Rebel Base (OoC)   Posted by The Force.Group: 0
Forim Luk
 Duros Spacer, 475 posts
 Flight Officer
 1/12s 6/13w
Tue 14 Mar 2017
at 02:12
Re: Rebel Base (OoC)
My character is in it for the Duty.  and the occasional cool thing.  New Ship.  New Armor.  New Blaster.  Fancy scanner.  That kinda thing.

Question about Stims: Do you want us to track how many stims we carry on a per adventure basis, or do you not care?
The Force
 GM, 705 posts
 Binds all life together
 May the Force be with you
Tue 14 Mar 2017
at 02:17
Re: Rebel Base (OoC)
That is a good question.  In the absence of an official medic, it would seem stim packs are your primary source of regaining health. I think the limits on stim packs is not missed impacts themselves, but how many one person can take into their body.

I don't know what drugs are in them, and I don't know what the maximum dosage of adrenaline for a Duros is.  However, if its strong enough to save you from a gunshot wound, I'd bet you there is a safe upper limit.

What do you guys think?

Sometimes I wonder if my real Life Medical career is getting in the way of having fun in role playing games.

This message was last edited by the GM at 02:18, Tue 14 Mar.

Forim Luk
 Duros Spacer, 476 posts
 Flight Officer
 1/12s 6/13w
Tue 14 Mar 2017
at 02:26
Re: Rebel Base (OoC)
You can only use 5 in an encounter.  So say we get 10 at the atart of an adventure and just automatically restock between adventures?
Jospi Renning
 Human Engineer, 4 posts
Tue 14 Mar 2017
at 10:04
Re: Rebel Base (OoC)
Like I said upthread, Jospi has a medpac and can provide everyone in the party with one stimpack per scene, so that should help.  The medpac also enables Jospi to perform emergency medical procedures including, surgeries.  He's a mechanic, he fixes things...  and people, too.

Jospi Renning, practicing amateur MD, not responsible for any nuts, bolts, gauze or forceps left inside any "patients".
Xyklo Voozul
 Verpine Soldier, 7 posts
Tue 14 Mar 2017
at 11:10
Re: Rebel Base (OoC)
Nice shot Forim! :)
Quick question from that post; are we taking stimpacks as a free action?

Jospi I'm glad your list of rogue objects didn't include grenades... ;)
Jospi Renning
 Human Engineer, 6 posts
Tue 14 Mar 2017
at 11:19
Re: Rebel Base (OoC)
Xyklo Voozul:
Jospi I'm glad your list of rogue objects didn't include grenades... ;)


Oh, no, Jospi would definitely be responsible for those.
Caddanra 'Caddy' Manitu
 Human Diplomat, 352 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Tue 14 Mar 2017
at 11:26
Re: Rebel Base (OoC)
An item of interest for each person person per encounter.... Hmmm (counts missions on her fingers) - By rights you owe me a full outfit, Mr GM.   Dress, Shoes, Pashmina, Handbag, the works!
Forim Luk
 Duros Spacer, 477 posts
 Flight Officer
 1/12s 6/13w
Tue 14 Mar 2017
at 11:41
Re: Rebel Base (OoC)
Xyklo Voozul:
Nice shot Forim! :)
Quick question from that post; are we taking stimpacks as a free action?

Jospi I'm glad your list of rogue objects didn't include grenades... ;)

Thanks! I uaed it as a maneouver though.  Two advantages is a free maneouver:)
Forim Luk
 Duros Spacer, 479 posts
 Flight Officer
 11/12w 11/13s stims:2
Tue 14 Mar 2017
at 17:33
Re: Rebel Base (OoC)
Note to everyone.

I have changed my bio to have my rank as the first line, and my current stats as the second line.

11/12w 11/13s stims:2

In this game we count down to zero (which I forgot in my previous posts).  Additionally I keep track of how many stims I have had.

