RolePlay onLine RPoL Logo

, welcome to Star Wars: Alpha Team

00:29, 5th May 2024 (GMT+0)

Rebel Base 2 (OoC 2)

Posted by The ForceFor group archive 1
The Force
GM, 945 posts
Binds all life together
May the Force be with you
Sun 9 Jul 2017
at 20:42
  • msg #433

Re: Rebel Base 2 (OoC 2)

someone with strong computer skills might be able to right up a translation program on a datapad.

1c 2d Computer. use Xenology 3d to generate Boosts. 1setback if you want it done before nightfall.
'Kraken'
Nautolan Slicer, 123 posts
Nautolan-Tech/Slicer
W:10/14 S: 08/10 Stims: 5
Sun 9 Jul 2017
at 21:10
  • msg #434

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 433):

On it.  ;)

'Kraken' rolled 3 successes, 1 advantageXenology - Boost.

Would this give me 4 boost to Computers?

This message was last edited by the player at 21:13, Sun 09 July 2017.
The Force
GM, 946 posts
Binds all life together
May the Force be with you
Sun 9 Jul 2017
at 21:27
  • msg #435

Re: Rebel Base 2 (OoC 2)

2 boosts.
'Kraken'
Nautolan Slicer, 124 posts
Nautolan-Tech/Slicer
W:10/14 S: 08/10 Stims: 5
Sun 9 Jul 2017
at 21:46
  • msg #436

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 435):

TADA!

'Kraken' rolled 3 successes using the Star Wars Edge of the Empire with a dice pool of 2p 2a 2b 1c 2d 1sComputers - translation program.
 - Took the setback dice to get it done before nightfall.
The Force
GM, 947 posts
Binds all life together
May the Force be with you
Sun 9 Jul 2017
at 22:50
  • msg #437

Re: Rebel Base 2 (OoC 2)

Who has a datapad?

If you have one, you can use the program.
This message was last edited by the GM at 23:31, Sun 09 July 2017.
Forim Luk
GM, 666 posts
Flight Officer
12/12w 10/14s stims:0
Sun 9 Jul 2017
at 23:47
  • msg #438

Re: Rebel Base 2 (OoC 2)

I have a datapad, I already used it to show the picture of the tree.
The Force
GM, 948 posts
Binds all life together
May the Force be with you
Mon 10 Jul 2017
at 15:24
  • msg #439

Re: Rebel Base 2 (OoC 2)

I've updated the language list. if you suddenly became able to see previous conversations, that is why. It doesn't make that much sense, but eh.

If you have a datapad or something and I didn't give you the new language, tell me.

If you want to rig it up to your commlinks  so that everyone has access to the program, you can without making a check. However, it does mean that your commlinks are broadcasting very often.
This message was last edited by the GM at 15:55, Mon 10 July 2017.
Xyklo Voozul
Verpine Soldier, 102 posts
Tue 11 Jul 2017
at 12:42
  • msg #440

Re: Rebel Base 2 (OoC 2)

I have a Datapad. It's for Xyklos rock music!
Caddanra 'Caddy' Manitu
Human Diplomat, 511 posts
Not just a pretty face...
9 / 13 St -- 6 / 10 Wo
Tue 11 Jul 2017
at 14:02
  • msg #441

Re: Rebel Base 2 (OoC 2)

Thanks for supporting me there Xyklo! :-)
The Force
GM, 950 posts
Binds all life together
May the Force be with you
Wed 12 Jul 2017
at 01:13
  • msg #442

Re: Rebel Base 2 (OoC 2)

In reply to Xyklo Voozul (msg # 440):

Did I give you Geik language?
Xyklo Voozul
Verpine Soldier, 105 posts
Wed 12 Jul 2017
at 06:03
  • msg #443

Re: Rebel Base 2 (OoC 2)

I can read it, so I'd say that's a yes.
Xyklo does have a Datapad for Krakens program...
'Kraken'
Nautolan Slicer, 128 posts
Nautolan-Tech/Slicer
W:10/14 S: 08/10 Stims: 5
Thu 13 Jul 2017
at 03:18
  • msg #444

Re: Rebel Base 2 (OoC 2)

I read over the previous posts, trying to remember the mission details and found this from Caddy.  I found it humorous now that we've had some history since then.

Caddy:
"Whatever the mission and regardless of the odds, I have no intention of leading anyone I work with to their deaths..."

Caddanra 'Caddy' Manitu
Human Diplomat, 513 posts
Not just a pretty face...
9 / 13 St -- 6 / 10 Wo
Thu 13 Jul 2017
at 07:10
  • msg #445

Re: Rebel Base 2 (OoC 2)

I'm not see the funny side, Kraken? :(



Anyway... just on an OOC note, we do have (at least) one player who is afk at the moment.   We could send them with the natives to gather info and then catch up with them once the Imperials are distracted?   Just a thought that would help with the split the team concern.
Caddanra 'Caddy' Manitu
Human Diplomat, 515 posts
Not just a pretty face...
9 / 13 St -- 6 / 10 Wo
Thu 13 Jul 2017
at 07:25
  • msg #446

Re: Rebel Base 2 (OoC 2)

Guys - just a quick point.  I don't want to be overbearing.   If you guys strongly feel OOCly that you want to try one RP path instead of another, please talk about it OOCly?  I am just trying to ensure we have a firm direction but don't want to squash people's ideas in favour of my own - something I'm rather concerned about atm :(
This message was last edited by the player at 07:25, Thu 13 July 2017.
B1-P3 'Roger'
Droid Pilot, 58 posts
Thu 13 Jul 2017
at 09:35
  • msg #447

Re: Rebel Base 2 (OoC 2)

Path chosen doesn't much matter to me.  I go where the story takes me ;)
Forim Luk
GM, 672 posts
Flight Officer
12/12w 10/14s stims:0
Thu 13 Jul 2017
at 12:06
  • msg #448

Re: Rebel Base 2 (OoC 2)

Caddanra 'Caddy' Manitu:
I'm not see the funny side, Kraken? :(


I think he is amused that you keep wanting to "ambush" the imperials which will likely get us all killed.

