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Rebel Base 2 (OoC 2)

Posted by The ForceFor group archive 1
Forim Luk
GM, 890 posts
Flight Officer
12/12w 9/14s stims:0
Wed 26 Sep 2018
at 12:37
  • msg #809

Re: Rebel Base 2 (OoC 2)

The surprised base with a neck beard burping a cloud of Cheetos dust, yes.
The Force
GM, 1245 posts
Binds all life together
May the Force be with you
Wed 26 Sep 2018
at 14:36
  • msg #810

Re: Rebel Base 2 (OoC 2)

Okay, who is walking and who is using the walker?
Forim Luk
GM, 891 posts
Flight Officer
12/12w 9/14s stims:0
Wed 26 Sep 2018
at 16:19
  • msg #811

Re: Rebel Base 2 (OoC 2)

Me and zeic in walker (as per my post you lazy git)

😋
The Force
GM, 1246 posts
Binds all life together
May the Force be with you
Thu 27 Sep 2018
at 01:59
  • msg #812

Re: Rebel Base 2 (OoC 2)

Okay, I just noticed why Zeic has been having such trouble lately.

When you enter a value into the dice roller, you need to PUT SPACES BETWEEN THE DICE VALUES.

1a1p2d will ALWAYS return 'no successes.' It's a bug. Put in '1a 1p 2d' instead.
Anders Flown
player, 217 posts
I can't drown my demons
they know how to swim.
Thu 27 Sep 2018
at 03:25
  • msg #813

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 812):

That is a pretty big bug.
Forim Luk
GM, 892 posts
Flight Officer
12/12w 9/14s stims:0
Thu 27 Sep 2018
at 13:50
  • msg #814

Re: Rebel Base 2 (OoC 2)

Yikes.

Guys,.all the destiny are flipped our way, start flipping destinies.  Do so on your rolls coming up... Let's nail this lol
The Force
GM, 1248 posts
Binds all life together
May the Force be with you
Thu 27 Sep 2018
at 13:56
  • msg #815

Re: Rebel Base 2 (OoC 2)

Faking Communications issues is definitely a tactic you could use, but it would still be a deception check.
Forim Luk
GM, 894 posts
Flight Officer
12/12w 9/14s stims:0
Thu 27 Sep 2018
at 15:21
  • msg #816

Re: Rebel Base 2 (OoC 2)

I know, just giving zeic the opening to roll :)
Zeic Plirr
Sullustian Commando, 107 posts
w 13/13 s 11/12
Sun 30 Sep 2018
at 02:07
  • msg #817

Re: Rebel Base 2 (OoC 2)

rolled before I just saw the ooc, so I guess I should have rolled deception?
The Force
GM, 1250 posts
Binds all life together
May the Force be with you
Sun 30 Sep 2018
at 02:30
  • msg #818

Re: Rebel Base 2 (OoC 2)

I nearly used French twice in this post. Do they have French in Star Wars? I don't remember.
The Force
GM, 1251 posts
Binds all life together
May the Force be with you
Sun 7 Oct 2018
at 18:00
  • msg #819

Re: Rebel Base 2 (OoC 2)

So, I've already told you that the next mission is Hoth. I've been working on this adventure for a while and I hope you all enjoy it.

Does anyone have any suggestions for the type of Venture they like to go on after that? For example, are you interested in doing some infiltration? Some political activity? Some combat missions, possibly in space?
This message was last edited by the GM at 18:45, Sun 07 Oct 2018.
Forim Luk
GM, 895 posts
Flight Officer
12/12w 9/14s stims:0
Sun 7 Oct 2018
at 18:37
  • msg #820

Re: Rebel Base 2 (OoC 2)

The next mission is coughed?

