - so you're quite a bit ahead of everyone else in terms of time.   Anders, you've been in the transport and looted too so you're probably a bit ahead too though you're heading after Forim.

Let's see if the spot 'worked' - and please feel free to edit my post Mr GM :-)
'Kraken'
Nautolan Slicer, 164 posts
Mon 21 Aug 2017
at 00:23
  • [deleted]
  • msg #567

Re: Rebel Base 2 (OoC 2)

This message was deleted by the player at 00:38, Mon 21 Aug 2017.
The Force
GM, 1008 posts
Binds all life together
May the Force be with you
Mon 21 Aug 2017
at 00:57
  • msg #568

Re: Rebel Base 2 (OoC 2)

I didn't come up with the locked grenades concept. It's in some Star Wars Source book I read a while ago. It's not actually a code, there's dials you twist in order to arm the grenade. Apparently every Stormtrooper has to have their code memorized because there's no backup.
Forim Luk
GM, 708 posts
Flight Officer
12/12w 13/14s stims:0
Mon 21 Aug 2017
at 01:55
  • msg #569

Re: Rebel Base 2 (OoC 2)

yea, there was a great sourcebook for that :)
The Force
GM, 1009 posts
Binds all life together
May the Force be with you
Mon 21 Aug 2017
at 02:29
  • msg #570

Re: Rebel Base 2 (OoC 2)

Stop agreeing with me, Forim.

Anyone who wants to pursue the sniper should make an Athletics check or, if you happen to be driving a Speeder Bike, planetary piloting. The difficulty is 1c 1s.
Forim Luk
GM, 709 posts
Flight Officer
12/12w 13/14s stims:0
Mon 21 Aug 2017
at 02:32
  • msg #571

Re: Rebel Base 2 (OoC 2)

Your right, I should totally start calling you on your bs.  Sorry about that boss.  Wont hapen again.
'Kraken'
Nautolan Slicer, 166 posts
Nautolan-Tech/Slicer
W:10/14 S: 06/10 Stims: 5
Tue 22 Aug 2017
at 18:53
  • msg #572

Re: Rebel Base 2 (OoC 2)

In reply to Forim Luk (msg # 571):

[Private to Forim Luk:
Hey Forim, in my post before yours I posted climbing on the bike and taking cover, the sniper if he's hiding will put holes in us.
Unless he's running but since I didn't see him, I think he moved and hide.
The longer we stay, the more time Imps can close on our position.
]
The Force
GM, 1010 posts
Binds all life together
May the Force be with you
Wed 23 Aug 2017
at 13:21
  • msg #573

Re: Rebel Base 2 (OoC 2)

Anyone else going with Caddy?
Caddanra 'Caddy' Manitu
Human Diplomat, 556 posts
Not just a pretty face...
12/13 St -- 4/10 Wo + 1eC
Wed 23 Aug 2017
at 13:37
  • msg #574

Re: Rebel Base 2 (OoC 2)

It's ok :-)  I get to shoot them for desertion after the event *grins* :-)
Caddanra 'Caddy' Manitu
Human Diplomat, 557 posts
Not just a pretty face...
12/13 St -- 4/10 Wo + 1eC
Wed 23 Aug 2017
at 13:40
  • msg #575

Re: Rebel Base 2 (OoC 2)

Then again, if I die because they deserted, I guess they can make up the truth...! :-)
Forim Luk
GM, 711 posts
Flight Officer
12/12w 13/14s stims:0
Wed 23 Aug 2017
at 19:33
  • msg #576

Re: Rebel Base 2 (OoC 2)

I laugh because when the leader runs off and no one follows, her plan is to shoot EVERYONE for desertion, not re-evaluate her plan or ability to lead because no one was willing to follow her.
Xyklo Voozul
Verpine Soldier, 125 posts
ST 5/15, WT 5/12
Wed 23 Aug 2017
at 22:50
  • msg #577

Re: Rebel Base 2 (OoC 2)

As stated before, Xyklo is a bit overprotective. He is currently failing to keep up with Caddy...
Caddanra 'Caddy' Manitu
Human Diplomat, 558 posts
Not just a pretty face...
12/13 St -- 4/10 Wo + 1eC
Thu 24 Aug 2017
at 09:52
  • msg #578

Re: Rebel Base 2 (OoC 2)

Which is why I was smiling.... :-)

That said, on an OOC level, I am disappointed at the unwillingness to roleplay together given that the story is progressing towards a victory - a victory easily spotted by those on the hill with the speeder bike as the dust cloud is gone.  Am I that difficult a person to work with?