In the above example, I have have taken 1 wound and 2 stuns.  I have used 2 stims, so my next stim will only heal 3.
'Kraken'
 Nautolan Slicer, 9 posts
 Nautolan-Tech/Slicer
 W:14/14 S: 10/10
Tue 14 Mar 2017
at 17:39
Re: Rebel Base (OoC)
In reply to Forim Luk (msg # 953):

In the other EotE game, we start at 0 since at your max strain/wounds you pass out.
Does the books state you count down/up or is this a house rule?
Forim Luk
 Duros Spacer, 480 posts
 Flight Officer
 11/12w 11/13s stims:2
Tue 14 Mar 2017
at 17:44
Re: Rebel Base (OoC)
Thebook impliea you count down
The Force
 GM, 707 posts
 Binds all life together
 May the Force be with you
Tue 14 Mar 2017
at 17:45
Re: Rebel Base (OoC)
I forgot to include Kliss-Meen in the post I made. He's coming along with Caddy.
Forim Luk
 Duros Spacer, 481 posts
 Flight Officer
 11/12w 11/13s stims:2
Tue 14 Mar 2017
at 20:59
Re: Rebel Base (OoC)
Thanks.  Edited my post.

Caddy - You can offer the items on the ground to the two workers if the want to stay, or offer them a spot on the ship if they want out.  Ill let you make that call.  I edited that part of my post out too.

I originally was telling them to come on board because it "was" obvious you did not have any contacts with you :P
The Force
 GM, 708 posts
 Binds all life together
 May the Force be with you
Tue 14 Mar 2017
at 21:58
Re: Rebel Base (OoC)
I read the book and found the same thing as Forim did. I think we'll go with 'count down.' Okay? Everyone starts at 'full' and then goes lower and lower until you're in trouble.
Jurell Delgar
 Human Teras Kasi, 14 posts
Wed 15 Mar 2017
at 00:14
Re: Rebel Base (OoC)
Works for me.  Sorry about the silence.  Got particularly slammed with work.
Forim Luk
 Duros Spacer, 483 posts
 Flight Officer
 11/12w 11/13s stims:2
Wed 15 Mar 2017
at 22:12
Re: Rebel Base (OoC)
Did you take any plot queues from Heir to the Jedi?  Where Luke rescues a female Givin Cryptographer Drusil which has the algorithms to crack imperial transmissions?

quote:
This thread is nearing the 1,000 post limit.  Please request your GM creates a new thread.

This message was last edited by the player at 22:12, Wed 15 Mar.

The Force
 GM, 711 posts
 Binds all life together
 May the Force be with you
Wed 15 Mar 2017
at 22:15
Re: Rebel Base (OoC)
I'm sure I've read it. I can't remember it at all. Maybe I did it subconsciously. However, I think you're going to notice some rather distinct homages in the next adventure.
Forim Luk
 Duros Spacer, 484 posts
 Flight Officer
 11/12w 11/13s stims:2
Wed 15 Mar 2017
at 22:15
Re: Rebel Base (OoC)
:)  I love obscure references / homages!
The Force
 GM, 713 posts
 Binds all life together
 May the Force be with you
Thu 16 Mar 2017
at 02:13
Re: Rebel Base (OoC)
Can everyone PM me:

 - Their current Duty
 - One Force dice roll.
Jurell Delgar
 Human Teras Kasi, 15 posts
Thu 16 Mar 2017
at 02:32
Re: Rebel Base (OoC)
That's including the new people?
The Force
 GM, 714 posts
 Binds all life together
 May the Force be with you
Thu 16 Mar 2017
at 03:06
Re: Rebel Base (OoC)
yes. we're building a new destiny pool.
Caddanra 'Caddy' Manitu
 Human Diplomat, 356 posts
 Not just a pretty face...
 13 / 13 St -- 5 / 10 Wo
Thu 16 Mar 2017
at 08:38
Re: Rebel Base (OoC)
Thanks Force!  Was a good story :)
Jurell Delgar
 Human Teras Kasi, 16 posts
Thu 16 Mar 2017
at 11:33
Re: Rebel Base (OoC)
It was a really nice read!  I enjoyed the feel of it.  Not many GMs seem to get that feeling of Star Wars in their narratives.  This one really has it!  It's especially nice as I'm watching the Rebels show for the first time along with this (I'm currently in the second season), so it's coinciding rather well!

I put up a picture of Jurell in his Description section now.  I'll be doing a write-up for his general appearance and history once I get back from the hospital today.
Xyklo Voozul
 Verpine Soldier, 8 posts
Thu 16 Mar 2017
at 12:35
Re: Rebel Base (OoC)
I'd have to second this. It came across both Star warsy and more intriguing than a space nazi hunt. Very much looking forward to getting involved!
Jospi Renning
 Human Engineer, 7 posts
Fri 17 Mar 2017
at 06:55
Re: Rebel Base (OoC)
I am excited to start playing, too.