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Rebel Base 2 (OoC 2)

Posted by The ForceFor group archive 1
The Force
GM, 1214 posts
Binds all life together
May the Force be with you
Thu 12 Jul 2018
at 18:23
  • msg #784

Re: Rebel Base 2 (OoC 2)

You may decide to roll stealth as a group, either with your best person making the roll or with one person assistant. One free upgrade, and two boosts.
Forim Luk
GM, 873 posts
Flight Officer
12/12w 9/14s stims:0
Thu 12 Jul 2018
at 18:28
  • msg #785

Re: Rebel Base 2 (OoC 2)

I can roll for the group

No difficulty dice

Today: Forim Luk rolled 4 successes, 1 advantage, 1 triumph using the Star Wars Edge of the Empire with a dice pool of 4P 2b.  Rolling Stealth.
This message was last edited by the GM at 18:29, Thu 12 July 2018.
Forim Luk
GM, 874 posts
Flight Officer
12/12w 9/14s stims:0
Fri 13 Jul 2018
at 12:15
  • msg #786

Re: Rebel Base 2 (OoC 2)

I was thinking it would be good to send the triumph so the verpine and I can hide from above and easily Mount the thing as it passes under us
Anders Flown
player, 198 posts
I can't drown my demons
they know how to swim.
Fri 13 Jul 2018
at 23:09
  • msg #787

Re: Rebel Base 2 (OoC 2)


What with the difficulty be to flip a grenade into the hatch ?

-
The Force
GM, 1216 posts
Binds all life together
May the Force be with you
Sat 14 Jul 2018
at 02:55
  • msg #788

Re: Rebel Base 2 (OoC 2)

From Short range, 1D1C1S.
The Force
GM, 1219 posts
Binds all life together
May the Force be with you
Mon 23 Jul 2018
at 03:28
  • msg #789

Re: Rebel Base 2 (OoC 2)

I guess we're having a summer slowdown.
Anders Flown
player, 201 posts
I can't drown my demons
they know how to swim.
Mon 23 Jul 2018
at 04:26
  • msg #790

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 789):

I was waiting for the last climb check before trying my own.
The Force
GM, 1220 posts
Binds all life together
May the Force be with you
Fri 27 Jul 2018
at 15:01
  • msg #791

Re: Rebel Base 2 (OoC 2)

Baby's first birthday. Everyone get 10 exp.
Anders Flown
player, 202 posts
I can't drown my demons
they know how to swim.
Fri 27 Jul 2018
at 20:46
  • msg #792

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 791):

Congrats !
Forim Luk
GM, 878 posts
Flight Officer
12/12w 9/14s stims:0
Fri 27 Jul 2018
at 21:02
  • msg #793

Re: Rebel Base 2 (OoC 2)

Weeee

I'm going to spend that xp increase my.agility by one in honour of her new found ability to manipulate smaller objects.  All the better to eat them with
Forim Luk
GM, 879 posts
Flight Officer
12/12w 9/14s stims:0
Sat 28 Jul 2018
at 16:59
  • msg #794

Re: Rebel Base 2 (OoC 2)

Out of cell range for 4 to 5 days
The Force
GM, 1224 posts
Binds all life together
May the Force be with you
Wed 1 Aug 2018
at 12:35
  • msg #795

Re: Rebel Base 2 (OoC 2)

Xyklo isn't playing with us anymore, it seems.
The Force
GM, 1230 posts
Binds all life together
May the Force be with you
Thu 16 Aug 2018
at 15:05
  • msg #796

Re: Rebel Base 2 (OoC 2)

A thought that has probably occurred to you is to send them in with a comlink so you can talk to the boss without anyone infiltrating or leaving the base. However, that would leave you without the benefits of face-to-face conversation.
Forim Luk
GM, 882 posts
Flight Officer
12/12w 9/14s stims:0
Thu 16 Aug 2018
at 15:41
  • msg #797

Re: Rebel Base 2 (OoC 2)

Agreed.  Had planes to just use them or ii nfo.  I was planning to get them to draw layouts, give patreol schedule and the like. I'm
The Force
GM, 1231 posts
Binds all life together
May the Force be with you
Thu 16 Aug 2018
at 16:24
  • msg #798

Re: Rebel Base 2 (OoC 2)

Someone roll warfare 2d
Zeic Plirr
Sullustian Commando, 99 posts
w 13/13 s 11/12
Fri 17 Aug 2018
at 00:43
  • msg #799

Re: Rebel Base 2 (OoC 2)

18:42, Today: Zeic Plirr rolled no successes using the Star Wars Edge of the Empire with a dice pool of 2a1p2d.
The Force
GM, 1232 posts
Binds all life together
May the Force be with you
Sat 18 Aug 2018
at 16:59
  • msg #800

Re: Rebel Base 2 (OoC 2)

OK, w/e.
Scouting is a dangerous job. By definition, a scout must encounter the unknown, and hopefully report back. You need high quality people to be good scouts, but if high quality people aren't available, expendable people will do the job as well if you send out enough of them.
The Force
GM, 1236 posts
Binds all life together
May the Force be with you
Sat 8 Sep 2018
at 15:59
  • msg #801

Re: Rebel Base 2 (OoC 2)

Anyone got a plan?
Anders Flown
player, 209 posts
I can't drown my demons
they know how to swim.
Sat 8 Sep 2018
at 20:19
  • msg #802

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 801):

Sorry, I did not attempt the warfare roll as that is really not Anders bag. I think we need to move fast and with only a warning to the prisoners to be ready to help or get out of the way. What does everyone else think ?
Zeic Plirr
Sullustian Commando, 101 posts
w 13/13 s 11/12
Mon 10 Sep 2018
at 03:35
  • msg #803

Re: Rebel Base 2 (OoC 2)

I guess I can make another one...
The Force
GM, 1237 posts
Binds all life together
May the Force be with you
Wed 12 Sep 2018
at 20:12
  • msg #804

Re: Rebel Base 2 (OoC 2)

Standard imperial doctrine requires comm check-in every sixty minutes, plus or minus 15 minutes. They are also supposed to report in whenever anything "Mission pertinent" occurs. Most of the time walkers have waypoints on their patrol routes. When they reach one, they are supposed to call it in. This counts as one of their timely check-ins. All in all, this walker probably called in shortly before apprehending the prisoners, when they first sighted them. They might have reported since then. It seems a safe assumption that you have about 60 minutes before any concern is raised.
Anders Flown
player, 210 posts
I can't drown my demons
they know how to swim.
Wed 12 Sep 2018
at 23:26
  • msg #805

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 804):

Thanks for that. So it would seem it is a now or never situation, mount up boys.
Anders Flown
player, 215 posts
I can't drown my demons
they know how to swim.
Tue 25 Sep 2018
at 01:31
  • msg #806

Re: Rebel Base 2 (OoC 2)


How do we play this, two in the cabin the rest following behind ?
Zeic Plirr
Sullustian Commando, 105 posts
w 13/13 s 11/12
Wed 26 Sep 2018
at 03:11
  • msg #807

Re: Rebel Base 2 (OoC 2)

I suppose that is as reasonable a plan as any...
The Force
GM, 1244 posts
Binds all life together
May the Force be with you
Wed 26 Sep 2018
at 12:32
  • msg #808

Re: Rebel Base 2 (OoC 2)

So, briefly Consulting with the map, you guys are going to the part of the Imperial base that's north and east?
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