I am also struggling with the layout of the scene.  Comms are down as they are being suppressed (as clarified by the GM).   Forim'd left... but now he's back with the speeder and folk heard his orders despite him having already retreated and comms being down?  And folk missed the obvious pair rushing off from the ambush point?   Maybe a map would have helped a little to clarify the distances involved as I'm picturing the speeder being in visual range of the ambush point.

Anyway, as I've said before, if someone else wants to take the lead, please do so.  I play games to enjoy them, not to argue about who's go the biggest gun and knows best.   In my opinion any players plan is 'good enough' to make a story from - it doesn't need to be perfect.  It's meant to be fun.
Caddanra 'Caddy' Manitu
Human Diplomat, 560 posts
Not just a pretty face...
12/13 St -- 4/10 Wo + 1eC
Thu 24 Aug 2017
at 10:17
  • msg #579

Re: Rebel Base 2 (OoC 2)

Wow Xy.  with 4P 2B... that's like like rolling snake-eyes!
Xyklo Voozul
Verpine Soldier, 127 posts
ST 5/15, WT 5/12
Thu 24 Aug 2017
at 10:27
  • msg #580

Re: Rebel Base 2 (OoC 2)

I like to call it seven headed hydras eyes ;)

That mags only been fired three times, where are you Rebels getting this stuff?
'Kraken'
Nautolan Slicer, 168 posts
Nautolan-Tech/Slicer
W:10/14 S: 06/10 Stims: 5
Thu 24 Aug 2017
at 12:01
  • msg #581

Re: Rebel Base 2 (OoC 2)

In reply to Caddanra 'Caddy' Manitu (msg # 578):

Without a map and without the GM stating 'Everyone hears Caddy's yell', we can only play what we think is realistic so we don't metagame.  I wanted to move and help take down the sniper but I also posted I moved away on the speeder.  GM posted something about the sniper moving around a corner, which I took as it block sight, so I took that as I couldn't see him or those chasing him as well.

Forim didn't see my post about me on the speeder, so my next post I attempted to combine his post and mine.  I take it as the the fog of war having its effect.  It happens in combat.
This message was last edited by the player at 12:01, Thu 24 Aug 2017.
Caddanra 'Caddy' Manitu
Human Diplomat, 561 posts
Not just a pretty face...
12/13 St -- 4/10 Wo + 1eC
Thu 24 Aug 2017
at 12:12
  • msg #582

Re: Rebel Base 2 (OoC 2)

Makes sense, Kraken :-) Thanks for helping me there!
Forim Luk
GM, 712 posts
Flight Officer
12/12w 13/14s stims:0
Thu 24 Aug 2017
at 12:22
  • msg #583

Re: Rebel Base 2 (OoC 2)

I gave orders when you were unconscious.  I repeated them when no one could hear me.

That said, I did move back to roger (and the not speeder) and said them again, but i posted the "uselessly" as I knew no one could hear me.

I also wanted to point out that the GM gave us this vicotry.  We did not win it.

Anders threw two grenades (which broke the rules) and then did 34 damage to everyone in the transport (which also broke the rules).  In an exasperated effort to try to not TPK us, he had the whole squad of stormtroopers walk into the speeder as it exploded (with rule breaking force).

You are not running to victory, you are running to your death, as the GM has now given us 3 instances in this encounter to retreat after he indicated that we could NOT win it.

So, when you say ANY player plan is good enough, I disagree.  Yours was suicidal and should have killed the whole party.  We are only alive now because the GM has fudged it.

Not to mention, we only got this far because the GM fudged the space combat when you ordered us to attack another squad of ties when 1 HP left on the ship.  Once again ignoring the hints that the GM is giving us that we cannot win the situation.

The only reason you are catching up to this guy, is again, the GM is fudging it.  You ran a kilometer through rough terrain in a mortally wounded state to catch up with a sniper.  Who could have killed you at any point in that kilometer long open terrain run.

And yes, I do plan to discuss this IC as soon as the combat situation has passed and the team regroups (provided that Xyklo and Caddy are still alive at that point)
Sign In