Rebel Base (OoC)   Posted by The Force.Group: 0
The Force
 GM, 91 posts
 Binds all life together
 May the Force be with you
Mon 19 Oct 2015
at 04:32
Rebel Base (OoC)
You will never find a more wretched hive of scum & villany.

Let's get to know each other a bit! How did you get interested in Star Wars? What drew you to this game?

I watched the original trilogy when I was a teenager in the 2000s and was riveted. I read all the books I could get my hands on and played every terrible video game.
 I left it alone for awhile, but when I saw that the new RPGs went back to the old good-versus-evil space opera stuff that I loved to begin with, I had to give it a try.
Onyx
 Bounty Hunter, 1 post
 Intelligence
Thu 22 Oct 2015
at 04:29
Rebel Base (OoC)
I same as you watched the movies when I was a teenager. My parents enjoyed the movies and shared them with me.

I found the Star Wars rpg through the oneshot and campaign podcast.

They made it seem like a ton of fun so I did some research got the books and have fallen in love with the system.
Tuhr Poku
 Hired Gun, 1 post
 Ground Superiority
Thu 22 Oct 2015
at 04:33
Rebel Base (OoC)
I dunno how I started. I guess my dad first showed me ANH back when I was probably 6 or 7? Shortly thereafter the special editions came out, and I Was able to see them in theaters. I've been hooked from the get go. I've read just about every non-comic that's come out (barring some of the very new stuff that I'm in line at the library waiting for).
The Force
 GM, 94 posts
 Binds all life together
 May the Force be with you
Thu 22 Oct 2015
at 07:18
Rebel Base (OoC)
So I think 5 is a good number to start with, what do you say?

I've updated your character sheets with a blank template that should be editable.
Forim Luk
 PC, 79 posts
 the sum of the whole
 is greater than its parts
Thu 22 Oct 2015
at 13:16
Rebel Base (OoC)
I dont recall when I first watched Star Wars - but it was before highschool.  I have since read most of the (now Legends) books and done many an RP with Star Wars :)

5 seems good :)
Sawalim Oord
 Scientist, 1 post
Thu 22 Oct 2015
at 13:54
Rebel Base (OoC)
Hey, all!

I was introduced to Star Wars really early on (I'm pretty sure the cake for my 6th birthday had an X-Wing on it), and read quite a bit through elementary school and middle school. There was this horror series in the Star Wars universe that I followed really closely, but I never really went in for the New Jedi Academy and everything after that.

My first role-playing experience, probably about twelve years ago, was d20 Star Wars, though we didn't play more than a few sessions. After that it was a ton of D&D, some Burning Wheel and Unknown Armies. Then my roommate ran a d6 Star Wars game that I played in a few years ago that got me interested in playing around in the universe again. Another friend ran an Edge of the Empire session, which I fell in love with, and I just started my own Force and Destiny game two months ago. I haven't had as much experience with Age of Rebellion, but I'm excited to give this style of story a try!
The Force
 GM, 95 posts
 Binds all life together
 May the Force be with you
Thu 22 Oct 2015
at 22:59
Rebel Base (OoC)
When you're done creating your character sheet, please roll a Force Dice so we can establish initial Destiny.
Onyx
 Bounty Hunter, 3 posts
 Intelligence
Thu 22 Oct 2015
at 23:05
Rebel Base (OoC)
Onyx rolled no successes, 2 dark force points

Haha great way to start :(
Sawalim Oord
 Scientist, 2 posts
Thu 22 Oct 2015
at 23:15
Rebel Base (OoC)
One dark force point here.
Forim Luk
 PC, 80 posts
 the sum of the whole
 is greater than its parts
Thu 22 Oct 2015
at 23:22
Rebel Base (OoC)
I sense a disturbance in the force...

19:21, Today: Forim Luk rolled no successes, 1 dark force point using the Star Wars Edge of the Empire with a dice pool of 1f.
The Force
 GM, 96 posts
 Binds all life together
 May the Force be with you
Fri 23 Oct 2015
at 01:32
Rebel Base (OoC)
Also, during your character creation, PM me the languages you want your character to speak. A list of suggestions is in

http://starwars.wikia.com/wiki/Language

and the rules related to character languages for this game are in Rules & Party resources.
Tuhr Poku
 Hired Gun, 2 posts
 Ground Superiority
Fri 23 Oct 2015
at 03:40
Rebel Base (OoC)
Don't worry guys. I've got this one.


23:40, Today: Tuhr Poku rolled no successes, 1 light force point using the Star Wars Edge of the Empire with a dice pool of 1f with rolls of 9(F).  destiny.

Onyx
 Bounty Hunter, 4 posts
 Intelligence
Fri 23 Oct 2015
at 04:04
Rebel Base (OoC)
Haha I guess all hope isn't lost.
Ikki Sorlock
 Scout, 1 post
 Counter-Intel
Fri 23 Oct 2015
at 17:12
Rebel Base (OoC)
Hello all! Sorry for my late hello, been working hard.

I can't remember when I got into Star Wars, maybe it's because I've always been into it. I've played so many games of it I can't even count them. Also can't wait for the new Battlefront game after playing in the beta.

Looking forward to working with you all.


Today: Ikki Sorlock rolled no successes, 1 dark force point using the Star Wars Edge of the Empire with a dice pool of 1f with rolls of 1(F).  Destiny.

what a dark bunch we are.
Scrounge
 Jawa, 1 post
 Outlaw Tech
Fri 23 Oct 2015
at 18:20
Rebel Base (OoC)
Good day! Long time gamer, usually fantasy, but have the craving for the sci-fi games every now and then.  Star Wars is a great universe to game in.  I was looking for a game and saw the post.  I love epic story telling.  When I saw the GM required a sample of the writing ability, I had to apply.

Scrounge rolled no successes, 1 dark force point

Well, guess I fit right in with this group.
The Force
 GM, 97 posts
 Binds all life together
 May the Force be with you
Fri 23 Oct 2015
at 22:52
Rebel Base (OoC)
I forgot to mention that you're starting with 10 Duty and 500 base credits.
Sawalim Oord
 Scientist, 3 posts
 Scientist
 Resource Acquisition
Sat 24 Oct 2015
at 00:52
Rebel Base (OoC)
I assumed that we have the option (per the book) to trade in Duty for extra XP and or credits; is that right?
The Force
 GM, 98 posts
 Binds all life together
 May the Force be with you
Sat 24 Oct 2015
at 01:27
Rebel Base (OoC)
Of course.
The Force
 GM, 99 posts
 Binds all life together
 May the Force be with you
Sat 24 Oct 2015
at 02:51
Rebel Base (OoC)
I've updated "Rules & Party resources" to include your Destiny rolls and your Duty chart. If you note any mistakes please correct me.
Onyx
 Bounty Hunter, 5 posts
 Intelligence
Sat 24 Oct 2015
at 03:07
Rebel Base (OoC)
Sweet.

Btw check your private message. I added some details to my past.
The Force
 GM, 100 posts
 Binds all life together
 May the Force be with you
Sun 25 Oct 2015
at 04:32
Rebel Base (OoC)
Okay, doing good.

Tuhr Poku, your character sheet should be ready for you to add your character.

Still need choices of bonus language from Onyx and Tuhr Poku, and then we can get started!
Onyx
 Bounty Hunter, 6 posts
 Intelligence
Sun 25 Oct 2015
at 05:12
Rebel Base (OoC)
I'll go with high galactic
Ikki Sorlock
 Scout, 2 posts
 Counter-Intel
Sun 25 Oct 2015
at 13:48
Rebel Base (OoC)
Can't wait to start.

Looks like me and Onyx will be working together a few times as Team Intel.
Tuhr Poku
 Hired Gun, 3 posts
 Ground Superiority
Sun 25 Oct 2015
at 13:55
Rebel Base (OoC)

Basic, Klatooinian and Huttese for my languages.
Onyx
 Bounty Hunter, 7 posts
 Intelligence
Sun 25 Oct 2015
at 15:58
Rebel Base (OoC)
In reply to Ikki Sorlock (msg # 23): Haha lets go Ikki.

I'm so stoaked to start this game. I've played edge and I've played an imperial campaign, but rebels are better and I've been dying to play a rebellion based game.
Scrounge
 Jawa, 2 posts
 Outlaw Tech
Mon 26 Oct 2015
at 16:40
Rebel Base (OoC)
Can we get a chart of what languages everyone speaks?  If I chatter in Jawa, I'll add a note to what they understand.
The Force
 GM, 101 posts
 Binds all life together
 May the Force be with you
Mon 26 Oct 2015
at 16:51
Rebel Base (OoC)
Onyx's player posted the character's stats in the "Request to Join & Character Creation" thread.

Anyone who wants their stats and things to be visible can do that as well.

I've uploaded the beginning of the first mission. Everyone post something!
Forim Luk
 PC, 82 posts
 the sum of the whole
 is greater than its parts
Tue 27 Oct 2015
at 16:20
Rebel Base (OoC)
Ikki Sorlock:
On the way out, Ikki locked eyes with Onyx, having stared down other predators, he made it a practice to never look away first. Trusting his feet to move right as he made his way outside.


And then he trips, falling face first into a fresh pile of Dung left by a wild animal.  "Dangit feet, I trusted you!"
Ikki Sorlock
 Scout, 4 posts
 Counter-Intel
Tue 27 Oct 2015
at 16:22
Rebel Base (OoC)
"You have failed me for the last time!" He declares as he takes his knife to his feet.

First Mission, get Ikki some new legs.
Onyx
 Bounty Hunter, 10 posts
 Intelligence
Tue 27 Oct 2015
at 16:32
Rebel Base (OoC)
God I want this to be cannon so bad. Can I flip our 1 light side point to make this happen.
The Force
 GM, 102 posts
 Binds all life together
 May the Force be with you
Tue 27 Oct 2015
at 16:34
Rebel Base (OoC)
I haven't even made the second post yet and a party member has lost a limb. Most hardcore RPG ever.
Onyx
 Bounty Hunter, 12 posts
 Intelligence
Tue 27 Oct 2015
at 17:30
Rebel Base (OoC)
Not gonna lie. I think that our team is looking to be one hell of a team. Still not sure if I mean that in a good way or a bad way though. Haha  either way I'm excited.
The Force
 GM, 104 posts
 Binds all life together
 May the Force be with you
Tue 27 Oct 2015
at 18:53
Rebel Base (OoC)
MISSION START

I've uploaded a map of the region. You will start at K-7.5.

The thick grey lines are streams. The little upside-down V's are trees. The little boxes are rocks. The thin flowy lines indicate an elevation. That part in the middle is a little hill in the middle of the valley, around which the streams flow. More details to come as you discover them.
Tuhr Poku
 Hired Gun, 6 posts
 Ground Superiority
Tue 27 Oct 2015
at 19:07
Rebel Base (OoC)
Can I make a check to try and figure out weaknesses for the droids?
Ikki Sorlock
 Scout, 5 posts
 Counter-Intel
Tue 27 Oct 2015
at 20:19
Rebel Base (OoC)
Can I run into the forest right now?
Forim Luk
 PC, 84 posts
 the sum of the whole
 is greater than its parts
Tue 27 Oct 2015
at 20:21
Rebel Base (OoC)
might not wanna split the party :P
Ikki Sorlock
 Scout, 6 posts
 Counter-Intel
Tue 27 Oct 2015
at 21:10
Rebel Base (OoC)
But I'm the Scout D: I'll do all the ground work and then you come in a the plan is formed

This message was last edited by the player at 21:11, Tue 27 Oct 2015.

The Force
 GM, 105 posts
 Binds all life together
 May the Force be with you
Tue 27 Oct 2015
at 21:13
Rebel Base (OoC)
In reply to Tuhr Poku (msg # 34):

You can make a Mechanics check to see if the droids have weaknesses.
Tuhr Poku
 Hired Gun, 7 posts
 Ground Superiority
Tue 27 Oct 2015
at 21:20
Rebel Base (OoC)
Difficulty?
Sawalim Oord
 Scientist, 6 posts
 Scientist
 Resource Acquisition
Tue 27 Oct 2015
at 21:26
Rebel Base (OoC)
Now that it has come up, how should rolling work? Should we declare intent, wait for you to set a difficulty, then make the roll? Or to speed play, should we guess and then reroll if need be?
The Force
 GM, 106 posts
 Binds all life together
 May the Force be with you
Tue 27 Oct 2015
at 21:39
Rebel Base (OoC)
Good question. If you are confident in knowing what the Difficulty is, such as the range of a target or something that's set in the book, then roll it. If you're not sure, PM me or ask in OoC.

The difficulty of assessing these droids for weaknesses is Average, with 1 Setback because they have clearly been customized. If you're trying to look them over surreptitiously, so that they don't notice your assessment, that would be another 1 Setback.
Onyx
 Bounty Hunter, 14 posts
 Intelligence
Tue 27 Oct 2015
at 21:50
Rebel Base (OoC)
I have a suggestion. It would be more work on your part mr. GM, but It would speed up play. We roll our skills and post what we got. You roll difficulty later and post what the result is.
Tuhr Poku
 Hired Gun, 8 posts
 Ground Superiority
Tue 27 Oct 2015
at 21:53
Rebel Base (OoC)
I don't love that approach since the GM won't always remember our talents that might alter the difficulty. I think his suggestion works well in all the games I've played.
Onyx
 Bounty Hunter, 15 posts
 Intelligence
Tue 27 Oct 2015
at 21:54
Rebel Base (OoC)
In reply to Ikki Sorlock (msg # 37):

Play your character. That always makes the best stories happen. Anyway Star Wars FFG RPG works well with splitting the party.
Tuhr Poku
 Hired Gun, 9 posts
 Ground Superiority
Tue 27 Oct 2015
at 21:56
Rebel Base (OoC)
GM, can I post and assume that I didn't learn anythibng, but that they also did not spot me?

17:56, Today: Tuhr Poku rolled 1 failure, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 2a 2d 2s.  scoping out the driods.

Onyx
 Bounty Hunter, 16 posts
 Intelligence
Tue 27 Oct 2015
at 21:58
Rebel Base (OoC)
In reply to Tuhr Poku (msg # 43):

Ya that's a good point.
Scrounge
 Jawa, 5 posts
 Outlaw Tech
Tue 27 Oct 2015
at 22:37
Rebel Base (OoC)
I apologize if I misunderstood, but I think we get a 1hr head start before the droids try to find us.
Sawalim Oord
 Scientist, 7 posts
 Scientist
 Resource Acquisition
Tue 27 Oct 2015
at 22:51
Rebel Base (OoC)
That was my assumption as well, but if the Duro is taking a nap, I won't wake him. ;)
The Force
 GM, 107 posts
 Binds all life together
 May the Force be with you
Tue 27 Oct 2015
at 22:51
Rebel Base (OoC)
Yeah, theyre not going after you for an hour. I didnt expect that you would take a nap before leaving but its not against the rules.
Scrounge
 Jawa, 7 posts
 Outlaw Tech
Tue 27 Oct 2015
at 23:29
Rebel Base (OoC)
I certainly won't be able to drag anyone with us based on Brawn.  He could beg, plead or howl like a lost dog to try and convince them to come along.  If someone really wants to stay, Scrounge will just have to leave them behind.
Forim Luk
 PC, 85 posts
 the sum of the whole
 is greater than its parts
Tue 27 Oct 2015
at 23:33
Rebel Base (OoC)
Oh wow, I misunderstood as well - I thought it was 1 hour of us eating and resting before we were allowed to head out.  My bad.  I should probably edit my post...

[Edit]

Ill just roll with what Scrounge said!

This message was last edited by the player at 23:34, Tue 27 Oct 2015.

Tuhr Poku
 Hired Gun, 10 posts
 Ground Superiority
Tue 27 Oct 2015
at 23:40
Rebel Base (OoC)
Though, if the droids DON'T check the barracks, it could be the ideal hiding spot!
Forim Luk
 PC, 87 posts
 the sum of the whole
 is greater than its parts
Tue 27 Oct 2015
at 23:48
Re: Rebel Base (OoC)
Tuhr Poku:
Though, if the droids DON'T check the barracks, it could be the ideal hiding spot!


No one would expect it!  It's so obvious it should just work.  And thats where our weapons are.
Scrounge
 Jawa, 8 posts
 Outlaw Tech
Tue 27 Oct 2015
at 23:55
Re: Rebel Base (OoC)
LOL!  I love it.  Somehow I don't think Huxer would see the creativity of it.  I can see us being the first group to flunk out of Rebel school.
Sawalim Oord
 Scientist, 9 posts
 Scientist
 Resource Acquisition
Wed 28 Oct 2015
at 01:43
Re: Rebel Base (OoC)
I think that the night lasts for .8 standard days, not 8 standard days. So ~19 hours.
Onyx
 Bounty Hunter, 19 posts
 Intelligence
Wed 28 Oct 2015
at 04:05
Re: Rebel Base (OoC)
I still think we should've pointed a gun at him and said Turn your robot friends off before we turn you off.
Tuhr Poku
 Hired Gun, 13 posts
 Ground Superiority
Wed 28 Oct 2015
at 04:26
Re: Rebel Base (OoC)
Do we have all our stuff except weapons or did we lose our gear too?
Onyx
 Bounty Hunter, 20 posts
 Intelligence
Wed 28 Oct 2015
at 04:33
Re: Rebel Base (OoC)
I think you have anything that you would have taken. Only thing that was taken away was my blaster. Other than that if you have it on you then you still have it...I think.
The Force
 GM, 108 posts
 Binds all life together
 May the Force be with you
Wed 28 Oct 2015
at 04:34
Re: Rebel Base (OoC)
He's training you. You're supposed to be practicing survival and stealth, and learning how to work as a team. If you didn't want to follow orders, ya shoulda stayed a bounty hunter, Fett.

Huxer insists that you put your weapons in a neat little pile. In this he says 'anything that vibrates. Except your personal devices, I don't want to touch those.' Apparently you're allowed to keep survival knives. What he's going to do with them is unclear, except that he promised to keep them safe.

Other stuff, like macrobinos and hydrospanners are fine.
Tuhr Poku
 Hired Gun, 14 posts
 Ground Superiority
Wed 28 Oct 2015
at 04:36
Re: Rebel Base (OoC)
So simple melee weapons are okay? Good to know. Sad to lose the blaster, but not helpless with a knife.
Onyx
 Bounty Hunter, 21 posts
 Intelligence
Wed 28 Oct 2015
at 04:37
Re: Rebel Base (OoC)
So I lose my vibroknuckles? If so does he give me a knife?
The Force
 GM, 109 posts
 Binds all life together
 May the Force be with you
Wed 28 Oct 2015
at 08:02
Re: Rebel Base (OoC)
Knife ONLY. No clubs or staffs or anything.
No, he doesn't give you anything.
Anyone else want to prep or just run right into the forest?
Ikki Sorlock
 Scout, 8 posts
 Counter-Intel
Wed 28 Oct 2015
at 09:26
Re: Rebel Base (OoC)
Sweet, does that mean I have my binders and climbing gear? Do we have our comlinks?

Ikki has already run off into the forest so I guess I don't need to prep.
The Force
 GM, 110 posts
 Binds all life together
 May the Force be with you
Wed 28 Oct 2015
at 10:45
Re: Rebel Base (OoC)
When you enter the forest, make a Survival roll with Average (2) difficulty to avoid leaving a trail.

Advantages will provide some piece of info about the valley. Triumphs will have special effect, more on that if there are any.

Uncancelled Setbacks will leave some piece of trackable evidence that can be cleared, with time. You can decide what they are; footprint, broken stick, piece of hair/fur, etc. Uncancelled Threats will leave a piece of evidence that cannot easily be cleared: torn bark, blood, really deep footprint.
Uncancelled Despair will have a special effect, more on that if there are any.

For now, pick your own starting position. The vale isn't that big; you can get across it in a fairly short time. If your starting spot is across a river, take a Boost die to the Survival check. If it's above G, then take a setback die. If it's past D, 2 setback dice.

Questions?
Sawalim Oord
 Scientist, 11 posts
 Scientist
 Resource Acquisition
Wed 28 Oct 2015
at 10:53
Re: Rebel Base (OoC)
What is the difficulty of that Xenology check I want to make? Or does that check not make sense?
Ikki Sorlock
 Scout, 10 posts
 Counter-Intel
Wed 28 Oct 2015
at 12:22
Re: Rebel Base (OoC)
I didn't write alot as I wanted to make another once Ikki gets his info from the Advantage. Do I get any extra stuff from having 3 Successes?
Tuhr Poku
 Hired Gun, 15 posts
 Ground Superiority
Wed 28 Oct 2015
at 14:25
Re: Rebel Base (OoC)
Sawalim, are we crossing the river? If so we get boosts!
Sawalim Oord
 Scientist, 12 posts
 Scientist
 Resource Acquisition
Wed 28 Oct 2015
at 15:45
Re: Rebel Base (OoC)
Oh hey, right you are! Missed that on the first pass. That helps!
Tuhr Poku
 Hired Gun, 16 posts
 Ground Superiority
Wed 28 Oct 2015
at 15:47
Re: Rebel Base (OoC)
Forim, you didn't roll any difficulty just FYI.

GM, here is my roll. Just a strain for the threat, or something more sinister?

11:47, Today: Tuhr Poku rolled 4 successes, 1 threat using the Star Wars Edge of the Empire with a dice pool of 1p 1a 1b 2d.  totally botched it.

Scrounge
 Jawa, 10 posts
 Outlaw Tech
Wed 28 Oct 2015
at 16:26
Re: Rebel Base (OoC)
How long will a Perception check to search for the hidden goodies take?

With Utinni, Scrounge can do the search in 1/2 the time.

I want to plan a route and check likely hexes.  Also, if the Boss hid stuff, his footprints should help give away likely locations.
Forim Luk
 PC, 89 posts
 the sum of the whole
 is greater than its parts
Wed 28 Oct 2015
at 16:26
Re: Rebel Base (OoC)
oh Sonofa.  I knew it was too easy :P
Forim Luk
 PC, 90 posts
 the sum of the whole
 is greater than its parts
Wed 28 Oct 2015
at 21:35
Re: Rebel Base (OoC)
rolled my difficulty dice and addd it into my previous post.  Still good, just not as good :P
Sawalim Oord
 Scientist, 14 posts
 Scientist
 Resource Acquisition
Thu 29 Oct 2015
at 06:13
Re: Rebel Base (OoC)
So a Terminator and a Cylon walk into the woods...
Tuhr Poku
 Hired Gun, 17 posts
 Ground Superiority
Thu 29 Oct 2015
at 14:20
Re: Rebel Base (OoC)
I'm 1A 1P in perception as well. Which spot do you want to check out? Could my macrobinoculars provide a boost?
Onyx
 Bounty Hunter, 27 posts
 Intelligence
Thu 29 Oct 2015
at 17:34
Re: Rebel Base (OoC)
Just don't get any disadvantages. We don't want it to be to easy for the robots.
The Force
 GM, 112 posts
 Binds all life together
 May the Force be with you
Thu 29 Oct 2015
at 17:42
Re: Rebel Base (OoC)
Yeah, Macrobinos add a boost.
Ikki Sorlock
 Scout, 12 posts
 Counter-Intel
Fri 30 Oct 2015
at 00:40
Re: Rebel Base (OoC)
I did roll one before the other one but I wrote down 2D instead of 3D getting it confused with 2 setback dice on top. I rerolled it so using the correct method so I hope the second one is acceptable.
The Force
 GM, 115 posts
 Binds all life together
 May the Force be with you
Fri 30 Oct 2015
at 03:07
Re: Rebel Base (OoC)
Sure. This is just a training mission!

I tried to run an AoR campaign before, but it collapsed before I got much experience with the system. So if I or anyone else makes a mistake, everyone should go easy.
Onyx
 Bounty Hunter, 29 posts
 Intelligence
Fri 30 Oct 2015
at 03:45
Re: Rebel Base (OoC)
One hell of training mission if you ask me. The droids better be shooting water guns. If my guy gets hit with a bullet he's gonna be more than a little pissed :P
Sawalim Oord
 Scientist, 16 posts
 Scientist
 Resource Acquisition
Fri 30 Oct 2015
at 10:06
Re: Rebel Base (OoC)
Gas pellets, man.
The Force
 GM, 118 posts
 Binds all life together
 May the Force be with you
Fri 30 Oct 2015
at 10:21
Re: Rebel Base (OoC)
I was trying to describe paintball guns, except I'm not sure if anyone in Star Wars uses those. So yeah, gas pellets loaded with tear gas, or 'dispersion gas.' They do Strain if y'all get hit. But you'll learn that soon enough.
Ikki Sorlock
 Scout, 13 posts
 Counter-Intel
Fri 30 Oct 2015
at 10:34
Re: Rebel Base (OoC)
Does Ikki know if he's found Skinny from the perception roll?
The Force
 GM, 119 posts
 Binds all life together
 May the Force be with you
Fri 30 Oct 2015
at 10:54
Re: Rebel Base (OoC)
No one else look!
Ikki Sorlock
 Scout, 15 posts
 Counter-Intel
Sat 31 Oct 2015
at 15:28
Re: Rebel Base (OoC)
Ikki the rouge is on the move again! He'll come by when he's hungry :P
The Force
 GM, 121 posts
 Binds all life together
 May the Force be with you
Mon 2 Nov 2015
at 23:42
Re: Rebel Base (OoC)
Everyone where they want to be?
Ikki Sorlock
 Scout, 17 posts
 Counter-Intel
Tue 3 Nov 2015
at 23:09
Re: Rebel Base (OoC)
As the Counter-Intel Spy/Scout. Ikki isn't very Stealthy.
The Force
 GM, 123 posts
 Binds all life together
 May the Force be with you
Wed 4 Nov 2015
at 05:43
Re: Rebel Base (OoC)
All Stealth checks have a Difficulty of 2 for the moment. If you don't have illumination or low-light vision, add 1 setback.
Ikki Sorlock
 Scout, 19 posts
 Counter-Intel
Thu 5 Nov 2015
at 23:39
Re: Rebel Base (OoC)
Sorry to point this out Onyx, but you didn't roll a Difficulty dice for your Perception :P

Also the Dice Roller hates me :/

This message was last edited by the player at 23:43, Thu 05 Nov 2015.

Onyx
 Bounty Hunter, 39 posts
 Intelligence
Thu 5 Nov 2015
at 23:44
Re: Rebel Base (OoC)
It seems to love me. The 2d rolled exactly what I wanted :)
Ikki Sorlock
 Scout, 21 posts
 Counter-Intel
Thu 5 Nov 2015
at 23:47
Re: Rebel Base (OoC)
Maybe Ikki just needs to get glasses or maybe Onyx will just have to look after him XD
Onyx
 Bounty Hunter, 40 posts
 Intelligence
Fri 6 Nov 2015
at 00:18
Re: Rebel Base (OoC)
Onyx has you covered for now, but for some strange reason I feel like the later into a campaign I get the worse my rolls become. Don't ask me why. It just always seems to happen.
The Force
 GM, 128 posts
 Binds all life together
 May the Force be with you
Fri 6 Nov 2015
at 18:25
Re: Rebel Base (OoC)
So the group has a broad, effective skill set when you're all together. What I don't see a lot of is personality skills. That's fine. It just means that the Rebels will probably send you on action missions and stealth missions rather than infiltration missions. For instance, your time might not be best spent rooting out a spy ring or trying to convince some smugglers to support the alliance. Instead, you might sneak into an imperial compound, or abduct a high value target.

Input!
Onyx
 Bounty Hunter, 41 posts
 Intelligence
Fri 6 Nov 2015
at 18:40
Re: Rebel Base (OoC)
I'm gonna take take that as a compliment. Some of my favorite missions have been pulling off an abduction. Or breaking into something. :)
Forim Luk
 PC, 96 posts
 the sum of the whole
 is greater than its parts
Fri 6 Nov 2015
at 18:48
Re: Rebel Base (OoC)
Sounds good to me
Sawalim Oord
 Scientist, 22 posts
 Scientist
 Resource Acquisition
Fri 6 Nov 2015
at 19:08
Re: Rebel Base (OoC)
I do enjoy the occasional infiltration mission. And just think of the situations we'd find ourselves in! After all, there's dozens of ways to achieve most goals.

I'd also be happy to invest some skill points into Charm if the party would benefit.
Forim Luk
 PC, 97 posts
 the sum of the whole
 is greater than its parts
Fri 6 Nov 2015
at 19:34
Re: Rebel Base (OoC)
I am good both ways.  Being a culturally diverse group will make it hard for us to interact with imperials, but easily we could be making contact with spinter cells, mercs, etc.
The Force
 GM, 129 posts
 Binds all life together
 May the Force be with you
Fri 6 Nov 2015
at 20:09
Re: Rebel Base (OoC)
Even the Imperials have to recognize that nonhuman races exist, and even make up the majority of the galaxy's population. They just don't like to hire nonhumans into the military, or into government positions. If you walk into an Imperial customs office, most of the employees will be nonhumans managed by a human.
Ikki Sorlock
 Scout, 22 posts
 Counter-Intel
Fri 6 Nov 2015
at 23:12
Re: Rebel Base (OoC)
Ikki could always take charm at later stages. As the Spy he's already got some in deception and as a human he already passes the racial part of the Imperials view.
Scrounge
 Jawa, 19 posts
 Outlaw Tech
Sun 8 Nov 2015
at 00:08
Re: Rebel Base (OoC)
I had several character ideas.  One of them would focus on the people skills.  I can rotate Scrounge out if needed.
The Force
 GM, 130 posts
 Binds all life together
 May the Force be with you
Sun 8 Nov 2015
at 06:47
Re: Rebel Base (OoC)
Onyx can see Scrounge getting ready for a last stand, yes.
Forim Luk
 PC, 98 posts
 the sum of the whole
 is greater than its parts
Sun 8 Nov 2015
at 13:17
Re: Rebel Base (OoC)
Question 1: how far out are the droids?  Seconds, Minutes?
Question 2: is attaching a restraining bolt something you can do in combat?
Onyx
 Bounty Hunter, 43 posts
 Intelligence
Sun 8 Nov 2015
at 17:08
Re: Rebel Base (OoC)
Alright here goes nothing 😉
The Force
 GM, 132 posts
 Binds all life together
 May the Force be with you
Mon 9 Nov 2015
at 13:45
Re: Rebel Base (OoC)
Let me see if I have this right:

Base damage of 3.
4 net hits.
 = damage of 7.

Soak of 4
 = net damage of 3?

This is Stun damage.
Sawalim Oord
 Scientist, 24 posts
 Scientist
 Resource Acquisition
Mon 9 Nov 2015
at 14:13
Re: Rebel Base (OoC)
Yeah, that's right. Pleasantly surprised that the gas pellets are taking soak into account!
Ikki Sorlock
 Scout, 23 posts
 Counter-Intel
Mon 9 Nov 2015
at 20:50
Re: Rebel Base (OoC)
Out of pure Curiosity how far is Ikki away from Bubbles enough for 1 maneuver? I'm guessing so if Onyx was next to him previously.

Also what sort of check and difficulty are we looking at to topple the droid following down the slope. Just thinking if Ikki can knock him down into those rocks.
The Force
 GM, 134 posts
 Binds all life together
 May the Force be with you
Mon 9 Nov 2015
at 21:10
Re: Rebel Base (OoC)
Yes, Ikki can get all up in Bubbles' intake port if he wants to, within one action.

The DC for knocking the big lugnut down the hill would be 2D. His weight works for him, making him more massive to move, but also against him, because one misstep and he is trying to haul a third of a ton of metal back into balance.
Ikki Sorlock
 Scout, 24 posts
 Counter-Intel
Mon 9 Nov 2015
at 21:18
Re: Rebel Base (OoC)
I'm guessing it's an athletics check?
The Force
 GM, 135 posts
 Binds all life together
 May the Force be with you
Mon 9 Nov 2015
at 21:20
Re: Rebel Base (OoC)
Brawling.
Ikki Sorlock
 Scout, 25 posts
 Counter-Intel
Mon 9 Nov 2015
at 21:39
Re: Rebel Base (OoC)
21:38, Today: Secret Roll: Ikki Sorlock rolled 1 success using the Star Wars Edge of the Empire with a dice pool of 3A 2D with rolls of 2(A), 5(A), 2(A), 6(D), 2(D).  Brawling .

Accidentally made it a secret roll from habit from another game I'm playing. Got him though!
Onyx
 Bounty Hunter, 47 posts
 Intelligence
Mon 9 Nov 2015
at 22:07
Re: Rebel Base (OoC)
I totally see this giant robot looking at Onyx. Onyx looks over his shoulder to see Ikki dropkick the robot. Onyx shakes his head in disbelief as the robot slowly loses it's balance and falls into the rocks...Only in star wars.
Ikki Sorlock
 Scout, 27 posts
 Counter-Intel
Mon 9 Nov 2015
at 22:11
Re: Rebel Base (OoC)
Falcon Kick!
Forim Luk
 PC, 100 posts
 the sum of the whole
 is greater than its parts
Mon 9 Nov 2015
at 22:25
Re: Rebel Base (OoC)
noob question: how did you know it was 2D for brawling?
Onyx
 Bounty Hunter, 48 posts
 Intelligence
Mon 9 Nov 2015
at 22:29
Re: Rebel Base (OoC)
For engaged melee/ brawl it is always 2d short range shooting is 1d medium 2d long 3d extreme 4d
The Force
 GM, 136 posts
 Binds all life together
 May the Force be with you
Mon 9 Nov 2015
at 23:00
Re: Rebel Base (OoC)
When you have something OoC to post during one of your IC posts, such as a mechanics explaination, please put it in brackets and a different colour.

(Like this.)
Forim Luk
 PC, 101 posts
 the sum of the whole
 is greater than its parts
Mon 9 Nov 2015
at 23:13
Re: Rebel Base (OoC)
got it GM

(I edited my post with difficulty dice rolled.)
Scrounge
 Jawa, 21 posts
 Outlaw Tech
Tue 10 Nov 2015
at 00:07
Re: Rebel Base (OoC)
I'm not sure how Bubbles went from I6.5 to F7 to falling down the hill and end at E7.5? (Correct the hex if I'm wrong) while Scrounge was waiting right at the top of the hill for him.  Oh well, this is probably the safer option.  The jawa is in hot pursuit looking for tech he can use and a big droid is easier to find than searching all these rocks.
Scrounge
 Jawa, 23 posts
 Outlaw Tech
Wed 11 Nov 2015
at 11:09
Re: Rebel Base (OoC)
Cool.  Thanks for the update.
The Force
 GM, 139 posts
 Binds all life together
 May the Force be with you
Wed 11 Nov 2015
at 12:03
Re: Rebel Base (OoC)
He did run right by you, but because he was knuckling by so quickly your stealthy, careful plan couldn't be put into action.

Who else gets to act, let's see:

Forim can do something, Sawalim is nearby, and Tuhr is somewhere.
Sawalim Oord
 Scientist, 25 posts
 Scientist
 Resource Acquisition
Wed 11 Nov 2015
at 14:22
Re: Rebel Base (OoC)
I'm not sure how far away I am; I was running to catch up with Scrounge and Forim post-loud noise, and hadn't intended to engage the droid. Is the hill small enough that I can move within short range of Bubbles from where I would be in a single maneuveur? Or will it take more maneuvers to get within range?
The Force
 GM, 140 posts
 Binds all life together
 May the Force be with you
Wed 11 Nov 2015
at 21:50
Re: Rebel Base (OoC)
Sawalim is about G5.5. Each of the hexes is about 100 m across: one action to walk across, a full round to sneak across, and you can run across about two of them in one action.
Right now it will take 1 action to rush over to be in short range of Bubbles.

I wasn't sure if you guys would go straight to fighting the droids, but here we are.
Forim Luk
 PC, 104 posts
 the sum of the whole
 is greater than its parts
Thu 12 Nov 2015
at 15:07
Re: Rebel Base (OoC)
I have come to the grim realization that while Forim is an excellent pilot, he is almost useless on the ground.  having 4 agility is my only saving grace :P (pun intended)
Ikki Sorlock
 Scout, 28 posts
 Counter-Intel
Fri 13 Nov 2015
at 00:00
Re: Rebel Base (OoC)
Sorry for the delay in my posts, been working alot of evenings lately. But I will be posting tomorrow since I have time finally.
Onyx
 Bounty Hunter, 49 posts
 Intelligence
Fri 13 Nov 2015
at 00:04
Re: Rebel Base (OoC)
Btw after escaping Bubbles Onyx is on his way to G10.
The Force
 GM, 142 posts
 Binds all life together
 May the Force be with you
Fri 13 Nov 2015
at 11:22
Re: Rebel Base (OoC)
Okay, I'm going to start the next round this evening around 1800 EST.
Ikki Sorlock
 Scout, 30 posts
 Counter-Intel
Fri 13 Nov 2015
at 16:50
Re: Rebel Base (OoC)
I guess we'll called this a win and call a tactical retreat.
Forim Luk
 PC, 105 posts
 the sum of the whole
 is greater than its parts
Fri 13 Nov 2015
at 17:32
Re: Rebel Base (OoC)
(Stealthily moving back into the night to D3

16:46, Today: Ikki Sorlock rolled 2 successes, 6 advantages using the Star Wars Edge of the Empire with a dice pool of 1P 2A 1B with rolls of 5(P), 8(A), 8(A), 5(B).  Stealth.)

</quote>

Nice roll - but you frogot to add the 2D for stealthing :(

Use some of those advantages to make Bubbles follow you!
Ikki Sorlock
 Scout, 31 posts
 Counter-Intel
Fri 13 Nov 2015
at 17:38
Re: Rebel Base (OoC)
17:36, Today: Ikki Sorlock rolled no successes, 2 threats using the Star Wars Edge of the Empire with a dice pool of 2D with rolls of 6(D), 4(D).  Stealth Difficutly that I forgot :(.


Derp, thanks for the reminder!

Using some of them to make Bubbles chase me, so we'll regroup later.
Onyx
 Bounty Hunter, 50 posts
 Intelligence
Sat 14 Nov 2015
at 02:45
Re: Rebel Base (OoC)
I think bubbles is chasing me. Earlier when I ran I had a triumph and a successful survival check to lose him. I figured that would be good enough to have him chasing me in the wrong direction.
The Force
 GM, 143 posts
 Binds all life together
 May the Force be with you
Sat 14 Nov 2015
at 03:04
Re: Rebel Base (OoC)
Little tired and been drinking. Will update tomorrow. 'Pologies for delay.
Scrounge
 Jawa, 25 posts
 Outlaw Tech
Sun 15 Nov 2015
at 00:43
Re: Rebel Base (OoC)
Which hex is Skinny in?
Forim Luk
 PC, 106 posts
 the sum of the whole
 is greater than its parts
Sun 15 Nov 2015
at 01:23
Re: Rebel Base (OoC)
Also, who did bubbles fire at?
The Force
 GM, 145 posts
 Binds all life together
 May the Force be with you
Sun 15 Nov 2015
at 02:09
Re: Rebel Base (OoC)
H7 and Ikki!

This message was last edited by the GM at 02:10, Sun 15 Nov 2015.

