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Rebel Base 2 (OoC 2)

Posted by The ForceFor group archive 1
Caddanra 'Caddy' Manitu
Human Diplomat, 407 posts
Not just a pretty face...
13 / 13 St -- 10 / 10 Wo
Sun 9 Apr 2017
at 18:21
  • msg #159

Re: Rebel Base 2 (OoC 2)

To be fair... I assumed we had 'enough' to deal with it in our kitty given what we asked for and given I was told not to micro-manage money (we also didn't get paid for the last mission!)  If not, I personally still have enough to cover it but I'll have to go back to micro-managing :-)
Caddanra 'Caddy' Manitu
Human Diplomat, 408 posts
Not just a pretty face...
13 / 13 St -- 10 / 10 Wo
Sun 9 Apr 2017
at 18:26
  • msg #160

Re: Rebel Base 2 (OoC 2)

PS - I'll wait to post to confirm who is with me on the trip down to this woman.
Forim Luk
GM, 562 posts
Flight Officer
12/12w 13/13s stims:0
Sun 9 Apr 2017
at 19:11
  • msg #161

Re: Rebel Base 2 (OoC 2)

fair enough!  Just wanted to make sure :)

Seemed like the GM had been implying that the silouette change was NOT in the budget (at the meeting, and again when Kraken rolled to find someone)

Also, in the meeting the "boss" said no to asking for a shipment / money to buy a shipment.

Thats why I was curious as to where the money was coming from :)
Forim Luk
GM, 566 posts
Flight Officer
12/12w 13/13s stims:0
Tue 11 Apr 2017
at 11:02
  • msg #162

Re: Rebel Base 2 (OoC 2)

I just want caddy to think about her old request.  Think what they are doing for us.  And then think what you want to do to them.
The Force
GM, 775 posts
Binds all life together
May the Force be with you
Tue 11 Apr 2017
at 11:19
  • msg #163

Re: Rebel Base 2 (OoC 2)

um, the rodian IS speaking basic. He just has an accent because his mouth is a snout.
Xyklo Voozul
Verpine Soldier, 31 posts
Tue 11 Apr 2017
at 11:52
  • msg #164

Re: Rebel Base 2 (OoC 2)

Hey nothing wrong with having a snout!
Very reliable snouts are, unlike those awkward and messy mouths...
Forim Luk
GM, 567 posts
Flight Officer
12/12w 13/13s stims:0
Tue 11 Apr 2017
at 12:21
  • msg #165

Re: Rebel Base 2 (OoC 2)

The Force:
um, the rodian IS speaking basic. He just has an accent because his mouth is a snout.


Well, obviously Caddy only speaks Proper English, none of this heavily accented poodoo.  those non near humans can go suck vacuume!  Long Live The Empire!  Wait, what?

:P
The Force
GM, 776 posts
Binds all life together
May the Force be with you
Tue 11 Apr 2017
at 20:30
  • msg #166

Re: Rebel Base 2 (OoC 2)

if it wasn't already obvious that Caddy was an aristo snob...

anyone aboard the ship want to do anything? Orders for your new R2?
Caddanra 'Caddy' Manitu
Human Diplomat, 411 posts
Not just a pretty face...
13 / 13 St -- 10 / 10 Wo
Wed 12 Apr 2017
at 00:48
  • msg #167

Re: Rebel Base 2 (OoC 2)

:-) But you love me.....
Forim Luk
GM, 568 posts
Flight Officer
12/12w 13/13s stims:0
Wed 12 Apr 2017
at 00:59
  • msg #168

Re: Rebel Base 2 (OoC 2)

Wouldnt change our princess for any other!
'Kraken'
Nautolan Slicer, 43 posts
Nautolan-Tech/Slicer
W:14/14 S: 10/10 Stims: 5
Wed 12 Apr 2017
at 05:11
  • msg #169

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 166):

Hold your horses mate, RL comes first, then family, then game.  ;)
The Force
GM, 777 posts
Binds all life together
May the Force be with you
Wed 12 Apr 2017
at 13:30
  • msg #170

Re: Rebel Base 2 (OoC 2)

organics can't actually speak Droidspeak. The tones are too precise, and too rapid for a person to replicate with their voice.
'Kraken'
Nautolan Slicer, 44 posts
Nautolan-Tech/Slicer
W:14/14 S: 10/10 Stims: 5
Wed 12 Apr 2017
at 14:39
  • msg #171

