Re: M4 WG: Harsh Climates
As the day goes on, mist rises. A thin curtain of cool water vapor suffuses the air, especially around your legs and feet. It makes it a little hard to see where you are going, but the cool damp is a pleasant change from the dry heat above.
The team continues slowly but carefully along the pathways of the maze, trying to find some place to get their heads down before it gets dark. They take turns at random, relying on their sense of direction to stay oriented. They turn down a long, fairly straight canyon. In the distance, you can hear the echo of rushing water.
They take a left down a Y-junction, some things seem off. Caddy notices a cave in the wall, but it seems to have been covered over by a mound of sand. It looks strange enough to give her pause. The nearby sand seems to have been scraped, as if that pile were amassed from nearby sources.
Kraken smells something odd. As they enter the canyon, the pungent smell of sulfur grows. Here and there throughout the maze it was present, but now it is stronger than ever. He also hears a few rocks tumbling from above.
You are about a third of the way down the half-kilometer canyon when you see a pile of stones ahead. It seems to have blocked the pathway, with suspicious precision. You pause in your tracks, suddenly ready for action.
You hear a ululating battle-cry echoing through the canyon, which is immediately joined by many other voices. Bursting from the sand, from behind the piled rocks, and from the sand-filled cave come the bearers. They are humanoid creatures with reptilian features; scales, clawed fingers, and wide mouths with needle teeth. They are holding crude but sharp daggers made of flint and bone, as well as bone cudgels with stones tied on for weight.
From above, you see several leaning over the edge of the canyon walls and waving pole-weapons. They seem to be preparing grenades and loading them into their atl-atls.
Anyone who scored at least 1 net success can roll either Cool or Vigilance. Anyone who did not must roll Vigilance.
Any Advantages can be used for Boosts. Any threats you have yet to assign are Setbacks.