The Force
 GM, 146 posts
 Binds all life together
 May the Force be with you
Tue 17 Nov 2015
at 01:13
Re: Rebel Base (OoC)
Everyone can act again.
Onyx
 Bounty Hunter, 51 posts
 Intelligence
 Hex 7.5
Tue 17 Nov 2015
at 03:26
Re: Rebel Base (OoC)
I'm just gonna throw this out there but as one of your biographies you should say what hex you are in. I'm having a hard time keeping track of it all and I figure that might be an easy way to do it.
The Force
 GM, 147 posts
 Binds all life together
 May the Force be with you
Tue 17 Nov 2015
at 03:35
Re: Rebel Base (OoC)
How about at the end of each round I include a line indicating where everyone is?

I haven't done this kind of tactical movement in a game and I'm still getting a feel for it.
Onyx
 Bounty Hunter, 52 posts
 Intelligence
 Hex 7.5
Tue 17 Nov 2015
at 03:37
Re: Rebel Base (OoC)
That would help too.
Ikki Sorlock
 Scout, 32 posts
 Counter-Intel
Tue 17 Nov 2015
at 23:21
Re: Rebel Base (OoC)
I think we've lost Tuhr. He hasn't been on since the start of the month.
Forim Luk
 PC, 108 posts
 the sum of the whole
 is greater than its parts
Thu 19 Nov 2015
at 00:21
Re: Rebel Base (OoC)
Scrounge needs to press the caller to de-activate the droid now that it is affixed, right?
The Force
 GM, 150 posts
 Binds all life together
 May the Force be with you
Thu 19 Nov 2015
at 01:55
Re: Rebel Base (OoC)
Exactly. It's a one-button thing. If by some miracle the droid can get out of range or detatch it in the next few seconds she's home-free.
Scrounge
 Jawa, 27 posts
 Outlaw Tech
Thu 19 Nov 2015
at 02:02
Re: Rebel Base (OoC)
So it can't be set at it's most basic function to shutdown when attached?  Ok.  Ummm, that will make my post even more entertaining then.
The Force
 GM, 151 posts
 Binds all life together
 May the Force be with you
Thu 19 Nov 2015
at 02:21
Re: Rebel Base (OoC)
No, it can be. There's a 'shutdown/cold start' switch to toggle. However, you can't do that when you're eating dirt.
Scrounge
 Jawa, 29 posts
 Outlaw Tech
Thu 19 Nov 2015
at 02:36
Re: Rebel Base (OoC)
Maybe Forim was hungry?  ;)
Forim Luk
 PC, 109 posts
 the sum of the whole
 is greater than its parts
Thu 19 Nov 2015
at 02:46
Re: Rebel Base (OoC)
mmmm Dirt.  tasty.  Wait, was that a worm?
Forim Luk
 PC, 111 posts
 the sum of the whole
 is greater than its parts
Thu 19 Nov 2015
at 02:52
Re: Rebel Base (OoC)
I would like to point out that no one, under any circumstances, should consider me a melee kinda person.

That said, I am rocking these successful failures!
Onyx
 Bounty Hunter, 56 posts
 Intelligence
 Hex E7.5
Thu 19 Nov 2015
at 22:42
Re: Rebel Base (OoC)
Haha I feel like a coward for leaving for leaving you guys...I thought the plan was to run.
Forim Luk
 PC, 112 posts
 the sum of the whole
 is greater than its parts
Thu 19 Nov 2015
at 22:48
Re: Rebel Base (OoC)
That's a great plan.  Why aren't we doing that one!!

Lol
Scrounge
 Jawa, 30 posts
 Outlaw Tech
Fri 20 Nov 2015
at 00:16
Re: Rebel Base (OoC)
Run?  Why run?  I bought 2 restraining bolts for no good reason.  When 2 droids showed up, that's simple math.  Besides, we need to replace Tuhr somehow.  A little reprogramming should do it.
Ikki Sorlock
 Scout, 34 posts
 Counter-Intel
Fri 20 Nov 2015
at 14:58
Re: Rebel Base (OoC)
Just gonna loop round and then we can attack with more of a plan.
Forim Luk
 PC, 113 posts
 the sum of the whole
 is greater than its parts
Fri 20 Nov 2015
at 16:15
Re: Rebel Base (OoC)
haha.  The two mechanics are the suicidal ones :P

Can we reprogram in the field without a kit?
Ikki Sorlock
 Scout, 35 posts
 Counter-Intel
Sat 21 Nov 2015
at 23:49
Re: Rebel Base (OoC)
Wow, with all our running around and flapping we somehow managed to beat them.

It's super late where I am now but I will post first thing tomorrow. Sorry for the wait.

This message was last edited by the player at 23:49, Sat 21 Nov 2015.

The Force
 GM, 157 posts
 Binds all life together
 May the Force be with you
Mon 23 Nov 2015
at 14:58
Re: Rebel Base (OoC)
You cannot reprogram droids, like, at all. True AI is too complex to simply be altered like that. What you can do is upload new programs or information into them. For that you need a proper computer.
Forim Luk
 PC, 116 posts
 the sum of the whole
 is greater than its parts
Mon 23 Nov 2015
at 15:04
Re: Rebel Base (OoC)
Basically just update their IFF and stuff.  Got it!
Forim Luk
 PC, 117 posts
 the sum of the whole
 is greater than its parts
Tue 24 Nov 2015
at 14:26
Re: Rebel Base (OoC)
Scrounge:
OOC: Scrounge rolled no successes, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 2a 2d 1s


With a case of no successes and 1 advantage, you can convert the advantage into a succes, correct?
Sawalim Oord
 Scientist, 30 posts
 Scientist
 Resource Acquisition
Tue 24 Nov 2015
at 15:34
Re: Rebel Base (OoC)
I don't believe that's the case, no. They're entirely separate; no successes is a failure.
Forim Luk
 PC, 118 posts
 the sum of the whole
 is greater than its parts
Tue 24 Nov 2015
at 15:40
Re: Rebel Base (OoC)
good to know!
The Force
 GM, 160 posts
 Binds all life together
 May the Force be with you
Fri 27 Nov 2015
at 18:33
Re: Rebel Base (OoC)
Any net failures from the cool roll will be added to your current strain. Adv and Threats are of no moment for this roll.
The Force
 GM, 161 posts
 Binds all life together
 May the Force be with you
Sat 28 Nov 2015
at 12:35
Re: Rebel Base (OoC)
You guys need to come up with a way to keep the rain off. The longer you spend, the more Strain you'll have to endure.
Scrounge
 Jawa, 36 posts
 Outlaw Tech
Sat 28 Nov 2015
at 13:49
Re: Rebel Base (OoC)
I only do droids.  Unless I hide under Bubbles &#128521;, I'll need the outdoorsies to find it.
Ikki Sorlock
 Scout, 39 posts
 Counter-Intel
Sat 28 Nov 2015
at 16:18
Re: Rebel Base (OoC)
Does my Survival roll not lead us to shelter?
Forim Luk
 PC, 122 posts
 the sum of the whole
 is greater than its parts
Sun 29 Nov 2015
at 01:06
Re: Rebel Base (OoC)
I follow the survivalist!
Ikki Sorlock
 Scout, 40 posts
 Counter-Intel
Mon 30 Nov 2015
at 22:18
Re: Rebel Base (OoC)
Just to point out that Ikki is a guy, not a lady.

Can we assume that we recover from all our strains?

This message was last edited by the player at 22:21, Mon 30 Nov 2015.

The Force
 GM, 165 posts
 Binds all life together
 May the Force be with you
Tue 1 Dec 2015
at 04:56
Re: Rebel Base (OoC)
yeah, no-one has any strain left.
The Force
 GM, 166 posts
 Binds all life together
 May the Force be with you
Wed 2 Dec 2015
at 04:12
Re: Rebel Base (OoC)
Do you guys want to skip training and move ahead to the first mission? I can see the possibility that this might be kind of slow and maybe boring.
Onyx
 Bounty Hunter, 66 posts
 Intelligence
 Hex E7.5
Wed 2 Dec 2015
at 05:46
Re: Rebel Base (OoC)
Idk about the others, but I quite enjoyed that first game. It makes me want to try and experiment more with this system.
The Force
 GM, 167 posts
 Binds all life together
 May the Force be with you
Wed 2 Dec 2015
at 05:48
Re: Rebel Base (OoC)
I had just intended to have a brief game of paintball between the characters to become familiar with the combat rules, after the first mission was supposed to get us familiar with the stealth and survival concepts. But then you just gang-jumped the robots and waited until daybreak, so I don't know what I'm expecting to happen in this one.
Forim Luk
 PC, 125 posts
 the sum of the whole
 is greater than its parts
Wed 2 Dec 2015
at 13:22
Re: Rebel Base (OoC)
that would be a good thing to post IC, I know my character asked you a question :P
Onyx
 Bounty Hunter, 67 posts
 Intelligence
 Hex E7.5
Thu 3 Dec 2015
at 04:50
Re: Rebel Base (OoC)
In reply to The Force (msg # 165):

Haha that my friend is the beauty of roleplaying. You really never  know whats gonna happen. Anyways the whole jumping the robots Forim laying in dirt and Onyx off picking his nose is totally star wars. At least in my mind it is :D
The Force
 GM, 171 posts
 Binds all life together
 May the Force be with you
Sat 5 Dec 2015
at 05:16
Re: Rebel Base (OoC)
Assume that you reach the system with no harm done. Rather than assume you land or anything else silly, I'll just let you arrive in space and see what you decide to do.
Onyx
 Bounty Hunter, 69 posts
 Intelligence
 Hex E7.5
Sat 5 Dec 2015
at 05:55
Re: Rebel Base (OoC)
What was the present?
The Force
 GM, 172 posts
 Binds all life together
 May the Force be with you
Sat 5 Dec 2015
at 05:58
Re: Rebel Base (OoC)
Corellian Chili! Spicy and filled with nutrients. Possibly might want to ramp up the air scrubbers in the ship overnight, though.

Oh, fine. He also left you a kilogram of plastic explosive and a timed detonator.

This message was last edited by the GM at 06:00, Sat 05 Dec 2015.

Onyx
 Bounty Hunter, 70 posts
 Intelligence
 Hex E7.5
Sat 5 Dec 2015
at 06:07
Re: Rebel Base (OoC)
haha sweet.
The Force
 GM, 173 posts
 Binds all life together
 May the Force be with you
Mon 7 Dec 2015
at 20:28
Re: Rebel Base (OoC)
Good point from Sawalim. I'll answer this one OoC.

Jabba has a long memory, and is a master of holding grudges. He blames the Rebellion for certain actions of piracy and theft against his criminal empire. Some of the pirates claimed to be rebels against the Empire, so he blames the Rebel Alliance for lost income.

He also refuses to work with them while they protect Han Solo from his wrath.
The Force
 GM, 175 posts
 Binds all life together
 May the Force be with you
Mon 7 Dec 2015
at 22:25
Re: Rebel Base (OoC)
Difficulty of sensor scan on capital ship is 2D. 1D for range, less 1D for size of ship. 1 setback if you want to try to conceal your scan.
Ikki Sorlock
 Scout, 42 posts
 Counter-Intel
Mon 7 Dec 2015
at 23:44
Re: Rebel Base (OoC)
Sorry for my silence, been very busy with work. But I will be posting tomorrow.
Sawalim Oord
 Scientist, 34 posts
 Scientist
 Resource Acquisition
Thu 10 Dec 2015
at 14:19
Re: Rebel Base (OoC)
Did we get any experience from that training mission?
The Force
 GM, 177 posts
 Binds all life together
 May the Force be with you
Thu 10 Dec 2015
at 18:39
Re: Rebel Base (OoC)
10 experience points!
Also, anyone who fulfilled their optional objective gets 1 Duty.
Forim Luk
 PC, 132 posts
 the sum of the whole
 is greater than its parts
Fri 11 Dec 2015
at 22:47
Re: Rebel Base (OoC)
did we get an operating account with some credits?
Sawalim Oord
 Scientist, 35 posts
 Scientist
 Resource Acquisition
Fri 11 Dec 2015
at 23:09
Re: Rebel Base (OoC)
Well, after character creation we all get to roll a d100 and get that many pocket credits out of it... so we should have that, at least.
The Force
 GM, 180 posts
 Binds all life together
 May the Force be with you
Sun 13 Dec 2015
at 08:30
Re: Rebel Base (OoC)
No haggling? Come on guys, at least try to get out of paying up-front!
Forim Luk
 PC, 133 posts
 the sum of the whole
 is greater than its parts
Sun 13 Dec 2015
at 20:27
Re: Rebel Base (OoC)
I can haggle, but I dont know what we even have to spend!  If we have nothing then no point haggling :P
Onyx
 Bounty Hunter, 74 posts
 Intelligence
 Hex E7.5
Sun 13 Dec 2015
at 22:18
Re: Rebel Base (OoC)
Onyx isn't here for his talking abilities. He is used to having money to spend and wouldn't expect paying to dock here would be out of our price range.
Ikki Sorlock
 Scout, 44 posts
 Counter-Intel
Mon 14 Dec 2015
at 18:15
Re: Rebel Base (OoC)
I have no credits at all and I can only really can use Deception. So Maybe I should lie to them?
Sawalim Oord
 Scientist, 36 posts
 Scientist
 Resource Acquisition
Mon 14 Dec 2015
at 18:19
Re: Rebel Base (OoC)
Well, I mean, I suggested we park outside. ;) I will try to cover what I can in a post tonight.
Ikki Sorlock
 Scout, 46 posts
 Counter-Intel
Wed 23 Dec 2015
at 22:50
Re: Rebel Base (OoC)
What would I have to roll to identify places suitable to break in from? Perception or Skulduggery?

Also hope you all are having a great Winter.
The Force
 GM, 183 posts
 Binds all life together
 May the Force be with you
Wed 23 Dec 2015
at 23:30
Re: Rebel Base (OoC)
Perception would be 2d 1s. Skullduggery would be 2d.
Onyx
 Bounty Hunter, 80 posts
 Intelligence
 Hex E7.5
Wed 30 Dec 2015
at 05:02
Re: Rebel Base (OoC)
So I am tempted to flip a lightside to say that in the bar is a bounty hunter I used to work with who is currently employed by Jabba. Anyone have any better ideas?
The Force
 GM, 187 posts
 Binds all life together
 May the Force be with you
Wed 30 Dec 2015
at 05:09
Re: Rebel Base (OoC)
Do you remember the name of your contact? It was in the briefing.
Onyx
 Bounty Hunter, 81 posts
 Intelligence
 Hex E7.5
Wed 30 Dec 2015
at 06:41
Re: Rebel Base (OoC)
Oh ya forgot about that. Guess I will hold off on the lightside point. I will stick around here for now though. Make sure Forim doesn't get into trouble.
The Force
 GM, 188 posts
 Binds all life together
 May the Force be with you
Wed 30 Dec 2015
at 07:23
Re: Rebel Base (OoC)
2D Deception to play cards.
2D Skulduggery to cheat.
Ikki Sorlock
 Scout, 50 posts
 Counter-Intel
Sat 2 Jan 2016
at 22:52
Re: Rebel Base (OoC)
I feel like we've lost our Jawa as well...
Onyx
 Bounty Hunter, 82 posts
 Intelligence
 Hex E7.5
Sun 3 Jan 2016
at 05:11
Re: Rebel Base (OoC)
Haha the Jawa went to visit family and never came back.
Ikki Sorlock
 Scout, 51 posts
 Counter-Intel
Sun 3 Jan 2016
at 11:25
Re: Rebel Base (OoC)
I just have the image of him running off into the sunset....
Forim Luk
 PC, 138 posts
 the sum of the whole
 is greater than its parts
Sun 3 Jan 2016
at 13:55
Re: Rebel Base (OoC)
In reply to Ikki Sorlock (msg # 192):

dragging some peice of junk with him...

wait, is that my tool box?!?  that bastard!
Ikki Sorlock
 Scout, 53 posts
 Counter-Intel
Sun 3 Jan 2016
at 14:25
Re: Rebel Base (OoC)
The Rebellion makes the best Taxi service after all. He was just looking for a ride home.

Any chance of replacing our last members?
The Force
 GM, 193 posts
 Binds all life together
 May the Force be with you
Mon 4 Jan 2016
at 12:31
Re: Rebel Base (OoC)
Does anyone know any other players looking for a game like ours?
Ikki Sorlock
 Scout, 54 posts
 Counter-Intel
Mon 4 Jan 2016
at 16:58
Re: Rebel Base (OoC)
2 of my games just died, I bet there are a few roaming around still.
The Force
 GM, 195 posts
 Binds all life together
 May the Force be with you
Tue 5 Jan 2016
at 02:30
Re: Rebel Base (OoC)
Once again we have a pretty full party.
Everyone say 'hello.'

Please check on rules about Languages in the Rules & Party resources thread.
Once you've all got your character sheets ready, I'll update the Duty Table found in that same thread.
Cassidy Jammer
 player, 1 post
Tue 5 Jan 2016
at 02:38
Re: Rebel Base (OoC)
Helloo! So far reserved as a fighter pilot, but if there's a niche that needs filled or if a Hotshot Ace will be stepping on any toes, I can change. Do we need a Smuggler, or Hired Gun? I have those characters currently planned already.
Forim Luk
 PC, 140 posts
 the sum of the whole
 is greater than its parts
Tue 5 Jan 2016
at 03:05
Re: Rebel Base (OoC)
In reply to Cassidy Jammer (msg # 198):

Raises his hand... Hotshot Duros Pilot who is good at almost nothing else checking in!

lol
Jeron Rist
 player, 1 post
Tue 5 Jan 2016
at 03:36
Re: Rebel Base (OoC)
Hello all! I am looking at a Diplomat, going Agitator and Quartermaster when I can.
Forim Luk
 PC, 141 posts
 the sum of the whole
 is greater than its parts
Tue 5 Jan 2016
at 03:47
Re: Rebel Base (OoC)
Awesome, a smooth talker.  Nice to meet you Hook... er I mean Jeron!
Jeron Rist
 player, 2 posts
Tue 5 Jan 2016
at 03:58
Re: Rebel Base (OoC)
Well come on I couldn't resist taking a pirate picture. =)
Onyx
 Bounty Hunter, 83 posts
 Intelligence
 Hex E7.5
Tue 5 Jan 2016
at 04:02
Re: Rebel Base (OoC)
Onyx. Bounty hunter Survivalist. Looks like we'll finally have someone who's good at talking.
Ikki Sorlock
 Scout, 55 posts
 Counter-Intel
Tue 5 Jan 2016
at 11:30
Re: Rebel Base (OoC)
Your Scout and Spy reporting in. Nice to meet you. We could use a little heavy firepower I think.

Also if anyone came here from another game, I was Leo Nova.
Caddanra 'Cassy' Manitu
 player, 1 post
 Not just a pretty face...
Tue 5 Jan 2016
at 14:28
Re: Rebel Base (OoC)
Heya folks :-)
Sawalim Oord
 Scientist, 38 posts
 Scientist
 Resource Acquisition
Tue 5 Jan 2016
at 14:51
Re: Rebel Base (OoC)
Greetings! I'm logging back in; had a pretty whirlwind holiday season away from computers, but I'm still around.

I'm running an Ithorian scientist.
Ikki Sorlock
 Scout, 56 posts
 Counter-Intel
Tue 5 Jan 2016
at 14:58
Re: Rebel Base (OoC)
Wait, We have a Cassy and a Cassi.... That might get confusing XD
Sawalim Oord
 Scientist, 40 posts
 Scientist
 Resource Acquisition
Tue 5 Jan 2016
at 15:00
Re: Rebel Base (OoC)
If we lost our Jawa (and with the GM's permission) should I move some points over to Mechanics? That was my initial plan before it looked like Scrounge would have it covered.

EDIT: Forgot I had experience; I'll just buy a rank.

This message was last edited by the player at 15:09, Tue 05 Jan 2016.

Forim Luk
 PC, 142 posts
 the sum of the whole
 is greater than its parts
Tue 5 Jan 2016
at 15:02
Re: Rebel Base (OoC)
I do have mechanics as my backup skill (fyi) howeve rI cannot fix and pilot at the same time.
Sawalim Oord
 Scientist, 41 posts
 Scientist
 Resource Acquisition
Tue 5 Jan 2016
at 15:06
Re: Rebel Base (OoC)
Yeah, and I have a solid Int score to back it up. Plus, it would give me a chance to eventually make a foray into bio-mechanics.
Forim Luk
 PC, 143 posts
 the sum of the whole
 is greater than its parts
Tue 5 Jan 2016
at 15:09
Re: Rebel Base (OoC)
nice :)
Jeron Rist
 player, 3 posts
Tue 5 Jan 2016
at 16:10
Re: Rebel Base (OoC)
I'd offer to go heavy firepower but it sounded like you wanted someone who might be good at talking. =)
Forim Luk
 PC, 144 posts
 the sum of the whole
 is greater than its parts
Tue 5 Jan 2016
at 16:13
Re: Rebel Base (OoC)
We are currently an Eclectic group.

We have a pilot who has not had to roll one piloting check yet.
A Brute / heavy weapons guy who is currently probing the bar for information.
A Spy who is actually getting things done filling his class role perfectly.
And a Biologist who, knowing his skill set, is wisely following the Spy around.

:)
Ikki Sorlock
 Scout, 58 posts
 Counter-Intel
Tue 5 Jan 2016
at 19:03
Re: Rebel Base (OoC)
We could do with a sliver tongued devil. Deception is my business not charming or Negotiation.

We'll probably need a whole team of us to do this mission with minor bumps. Anyway Forim when you're the getaway guy you'll feel awesome.
Jeron Rist
 player, 4 posts
Tue 5 Jan 2016
at 19:16
Re: Rebel Base (OoC)
ugh. I want both Agitator AND Quartermaster, but I want to purchase other things lol.

Is it better to buy a 2nd specialization later on in game, do you think, than upfront?

How is xp going to be handled in an online game anyway? Per thread?
Forim Luk
 PC, 145 posts
 the sum of the whole
 is greater than its parts
Tue 5 Jan 2016
at 19:22
Re: Rebel Base (OoC)
we got 10 XP for the orientation thread.
Sawalim Oord
 Scientist, 42 posts
 Scientist
 Resource Acquisition
Tue 5 Jan 2016
at 19:25
Re: Rebel Base (OoC)
Later on, definitely. Buy into it right bwfore you're going to make use of it; otherwise you're using ~1/5th of your starting XP on stuff that won't affect play directly.
Onyx
 Bounty Hunter, 84 posts
 Intelligence
 Hex E7.5
Tue 5 Jan 2016
at 21:32
Re: Rebel Base (OoC)
In reply to Forim Luk (msg # 213):

Hey I  got a drink :)

...It just wasn't free :(

Anyways right now I'm just waiting for one of you to cause some trouble.
Cassidy Jammer
 player, 2 posts
Tue 5 Jan 2016
at 21:36
Re: Rebel Base (OoC)
So I'm looking at Soldier: Commando or Hired Gun: Heavy.

The Commando is a pretty general purpose character, whereas the Heavy can double as an impressive gunner for a ship as well as act as a blaster sponge in ground combat.
Caddanra 'Cassy' Manitu
 player, 2 posts
 Not just a pretty face...
Tue 5 Jan 2016
at 22:44
Re: Rebel Base (OoC)
And I'll be your 'silver tongued enchantress' :)  (or possibly temptress).   So will we be having our own orientation thread or will we start xp down on the rest of the party?
Onyx
 Bounty Hunter, 85 posts
 Intelligence
 Hex E7.5
Tue 5 Jan 2016
at 22:48
Re: Rebel Base (OoC)
Haha Temptresses. In my other game there was a sith temptress who the smuggler felt he could seduce. Me being the explorer said he shouldn't walk mess with the sith, Lets just say he payed with his arm.

This message was last edited by the player at 22:55, Tue 05 Jan 2016.

Jeron Rist
 player, 5 posts
Tue 5 Jan 2016
at 22:55
Re: Rebel Base (OoC)
Huh. So....if you're going to be the social character....I guess I should change?
Caddanra 'Cassy' Manitu
 player, 3 posts
 Not just a pretty face...
Tue 5 Jan 2016
at 23:04
Re: Rebel Base (OoC)
Don't be silly :-) Agitator and Quartermaster are completely different to Diplomat/Negotiator :-)   I'll be working on Charm/Negotiation (and no doubt Deception).  You'll no doubt be looking at Intimidation/Leadership and possibly Deception too.
Ikki Sorlock
 Scout, 59 posts
 Counter-Intel
Tue 5 Jan 2016
at 23:21
Re: Rebel Base (OoC)
Plus you gotta think of about the Talent trees. We'll need to get stuff for later missions. Rebellion isn't always gonna give us what we need.
Jeron Rist
 player, 6 posts
Tue 5 Jan 2016
at 23:24
Re: Rebel Base (OoC)
Charm, Coercion, Deception and Negotiation plus Streetwise and a smattering of Knowledge was what I was going with. I guess I could go Quartermaster first and simply focus on getting things.
Ikki Sorlock
 Scout, 60 posts
 Counter-Intel
Tue 5 Jan 2016
at 23:26
Re: Rebel Base (OoC)
Knowledge would help actually. I don't think we know a lot all together at the moment.

My suggestion is that they are Rebels agents being assigned to our team and are either already there or arriving by normal transport.

That way they get there for our Planning sesh.
Caddanra 'Cassy' Manitu
 player, 4 posts
 Not just a pretty face...
Tue 5 Jan 2016
at 23:36
Re: Rebel Base (OoC)
My character sheet is complete (part of my description) if you're interested.  My main focus would be charm but I've found it is very easy to toe the line in social situations as a rebel and conflict often shifts from charm to deception so.... ;-)

Cassy has limited specific knowledge and is far far far from streetwise.
Jeron Rist
 player, 7 posts
Wed 6 Jan 2016
at 00:33
Re: Rebel Base (OoC)
I looked over your sheet and one thing, since having Duty is a good thing (opposite from Obligation in Edge of the Empire) you reduce Duty to gain more experience or credits, not take a 2nd one. We're only starting with 10 duty, but I can believe you can reduce it to 0.

At least I believe that's how it works. I could be wrong. I've played EotE but this would be my first AoR game.

And you are definitely the social character, lol. I'll think on what I want to do with Jeron.

Edit: Nice pics and description setup! =)

This message was last edited by the player at 00:48, Wed 06 Jan 2016.

Sawalim Oord
 Scientist, 43 posts
 Scientist
 Resource Acquisition
Wed 6 Jan 2016
at 02:20
Re: Rebel Base (OoC)
Sawalim has got Education, Lore and Xenology tapped down. I invested a fair bit into knowledge skills.
Sawalim Oord
 Scientist, 44 posts
 Scientist
 Resource Acquisition
Wed 6 Jan 2016
at 02:24
Re: Rebel Base (OoC)
Uh... How did Caddy get a Force Rating? And such strong attributes?
The Force
 GM, 196 posts
 Binds all life together
 May the Force be with you
Wed 6 Jan 2016
at 05:54
Re: Rebel Base (OoC)
I'm not very experienced at AoR's rules & details yet. And checking on math and numbers has never really been my interest as a GM. I prefer it when people double-check things so I don't have to. Ra knows I have enough to do.
Caddanra 'Caddy' Manitu
 player, 5 posts
 Not just a pretty face...
Wed 6 Jan 2016
at 08:16
Re: Rebel Base (OoC)
Hmm.  I may be wrong but I thought everyone gets a force rating of 1 even if they can't use it through an ability?   I may be wrong there.  I have no Force abilities :-)

Double checking, I am wrong.  Editted.  Thanks for the heads up :-)  The natural force stuff is not 'force rating' - just the ability to flip destiny points.

This message was last edited by the player at 08:18, Wed 06 Jan 2016.

The Force
 GM, 198 posts
 Binds all life together
 May the Force be with you
Wed 6 Jan 2016
at 08:46
Re: Rebel Base (OoC)
We'll have the rest of the party get off the ship now, and meet the team outside the Cantina.
The Force
 GM, 199 posts
 Binds all life together
 May the Force be with you
Wed 6 Jan 2016
at 08:55
Re: Rebel Base (OoC)
Also, y'all start with 5 extra XP.
Dienton
 player, 1 post
 Chadra-Fan
 Soldier, Medic
Wed 6 Jan 2016
at 09:10
Re: Rebel Base (OoC)
Hey all, nice to be here.  Im excited to play.
Sawalim Oord
 Scientist, 46 posts
 Scientist
 Resource Acquisition
Wed 6 Jan 2016
at 10:05
Re: Rebel Base (OoC)
Yeah, not unless you're playing a Force and Destiny career do you start with FR. I was wondering whether the Arkanian offshoot race was providing some sort of mad Force bonuses or something. You can get 1 FR by dipping into the Force-sensitive Exile or whatever AoR's equivalent is (I forget), which is something I'm planning on doing later on.
Caddanra 'Caddy' Manitu
 player, 6 posts
 Not just a pretty face...
Wed 6 Jan 2016
at 11:01
Re: Rebel Base (OoC)
In reply to The Force (msg # 234):

Thanking you :)
Cassidy Jammer
 player, 3 posts
 Hotshot Ace
 Space Superiority
Wed 6 Jan 2016
at 12:56
Re: Rebel Base (OoC)
Decided to stick with Cassidy. She has a decent Presence and Agility in addition to piloting both Space and Planetary vehicles. Besides, Forim needs a wingman if we get into vehicle combat.
Jeron Rist
 player, 8 posts
Wed 6 Jan 2016
at 17:20
Re: Rebel Base (OoC)
So..do we have someone good at slicing and skullduggery?
Sawalim Oord
 Scientist, 47 posts
 Scientist
 Resource Acquisition
Wed 6 Jan 2016
at 17:31
Re: Rebel Base (OoC)
I've invested a point in Computers, but no talents.
Cassidy Jammer
 player, 4 posts
 Hotshot Ace
 Space Superiority
Wed 6 Jan 2016
at 17:42
Re: Rebel Base (OoC)
Carry a big stick.
Jeron Rist
 player, 9 posts
Wed 6 Jan 2016
at 17:43
Re: Rebel Base (OoC)
Btw, holy...crap...The Propagandist specialization has some CRAZY talents! I highly recommend it for the 2nd specialization for our social Arkanian princess!! =D

I mean one of them allows you to try and trigger a Duty if no one's Duty is triggered at the beginning of the session/thread, for instance! =O
Cassidy Jammer
 player, 5 posts
 Hotshot Ace
 Space Superiority
Wed 6 Jan 2016
at 18:18
Re: Rebel Base (OoC)
Trigger a duty. *snicker*

I'm afraid my Intellect isn't up to the task of providing decent computer support, but I'd give it a shot in a pinch if necessary. By the way, should we be posting our sheets to the Creation thread with Onyx's?
Sawalim Oord
 Scientist, 48 posts
 Scientist
 Resource Acquisition
Wed 6 Jan 2016
at 18:30
Re: Rebel Base (OoC)
I just threw my character sheet up in my description for easy comparison.
Forim Luk
 PC, 146 posts
 the sum of the whole
 is greater than its parts
Wed 6 Jan 2016
at 18:41
Re: Rebel Base (OoC)
Why not, I did it too!
Cassidy Jammer
 player, 6 posts
 Hotshot Ace
 Space Superiority
Wed 6 Jan 2016
at 18:48
Re: Rebel Base (OoC)
Done. Just waiting on one or two comments from the GM.
Ikki Sorlock
 Scout, 61 posts
 Counter-Intel
Wed 6 Jan 2016
at 19:36
Re: Rebel Base (OoC)
In reply to Jeron Rist (msg # 239):

If you want some locks picked or wallet stolen. Ikki's your man.
The Force
 GM, 200 posts
 Binds all life together
 May the Force be with you
Wed 6 Jan 2016
at 19:59
Re: Rebel Base (OoC)
Need Dienton, Jeron, and Caddanra's languages.
Caddanra 'Caddy' Manitu
 player, 7 posts
 Not just a pretty face...
Wed 6 Jan 2016
at 21:57
Re: Rebel Base (OoC)
Protagonist is very cool.   And Cassy is poised to be what ever the party needs in the long run though she'll always be a 'Princess at Heart' even if you guys won't know about it :-)  She's obviously weakest with Brawn though so unless she ends up as a Presence-Jedi, I very much doubt she'll be helping out in combat :-)
The Force
 GM, 202 posts
 Binds all life together
 May the Force be with you
Thu 7 Jan 2016
at 03:58
Re: Rebel Base (OoC)
As might already be coming clear, this game is mostly going to be player-directed. Command will give you a mission, and it will be your job to figure out how to complete it.

There will be opportunities and obstacles in place. Some you will be able to discover, and some will be nasty surprises. But I don't have one specific way in mind that you will approach Jabba's warehouse. You might choose to sneak in, to talk your way in, to blast your way in, or something else I haven't even thought of.

Possibly you are planning to dig a tunnel.

Anyway, all I mean is that this game might easily end up with very little combat between people with guns and knives. It could end up being mostly talky-wordy with occasional espionage cumulating in exciting ship-battles.
Cassidy Jammer
 player, 7 posts
 Hotshot Ace
 Space Superiority
Thu 7 Jan 2016
at 04:17
Re: Rebel Base (OoC)
So long as it continues, and there's occassional advancement, I'm game.
Dienton
 player, 2 posts
 Chadra-Fan
 Soldier, Medic
Thu 7 Jan 2016
at 09:06
Re: Rebel Base (OoC)
So are us latecomers ready to join the party?  I dont want to jump the gun.
The Force
 GM, 204 posts
 Binds all life together
 May the Force be with you
Thu 7 Jan 2016
at 09:17
Re: Rebel Base (OoC)
Yeah, you guys can show up at the Official Planning Shed, or wherever you want to be.
Caddanra 'Caddy' Manitu
 player, 8 posts
 Not just a pretty face...
Thu 7 Jan 2016
at 15:01
Re: Rebel Base (OoC)
Just give me the word and I'll chip in.
Ikki Sorlock
 Scout, 64 posts
 Counter-Intel
Thu 7 Jan 2016
at 17:19
Re: Rebel Base (OoC)
In reply to The Force (msg # 250):

That's the best way for it to be. Ideally if we try and steal something it should only involve gunfights if we mess up.

Like a Heist :D
Jeron Rist
 player, 10 posts
 Speak and act in memory
 for those who have fallen
Thu 7 Jan 2016
at 17:21
Re: Rebel Base (OoC)
Hey now, some combat is integral to Star Wars, especially when things almost never go to plan. =)
Ikki Sorlock
 Scout, 65 posts
 Counter-Intel
Thu 7 Jan 2016
at 17:35
Re: Rebel Base (OoC)
Exactly, so expect to shoot and get shot!
Dienton
 player, 4 posts
 Chadra-Fan
 Soldier, Medic
Thu 7 Jan 2016
at 20:18
Re: Rebel Base (OoC)
The Force:
We'll have the rest of the party get off the ship now, and meet the team outside the Cantina.


Sorry all, my in game post assumed that we were all here together, but that a few of us had hung out on the ship during the initial contact.  Figured we all flew here togeth.
Forim Luk
 PC, 148 posts
 the sum of the whole
 is greater than its parts
Thu 7 Jan 2016
at 20:24
Re: Rebel Base (OoC)
Dienton:
The Force:
We'll have the rest of the party get off the ship now, and meet the team outside the Cantina.


Sorry all, my in game post assumed that we were all here together, but that a few of us had hung out on the ship during the initial contact.  Figured we all flew here togeth.


Yea, I think that wasn't posted in IC so Swallim didn't think that was Cannon yet.

TBH I was not sure if that was cannon or just an idea.

Offical Question: We are Retconning the fact that our team was bigger on the way in?
Sawalim Oord
 Scientist, 54 posts
 Resource Acquisition
 W:12/12 - S:14/15
Thu 7 Jan 2016
at 20:55
Re: Rebel Base (OoC)
Oh, Jesus, are we retconning? I read that, but I had no inkling that it was our ship, and the other game posts didn't lead me to believe that was the case.
Forim Luk
 PC, 149 posts
 the sum of the whole
 is greater than its parts
Thu 7 Jan 2016
at 21:49
Re: Rebel Base (OoC)
In reply to Sawalim Oord (msg # 260):

now that you say it, that was a bit of a jump in my assumptions.  Interesting the interpretation variance.
The Force
 GM, 205 posts
 Binds all life together
 May the Force be with you
Thu 7 Jan 2016
at 22:48
Re: Rebel Base (OoC)
Yes we are retconning because I can't think of a non-boring way to add 3 more team members.

Also I was not expecting the team to end up this big. I'll have to increase the challenge.
Sawalim Oord
 Scientist, 55 posts
 Resource Acquisition
 W:12/12 - S:14/15
Thu 7 Jan 2016
at 23:04
Re: Rebel Base (OoC)
Okay, do we want to edit that stuff?
Jeron Rist
 player, 12 posts
 Speak and act in memory
 for those who have fallen
Thu 7 Jan 2016
at 23:16
Re: Rebel Base (OoC)
The Force:
Yes we are retconning because I can't think of a non-boring way to add 3 more team members.

Also I was not expecting the team to end up this big. I'll have to increase the challenge.

Uh oh! He's gonna overdo it and half the team we'll die...call it 'trimming the fat'. Lol!
Ikki Sorlock
 Scout, 67 posts
 Counter-Intel
Fri 8 Jan 2016
at 00:14
Re: Rebel Base (OoC)
I guess we just ignore the last few bits involving knowing each other.
Jeron Rist
 player, 13 posts
 Speak and act in memory
 for those who have fallen
Fri 8 Jan 2016
at 00:16
Re: Rebel Base (OoC)
Makes our posts thus far a bit weird lol
Onyx
 Bounty Hunter, 87 posts
 Intelligence
 Hex E7.5
Fri 8 Jan 2016
at 03:04
Re: Rebel Base (OoC)
Hey the shed is dark. Maybe it was just a misunderstanding.
The Force
 GM, 208 posts
 Binds all life together
 May the Force be with you
Sat 9 Jan 2016
at 17:46
Re: Rebel Base (OoC)
In the interest of not boring the GM (because things get weird when LordIce gets bored, as Forim will be able to tell you) we're going to move on.

Two separate threads now exist. Actually they don't exist while I'm typing this, but they will soon, and if you're reading this message they will likely exist concurrently. So I don't want any lip.

'RJ: Moisture Farm' is for 1/2 the group intending to sabotage the transport ship.
'RJ: Mos Espa' is for the other 1/2 the group intending to gather more information on the heist target prior to the main mission.

Do you want to decide for yourselves or do you want me to decide who is in each group?
Ikki Sorlock
 Scout, 69 posts
 Counter-Intel
Sat 9 Jan 2016
at 18:09
Re: Rebel Base (OoC)
That's probably for the best we could spend ages making a plan.

I'll be Mos Espa group is I can, the fact there's a guy in a Imperial Officer is something I want to get other. What better enemy to blame than the Imps right?

This message was last edited by the player at 18:21, Sat 09 Jan 2016.

Forim Luk
 PC, 151 posts
 the sum of the whole
 is greater than its parts
Sat 9 Jan 2016
at 22:37
Re: Rebel Base (OoC)
Ah, so these guys are not supposed to be snuggled up to for more info.  I eventually left the card game and met up with the group discussing the plan?

