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22:58, 28th March 2024 (GMT+0)

Rebel Base 2 (OoC 2)

Posted by The ForceFor group archive 1
Forim Luk
GM, 781 posts
Flight Officer
12/12w 11/14s stims:0
Thu 23 Nov 2017
at 16:21
  • msg #684

Re: Rebel Base 2 (OoC 2)

I figure the terrain might give us some boos or advantage, but I didn't roll it. You can downgrade their checks instead or I can roll a boost die or two for terrain
Xyklo Voozul
Verpine Soldier, 186 posts
ST 5/15, WT 6/12
Sat 25 Nov 2017
at 12:15
  • msg #685

Re: Rebel Base 2 (OoC 2)

Sorry Forim, realised I misread your last IC post. Ah Well, it’s entirely in Xyklo’s nature to get excited and pul the trigger anyway. Hopefully your excellent stealth check will keep us safe!
Forim Luk
GM, 782 posts
Flight Officer
12/12w 11/14s stims:0
Sun 26 Nov 2017
at 00:38
  • msg #686

Re: Rebel Base 2 (OoC 2)

heh, i noticed that and did a "Sigh" but decided to let it slide, for now ;)
Xyklo Voozul
Verpine Soldier, 188 posts
ST 5/15, WT 6/12
Sun 26 Nov 2017
at 15:58
  • msg #687

Re: Rebel Base 2 (OoC 2)

Anders, you need to add 1 difficulty dice to your roll if you want to use auto fire.

GM, does this mean we have access to restricted gear? I’d not thought to even ask before but will revise my wish list accordingly! :)
The Force
GM, 1084 posts
Binds all life together
May the Force be with you
Sun 26 Nov 2017
at 16:45
  • msg #688

Re: Rebel Base 2 (OoC 2)

We're not really shopping right now.
Xyklo Voozul
Verpine Soldier, 189 posts
ST 5/15, WT 6/12
Sun 26 Nov 2017
at 16:55
  • msg #689

Re: Rebel Base 2 (OoC 2)

What no Galactic Amazon?! ;)
No. It’s more of a dream of Christmas while deep behind enemy lines.
Anders Flown
player, 124 posts
I can't drown my demons
they know how to swim.
Sun 26 Nov 2017
at 18:55
  • msg #690

Re: Rebel Base 2 (OoC 2)

In reply to Xyklo Voozul (msg # 687):

I did, 3D.
Xyklo Voozul
Verpine Soldier, 190 posts
ST 5/15, WT 6/12
Sun 26 Nov 2017
at 19:23
  • msg #691

Re: Rebel Base 2 (OoC 2)

Was it not 3D base listed in Forces post? Screw it, moving on...  :)
Anders Flown
player, 125 posts
I can't drown my demons
they know how to swim.
Sun 26 Nov 2017
at 19:47
  • msg #692

Re: Rebel Base 2 (OoC 2)

In reply to Xyklo Voozul (msg # 691):

I thought it was medium range.... Oh well happy to change it if it is not right.
Forim Luk
GM, 784 posts
Flight Officer
12/12w 11/14s stims:0
Sun 26 Nov 2017
at 20:30
  • msg #693

Re: Rebel Base 2 (OoC 2)

The way I read it is that they are at long range right now, but because we were waiting for them to approach, i attacked when they were at close range.  Maybe you fired at medium range :P
Xyklo Voozul
Verpine Soldier, 191 posts
ST 5/15, WT 6/12
Sun 26 Nov 2017
at 20:51
  • msg #694

Re: Rebel Base 2 (OoC 2)

What...   you mean like you ordered to at the start of the engagement?

Well quite clearly that was far too complex for me to comprehend!! ;)
The Force
GM, 1085 posts
Binds all life together
May the Force be with you
Sun 26 Nov 2017
at 21:42
  • msg #695

Re: Rebel Base 2 (OoC 2)

They never actually got within close range.
Forim Luk
GM, 785 posts
Flight Officer
12/12w 11/14s stims:0
Mon 27 Nov 2017
at 00:41
  • msg #696

Re: Rebel Base 2 (OoC 2)

What was the closest they got?  I will roll extra difficulty dice.
The Force
GM, 1086 posts
Binds all life together
May the Force be with you
Mon 27 Nov 2017
at 00:42
  • msg #697

Re: Rebel Base 2 (OoC 2)

3D
The Force
GM, 1088 posts
Binds all life together
May the Force be with you
Thu 30 Nov 2017
at 03:26
  • msg #698

Re: Rebel Base 2 (OoC 2)


The Force
GM, 1092 posts
Binds all life together
May the Force be with you
Thu 7 Dec 2017
at 18:10
  • msg #699

Re: Rebel Base 2 (OoC 2)

Anyone else want to say or do anything? Do you want me to update the map so you have a more substantive idea where you are?
Xyklo Voozul
Verpine Soldier, 195 posts
ST 8/15, WT 6/12
Fri 8 Dec 2017
at 07:49
  • msg #700

Re: Rebel Base 2 (OoC 2)

Apologies for the slow posting! Back on it now.
Map updates are always welcome, im guessing we now have a temporary craft?..
The Force
GM, 1094 posts
Binds all life together
May the Force be with you
Sat 9 Dec 2017
at 05:58
  • msg #701

Re: Rebel Base 2 (OoC 2)

Updated map 2.
Xyklo Voozul
Verpine Soldier, 196 posts
ST 8/15, WT 6/12
Sat 9 Dec 2017
at 09:37
  • msg #702

Re: Rebel Base 2 (OoC 2)

Does the speeder have weaponry? Just in case...
The Force
GM, 1096 posts
Binds all life together
May the Force be with you
Sat 9 Dec 2017
at 16:26
  • msg #703

Re: Rebel Base 2 (OoC 2)

Unfortunately, there were no weapons aboard the landspeeder.
The Force
GM, 1097 posts
Binds all life together
May the Force be with you
Mon 11 Dec 2017
at 19:19
  • msg #704

Re: Rebel Base 2 (OoC 2)

If you spend at forcepoint, your regular Blaster rifle has the chance of inflicting real damage on the Tie Fighter.
Anders Flown
player, 131 posts
I can't drown my demons
they know how to swim.
Mon 11 Dec 2017
at 20:24
  • msg #705

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 704):

Did Anders find out the name of the sergeant during his search ? I'll try a decep roll.
The Force
GM, 1098 posts
Binds all life together
May the Force be with you
Mon 11 Dec 2017
at 21:30
  • msg #706

Re: Rebel Base 2 (OoC 2)

Seargent Rollier, yes.
Forim Luk
GM, 790 posts
Flight Officer
12/12w 9/14s stims:0
Tue 12 Dec 2017
at 04:46
  • msg #707

Re: Rebel Base 2 (OoC 2)

Anders Flown:
In reply to The Force (msg # 602):

"Prepare to do something, this is probably not going to go well."

"Major, rebel force is destroyed and Rissk was terminated. We are returning with a prisoner. Green seven you are cleared to return to base."

Anders Flown rolled 1 failure, 2 threats using the Star Wars Edge of the Empire with a dice pool of 3c 2d 3b.  Decept roll. Given the circumstances that was actually a good roll, but still.



Translation "But, uh, everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you"
Xyklo Voozul
Verpine Soldier, 198 posts
ST 8/15, WT 6/12
Tue 12 Dec 2017
at 07:02
  • msg #708

Re: Rebel Base 2 (OoC 2)

Anders, did you not have some ability dice? That dice pool looks way off...
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