Mission 4: White Gate.   Posted by The Force.Group: 0
The Force
 GM, 730 posts
 Binds all life together
 May the Force be with you
Thu 23 Mar 2017
at 02:14
Mission 4: White Gate
A Standard day passes slowly, and then the following morning everything happens at rapid pace. You are awoken at 0600 hours and hurriedly rushed to your ship. No-one is around except essential personnel and guards. The entire base has been confined to quarters while you depart.

Once on board, the senior astromechanic briefs you on the maintenance and repairs that were done. The tanks have been topped off, and all the loose bolts have been tightened. The ship is as ready as an old, modified freighter can be for action. He also hands you a supply manifesto and invites you to check the ship's stores. A quick check into the ship's stores reveal a few extra pieces of survival equipment and some extra rations. You are as ready as you will ever be.

Less than an hour later, you are wolfing down a few pieces of baked bread you will have for awhile as your ship is escorted outside the system's mass shadows. The time has come to set your first destination. As you are escorted to the system's edge by Rebel starfighters, you consider your destination.

Before heading to the coordinates for Karhexadine, you will need to find a refuelling station to top up. As your destination is not far from a common trade lane, there should be plenty to choose from.

Should you head for one close to a major system, and hope your ship is lost in the confusion? Or should you go to one out of the way, where there will be less traffic but perhaps other dangers?
'Kraken'
 Nautolan Slicer, 17 posts
 Nautolan-Tech/Slicer
 W:14/14 S: 10/10 Stims: 5
Thu 23 Mar 2017
at 02:26
Mission 4: White Gate
Picking an empty room close to the cockpit, Kraken unpacks his belongings in whatever chest or drawers the rooms has and checks out the ships systems, checking to make sure the defenses and sytems were all updated.  If someone hacked the ships internal security, Kraken wanted to make it as difficult as possible for the intruder.

OOC:
Using my Slicing Talents:
Technical Aptitude 5:  Reduce time to complete Computer tasks by 25%.
Defensive Slicing 10:  Add 1S per rank of Def. Slice to opponents checks.

'Kraken' rolled 3 successes, 1 advantage. 2P 2A 1D.  Computers - Scanning the ships systems. 




OOC:
Primary Objective:
 - Tech-Procurement: Locate the 'Tree of Knowledge' or any information related to it.

Secondary Objectives:
 - Combat Victory: Capture at least one high-ranking Imperial officer.
 - Counter-Intelligence: Sequester knowledge of a Rebel team on Karhexadine 1.
 - Intelligence: Obtain intelligence on any Imperial strongholds on the planet.
 - Personnel: Prevent casualties among Rebel agents.
 - Political Support: Obtain resources relevant to the mission from local support.
 - Sabotage: Prevent Imperial broadcasts for support.
 - Space Superiority: Destroy one squadron of Imperial fighters.
 - Support: Fulfill as many objectives as possible.

Knolwedge:
 "Moff Paydon Montrose, Formerly of Imperial Intelligence, he was awarded his position two years ago.  It had previously been vacant, overseen by the imperial navy. Our intelligence suggests that he spends most of his time traveling back and forth from Coruscant."

This message was last edited by the player at 18:22, Sat 01 Apr.

Caddanra 'Caddy' Manitu
 Human Diplomat, 371 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Thu 23 Mar 2017
at 08:06
Mission 4: White Gate
The departure was a little on the strange side but Caddy suspected that the Rebels were just being careful - at least she hoped that was the case - but she accepts the necessity given the sensitivity of the task and, when aboard, will settle back into meagre rooms.   Aboard ship, she tends to take a 'seat' in the cockpit soas to deal with comms an leaves the running of and fighting with the ship to Forim.   "Everyone ready?"  A general question to folk once they have gathered aboard.
Xyklo Voozul
 Verpine Soldier, 21 posts
Thu 23 Mar 2017
at 11:39
Mission 4: White Gate
Xyklo bounces past Caddy, saluting on route.
"Ready Maam!"