I'd like some good old fashioned dog fights :)
The Force
GM, 1253 posts
Binds all life together
May the Force be with you
Thu 11 Oct 2018
at 17:02
  • msg #821

Re: Rebel Base 2 (OoC 2)

How are you planning to approach the base?
The Force
GM, 1254 posts
Binds all life together
May the Force be with you
Tue 16 Oct 2018
at 16:14
  • msg #822

Re: Rebel Base 2 (OoC 2)

So the walker is walking right up. What are the people on foot doing?
Anders Flown
player, 219 posts
I can't drown my demons
they know how to swim.
Tue 16 Oct 2018
at 20:44
  • msg #823

Re: Rebel Base 2 (OoC 2)


Following behind ready to try and provide some additional fire should things kick off. But initially probably hiding to see how close the walker can get.

-
The Force
GM, 1255 posts
Binds all life together
May the Force be with you
Tue 16 Oct 2018
at 22:14
  • msg #824

Re: Rebel Base 2 (OoC 2)

Okay, cool. Posting later.
The Force
GM, 1257 posts
Binds all life together
May the Force be with you
Wed 17 Oct 2018
at 16:41
  • msg #825

Re: Rebel Base 2 (OoC 2)

https://s26.postimg.cc/ogq1ya4...n_staff_facility.png

Just to remind everyone about the map. You are closing on the north gate.

Oh, and roll Cool just in case. The people on foot may choose to roll Vigilance if they prefer.
This message was last edited by the GM at 21:06, Wed 17 Oct 2018.
The Force
GM, 1259 posts
Binds all life together
May the Force be with you
Sat 3 Nov 2018
at 15:05
  • msg #826

Re: Rebel Base 2 (OoC 2)

Was thinking about opening a second team playing the same campaign as you.
The Force
GM, 1260 posts
Binds all life together
May the Force be with you
Sun 4 Nov 2018
at 01:10
  • msg #827

Re: Rebel Base 2 (OoC 2)

The AT-ST has the following statistics:

Silhouette 3
Speed 2
Handling +0

Fore Defence 0
Aft Defence 0
Armour 3
HT Threshold: 15
System strain threshold: 12

Weapons:
Chin-mounted twin heavy blaster cannons (fire arc Forward. Damage 5. Critical 4. Range Close. Linked 1)
Port-mounted Light blaster cannon (Fire arc forward. Damage 4. Critical 4. Range Close.)
Starboard-mounted concussion grenade launcher. Uses Personal Scale. (Fire arc forward. Damage 10. Critical 4. Range Close. Blast 8. Breach 1. Limited Ammo 15).
The Force
GM, 1261 posts
Binds all life together
May the Force be with you
Wed 7 Nov 2018
at 03:02
  • msg #828

Re: Rebel Base 2 (OoC 2)

On-foot people are about Medium range from the speeder and its recently-disgorged person.
Forim Luk
GM, 899 posts
Flight Officer
12/12w 9/14s stims:0
Thu 8 Nov 2018
at 02:45
  • msg #829

Re: Rebel Base 2 (OoC 2)

You can shoot the other guns zeic.  Like the grenade launcher or the other side laser at the atat
Zeic Plirr
Sullustian Commando, 112 posts
w 13/13 s 11/12
Thu 8 Nov 2018
at 02:49
  • msg #830

Re: Rebel Base 2 (OoC 2)

alrighty, wasn't sure I could do that.  I will edit my post then.
Forim Luk
GM, 904 posts
Flight Officer
12/12w 9/14s stims:0
Wed 21 Nov 2018
at 13:52
  • msg #831

Re: Rebel Base 2 (OoC 2)

One advantage passes to the next person, 2 advantage passes to a specific person.

The 2 is used mostly to stack boosts on one important roll
The Force
GM, 1307 posts
Binds all life together
May the Force be with you
Sat 1 Dec 2018
at 18:06
  • msg #832

Re: Rebel Base 2 (OoC 2)

Zeic, did you have an update for us?
Zeic Plirr
Sullustian Commando, 116 posts
w 13/13 s 11/12
Sun 2 Dec 2018
at 03:28
  • msg #833

Re: Rebel Base 2 (OoC 2)

I didn't think could do anything else since presumably the tower got taken out and I was preparing to jam the signal and therefore would have to go back to the gun....
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