Sucks I missed that part playing some boring cards!
The Force
 GM, 211 posts
 Binds all life together
 May the Force be with you
Sat 9 Jan 2016
at 22:48
Re: Rebel Base (OoC)
They've already told you everything they're going to in casual conversation.
Forim Luk
 PC, 152 posts
 the sum of the whole
 is greater than its parts
Sat 9 Jan 2016
at 23:52
Re: Rebel Base (OoC)
Ah.  I thought for sure I was supposed to get hired by them somehow.
Onyx
 Bounty Hunter, 88 posts
 Intelligence
 Hex E7.5
Sun 10 Jan 2016
at 02:34
Re: Rebel Base (OoC)
Lol I though you were gonna piss them off or something and I was gonna have to bash some heads. So are you done with the game, or am I still waiting for you to finish up?
Forim Luk
 PC, 153 posts
 the sum of the whole
 is greater than its parts
Sun 10 Jan 2016
at 03:58
Re: Rebel Base (OoC)
I dont know!  I think I might try to swipe their keys...

cause otherwise this card game wasted both our times ;)
Onyx
 Bounty Hunter, 89 posts
 Intelligence
 Hex E7.5
Sun 10 Jan 2016
at 05:45
Re: Rebel Base (OoC)
Haha go for it. Bar fight bar fight bar fight.
Forim Luk
 PC, 154 posts
 the sum of the whole
 is greater than its parts
Sun 10 Jan 2016
at 12:42
Re: Rebel Base (OoC)
DC to pickpocket the man's ship keys / datapad with intel on it?
The Force
 GM, 212 posts
 Binds all life together
 May the Force be with you
Sun 10 Jan 2016
at 20:09
Re: Rebel Base (OoC)
3D. There's a group of them and there's no distraction.
Onyx
 Bounty Hunter, 90 posts
 Intelligence
 Hex E7.5
Sun 10 Jan 2016
at 23:50
Re: Rebel Base (OoC)
Yikes. I got a bad feeling about this. Then again it should be fun ;)
The Force
 GM, 214 posts
 Binds all life together
 May the Force be with you
Mon 11 Jan 2016
at 08:53
Re: Rebel Base (OoC)
If there's more you want to do in the Cantina, use the original Red Jester thread.

Caddy, if you make me split the party AGAIN, I swear by Exar Kun's second lightsaber blade I will change your character name to Wicket and make you play an ewok.
Forim Luk
 PC, 155 posts
 the sum of the whole
 is greater than its parts
Mon 11 Jan 2016
at 13:18
Re: Rebel Base (OoC)
I would do it, but then we would have to ret-con the rest of the planning that these guys did, because the story moved on without us.  We are now a day behind everyone else I think.  I debated doing a destiny flip for the roll, as that would give us 3A 1P 3D which we should be able to manage a success.... but we only have the one.

What should we do now?  Go back to the ship and wait for everyone to get back?  We don't exactly know what is going on...
Ikki Sorlock
 Scout, 71 posts
 Counter-Intel
Mon 11 Jan 2016
at 16:25
Re: Rebel Base (OoC)
Well with the guy poking around our ship, to show up now might not be the best plan. I'll probably try and sneak up and find out what he's doing but I wanna know if anyone is actually with me first...
Onyx
 Bounty Hunter, 91 posts
 Intelligence
 Hex E7.5
Mon 11 Jan 2016
at 19:12
Re: Rebel Base (OoC)
Ya. Then again we steal their ship you can finally do some real flying, and I get a fist fight. Either way I think us jumping these guys might be the way to go. Maybe we should wait for a better time though.
Forim Luk
 PC, 156 posts
 the sum of the whole
 is greater than its parts
Mon 11 Jan 2016
at 19:19
Re: Rebel Base (OoC)
Onyx:
Ya. Then again we steal their ship you can finally do some real flying, and I get a fist fight. Either way I think us jumping these guys might be the way to go. Maybe we should wait for a better time though.

Lets do it!  Flipping a destiny!
Onyx
 Bounty Hunter, 94 posts
 Intelligence
 Hex E7.5
Tue 12 Jan 2016
at 03:55
Re: Rebel Base (OoC)
Thank the force you had a com. I thought we were gonna have to do this ourselves.
Ikki Sorlock
 Scout, 72 posts
 Counter-Intel
Tue 12 Jan 2016
at 12:57
Re: Rebel Base (OoC)
Dice Check on Stealth Roll for tailing the Jablogian? After I know I'll comm Caddy and Jeron.
Cassidy Jammer
 player, 15 posts
 Hotshot Ace
 Space Superiority
Tue 12 Jan 2016
at 15:18
Re: Rebel Base (OoC)
Can anyone Negotiate better than 3 ability dice? Not liking my odds against a Gotal.
Jeron Rist
 player, 16 posts
 Speak and act in memory
 for those who have fallen
Tue 12 Jan 2016
at 17:41
Re: Rebel Base (OoC)
In reply to Cassidy Jammer (msg # 286):

Caddy I believe.
Caddanra 'Caddy' Manitu
 player, 16 posts
 Not just a pretty face...
Tue 12 Jan 2016
at 19:44
Re: Rebel Base (OoC)
That would be my forte :-)  Sadly I'm not there with you.
The Force
 GM, 217 posts
 Binds all life together
 May the Force be with you
Tue 12 Jan 2016
at 21:26
Re: Rebel Base (OoC)
1d for stealth against the guy.
Forim Luk
 PC, 160 posts
 the sum of the whole
 is greater than its parts
Tue 12 Jan 2016
at 22:46
Re: Rebel Base (OoC)
The Force:
1d for stealth against the guy.

what guy, our guy?  do they have a guy they are trying to stealth against?

Should I make a mechanics check?

Our thread should ask for a test drive.
Ikki Sorlock
 Scout, 73 posts
 Counter-Intel
Tue 12 Jan 2016
at 22:50
Re: Rebel Base (OoC)
Ikki Sorlock:
Dice Check on Stealth Roll for tailing the Jablogian? After I know I'll comm Caddy and Jeron.


My guy.
Forim Luk
 PC, 161 posts
 the sum of the whole
 is greater than its parts
Tue 12 Jan 2016
at 23:00
Re: Rebel Base (OoC)
Ikki Sorlock:
Ikki Sorlock:
Dice Check on Stealth Roll for tailing the Jablogian? After I know I'll comm Caddy and Jeron.


My guy.

 I love how the quote can make it very clear who you are responding too :P
Ikki Sorlock
 Scout, 75 posts
 Counter-Intel
Tue 12 Jan 2016
at 23:40
Re: Rebel Base (OoC)
Forim Luk:
Ikki Sorlock:
Ikki Sorlock:
Dice Check on Stealth Roll for tailing the Jablogian? After I know I'll comm Caddy and Jeron.


My guy.

 I love how the quote can make it very clear who you are responding too :P



The best way to let people know :D

I feel like this Imp could have some incriminating evidence for us to plant. That's my duty after all. Follow him or check the print out?

...hope it's not a parking ticket.
The Force
 GM, 222 posts
 Binds all life together
 May the Force be with you
Wed 13 Jan 2016
at 12:14
Re: Rebel Base (OoC)
I think I handled this wrong.

You guys should either do something with the desert skiff or just steal a speeder. Let's get to the action.
Ikki Sorlock
 Scout, 77 posts
 Counter-Intel
Wed 13 Jan 2016
at 13:23
Re: Rebel Base (OoC)
Ask for a test drive?
Forim Luk
 PC, 163 posts
 the sum of the whole
 is greater than its parts
Wed 13 Jan 2016
at 15:32
Re: Rebel Base (OoC)
Ikki Sorlock:
Ask for a test drive?

that was my plan.  ask for a test drive / steal one of these.  we already established we have less then 50 credits between us.
Ikki Sorlock
 Scout, 78 posts
 Counter-Intel
Wed 13 Jan 2016
at 15:34
Re: Rebel Base (OoC)
Forim Luk:
Ikki Sorlock:
Ask for a test drive?

that was my plan.  ask for a test drive / steal one of these.  we already established we have less then 50 credits between us.



Remember! We're Imperials! >_>
Caddanra 'Caddy' Manitu
 player, 21 posts
 Not just a pretty face...
Sat 16 Jan 2016
at 12:25
Re: Rebel Base (OoC)
Isn't alarm disabling a computers check rather than a mechanics?
Forim Luk
 PC, 170 posts
 the sum of the whole
 is greater than its parts
Sat 16 Jan 2016
at 17:12
Re: Rebel Base (OoC)
Caddanra 'Caddy' Manitu:
Isn't alarm disabling a computers check rather than a mechanics?


Depends on how you do it.

Hot-wiring type is Mechanics (or skullduggery)
Hacking the alarm through Software is Computers.
Caddanra 'Caddy' Manitu
 player, 22 posts
 Not just a pretty face...
Sun 17 Jan 2016
at 01:20
Re: Rebel Base (OoC)
Not if you read the skills section of the rule books.   Mechanics is aimed at vehicles and equipment.  Computers is aimed at technology and security.  Skulduggery is aimed at physical skills associate with criminal activities (like theft).

Anyway, not an issue, just pointing it out as the skills are relatively well balanced and attributing more ability to a skill I feel unbalances those skills. :-)
The Force
 GM, 231 posts
 Binds all life together
 May the Force be with you
Sun 17 Jan 2016
at 04:44
Re: Rebel Base (OoC)
What is everyone ELSE in Mos Espa doing to gather information?
Forim Luk
 PC, 172 posts
 the sum of the whole
 is greater than its parts
Sun 17 Jan 2016
at 04:49
Re: Rebel Base (OoC)
Caddanra 'Caddy' Manitu:
Not if you read the skills section of the rule books.


Touche maddam!  Reading rules is for chumps!
Dienton
 player, 8 posts
 Chadra-Fan
 Soldier, Medic
Sun 17 Jan 2016
at 05:12
Re: Rebel Base (OoC)
Not to be argumentative - well maybe it is to be, but

Doesn't the computer vs mechanics argument still hold?  I agree with with Caddy's statement, but if a character with mechanics still says, "Im going to disable the alarm by disconnecting it from the vehicle, with a screwdriver" vs a slicer saying "Im going to disable the alarm by planting a virus and overriding its programming" - I think there is plenty of room for the narrative to direct the skill use.  Limits yes, but if a player can justify its use . . why not?  The non typical application gets reflected in a greater difficulty pool to balance the it back out.
Onyx
 Bounty Hunter, 96 posts
 Intelligence
Sun 17 Jan 2016
at 05:43
Re: Rebel Base (OoC)
Who is in the speeder with Forim, Dienton and me?
Ikki Sorlock
 Scout, 79 posts
 Counter-Intel
Sun 17 Jan 2016
at 15:58
Re: Rebel Base (OoC)
The Force:
What is everyone ELSE in Mos Espa doing to gather information?


I'm going to head to the office and steal some evidence to plant later on and maybe forge some documents so we can escape with no problems.

After that I'm going to find out how Jabba's men know each other.

Sorry for the delay I had to move since I'm restarting work after a month off for Christmas :(

This message was last edited by the player at 15:59, Sun 17 Jan 2016.

Caddanra 'Caddy' Manitu
 player, 23 posts
 Not just a pretty face...
Sun 17 Jan 2016
at 19:45
Re: Rebel Base (OoC)
In reply to Dienton (msg # 303):

I could live with that.   :-)
Caddanra 'Caddy' Manitu
 player, 24 posts
 Not just a pretty face...
Mon 18 Jan 2016
at 22:50
Re: Rebel Base (OoC)
Awe :-) I'd hoped you'd be able to make the docks looking for the 'other' ship while the officer wasn't there to see you snooping :-) Sorry if I seemed a bit prim!
Jeron Rist
 player, 19 posts
 Speak and act in memory
 for those who have fallen
Mon 18 Jan 2016
at 22:55
Re: Rebel Base (OoC)
Ah I totally could. To be honest, I had trouble figuring out what to do.
Caddanra 'Caddy' Manitu
 player, 26 posts
 Not just a pretty face...
Mon 18 Jan 2016
at 23:10
Re: Rebel Base (OoC)
Well, if you're looking for suggestions, I figure our goal is to:

1) Discover which ship carried the cargo.  I may be able to work this out from the officer / data pad (Me)  But poking around the docks could yield that from some of the handlers etc. (You) Or indeed from notes in the office (Ikki)

2) Where the cargo will be stored - as above though asking the handlers might net you easier results simply because: people talk.  This could be in the bar too if it is the right bar!

3) Seize the cargo and get it off planet - hmm... something to plan once we have more info.

4) Inform command of what the cargo is - if we can find out what it is before seizing it.

5) Spot other 'targets' :-)  Another good job for all three of us while we're out and about.


So as long as we focus on those, we should get things done.
Caddanra 'Caddy' Manitu
 player, 29 posts
 Not just a pretty face...
Thu 21 Jan 2016
at 08:45
Re: Rebel Base (OoC)
So cracking posts, folks :-) Loving it.
The Force
 GM, 238 posts
 Binds all life together
 May the Force be with you
Tue 26 Jan 2016
at 21:30
Re: Rebel Base (OoC)
Hubba juice isn't actually wine. It really is just juice.
Caddanra 'Caddy' Manitu
 player, 31 posts
 Not just a pretty face...
Tue 26 Jan 2016
at 21:34
Re: Rebel Base (OoC)
LOL :-) Player didn't know this.  I have to assume the character would?  And would have suggested something alcoholic?
The Force
 GM, 239 posts
 Binds all life together
 May the Force be with you
Wed 27 Jan 2016
at 00:21
Re: Rebel Base (OoC)
Yes, but the official doesn't drink on duty.
Caddanra 'Caddy' Manitu
 player, 32 posts
 Not just a pretty face...
Wed 27 Jan 2016
at 01:07
Re: Rebel Base (OoC)
Ok.... so I'll spend a plot point to notice something important to the scene.  This is: he's been handed the alcoholic Hubba juice... :-)  And since he's not used to drinking on the job, I'll take an additional blue dice and he'll have no doubt have at least one  black dice to resist my attempts (after all, he must have rolled rather well to overcome several successive successful charm rolls - even if I made one small faux pas!)

PS - Feel free to roll the dice and move the scene on.  It's pointless waiting for you to post a difficulty each time you need to describe something happening :-)

This message was last edited by the player at 01:07, Wed 27 Jan 2016.

Ikki Sorlock
 Scout, 82 posts
 Counter-Intel
Thu 28 Jan 2016
at 00:12
Re: Rebel Base (OoC)
Sorry for the delay in my posts. Been under the weather lately. I'll post tomorrow for sure. Sorry again.
Forim Luk
 PC, 177 posts
 the sum of the whole
 is greater than its parts
Thu 28 Jan 2016
at 18:28
Re: Rebel Base (OoC)
Dienton:
OOC
I had no idea we had a key!  I was at a loss.
Also, im assuming that the Oord gave us his sabotage device and im carrying it.  Havnt seen him post in a while.

Difficulty for a stealth and perception roll?
Roll for me if you want.  St_ 4A, per_ 2A remove 2 setback for racial ability.


While you newbies were making plans without us original crew members, us original crew members were playing cards with the guys who were getting the cargo.  I pickpocketed the key.

Side note, As I didn't actually read that thread, what IS the plan? lol
Ikki Sorlock
 Scout, 84 posts
 Counter-Intel
Thu 28 Jan 2016
at 20:14
Re: Rebel Base (OoC)
Sabtoarge the ship? I think. We're just looking for info and generally messing with people's faith in the Empire.
Forim Luk
 PC, 178 posts
 the sum of the whole
 is greater than its parts
Thu 28 Jan 2016
at 22:33
Re: Rebel Base (OoC)
*shrug*

My goal was to get into the ship.  Goal complete.  My tentative plan was to hide on board, stun everyone after they load the cargo and fly off with it.  Dump the ship later :P
Ikki Sorlock
 Scout, 85 posts
 Counter-Intel
Thu 28 Jan 2016
at 22:37
Re: Rebel Base (OoC)
See, I wanted to steal the ship but I was out voted :(
Forim Luk
 PC, 179 posts
 the sum of the whole
 is greater than its parts
Thu 28 Jan 2016
at 22:39
Re: Rebel Base (OoC)
Well, I was not at that meeting, and no one has told me about that meeting...

so we can have a new ship!

-----

Everyone is doign their part of the plan.  Their comlink beeps ++Hey guys.  I have their ship, and their cargo.  Anyone need a lift?++

Solo mission complete.  Check.
Dienton
 player, 12 posts
 Chadra-Fan
 Soldier, Medic
Fri 29 Jan 2016
at 02:34
Re: Rebel Base (OoC)
Sheesh.  We need some coordination.  Their was that long thread in the shed where Oord put together a power interupty thing so that the ship would try to take off and stall.  The idea being to simply delay the ship longer to ensure we had time to steal the cargo.

As far as I know, right now, we still dont know for sure where the cargo is.  Could be on the ship, might be still on its way.

So, I think stealing the ship now, before weve found the cargo, is counterproductive.
The Force
 GM, 245 posts
 Binds all life together
 May the Force be with you
Sat 30 Jan 2016
at 05:16
Re: Rebel Base (OoC)
Everyone at the moisture farm going in the ship, or are you leaving someone outside?
Forim Luk
 PC, 180 posts
 the sum of the whole
 is greater than its parts
Sat 30 Jan 2016
at 13:37
Re: Rebel Base (OoC)
The Force:
Everyone at the moisture farm going in the ship, or are you leaving someone outside?


I am staying outside until the all clear, then I go in and someone else stays (probably onyx because the other guy has the bomb) watch.
The Force
 GM, 246 posts
 Binds all life together
 May the Force be with you
Sat 30 Jan 2016
at 22:22
Re: Rebel Base (OoC)
So we have Forum, Dienton, and... Who else is there?
While onyx stays outside?
Onyx
 Bounty Hunter, 99 posts
 Intelligence
Sun 31 Jan 2016
at 22:29
Re: Rebel Base (OoC)
Yep.
Ikki Sorlock
 Scout, 87 posts
 Counter-Intel
Mon 1 Feb 2016
at 10:03
Re: Rebel Base (OoC)
What's the check for the safe, boss?
The Force
 GM, 249 posts
 Binds all life together
 May the Force be with you
Mon 1 Feb 2016
at 10:32
Re: Rebel Base (OoC)
Skulduggery 3D, or Mechanics 4D
Ikki Sorlock
 Scout, 89 posts
 Counter-Intel
Tue 2 Feb 2016
at 15:55
Re: Rebel Base (OoC)
Have we lost Sawalim? She hasn't posted in a while.
The Force
 GM, 250 posts
 Binds all life together
 May the Force be with you
Wed 3 Feb 2016
at 22:29
Re: Rebel Base (OoC)
I just want to draw up a map of the ship the away team is on, and then we'll see the magic happen.
The Force
 GM, 253 posts
 Binds all life together
 May the Force be with you
Thu 4 Feb 2016
at 13:46
Re: Rebel Base (OoC)
The saucer section is separated from the cargo section by a set of doors. You're just on the cargo side of those doors.
Ikki Sorlock
 Scout, 90 posts
 Counter-Intel
Thu 4 Feb 2016
at 15:09
Re: Rebel Base (OoC)
Did Ikki find anything useful?
The Force
 GM, 254 posts
 Binds all life together
 May the Force be with you
Fri 5 Feb 2016
at 03:58
Re: Rebel Base (OoC)
Not really. Lots of publically-available forms and some stationary.
Caddanra 'Caddy' Manitu
 player, 37 posts
 Not just a pretty face...
Tue 9 Feb 2016
at 08:45
Re: Rebel Base (OoC)
Was Caddy able to get a link to the Officer's computer?
The Force
 GM, 259 posts
 Binds all life together
 May the Force be with you
Tue 9 Feb 2016
at 08:48
Re: Rebel Base (OoC)
You mean, were you able to send the message? Yes.
Caddanra 'Caddy' Manitu
 player, 38 posts
 Not just a pretty face...
Tue 9 Feb 2016
at 09:44
Re: Rebel Base (OoC)
No, the second part of the post was to link her tablet with his.   If she doesn't have time, she'll just take it.
The Force
 GM, 260 posts
 Binds all life together
 May the Force be with you
Tue 9 Feb 2016
at 11:18
Re: Rebel Base (OoC)
It can't be done. Neither device has the signal range to stay in direct contact farther than across a room.
Onyx
 Bounty Hunter, 102 posts
 Intelligence
Fri 19 Feb 2016
at 05:03
Re: Rebel Base (OoC)
Do I have to make a roll to break into the building?
The Force
 GM, 268 posts
 Binds all life together
 May the Force be with you
Fri 19 Feb 2016
at 08:53
Re: Rebel Base (OoC)
The nearest building is not locked at all. I guess if you wanted to take a nonstandard route in, such as through the window, you might need to make a roll.

There are actually three buildings on the property. One is plainly a house. The rectangular one is a garage, at least to judge by the big doors. The last one could be a couple things, hard to say from here.
The Force
 GM, 269 posts
 Binds all life together
 May the Force be with you
Fri 19 Feb 2016
at 08:54
Re: Rebel Base (OoC)
The next mission is going to have a space component and an on-foot component.
Onyx
 Bounty Hunter, 103 posts
 Intelligence
Fri 19 Feb 2016
at 13:39
Re: Rebel Base (OoC)
Onyx heads to the garage. He checks to see if any of the doors or windows are open.
Ikki Sorlock
 Scout, 95 posts
 Counter-Intel
Tue 1 Mar 2016
at 22:55
Re: Rebel Base (OoC)
Sorry my lack of posting, been busy with real life and haven't had much inspiration with posting with Ikki at the moment. Caddy and Jeron have got it covered anyway.

If it's a Streetwise roll, I'll probably end up posting tomorrow after work.
The Force
 GM, 282 posts
 Binds all life together
 May the Force be with you
Wed 2 Mar 2016
at 05:54
Re: Rebel Base (OoC)
Onyx is off to one side, having split the party. I'm going to sic a vronskyr on him for that.

The rest of you on the ship need to get ready to act. Battle droids, guys!
Dienton
 player, 24 posts
 Chadra-Fan
 Soldier, Medic
Wed 2 Mar 2016
at 12:07
Re: Rebel Base (OoC)
Neither Forim or Cassidy have posted in over a month.  I think im all alone in there.
Ikki Sorlock
 Scout, 96 posts
 Counter-Intel
Wed 2 Mar 2016
at 23:19
Re: Rebel Base (OoC)
Was it not Ikki that was meant to follow them?
Caddanra 'Caddy' Manitu
 player, 50 posts
 Not just a pretty face...
Wed 2 Mar 2016
at 23:26
Re: Rebel Base (OoC)
I think that was the plan :-)
Ikki Sorlock
 Scout, 98 posts
 Counter-Intel
Wed 2 Mar 2016
at 23:38
Re: Rebel Base (OoC)
No problem then! :)
The Force
 GM, 284 posts
 Binds all life together
 May the Force be with you
Thu 3 Mar 2016
at 00:28
Re: Rebel Base (OoC)
Sorry, misundermastood.
Will roll again, for good form.
The Force
 GM, 287 posts
 Binds all life together
 May the Force be with you
Thu 3 Mar 2016
at 05:49
Re: Rebel Base (OoC)
Okay Dienton. Turns out there were only 2 battle-bots. You go first.
Jeron Rist
 player, 34 posts
 Speak and act in memory
 for those who have fallen
Fri 4 Mar 2016
at 20:05
Re: Rebel Base (OoC)
Lol, I probably shouldn't have critted him but it was kind of funny and the crit is possibly useful since his 'gang' might try to give him boosts on attacks.
The Force
 GM, 296 posts
 Binds all life together
 May the Force be with you
Sun 6 Mar 2016
at 04:17
Re: Rebel Base (OoC)
I'd like to remind everyone that I'm new to AoR & the new star wars rules and may make a whoopsie from time to time or all the time.
Jeron Rist
 player, 35 posts
 Speak and act in memory
 for those who have fallen
Mon 7 Mar 2016
at 17:02
Re: Rebel Base (OoC)
So does that mean that WE can use that rule as well of being able to do another attack with a Triumph? That's not normally an option.
Forim Luk
 PC, 182 posts
 the sum of the whole
 is greater than its parts
Mon 7 Mar 2016
at 19:01
Re: Rebel Base (OoC)
hey Dienton, can you give me a quick summary of what kind of poodoo creak we are in, and how I can help?

I was waiting for a map before, but looks like it never arrived, then I got quite busy!

I am a mechanic pilot... so I remember we were the wrong people for the job.

Too bad sabotage of an enemy ship is not a job for a mechanic!
Caddanra 'Caddy' Manitu
 player, 55 posts
 Not just a pretty face...
Tue 8 Mar 2016
at 00:52
Re: Rebel Base (OoC)
Jeron... weirdly it is as he's using his fists thus duel wielding and you can use a triumph to attack with your off hand :)

Normally you'd have to have a talent to attack twice in a round.
Dienton
 player, 29 posts
 Chadra-Fan
 Soldier, Medic
Tue 8 Mar 2016
at 02:23
Re: Rebel Base (OoC)
In reply to Forim Luk (msg # 352):

My approach has been to lock the doors behind me as i go.  Right now, we need to check a few more containers where im at, looks like just misc junk now.  Then across the hall, we need to check out what may be either slaves or animals maybe?  Your right, wrong people, but im glad to have company!
The Force
 GM, 300 posts
 Binds all life together
 May the Force be with you
Wed 9 Mar 2016
at 07:09
Re: Rebel Base (OoC)
Do Dienton or Forim have commlinks? 'cause Onyx is talking to you now.

Yeah, commlinks are a lot like cellphone-radios that make calls and can also scan the airwaves.

This message was last edited by the GM at 07:15, Wed 09 Mar 2016.

Forim Luk
 PC, 183 posts
 the sum of the whole
 is greater than its parts
Wed 9 Mar 2016
at 14:28
Re: Rebel Base (OoC)
In reply to The Force (msg # 355):

I have a comlink, and going to assume that I followed Dienton in silence.
Caddanra 'Caddy' Manitu
 player, 57 posts
 Not just a pretty face...
Wed 9 Mar 2016
at 20:42
Re: Rebel Base (OoC)
I have a commlink if you happen to say something....
Jeron Rist
 player, 37 posts
 Speak and act in memory
 for those who have fallen
Wed 9 Mar 2016
at 22:01
Re: Rebel Base (OoC)
Caddy, was that blaster set on stun, or no? =)
Caddanra 'Caddy' Manitu
 player, 58 posts
 Not just a pretty face...
Wed 9 Mar 2016
at 22:24
Re: Rebel Base (OoC)
Uhm.... Not sure :-) Probably stun considering it would be 'safer' :-)
Forim Luk
 PC, 186 posts
 the sum of the whole
 is greater than its parts
Mon 14 Mar 2016
at 18:37
Re: Rebel Base (OoC)
note: if you are commming me from another thread - post in my thread as I am not reading the other threads to 1 save time and 2 stay in character :)
Onyx
 Bounty Hunter, 117 posts
 Intelligence
 8/13
Mon 14 Mar 2016
at 20:16
Re: Rebel Base (OoC)
Haha same. GM can we get like a comm thread where we post what we say in our comms?
Ikki Sorlock
 Scout, 105 posts
 Counter-Intel
Sat 19 Mar 2016
at 12:05
Re: Rebel Base (OoC)
From the spoils, I would like the Vibro-axe and if no one else wants it the Slugthrower and Brass Knuckles. The knives are up for grabs otherwise I'm just gonna carry them around with me :P
Caddanra 'Caddy' Manitu
 player, 64 posts
 Not just a pretty face...
Sat 19 Mar 2016
at 14:09
Re: Rebel Base (OoC)
I'll grab a vibro knife for utility purposes.
Forim Luk
 PC, 192 posts
 the sum of the whole
 is greater than its parts
Sat 19 Mar 2016
at 15:32
Re: Rebel Base (OoC)
I am not even reading other threads, but Forim has a slugthrower and a knife, and that is basically it for equipemnt :P
Ikki Sorlock
 Scout, 106 posts
 Counter-Intel
Sun 20 Mar 2016
at 18:10
Re: Rebel Base (OoC)
Well there's another Vibroknife, but at the moment it looks like we won't be meeting up for a while.
The Force
 GM, 325 posts
 Binds all life together
 May the Force be with you
Wed 23 Mar 2016
at 14:54
Re: Rebel Base (OoC)
Okay folks, you remember how I said that I wasn't very familiar with the system of rules? Well I realize that I haven't been using Dark Side points in order to make your life more difficult. I've been trying to be a fair and balanced dungeon master like I always am. So from now on what's going to happen is this. In regular out of combat scenarios, when you're trying to accomplish some objective assume that the difficulty is going to be 2D. If I want it to be higher I will spend a dark side point. That way, we can catch up to the balance that I think this game is supposed to have.
Caddanra 'Caddy' Manitu
 player, 65 posts
 Not just a pretty face...
Wed 23 Mar 2016
at 18:39
Re: Rebel Base (OoC)
In general, I've used the rule... If it can go 'badly' wrong then I spend a darkside point. 1/12 rolls will ending disaster and that reflects the riskier nature of the roll and the darkside influence. I generally also saved two points for boosting my boss NPCs in combat.
Dienton
 player, 38 posts
 Chadra-Fan
 Soldier, Medic
Fri 25 Mar 2016
at 16:09
Re: Rebel Base (OoC)
Forim, the original goal two fold as i understood it.

1. Determine if the cargo was onboard.  Caddy has determined its not.

2. Delay or disable the ship so that wed have more time to steal the cargo.

My personal goal now is to blow this ship up or cause lots of damage or gennerally to tick off the fool who rigs his own ship like an evil funhouse.
Forim Luk
 PC, 197 posts
 the sum of the whole
 is greater than its parts
Fri 25 Mar 2016
at 16:34
Re: Rebel Base (OoC)
Blow the ship up.  Check.  100% behind that
Dienton
 player, 39 posts
 Chadra-Fan
 Soldier, Medic
Sat 26 Mar 2016
at 15:51
Re: Rebel Base (OoC)
Hey GM, im lost on play order.  We rolled initiative, but i cant tell whose round it is.  Can we clarify that a bit?
Caddanra 'Caddy' Manitu
 player, 67 posts
 Not just a pretty face...
Sat 26 Mar 2016
at 21:48
Re: Rebel Base (OoC)
Initiative is a bit more fluid it Star Wars.  Basically it creates slots and anyone can fill the slot.  So as long as there are enough PC slots before/after the NPCs, then all well.
Dienton
 player, 40 posts
 Chadra-Fan
 Soldier, Medic
Sun 27 Mar 2016
at 01:39
Re: Rebel Base (OoC)
Thanks Caddy, im aware of the rules, but i have no idea whos slots are first.  I dont know what the GMs npc initiave rolls were, so dont know the order of pc vs npc slots.
The Force
 GM, 333 posts
 Binds all life together
 May the Force be with you
Sun 27 Mar 2016
at 06:14
Re: Rebel Base (OoC)
It's just you and Forim, and then Tech-Hound. Because of your stalling action, he didn't get to act this round.
Dienton
 player, 41 posts
 Chadra-Fan
 Soldier, Medic
Sun 27 Mar 2016
at 14:02
Re: Rebel Base (OoC)
Ok, if possible, can we state the slot order in the future prior to combat?  Since Forim and i rolled initiative, i assumed techhound would do the same, but there isnt a roll in the roller for him.  Based on the posts, ill assume that were just beginning round 3 and that both forim and i go before techhound.
Forim Luk
 PC, 199 posts
 the sum of the whole
 is greater than its parts
Sun 27 Mar 2016
at 14:36
Re: Rebel Base (OoC)
In reply to Dienton (msg # 374):

+1, I knew we rolled the same, so we both move together then him / him then us (not that it matters that much after the first round of combat), but did not realize his action was blocked last round.
Caddanra 'Caddy' Manitu
 player, 70 posts
 Not just a pretty face...
Sun 27 Mar 2016
at 23:37
Re: Rebel Base (OoC)
Ikki.... you're not rolling your difficulty dice... :)
The Force
 GM, 338 posts
 Binds all life together
 May the Force be with you
Mon 28 Mar 2016
at 18:04
Re: Rebel Base (OoC)
Oh, I read Dienton's post wrong.
Dienton
 player, 45 posts
 Chadra-Fan
 Soldier, Medic
Mon 28 Mar 2016
at 21:43
Re: Rebel Base (OoC)
Looks good now.  Btw, good job on the scenario!  I liked the techno combat a lot.  Good idea for RL game.
Caddanra 'Caddy' Manitu
 player, 75 posts
 Not just a pretty face...
Thu 31 Mar 2016
at 15:08
Re: Rebel Base (OoC)
Mr GM - don't forget to flip the darkside point I used for you at the gates :-)
The Force
 GM, 350 posts
 Binds all life together
 May the Force be with you
Sat 2 Apr 2016
at 23:08
Re: Rebel Base (OoC)
I did. And then Dienton flipped it right back! And just so he wouldn't be obliterated by a laser cannon.
Dienton
 player, 49 posts
 Chadra-Fan
 Soldier, Medic
Sun 3 Apr 2016
at 00:40
Re: Rebel Base (OoC)
Don't worry - plenty of time to obliterate me later.  A hundred yard dash to get away doesn't seem so feasible.  Really missing some more explosive equipment right now.
The Force
 GM, 351 posts
 Binds all life together
 May the Force be with you
Sun 3 Apr 2016
at 01:09
Re: Rebel Base (OoC)
You could hide behind one of the landing struts. Might make it harder to see and harder to shoot.
Dienton
 player, 50 posts
 Chadra-Fan
 Soldier, Medic
Sun 3 Apr 2016
at 01:19
Re: Rebel Base (OoC)
I was thinking something similar - question is, how many hits from a holdout blaster does it take to disable a ship size turrent?  Lets find out!
Forim Luk
 PC, 208 posts
 the sum of the whole
 is greater than its parts
Mon 4 Apr 2016
at 15:11
Re: Rebel Base (OoC)
Two Questions

1) If the bombs on the landing struts blow with us here, how bad is that for us?
2) will they explode if I hit them with my slug thrower.
Dienton
 player, 52 posts
 Chadra-Fan
 Soldier, Medic
Mon 4 Apr 2016
at 15:29
Re: Rebel Base (OoC)
I think the blaster packs i wired into the landing strut retraction system went off last round, at least it seems so from the narrative. The blast should be pretty big, but i dont think the ship will explode, just severly damaged.

They are located inside the ship.  Im half tempted to try and climb back in with the thugs taken care of.
Forim Luk
 PC, 209 posts
 the sum of the whole
 is greater than its parts
Mon 4 Apr 2016
at 15:31
Re: Rebel Base (OoC)
I thought we had a prepared bomb too?
Dienton
 player, 53 posts
 Chadra-Fan
 Soldier, Medic
Mon 4 Apr 2016
at 15:45
Re: Rebel Base (OoC)
There was an offer for a bomb, but we never picked it up or did anything with it.  The original idea was to try and disable the ship stealthily by adding in a fuse that would blow.  You have to go back to the conversations in the shed.  That plan died as soon as we found out the ship was an evil fun house ran by a crazy person.

All according to my recolection.
Dienton
 player, 54 posts
 Chadra-Fan
 Soldier, Medic
Mon 4 Apr 2016
at 16:22
Re: Rebel Base (OoC)
Before i go, is it even possible for me to damage a ships turret?  Normally, id say no - but considering its basically an exposed, lightly armored component not protected by the hulls armor - maybe.
Forim Luk
 PC, 210 posts
 the sum of the whole
 is greater than its parts
Mon 4 Apr 2016
at 18:09
Re: Rebel Base (OoC)
That's good enough for me!

I do NOT want to get back in there though.  I am going to run for cover by Onyx.
Dienton
 player, 55 posts
 Chadra-Fan
 Soldier, Medic
Mon 4 Apr 2016
at 18:43
Re: Rebel Base (OoC)
I had thought about running, but since the farm house is 100 meters away and long range is defined as a few dozen meters and medium is several dozen meters, that would imply needing to cross, at a minimun, all 5 range bands - if you took strain to cross two bands each round - 3 rounds minimum.
Forim Luk
 PC, 212 posts
 the sum of the whole
 is greater than its parts
Mon 4 Apr 2016
at 18:56
Re: Rebel Base (OoC)
yikes!  Thought they were closer lol.  might have to re-do my post.

6 Strain to make it in one round lol...
Dienton
 player, 56 posts
 Chadra-Fan
 Soldier, Medic
Mon 4 Apr 2016
at 21:01
Re: Rebel Base (OoC)
That would be great if it were possible.  Twos the limit, a duros can only run so fast.
Caddanra 'Caddy' Manitu
 player, 79 posts
 Not just a pretty face...
 12 / 13 St -- 10 / 10 Wo
Mon 4 Apr 2016
at 21:34
Re: Rebel Base (OoC)
BTW Folks.  Don't forget if you crit a mook, he auto-dies - no damage roll needed :-)  You only have to worry about damage/soak etc if it's a feature character.

Also, don't forget, to crit you have to have done some damage.  You can't crit off of a no-damage roll.

This message was last edited by the player at 21:35, Mon 04 Apr 2016.

Jeron Rist
 player, 47 posts
 Speak and act in memory
 for those who have fallen
Tue 5 Apr 2016
at 04:41
Re: Rebel Base (OoC)
For those 2 of us on the ground, are there things to take cover behind?
The Force
 GM, 355 posts
 Binds all life together
 May the Force be with you
Tue 5 Apr 2016
at 04:46
Re: Rebel Base (OoC)
The wall's gate pillars are pretty solid stone. If you stand flush with the wall's opening, they'll have a hard time hitting you. Otherwise no.
The Force
 GM, 361 posts
 Binds all life together
 May the Force be with you
Mon 11 Apr 2016
at 04:20
Re: Rebel Base (OoC)
Ikki is on top of the building they are inside. I don't think he can point his weapon at them from where he is.
Ikki Sorlock
 Scout, 118 posts
 Counter-Intel
Mon 11 Apr 2016
at 21:59
Re: Rebel Base (OoC)
Ah, sorry, when it said the rebels are short range I assumed I could see them.

Edited: I've changed my post

This message was last edited by the player at 22:11, Mon 11 Apr 2016.