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 170):

I edited my comment
The Force
GM, 780 posts
Binds all life together
May the Force be with you
Fri 14 Apr 2017
at 01:16
  • msg #172

Re: Rebel Base 2 (OoC 2)

If you want to make one last post before an in-game two-day timeskip, now's the time.
Jospi Renning
Human Engineer, 29 posts
Flight Officer - Engineer
W: 14/14; S: 12/12
Fri 14 Apr 2017
at 05:09
  • msg #173

Re: Rebel Base 2 (OoC 2)

Why is there going to be a time skip?  There's about to be a hullabaloo with the smuggling compartment (or not) and with Caddy and Forim when they return with the station's workers.
The Force
GM, 782 posts
Binds all life together
May the Force be with you
Fri 14 Apr 2017
at 12:02
  • msg #174

Re: Rebel Base 2 (OoC 2)

Yes, but I promise that it's nothing terribly notable.
Caddanra 'Caddy' Manitu
Human Diplomat, 414 posts
Not just a pretty face...
13 / 13 St -- 10 / 10 Wo
Fri 14 Apr 2017
at 13:58
  • msg #175

Re: Rebel Base 2 (OoC 2)

LOVE the 'Meanwhile' Force :-)
The Force
GM, 784 posts
Binds all life together
May the Force be with you
Sat 15 Apr 2017
at 18:00
  • msg #176

Re: Rebel Base 2 (OoC 2)

Any requests for how to come out of hyperspace? Deep into the system, stopping at the system's border, what?
Forim Luk
GM, 573 posts
Flight Officer
12/12w 13/13s stims:0
Sat 15 Apr 2017
at 18:30
  • msg #177

Re: Rebel Base 2 (OoC 2)

Is the liquid we have booze?  Just wondering, cause I thought the plan was to get luxury items.  Caddy may not have specifically said so IC, or I am remembering something wrong.

As long as our cargo would have a reasonable reason for being on that planet, I am all good!

Would be kind of dumb to have "farming equipment" on a "high tech world".  Just want to make sure our cargo makes sense for our destination (not saying it is high tech, just using it as an obvious example)
The Force
GM, 785 posts
Binds all life together
May the Force be with you
Sat 15 Apr 2017
at 18:40
  • msg #178

Re: Rebel Base 2 (OoC 2)

it's a compound that is used to kill metal mites.
'Kraken'
Nautolan Slicer, 48 posts
Nautolan-Tech/Slicer
W:14/14 S: 10/10 Stims: 5
Sat 15 Apr 2017
at 19:37
  • msg #179

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 176):

I gave a boost to your piloting roll from my Astrogation.

My in game comment was that I found a good place out of normal travel so you wouldn't have to worry about hitting anything.

quote:
Any requests for how to come out of hyperspace? Deep into the system, stopping at the system's border, what?


I'd say it would depend on what our background story is.  If we are legit traders, then we should follow that narrative and do what any normal merchant/trader entering a new system would do.  I imagine that is to follow any local/Imperial laws for starting a new business.

We could use the two down days to investigate what that requires, fill out any paperwork and apply for business licenses etc.
The Force
GM, 786 posts
Binds all life together
May the Force be with you
Sat 15 Apr 2017
at 19:44
  • msg #180

Re: Rebel Base 2 (OoC 2)

You must register a business on an Imperial planet. generally the process is measured more in months than days.
'Kraken'
Nautolan Slicer, 49 posts
Nautolan-Tech/Slicer
W:14/14 S: 10/10 Stims: 5
Sun 16 Apr 2017
at 16:19
  • msg #181

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 180):

If this is the case, I'm sure most/many run businesses under the table rather than as honest business.  Since we don't have months, perhaps we can buy forged papers to appear legit or simple wing it and run it as something else.
This message was last edited by the player at 16:19, Sun 16 Apr 2017.
The Force
GM, 788 posts
Binds all life together
May the Force be with you
Sun 16 Apr 2017
at 16:45
  • msg #182

Re: Rebel Base 2 (OoC 2)

You're absolutely right. The Empire's corruption has created an entire industry of forging papers, and most small businesses work overtime to avoid official attention.
The Force
GM, 790 posts
Binds all life together
May the Force be with you
Mon 17 Apr 2017
at 03:46
  • msg #183

Re: Rebel Base 2 (OoC 2)

There is a map in Group 0. If it is hard for you to read, say something. I hope it will provide a useful visual aid.
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