After the wait he was keen to get going, a quick stroll around the Shimmer got him a sense of where everything was. He checked in with Flight Officer Luk to ascertain his bunk and which turret was his responsibility to man. He dumped his kit bag down at the foot of the bunk, then sat next to it, taking it all in. He poked the pillow to see what was inside. Not that he had a preference, just curiousness.

Opening his bag he checked the weapons were loaded and charged, but with the safety's on. With a smile he brought out the datapad and headphones, slipping them over his antenna he sauntered happily out of the dorm and to the turret, humming out a folk tune as he went. Hanging his coat on the back of the gunnery chair he settled down to practice with the targeting controls.
Forim Luk
 Duros Spacer, 517 posts
 Flight Officer
 12/12w 13/13s stims:0
Thu 23 Mar 2017
at 12:27
Mission 4: White Gate
As the team was usherd out without the chance to spend ANY time looking over the ship for anything, Forim says "New Plan.  I will do the indoor tour while we are in hyperspace, and the outdoor tour at our refueling station."

Getting on board and starting the power up sequence he says on the intercom "Everyone to your stations.  Standard Operating Procedure is to always be in your assigned position when we are not in hyperspace.  This means that if we ever get ambushed, everyone is already at their station.

Plot course for a short stop to an un-inhabited system for us to make our decision of where to go from there.  They are working so hard to keep our departure secret, lets not stick around for any sensor tech to find.  Roger, double check his work
" he says to his new co-pilot.


It is not very often he goes through the full checklist for starting up the ship properly, so he takes the time to do so when he has it.  He reads out each item on the checklist one by one so everyone can hear the process.  It takes a good 10 minutes to go through them all properly but they all show green.  It turns out the Rebellion made good on their promise of repair.


Smoothly lifting the ship up and out of the hangar,  he makes his way to space.  He is pretty sure they don't want any com logs of their departure.
'Kraken'
 Nautolan Slicer, 20 posts
 Nautolan-Tech/Slicer
 W:14/14 S: 10/10 Stims: 5
Thu 23 Mar 2017
at 17:43
Mission 4: White Gate
Kraken nods as he receives his orders and brings up the astrogation computer to work the flight.   Once finished he shows the flight to alt alum.


OOC
12:36, Today: 'Kraken' rolled 2 successes, 3 advantages.   Astrogation
Give the advantage (boost) to the pilot for pilot rolls.

At work using my cell phone so only a short post for now.

The Force
 GM, 733 posts
 Binds all life together
 May the Force be with you
Thu 23 Mar 2017
at 22:49
Mission 4: White Gate
Kraken is preparing to plot the ship's initial jump when his program beeps to get his attention. It seems that there is a malignant piece of code active in the ship's computer.

Something seems to have been added in the ship's navigation systems. A more thorough investigation reveals that it is also present in the sublight engines, the ship's transponder, and the hyperdrive.
'Kraken'
 Nautolan Slicer, 21 posts
 Nautolan-Tech/Slicer
 W:14/14 S: 10/10 Stims: 5
Fri 24 Mar 2017
at 00:01
Mission 4: White Gate
Kraken pauses, studying the 'glitches' for a few seconds, "Lt Luk, I've noticed some ... anonamly's that might be dangerous.  I don't know the ship, so perhaps these are systems you or someone in your team installed?  I'll need more time to investigate what these commands are inside the navigation systems, sublight engines, transponder and the hyperdrive."

After afew more seconds, Kraken continues, "It seems to be a maligant piece of active code.  I doubt anyone from the team would install it, but if I have enough time after removing it or seperating it from the ship, I can at least find when it was installed.  That might indicate who might have had access to the systems."

"If we get Jospi to help, we could probably knock this out faster.  I'll get cracken on this code but I'll need my tools." Jumping up, Kraken moves to his room to grab his Slicer Gear and hustle back to the cockpit to get to work.

OOC:
GM, what is the difficulty?  Computer skill?