Caddanra 'Caddy' Manitu
 player, 83 posts
 Not just a pretty face...
 6 / 13 St -- 6 / 10 Wo
Tue 12 Apr 2016
at 20:25
Re: Rebel Base (OoC)
Ouch.  Second Stim pack.  I'm out of stim packs too.   So be careful, we'll need to end this quickly!
Ikki Sorlock
 Scout, 120 posts
 Counter-Intel
Tue 12 Apr 2016
at 21:52
Re: Rebel Base (OoC)
Hopefully the human swinging an axe inside their base will draw their fire.
Caddanra 'Caddy' Manitu
 player, 88 posts
 Not just a pretty face...
 5 / 13 St -- 6 / 10 Wo
Fri 15 Apr 2016
at 07:18
Re: Rebel Base (OoC)
Ikki - Jeron - Are you guys ok with the 'way' the scene is playing out?  I'm finding Caddy strangely great fun to play - but I don't know if the 'breaking the norm' for a standard gunfight and her her bossiness is making it less fun for you guys?   If it is, I'll tone it down. :-)
Dienton
 player, 68 posts
 Chadra-Fan
 Soldier, Medic
Fri 15 Apr 2016
at 17:41
Re: Rebel Base (OoC)
Forim, slugthrower rifles only have medium range, a base damage of 7, crit rating of 5
Forim Luk
 PC, 218 posts
 the sum of the whole
 is greater than its parts
Fri 15 Apr 2016
at 17:46
Re: Rebel Base (OoC)
Dienton:
Forim, slugthrower rifles only have medium range, a base damage of 7, crit rating of 5

good to know, and here I thought rifles could hit long range ;)
Dienton
 player, 69 posts
 Chadra-Fan
 Soldier, Medic
Fri 15 Apr 2016
at 18:50
Re: Rebel Base (OoC)
I thought the same thing.  Its true for blasters.
Ikki Sorlock
 Scout, 123 posts
 Counter-Intel
Sun 17 Apr 2016
at 18:43
Re: Rebel Base (OoC)
In reply to Caddanra 'Caddy' Manitu (msg # 400):

Nah, I'm enjoying your character. Ikki's done more than enough damage this fight anyway. Might even make a name for himself as her enforcer XD
Caddanra 'Caddy' Manitu
 player, 89 posts
 Not just a pretty face...
 5 / 13 St -- 6 / 10 Wo
Sun 17 Apr 2016
at 20:22
Re: Rebel Base (OoC)
Caddi the Hutt with Enforcer Ikki and Spy-Master Jeron...  I'm liking the sound of that :-)
Ikki Sorlock
 Scout, 124 posts
 Counter-Intel
Sun 17 Apr 2016
at 20:44
Re: Rebel Base (OoC)
Haha I'm not doing my Spy class very well if Jeron is the Spy master XD
Caddanra 'Caddy' Manitu
 player, 90 posts
 Not just a pretty face...
 5 / 13 St -- 6 / 10 Wo
Sun 17 Apr 2016
at 21:45
Re: Rebel Base (OoC)
Scout, yes, spy... I guess I'm thinking more 'James Bond' vs 'Aragorn'.   You're the later, Jeron the former (at least, that's the feeling I get!)
Onyx
 Bounty Hunter, 136 posts
 Intelligence
 8/13
Mon 18 Apr 2016
at 03:17
Re: Rebel Base (OoC)
What's the initiative order?
The Force
 GM, 370 posts
 Binds all life together
 May the Force be with you
Mon 18 Apr 2016
at 04:49
Re: Rebel Base (OoC)
updated with initiative order.
Onyx
 Bounty Hunter, 137 posts
 Intelligence
 8/13
Tue 19 Apr 2016
at 03:29
Re: Rebel Base (OoC)
Thanks.
Jeron Rist
 player, 55 posts
 Speak and act in memory
 for those who have fallen
Tue 19 Apr 2016
at 04:27
Re: Rebel Base (OoC)
I hope the crit drops him. maybe I should have made him drop his gun
The Force
 GM, 373 posts
 Binds all life together
 May the Force be with you
Tue 19 Apr 2016
at 09:47
Re: Rebel Base (OoC)
There are no supplies in this garage. Most of the thugs ran away into another part of the building. You're pretty sure there are more thugs there, but for the moment you only need to defeat the one guy in the alleyway before the fight is over.
Caddanra 'Caddy' Manitu
 player, 93 posts
 Not just a pretty face...
 5 / 13 St -- 10 / 10 Wo
Tue 19 Apr 2016
at 12:13
Re: Rebel Base (OoC)
Ok.   So the thugs I scared aren't actually out of the fight?  Pity.   I was picturing a garage to have an external rather than an internal exit :-)   Could we get a brief sketch of the outline of the compound please?  I'm starting to feel rather blind :-)   Also, note that since the thugs didn't do what I told them, Caddy fully intends making good on her word....
The Force
 GM, 374 posts
 Binds all life together
 May the Force be with you
Wed 20 Apr 2016
at 12:39
Re: Rebel Base (OoC)
Okay 'map' of Jabba's palace on 'Game Map' page. It doesn't have a legend or a scale or a compass but at least it's up.
Caddanra 'Caddy' Manitu
 player, 94 posts
 Not just a pretty face...
 5 / 13 St -- 10 / 10 Wo
Wed 20 Apr 2016
at 18:41
Re: Rebel Base (OoC)
Ok... so there are two gates?   Do we have both gates covered?

I also assume the room on the bottom right is the garage with the speeder in it.   And the thugs fled deeper into the building up the stairs....
Ikki Sorlock
 Scout, 127 posts
 Counter-Intel
Wed 20 Apr 2016
at 22:34
Re: Rebel Base (OoC)
I smell some big shot upstairs.....my Sorlock senses are tingling.

Also remember it's only a bike and can only carry one of us. If the cargo is big we'll need a truck or something...
Dienton
 player, 71 posts
 Chadra-Fan
 Soldier, Medic
Thu 21 Apr 2016
at 01:26
Re: Rebel Base (OoC)
Feeling lonely again.  Forim, Onyx - you guys still playing?
Onyx
 Bounty Hunter, 139 posts
 Intelligence
 8/13
Fri 22 Apr 2016
at 02:44
Re: Rebel Base (OoC)
My bad didn't realize I was up.
Dienton
 player, 72 posts
 Chadra-Fan
 Soldier, Medic
Fri 22 Apr 2016
at 12:06
Re: Rebel Base (OoC)
Ok, we all have sand in our eyes.  Three shots, no hits?!  sheesh
The Force
 GM, 379 posts
 Binds all life together
 May the Force be with you
Fri 22 Apr 2016
at 23:33
Re: Rebel Base (OoC)
Man, Caddy especially wishes she was in my game about viking warriors in Valhalla.
Caddanra 'Caddy' Manitu
 player, 98 posts
 Not just a pretty face...
 6 / 13 St -- 10 / 10 Wo
Sat 23 Apr 2016
at 21:46
Re: Rebel Base (OoC)
I actually play a character called Freya else-game :-)
Jeron Rist
 player, 60 posts
 Speak and act in memory
 for those who have fallen
Mon 25 Apr 2016
at 02:49
Re: Rebel Base (OoC)
In reply to Caddanra 'Caddy' Manitu (msg # 421):

Last name Felisberta? lol
The Force
 GM, 383 posts
 Binds all life together
 May the Force be with you
Mon 25 Apr 2016
at 15:25
Re: Rebel Base (OoC)
Probably should have been giving you experience points by now. Everyone get 10 experience.
Ikki Sorlock
 Scout, 129 posts
 Counter-Intel
Mon 25 Apr 2016
at 18:13
Re: Rebel Base (OoC)
Can we spend it now or do we wait till later?
Jeron Rist
 player, 63 posts
 Speak and act in memory
 for those who have fallen
Mon 25 Apr 2016
at 19:14
Re: Rebel Base (OoC)
The Dice Roller is like a roller coaster lol
The Force
 GM, 384 posts
 Binds all life together
 May the Force be with you
Mon 25 Apr 2016
at 22:49
Re: Rebel Base (OoC)
You can spend it now if you like.
Onyx
 Bounty Hunter, 140 posts
 Intelligence
 8/13
Tue 26 Apr 2016
at 01:38
Re: Rebel Base (OoC)
Sorry for recent inactivity. I injured my knee and was very concerned about that. Thankfully it was just a contusion, so I should be able to be consistently posting again.
Caddanra 'Caddy' Manitu
 player, 102 posts
 Not just a pretty face...
 6 / 13 St -- 10 / 10 Wo
Tue 26 Apr 2016
at 07:29
Re: Rebel Base (OoC)
Get well soon, bud :-)
Onyx
 Bounty Hunter, 141 posts
 Intelligence
 8/13
Tue 26 Apr 2016
at 12:36
Re: Rebel Base (OoC)
Thanks. Btw I spent the XP on upgrading my ranged heavy. With all the shooting I've been doing I figured it only made sense.
Jeron Rist
 player, 66 posts
 Speak and act in memory
 for those who have fallen
Fri 29 Apr 2016
at 03:12
Re: Rebel Base (OoC)
Whoa, what?? Didn't we want to maybe interrogate Thrumdush?
Caddanra 'Caddy' Manitu
 player, 107 posts
 Not just a pretty face...
 6 / 13 St -- 10 / 10 Wo
Fri 29 Apr 2016
at 12:28
Re: Rebel Base (OoC)
Probably yes :-)
Forim Luk
 PC, 222 posts
 the sum of the whole
 is greater than its parts
Fri 29 Apr 2016
at 14:32
Re: Rebel Base (OoC)
I increased my ranged light as well.

Cant wait to pick up a blaster from someone!
The Force
 GM, 392 posts
 Binds all life together
 May the Force be with you
Fri 29 Apr 2016
at 17:45
Re: Rebel Base (OoC)
I can't think of anything else to do on the Moisture farm, so unless you have something else, want to just drive back to the town?
Ikki Sorlock
 Scout, 133 posts
 Counter-Intel
Fri 29 Apr 2016
at 22:14
Re: Rebel Base (OoC)
Welp, he's dead. Hope this ground car isn't gonna mess us up...

I'm still not sure what to use my exp on. Might take another Specialization either Recurit and start aiming to become a true combat scout or infiltrator and go towards melee Spy as at the moment I have no Combat Class skills.

Any input?
Dienton
 player, 75 posts
 Chadra-Fan
 Soldier, Medic
Sat 30 Apr 2016
at 00:39
Re: Rebel Base (OoC)
Im up for returning.
The Force
 GM, 395 posts
 Binds all life together
 May the Force be with you
Sat 30 Apr 2016
at 19:15
Re: Rebel Base (OoC)
Everyone in moisture farm is back in the mos espa thread.
The Force
 GM, 396 posts
 Binds all life together
 May the Force be with you
Mon 2 May 2016
at 17:12
Re: Rebel Base (OoC)
I'm going to be on vacation for a week. Taking my wife & kids to Disney World.
Caddanra 'Caddy' Manitu
 player, 108 posts
 Not just a pretty face...
 6 / 13 St -- 10 / 10 Wo
Mon 2 May 2016
at 20:41
Re: Rebel Base (OoC)
Have fun!! :-)
Dienton
 player, 81 posts
 Chadra-Fan
 Soldier, Medic
Mon 2 May 2016
at 23:20
Re: Rebel Base (OoC)
In reply to The Force (msg # 437):

Ha!  We will be there next. Were Driving down from Virginia on Friday.
The Force
 GM, 398 posts
 Binds all life together
 May the Force be with you
Fri 6 May 2016
at 14:55
Re: Rebel Base (OoC)
How much mysticism do we want in this game?
Caddanra 'Caddy' Manitu
 player, 112 posts
 Not just a pretty face...
 6 / 13 St -- 10 / 10 Wo
Fri 6 May 2016
at 17:26
Re: Rebel Base (OoC)
I'm looking at taking a force using class next, so I'm ok with forcey stuff :)
Forim Luk
 PC, 228 posts
 the sum of the whole
 is greater than its parts
Fri 6 May 2016
at 17:29
Re: Rebel Base (OoC)
Id rather not have to fight an inquisitor, but I guess that is what makes them such good recurring enemies...
The Force
 GM, 399 posts
 Binds all life together
 May the Force be with you
Sat 7 May 2016
at 00:39
Re: Rebel Base (OoC)
Okay,something else to talk about also.
In 'normal' RPGs you usually get an award every mission. I was thinking that it would be more in keeping with the rebellion's erratic supply lines and limited resources if, after missions, they provided you with a selection of gear instead. Or other non-monetary rewards like specialized training.
It would be in keeping with the theme of the setting as well. The characters in the movies only really have a few pieces of equipment each.
In an RPG you need a few more items than just a blaster, but let's try to keep your load light. Right?
Dienton
 player, 82 posts
 Chadra-Fan
 Soldier, Medic
Sat 7 May 2016
at 00:53
Re: Rebel Base (OoC)
Your describing pretty much the rules as writtwn.  For AoR, we have to earn duty point, then when we az a group hit the treshhold, then we get an award.  This can be gear, ship upgrades, etc.  Genwrally we would get paid too.  Thats rules, always happy to play any way thw GM wants.
Forim Luk
 PC, 229 posts
 the sum of the whole
 is greater than its parts
Sat 7 May 2016
at 01:25
Re: Rebel Base (OoC)
Agreed.  I dont care to have top of the line anything.  Id like to upgrade to the base necessities that you mentioned... mainly a blaster.

A rickety old ship would be cool to sink my mechanics teeth into.  I kinda wanted to steal that ship we staged, would be cool.
Caddanra 'Caddy' Manitu
 player, 113 posts
 Not just a pretty face...
 6 / 13 St -- 10 / 10 Wo
Sat 7 May 2016
at 07:41
Re: Rebel Base (OoC)
This isn't Firefly though.
The Force
 GM, 400 posts
 Binds all life together
 May the Force be with you
Sat 7 May 2016
at 23:01
Re: Rebel Base (OoC)
Okay cool. Can everyone make sure that their "Duty" count in their sheet is correct? I'm going to update the duty chart.
Forim Luk
 PC, 230 posts
 the sum of the whole
 is greater than its parts
Sat 7 May 2016
at 23:36
Re: Rebel Base (OoC)
I think that the first batch of people only got one duty after the training mission, or did I miss any.
The Force
 GM, 401 posts
 Binds all life together
 May the Force be with you
Mon 9 May 2016
at 22:50
Re: Rebel Base (OoC)
Everyone who was involved in the 'prequel' adventure has +5 Duty.
The Force
 GM, 404 posts
 Binds all life together
 May the Force be with you
Fri 13 May 2016
at 21:53
Re: Rebel Base (OoC)
Caddy still heading out the front door?

Also, Onyx, what are you doing?

This message was last edited by the GM at 22:08, Fri 13 May 2016.

Caddanra 'Caddy' Manitu
 player, 116 posts
 Not just a pretty face...
 6 / 13 St -- 10 / 10 Wo
Sat 14 May 2016
at 00:45
Re: Rebel Base (OoC)
Yup..   That's the plan.  With the deception that I'm a hostage of some sort so it buys the rest of the team some time by making them stop shooting.
Ikki Sorlock
 Scout, 136 posts
 Counter-Intel
Sat 14 May 2016
at 17:36
Re: Rebel Base (OoC)
I'm a bit confused at the moment so if my post doesn't make sense just lemme know.
The Force
 GM, 405 posts
 Binds all life together
 May the Force be with you
Sat 14 May 2016
at 19:25
Re: Rebel Base (OoC)
I think you're fine. I'm about to make a post.
The Force
 GM, 407 posts
 Binds all life together
 May the Force be with you
Sat 14 May 2016
at 21:25
Re: Rebel Base (OoC)
The verpine's name is D'Trii, pronounced "deh-TREE-eye."
The Force
 GM, 408 posts
 Binds all life together
 May the Force be with you
Sat 14 May 2016
at 23:50
Re: Rebel Base (OoC)
OK, fair enough.

The Force rolled 1 success, 12 advantages using the Star Wars Edge of the Empire with a dice pool of 7P 3A 3D.  Stormtroopers Discipline.

This message was last edited by the GM at 00:01, Sun 15 May 2016.

Caddanra 'Caddy' Manitu
 player, 119 posts
 Not just a pretty face...
 6 / 13 St -- 10 / 10 Wo
Sun 15 May 2016
at 00:18
Re: Rebel Base (OoC)
*blinks* How many storm troopers are there? And given I was shot AND I'd already proved I was helpless... shouldn't that be at least 2 setbacks? :-)
Caddanra 'Caddy' Manitu
 player, 120 posts
 Not just a pretty face...
 6 / 13 St -- 10 / 10 Wo
Sun 15 May 2016
at 00:19
Re: Rebel Base (OoC)
PS - You know I'll always try and get something 'better' for me :-)  You are more than welcome to say 'no' LOL :-)
The Force
 GM, 409 posts
 Binds all life together
 May the Force be with you
Sun 15 May 2016
at 00:58
Re: Rebel Base (OoC)
There are 12 total, but 1 is a seargent and not involved in the minion group and 1 is busy doing something else.

The fact that you were helpless is what made him decide to use Stun rather than just burn you down. This is the stormtrooper equivalent of 'subtle.'
Dienton
 player, 83 posts
 Chadra-Fan
 Soldier, Medic
Mon 16 May 2016
at 00:42
Re: Rebel Base (OoC)
Just to be sure.  Forim just drove away with most of the crew, did that include the Verpine?.  Dienton is apparently in another speeder - he will wait another minute for stragglers then take off as well.  Weve got no chance againsts the stormtroopers, so Dienton will start planning a jailbreak for Caddy.


Initiative
1 Success 1 advantage - in case it matters - since we are running.

This message was last edited by the player at 01:10, Mon 16 May 2016.

The Force
 GM, 410 posts
 Binds all life together
 May the Force be with you
Mon 16 May 2016
at 01:59
Re: Rebel Base (OoC)
The verpine is sticking with Jeron and Ikki and will take any ride going away.
Forim Luk
 PC, 233 posts
 the sum of the whole
 is greater than its parts
Wed 18 May 2016
at 18:29
Re: Rebel Base (OoC)
i am confused now... thought I had already driven off with half the rebels?
The Force
 GM, 412 posts
 Binds all life together
 May the Force be with you
Wed 18 May 2016
at 18:40
Re: Rebel Base (OoC)
You can, now.
Caddanra 'Caddy' Manitu
 player, 121 posts
 Not just a pretty face...
 6 / 13 St -- 10 / 10 Wo
Wed 18 May 2016
at 19:06
Re: Rebel Base (OoC)
And Caddy will hold her action having faked hitting the floor.
Onyx
 Bounty Hunter, 148 posts
 6/12 strain
 8/13 wounds
Thu 26 May 2016
at 22:39
Re: Rebel Base (OoC)
Can I just say the boost for every difficulty over you go is an awesome way to use the mechanics. Will definitely be throwing that out in the real life game I'm in.
The Force
 GM, 415 posts
 Binds all life together
 May the Force be with you
Thu 26 May 2016
at 23:07
Re: Rebel Base (OoC)
It just occurred to me. I am still experimenting with this system, especially in an online format. I would like to have it clear how the increased difficulty potentially benefits the player. Maybe you all can come up with some good suggestions.
Caddanra 'Caddy' Manitu
 player, 123 posts
 Not just a pretty face...
 6 / 13 St -- 10 / 10 Wo
Fri 27 May 2016
at 13:19
Re: Rebel Base (OoC)
Hmm.   Do you want me to geek out and explain why that's mathematically bad? :-)
Caddanra 'Caddy' Manitu
 player, 125 posts
 Not just a pretty face...
 5 / 13 St -- 10 / 10 Wo
Fri 27 May 2016
at 14:37
Re: Rebel Base (OoC)
Thank you Forim!
Onyx
 Bounty Hunter, 150 posts
 6/12 strain
 8/13 wounds
Mon 30 May 2016
at 21:26
Re: Rebel Base (OoC)
Can we have a who is in what ship?
The Force
 GM, 418 posts
 Binds all life together
 May the Force be with you
Mon 30 May 2016
at 22:32
Re: Rebel Base (OoC)
Whomever you want. Except that Dienton can't be in the same one as Forum for no particular reason
Ikki Sorlock
 Scout, 138 posts
 Counter-Intel
Tue 31 May 2016
at 22:30
Re: Rebel Base (OoC)
Sorry for my slience over the last week and a bit, I've moved house and had to work alot but I'm going to post now.
Dienton
 player, 87 posts
 Chadra-Fan
 Soldier, Medic
Wed 1 Jun 2016
at 02:43
Re: Rebel Base (OoC)
We need a pow wow folks.  Should we head to the port and take our chances?  Maybe the sneakiest could get into the ship amd meet the rest outside of the city?

Hey GM, whats the general layout of where the ship is parked?  Is it completely enclosed?  Open parking lot?
Caddanra 'Caddy' Manitu
 player, 127 posts
 Not just a pretty face...
 4 / 13 St -- 10 / 10 Wo
Wed 1 Jun 2016
at 07:14
Re: Rebel Base (OoC)
I'd hoped to be able to stop pursuit... but I'm not really a fighty character so these two guys should handle me easily.  So expect an incoming hard-top even if I do delay them a couple of minutes.
The Force
 GM, 419 posts
 Binds all life together
 May the Force be with you
Wed 1 Jun 2016
at 22:18
Re: Rebel Base (OoC)
Jerons not playing with us anymore.
Caddanra 'Caddy' Manitu
 player, 128 posts
 Not just a pretty face...
 4 / 13 St -- 10 / 10 Wo
Thu 2 Jun 2016
at 00:47
Re: Rebel Base (OoC)
Awe no!  What happened?
The Force
 GM, 420 posts
 Binds all life together
 May the Force be with you
Thu 2 Jun 2016
at 00:54
Re: Rebel Base (OoC)
He doesn't like the rules too much, he finds them clunky. Then he says he doesn't have enough time to play lately.
I am actually not 100 of Jerons players' gender. I am guessing. Hopefully no one is offended.
Onyx
 Bounty Hunter, 152 posts
 6/12 strain
 8/13 wounds
Thu 2 Jun 2016
at 03:13
Re: Rebel Base (OoC)
Well I guess it's a good spot for him to leave. We can just say Forim looks back and notices Jeron has been shot in the head.
Caddanra 'Caddy' Manitu
 player, 129 posts
 Not just a pretty face...
 4 / 13 St -- 10 / 10 Wo
Thu 2 Jun 2016
at 07:17
Re: Rebel Base (OoC)
Or when we get back her could be assigned to a different 'team' :-)  Let's not lose anyone just yet! :-)
Dienton
 player, 88 posts
 Chadra-Fan
 Soldier, Medic
Thu 2 Jun 2016
at 19:14
Re: Rebel Base (OoC)
Hes right though.  The rules are clunky in this format.  Part of why i want to play is to see what can be done to improve it.
Onyx
 Bounty Hunter, 153 posts
 6/12 strain
 8/13 wounds
Thu 2 Jun 2016
at 22:27
Re: Rebel Base (OoC)
True. I have a real life game, and the rules work way better in person. It keeps everyone engaged because you can help other people come up with cool ways to deal with advantage threat ext. Reason I like to play this system is in real life I have fallen in love with it, plus it is the best at capturing the feel of star wars.
Dienton
 player, 89 posts
 Chadra-Fan
 Soldier, Medic
Fri 3 Jun 2016
at 15:34
Re: Rebel Base (OoC)
The big drawback seems to be the difficulty dice, which are basically arbitrarily determined by the GM, with some guidance/contraints.  Ive been toying with the idea of developing a "standard" difficulty chart so players make their own decisions, but the GM is not cut out completely.  I want to run my own game at some point.  I really like the our GMs idea of letting the number of difficulty dice be chosen by the player and let that determine the potential rewards.
The Force
 GM, 421 posts
 Binds all life together
 May the Force be with you
Fri 3 Jun 2016
at 15:39
Re: Rebel Base (OoC)
Yeah, I'm not crazy about the Difficulty dice. It might work better around a table, but in this situation it's a lot less convenient.

In all my games, even the IRL ones I like to tell people what they will need to achieve ahead of time and let them tell ME what the result of the roll is. Less math for me. In a PbP setting, it keeps things moving much faster.
Dienton
 player, 91 posts
 Chadra-Fan
 Soldier, Medic
Sun 5 Jun 2016
at 15:04
Re: Rebel Base (OoC)
In person, the system works really well.  Its a lot of fun and requires tons of participation of the whole group.  Everyone gets to contribute to the story - makes it a lot less likely to have a single person driving the whole thing.

Back to the Game at Hand.  So now we have both imperial and hutt pursuers.  Im getting close to saying "Skrew It" and B-line it to the starport and take our chances trying to blast our way through to the ship.  Sneaky does not seem to be the ticket and trying to evade pursuit long enough to make a plan does not seem like it is going to work.

What do we all say?  Erratic course back to the storage unit to make a stand there and reevaluate?  Or caution to the wind and head back to the starport and take out chances?  I suppose we could also drive randomly into the dessert and camp for a few days to wait for the heat to die down.
The Force
 GM, 424 posts
 Binds all life together
 May the Force be with you
Sun 5 Jun 2016
at 16:39
Re: Rebel Base (OoC)
To stave off a certain kind of metagaming, let me say that I don't have a "preferred" path for you to follow. I am trying to create a world that is in keeping with the Star Wars universe, not a videogame where you have specific paths to follow. Don't try to follow the rails, because there aren't any.
Onyx
 Bounty Hunter, 154 posts
 6/12 strain
 8/13 wounds
Sun 5 Jun 2016
at 22:08
Re: Rebel Base (OoC)
I would agree with the screw it idea, but I feel like we should at least try to save Caddy. I feel like it would be pretty imperial to just leave her behind.

Btw if you write up a standard difficulty chart definitely let me know. I would be interested in using that in some of the Star Wars games I'm running.
Ikki Sorlock
 Scout, 140 posts
 Counter-Intel
Wed 8 Jun 2016
at 18:48
Re: Rebel Base (OoC)
In reply to Onyx (msg # 484):

I agree, we should probably re-group and ditch the speeders. We'll find a way off planet somehow.

Just gotta make sure our Verpine is alright and safe. Do we use that shed we were in before?

This message was last edited by the player at 18:51, Wed 08 June 2016.

Onyx
 Bounty Hunter, 158 posts
 6/12 strain
 8/13 wounds
Thu 9 Jun 2016
at 15:21
Re: Rebel Base (OoC)
Caddy it seems like we might be needing to rescue you, so if it's alright with the GM I think it might be fun for you to take control of Jerone and play as him when we go to help.
Caddanra 'Caddy' Manitu
 player, 132 posts
 Not just a pretty face...
 3 / 13 St -- 10 / 10 Wo
Fri 10 Jun 2016
at 09:22
Re: Rebel Base (OoC)
If my dice rolls were a little better I'd be speeding away from the site in their carrier.  Sadly I'm crap and running out of steam (if not HP!) :-)

As for Jeron - sure, if that's what we want to do :-)
The Force
 GM, 427 posts
 Binds all life together
 May the Force be with you
Fri 10 Jun 2016
at 16:43
Re: Rebel Base (OoC)
I'm looking for a good Rank chart for the Rebellion.

I'm tentatively using this one:
http://www.theforce.net/swtc/order.html
Dienton
 player, 97 posts
 Chadra-Fan
 Soldier, Medic
Tue 14 Jun 2016
at 17:08
Re: Rebel Base (OoC)
Onyx, i can do a medicine check, but i need to know your current health and your max health to determine the difficulty.
Onyx
 Bounty Hunter, 161 posts
 6/12 strain
 8/13 wounds
Tue 14 Jun 2016
at 17:36
Re: Rebel Base (OoC)
8/13. I have it in my biography.
Dienton
 player, 98 posts
 Chadra-Fan
 Soldier, Medic
Wed 15 Jun 2016
at 01:49
Re: Rebel Base (OoC)
Ahh lookie there.  Great Idea
Caddanra 'Caddy' Manitu
 player, 134 posts
 Not just a pretty face...
 3 / 13 St -- 10 / 10 Wo
Wed 15 Jun 2016
at 15:49
Re: Rebel Base (OoC)
So... I'll be around but I don't know how much I can 'do' to help/post.
Caddanra 'Caddy' Manitu
 player, 136 posts
 Not just a pretty face...
 3 / 13 St -- 10 / 10 Wo
Mon 20 Jun 2016
at 19:21
Re: Rebel Base (OoC)
Oy!  My duty is personnel :-)  He was 'mine'! ;-)
Dienton
 player, 103 posts
 Chadra-Fan,Sold/Medic
 W11/11, S12/12
Mon 20 Jun 2016
at 19:41
Re: Rebel Base (OoC)
Thats what you get for getting captured!  Maybe after this mission, ill see if the GM wil let me switch.  Having two with the same duty makes it feel like a lot of toe stepping.
Caddanra 'Caddy' Manitu
 player, 137 posts
 Not just a pretty face...
 3 / 13 St -- 10 / 10 Wo
Mon 20 Jun 2016
at 22:04
Re: Rebel Base (OoC)
*chuckle and hugs
Onyx
 Bounty Hunter, 163 posts
 10/12 strain
 10/13 wounds
Mon 20 Jun 2016
at 23:01
Re: Rebel Base (OoC)
You should just take control of Jeron
Caddanra 'Caddy' Manitu
 player, 138 posts
 Not just a pretty face...
 3 / 13 St -- 10 / 10 Wo
Mon 20 Jun 2016
at 23:18
Re: Rebel Base (OoC)
That would be up to the GM :-)
The Force
 GM, 433 posts
 Binds all life together
 May the Force be with you
Tue 21 Jun 2016
at 01:08
Re: Rebel Base (OoC)
IDK. whatever you want to do. Little surprised to see you give up on caddy though.
Caddanra 'Caddy' Manitu
 player, 139 posts
 Not just a pretty face...
 3 / 13 St -- 10 / 10 Wo
Tue 21 Jun 2016
at 07:07
Re: Rebel Base (OoC)
Definitely not giving up on Caddy! :-) I thought Onyx meant 'as well as' :-)
Ikki Sorlock
 Scout, 144 posts
 Counter-Intel
Tue 21 Jun 2016
at 11:44
Re: Rebel Base (OoC)
Onyx and Ikki are trying to rescue her at the moment anyway XD
Caddanra 'Caddy' Manitu
 player, 140 posts
 Not just a pretty face...
 3 / 13 St -- 10 / 10 Wo
Tue 21 Jun 2016
at 14:02
Re: Rebel Base (OoC)
My heroes :-)
Ikki Sorlock
 Scout, 145 posts
 Counter-Intel
Thu 23 Jun 2016
at 21:08
Re: Rebel Base (OoC)
I'm going to assume that we're all together and the groundcar is where Caddy is? Otherwise I guess there isn't much point of Onyx and I going off XD
The Force
 GM, 435 posts
 Binds all life together
 May the Force be with you
Thu 23 Jun 2016
at 22:09
Re: Rebel Base (OoC)
Yeah, I decided that having a whole separate 'find this person' adventure didn't sound fun, so you all stuck together and the bad guys came to you.
Ikki Sorlock
 Scout, 146 posts
 Counter-Intel
Thu 23 Jun 2016
at 22:46
Re: Rebel Base (OoC)
That sounds alot more fun and quick!
Caddanra 'Caddy' Manitu
 player, 141 posts
 Not just a pretty face...
 3 / 13 St -- 10 / 10 Wo
Thu 23 Jun 2016
at 23:18
Re: Rebel Base (OoC)
That works for me! :-)
Dienton
 player, 105 posts
 Chadra-Fan,Sold/Medic
 W11/11, S12/12
Thu 23 Jun 2016
at 23:39
Re: Rebel Base (OoC)
Cool, is there a difficulty for the stealth roll?
Dienton
 player, 106 posts
 Chadra-Fan,Sold/Medic
 W11/11, S12/12
Fri 24 Jun 2016
at 02:02
Re: Rebel Base (OoC)
In reply to Onyx (msg # 484):

This is the chart I'm of thinking of using as guidance for skill checks.  There are too many different scenarios to be comprehensive, but my hope is that this will make my expectations clear for players.  Any thoughts?  Suggestions?

Typically in this system, the GM decides difficulties somewhat arbitrarily, however in this format, that system doesn't work well.  Below I have compiled my guidelines for determining the difficulty of a check.  It will generally be left to the player to compare the chart and select the appropriate difficulty.  The chart below provides examples that are in no way comprehensive.  You'll need to interpolate as best you can and role an appropriate difficulty.  Major disagreements will be worked out with a secondary roll to be incorporated into the original, but well avoid that unless its egregious.

Action Skill Check Typical Difficulties Table
SkillEasy(1D)Average(2D)Hard(3D)Daunting(4D)Formidable(5D)
AstrogationCore WorldFringe WorldEscape Battle or PursuitDebris/AsteroidsHand Calc
Athletics3' jump/obstacle5' jump/obstacleRope/Cliff ClimbDebris/AsteroidsHand Calc
CharmUntrained TargetMinor Merchant/BureaucratEducated/Trained OpponentIntelligence OfficerForce Users
CoercionUntrained TargetMinor Merchant/BureaucratEducated/Trained OpponentIntelligence OfficerForce Users
DeceptionUntrained TargetMinor Merchant/BureaucratEducated/Trained OpponentIntelligence OfficerForce Users
DisciplineMinor ScarePinned DownSwarmedRancor RoarOrbital Bombardment
Leadership1 Minion2 Minions/1 Sargent3-5 Minions/1 Lieutenant10 Minions/ColonelMob/Force Users
MechanicsTighten ScrewsParts AvailableMissing PartsImprovised RepairUnknown Tech
Medicine> 0.5 Health< 0.5 HealthNeg Health/PoisonSerious SurgeryBattlefield Surgery
NegotiationUntrained Target, R=2,3Minor Merchant, R=4,5Trained Merchant, R=6,7$>10,000, R=8,9R=10
PerceptionOpen,DayCover,DayCover,DarkFind HiddenStealth
Piloting-PlanetaryOpen,DayCover,DayCover,DarkFind HiddenStealth
Piloting-SpaceEnter OrbitAvoid ObstacleEvasive ManeuverEvade PursuitAsteroid Field
ResiliencePutrid AirIntense Heat/ColdPoisonDiseaseCombination
SkulduggeryPick Mech LockRig Trap, PickpocketRig Bomb/SabotagePick Secure LockFool Sensors
StealthDark,Cover,NoiseDark, CoverCover, NoiseNoiseFool Sensors
StreetwiseDeal w/ Drug DealerDeal w/ FenceDeal w/ Gang LeaderDeal w/ Corrupt OfficialDeal w/ Mob Boss
Survival (track)Muddy groundDry, grassy groundDry, bare groundBroken Rocky groundSmooth Stone Ground
VigilanceAwake/AlertMinor DistractionNoisy Env.Engaged in other taskDark/Distracted

Knowledge Skill Check Typical Difficulties Table
SkillEasy(1D)Average(2D)Hard(3D)Daunting(4D)Formidable(5D)
Core WorldsRecognize AccentSocial Norms/HistoryPoliticsHigh SocietyState Secrets
EducationGrade SchoolHigh SchoolBachelorsMastersPhd
LoreFairy Tales/LegendsCommon HistoryUncommon HistoryJedi StoriesSith stories
Outer RimRecognize AccentSocial Norms/HistoryPoliticsHigh SocietyState Secrets
UnderworldOuter RimMid RimCore WorldsClandestine OperatorsIlluminati
WarfareCommon HistorySimple TacticsAdvanced TacticsAnticipate OpponentMilitary Secrets
XenologyMajor SpeciesCommon SpeciesUncommon SpeciesRare SpeciesExotic

Ranged Combat Skill Check Typical Difficulties Table
SkillEasy(1D)Average(2D)Hard(3D)Daunting(4D)
Ranged HeavyEngaged/Short RangeMedium RangeLong RangeExtreme Range
Ranged LightEngaged/Short RangeMedium RangeLong RangeExtreme Range
GunneryEngaged/Short RangeMedium RangeLong RangeExtreme Range

Close Combat Skill Check Typical Difficulties Table
SkillEasy(1D)Average(2D)Hard(3D)Daunting(4D)Formidable(5D)
BrawlN/AAlwaysN/AN/AN/A
LightsaberN/AAlwaysN/AN/AN/A
MeleeN/AAlwaysN/AN/AN/A

The Force
 GM, 436 posts
 Binds all life together
 May the Force be with you
Fri 24 Jun 2016
at 02:38
Re: Rebel Base (OoC)
In reply to Dienton (msg # 506):

Right, yes. Difficulty for stealth checks is 2D.
The Force
 GM, 438 posts
 Binds all life together
 May the Force be with you
Wed 29 Jun 2016
at 00:22
Re: Rebel Base (OoC)
I guess Dienton is going loud, then.
Dienton
 player, 109 posts
 Chadra-Fan,Sold/Medic
 W11/11, S12/12
Wed 29 Jun 2016
at 00:39
Re: Rebel Base (OoC)
Loud and proud my man!
Dienton
 player, 110 posts
 Chadra-Fan,Sold/Medic
 W11/11, S12/12
Wed 29 Jun 2016
at 15:41
Re: Rebel Base (OoC)
Besides, i failed my stealth roll so they already know im here.
Caddanra 'Caddy' Manitu
 player, 142 posts
 Not just a pretty face...
 3 / 13 St -- 10 / 10 Wo
Wed 29 Jun 2016
at 15:44
Re: Rebel Base (OoC)
That said... *you* didn't know you'd failed your stealth :-)  And they might have failed their spot :-)
Dienton
 player, 111 posts
 Chadra-Fan,Sold/Medic
 W11/11, S12/12
Wed 29 Jun 2016
at 16:42
Re: Rebel Base (OoC)
Right, next time for maximum fun my post should be, "Dienton, seeing that he had no weapons that would hit the troopers at this range, hunkered down with a deck of cards and played solitair, patiently waiting for Caddy's demise."  ;)

Dienton may not have known he failed the stealth, but he did know he had no way of attacking at long range.  The in game post made no mention of stealth, one way or the other.  He would have reacted to the tactical situation.
Caddanra 'Caddy' Manitu
 player, 143 posts
 Not just a pretty face...
 3 / 13 St -- 10 / 10 Wo
Wed 29 Jun 2016
at 17:47
Re: Rebel Base (OoC)
LOL :-) Too true :-)  Don't worry, I'm expecting my heroes to come to my rescue.  :-)  I wouldn't be a Princess if I didn't!
The Force
 GM, 439 posts
 Binds all life together
 May the Force be with you
Fri 1 Jul 2016
at 23:49
Re: Rebel Base (OoC)
Anyone else want to act while you still have the element of surprise?
Caddanra 'Caddy' Manitu
 player, 144 posts
 Not just a pretty face...
 3 / 13 St -- 10 / 10 Wo
Sat 2 Jul 2016
at 01:24
Re: Rebel Base (OoC)
I'd love to :-) but I'm kinda tied up.
Dienton
 player, 112 posts
 Chadra-Fan,Sold/Medic
 W11/11, S12/12
Sat 2 Jul 2016
at 02:35
Re: Rebel Base (OoC)
Where did everybody go?  Me and You Caddy, we can take em!
Onyx
 Bounty Hunter, 165 posts
 10/12 strain
 10/13 wounds
Sat 2 Jul 2016
at 04:15
Re: Rebel Base (OoC)
I'm still here. Was waiting to see if anyone else had a better idea then just shoot at them. If no one else posts tomorrow I'll put something up.
Ikki Sorlock
 Scout, 149 posts
 Counter-Intel
Sat 2 Jul 2016
at 22:39
Re: Rebel Base (OoC)
Sorry, been working the last 9 days with some evenings so not had much time to myself :/ should calm down soon.
Caddanra 'Caddy' Manitu
 player, 145 posts
 Not just a pretty face...
 3 / 13 St -- 10 / 10 Wo
Tue 5 Jul 2016
at 12:43
Re: Rebel Base (OoC)
Hey Onyx - Not sure if that's a big enough threat as I'm already tied up? :(   Also, I doubt you killed him as storm trooper armour is at least absorb 5 :(
Onyx
 Bounty Hunter, 167 posts
 10/12 strain
 10/13 wounds
Tue 5 Jul 2016
at 15:33
Re: Rebel Base (OoC)
If it's a minion I did because they got 5 armor 5 health. I might have described it wrong, but with the trooper on you you can't run away and escape, so we have to finish this fight. I can take strain too if that would seem more equal to the threats I took.
Caddanra 'Caddy' Manitu
 player, 146 posts
 Not just a pretty face...
 3 / 13 St -- 10 / 10 Wo
Tue 5 Jul 2016
at 22:29
Re: Rebel Base (OoC)
I guess the GM could make you drop your gun or have it jam with three threats (maybe I should keep quiet!) :-)
Ikki Sorlock
 Scout, 151 posts
 Counter-Intel
Thu 7 Jul 2016
at 08:44
Re: Rebel Base (OoC)
I think Ikki has taken a liking to that axe XD My plan is to get close, cause some chaos, rescue Caddy, give her my slugthrower pistol, victory.
The Force
 GM, 441 posts
 Binds all life together
 May the Force be with you
Mon 11 Jul 2016
at 01:34
Re: Rebel Base (OoC)
Okay, moving on.
Dienton
 player, 114 posts
 Chadra-Fan,Sold/Medic
 W08/11, S10/12
Mon 11 Jul 2016
at 02:28
Re: Rebel Base (OoC)
In reply to The Force (msg # 524):

Moving on?  Did we win?
The Force
 GM, 444 posts
 Binds all life together
 May the Force be with you
Wed 20 Jul 2016
at 22:33
Re: Rebel Base (OoC)
Come on guys, don't give up on me.
Ikki Sorlock
 Scout, 153 posts
 Counter-Intel
Wed 20 Jul 2016
at 22:46
Re: Rebel Base (OoC)
I currently have no internet at home and only at work can I spend a messages out. Hopefully I should have post up tomorrow or Friday. Sorry
Forim Luk
 PC, 244 posts
 the sum of the whole
 is greater than its parts
Thu 21 Jul 2016
at 00:54
Re: Rebel Base (OoC)
I'm having a rough week.  10+ hours a week and visiting family.  I'm still here.
Caddanra 'Caddy' Manitu
 player, 150 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Thu 21 Jul 2016
at 15:40
Re: Rebel Base (OoC)
I'm here buddy.  Just trussed up ICly or I'd do more! :-)
Ikki Sorlock
 Scout, 155 posts
 Counter-Intel
Thu 21 Jul 2016
at 23:04
Re: Rebel Base (OoC)
My internet is back! If I can remove the blade using my maneuver I will :)
Caddanra 'Caddy' Manitu
 player, 151 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Fri 22 Jul 2016
at 19:11
Re: Rebel Base (OoC)
So who exactly is here?   And can we push this forward?
Dienton
 player, 117 posts
 Chadra-Fan,Sold/Medic
 W08/11, S10/12
Fri 22 Jul 2016
at 19:25
Re: Rebel Base (OoC)
Definitely here, ive taken my turn though . . just waiting

As a suggestion to the GM, in some of my other games, there is a time limit for action, especially during combat.  Maybe we can push forward by the GM rolling for those that have succumbed to RL temporarily?
The Force
 GM, 445 posts
 Binds all life together
 May the Force be with you
Fri 22 Jul 2016
at 19:55
Re: Rebel Base (OoC)
OK sure.
The Force
 GM, 448 posts
 Binds all life together
 May the Force be with you
Sat 23 Jul 2016
at 16:07
Re: Rebel Base (OoC)
I imagine that Forim will be flying. What crew positions will all else be taking?
Dienton
 player, 119 posts
 Chadra-Fan,Sold/Medic
 W08/11, S7/12
Sat 23 Jul 2016
at 16:18
Re: Rebel Base (OoC)
Ill man the Ventral Medium Laser Cannons
Caddanra 'Caddy' Manitu
 player, 154 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Sat 23 Jul 2016
at 22:14
Re: Rebel Base (OoC)
I'll take a time-out in the med bay :-)
Ikki Sorlock
 Scout, 156 posts
 Counter-Intel
Sun 24 Jul 2016
at 22:47
Re: Rebel Base (OoC)
I'll man the Dorsal cannons then.
Onyx
 Bounty Hunter, 170 posts
 9/12 strain
 10/13 wounds
Mon 25 Jul 2016
at 17:14
Re: Rebel Base (OoC)
Onyx will take copilot.
The Force
 GM, 452 posts
 Binds all life together
 May the Force be with you
Fri 29 Jul 2016
at 02:10
Re: Rebel Base (OoC)
Dienton has assumed correctly. Most TIE Fighters have 2 armour and 6 threshold. If you manage to do 8 damage you have destroyed them.
Forim Luk
 PC, 248 posts
 the sum of the whole
 is greater than its parts
Wed 3 Aug 2016
at 00:05
Re: Rebel Base (OoC)
Two questions

1.  Do we have a jump plotted?

2.  How many rounds till we make the jump to hyperspace?
Forim Luk
 PC, 249 posts
 the sum of the whole
 is greater than its parts
Sat 6 Aug 2016
at 22:19
Re: Rebel Base (OoC)
I'm going to wait for someone to take a parting shot and use that black against us then I can make the jump
The Force
 GM, 457 posts
 Binds all life together
 May the Force be with you
Wed 10 Aug 2016
at 20:35
Re: Rebel Base (OoC)
I picked those skills to level up because they seemed like the kinds of things you could practice while isolated on a ship together in Boring space.
Dienton
 player, 125 posts
 Chadra-Fan,Sold/Medic
 W08/11, S7/12
Wed 10 Aug 2016
at 20:43
Re: Rebel Base (OoC)
What about talents?
The Force
 GM, 458 posts
 Binds all life together
 May the Force be with you
Wed 10 Aug 2016
at 21:07
Re: Rebel Base (OoC)
You can buy any talent you have earned access to. No restrictions there.
Caddanra 'Caddy' Manitu
 player, 159 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Thu 11 Aug 2016
at 01:27
Re: Rebel Base (OoC)
Also, just a confirmation... what skill trees are available? F&D? EotE?
The Force
 GM, 459 posts
 Binds all life together
 May the Force be with you
Thu 11 Aug 2016
at 01:47
Re: Rebel Base (OoC)
No Force & Destiny.