PS: I feel IC and OOCly to follow a path, that is why I am talking about it IC.  I don't think I want to ignore the chance of RP to discuss it OOC.
The Force
GM, 952 posts
Binds all life together
May the Force be with you
Thu 13 Jul 2017
at 12:08
  • msg #449

Re: Rebel Base 2 (OoC 2)

Chiming in to remind you that this adventure is entirely off the rails. You can go wherever you please and attempt anything you want. I don't have a "correct" answer waiting for you to find it.
Caddanra 'Caddy' Manitu
Human Diplomat, 517 posts
Not just a pretty face...
9 / 13 St -- 6 / 10 Wo
Thu 13 Jul 2017
at 12:18
  • msg #450

Re: Rebel Base 2 (OoC 2)

OK.  So long as no one is upset OOCly, I'll happily debate ICly :-)

As for the Ambush... to be fair, that didn't cross my mind at all.  I figured you guys would ace any fight! (you think I'm over-confident in you guys?) :-)
Forim Luk
GM, 673 posts
Flight Officer
12/12w 10/14s stims:0
Thu 13 Jul 2017
at 12:27
  • msg #451

Re: Rebel Base 2 (OoC 2)

I think you might be overconfident in the GMs hesitation to kill us :P
'Kraken'
Nautolan Slicer, 129 posts
Nautolan-Tech/Slicer
W:10/14 S: 08/10 Stims: 5
Thu 13 Jul 2017
at 12:29
  • msg #452

Re: Rebel Base 2 (OoC 2)

In reply to Caddanra 'Caddy' Manitu (msg # 450):

Agree w/ Forim.   :p

How did the ship combat go?   Oh yes, our ship was destroyed.  :0

The problem is not in our abilities but that the empire is stronger with more forces.   Only a foolish player believes the GM won't throw more than what we can handle if we make foolish choices.   The empire has more speeder bikes and possible walkers with greater firepower and more forces than we do.  We also can't get resupplied with personnel and gear, so what we have now is all that we have.   The Empire is not in the same boat as we are.  W should not take chances that are not in our favor.
Caddanra 'Caddy' Manitu
Human Diplomat, 518 posts
Not just a pretty face...
9 / 13 St -- 6 / 10 Wo
Thu 13 Jul 2017
at 12:46
  • msg #453

Re: Rebel Base 2 (OoC 2)

Maybe!

But at the same time, I'm not super keen on risking the lives of an entire people just because we weren't willing to make a hard choice.

To be fair, given how the Imperials here have been described, I'd be rather disappointed if  a link was found by them and they didn't simply wipe out these people - heck, they destroyed Alderaan just to prove a point - never mind Jedha!

*sigh* :-)

I guess from my perspective I'm seeing 100% death of a people vs a *chance* of success of us killing our hunters in an ambush and getting the knowledge from our contact without the Imperials seeing the link.   Of course, it could go horribly wrong in both those hopes....
'Kraken'
Nautolan Slicer, 130 posts
Nautolan-Tech/Slicer
W:10/14 S: 08/10 Stims: 5
Fri 14 Jul 2017
at 02:09
  • msg #454

Re: Rebel Base 2 (OoC 2)

Caddanra 'Caddy' Manitu:
I'm not see the funny side, Kraken? :(


I'll spell it out then.

The following boarded the ship:
Caddy
Forim Luk
Roger
Xyklo
Kraken
Zeic
Jurell Delgar
Jospi Renning
Hypno R2-E3


Who is with the group now?  If you reduce who is with the group now from the original, several members died aboard the ship but more importantly, the one you had the argument with and said all would be well .... IS DEAD.

Muwhahaha Hahahahaha

That is what I found so humorous.

While the player may have posted leaving ... I don't remember the character ever leaving, so they should have still been aboard the ship.   :p
The Force
GM, 953 posts
Binds all life together
May the Force be with you
Fri 14 Jul 2017
at 12:26
  • msg #455

Re: Rebel Base 2 (OoC 2)

Yes, yes, player attrition and meta-blending of OoC. I wasn't sure what to do with them so I ignored it.

Can we assume that you guys are taking advantage of the Geik hospitality for the moment, while you discuss strategy? Are you going into the hut they cleared for you?
The Force
GM, 958 posts
Binds all life together
May the Force be with you
Mon 17 Jul 2017
at 01:44
  • msg #456

Re: Rebel Base 2 (OoC 2)

Clohin are a type of insect that hatch annually. Their hatching and swarming is seen as a sign by the Geik to begin their mating journey. The Visiting Voice told you a little about them when she was describing wildlife in the area.
'Kraken'
Nautolan Slicer, 135 posts
Nautolan-Tech/Slicer
W:10/14 S: 08/10 Stims: 5
Mon 17 Jul 2017
at 04:32
  • msg #457

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 456):

Oh, yeah, I remember now.  tks
Sign In