Rebel Base 2 (OoC 2)   Posted by The Force.Group: 0
The Force
 GM, 719 posts
 Binds all life together
 May the Force be with you
Sat 18 Mar 2017
at 01:47
Rebel Base 2 (OoC 2)
OK, so for this next briefing the first post I want is all of your appearance, garb, and what you are thinking about the Empire or the Jedi in your head.

Also we're going to try to hang onto the idea of flipping dark side points to light side points by achieving predictions. Don't make any predictions yet, but start thinking about them.

Oh, right: Ranks!

Military Ranks:
If you have at least 2 points in any skill, you have been promoted to Specialist.

If you have at least 1 rank in Discipline and 1 in Resilience, you are promoted to Seargent.
If you also have 1 rank in Leadership, you are promoted to Staff Seargent.

If you have at least 2 ranks in Leadership, you are promoted to Lieutenant.

If you have at least 2 ranks in Space Piloting, you are promoted to Flight Officer.
if you also have 1 in Leadership, you are promoted to Flight Lieutenant.

This message was last edited by the GM at 01:56, Sat 18 Mar.

Jurell Delgar
 Human Teras Kasi, 17 posts
Sat 18 Mar 2017
at 02:10
Rebel Base 2 (OoC 2)
Predictions?  Like what we think is going to happen in the future of the scene?  Hmm.

Looks like I don't quality for any of those ranks, though I don't know what they are really for.

And is that new thread up for the new people as well?  We're just a part of Alpha Team without being introduced to the others that are already in it?
The Force
 GM, 720 posts
 Binds all life together
 May the Force be with you
Sat 18 Mar 2017
at 02:16
Rebel Base 2 (OoC 2)
Yes. The introduction to the team will be made later.
Jurell Delgar
 Human Teras Kasi, 18 posts
Sat 18 Mar 2017
at 02:34
Rebel Base 2 (OoC 2)
Understood.  Then I'll go ahead and write my post.
Jurell Delgar
 Human Teras Kasi, 21 posts
Sat 18 Mar 2017
at 03:30
Rebel Base 2 (OoC 2)
My apologies as a player, Forim.  Jurell isn't that most...reverent of characters.  ^^;

He's rough around the edges.  Kind of like Han in a way.
'Kraken'
 Nautolan Slicer, 10 posts
 Nautolan-Tech/Slicer
 W:14/14 S: 10/10 Stims: 5
Sat 18 Mar 2017
at 06:21
Rebel Base 2 (OoC 2)
In reply to The Force (msg # 1):


Computers R2, looks like that's it for now.

Ember Base: Fire Training; is that still a go or has it been scrapped?
Xyklo Voozul
 Verpine Soldier, 9 posts
Sat 18 Mar 2017
at 10:22
Rebel Base 2 (OoC 2)
Nice interplay Forim and Jurell ;)

I got R2 in ranged light and heavy, but I'm a fresh recruit. Sniper?...
Forim Luk
 Duros Spacer, 492 posts
 Flight Officer
 12/12w 13/13s stims:0
Sat 18 Mar 2017
at 11:44
Rebel Base 2 (OoC 2)
In reply to 'Kraken' (msg # 6):

as a player no worries! Forim turns out Forim is a sycophant which can be annoying inn its own way lol
Jospi Renning
 Human Engineer, 8 posts
Sat 18 Mar 2017
at 11:48
Rebel Base 2 (OoC 2)
Oooh, looks like I'm a special flight officer.  Maybe even a very special flight officer.  Now where'd I put my helmet?
Jurell Delgar
 Human Teras Kasi, 22 posts
Sat 18 Mar 2017
at 12:13
Rebel Base 2 (OoC 2)
Am I the only person without a rank?  Not like that matters to Jurell as a character since he's more like hired muscle, but I find it kind of funny.

Oh wait!  I just realized he has two points in Mechanics!  That makes him a Specialist.  Though, it's pretty hilarious that his specialization is in mechanics when that's pretty much the furthest thing from what he does regularly.  xD
Forim Luk
 Duros Spacer, 493 posts
 Flight Officer
 12/12w 13/13s stims:0
Sat 18 Mar 2017
at 12:18
Rebel Base 2 (OoC 2)
Lol.

And gere i am with three ranks in two skills lol
Jurell Delgar
 Human Teras Kasi, 23 posts
 Specialist
 W: 16/16, S: 12/12
Sat 18 Mar 2017
at 12:26
Rebel Base 2 (OoC 2)
That does make sense for you in your role as a pilot.  I considered doing something similar and investing a good amount of points into combat skills, but I thought it would be more worthwhile for the character to invest in some extra talents to reflect his style of combat and varied his skills a bit to make him more useful in a many other situations.  I knew we were getting two other combat characters and didn't want to overdo the combat.  Group dynamic and all.  ^_^
Jospi Renning
 Human Engineer, 10 posts
Sat 18 Mar 2017
at 12:32
Re: Rebel Base 2 (OoC 2)
Forim Luk:
Lol.

And gere i am with three ranks in two skills lol



That's because the rest of us can't start with more than two ranks in a skill at character creation.  Okay, I could, but I didn't need a third rank in Piloting - Space just to prove I could have it.
Forim Luk
 Duros Spacer, 494 posts
 Flight Officer
 12/12w 13/13s stims:0
Sat 18 Mar 2017
at 12:32
Rebel Base 2 (OoC 2)
Out of curiosity, did any of the new guys take any ranks in ship board skills (gunnery, sensors, etc)?
Xyklo Voozul
 Verpine Soldier, 11 posts
Sat 18 Mar 2017
at 12:40
Rebel Base 2 (OoC 2)
I can assist on mechanics on the ship.

Hang on does true aim count with ship weapons? If so I can help there!
Jurell Delgar
 Human Teras Kasi, 24 posts
 Specialist
 W: 16/16, S: 12/12
Sat 18 Mar 2017
at 12:47
Re: Rebel Base 2 (OoC 2)
Forim Luk:
Out of curiosity, did any of the new guys take any ranks in ship board skills (gunnery, sensors, etc)?

Damn it, Jim, I'm a martial artist, not a midshipman!  So, no.  I don't have anything but my multiple skill points in Mechanics.
Forim Luk
 Duros Spacer, 496 posts
 Flight Officer
 12/12w 13/13s stims:0
Sat 18 Mar 2017
at 12:48
Rebel Base 2 (OoC 2)
lets you make a free aim maneouver per round.  You can aim a ships weapon.  So yea, it applies to gunnery.
Jurell Delgar
 Human Teras Kasi, 25 posts
 Specialist
 W: 16/16, S: 12/12
Sat 18 Mar 2017
at 12:59
Rebel Base 2 (OoC 2)
Oh, Forim.  This is going to be the beginning of a beautiful relationship.  xD
Jurell Delgar
 Human Teras Kasi, 26 posts
 Specialist
 W: 16/16, S: 12/12
Sat 18 Mar 2017
at 12:59
Rebel Base 2 (OoC 2)
Prediction: Forim and Jurell will not get along until they are stacked up together in a situation against overwhelming odds cut off from the rest of the team.  LOL