This message was last edited by the GM at 01:47, Thu 11 Aug 2016.

Caddanra 'Caddy' Manitu
 player, 161 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Thu 11 Aug 2016
at 01:51
Re: Rebel Base (OoC)
I mean, for multi-classing. I'd like to take consular (FaD) or Force Sensitive Exile (EotE) :)

Also, do I get any bonus Duty for completing a recruitment Duty task? :)
The Force
 GM, 460 posts
 Binds all life together
 May the Force be with you
Thu 11 Aug 2016
at 02:08
Re: Rebel Base (OoC)
Spoilers re: Force classes

Spoiler text: (Highlight or hover over the text to view)

All Force-related classes will be opened up after a future mission. All in good time.


All the extra Duty missions were completed, so everyone gets a bonus.
Forim Luk
 PC, 251 posts
 the sum of the whole
 is greater than its parts
Thu 11 Aug 2016
at 02:14
Re: Rebel Base (OoC)
The bonus is included in the 10?

I am debating taking a few talents.

I have 3P 1A Ranged Light, so nothing to snuff at.

I have 4A stealth, so I could up that.

2A in skullduggery right now.

Thoughts?
Ikki Sorlock
 Scout, 161 posts
 Counter-Intel
Thu 11 Aug 2016
at 16:27
Re: Rebel Base (OoC)
My Skulduggery is 1P 2A and Stealth 1P 2A 1B so that's pretty good. What talents would you take?

I'm leaning more to combat skills at the moment, as a recurit I took Tactical Combat Training so now Melee and Heavy are class skills.

Probably gonna upgrade one to rank two, both worked really well when I attacked in the compound. What would you rather have? More axe or more rifle Ikki?
Forim Luk
 PC, 254 posts
 the sum of the whole
 is greater than its parts
Thu 11 Aug 2016
at 16:30
Re: Rebel Base (OoC)
Ikki Sorlock:
My Skulduggery is 1P 2A and Stealth 1P 2A 1B so that's pretty good. What talents would you take?

I'm leaning more to combat skills at the moment, as a recurit I took Tactical Combat Training so now Melee and Heavy are class skills.

Probably gonna upgrade one to rank two, both worked really well when I attacked in the compound. What would you rather have? More axe or more rifle Ikki?


I am looking at taking Full Throtle (increase our ship speed by 1 for 3 purple difficulty)

I am also looking at taking two of the Figher Jock (i think thats what its called) talents to remove two black dice from any of my piloting checks.  Will let me do some fancier stuff.

PS: I have no talents at the moment :P

This message was last edited by the player at 16:30, Thu 11 Aug 2016.

Ikki Sorlock
 Scout, 162 posts
 Counter-Intel
Thu 11 Aug 2016
at 16:45
Re: Rebel Base (OoC)
Forim Luk:
I am looking at taking Full Throtle (increase our ship speed by 1 for 3 purple difficulty)

I am also looking at taking two of the Figher Jock (i think thats what its called) talents to remove two black dice from any of my piloting checks.  Will let me do some fancier stuff.

PS: I have no talents at the moment :P


Well Full Throttle increases it by 1 for a number of rounds equal to cunning so two rounds?

and Skilled Jocky does that, you could get one of each I guess. Not interested in Multiclassing?
Forim Luk
 PC, 255 posts
 the sum of the whole
 is greater than its parts
Thu 11 Aug 2016
at 17:21
Re: Rebel Base (OoC)
This is my second character in this system, with no face to face play (maybe about 40-60 posts total) so I am a noob lol

I am open to suggestions
Caddanra 'Caddy' Manitu
 player, 162 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Thu 11 Aug 2016
at 17:34
Re: Rebel Base (OoC)
I'll save my xp until then :)

As for suggestions... take something useful and fun for you. Clearly you want to be a jock so we'll need to do some flying! :)
Forim Luk
 PC, 256 posts
 the sum of the whole
 is greater than its parts
Thu 11 Aug 2016
at 17:38
Re: Rebel Base (OoC)
True, i do like piloting.

But we are a mixed group, so multi-classing into a commando of some kind might be a good idea so that I can be better at ground part of missions.

Have to channel my inner wraith squadron.
Forim Luk
 PC, 258 posts
 the sum of the whole
 is greater than its parts
Thu 11 Aug 2016
at 20:27
Re: Rebel Base (OoC)
When you buy a second spec, do you get the "Bonus Career Skills" as well?

I am thinking of picking up Infiltrator.  It would cost 30 XP if I am reading it right.
Ikki Sorlock
 Scout, 163 posts
 Counter-Intel
Thu 11 Aug 2016
at 21:19
Re: Rebel Base (OoC)
Nah you don't get any of them, they just become class skills so they become cheaper to buy. You don't get any of them at rank 1.
Forim Luk
 PC, 260 posts
 the sum of the whole
 is greater than its parts
Thu 11 Aug 2016
at 21:29
Re: Rebel Base (OoC)
Ikki Sorlock:
Nah you don't get any of them, they just become class skills so they become cheaper to buy. You don't get any of them at rank 1.

BOOOOOOOOOOOO
Caddanra 'Caddy' Manitu
 player, 164 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Thu 11 Aug 2016
at 21:56
Re: Rebel Base (OoC)
Aye. What he said. ;)
Ikki Sorlock
 Scout, 164 posts
 Counter-Intel
Thu 11 Aug 2016
at 23:05
Re: Rebel Base (OoC)
Sorry buddy :P

Should I rank up Melee or Ranged Heavy?
Forim Luk
 PC, 261 posts
 the sum of the whole
 is greater than its parts
Thu 11 Aug 2016
at 23:17
Re: Rebel Base (OoC)
Personally I'd go melee.  We have lots of ranged light ability which should cover us...
Ikki Sorlock
 Scout, 166 posts
 Counter-Intel
Thu 11 Aug 2016
at 23:24
Re: Rebel Base (OoC)
You just wanna see more hot axe wielding action :P
Forim Luk
 PC, 263 posts
 the sum of the whole
 is greater than its parts
Thu 11 Aug 2016
at 23:27
Re: Rebel Base (OoC)
That has everything nothing to do with it.
The Force
 GM, 465 posts
 Binds all life together
 May the Force be with you
Fri 12 Aug 2016
at 01:48
Re: Rebel Base (OoC)
Sell any weapons or other gear you want to this merchant for half its listed value.
Dienton
 player, 128 posts
 Chadra-Fan,Sold/Medic
 W00/11, S00/12
Fri 12 Aug 2016
at 01:54
Re: Rebel Base (OoC)
Can we purchase? Lets sell the remaining carbides and divide the spoils.
The Force
 GM, 466 posts
 Binds all life together
 May the Force be with you
Fri 12 Aug 2016
at 02:30
Re: Rebel Base (OoC)
The merchant has only a limited supply and kind of a random selection.

Only items of rarity 5 or lower.
Roll Negotiation to see if he has a given item. 0-3 is 1D. Each advantage means he has 1 extra stock of that item.

4 rarity is 2D.

5 rarity is 3D.
Ikki Sorlock
 Scout, 167 posts
 Counter-Intel
Fri 12 Aug 2016
at 09:50
Re: Rebel Base (OoC)
Forim Luk:
That has everything nothing to do with it.


Good point, Axe wielding it is. Just don't shoot me :P

I just realised that Jeron had that hold-out Pistol with the superior weapon quality and Multi-Optic sight. Could we get that back boss?

The Force:
A quick search of the office yields two hundred credits and a vial of glitterstim. Thrumdush is carrying a commlink and a hold-out blaster in addition to his gold-plated pistol. The pistol has clearly been upgraded with Superior Weapon Customization, as well as a Multi-Optic sight.


Other wise we have 3 Carbines, a blaster Pistol and a Vibroblade to sell from the spoils. If we can get that Pistol back then someone can have that, I'll probably sell my Slugthrower Pistol.

This message was last edited by the player at 09:54, Fri 12 Aug 2016.

Forim Luk
 PC, 266 posts
 the sum of the whole
 is greater than its parts
Fri 12 Aug 2016
at 15:04
Re: Rebel Base (OoC)
That pretty pistol looks like it would work well with my 3P 1A ranged light skill ;)
The Force
 GM, 467 posts
 Binds all life together
 May the Force be with you
Fri 12 Aug 2016
at 17:30
Re: Rebel Base (OoC)
You can have that and another 500 credits of equipment of your choice for his stuff.
Ikki Sorlock
 Scout, 168 posts
 Counter-Intel
Fri 12 Aug 2016
at 18:07
Re: Rebel Base (OoC)
What equipment did they have?
The Force
 GM, 468 posts
 Binds all life together
 May the Force be with you
Fri 12 Aug 2016
at 21:22
Re: Rebel Base (OoC)
I don't remember.
Okay you get a blaster pistol and a rebreather.
Dienton
 player, 129 posts
 Chadra-Fan,Sold/Medic
 W00/11, S00/12
Fri 12 Aug 2016
at 22:07
Re: Rebel Base (OoC)
If y'all agree with my math

We Sell
3 Carbines @ 50% = $1275
1 Blaster Pistol (Standard) @ 50% = $200
1 Vibroknife @ 50% = $125

Total = $1,600
To that we add the misc 500 credits work of equipment

So we have $2,100 to split between 5 is 420 credits each.

For Dienton Only
Im selling
Slugthrower rifle @ 50% = 125

Im buying
1x MedPack: 400 Credits - R=2 - Rolled 1D - 1 Success
1x Frag Grenades: 100 Credits - R-5 - Rolled 3D - 2 success

Wanted more stim packs, but failed the roll with advantage.  AT least we have a real medkit now.

Caddanra 'Caddy' Manitu
 player, 166 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Sat 13 Aug 2016
at 01:27
Re: Rebel Base (OoC)
Hey.... if we're working as a group, you should be using my negotiation dice.... 1A 2P... feel free to make the rolls!

I also have 200 Creds, a Vial of Glitterstim (?), a Holdout Blaster (100), A Comm-Link (13) and a Vibro Knight from the the bar and from the room. I'm keeping the knife but the rest can be sold and added to the pot.  Not sure of the value of the Stim.  Dienton... are you going to keep track of the creds in the pot or shall I?

I'd like:
1) Stim-Packs x10 (250) (Rare: 2) (1 success and 4 advantages)
2) Basic Light-Sabre Hilt (500) (Rare:5) (2 successes and ONE TRIUMPH - and a threat :-) )
3) Long Range Comm-Link (200) (Rare: 1) (2 success, 1 advantage)
4) Disguise Kit (100) (Rare: 5)  Failed Roll - rolled no successes, 1 threat
5) Padded Armour (500) (Rare:2) Failed Roll - rolled 3 disadvantages by mistake.

That's quite a bit but on successes, It's 950 Credits with 250 for the stimpacks for the team and a 200 for a comm-link so we can keep in touch.

Mr GM :-) Do I get anything 'nice' with the triumph on the Negotiation roll for the Hilt? :-)

Thx
Caddy



Rolls:
02:22, Today: Caddanra 'Caddy' Manitu rolled 1 success, 4 advantages using the Star Wars Edge of the Empire with a dice pool of 1d 1a 2p.  Stim Packs.
02:22, Today: Caddanra 'Caddy' Manitu rolled 1 failure, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 3d 1a 2p.  Padded Armour.
02:21, Today: Caddanra 'Caddy' Manitu rolled 2 successes, 1 threat , 1 triumph using the Star Wars Edge of the Empire with a dice pool of 3d 1a 2p.  Lightsabre Hilt.
02:24, Today: Caddanra 'Caddy' Manitu rolled 2 successes, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 1d 1a 2p.  Scanner.
02:25, Today: Caddanra 'Caddy' Manitu rolled no successes, 1 threat using the Star Wars Edge of the Empire with a dice pool of 3d 1a 2p.  Disguise Kit.

This message was last edited by the player at 01:30, Sat 13 Aug 2016.

The Force
 GM, 470 posts
 Binds all life together
 May the Force be with you
Sat 13 Aug 2016
at 01:30
Re: Rebel Base (OoC)
You would need a triumph to get any piece of a lightsaber.
Caddanra 'Caddy' Manitu
 player, 168 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Sat 13 Aug 2016
at 01:34
Re: Rebel Base (OoC)
Then it's good that I got one! :-)  It's pretty useless without the Gem of course, but I like the idea of having the toy anyway! :-)

This message was last edited by the player at 01:35, Sat 13 Aug 2016.

Forim Luk
 PC, 267 posts
 the sum of the whole
 is greater than its parts
Sat 13 Aug 2016
at 01:46
Re: Rebel Base (OoC)
Caddanra 'Caddy' Manitu:
Interesting.  Caddy remains close so that she's able to read the orders along with Forim, maybe a little surprised that he'd take 'control' in matters of negotiation but allowing him to do so - space was, after all, his forte.   She did however step in to ensure that she negotiated for items she felt were important to her and the group and even twisted the 'Freelancer's' arm when it game to the stim packs that he'd denied Dienton at first, getting a full 10 of the group... before spotting something rather... special.  "I'll have that too."  She points out the sabre hilt hiding in a corner of a pile of offered items.



I was not negotiating, just inviting him in and queuing you to negotiate.  I was "Stepping out of the spotlight" so to speak.
Caddanra 'Caddy' Manitu
 player, 169 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Sat 13 Aug 2016
at 02:07
Re: Rebel Base (OoC)
OOC :-) I understand this.  IC, still surprised :-)   Don't mind me!  I like adding flavour to my posts including my 'feelings' but I can stop this if you guys don't like this :-)
Forim Luk
 PC, 268 posts
 the sum of the whole
 is greater than its parts
Sat 13 Aug 2016
at 02:54
Re: Rebel Base (OoC)
no no its cool, just wanted to let you know to have fun interacting with the NPC if you wanted!  Dont feel like you are stepping on my toes.
Caddanra 'Caddy' Manitu
 player, 170 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Sat 13 Aug 2016
at 09:43
Re: Rebel Base (OoC)
No worries! *hug* :)

This message was last edited by the player at 15:37, Sat 13 Aug 2016.

Onyx
 Bounty Hunter, 172 posts
 9/12 strain
 10/13 wounds
Sat 13 Aug 2016
at 14:32
Re: Rebel Base (OoC)
Sorry guys real life -_- I should have a catch up post up later today, but I was wondering do we have a mechanic? I wouldn't mind sticking with the survivalist tree I currently have, but If we need one I could start working towards gadgeteer, so I can pick up ranks in mechanics.
Dienton
 player, 130 posts
 Chadra-Fan,Sold/Medic
 W00/11, S00/12
Sat 13 Aug 2016
at 15:25
Re: Rebel Base (OoC)
Not Really, but Dienton has 1P3A in mechanics from his racial ability.  I had thought I  might try to hit a mechanics tree as well since I have a high intellect, but was going to wait until next XP award so I could get a bit more into the medic tree before I branched.
Onyx
 Bounty Hunter, 173 posts
 9/12 strain
 10/13 wounds
Sat 13 Aug 2016
at 15:54
Re: Rebel Base (OoC)
Alright, then I think I'm going to stick with survivalist for now.
Caddanra 'Caddy' Manitu
 player, 171 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Sat 13 Aug 2016
at 21:23
Re: Rebel Base (OoC)
I'm no mechanic :-)
The Force
 GM, 472 posts
 Binds all life together
 May the Force be with you
Sun 14 Aug 2016
at 15:02
Re: Rebel Base (OoC)
Everyone done shopping?
Caddanra 'Caddy' Manitu
 player, 173 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Sun 14 Aug 2016
at 16:55
Re: Rebel Base (OoC)
I'll happily spend more but don't want to seem greedy. Would folk like me to keep OOC 'books' for the team?
Ikki Sorlock
 Scout, 169 posts
 Counter-Intel
Sun 14 Aug 2016
at 17:17
Re: Rebel Base (OoC)
I wouldn't mind some Padded Armour but I can't afford it XD

Selling my Slugthrower pistol for 25 credits.

Keeping my Rifle for character reasons.
Caddanra 'Caddy' Manitu
 player, 175 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Sun 14 Aug 2016
at 23:06
Re: Rebel Base (OoC)
Not sure if you guys picked it up... but we need a freighter... and the alliance sent us one with the orders.   Cassy was implying this.   What do you think?  Should we offer Freelancer a deal he can't refuse?
Ikki Sorlock
 Scout, 171 posts
 Counter-Intel
Sun 14 Aug 2016
at 23:28
Re: Rebel Base (OoC)
If we're going after the navicomputer's data I assume it means we need an Imperial one from Onderon
Caddanra 'Caddy' Manitu
 player, 176 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Sun 14 Aug 2016
at 23:47
Re: Rebel Base (OoC)
True, but we could arrive as a neutral freighter.... Just a thought.


Also, I've updated my background with the 'team accounts' (listed here now too).  Note that I suggest we share 400 creds a piece (the 5 for us) AND we gain 2 STIMs each.  Please make sure you mark this on your sheet.  I've listed the sale of the slug throwers but I've not taken them into account - add these to your totals please.


Team Accounts

SOLD to Freelancer
  • 3 Carbines = 1275 (1/2 Value)
  • 2 Blaster Pistol = 400 (1/2 Value)
  • 1 Vibroblade = 125 (1/2 Value)
  • Various = 500 (1/2 Value)
  • Creds = 200 (1/2 Value)
  • 1 Holdout Blaster = 100 (1/2 Value)
  • 1 Slug Thrower = 125 (1/2 Value) [Dienton]
  • 1 Slug Thrower Pistol = 25 (1/2 Value) [Ikki]
  • 1 Glitterstim = 50 (1/2 Value)
Total: 2650 (400 Each, 650 added to the Team Pot)

TEAM STORES
  • 50 Creds
  • 1 Long Range Comm-Link = 200
  • 10x Stim-Packs = 250 (Shared out, 2 Each)
  • 1 Hand-Held Comm-Link = 25
  • 1 Rebreather = 25
  • Loan to Caddy = 100

Ikki Sorlock
 Scout, 172 posts
 Counter-Intel
Tue 16 Aug 2016
at 22:12
Re: Rebel Base (OoC)
We could but I don't think it would be better suited to combat than us. We can just chill out and hide while we look for the best chance.

Also looks good, thanks Caddy :D

This message was last edited by the player at 22:12, Tue 16 Aug 2016.

Dienton
 player, 132 posts
 Chadra-Fan,Sold/Medic
 W00/11, S00/12
Wed 17 Aug 2016
at 01:56
Re: Rebel Base (OoC)
Hey GM - Difficulty if I want to attempt to modify our ships transponder so we don't register, at least as obviously, as that freighter blasting out of Mos Espa?
The Force
 GM, 476 posts
 Binds all life together
 May the Force be with you
Wed 17 Aug 2016
at 17:11
Re: Rebel Base (OoC)
Impossible. Can't be done without rebuilding the engine. Expert mechanics with an entire repair bay can do it.

To Pilot would be a 4D check.
 Optional: Roll 3D astrogation. Apply all net successes and advantages to the piloting check.

To talk your way around would be Pilot 2D, Deception 3D.
 Optional: Roll 3D Underworld. Apply all net successes and advantages to the Deception check.

This message was last edited by the GM at 17:14, Wed 17 Aug 2016.

Forim Luk
 PC, 271 posts
 the sum of the whole
 is greater than its parts
Wed 17 Aug 2016
at 17:52
Re: Rebel Base (OoC)
Awww, only difficulty dice.  No setback dice for me to ignore with my fancy new talents!
Dienton
 player, 134 posts
 Chadra-Fan,Sold/Medic
 W00/11, S00/12
Thu 18 Aug 2016
at 11:26
Re: Rebel Base (OoC)
Cant i watch the sensors - computer check and someone else watch the viewport?
Forim Luk
 PC, 274 posts
 the sum of the whole
 is greater than its parts
Thu 18 Aug 2016
at 13:36
Re: Rebel Base (OoC)
I am also assuming there are 4 seats in the cockpit, so we could have 4 people on shift at a time.
The Force
 GM, 478 posts
 Binds all life together
 May the Force be with you
Thu 18 Aug 2016
at 20:29
Re: Rebel Base (OoC)
Yeah. Or someone could sit in the dorsal gun turret and get an unobstructed view of the area.
The Force
 GM, 480 posts
 Binds all life together
 May the Force be with you
Fri 19 Aug 2016
at 02:05
Re: Rebel Base (OoC)
Range is currently Long. 3D to attack. You guys are ambushing them, so you get a free attack. During your action, roll Cool.
Forim Luk
 PC, 276 posts
 the sum of the whole
 is greater than its parts
Fri 19 Aug 2016
at 16:25
Re: Rebel Base (OoC)
Sorry Guys, thought they were a lot closer!  I might have tried to pull a double maneouver to get us up to short range.

I just wanted to act for 2 reasons.  1: our mission has a objective to neutralize the escorts and 2: I used earlier advantages to have the ship appear in a sensor blind spot when we first saw it.  I figured it might be a small window of opportunity.

Just wanted to let people know why I posted :)
Dienton
 player, 135 posts
 Chadra-Fan,Sold/Medic
 W00/11, S00/12
Fri 19 Aug 2016
at 16:44
Re: Rebel Base (OoC)
Are we house ruling space combat?

Per RAW Space combat is different.  Difficulty is determined by silhouette rather than range.

Same silhouette - 2D
Firing vessel smaller by 2 - 1D
Firing vessel larger by 2 - 3D

We are silhouette 4, headhunters are 3, so 2D
We are silhouette 4, Action IV freighter is 5, so still 2D

Also, our guns are short range only, so at long range we CANT hit.
Forim Luk
 PC, 277 posts
 the sum of the whole
 is greater than its parts
Fri 19 Aug 2016
at 17:00
Re: Rebel Base (OoC)
Wow, I should really read the whole chapter.  I have glanced at the rules here and there (I came from WEG D6 Star Wars) but have not dedicated the time to read them fully.

Thanks for the lesson!

If we are not house ruling combat, then I will have to change my action to get us into firing range for sure, and not moving for advantage.

GM Ruling?
The Force
 GM, 481 posts
 Binds all life together
 May the Force be with you
Fri 19 Aug 2016
at 20:17
Re: Rebel Base (OoC)
Oh right. Okay, so obviously you weren't going to leap out before you could shoot. So we'll just retcon that.

Headhunter Silhouette is 3. Armour is 3. Damage threshold is 9. So if you can do 12 damage, they're dust.
Forim Luk
 PC, 278 posts
 the sum of the whole
 is greater than its parts
Fri 19 Aug 2016
at 20:45
Re: Rebel Base (OoC)
Awesome.  Ikki you can re-roll and edit your action - 2D since we are within one silhouette off of headhunters.

Side note - if I take a few specilizations, I can take a trait that reduces the silhouette by 1 per rank... getting our freighter a silhouette 0! (I think I can even go into the negatives lol.)

This message had punctuation tweaked by the player at 20:46, Fri 19 Aug 2016.

The Force
 GM, 482 posts
 Binds all life together
 May the Force be with you
Fri 19 Aug 2016
at 22:47
Re: Rebel Base (OoC)
Okay, so everyone knows that asteroid belts are actually quite peaceful, all things considered. The rocks are far apart, and they move in predictable orbits. Flying through one would be only marginally more difficult than flying through empty space.

Because this is Star Wars, those are not the only kind that exist. There are also asteroid FIELDS. These areas of space are wild, chaotic places filled with rocks flying every which way. Flying through an asteroid is like tossing a hubba gourd between two duelling Sith.

http://www.darthsanddroids.net/comics/darths0996.jpg
Forim Luk
 PC, 279 posts
 the sum of the whole
 is greater than its parts
Fri 19 Aug 2016
at 22:55
Re: Rebel Base (OoC)
Sounds good.  One setback on all piloting rolls?  Or two?
The Force
 GM, 483 posts
 Binds all life together
 May the Force be with you
Fri 19 Aug 2016
at 22:55
Re: Rebel Base (OoC)
1 setback.
Caddanra 'Caddy' Manitu
 player, 180 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Sat 20 Aug 2016
at 00:08
Re: Rebel Base (OoC)
Dienton:
In reply to Onyx (msg # 484):

This is the chart I'm of thinking of using as guidance for skill checks.  There are too many different scenarios to be comprehensive, but my hope is that this will make my expectations clear for players.  Any thoughts?  Suggestions?

Typically in this system, the GM decides difficulties somewhat arbitrarily, however in this format, that system doesn't work well.  Below I have compiled my guidelines for determining the difficulty of a check.  It will generally be left to the player to compare the chart and select the appropriate difficulty.  The chart below provides examples that are in no way comprehensive.  You'll need to interpolate as best you can and role an appropriate difficulty.  Major disagreements will be worked out with a secondary roll to be incorporated into the original, but well avoid that unless its egregious.

Action Skill Check Typical Difficulties Table
SkillEasy(1D)Average(2D)Hard(3D)Daunting(4D)Formidable(5D)
AstrogationCore WorldFringe WorldEscape Battle or PursuitDebris/AsteroidsHand Calc
Athletics3' jump/obstacle5' jump/obstacleRope/Cliff ClimbDebris/AsteroidsHand Calc
CharmUntrained TargetMinor Merchant/BureaucratEducated/Trained OpponentIntelligence OfficerForce Users
CoercionUntrained TargetMinor Merchant/BureaucratEducated/Trained OpponentIntelligence OfficerForce Users
DeceptionUntrained TargetMinor Merchant/BureaucratEducated/Trained OpponentIntelligence OfficerForce Users
DisciplineMinor ScarePinned DownSwarmedRancor RoarOrbital Bombardment
Leadership1 Minion2 Minions/1 Sargent3-5 Minions/1 Lieutenant10 Minions/ColonelMob/Force Users
MechanicsTighten ScrewsParts AvailableMissing PartsImprovised RepairUnknown Tech
Medicine> 0.5 Health< 0.5 HealthNeg Health/PoisonSerious SurgeryBattlefield Surgery
NegotiationUntrained Target, R=2,3Minor Merchant, R=4,5Trained Merchant, R=6,7$>10,000, R=8,9R=10
PerceptionOpen,DayCover,DayCover,DarkFind HiddenStealth
Piloting-PlanetaryOpen,DayCover,DayCover,DarkFind HiddenStealth
Piloting-SpaceEnter OrbitAvoid ObstacleEvasive ManeuverEvade PursuitAsteroid Field
ResiliencePutrid AirIntense Heat/ColdPoisonDiseaseCombination
SkulduggeryPick Mech LockRig Trap, PickpocketRig Bomb/SabotagePick Secure LockFool Sensors
StealthDark,Cover,NoiseDark, CoverCover, NoiseNoiseFool Sensors
StreetwiseDeal w/ Drug DealerDeal w/ FenceDeal w/ Gang LeaderDeal w/ Corrupt OfficialDeal w/ Mob Boss
Survival (track)Muddy groundDry, grassy groundDry, bare groundBroken Rocky groundSmooth Stone Ground
VigilanceAwake/AlertMinor DistractionNoisy Env.Engaged in other taskDark/Distracted

Knowledge Skill Check Typical Difficulties Table
SkillEasy(1D)Average(2D)Hard(3D)Daunting(4D)Formidable(5D)
Core WorldsRecognize AccentSocial Norms/HistoryPoliticsHigh SocietyState Secrets
EducationGrade SchoolHigh SchoolBachelorsMastersPhd
LoreFairy Tales/LegendsCommon HistoryUncommon HistoryJedi StoriesSith stories
Outer RimRecognize AccentSocial Norms/HistoryPoliticsHigh SocietyState Secrets
UnderworldOuter RimMid RimCore WorldsClandestine OperatorsIlluminati
WarfareCommon HistorySimple TacticsAdvanced TacticsAnticipate OpponentMilitary Secrets
XenologyMajor SpeciesCommon SpeciesUncommon SpeciesRare SpeciesExotic

Ranged Combat Skill Check Typical Difficulties Table
SkillEasy(1D)Average(2D)Hard(3D)Daunting(4D)
Ranged HeavyEngaged/Short RangeMedium RangeLong RangeExtreme Range
Ranged LightEngaged/Short RangeMedium RangeLong RangeExtreme Range
GunneryEngaged/Short RangeMedium RangeLong RangeExtreme Range

Close Combat Skill Check Typical Difficulties Table
SkillEasy(1D)Average(2D)Hard(3D)Daunting(4D)Formidable(5D)
BrawlN/AAlwaysN/AN/AN/A
LightsaberN/AAlwaysN/AN/AN/A
MeleeN/AAlwaysN/AN/AN/A


Hey, Force, could you please post this table to a sticky thread please? :-)
Caddanra 'Caddy' Manitu
 player, 182 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Sat 20 Aug 2016
at 00:12
Re: Rebel Base (OoC)
/Flex! :-) - Caddy just had a way with words! :-)
Ikki Sorlock
 Scout, 174 posts
 Counter-Intel
Sat 20 Aug 2016
at 02:01
Re: Rebel Base (OoC)
In reply to Caddanra 'Caddy' Manitu (msg # 607):

Guess I'll keep my roll as it is :D
Forim Luk
 PC, 280 posts
 the sum of the whole
 is greater than its parts
Sat 20 Aug 2016
at 04:19
Re: Rebel Base (OoC)
In reply to Ikki Sorlock (msg # 608):

haha nice.  Take a negative and turn it into a positive.
Caddanra 'Caddy' Manitu
 player, 183 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Sat 20 Aug 2016
at 18:24
Re: Rebel Base (OoC)
Thank you Force! :-)
Dienton
 player, 136 posts
 Chadra-Fan,Sold/Medic
 W00/11, S00/12
Sun 21 Aug 2016
at 01:05
Re: Rebel Base (OoC)
Waiting for resolution of Caddys post before i take action.
Caddanra 'Caddy' Manitu
 player, 184 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Sun 21 Aug 2016
at 12:02
Re: Rebel Base (OoC)
So no success at all :(
The Force
 GM, 486 posts
 Binds all life together
 May the Force be with you
Sun 21 Aug 2016
at 12:59
Re: Rebel Base (OoC)
Well they didn't heave to and surrender.  But suddenly throwing an Action 6 into high gear strains the engines.
Caddanra 'Caddy' Manitu
 player, 185 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Sun 21 Aug 2016
at 13:05
Re: Rebel Base (OoC)
So from Caddy's perspective... no success :-)
Forim Luk
 PC, 281 posts
 the sum of the whole
 is greater than its parts
Sun 21 Aug 2016
at 15:02
Re: Rebel Base (OoC)
Two questions.

Did they preform a manoeuvre to negate the upgrade that all our attacks are upgraded?  If so dienton can upgrade his attack

Can the gm post an action summary of whow many pc are up and who can take them?
The Force
 GM, 487 posts
 Binds all life together
 May the Force be with you
Sun 21 Aug 2016
at 16:22
Re: Rebel Base (OoC)
The enemy have not yet had a chance to do anything. This is still the 'surprise' round.

Are you asking how many PCs are awake & able to act?
Forim Luk
 PC, 282 posts
 the sum of the whole
 is greater than its parts
Sun 21 Aug 2016
at 16:46
Re: Rebel Base (OoC)
Nope, I have no idea if I am allowed to take an action, or who we are waiting to post.