Forim Luk
 Duros Spacer, 523 posts
 Flight Officer
 12/12w 13/13s stims:0
Fri 24 Mar 2017
at 00:12
Mission 4: White Gate
Forim says "Ah Kriff.  Get it done, and get it done fast." as he pulls his hand away from the hyperspace lever.

Flipping the switch on the internal com he says "All personnel with computers training, meet in the lounge.  Sound off that your battle position is going vacant.  We have a computer bug in the ship.  We need to determine when it was added to our system, and by who.  We need to know if the base is compromised.

Keep your eyes peeled for stow aways, I found a toxic biological entity below the floorboards on our last mission with no idea how it got there.
" The long forgotten issue rising to his mind when the idea of an intruder has tampered with the system.

Switching to the sensors readouts, he keeps a close eye on them as he continues to pull away from the planet at a constant speed.

Turning to Caddy he says "Orders?  We can send a transmission to the planet and jump out.  We can just Jump out and then come back if needed.  Or we can go back and land.  Or something else I have not thought of."
Zeic Plirr
 Sullustian Commando, 7 posts
Fri 24 Mar 2017
at 00:37
Mission 4: White Gate
Zeic is busy adjusting the seat in the turret to an appropriate height.

"Ooh! Has the shooting started already? I haven't even picked out my favorite blaster yet."
Jurell Delgar
 Human Teras Kasi, 51 posts
 Specialist
 W: 16/16, S: 12/12
Fri 24 Mar 2017
at 02:21
Mission 4: White Gate
Since Jurell's task while in flight was to keep an eye on any mechanical trouble, he was not supposed to be at any real ready position like a person who was supposed to be manning turrets.  So, he had been lounging in the common area behind the cockpit as everyone else was getting ready for takeoff.

At least, he was until he heard Kraken calling out to the Duros about computer anomalies.  That was probably not good.  In fact, he was pretty sure that he had probably caused similar problems in jobs when sabotaging ships, though the slicing work he usually paid a side contractor to perform.  Nasty things those were.  They could do anything from shut down atmospheric thrusters to disable a hyperdrive and leave a ship stranded.  Considering they only had enough food for the mission itself and they were on a time crunch, it was possible that such a problem could jeopardize everything.

In moments, the dark-skinned human was on his feet.  Sharp, emerald eyes were scanning the floor and walls for any evidence of an uninvited guest.  He had already spent enough time with the rest of the crew watching their mannerisms to know what kind of trail they would leave.  He was looking for anything that was out of place that would lead him to whomever had caused their problems.  Stray scratches against the walls of the ship at certain heights, a gouge on the floor.  Hunting a target is what he had been doing most of his life.  That expertise would not change just because he had suddenly joined an organization.


22:10, Today: Jurell Delgar rolled 1 success, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 1A 1P 2B 3D. Perception.
Xyklo Voozul
 Verpine Soldier, 22 posts
Fri 24 Mar 2017
at 08:01
Mission 4: White Gate
Xyklo turns to look over his shoulder at officer Luks request for skilled assistance. Checking his pistol is accessible he remains seated, one headphone still looped over an antenna, he taps his fingers softly on the turret controls as he sweeps the sights after an imaginary tie squadron.
Kraken seemed a capable sort, he'd have this problem fixed in no time.
Caddanra 'Caddy' Manitu
 Human Diplomat, 378 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Fri 24 Mar 2017
at 12:11
Mission 4: White Gate
Hearing the urgency in the voices, Caddy will leave her cabin and head for the cockpit.  She wasn't normally involved in such things but... needs must.  "So what's the problem?"
The Force
 GM, 735 posts
 Binds all life together
 May the Force be with you
Fri 24 Mar 2017
at 15:38
Mission 4: White Gate
Jurell seeks high and low. He checks every quiet corner and behind every tangle of wires. He finds Hypno the R2 unit sitting innocently in the cargo bay. It whirls its white spiral headpiece to track him as he walks.

Also in the cargo hold, Jurell finds a computer access socket that seems out of place. Upon closer examination, Jurell finds that it has been custom installed from spliced wires and a remote terminal.

This message was last edited by the GM at 15:44, Fri 24 Mar.