Did dienton upgrade his shot?
Caddanra 'Caddy' Manitu
 player, 186 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Sun 21 Aug 2016
at 19:07
Re: Rebel Base (OoC)
From the previous space-combat thread... to be added to the rules? :-)

Just reading what the non combatants can do
CoPilot can make a 2D piloting check to lower my difficulty..
Anyone can make a 3D dicipline or leadership check to give the gunners a boost
3D computers to hack their systems, spend 2 advantages for 1 strain, or reduce defence of one zone.
2D computers to jam their communications
Forim Luk
 PC, 284 posts
 the sum of the whole
 is greater than its parts
Sun 21 Aug 2016
at 19:14
Re: Rebel Base (OoC)
Caddanra 'Caddy' Manitu:
From the previous space-combat thread... to be added to the rules? :-)

Just reading what the non combatants can do
CoPilot can make a 2D piloting check to lower my difficulty..
Anyone can make a 3D dicipline or leadership check to give the gunners a boost
3D computers to hack their systems, spend 2 advantages for 1 strain, or reduce defence of one zone.
2D computers to jam their communications


I have been assuming that Onyx is in the Co-Pilot seat giving me a boost on all my piloting rolls (correct me if I am wrong Onyx!)
Forim Luk
 PC, 285 posts
 the sum of the whole
 is greater than its parts
Sun 21 Aug 2016
at 19:16
Re: Rebel Base (OoC)
P 248 of Age of Rebellion

quote:
TABLE 7-4: ADDITIONAL STARSHIP AND VEHICLE ACTIONS
Action Skills and
Difficulty Results
Plot
Course
Average [4)4))
Astrogation check or Hard
(4)4)4)) Perception check
The crewmember studies the terrain ahead and plots a course that should take the vehicle
safely through it. On a successful check, each success reduces the suffered for difficult
terrain by 1.
Copilot Average (4)4)) Piloting
check
The crewmember serves as the vehicle's copilot, managing systems and auxiliary equipment
to allow the pilot to focus on flying or driving. On a successful check, each success
downgrades the difficulty of the pilot's next piloting check by 1
Jamming Average (4)4))
Computers check
The crewmember uses the vehicle's systems to jam the communications of enemy vehicles.
On a successful check, the enemy must make an Average (4)4)) Computers check to use
its communication systems. The difficulty increases by one for each additional # and the
jamming affects an additional target for each t> spent.
Boost
Shields
Hard (4)4)4))
Mechanics check
The crewmember reroutes power from other systems to boost the defensive systems of a
vehicle. This only works if the vehicle already has a defense rating. On a successful check, the
vehicle suffers 1 system strain and increases the defense of one defense zone by one until
the beginning of his next turn. Additional # increase the duration by one round per #
Manual
Repairs
Hard (4)4)4)) Athletics
check
In some cases, repairs can be as simple as a sturdy metal plate welded over a damaged
system. If the CM allows it and the crewmember has the proper tools for the job, the
crewmember can attempt to use the Damage Control action with Athletics rather than
Mechanics. If successful, he may remove 1 point of hull trauma from the ship, plus 1
additional point for each additional & Remember, this follows the limitations of the
Damage Control action, and thus may only be attempted once per encounter.
Fire
Discipline
Hard
Leadership or
Discipline check
The crewmember forgoes fighting to analyze the opponents' tactics and direct his fellows to
greater accuracy with their weapons fire. If successful, the next crewmember firing a weapon
aboard the ship can add to his check. Each additional # # grants this to an additional
crewmember. In addition, the crewmember may spend O O O to allow every hit from
shipboard weapons to inflict 1 system strain on their target as well as regular damage until
the beginning of his next turn as the carefully timed shots pummel shields and overload
systems.
Scan the
Enemy
Hard (4)4)4))
Perception check
The crewmember uses the ship's scanners to study the enemy. If successful, he learns what
weapons the ship has. its modifications, and its system strain and hull trauma thresholds. If
he spends O ^ h e can also learn its current system strain and hull trauma levels.
Slice
Enemy's
Systems
H a r d ( + + +)
Computers check
The crewmember uses powerful shipboard computers to attempt to disrupt the systems of
an enemy vehicle. If successful, he reduces the defense of one zone on the target vehicle for
one round per # A ($ may be spent to disable a weapon system for one round, and t> O
may be spent to inflict 1 system strain on the target vehicle.
"Spoof-
Missiles
Average (4)4))
Computers check or
Hard (4)4)4)) Vigilance
check
The crewmember tracks incoming attacks and uses vehicle systems to disrupt their tracking
systems, or even times incoming missiles and drops flares and chaff at the opportune
moment If successful, any attacks against the crewmember's ship or vehicle using weapons
with the Guided quality upgrade their difficulty by one (plus an additional


It may need some formatting :P
Ikki Sorlock
 Scout, 176 posts
 Counter-Intel
Sun 21 Aug 2016
at 23:39
Re: Rebel Base (OoC)
I need to redeem myself in close quaters....
Forim Luk
 PC, 286 posts
 the sum of the whole
 is greater than its parts
Mon 22 Aug 2016
at 00:49
Re: Rebel Base (OoC)
Get the axe out and chop off some foils
Caddanra 'Caddy' Manitu
 player, 188 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Mon 22 Aug 2016
at 07:26
Re: Rebel Base (OoC)
I think it's time you lot purchased the Heavy Weapons skill :-) *tease*
Dienton
 player, 139 posts
 Chadra-Fan,Sold/Medic
 W00/11, S00/12
Mon 22 Aug 2016
at 14:13
Re: Rebel Base (OoC)
You heard her GM!  We need more XP!

quote:
Yeah, update the ship's strain in the Party Resources thread


Problem - only the person that makes the post can edit the post, so none of us can edit it.  Perhaps we should include a running tally in each persons OOC?  Sounds cumbersome

I.e.
OOC
Sunset Shimmer
Hull 3/22
Strain 1/15

This message was last edited by the player at 14:23, Mon 22 Aug 2016.

Caddanra 'Caddy' Manitu
 player, 189 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Mon 22 Aug 2016
at 15:15
Re: Rebel Base (OoC)
Would be useful to have a 'Running Total' thread for such things.  Srta like OOC but only for Force Points, Strain, Wounds and such
Dienton
 player, 140 posts
 Chadra-Fan,Sold/Medic
 W00/11, S00/12
Mon 22 Aug 2016
at 15:34
Re: Rebel Base (OoC)
Another game im in uses a google spreadsheet.  Effective, but puts the tracking mostly on the GM
Forim Luk
 PC, 288 posts
 the sum of the whole
 is greater than its parts
Mon 22 Aug 2016
at 15:36
Re: Rebel Base (OoC)
I like the idea of a threat that we can all reply to to post statistics.  We can nuke the threat after each encounter if needed to.
Forim Luk
 PC, 289 posts
Mon 22 Aug 2016
at 15:38
Re: Rebel Base (OoC)

This message was deleted by the player at 18:02, Mon 22 Aug 2016.

Forim Luk
 PC, 291 posts
 the sum of the whole
 is greater than its parts
Mon 22 Aug 2016
at 17:42
Re: Rebel Base (OoC)
Every time I take an action, I have to look these up in the book, so I transcribed them onto my character sheet.  Turns out we were not supposed to spend Advantages to reduce system strain.  Thats probably my bad.

What you can spend advantages on in Space Combat

CostResult Options
A
  • Add Boost to the next allied active character's Piloting, Gunnery, Computers, or Mechanics check.
  • Notice a single important point in the ongoing conflict, such as a fatal flaw in an enemy ship's course or a weak point on an attack speeder.
  • Inflict a Critical Hit with a successful attack that deals damage past armor ( A cost may vary).
  • Activate a weapon quality ( A cost may vary)
AA
  • Perform an immediate free maneuver, provided the active character has not already performed two maneuvers in that turn.
  • Add Setback to the targeted character's next Piloting or Gunnery check.
  • Add Boost to any allied character's next Piloting. Gunnery. Computers, or Mechanics check, including the active character.
AAA
  • When dealing damage to an opposing vehicle or ship, have the shot temporarily damage a component of the attacker's choice rather than deal hull damage or system strain. The effects of this are up to the attacker and the GM, and should make logical sense For example, damaging a ship's shield generator should drop its defense to 0 until the generator is repaired (ideally with a Mechanics check). However, it should not be too debilitating. See Tables 7-10 and 7-11 on page 259 for some possible components to disable.
  • Ignore penalizing terrain or stellar phenomena until the end of the active character's next turn.
  • If piloting the ship, perform one free Pilot Only maneuver (provided it does not break the limit of maximum number of
  • Pilot Only maneuvers in a turn).
  • Force the target ship or vehicle to veer off, breaking any Aim or Stay on Target maneuvers.
T
  • Upgrade the difficulty of the targeted character's next Piloting or Gunnery check.
  • Upgrade any allied character's next Piloting, Gunnery, Computers, or Mechanics check.
  • Do something vital to turning the tide of battle, such as destroying a capital ship's shield generator or losing a pursuing ship in an asteroid field.
TT
  • When dealing damage to an opposing vehicle or ship, have the shot destroy some important component of the attacker's choice rather than deal hull damage or system strain, leaving it completely inoperable until fully repaired. As with the above option for disabling a component, this should be agreed upon by the GM and player, but could include destroying the engines of a fleeing ship, taking out their hyperdrive, or blowing off weapons. See Tables 7 - 1 0 and 7-11 on page 259 for some possible components to destroy.


What to spend advantages on in regular combat:
CostResult Options
A
  • Recover 1 strain.
  • Add B to the next allied active character's check.
  • Notice a single important point in the ongoing conflict, such as the location of a blast door's control panel or a weak point on an attack speeder.
  • Inflict a Critical Injury with a successful attack that deals damage past soak ( A cost may vary).
  • Activate a weapon quality ( A cost may vary).
AA
  • Perform an immediate free maneuver, provided the active character has not already performed two maneuvers in that turn.
  • Add Setback to the targeted character's next Piloting or Gunnery check.
  • Add Boost to any allied character's next Piloting. Gunnery. Computers, or Mechanics check, including the active character.
AAA
  • Negate the targeted enemy's defensive bonuses (such as the defense gained from cover, equipment, or performing the Guarded Stance maneuver) until the end of the current round.
  • Ignore penalizing environmental effects such as inclement weather, zero gravity, or similar circumstances until the end of the active character's next turn.
  • When dealing damage to a target, have the attack disable the opponent o r one piece of gear rather than dealing wounds or strain. This could include hobbling him temporarily with a shot to the leg, or disabling his comlink. This should be agreed upon by the player and the GM, and the effects are up to the GM (although Table 6-10 : Critical Injury Result is a good resource to consult for possible effects). The effects should be temporary and not too
  • excessive.
  • Gain + 1 melee or ranged defense until the end of the active character's next turn.
  • Force the target to drop a melee or ranged weapon he is wielding.
T
  • Upgrade the difficulty of the targeted character's next check.
  • Upgrade any allied character's next check, including that of the current active character.
  • Do something vital, such as shooting the controls to the nearby blast doors to seal them shut.
TT
  • When dealing damage to a target, have the attack destroy a piece of equipment the target is using, such as blowing up his blaster or destroying a personal shield generator.

Forim Luk
 PC, 292 posts
 the sum of the whole
 is greater than its parts
Mon 22 Aug 2016
at 17:57
Re: Rebel Base (OoC)
And because I had time.

ActionSkills and DifficultyResults
Plot courseAverage(DD) Astrogation check or Hard(DDD) Perception checkThe crewmember studies the terrain ahead and plots a course that should take the vehicle safely through it. On a successful check, each success reduces the Setback suffered for difficult terrain by 1.
CopilotAverage (DD) Piloting checkThe crewmember serves as the vehicle's copilot, managing systems and auxiliary equipment to allow the pilot to focus on flying or driving. On a successful check, each success downgrades the difficulty of the pilot's next piloting check by 1
JammingAverage (DD) Computers checkThe crewmember uses the vehicle's systems to jam the communications of enemy vehicles. On a successful check, the enemy must make an Average (DD) Computers check to use its communication systems. The difficulty increases by one for every two successes and the jamming affects an additional target for each Advantage spent.
Boost ShieldsHard (DD) Mechanics checkThe crewmember reroutes power from other systems to boost the defensive systems of a vehicle. This only works if the vehicle already has a defense rating. On a successful check, the vehicle suffers 1 system strain and increases the defense of one defense zone by one until the beginning of his next turn. Additional Success increase the duration by one round per Success
Manual RepairsHard (DDD) Athletics checkIn some cases, repairs can be as simple as a sturdy metal plate welded over a damaged system. If the CM allows it and the crewmember has the proper tools for the job, the crewmember can attempt to use the Damage Control action with Athletics rather than Mechanics. If successful, he may remove 1 point of hull trauma from the ship, plus 1 additional point for every two successes. Remember, this follows the limitations of the Damage Control action, and thus may only be attempted once per encounter.
Fire DiciplineHard (DDD) Leadership or Discipline checkThe crewmember forgoes fighting to analyze the opponents' tactics and direct his fellows to greater accuracy with their weapons fire. If successful, the next crewmember firing a weapon aboard the ship can add Boost to his check. Every Two Successes grants this to an additional crewmember. In addition, the crewmember may spend AAA to allow every hit from shipboard weapons to inflict 1 system strain on their target as well as regular damage until the beginning of his next turn as the carefully timed shots pummel shields and overload systems.
Scan the EnemyHard (DDD) Perception checkThe crewmember uses the ship's scanners to study the enemy. If successful, he learns what weapons the ship has. its modifications, and its system strain and hull trauma thresholds. If he spends AA e can also learn its current system strain and hull trauma levels.
Slice the Enemy's SystemsHard (DDD) Computers checkThe crewmember uses powerful shipboard computers to attempt to disrupt the systems of an enemy vehicle. If successful, he reduces the defense of one zone on the target vehicle for one round per Success. An Triumph may be spent to disable a weapon system for one round, and AA may be spent to inflict 1 system strain on the target vehicle.
Spoof MissilesAverage (DD) Computers check or Hard (DDD) Vigilance checkThe crewmember tracks incoming attacks and uses vehicle systems to disrupt their tracking systems, or even times incoming missiles and drops flares and chaff at the opportune moment If successful, any attacks against the crewmember's ship or vehicle using weapons with the Guided quality upgrade their difficulty by one (plus an additional upgrade for every additional AA until the start of the crewmember's next turn

Ikki Sorlock
 Scout, 177 posts
 Counter-Intel
Mon 22 Aug 2016
at 21:13
Re: Rebel Base (OoC)
I'm not sure if you can upgrade my shot using advantages, I think only a triumph can do that. I won't roll until I know for sure but I could take 2 bonuses instead?

Of course GM's word is final.

This message was last edited by the player at 21:13, Mon 22 Aug 2016.

Dienton
 player, 142 posts
 Chadra-Fan,Sold/Medic
 W00/11, S00/12
Mon 22 Aug 2016
at 21:20
Re: Rebel Base (OoC)
I have always equated 4 advantages to a triumph.  Your right its not explicit, but is definetly implied in the core book
Ikki Sorlock
 Scout, 178 posts
 Counter-Intel
Mon 22 Aug 2016
at 21:40
Re: Rebel Base (OoC)
Yeah it totally is but I just want to make sure before I roll. I personally want to acutally hit something with this turret...


P.s Thanks for the help Dienton :P

This message was last edited by the player at 21:41, Mon 22 Aug 2016.

The Force
 GM, 493 posts
 Binds all life together
 May the Force be with you
Mon 22 Aug 2016
at 21:50
Re: Rebel Base (OoC)
Sure, we'll say that, for Ship battles, you can do that.
Forim Luk
 PC, 293 posts
 the sum of the whole
 is greater than its parts
Mon 22 Aug 2016
at 22:14
Re: Rebel Base (OoC)
Out of curiosity, what page implies it?
Ikki Sorlock
 Scout, 179 posts
 Counter-Intel
Mon 22 Aug 2016
at 22:43
Re: Rebel Base (OoC)
GAH!!! Even with all the boosts I still can't hit anything! At least I can return the favor, Dienton :P
Dienton
 player, 143 posts
 Chadra-Fan,Sold/Medic
 W00/11, S00/12
Tue 23 Aug 2016
at 03:53
Re: Rebel Base (OoC)
In reply to Forim Luk (msg # 635):

Look at table 7-5, page 236

You, ll see the graduated scale from 1 to 3 advantage or a triumph for certain results.  Then a single triumph lets you upgrade a check.  If you follow the tables progression, 4 advantage would equal a triumph.
Forim Luk
 PC, 295 posts
 the sum of the whole
 is greater than its parts
Tue 23 Aug 2016
at 12:56
Re: Rebel Base (OoC)
In reply to Dienton (msg # 637):

Ahh, I see.  I did not get that implication at all.

If you look at row 3 the cost is AAA or T, which implies that row 4 would NOT be AAAA or T, as they would have added it in.


Edit: Not that I am against it, but I might do it as 6 advantages = T, or a higher number of advantages that are harder to spend.

This message was last edited by the player at 12:56, Tue 23 Aug 2016.

Dienton
 player, 145 posts
 Chadra-Fan,Sold/Medic
 W00/11, S00/12
Tue 23 Aug 2016
at 13:50
Re: Rebel Base (OoC)
Like i said, implied - definetly not rules as written.  But if 4 advantage can be 2 boost dice, then that seems like a fair trade to upgrade a check one.  At least to me.
Forim Luk
 PC, 296 posts
 the sum of the whole
 is greater than its parts
Tue 23 Aug 2016
at 14:05
Re: Rebel Base (OoC)
In reply to Dienton (msg # 639):

fair point!
Forim Luk
 PC, 297 posts
 the sum of the whole
 is greater than its parts
Tue 23 Aug 2016
at 15:37
Re: Rebel Base (OoC)
Negative Results, in space!
CostResult Options
T or D
  • If piloting a ship, sudden maneuvers force the ship to slow down by 1 point of speed.
  • The active character loses the benefits of a prior maneuver (such as executing Evasive Maneuvers or Aim) until he performs the maneuver again.
  • The character's active ship or vehicle suffers 1 system strain. (This option may be selected more than once.)
TT or D
  • An opponent may immediately perform one free maneuver in response to the active character's check.
  • Add Boost to the targeted character's next Piloting or Gunnery check.
  • The active character or an allied character suffers Setback on his next action.
TTT or D
  • The Initiative slot being used by the active player drops to last in the Initiative order.
  • The active character grants the enemy a significant advantage in the ongoing encounter, such as drifting straight into his line of fire, decreasing the difficulty of any checks made against the active character's ship or vehicle by one until the beginning of that character's next turn
D
  • The primary weapon system of the active character's ship (or the particular weapon system he is manning if he is acting as a gunner) suffers the effects of the Component Hit Critical (see page 258). This does not count toward the ship's accumulated Critical Hits.
  • Upgrade the difficulty of an allied character's next Gunnery, Piloting, Computers, or Mechanics check, including the current active character.
  • The active character suffers a minor collision either with one of his opponents within close range or with the stellar phenomena/terrain he is flying or driving through.
D (Plus failed check)
  • The active character suffers a major collision either with one of his opponents within close range or with the stellar phenomena/terrain he is flying or driving through.


Negative results, on land!
CostResult Options
T or D
  • The active character suffers 1 strain
  • The active character loses the benefits of a prior maneuver (such as from taking cover or assuming a Guarded Stance) until he performs the maneuver again.
TT or D
  • An opponent may immediately perform one free maneuver in response to the active character's check.
  • Add Boost to the targeted character's next check.
  • The active character or an allied character suffers Setback on his next action.
TTT or D
  • The active character falls prone.
  • The active character grants the enemy a significant advantage in the ongoing encounter, such as accidentally blasting the controls to a bridge the active character was planning to use for his escape.
D
  • The character's ranged weapon immediately runs out of ammunition and may not be used for the remainder of the encounter.
  • Upgrade the difficulty of an allied character's next check, including that of the current active character.
  • The tool or melee weapon the character is using becomes damaged (see page 172)

Forim Luk
 PC, 298 posts
 the sum of the whole
 is greater than its parts
Tue 23 Aug 2016
at 20:15
Re: Rebel Base (OoC)
Oh No Ikki!  We try so hard to line up shots for you!

Have you tried aiming at the space BESIDE the fighter?
Ikki Sorlock
 Scout, 182 posts
 Counter-Intel
Tue 23 Aug 2016
at 20:19
Re: Rebel Base (OoC)
In reply to Forim Luk (msg # 642):

I know! I will try that next time! Dienton will probably finish it off :P Will invest in some Gunnary skills me thinks.
Forim Luk
 PC, 299 posts
 the sum of the whole
 is greater than its parts
Tue 23 Aug 2016
at 20:22
Re: Rebel Base (OoC)
In reply to Ikki Sorlock (msg # 643):

You are rolling in 1A 2P, nothing to snuff at!
Dienton
 player, 146 posts
 Chadra-Fan,Sold/Medic
 W00/11, S00/12
Tue 23 Aug 2016
at 20:26
Re: Rebel Base (OoC)
Where did Onyx go?  You around?
The Force
 GM, 495 posts
 Binds all life together
 May the Force be with you
Tue 23 Aug 2016
at 21:21
Re: Rebel Base (OoC)
Yeah, early on your characters aren't going to be super great at everything.

I'm trying to set up the adventures in approximately this proportion:

30% space battles & challenges
50% fighting & adventuring on the ground
20% people skills.

Also, here's the plan so far. We're going to do a couple short adventures, then one big adventure. About as big as the Tatooine one. So this spaceship business, then one or two more, then the next big plot event.
Forim Luk
 PC, 301 posts
 the sum of the whole
 is greater than its parts
Tue 23 Aug 2016
at 21:39
Re: Rebel Base (OoC)
Sounds good to me.

I tried to end it!  But no luck.

Next guy should get it though, with all the boosts / upgrades!  Ikki post quick to get a kill!
Caddanra 'Caddy' Manitu
 player, 193 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Tue 23 Aug 2016
at 21:48
Re: Rebel Base (OoC)
LOL.  So glad you didn't.  I had my post done only to find you slipped in before me and fired :-)
Forim Luk
 PC, 302 posts
 the sum of the whole
 is greater than its parts
Tue 23 Aug 2016
at 21:49
Re: Rebel Base (OoC)
hahahah pew pew pew.
Caddanra 'Caddy' Manitu
 player, 194 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Tue 23 Aug 2016
at 21:50
Re: Rebel Base (OoC)
Sorry!!!  :-)   I know you guys love pew pew but Caddy just isn't into that :-)  It's why I'm happy to play the damsel in distress when you guys are busy shooting things :-)
Ikki Sorlock
 Scout, 183 posts
 Counter-Intel
Tue 23 Aug 2016
at 22:58
Re: Rebel Base (OoC)
I guess I'll let Caddy have her princess moment :P I hopefully you'll convince them that we are pirates for my Duty though :P Anyone got a good underworld roll to see what pirates lie in the area?
Caddanra 'Caddy' Manitu
 player, 195 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Tue 23 Aug 2016
at 23:07
Re: Rebel Base (OoC)
I'm sure we can work on getting Intel :-)
Ikki Sorlock
 Scout, 184 posts
 Counter-Intel
Tue 23 Aug 2016
at 23:18
Re: Rebel Base (OoC)
Just remember that I'm Counter-Intel :P Intel is Onyx's job :P
Caddanra 'Caddy' Manitu
 player, 196 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Wed 24 Aug 2016
at 07:14
Re: Rebel Base (OoC)
Spreading discord through counterintelligence.  Is that not what Cassy has been doing all along.  She blamed the Huts for our actions back on Tatooine!  :-)
The Force
 GM, 498 posts
 Binds all life together
 May the Force be with you
Thu 25 Aug 2016
at 14:59
Re: Rebel Base (OoC)
I'll tell you what I tell players when they don't get the results they were expecting despite favourable dice:

There's more going on than you're aware of. In this case, there's lots of people on board the ship shouting at each other. Some of them are different species. Many of them have different backgrounds. Some of them aren't listening to the comm chatter.
Forim Luk
 PC, 305 posts
 the sum of the whole
 is greater than its parts
Thu 25 Aug 2016
at 15:02
Re: Rebel Base (OoC)
Personally, I figured as much.

I am just hoping we can use the Triumph to have the guy in charge of main power hear it - so that they need to spend another 10 mins booting it up giving us time to get aboard!
Caddanra 'Caddy' Manitu
 player, 198 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Thu 25 Aug 2016
at 15:21
Re: Rebel Base (OoC)
But but but... in movies you get a flash of screen change to the tie-fighter's face before the explosion... or to the people running around.   For the same reason, while no one can read them, I try and post my thoughts.    I understand not always getting 'my way' but in combat it's very clear.  10HP means death after 10damage less soak x hits etc.  In social there is no other response other than the descriptive return and I guess maybe I'm being demanding cause you did pose reactions to both my success-rolls.   Colour me pink :-) Sorry if I'm wanting MORE! :-)
Forim Luk
 PC, 307 posts
 the sum of the whole
 is greater than its parts
Thu 25 Aug 2016
at 16:15
Re: Rebel Base (OoC)
My best role would be scoping out the cargo bay near our ship for useful supplies and loading them aboard (get a manifest from the captain to speed this up)

Alternatively, I can help Dienton pull navicomputer data.
Dienton
 player, 149 posts
 Chadra-Fan,Sold/Medic
 W00/11, S00/12
Thu 25 Aug 2016
at 19:34
Re: Rebel Base (OoC)
There is a middle ground here right?  Caddy's succesfull social checks MUST? produce some effect.  The question is what is that effect and do we as PCs get to see it?

Thinking about it, for all we know the freighters captain, knowing that pirates may attempt to demoralize his crew, switched off the comm completely.  So Caddy could have been talking to no-one, possibly.  anywhoo . .

The trouble in this case, is that its a starship that we cant visualize the crew of.  staring someone in the face, a successful coercion roll may not make the target crack, but a visual clue of stress like sweat or a nervous twitch would be evidence and could be posted as a confirmation of success.  Here were stuck hoping it worked without knowings since we cant see anything.

I know lots of GMs will run social encounters with thresholds.  Meaning it will take 10 cumulative successes to convince an entire crew to surrender.  I don't think this should be announced to the players, just like the wound threshold of an opponents is not always disclosed.

Maybe there isnt a middle ground. . .  hmmm . .  this is a tough one.

Perhaps we just have to accept that unless we can see the target or are engaged in conversation we may not be able to get the cues we want.

Long post with no real results.  Just trying to think through the process.  Im starting my own game in a few days and these discussions are super usefull.  So are all the success tables Forim, thanks!

Maybe an OOC thread to simply acknowledge the success so we know the GM didn't miss it?  Dunno.
The Force
 GM, 500 posts
 Binds all life together
 May the Force be with you
Thu 25 Aug 2016
at 19:51
Re: Rebel Base (OoC)
Dont sweat the map too much. Tell me where you want to go or what you are trying to do and Ill describe what happens on the way to get there.
Forim Luk
 PC, 309 posts
 the sum of the whole
 is greater than its parts
Thu 25 Aug 2016
at 20:01
Re: Rebel Base (OoC)
In reply to The Force (msg # 660):

Roger Doger GM.  I was just in the spotlight while we were flying, so I am taking a back seat to other players to ensure everyone gets their turn in the spotlight :)

I also just realized the gold plated blaster makes me look like a pirate :P
Dienton
 player, 151 posts
 Chadra-Fan,Sold/Medic
 W00/11, S00/12
Thu 25 Aug 2016
at 20:04
Re: Rebel Base (OoC)
Like I posted, I want to hit the communications first, the navicomputer appears to be close by unless that shifts.
Forim Luk
 PC, 310 posts
 the sum of the whole
 is greater than its parts
Thu 25 Aug 2016
at 20:11
Re: Rebel Base (OoC)
In reply to Dienton (msg # 662):

Looks like we lost Onyx, so it is just the 4 of us.  I am the last Original player!

So, the 4 of us have to steal from a much larger crew, and I hate to say it, but splitting up is probably the best bet.

Part of me thinks we should put 3 of us to go find the captain / major resistance, while one of us skulks about this level as an ace in the hole.

Having me (backup tech) with Caddy means I might be able to be of some use on the Bridge.


I will stop posting till Caddy / Ikki have had a chance to checkin :)
Dienton
 player, 152 posts
 Chadra-Fan,Sold/Medic
 W00/11, S00/12
Thu 25 Aug 2016
at 20:30
Re: Rebel Base (OoC)
GM, any interest in Running Onyx as an NPC, at least until we finish this mission and get back to base?  Then we could replace him.  Our combat prowess is severely depleted without him!  Hopefully Caddy is REEAAALL convincing.
Ikki Sorlock
 Scout, 185 posts
 Counter-Intel
Thu 25 Aug 2016
at 20:58
Re: Rebel Base (OoC)
In reply to Forim Luk (msg # 663):

Woah woah, you haven't won that Title yet Forim, I'm still here as well :P

Personally I think we should steal some cargo as well, maybe shake down a few people just to make the act convinving, we can't be the good guys all the time, right?

Says he was last on today, hopefully he hasn't left otherwise I am the only combat based class.
Forim Luk
 PC, 311 posts
 the sum of the whole
 is greater than its parts
Thu 25 Aug 2016
at 21:02
Re: Rebel Base (OoC)
Ohhh, forgot! Not yet the last one!  *bows in apology*

I read Last Post and Last Login wrong!  Onyx may not have left us!
Dienton
 player, 153 posts
 Chadra-Fan,Sold/Medic
 W00/11, S00/12
Thu 25 Aug 2016
at 21:27
Re: Rebel Base (OoC)
Dienton is alright, with the carbine, im much more dangerous.  Im a medic, but thats a Soldier Spec - Ranged light and heavy are both career skills.
Ikki Sorlock
 Scout, 187 posts
 Counter-Intel
Thu 25 Aug 2016
at 22:48
Re: Rebel Base (OoC)
I'll go with the area with the most muscle or stealth needed. Or just to look mean and stuff.
Onyx
 Bounty Hunter, 176 posts
 12/12 strain
 13/13 wounds
Fri 26 Aug 2016
at 02:36
Re: Rebel Base (OoC)
I'm still around. Been busy, but I checked in saw the game was still moving along. I ment to post something in OC, but guess I forgot to. Sorry.
Dienton
 player, 154 posts
 Chadra-Fan,Sold/Medic
 W00/11, S00/12
Fri 26 Aug 2016
at 02:40
Re: Rebel Base (OoC)
Wahoo!  Glad to see your still here Onyx.
Ikki Sorlock
 Scout, 189 posts
 Counter-Intel
Fri 26 Aug 2016
at 22:56
Re: Rebel Base (OoC)
I expect those comms to end in explosions with love from Dienton.

Good to have you here still Onyx.
Forim Luk
 PC, 315 posts
 the sum of the whole
 is greater than its parts
Sat 27 Aug 2016
at 00:18
Re: Rebel Base (OoC)
If you need a boost die, holler and I can give you a hand
Forim Luk
 PC, 316 posts
 the sum of the whole
 is greater than its parts
Sat 27 Aug 2016
at 01:29
Re: Rebel Base (OoC)
I am driving across the country over the next few days, so will be mostly AFK

Dienton can decide my actions in my abscense, as we have similar builds :)  My character sheet is available in my description.

See you on the other side!
Dienton
 player, 157 posts
 Chadra-Fan,Sold/Medic
 W00/11, S01/12
Sat 27 Aug 2016
at 01:33
Re: Rebel Base (OoC)
Whoaa!  Such power!  Ok, Forim is overcome with memories of his childhood dance classes!  He begins to twirl, right there on the spot!
Caddanra 'Caddy' Manitu
 player, 202 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Sun 28 Aug 2016
at 11:54
Re: Rebel Base (OoC)
Travel safely :-)
Caddanra 'Caddy' Manitu
 player, 204 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Sun 28 Aug 2016
at 12:19
Re: Rebel Base (OoC)
https://dl.dropboxusercontent....Reference-Sheets.pdf
Ikki Sorlock
 Scout, 191 posts
 Counter-Intel
Sun 28 Aug 2016
at 12:23
Re: Rebel Base (OoC)
The Force:
"Th-the captain is probably still on the control levels. She keeps the armoury in the aft of the ship, in the officers' cabins. She's probably arming her security team right now."


Caddanra 'Caddy' Manitu:
<"Crew of the Royal Prize.  Your captain has failed you.   I offered him your lives and he's thrown them away.   I now offer you your lives.   Bring your Captain and Haruko to me - alive.   Bring them both to cargo bay.  This is my final offer.  I will give you 10 minutes to decide before your second comms-man will fall..">


I'm pretty sure the Captain is female...
Caddanra 'Caddy' Manitu
 player, 205 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Sun 28 Aug 2016
at 12:40
Re: Rebel Base (OoC)
Thank you for the catch.  I'll correct! :-)
Ikki Sorlock
 Scout, 192 posts
 Counter-Intel
Sun 28 Aug 2016
at 13:13
Re: Rebel Base (OoC)
Anytime :P Can't have our negotiator making mistakes now :P
Caddanra 'Caddy' Manitu
 player, 206 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Sun 28 Aug 2016
at 14:57
Re: Rebel Base (OoC)
LOL :-) And Caddy is a lot brighter than I am! :-)
Forim Luk
 PC, 319 posts
 the sum of the whole
 is greater than its parts
Tue 30 Aug 2016
at 19:55
Re: Rebel Base (OoC)
What is the DC to locate the terminal of the other hacker?
The Force
 GM, 515 posts
 Binds all life together
 May the Force be with you
Tue 30 Aug 2016
at 19:58
Re: Rebel Base (OoC)
The information you have already suggests that the subject is in the aft section of the level you are on.
Forim Luk
 PC, 320 posts
 the sum of the whole
 is greater than its parts
Tue 30 Aug 2016
at 20:17
Re: Rebel Base (OoC)
that or the bridge.  Dienton cut off access to the navicomputer from the bridge (i think?) but did not cut the bridge off completly, did he?
The Force
 GM, 516 posts
 Binds all life together
 May the Force be with you
Tue 30 Aug 2016
at 20:20
Re: Rebel Base (OoC)
He cut off the bridges' access to the navicomputer. They cannot currently jump.

Actually that's not accurate. What they can't do is calculate a jump. They could possibly make a blind hyperspace jump.
Forim Luk
 PC, 321 posts
 the sum of the whole
 is greater than its parts
Tue 30 Aug 2016
at 20:24
Re: Rebel Base (OoC)
So the hacker could feasably be on the bridge?  Unless the terminal acts up again, then we know it is on the second group.

Since Dienton has not yet shared his info about the hack on the plumbing (its gonna get wet guys! maybe even full of ****), id like to ask pre-emptivly, what is the DC to counter him?  Opposed check?
The Force
 GM, 517 posts
 Binds all life together
 May the Force be with you
Tue 30 Aug 2016
at 20:32
Re: Rebel Base (OoC)
3D to counter his last move. If you manage to figure out what he's doing first, upgrade one of your dice.
Dienton
 player, 163 posts
 Chadra-Fan,Sold/Medic
 W00/11, S01/12
Tue 30 Aug 2016
at 20:56
Re: Rebel Base (OoC)
Got a little turned around did i cut off the navicomputer or main computer?  The map says their different - i think some posts are using them interchangeably.
Forim Luk
 PC, 322 posts
 the sum of the whole
 is greater than its parts
Tue 30 Aug 2016
at 21:05
Re: Rebel Base (OoC)
Dienton:
Got a little turned around did i cut off the navicomputer or main computer?  The map says their different - i think some posts are using them interchangeably.


you cut off the navicomputer from the Bridge.  It can still be accessed from other terminals I think.
Forim Luk
 PC, 324 posts
 the sum of the whole
 is greater than its parts
Wed 31 Aug 2016
at 13:57
Re: Rebel Base (OoC)
Ikki,

You should hide just beside the door to the turbolift. When they come out, you take off the head of them as they run out of the turbolift.
Dienton
 player, 167 posts
 Chadra-Fan,Sold/Medic
 W00/11, S01/12
Thu 1 Sep 2016
at 02:22
Re: Rebel Base (OoC)

I feel like I've hijacked the story a bit, so want to check - everybody good?

GM - can you put our timing into perspective a bit?

How long have we been in the cargo bay messing with the computer?

Can we see a status using our previous rolls of both the download percentage and if the congregated defenders have entered the turbolift?
The Force
 GM, 520 posts
 Binds all life together
 May the Force be with you
Thu 1 Sep 2016
at 04:16
Re: Rebel Base (OoC)
Well, let's see.

You took about fifteen minutes to land in the bay. That's pretty fast.

You didn't spend long in the bay, so probably only about two minutes max to find the comm & navicomputer sections.

You talked it over with the crew members for a bit before getting started on the computer, so call it another two.

Then you hung out and kept watch while the program got started. Then the hacker 'appeared' and you struggled with that. So probably between three and five minutes.

You aren't looking at the life-form readings right now, but if you wanted you could. I'll just assume you're checking up on that.
Forim Luk
 PC, 327 posts
 the sum of the whole
 is greater than its parts
Fri 2 Sep 2016
at 19:59
Re: Rebel Base (OoC)
This is a cool 10 minute audio track
http://www.madadventurers.com/skill-monkey-die-master/

Worth a listen!
Forim Luk
 PC, 328 posts
 the sum of the whole
 is greater than its parts
Fri 2 Sep 2016
at 20:01
Re: Rebel Base (OoC)
Forim Luk:
Negative Results, in space!
CostResult Options
T or D
  • If piloting a ship, sudden maneuvers force the ship to slow down by 1 point of speed.
  • The active character loses the benefits of a prior maneuver (such as executing Evasive Maneuvers or Aim) until he performs the maneuver again.
  • The character's active ship or vehicle suffers 1 system strain. (This option may be selected more than once.)
TT or D
  • An opponent may immediately perform one free maneuver in response to the active character's check.
  • Add Boost to the targeted character's next Piloting or Gunnery check.
  • The active character or an allied character suffers Setback on his next action.
TTT or D
  • The Initiative slot being used by the active player drops to last in the Initiative order.
  • The active character grants the enemy a significant advantage in the ongoing encounter, such as drifting straight into his line of fire, decreasing the difficulty of any checks made against the active character's ship or vehicle by one until the beginning of that character's next turn
D
  • The primary weapon system of the active character's ship (or the particular weapon system he is manning if he is acting as a gunner) suffers the effects of the Component Hit Critical (see page 258). This does not count toward the ship's accumulated Critical Hits.
  • Upgrade the difficulty of an allied character's next Gunnery, Piloting, Computers, or Mechanics check, including the current active character.
  • The active character suffers a minor collision either with one of his opponents within close range or with the stellar phenomena/terrain he is flying or driving through.
D (Plus failed check)
  • The active character suffers a major collision either with one of his opponents within close range or with the stellar phenomena/terrain he is flying or driving through.


Negative results, on land!
CostResult Options
T or D
  • The active character suffers 1 strain
  • The active character loses the benefits of a prior maneuver (such as from taking cover or assuming a Guarded Stance) until he performs the maneuver again.
TT or D
  • An opponent may immediately perform one free maneuver in response to the active character's check.
  • Add Boost to the targeted character's next check.
  • The active character or an allied character suffers Setback on his next action.
TTT or D
  • The active character falls prone.
  • The active character grants the enemy a significant advantage in the ongoing encounter, such as accidentally blasting the controls to a bridge the active character was planning to use for his escape.
D
  • The character's ranged weapon immediately runs out of ammunition and may not be used for the remainder of the encounter.
  • Upgrade the difficulty of an allied character's next check, including that of the current active character.
  • The tool or melee weapon the character is using becomes damaged (see page 172)


Can you put this in the other sticky thread please GM?
The Force
 GM, 526 posts
 Binds all life together
 May the Force be with you
Mon 5 Sep 2016
at 15:25
Re: Rebel Base (OoC)
Everyone roll Vigilance. Post your first action if you wish.
Dienton
 player, 172 posts
 Chadra-Fan,Sold/Medic
 W00/11, S01/12
Wed 7 Sep 2016
at 18:56
Re: Rebel Base (OoC)
Sooo . . . is it just me or has this combat gotten . . discombobulated?  I figured we were at long range per the 3D - though this was not stated explicitly, Caddy assumes short range - but its not the turbolift that opened -its a cargo hold door, Forim takes out the thugs cover - but the GM post says they dont have any - and the turbolift that hasnt arrived yet has now plummeted per the triumph.

Were all over the metaphorical map here.  I dont mean to offend, but i would ask that we get a bit more description from the GM and we as players try to read more carefully.

However we proceed, im happy to play - i just want it to make sense.  :)  I apologize in advance if im off base here and its me thats way off the mark.
Forim Luk
 PC, 332 posts
 the sum of the whole
 is greater than its parts
Wed 7 Sep 2016
at 19:08
Re: Rebel Base (OoC)
Dienton:
Sooo . . . is it just me or has this combat gotten . . discombobulated?  I figured we were at long range per the 3D - though this was not stated explicitly, Caddy assumes short range - but its not the turbolift that opened -its a cargo hold door, Forim takes out the thugs cover - but the GM post says they dont have any - and the turbolift that hasnt arrived yet has now plummeted per the triumph.

Were all over the metaphorical map here.  I dont mean to offend, but i would ask that we get a bit more description from the GM and we as players try to read more carefully.

However we proceed, im happy to play - i just want it to make sense.  :)  I apologize in advance if im off base here and its me thats way off the mark.


I thought we were at short range, but they had cover so the GM upped it to 3D.  That is where we set up our barricades at least...

I am as confused as you are though :)
The Force
 GM, 528 posts
 Binds all life together
 May the Force be with you
Thu 8 Sep 2016
at 14:28
Re: Rebel Base (OoC)
I dunno, I guess they should be at short range.
Forim Luk
 PC, 333 posts
 the sum of the whole
 is greater than its parts
Thu 8 Sep 2016
at 14:31
Re: Rebel Base (OoC)
In reply to The Force (msg # 697):

hahahahah.  Good sign that the GM has no idea where everyone is.
The Force
 GM, 529 posts
 Binds all life together
 May the Force be with you
Thu 8 Sep 2016
at 14:35
Re: Rebel Base (OoC)
I know where they are, just not how far apart they are.
Now stop making fun of me or I'll change your name back to Jar Jar Binks.
Caddanra 'Caddy' Manitu
 player, 214 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Thu 8 Sep 2016
at 17:21
Re: Rebel Base (OoC)
If we make fun of you, will you still do that? Would be a laugh to see him called that! ;)
Forim Luk
 PC, 334 posts
 the sum of the whole
 is greater than its parts
Thu 8 Sep 2016
at 17:26
Re: Rebel Base (OoC)
I think we are mostly waiting for you to post the results of my triumph...
Dienton
 player, 173 posts
 Chadra-Fan,Sold/Medic
 W00/11, S01/12
Thu 8 Sep 2016
at 18:08
Re: Rebel Base (OoC)
The GM is smelly!  Has . . uhh . . bad breath!
The Force
 GM, 530 posts
 Binds all life together
 May the Force be with you
Thu 8 Sep 2016
at 18:31
Re: Rebel Base (OoC)
Forim confused me with his double post. But I was actually waiting for everyone to post this round.
Forim Luk
 PC, 335 posts
 the sum of the whole
 is greater than its parts
Thu 8 Sep 2016
at 18:51
Re: Rebel Base (OoC)
The Force:
Forim confused me with his double post. But I was actually waiting for everyone to post this round.

I deleted the first post... guess it didnt take!
Ikki Sorlock
 Scout, 196 posts
 Counter-Intel
Thu 8 Sep 2016
at 22:47
Re: Rebel Base (OoC)
Wait if we're short range I can just start slashing....If we are at short range I'd like to do that :D
Forim Luk
 PC, 336 posts
 the sum of the whole
 is greater than its parts
Thu 8 Sep 2016
at 22:48
Re: Rebel Base (OoC)
Yep we are at short range:)
Ikki Sorlock
 Scout, 197 posts
 Counter-Intel
Thu 8 Sep 2016
at 23:07
Re: Rebel Base (OoC)
Oh snap! I can't edit it on my phone very well maybe Force could roll for me please?
Dienton
 player, 174 posts
 Chadra-Fan,Sold/Medic
 W00/11, S01/12
Fri 9 Sep 2016
at 00:27
Re: Rebel Base (OoC)
The Force:
I dunno, I guess they should be at short range.


The Force:
Without intending to, they begin their invasion of the hall. They are now defended by nothing but liberal profanity.



If we are at short range, and they had no cover, what was the basis for the 3D difficulty?  I don't mean to be a pain (it just comes naturally) - just trying to understand.
The Force
 GM, 531 posts
 Binds all life together
 May the Force be with you
Fri 9 Sep 2016
at 00:30
Re: Rebel Base (OoC)
I thought it would be at medium range.
Dienton
 player, 175 posts
 Chadra-Fan,Sold/Medic
 W00/11, S01/12
Fri 9 Sep 2016
at 00:35
Re: Rebel Base (OoC)
Cool, then that is what it should be!  Hold firm!

I think people are confused about the turbo-lift vs the hold door.

This is a group that came in the hold door - the turbolift has not arrived yet, right!  So we will have two fronts here in a minute.

As an aside - medium range is 2D typically, per the RAW anyway.
The Force
 GM, 532 posts
 Binds all life together
 May the Force be with you
Fri 9 Sep 2016
at 01:06
Re: Rebel Base (OoC)
Yeah, if someday the turbolift opens and bad guys spill out they will be short ranged.
Forim Luk
 PC, 337 posts
 the sum of the whole
 is greater than its parts
Fri 9 Sep 2016
at 01:15
Re: Rebel Base (OoC)
oh... i thought they were coming out of the turbolift!  wow, I am really confused...
Dienton
 player, 176 posts
 Chadra-Fan,Sold/Medic
 W00/11, S01/12
Fri 9 Sep 2016
at 02:10
Re: Rebel Base (OoC)
We gotta pay attention man!  The GM's post said it was the hold door.

We hear this
quote:
++ Okay, we're at the door. Send down the turbolift. ++

from the second group that came through the hold doors, they timed their attack

GM said
quote:
It starts with the hold door opening


Second group is on its way!

We need a ruling I think
 - GM - I think that Forim and I both rolled appropriately enough, but the triumph needs to be retasked.

      - I think that Caddy could either repost understanding that she started at medium range or she takes the two strain it would have taken to get to engaged, then let her action stand.

     Friendly suggestions.
Caddanra 'Caddy' Manitu
 player, 215 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Fri 9 Sep 2016
at 07:07
Re: Rebel Base (OoC)
Ahhh.  The confusion.  I 'assumed' that the hold door was in fact the turbolift door as I assumed too that we'd have covered all entrances to the hold.  Ah well.   That being the case, Caddy probably would have had no reaction to them coming through another door as she was waiting for the lift to open (and still expects it to).
Forim Luk
 PC, 339 posts
 the sum of the whole
 is greater than its parts
Fri 9 Sep 2016
at 12:07
Re: Rebel Base (OoC)
Thanks Dienton!  The recap really helped :P

I deleted my previous message, and re-posted.  I did this because I am passing on a blue dice to the next person and didnt want that to be lost above!
The Force
 GM, 533 posts
 Binds all life together
 May the Force be with you
Fri 9 Sep 2016
at 14:50
Re: Rebel Base (OoC)
Where the heck is Onyx.
The Force
 GM, 534 posts
 Binds all life together
 May the Force be with you
Sat 10 Sep 2016
at 02:00
Re: Rebel Base (OoC)
BORED NOW.
Forim Luk
 PC, 340 posts
 the sum of the whole
 is greater than its parts
Sat 10 Sep 2016
at 02:17
Re: Rebel Base (OoC)
well, then post.  We have been waiting for you for a few days now...
Ikki Sorlock
 Scout, 199 posts
 Counter-Intel
Sun 11 Sep 2016
at 23:12
Re: Rebel Base (OoC)
He hasn't posted in a while :s
Caddanra 'Caddy' Manitu
 player, 217 posts
 Not just a pretty face...
 2 / 13 St -- 10 / 10 Wo
Mon 12 Sep 2016
at 07:26
Re: Rebel Base (OoC)
Guys, please don't forget that if you can activate a crit on your weapon, you can insta-kill a minion (that is, not a Rival!)   So please don't forget to use that as you then don't have to worry about how much damage you do or indeed their soak.
Caddanra 'Caddy' Manitu
 player, 219 posts
 Not just a pretty face...
 9 / 13 St -- 1 / 10 Wo
Mon 12 Sep 2016
at 13:16
Re: Rebel Base (OoC)
Thank you! :-)
Forim Luk
 PC, 343 posts
 the sum of the whole
 is greater than its parts
Mon 12 Sep 2016
at 13:23
Re: Rebel Base (OoC)
I remembered that Caddy, but I am concentrating on the boss :)  Once she goes down, the minions should lose their will.
Caddanra 'Caddy' Manitu
 player, 220 posts
 Not just a pretty face...
 9 / 13 St -- 7 / 10 Wo
Mon 12 Sep 2016
at 13:53
Re: Rebel Base (OoC)
I'm playing in another star wars game where it is forgotten all the time and it makes combat rather slow :)
Forim Luk
 PC, 344 posts
 the sum of the whole
 is greater than its parts
Mon 12 Sep 2016
at 13:56
Re: Rebel Base (OoC)
heheh.  Trick is rolling enough advantages, and not wanting to pass along boosts!

I always look at Crits first though - i'd never done a crit before!
Caddanra 'Caddy' Manitu
 player, 221 posts
 Not just a pretty face...
 9 / 13 St -- 7 / 10 Wo
Mon 12 Sep 2016
at 14:53
Re: Rebel Base (OoC)
When you get into melee, crits are much easier to get :-) But then I'm not a melee character (yet) :-)
Forim Luk
 PC, 345 posts
 the sum of the whole
 is greater than its parts
Mon 12 Sep 2016
at 15:06
Re: Rebel Base (OoC)
Yea, I saw that if you add monofiliment as an upgrade to your weapon, you can crit on 1 advantage!

Vicious + Monofilimant + Vibroaxe = Death in the worst possible way.
Caddanra 'Caddy' Manitu
 player, 222 posts
 Not just a pretty face...
 9 / 13 St -- 7 / 10 Wo
Mon 12 Sep 2016
at 15:09
Re: Rebel Base (OoC)
1700!  Well done guys! :-)
Caddanra 'Caddy' Manitu
 player, 223 posts
 Not just a pretty face...
 9 / 13 St -- 7 / 10 Wo
Mon 12 Sep 2016
at 15:10
Re: Rebel Base (OoC)
*nods* Lightsabres are also excellent for that.
Forim Luk
 PC, 346 posts
 the sum of the whole
 is greater than its parts
Mon 12 Sep 2016
at 15:12
Re: Rebel Base (OoC)
i have read 0 things on the Force books, and about the Force and related things :P
Onyx
 Bounty Hunter, 182 posts
 12/12 strain
 9/13 wounds
Mon 12 Sep 2016
at 18:02
Re: Rebel Base (OoC)
In reply to Caddanra 'Caddy' Manitu (msg # 720):

Yep I missed my Crit. For some reason I thought I needed 5 advantages -_-
Ikki Sorlock
 Scout, 200 posts
 Counter-Intel
Mon 12 Sep 2016
at 19:37
Re: Rebel Base (OoC)
I want that Axe....

Maybe that sword if no one wants it :P

This message was last edited by the player at 19:38, Mon 12 Sept 2016.

Forim Luk
 PC, 347 posts
 the sum of the whole
 is greater than its parts
Mon 12 Sep 2016
at 19:48
Re: Rebel Base (OoC)
I have an 8,000 blaster, so I have no problems with others getting some loot.  I have debated selling it for a cheaper one so we can get some $$$ for ship upgrades!  lol
Caddanra 'Caddy' Manitu
 player, 224 posts
 Not just a pretty face...
 9 / 13 St -- 7 / 10 Wo
Mon 12 Sep 2016
at 20:32
Re: Rebel Base (OoC)
Don't worry Forim, a non-force character in this game is more powerful than a force character with the same XP :-)  So it's no loss.  But a lightsabre in close combat is... deadly. (as you'd expect!)
Ikki Sorlock
 Scout, 202 posts
 Counter-Intel
Mon 12 Sep 2016
at 20:51
Re: Rebel Base (OoC)
Well it's up for grabs if someone else wants it more. Hopefully they'll leave you guys alone and goes for me instead.
Ikki Sorlock
 Scout, 203 posts
 Counter-Intel
Mon 12 Sep 2016
at 23:44
Re: Rebel Base (OoC)
Does Haruko still have his Axe then? I thought I made him drop it using my Advantages? Or did he just go and pick it up?
The Force
 GM, 538 posts
 Binds all life together
 May the Force be with you
Mon 12 Sep 2016
at 23:45
Re: Rebel Base (OoC)
Correcting.
Forim Luk
 PC, 348 posts
 the sum of the whole
 is greater than its parts
Tue 13 Sep 2016
at 01:26
Re: Rebel Base (OoC)
Who is left in the fight, 1 crew and 1 named person?

[Edit] Well, the Named person is probably down.

This message was last edited by the player at 01:30, Tue 13 Sept 2016.

Forim Luk
 PC, 351 posts
 the sum of the whole
 is greater than its parts
Tue 13 Sep 2016
at 13:08
Re: Rebel Base (OoC)
Wouldnt it be totally cool riding back in the transport and saying "So you said you wanted us to find useful supplies.  Found some."

Found the stats online.
http://swrpg.viluppo.net/transportation/starships/436/

Hopefully we get a nice bonus for donating a starship!
Forim Luk
 PC, 355 posts
 the sum of the whole
 is greater than its parts
Tue 13 Sep 2016
at 17:41
Re: Rebel Base (OoC)
I have no claim on any loot (Unless you count the ship.  Totally Dibs).  The Sword probably fits Caddy's transition into Lightsaber better - but thats her call!
Dienton
 player, 181 posts
 Chadra-Fan,Sold/Medic
 W00/11, S02/12
Tue 13 Sep 2016
at 20:37
Re: Rebel Base (OoC)
I only want the stimpacks to resupply.
Ikki Sorlock
 Scout, 205 posts
 Counter-Intel
Tue 13 Sep 2016
at 21:15
Re: Rebel Base (OoC)
Axe is my only main one, does it have any mods?
The Force
 GM, 541 posts
 Binds all life together
 May the Force be with you
Tue 13 Sep 2016
at 21:15
Re: Rebel Base (OoC)
Negative.
Ikki Sorlock
 Scout, 206 posts
 Counter-Intel
Tue 13 Sep 2016
at 21:19
Re: Rebel Base (OoC)
Ah so it's just a normal Axe stats wise. Could always do with a spar XD
Caddanra 'Caddy' Manitu
 player, 229 posts
 Not just a pretty face...
 11 / 13 St -- 6 / 10 Wo
Tue 13 Sep 2016
at 23:19
Re: Rebel Base (OoC)
Thanks guys.  Sadly the sword would be useless to me as it is melee-brawn based :-)  I'd need a lightsabre and a XP before I could even think of using that too!  I'm content to enjoy seeing you guys playing with the toys! :-)
Forim Luk
 PC, 356 posts
 the sum of the whole
 is greater than its parts
Wed 14 Sep 2016
at 00:28
Re: Rebel Base (OoC)
Hey GM, I rolled to see if I can use the internal scans - any result of that?

Also, I am assuming you meant Forim and not Dienton, as he is not even in the computer room at all right now ;)
Caddanra 'Caddy' Manitu
 player, 231 posts
 Not just a pretty face...
 11 / 13 St -- 6 / 10 Wo
Wed 14 Sep 2016
at 07:46
Re: Rebel Base (OoC)
Once again guys, please.  I made it very clear the crew were *not near the comms and computer room* - check the map, there is distance between 'there and here' - so shooting them would require a walk to the hold.  Feel free to do so to prove your point.   We also ensured the comms earlier so we 'should' be safe.  I don't mind you flogging that horse (dead or not) as hey, who knows, you could be right and Cassy could be very very wrong.  If the GM wanted to play that card, the droid itself could have comms or a back way into the comms room to fix it or any other means of communicating with the outside.  Or even eject himself and make it back.  The GM provides that side of the story.  Further, the captain could have sent on our ship's signatures the moment it saw us - so any pirate farce could be for nothing anyway.

Now, Cassy has made suggestions on the 'plan', the 'decoy' and indeed the taking over of the ship.   Folk seem to have ignored them (save Onyx finding the hacker!)  If you disagree with my style I'll happily take a back seat and shut up since I get the distinct feeling that my posts are not appreciated and that the successes at social skills are being ignored in favour of martial skills.  If that's the campaign style then that's fine by me.  I'll stop making the suggestions.

:(  <--- Unhappy me.
Dienton
 player, 184 posts
 Chadra-Fan,Sold/Medic
 W00/11, S02/12
Wed 14 Sep 2016
at 11:08
Re: Rebel Base (OoC)
Caddy - im enjoying the game play right now quite a bit.  I think this is a bit of a defining moment for Dienton so wanted to take the time to play it out.

Im not ignoring your suggestions, Dienton just cant do it without knowing the endgame.  He also doesnt like being dismissed, so has a natural issue with caddys style.

As far as the hacker goes . . its going to take a long time to find him with a sweep of the ship - its pretty big.  Someone needs to get on the computer and trace his terminal.  Then go get him.  That is definelty the priority since the data download is now useless and has to start again.

As far as the social skill thing - i agree that they have not been accounted for.  I see your frustration.
Forim Luk
 PC, 358 posts
 the sum of the whole
 is greater than its parts
Wed 14 Sep 2016
at 12:40
Re: Rebel Base (OoC)
I may have missed that Caddy.  In my minds eye I was at the computer, and Dienton was checking on and tying up the locals.  The GM Posted that Dienton was checking the computer, so I assumed that the pirates were in the computer room.

I am assuming that the hacker has undone everything that we have done to lock him out.

I am still waiting on the GM to post about where life forms are on the ship before I go off to the bridge with Onyx.

------------------

I agree with Dienton that your social skills have been ignored by NPCs at every turn (that I have read).  First the stormtroopers shoot you.  The the pirates do nothing to respond to all your promptings.  No one even hesitates before shooting you / us when you try to talk them down with Triumphs and everything!  I know that many of these actions make sense from the NPCs perspective, but we dont have that perspective so i see the frustration.

I like the social aspect of the game, however my character feels that the debate about what to do should be done after we are not in danger, or when we are not being observed.  I really was hoping that once we got on board you would be able to take front and center, but the pirates just ignored all of your talk and came to fight.

Forim is the guy with Support as his Duty.  He works hard to complete every objective.  His reaction to getting us to secure the ship first, then decide what the endgame is is because of the Counter-Intel objective - discussing the Rebellion, using our Names pretty much invalidates that objective.  His best hope now is that we find some item on the ship that we can discuss infront of the pirates about how important it was, and we hope they don't tell the empire about it.  That way the navicomputer data is not "our target"
Forim Luk
 PC, 360 posts
 the sum of the whole
 is greater than its parts
Wed 14 Sep 2016
at 18:52
Re: Rebel Base (OoC)
Forim Luk:
Forim just sighs and says "You have never done undercover work before, have you?  Never break character in enemy territory.  Ever.  We pretty much have to take everyone now.  Maybe we "

Forim starts to work on the internal scanners to see if he can pinpoint the lifeforms.

09:59, Today: Forim Luk rolled 2 successes, 1 threat using the Star Wars Edge of the Empire with a dice pool of 3A 2d 1b.  Rolling Computers.



GM - you have posted a few times without telling me where the lifeforms on the ship are.  Did the result come up negative, or did you miss it?
Caddanra 'Caddy' Manitu
 player, 232 posts
 Not just a pretty face...
 11 / 13 St -- 6 / 10 Wo
Wed 14 Sep 2016
at 18:57
Re: Rebel Base (OoC)
Dienton... Sorry hon.  I really didn't mean to seem dismissive :(  I was suggesting we effectively break the group and 'do the objective' and leaving me out as I was a bit of a liability :(  Sorry if that came across wrongly.

I'll work on the tracking him down from the computer room.

--

Forim... I think it is a perspective thing here.   Yes we have a hacker so we could have been overheard via 'computer' - but then Star Wars is not Star Trek, there isn't a global computer monitoring every sound on-board the ship - especially not one as wrecked as this one.  At to that that we ensured there was no external comms - means that the ship is 'secure'.  No one is going anywhere or telling anyone anything... (within logical reason, escape pots etc aside)   In all this I was assuming our chatter was 'aside' from the ship's crew so we could only be overheard by tech... not people.  I can see where you're seeing things different.  Next time we can try and actively post 'locations' :-)

Ok.... so try again again to summarise things as I see it and you guys can tell me where I'm wrong? :-)


1) We have a ship we may be able to fly (though it will be tough with limited crew).  That said, we're not trying to do extended travel, just a single jump to a safe location before calling in help... which should reduce the complexity.   We don't need nav computers and such as we have them on our own ship (not hacked by the hacker).  (Resource Acquisition)

2) In all this, we don't have to play at being 'pirates' as the crew haven't heard our names etc - maybe the droid has.   My plan was to take one of the crew who hadn't seen us (the wounded one from the lift - ala smoke), isolate him and give him a way off.   Thus ensuring he has the pirate idea. (Counter Intel)  The others remain on-board and come with us.(Personnel - Prisoners of War - see our orders.)  They are unreliable to the alliance can deal with them as they would normally deal with prisoners (mining colony?  Who knows.  We shouldn't care!)

3) We've already done the escort ship destruction so we have 'space superiority' in the bag.

4) Support is done given we have only Intel to do... which is why we need to focus on the hacker... Which in all respects we may not even need to do if we simply take the ship back as the intel will be there for the taking by the Alliance when we hand the ship over!

So I'm not really seeing why we have to do the Pirate thing to the nth degree when we started with it, the pleb knows it, and we just need to eject him with the info he has and we're good.  Then let's get out of here so we can get our reward... :-)

This message was last edited by the player at 18:58, Wed 14 Sept 2016.

The Force
 GM, 543 posts
 Binds all life together
 May the Force be with you
Wed 14 Sep 2016
at 19:03
Re: Rebel Base (OoC)
Spoilers!

Spoiler text: (Highlight or hover over the text to view)

Don't worry too much about stealing the ship.


Dienton
 player, 186 posts
 Chadra-Fan,Sold/Medic
 W00/11, S02/12
Wed 14 Sep 2016
at 19:56
Re: Rebel Base (OoC)
Its only Dienton that feels slighted.  Im good.  :)  hes an odd fellow admittedly and picks up on tone to a great degree.

Hes also a giant cornball, hence the overly dramatic pirate speak - presence/cunning of 2 remember.

We have scattered to the winds.  Dienton thought he was on the ship, but now found the unconcience crewmen - who caddy has now helped and taken care of.  I guess Dienton continued to the ship.

I wish we could have our theological debate in character, but ill try to give his reasons here.  The last ship was owned and operated by a known criminal syndicate.  Steal from them all you want.

Though this ship is within imperial juristicion, as far as ive interpreted the posts, it isnt a part of the military, but is owned by a private citizen trying to make living.

To Dienton - this is a MASSIVE distinction.  If "imperial" means anyone or anything within imperial space, then we can murder with no boundaries amd that cant be the Alliances goals.

I like this little crisis that Dienton had to deal with and i didnt want to have him just roll over cuz thats not the way he is.
Forim Luk
 PC, 361 posts
 the sum of the whole
 is greater than its parts
Wed 14 Sep 2016
at 20:01
Re: Rebel Base (OoC)
We should still do it in character - just on the way home when we are stuck in hyperspace! :)
Caddanra 'Caddy' Manitu
 player, 234 posts
 Not just a pretty face...
 11 / 13 St -- 6 / 10 Wo
Wed 14 Sep 2016
at 20:07
Re: Rebel Base (OoC)
[OOC: Just for clarity once again... the man Caddy is dealing with was at the Lift and hurt by the Weequay.  the man Dienton has found is the one that was shot and then retreated into the doorway with the Captain.  So two different people :-)  Caddy has not touched the one Dienton found.]
Dienton
 player, 187 posts
 Chadra-Fan,Sold/Medic
 W00/11, S02/12
Wed 14 Sep 2016
at 20:22
Re: Rebel Base (OoC)
In reply to Caddanra 'Caddy' Manitu (msg # 754):

Crap!  i though i was tracking movement ok.  Thanks for clarifying.
Ikki Sorlock
 Scout, 207 posts
 Counter-Intel
Wed 14 Sep 2016
at 23:38
Re: Rebel Base (OoC)
Sorry, been very at work and therefore have very little energy. Ikki will go with Onyx to find the Hacker and I'll post something up tomorrow.

Also my bad for not saying anything in the messy part. Glad we're all friends again :D
The Force
 GM, 547 posts
 Binds all life together
 May the Force be with you
Thu 15 Sep 2016
at 02:07
Re: Rebel Base (OoC)
Dienton's got a plan to try to get into Engineering by going through the turbolifts.

Who is going with him?

If you're not, then who is where?
Caddanra 'Caddy' Manitu
 player, 237 posts
 Not just a pretty face...
 8 / 13 St -- 6 / 10 Wo
Thu 15 Sep 2016
at 17:19
Re: Rebel Base (OoC)
I'm staying with the crew, questioning them so we can work out the 'value' here, to start packing our ship should the need arise, and to eject our decoy-boy should we be ready to leave.
Dienton
 player, 192 posts
 Chadra-Fan,Sold/Medic
 W00/11, S02/12
Thu 15 Sep 2016
at 23:18
Re: Rebel Base (OoC)
Mr. GM

Onyx and Ikki went to the bridge, Dienton went down towards deck 1 and the engineering deck.
Forim Luk
 PC, 364 posts
 the sum of the whole
 is greater than its parts
Thu 15 Sep 2016
at 23:25
Re: Rebel Base (OoC)
I am staying in the computer room counter hacking the hacker.  Keeping him busy.
The Force
 GM, 549 posts
 Binds all life together
 May the Force be with you
Fri 16 Sep 2016
at 00:10
Re: Rebel Base (OoC)
I was considering creating a few simple rules for slicing & counter-slicing 'battles,' since they seem to be so popular. A bit like Shadowrun matrix hacking, but with Star Wars flavour!
Forim Luk
 PC, 365 posts
 the sum of the whole
 is greater than its parts
Fri 16 Sep 2016
at 00:12
Re: Rebel Base (OoC)
hehe, they do seem to be here at least!  I do not plan to put any points into it though :P
Dienton
 player, 193 posts
 Chadra-Fan,Sold/Medic
 W00/11, S02/12
Fri 16 Sep 2016
at 00:18
Re: Rebel Base (OoC)
There are a bunch of rules already set in the "Special Modifications" source book
Forim Luk
 PC, 366 posts
 the sum of the whole
 is greater than its parts
Fri 16 Sep 2016
at 02:10
Re: Rebel Base (OoC)
I'm reading Deinton's solo adventure and I feel like I am that guy in a horror film yelling at the screen saying "Don't go around that corner, he is waiting for you there!" knowing you wont hear me, but watching you go there anyway...

And here I am stuck doing boring computer stuff while you are off having all the fun!
Dienton
 player, 195 posts
 Chadra-Fan,Sold/Medic
 W00/11, S02/12
Fri 16 Sep 2016
at 02:13
Re: Rebel Base (OoC)
Well, that's what you get for yelling at me!  ;)
Forim Luk
 PC, 367 posts
 the sum of the whole
 is greater than its parts
Fri 16 Sep 2016
at 02:17
Re: Rebel Base (OoC)
Hey, I didn't tell at you.  I very calmly threatened to shoot you.
The Force
 GM, 556 posts
 Binds all life together
 May the Force be with you
Sat 17 Sep 2016
at 15:37
Re: Rebel Base (OoC)
We've gotten a little disorganized. The people in the turbolift can all take actions if they wish.
Ikki Sorlock
 Scout, 211 posts
 Counter-Intel
Sat 17 Sep 2016
at 15:57
Re: Rebel Base (OoC)
I've taken mine, did anyone take that Heavy Blaster Pistol by the way? I don't use Ranged Light so I don't really want it :P
Onyx
 Bounty Hunter, 186 posts
 12/12 strain
 9/13 wounds
Sun 18 Sep 2016
at 03:54
Re: Rebel Base (OoC)
I had the perception that Ikki and I were at a different door than Dienton. Are the three of us currently in the same room? If not which of us is in the room with the R2 droid?
Dienton
 player, 198 posts
 Chadra-Fan,Sold/Medic
 W00/11, S02/12
Sun 18 Sep 2016
at 04:52
Re: Rebel Base (OoC)
Im pretty sure we got screenwiped all together.  Dienton, Onyx, and Ikki were all in the lift to engineering and are engaged with the R2 droid.
Caddanra 'Caddy' Manitu
 player, 241 posts
 Not just a pretty face...
 11 / 13 St -- 6 / 10 Wo
Sun 18 Sep 2016
at 18:55
Re: Rebel Base (OoC)
Ok... OOC plans...

Do we take the ship? Or strip what we can and blow it up?   I figure we could take the captain and weequay and droid and the crew may just work for us stripping the hulk. But we'd not be able to fit it all in.   Option 2 I think leaves the least mess.   Thoughs?
Dienton
 player, 199 posts
 Chadra-Fan,Sold/Medic
 W00/11, S02/12
Sun 18 Sep 2016
at 21:11
Re: Rebel Base (OoC)
Take what cargo we can amd leave it.  Why are we blowing it up?  Why go so far beyond the mission objectives?

We dont want the ship.  We dont want to draw more attention than we need to.  Were not supposed to make a bit show, get the data and get out.
Forim Luk
 PC, 372 posts
 the sum of the whole
 is greater than its parts
Sun 18 Sep 2016
at 21:23
Re: Rebel Base (OoC)
I say we take the droid parts (r2 unit and the ones in the boxes) and the captain lady.

We are supposed to take things the rebellion can use, and an in-tact viper droid will give intelligence a good day.  Reverse engineer the things for weaknesses.
Caddanra 'Caddy' Manitu
 player, 242 posts
 Not just a pretty face...
 11 / 13 St -- 6 / 10 Wo
Mon 19 Sep 2016
at 07:23
Re: Rebel Base (OoC)
Makes sense...

Have we worked out what the two life forms on the bridge are?
The Force
 GM, 560 posts
 Binds all life together
 May the Force be with you
Mon 19 Sep 2016
at 22:43
Re: Rebel Base (OoC)
Does anyone have any friends who would like to join our game?
Forim Luk
 PC, 375 posts
 the sum of the whole
 is greater than its parts
Tue 20 Sep 2016
at 00:59
Re: Rebel Base (OoC)
I have a friend who might be interested in joining.
Dienton
 player, 202 posts
 Chadra-Fan,Sold/Medic
 W00/11, S03/12
Tue 20 Sep 2016
at 14:32
Re: Rebel Base (OoC)
Edited my post IG, forgot about the water
Ikki Sorlock
 Scout, 212 posts
 Counter-Intel
Tue 20 Sep 2016
at 19:20
Re: Rebel Base (OoC)
And the Spy gets caught in the water....with an Advantage!
Forim Luk
 PC, 376 posts
 the sum of the whole
 is greater than its parts
Tue 20 Sep 2016
at 19:22
Re: Rebel Base (OoC)
ohhh ohhh
use the advantages to spasm, hit the console where any recordings are, and fry it!

BFI my friends, BFI.
Dienton
 player, 203 posts
 Chadra-Fan,Sold/Medic
 W00/11, S03/12
Thu 22 Sep 2016
at 02:17
Re: Rebel Base (OoC)
Just to confirm, the water in engineering is still electrified and is ponded?
The Force
 GM, 563 posts
 Binds all life together
 May the Force be with you
Thu 22 Sep 2016
at 02:18
Re: Rebel Base (OoC)
Engineering and crew quarters.
Forim Luk
 PC, 378 posts
 the sum of the whole
 is greater than its parts
Thu 22 Sep 2016
at 18:43
Re: Rebel Base (OoC)
We want to take the captain with us, right?

I say put everyone in the pods (except those on the bridge) and eject them.  Then when all her crew is "safe" she opens it then we take her with us.

If we want to get technical, we shoot her off in the pod, then pick her up with our ship ;)

onyx, dienton and ikki can bring the droid parts up to the ship and load them on.

This message was last edited by the player at 18:43, Thu 22 Sept 2016.

Forim Luk
 PC, 379 posts
 the sum of the whole
 is greater than its parts
Thu 22 Sep 2016
at 21:43
Re: Rebel Base (OoC)
Im just gonna leave this here

http://i.imgur.com/OFSydJg.jpg
Ikki Sorlock
 Scout, 214 posts
 Counter-Intel
Thu 22 Sep 2016
at 23:15
Re: Rebel Base (OoC)
Well the Droid parts seem to be less than great, want me to take it anyway? Also do I take damage from the water?
Forim Luk
 PC, 380 posts
 the sum of the whole
 is greater than its parts
Thu 22 Sep 2016
at 23:28
Re: Rebel Base (OoC)
He viper.droid parts are mint, the r2 is fried like Chicken
Caddanra 'Caddy' Manitu
 player, 247 posts
 Not just a pretty face...
 11 / 13 St -- 6 / 10 Wo
Fri 23 Sep 2016
at 07:44
Re: Rebel Base (OoC)
Just to be clear... Caddy had said that the captain was on her last chance.   Caddy has no intention of herding crew and would have shot the captain several times, point blank, with the stun option set (having already aimed).  Unconscious does not mean - no pulse.  :(

Anyway, will play this out as posted.
Caddanra 'Caddy' Manitu
 player, 250 posts
 Not just a pretty face...
 11 / 13 St -- 6 / 10 Wo
Sat 24 Sep 2016
at 23:20
Re: Rebel Base (OoC)
I'm not sure if I want to eject all the crew.  If you guys don't mind, I'll give them the choice.  They can come aboard our ship and work for us... or get ditched and picked up by imperials.  If that's a problem, I'll retcon it, I just feel bad ejecting them as they might not get picked up or they might get killed by the blast/fighting etc.
Forim Luk
 PC, 383 posts
 the sum of the whole
 is greater than its parts
Sat 24 Sep 2016
at 23:22
Re: Rebel Base (OoC)
i dont mind either way - they wont be "pirates" with us, so id feel just ejecting them is the smart play

In Ikki and Onyx's defence - they stated they were going to the bridge, but ended up in Engineering instead.
Caddanra 'Caddy' Manitu
 player, 251 posts
 Not just a pretty face...
 11 / 13 St -- 6 / 10 Wo
Sat 24 Sep 2016
at 23:29
Re: Rebel Base (OoC)
OOC... I know :-) IC, Caddy doesn't know they got held up so isn't blaming them, more just 'saying'.

As for the crew... I've offered.  The GM can choose.  Who knows, we may get the lot considering her earlier triumph :-)  Either way, maybe we can start our own 'base' :-) (is it just me is that not 'cool' and exciting!)
Forim Luk
 PC, 384 posts
 the sum of the whole
 is greater than its parts
Sat 24 Sep 2016
at 23:53
Re: Rebel Base (OoC)
heheh, for sure!  Forim is quite loyal to the Rebellion though :P  but we could operate more independantly striking imperial shipping lines as pirates!
The Force
 GM, 569 posts
 Binds all life together
 May the Force be with you
Sun 25 Sep 2016
at 19:36
Re: Rebel Base (OoC)
I'm sorry I've been keeping you all on the rails on this adventure. We have to keep it moving if it's going to be shorter than the last one. I'm only trying to keep you away from courses of action that, ultimately, won't be fruitful for you.
Caddanra 'Caddy' Manitu
 player, 252 posts
 Not just a pretty face...
 11 / 13 St -- 6 / 10 Wo
Sun 25 Sep 2016
at 20:01
Re: Rebel Base (OoC)
Don't be sorry.  It has been a blast sofar! :-)
Forim Luk
 PC, 385 posts
 the sum of the whole
 is greater than its parts
Sun 25 Sep 2016
at 20:07
Re: Rebel Base (OoC)
Indeed :)

I would find it helpful I'd you dated in ooc that you redirected people to avoid dead ends so we know why we got moved from our intended course.
Caddanra 'Caddy' Manitu
 player, 254 posts
 Not just a pretty face...
 11 / 13 St -- 6 / 10 Wo
Sun 25 Sep 2016
at 20:19
Re: Rebel Base (OoC)
The Captain and Weequay are coming with us... the dice gods have said so :-)
Ikki Sorlock
 Scout, 216 posts
 Counter-Intel
Sun 25 Sep 2016
at 23:29
Re: Rebel Base (OoC)
I've had a great time! Sorry for the short posts, just been really busy of late but it should quieten down soon.
Forim Luk
 PC, 388 posts
 the sum of the whole
 is greater than its parts
Mon 26 Sep 2016
at 13:02
Re: Rebel Base (OoC)
6 successes, nice!
Caddanra 'Caddy' Manitu
 player, 256 posts
 Not just a pretty face...
 10 / 13 St -- 6 / 10 Wo
Mon 26 Sep 2016
at 14:18
Re: Rebel Base (OoC)
W00t ;-)
Caddanra 'Caddy' Manitu
 player, 257 posts
 Not just a pretty face...
 10 / 13 St -- 6 / 10 Wo
Mon 26 Sep 2016
at 14:23
Re: Rebel Base (OoC)
Just a quick question - you guys do know that Sunset Shimmer is a 'My Little Pony' - right? :-)


Forim Luk
 PC, 389 posts
 the sum of the whole
 is greater than its parts
Mon 26 Sep 2016
at 14:26
Re: Rebel Base (OoC)
The GM Does, but I don't :P

I know the GM is a Brony!
Caddanra 'Caddy' Manitu
 player, 258 posts
 Not just a pretty face...
 10 / 13 St -- 6 / 10 Wo
Mon 26 Sep 2016
at 14:28
Re: Rebel Base (OoC)
The fact that you know what that means says a lot! ;-) LOL :-) (Hey, I'm allowed, I played with ponies when I was younger!)
Dienton
 player, 208 posts
 Chadra-Fan,Sold/Medic
 W00/11, S03/12
Mon 26 Sep 2016
at 17:19
Re: Rebel Base (OoC)
I have two daughter, in the prime ponies age group.  Got that reference immediately.
Forim Luk
 PC, 390 posts
 the sum of the whole
 is greater than its parts
Mon 26 Sep 2016
at 19:22
Re: Rebel Base (OoC)
Caddanra 'Caddy' Manitu:
The fact that you know what that means says a lot! ;-) LOL :-) (Hey, I'm allowed, I played with ponies when I was younger!)


hahahaha.  One must be sure they have knowledge of all their friends likes.  That is the only way you can effectively rib them.  I am just doing my duty.

hehehe, duty.
The Force
 GM, 573 posts
 Binds all life together
 May the Force be with you
Mon 26 Sep 2016
at 23:01
Re: Rebel Base (OoC)
Took a LOOOONG time for anyone to call me on that.
Caddanra 'Caddy' Manitu
 player, 259 posts
 Not just a pretty face...
 10 / 13 St -- 6 / 10 Wo
Mon 26 Sep 2016
at 23:05
Re: Rebel Base (OoC)
Hehe :-) Not saying it isn't a cool name, I just laugh reading about her to my little girl :-)
Ikki Sorlock
 Scout, 217 posts
 Counter-Intel
Tue 27 Sep 2016
at 23:33
Re: Rebel Base (OoC)
That we fly around in space in a magic horse?

Are we opening fire at the TIEs? I don't exactly have a great history with gunnery...
Forim Luk
 PC, 391 posts
 the sum of the whole
 is greater than its parts
Tue 27 Sep 2016
at 23:55
Re: Rebel Base (OoC)
hold off for now, if we can delay a fight we can jump to hyperspace - we can probably outrun the ties for a few rounds at least... hopefully that will let us get to our jump point.
Forim Luk
 PC, 393 posts
 the sum of the whole
 is greater than its parts
Wed 28 Sep 2016
at 01:45
Re: Rebel Base (OoC)
Stay on Target is not a roll action, so I just need to spend one round

Maneouver: Stay on Target
Action: Jump to Hyperspace (Astrogation 1D for my triumph earlier)

Correct?
The Force
 GM, 576 posts
 Binds all life together
 May the Force be with you
Wed 28 Sep 2016
at 02:04
Re: Rebel Base (OoC)
Sounds good. Starlines, etc.
The Force
 GM, 578 posts
 Binds all life together
 May the Force be with you
Thu 29 Sep 2016
at 02:22
Re: Rebel Base (OoC)
Okay, everyone gets 10 xp. Further rewards incoming.

One more short adventure like this one, then another long one.
Caddanra 'Caddy' Manitu
 player, 262 posts
 Not just a pretty face...
 10 / 13 St -- 6 / 10 Wo
Thu 29 Sep 2016
at 09:19
Re: Rebel Base (OoC)
Thanking you :-)
Forim Luk
 PC, 396 posts
 the sum of the whole
 is greater than its parts
Thu 29 Sep 2016
at 11:51
Re: Rebel Base (OoC)
Thanks!  What duty did we manage to gain?
Caddanra 'Caddy' Manitu
 player, 263 posts
 Not just a pretty face...
 11 / 13 St -- 6 / 10 Wo
Thu 29 Sep 2016
at 13:56
Re: Rebel Base (OoC)
Update....

Personal: I took Consular for 30XP and Nobody's Fool (Talent) for 5xp.   What I'd been saving for :-)

Team: I've updated the team 'Pot' stored in my 'Description'.  If I've missed anything, please tell me :-) I think the only items that were picked up 'personally' was the blade for Ikki and the stim packs for Dienton?  I may be wrong though.  I'll sort out the 'value' of the rest of the kit (and split it) when we sell it!

xox
Forim Luk
 PC, 397 posts
 the sum of the whole
 is greater than its parts
Thu 29 Sep 2016
at 14:02
Re: Rebel Base (OoC)
PS: I am thinking of selling my blaster for a cheaper blaster that is not gold plated
Caddanra 'Caddy' Manitu
 player, 264 posts
 Not just a pretty face...
 11 / 13 St -- 6 / 10 Wo
Thu 29 Sep 2016
at 14:13
Re: Rebel Base (OoC)
But but but... it fits so well with your gangsta rap!
Forim Luk
 PC, 400 posts
 the sum of the whole
 is greater than its parts
Fri 30 Sep 2016
at 01:11
Re: Rebel Base (OoC)
I will miss you Dienton!
The Force
 GM, 582 posts
 Binds all life together
 May the Force be with you
Fri 30 Sep 2016
at 03:01
Re: Rebel Base (OoC)
You guys clipped a Duty threshold. Your Duty ranks are all reset to zero, and your Contribution rank increases to 2.

Everyone select a piece of equipment of Rarity 5 or less to receive for free.

Also, we haven't gotten to this yet, but you're about to be paid.
Forim Luk
 PC, 401 posts
 the sum of the whole
 is greater than its parts
Fri 30 Sep 2016
at 11:43
Re: Rebel Base (OoC)
I think I would pick the Advanced Targetting Array for the ship (all ship guns have gunnery upgraded by 1)
Ikki Sorlock
 Scout, 219 posts
 Counter-Intel
Fri 30 Sep 2016
at 18:08
Re: Rebel Base (OoC)
Oh man! Dienton noooooooooooo!

But at least we get paid soon. I'm debating between a weapon or armour. Armour would keep me alive but a Force Pike would also be useful for stunning. Could always buy something for that later though. Any input is most welcome.

This message was last edited by the player at 18:16, Fri 30 Sept 2016.

The Force
 GM, 583 posts
 Binds all life together
 May the Force be with you
Fri 30 Sep 2016
at 19:41
Re: Rebel Base (OoC)
Don't get married to this ship.
Forim Luk
 PC, 402 posts
 the sum of the whole
 is greater than its parts
Fri 30 Sep 2016
at 19:48
Re: Rebel Base (OoC)
Are we going to get a ship we can get married to?

I wanna bank my tech for future upgrades to our ship(s) :P


And why not??? I want better ships... and to make it easier for you to hit anything ;)
Ikki Sorlock
 Scout, 220 posts
 Counter-Intel
Fri 30 Sep 2016
at 20:01
Re: Rebel Base (OoC)
Depends if it gets blown up or not....
The Force
 GM, 585 posts
 Binds all life together
 May the Force be with you
Fri 30 Sep 2016
at 23:50
Re: Rebel Base (OoC)
Spoilers re: spending XP


Spoiler text: (Highlight or hover over the text to view)
Would recommend not buying a second specialization yet.

Ikki Sorlock
 Scout, 223 posts
 Counter-Intel
Sat 1 Oct 2016
at 17:17
Re: Rebel Base (OoC)
In reply to The Force (msg # 822):

I already took Recruit.....
Forim Luk
 PC, 404 posts
 the sum of the whole
 is greater than its parts
Sat 1 Oct 2016
at 23:01
Re: Rebel Base (OoC)
I am saving up for another class, so I can start taking personal strain instead of the ship taking strain.
The Force
 GM, 590 posts
 Binds all life together
 May the Force be with you
Sat 1 Oct 2016
at 23:25
Re: Rebel Base (OoC)
OK, never mind my earlier post. I'll fix the upcoming plan I had to be more in line with your needs. I am a supportive GM.
Forim Luk
 PC, 405 posts
 Flight Officer
 0/12s 0/13w
Sat 1 Oct 2016
at 23:27
Re: Rebel Base (OoC)
hehe - I need more XP before I can buy a second spec!
Caddanra 'Caddy' Manitu
 player, 268 posts
 Not just a pretty face...
 11 / 13 St -- 6 / 10 Wo
Sat 1 Oct 2016
at 23:47
Re: Rebel Base (OoC)
:-) Do i get to be a Specialist Lieutenant? :-)   Awesome.
The Force
 GM, 591 posts
 Binds all life together
 May the Force be with you
Sun 2 Oct 2016
at 00:10
Re: Rebel Base (OoC)
Specialist is a rank below seargent.
Caddanra 'Caddy' Manitu
 player, 270 posts
 Not just a pretty face...
 11 / 13 St -- 6 / 10 Wo
Sun 2 Oct 2016
at 02:04
Re: Rebel Base (OoC)
Ah... ok :-)
Forim Luk
 PC, 406 posts
 Flight Officer
 0/12s 0/13w
Sun 2 Oct 2016
at 11:43
Re: Rebel Base (OoC)
do you have the rank structure diagrams you are using?
The Force
 GM, 592 posts
 Binds all life together
 May the Force be with you
Sun 2 Oct 2016
at 20:21
Re: Rebel Base (OoC)
http://theforce.net/swtc/order.html#ranks
The Force
 GM, 593 posts
 Binds all life together
 May the Force be with you
Mon 3 Oct 2016
at 03:32
Re: Rebel Base (OoC)
Okay, everyone let me know when they've gotten their XP spent and their equipment purchases in order.
Caddanra 'Caddy' Manitu
 player, 271 posts
 Not just a pretty face...
 11 / 13 St -- 6 / 10 Wo
Mon 3 Oct 2016
at 08:45
Re: Rebel Base (OoC)
Hey

So just a quick question or three...

1) I think I've missed how much we're being paid.  2k Each apparently :-)
2) Is Dienton sticking around long enough to take a split of the profit?  Do we want to send him his share anyway?
3) With Dienton gone, will we be getting a replacement?  Will they be playing Dienton?   I ask as there was a lot of assumption that what we did was piracy - and no one arguing against that philosophical line.   Caddy certainly doesn't see it is piracy!
4) Do we need to make any rolls regarding rarity of items we wish to purchase/create etc?
5) Based on the list of items we gathered... how much are they worth? (list included below)
6) If folk have taken items I'm not aware of, please update the list! :-)

* A pair of datapads with Blackmarket Plans stolen Antilles BioGen
* Viper Droid Parts
* A Biometric Titanium Alloy Lock Box
* R2-E3, R Series Droid (Fried) - I'd like to try and get this rebuilt?
* Captain Vinjagga's Vibrosword (silver-plated filigree for a basket hilt)
* Captain Vinjagga's Heavy Blaster with Hot Shot mod.
* Haruko's (Weequay) Vibroaxe (Ikki I believe?)
* Small assorted pile of 'damaged' slug throwers and vibroblades
* Two Comm-Links
* Two stimpack (Replaced used ones)
* A pair of binders and a restraining bolt.
* Datastick containing information from the freighter's Navicomp.

This message was last edited by the player at 14:16, Mon 03 Oct 2016.

Forim Luk
 PC, 408 posts
 Flight Officer
 0/12s 0/13w
Mon 3 Oct 2016
at 13:11
Re: Rebel Base (OoC)
viper droid parts are given to the Rebellion free of charge.  Same goes for the Datapads.  And the droid (this was mostly to ensure no recordings got off).  And finally the Data stick with nav comp data.

Other stuff is pillagable.


We got paid 2k each.
Caddanra 'Caddy' Manitu
 player, 272 posts
 Not just a pretty face...
 11 / 13 St -- 6 / 10 Wo
Mon 3 Oct 2016
at 14:18
Re: Rebel Base (OoC)
Cool.  Updated my page (where did we get the 2k... I'm still not able to find it!  Going blind I am!)
Forim Luk
 PC, 409 posts
 Flight Officer
 0/12s 0/13w
Mon 3 Oct 2016
at 15:02
Re: Rebel Base (OoC)
Added bold and color for emphasis

The Force:
"For now, take some time to train your skills and rest up. Get your gear in order, and we'll have your ship ready in time for your next mission. I'll tell the Supply officer to have your pay ready as well. Dismissed." Rieekan and Taza head for the Signals office.

Hobbie says, "I'll show you around Ember Base. There's some people you should meet."

Ember base doesn't take long to explore. The pressure dome encompasses most of it. Outside are some guard stations and satellite dishes, and a few concealed landing areas for small craft.

Hobbie shows you the Supply station, where you can collect your pay and get new gear. Unfortunately, the Rebellion is on a shoestring budget and needs every credit it can get; you're encouraged to collect your pay in munitions and supplies instead of cash. Either way, each of you has earned two thousand credits.

He also shows you the canteen, an area set aside for combat training -- "we call it the Arena," -- and SigInt, the bases' communications building.

"And this is Mechanics," he says finally. "You'll find Vreecha Springett here. He's not part of the Rebellion; he's made it quite clear he's only here for the money. We need his help, though. He's the only one for light years who can repair a fighter-grade sublight engine. He is also an armourer; if you need weapon modifications, he'll do them for cash."

This message was last edited by the player at 15:02, Mon 03 Oct 2016.

The Force
 GM, 594 posts
 Binds all life together
 May the Force be with you
Mon 3 Oct 2016
at 15:33
Re: Rebel Base (OoC)
A friend of Forim's player mentioned something about wanting to join so I was leaving a space for them.

The R2 droid is being repaired by Rebel techs. More on that later.

Anyone else want any of the looted junk?
Forim Luk
 PC, 410 posts
 Flight Officer
 0/12s 0/13w
Mon 3 Oct 2016
at 16:33
Re: Rebel Base (OoC)
He is working on his concept - he spends a lot of time in the Field for work, so his time is limited.

I don't want to spoil his reveal, so I will remain tight lipped.
Caddanra 'Caddy' Manitu
 player, 273 posts
 Not just a pretty face...
 11 / 13 St -- 6 / 10 Wo
Mon 3 Oct 2016
at 22:50
Re: Rebel Base (OoC)
Blind I tell you :-) Utterly blind I am :-)

Ikki - which Vibro-thingy (no comments!) do you want?

Other than that, do we have prices for the items in the list, please Mr. GM.  (the list is my description should you need to refer to it)
Ikki Sorlock
 Scout, 225 posts
 Counter-Intel
Mon 3 Oct 2016
at 23:35
Re: Rebel Base (OoC)
Well if honest I'd like to sell my old axe and take the new one as well as the sword. Since if I ever need to carry anything I wouldn't be able to use my weapons.


Sorry for the delay on my equipment posts, still trying to figure what to buy. Laminate Armour was one thing I thought I could but I don't want to stand out so I might just end spending all my credits on Mountaineer armour and use my Duty to upgrade my axe if I could do that?

This message was last updated by the player at 23:35, Mon 03 Oct 2016.

The Force
 GM, 595 posts
 Binds all life together
 May the Force be with you
Tue 4 Oct 2016
at 00:31
Re: Rebel Base (OoC)
OK sure. What are you upgrading it with?
Ikki Sorlock
 Human Scout, 226 posts
 Counter-Intel
Tue 4 Oct 2016
at 07:16
Re: Rebel Base (OoC)
Balanced Hilt and then I'll buy the weighted hilt mod with some of the money left over from my armour
Caddanra 'Caddy' Manitu
 Human Diplomat, 274 posts
 Not just a pretty face...
 11 / 13 St -- 6 / 10 Wo
Tue 4 Oct 2016
at 08:58
Re: Rebel Base (OoC)
Could I get Second Skin Armour please?  It's like normal armour but has 2 Setback dice to detect it.   It also costs 2000 credits.  So not ideal considering how cheap Jedi robes are!  But I don't have any armour and this fits the way Caddy behaves :-)  So.... :-)

(For my Own reference: DA:49 - 1 Defence, 1 Soak, 2 Encumbrance, 0 HP, 7 Rarity, 2000 Creds)


As for my Rarity 5 item from Duty - I'll hold that off as I'm not yet able to find anything 'useful' :-)
The Force
 GM, 596 posts
 Binds all life together
 May the Force be with you
Tue 4 Oct 2016
at 15:11
Re: Rebel Base (OoC)
Sure I suppose so.
Caddanra 'Caddy' Manitu
 Human Diplomat, 275 posts
 Not just a pretty face...
 11 / 13 St -- 6 / 10 Wo
Tue 4 Oct 2016
at 15:27
Re: Rebel Base (OoC)
Thank you.  So what's next?
Onyx
 Human Bounty Hunter, 191 posts
 11/12 strain
 9/13 wounds
Tue 4 Oct 2016
at 18:20
Re: Rebel Base (OoC)
By the way I'm saving the 10xp for later.
The Force
 GM, 605 posts
 Binds all life together
 May the Force be with you
Sun 16 Oct 2016
at 23:06
Re: Rebel Base (OoC)
Folks want me to FF until you land, or do you want to cruise around the planetoid a bit first?
Caddanra 'Caddy' Manitu
 Human Diplomat, 282 posts
 Not just a pretty face...
 11 / 13 St -- 6 / 10 Wo
Sun 16 Oct 2016
at 23:34
Re: Rebel Base (OoC)
I'm easy. Whatever folk want to do. I can do little aboard the ship at present.
Ikki Sorlock
 Human Scout, 231 posts
 Counter-Intel
 Specialist
Thu 20 Oct 2016
at 22:31
Re: Rebel Base (OoC)
I'm sort of in the same position as Caddy, so if need just ask me to do something.
Caddanra 'Caddy' Manitu
 Human Diplomat, 285 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Mon 24 Oct 2016
at 07:45
Re: Rebel Base (OoC)
Just a quick heads up Mr GM - If you look at my description, the team pot still has a number of the new items which are unvalued.  Would you be able to supply the value so we can split the pot, please?

Thanks :-)
The Force
 GM, 611 posts
 Binds all life together
 May the Force be with you
Mon 24 Oct 2016
at 23:00
Re: Rebel Base (OoC)
A Biometric Titanium Alloy Lock Box = Not valuable.

Captain Vinjagga's Vibrosword (Silver-plated filigree for a basket hilt) (Ikki) = 850
Captain Vinjagga's Heavy Blaster with Hot Shot mod = 800
Haruko's (Weequay) Vibroaxe (Ikki) = 750

Small assorted pile of 'damaged' slug throwers and vibroblades  = Not valuable.
Caddanra 'Caddy' Manitu
 Human Diplomat, 287 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Tue 25 Oct 2016
at 07:41
Re: Rebel Base (OoC)
Ok.  That being the case, everyone gets 1000 Credits.

So....

Ikki - You're in debt to the pot to the tune of 600 Creds.
Onyx - 1000 Creds
Caddy - 1000 Creds
Forim - 1000 Creds
Dienton - 1000 Creds

If someone wants Captain Vinjagga's Heavy Blaster with Hot Shot mod - feel free to take it off their total and I'll update the group pot :-)


And thank you for the total, Force :-)

This message was last edited by the player at 07:41, Tue 25 Oct 2016.

The Force
 GM, 614 posts
 Binds all life together
 May the Force be with you
Fri 28 Oct 2016
at 21:04
Re: Rebel Base (OoC)
So, if you guys want to return to the ship to drop off your weapons, you can. It will take a few minutes but doesn't involve any checks.

If you, like Caddy, want to turn your weapons over to the private security guys, you can do that immediately.

If you want to try to conceal a weapon, make a check:

Skulduggery 2D.
+1S for every Encumberence it is.
+1B if you have at least 2 ranks in the weapon's skill.

You can use Stealth instead but the check is 1D1C.
Ikki Sorlock
 Human Scout, 232 posts
 Counter-Intel
 Specialist
Mon 31 Oct 2016
at 23:07
Re: Rebel Base (OoC)
In reply to Caddanra 'Caddy' Manitu (msg # 852):

Darn....My love of weapons is my downfall. I will sell my of my loot or forgo later loot.
Caddanra 'Caddy' Manitu
 Human Diplomat, 290 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Tue 1 Nov 2016
at 08:05
Re: Rebel Base (OoC)
That's ok Ikki.  I don't mind spotting you the 600.  Ultimately we're a team and the values are just an artificial 'balance' - but it doesn't have to be perfect :-) Enjoy the toys!
Forim Luk
 Duros Spacer, 424 posts
 Flight Officer
 0/12s 0/13w
Tue 1 Nov 2016
at 12:47
Re: Rebel Base (OoC)
Yep.  Cash in the pot is NOT useful in a fight.  I do not mind spotting you cash so the pot is empty from time to time, and then when we pay it back buy something big for someone else :)

Heck, we might even be able to save up for our own ship ;)
Caddanra 'Caddy' Manitu
 Human Diplomat, 291 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Tue 1 Nov 2016
at 12:56
Re: Rebel Base (OoC)
Aye :-) I agree.   Ultimately... don't stress.... Some builds are just going to be more item intensive than others :-)  If you want it, take it.  When you don't, dump it back in the pot :-)
Forim Luk
 Duros Spacer, 425 posts
 Flight Officer
 0/12s 0/13w
Tue 1 Nov 2016
at 13:34
Re: Rebel Base (OoC)
my next purchase is a 5,500 purchase.  Putting optical camo on my armor / flight suit (it just seemd in character for Forim to wear his flight suit all the time, so I got hte armored version.  It also means that I am able to survive in a vacumme for 24h at a moments notice :)
Caddanra 'Caddy' Manitu
 Human Diplomat, 292 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Tue 1 Nov 2016
at 14:21
Re: Rebel Base (OoC)
*pushes Forim out the airlock to 'test' it :)
Forim Luk
 Duros Spacer, 426 posts
 Flight Officer
 0/12s 0/13w
Tue 1 Nov 2016
at 14:27
Re: Rebel Base (OoC)
*The suit activates and Forim waves and smiles as he drifts away from the ship. ++So, who can pilot the ship to pick me up?++
Forim Luk
 Duros Spacer, 427 posts
 Flight Officer
 0/12s 0/13w
Tue 1 Nov 2016
at 14:35
Re: Rebel Base (OoC)
So, something that is fun to do is predict what is going to happen.

="story of an RPG i played face to face with GM":
In Conan the Barbarian you have to make 2 predictions about some part of the adventure to come.  If you get the predection you get bonuses.  We were approaching an island that has a long inactive volcano on it.  Immidiatly I wrote down "That volcano will explode" as my prediction.  The GM told us point blank that it was inactive, and would never explode.  I did not change my prediction.

Fast forward to inside the native base, which happens to be in the volcano.  I am fighting a Demon who is immune to every form of attack I can throw at it (massive barbarian with massive sword).  We happen to be cinematically fighting on a natural bridge on a large chasm.  I say "I push it off the side".  It has a massive strength bonus on me, so the chances are Low that I succeed.  I roll a natural 20.  Off it goes into the chasm, which happens to have a stable lava flow on the bottom.  Guess what happens when you throw a demon into a volcano?  It explodes.

We now have the GM shaking his head saying "I honestly did not plan for this to explode" as we are running for our lives out of an active volcano.


As such, I think it would be cool to do something similar.

I think we should make bets with each-other about things that are going to happen.  We can use our credits / in the case of Ikki go further in debt.

If people are up to it, I am happy to start us out.

I bet 100 credits that I will have to use my flight suit to protect me from gas in combat prior to having to use it to protect me from vacuum.  Any takers?
Caddanra 'Caddy' Manitu
 Human Diplomat, 294 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Mon 7 Nov 2016
at 21:36
Re: Rebel Base (OoC)
Hey Forim... I've been thinking on this and for the life of me, I can't think of anything for Caddy that I'd care to wager on.  Any suggestions?
The Force
 GM, 616 posts
 Binds all life together
 May the Force be with you
Mon 7 Nov 2016
at 23:37
Re: Rebel Base (OoC)
How about, at the end of the mission, if your prediction comes true, I'll flip a Dark Side point to Light Side.

It has to be a good prediction. "We will engage in a fight" is not good enough.
Caddanra 'Caddy' Manitu
 Human Diplomat, 295 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Tue 8 Nov 2016
at 15:19
Re: Rebel Base (OoC)
How about this: Cassy will convince someone to do something they'd never thought they'd ever do/buy/etc... and they'll thank her for it?
The Force
 GM, 617 posts
 Binds all life together
 May the Force be with you
Tue 8 Nov 2016
at 19:37
Re: Rebel Base (OoC)
Good enough.
Ikki Sorlock
 Human Scout, 235 posts
 Counter-Intel
 Specialist
Sat 12 Nov 2016
at 17:09
Re: Rebel Base (OoC)
So nothing like, Ikki will get into a fist fight and knock 3 people out?
The Force
 GM, 620 posts
 Binds all life together
 May the Force be with you
Sat 12 Nov 2016
at 17:23
Re: Rebel Base (OoC)
Hmm. Well, that is specific. How about "Ikki will be on his own and win a fistfight."
B1-P3 'Roger'
 Droid Pilot, 4 posts
Tue 15 Nov 2016
at 16:05
Re: Rebel Base (OoC)
Forim Luk:
*The suit activates and Forim waves and smiles as he drifts away from the ship. ++So, who can pilot the ship to pick me up?++

*Roger flies a couple circles around Forim before stopping the airlock right next to him*
Ikki Sorlock
 Human Scout, 236 posts
 Counter-Intel
 Specialist
Mon 21 Nov 2016
at 10:03
Re: Rebel Base (OoC)
Sorry for my delay, been real busy with work and Personal life. I will be posting later.

Also I'll take that bet that Ikki will win a fist fight. Even if I'm not trained in it
Caddanra 'Caddy' Manitu
 Human Diplomat, 299 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Wed 23 Nov 2016
at 00:32
Re: Rebel Base (OoC)
Forum... Onyx... you still with us, guys?

This message was last edited by the player at 00:32, Wed 23 Nov 2016.

Forim Luk
 Duros Spacer, 429 posts
 Flight Officer
 0/12s 0/13w
Wed 23 Nov 2016
at 00:40
Re: Rebel Base (OoC)
I am still here, just at the ship.  Nothing happening at the ship so I am not posting ;)
Caddanra 'Caddy' Manitu
 Human Diplomat, 301 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Wed 23 Nov 2016
at 08:41
Re: Rebel Base (OoC)
As the porters are unloading bits from the ship, you might be able to get involved?
Forim Luk
 Duros Spacer, 430 posts
 Flight Officer
 0/12s 0/13w
Wed 23 Nov 2016
at 13:21
Re: Rebel Base (OoC)
I could - but did not want to insert myself into an encounter the GM has not planned.  If he posts that stuff is going on at the ship, I will respond.  If he leaves us in the dark, I am happy to stay in the dark and let you have the lime light!
The Force
 GM, 630 posts
 Binds all life together
 May the Force be with you
Sun 27 Nov 2016
at 03:53
Re: Rebel Base (OoC)
Railroad-y? Too railroad-y? Not enough action? I demand input.
Caddanra 'Caddy' Manitu
 Human Diplomat, 304 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Sun 27 Nov 2016
at 16:19
Re: Rebel Base (OoC)
You know my feelings on this.  I prefer a game that organically moves with the players' actions.  Doing this favours their skills and makes their plans 'the right plan for the job' rather than a possible (though not optimal) solution to the GMs problem.

At the same time, as players, we owe it to the GM to focus on the clues and goals the GM has set out for us so we can collaboratively create a story that we enjoy playing through and that the GM enjoys telling.

Ultimately, we need to trust each other :-)
Forim Luk
 Duros Spacer, 436 posts
 Flight Officer
 0/12s 0/13w
Sun 27 Nov 2016
at 19:27
Re: Rebel Base (OoC)
I have not been reading what has been happening in the thread, but I would love to see caddy's social skills work for once.

I know I enjoyed it thoroughly when my pilot got to do the thing that he was designed to do :)
Ikki Sorlock
 Human Scout, 240 posts
 Counter-Intel
 Specialist
Mon 28 Nov 2016
at 19:53
Re: Rebel Base (OoC)
I would like to see Caddy's social skills super happen as well XD

But I do feel like we need a push once in a while.
The Force
 GM, 645 posts
 Binds all life together
 May the Force be with you
Tue 20 Dec 2016
at 23:40
Re: Rebel Base (OoC)
how much you giving him?
Caddanra 'Caddy' Manitu
 Human Diplomat, 313 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Wed 21 Dec 2016
at 14:52
Re: Rebel Base (OoC)
I have no idea what the value of cash is in the game OOCly... ICly I would.  I'd provide a generous bribe - feel free to roll a negotiation for me to ensure it is 'generous' (or at least, feel generous) and tell me how much it will cost me, please? ;-)
Ikki Sorlock
 Human Scout, 244 posts
 Counter-Intel
 Specialist
Wed 28 Dec 2016
at 11:38
Re: Rebel Base (OoC)
Sorry for my inactivity, just wanted to say Merry Christmas and Happy new year to you all! Thanks for a great game, everyone :)
Forim Luk
 Duros Spacer, 447 posts
 Flight Officer
 0/12s 0/13w
Fri 20 Jan 2017
at 17:59
Re: Rebel Base (OoC)
am I supposed to know who Hypno is?
Ikki Sorlock
 Human Scout, 246 posts
 Counter-Intel
 Specialist
Fri 20 Jan 2017
at 18:17
Re: Rebel Base (OoC)
In reply to Forim Luk (msg # 881):

Hypno is that droid that we nabbed from that ship.
Forim Luk
 Duros Spacer, 448 posts
 Flight Officer
 0/12s 0/13w
Fri 20 Jan 2017
at 18:21
Re: Rebel Base (OoC)
Right, our Astromech.  Thanks!
Forim Luk
 Duros Spacer, 449 posts
 Flight Officer
 0/12s 0/13w
Fri 20 Jan 2017
at 18:42
Re: Rebel Base (OoC)
Second Question: how do you learn a new language?
The Force
 GM, 659 posts
 Binds all life together
 May the Force be with you
Mon 23 Jan 2017
at 01:02
Re: Rebel Base (OoC)
I don't think there are specific rules, but we can make some up. How about, between adventures when you add XP, you can also pick a language for proficiency. It shouldn't take long before everyone has a fair range of them.
Caddanra 'Caddy' Manitu
 Human Diplomat, 320 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Mon 23 Jan 2017
at 17:05
Re: Rebel Base (OoC)
I believe the rule is: if you can justify it in your background, you have it.  If not, you need to learn it and I house-ruled that to learn a new language you need to buy at least one pip in a skill where you can justify the knowledge.   For example: Knowledge: Core for a core world language.   Mechanics or Computers for Binary... Skulduggery for Huttees etc.
The Force
 GM, 660 posts
 Binds all life together
 May the Force be with you
Mon 23 Jan 2017
at 17:32
Re: Rebel Base (OoC)
haha yeah ok. for any skill you bought ranks in, take a language related to it. each skill earns you one language. maybe engineering equals verpine and star piloting equals durese.
The Force
 GM, 664 posts
 Binds all life together
 May the Force be with you
Thu 26 Jan 2017
at 20:44
Re: Rebel Base (OoC)
Caddy, you made a radio call to Forim responding about the visitors to the ship... that you hired to do carrying.

 ++"Interesting.  Not a all.  Best investigate."++
Caddanra 'Caddy' Manitu
 Human Diplomat, 323 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Fri 27 Jan 2017
at 18:40
Re: Rebel Base (OoC)
Darn... I mixed up the races... my apologies.  Can we correct that, please?
Forim Luk
 Duros Spacer, 452 posts
 Flight Officer
 0/12s 0/13w
Fri 27 Jan 2017
at 19:12
Re: Rebel Base (OoC)
Forim nods and says ++I will give them the welcome wagon.++

He says outloud to the droids "Those were sent by Caddy.  I will be there in a moment to let them in.  Hypno, can you keep an eye on them please?  They might be helpful, but they might steal from us as well."

Forim heads to the door and says "Give me a few minutes guys.  There was a bit of a mess on board and I want to have that all cleaned up before I let you on.  Wouldnt want you to catch anything"

Putting actions to words, he takes out the scanner shopvac to clean up this mess.  Once he is sure the mess is all cleaned up, and there is no lingering issues, he lets them in.
Caddanra 'Caddy' Manitu
 Human Diplomat, 325 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Sat 28 Jan 2017
at 14:10
Re: Rebel Base (OoC)
You may want to post that ICly :)
Forim Luk
 Duros Spacer, 454 posts
 Flight Officer
 0/12s 0/13w
Sun 29 Jan 2017
at 02:43
Re: Rebel Base (OoC)
**grumbles**
The Force
 GM, 673 posts
 Binds all life together
 May the Force be with you
Sun 19 Feb 2017
at 00:29
Re: Rebel Base (OoC)
Roll call. If you're still here and you want to play, private message me and we'll talk about the future.

This message was last edited by the GM at 00:30, Sun 19 Feb 2017.

The Force
 GM, 692 posts
 Binds all life together
 May the Force be with you
Thu 9 Mar 2017
at 21:02
Re: Rebel Base (OoC)
Hi, new players. If you're going to read anything, read 'Meanwhile...'
Then skim 'Actions & Difficulties,' and 'Rules & Party Resources.'
Jurell Delgar
 Human Teras Kasi, 1 post
Thu 9 Mar 2017
at 21:08
Re: Rebel Base (OoC)
Wow.  Every person seems to have zero Duty.  Haha!
Forim Luk
 Duros Spacer, 464 posts
 Flight Officer
 0/12s 0/13w
Thu 9 Mar 2017
at 21:29
Re: Rebel Base (OoC)
Our duty just rolled over at end of the last mission, so we have 0 duty, but level 2 love!
Jurell Delgar
 Human Teras Kasi, 2 posts
Thu 9 Mar 2017
at 21:36
Re: Rebel Base (OoC)
I'm all on board for love.  :D
Jurell Delgar
 Human Teras Kasi, 3 posts
Thu 9 Mar 2017
at 21:58
Re: Rebel Base (OoC)
In keeping with what you veterans of this game have done, I have placed my technical sheet in my character page in The Cast section.  I will write up a description for all of your perusal in a little while.

I look forward to writing with you all!
Caddanra 'Caddy' Manitu
 Human Diplomat, 346 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Fri 10 Mar 2017
at 08:38
Re: Rebel Base (OoC)
Looks good... and welcome! :-)
Jospi Renning
 Human Engineer, 1 post
Sat 11 Mar 2017
at 00:03
Re: Rebel Base (OoC)
Hello!  Glad to be on board.  Jospi is an Engineer/Mechanic from Corellia.  He's also a dab hand on the stick and has talent with computers that he is seeking to exploit against the Empire.  He can also sew people up with a rather expansive medpac.  Chicks still dig scars, right?  Basically, he's a jack-of-all-trades, master of none.  The  party bard who's not that great at parties.
Chowgar Seaweave 'Kraken'
 Nautolan Slicer, 1 post
 Nautolan-Tech/Slicer
 W: 0/14 S: 0/11
Sat 11 Mar 2017
at 00:56
Re: Rebel Base (OoC)
Howdy everyone, I'm a Nautolan Technician-Slicer.
I go by Kraken and probably won't even mention my real name.  ;)
I'm up for any aquatic fun that you may have.
Glad to join the team.  :)

This message was last edited by the player at 00:57, Sat 11 Mar 2017.

Chowgar Seaweave 'Kraken'
 Nautolan Slicer, 2 posts
 Nautolan-Tech/Slicer
 W: 0/14 S: 0/11
Sat 11 Mar 2017
at 01:07
Re: Rebel Base (OoC)
GM, got a question for you.

One of my talents I can use 1/session.
Since this isn't table top, how do you determine when a session ends?
Jurell Delgar
 Human Teras Kasi, 4 posts
Sat 11 Mar 2017
at 01:13
Re: Rebel Base (OoC)
Chowgar, I feel I should point out to you from a cursory glance at the sheet you posted that I think you've overspent what's allowed on characteristics?  Each Duty option can only be taken once, so you can't take the +10 XP option twice.
Chowgar Seaweave 'Kraken'
 Nautolan Slicer, 3 posts
 Nautolan-Tech/Slicer
 W: 0/14 S: 0/11
Sat 11 Mar 2017
at 01:42
Re: Rebel Base (OoC)
In reply to Jurell Delgar (msg # 903):

Thanks Jurell for your input.
I'll discuss with the GM.
Jurell Delgar
 Human Teras Kasi, 5 posts
Sat 11 Mar 2017
at 01:47
Re: Rebel Base (OoC)
No worries.  I've just a got a little too much time on my hands tonight.
Forim Luk
 Duros Spacer, 466 posts
 Flight Officer
 0/12s 0/13w
Sat 11 Mar 2017
at 01:54
Re: Rebel Base (OoC)
150 bonus XP for the newbie eh?  That's more then 3 times I have got, and I have been here since the beginning!

Im sensing a big XP dump coming our way soon :D

This message was last edited by the player at 01:56, Sat 11 Mar 2017.

Jurell Delgar
 Human Teras Kasi, 6 posts
Sat 11 Mar 2017
at 02:03
Re: Rebel Base (OoC)
I actually think that may be an error, Forim.  I was told significantly less than that.  160 XP total.  Not in addition.  Though, I've been having a hard time understanding precisely what the GM is talking about with how he wants us to do XP, so I've been waiting for clarification.
Forim Luk
 Duros Spacer, 467 posts
 Flight Officer
 0/12s 0/13w
Sat 11 Mar 2017
at 02:14
Re: Rebel Base (OoC)
Ahh, could be he interpreted the 150 as base + 15, not 150 total.

I updated my character description to show my updated character sheet.
The Force
 GM, 695 posts
 Binds all life together
 May the Force be with you
Sat 11 Mar 2017
at 02:51
Re: Rebel Base (OoC)
Okay so in case this wasn't clear before, I would like to try to make it clear now. Every character begins with 150 experience points. If you are human, you get a 10 experience points bonus because that's what humans have. That would make it a total of 160. Unless I did my math wrong. I don't think I did.

We are using the duty Rules from age of rebellion. This states that you can take any single duty reduction one time. For example, you can reduce your starting Duty by 5 to gain 5 experience points. You cannot use it to gain 10 experience points and then 10 experience points more.

So, you can spend five duty to gain 5 experience points and 10 duty to gain ten more experience points. This would give you a total of 165 experience points to create your character initially. If you were human, you would have 175.

Also, if you wouldn't mind please including a section toward the bottom of your character sheet specifying how you spent your experience points, that would be great. It will make it much easier as we go on to track how you spend your experience points and possibly when.

I know I didn't include such a section on the template. I thought I did but apparently I didn't.

This message was last edited by the GM at 02:52, Sat 11 Mar 2017.

Forim Luk
 Duros Spacer, 468 posts
 Flight Officer
 0/12s 0/13w
Sat 11 Mar 2017
at 03:04
Re: Rebel Base (OoC)
Also, as a comment to an earlier player, I kept all 20 starting duty :)


Here is an XP log i use in another game that uses the template The Force provided.  I built my character prior to the template and didnt feel like re-building it with the template :P

You could expand it to your starting XP.

XP Log
XPSourceDate
+10GiftSun 1 Jan 2017
+401st MissionSat 18 Feb 2017
-20Second Spec - Hired Gun: Mercenary SoldierTue 7 Mar 2017
-5Gunnery RankTue 7 Mar 2017
-5Talent: POINT BLANKTue 7 Mar 2017
-10Talent: STRONG ARMTue 7 Mar 2017
-5Talent: SELECTIVE DETONATIONTue 7 Mar 2017
-5Talent: POWERFUL BLASTTue 7 Mar 2017

This is in my character sheet for this game, similar but without the template:

XP Gained
+10 XP (10 Dec 2015)
+10 XP (April 25, 2016)
-15 XP - increase Ranged Light
+15 XP - (10 Aug, 2016)
-5 XP - Full Throttle
-10 XP - Skilled Jockey
-5 XP - Skilled Jockey
+10 XP - 29 Sept, 2016
+5 XP - 7 Feb 2017

This message was last edited by the player at 03:05, Sat 11 Mar 2017.

Zeic Plirr
 Sullustian Commando, 1 post
Sat 11 Mar 2017
at 03:13
Re: Rebel Base (OoC)
Hey all. I'm a Sullustan mercenary who fought on the wrong side of the Clone Wars. I was roaming Wild Space until I got bored and signed up for the Rebellion. I can shoot and maybe do a few other things.
Forim Luk
 Duros Spacer, 469 posts
 Flight Officer
 0/12s 0/13w
Sat 11 Mar 2017
at 03:36
Re: Rebel Base (OoC)
Woot Woot
Xyklo Voozul
 Verpine Soldier, 1 post
Sat 11 Mar 2017
at 08:49
Re: Rebel Base (OoC)
Morning folks.

Slightly lost bug guy, with an unhealthy interest in popping storm troopers. Pleased to meet you all.

And thanks for the explanation on exp too!
Jospi Renning
 Human Engineer, 2 posts
Sat 11 Mar 2017
at 10:07
Re: Rebel Base (OoC)
In reply to The Force (msg # 909):

Yeah, I included it in my PM to you with my character stats.  I just added it to the character sheet.
B1-P3 'Roger'
 Droid Pilot, 16 posts
Sat 11 Mar 2017
at 20:47
Re: Rebel Base (OoC)
Welcome, new friends!
'Kraken'
 Nautolan Slicer, 4 posts
 Nautolan-Tech/Slicer
 W: 0/14 S: 0/11
Sun 12 Mar 2017
at 05:06
Re: Rebel Base (OoC)
Thanks all, glad to join.

GM, I've reworked my CS.  Thanks.
Jurell Delgar
 Human Teras Kasi, 7 posts
Sun 12 Mar 2017
at 16:46
Re: Rebel Base (OoC)
The Force:
Okay so in case this wasn't clear before, I would like to try to make it clear now. Every character begins with 150 experience points. If you are human, you get a 10 experience points bonus because that's what humans have. That would make it a total of 160. Unless I did my math wrong. I don't think I did.

We are using the duty Rules from age of rebellion. This states that you can take any single duty reduction one time. For example, you can reduce your starting Duty by 5 to gain 5 experience points. You cannot use it to gain 10 experience points and then 10 experience points more.

So, you can spend five duty to gain 5 experience points and 10 duty to gain ten more experience points. This would give you a total of 165 experience points to create your character initially. If you were human, you would have 175.

I think there is still some confusion about experience since I've seen another player who has allocated the wrong amount of experience in their character sheet.  I think the terminology you are using even in this post is unclear.  This probably stems from the fact that it's not that Humans get 10 extra experience compared to others.  It's that each race gets a different amount of starting experience.  For example, Hutts have 70 starting experience.  It's not that they get 30 less experience than others.  That's because there is no "standard starting experience" according to the books.

So, what might be more helpful is to tell everything they get +X experience at creation.  I'm assuming from the math in your example with Humans that everyone is supposed to get only an extra 50 experience.  Not an extra 150 experience?  Please correct me if I'm wrong.  But, if at least two players have already inputted the incorrect amount of experience into the sheet (and it's not particularly clear to me either), it's highly likely that what you are saying isn't as clear as you think it may be.  Which is why I'm trying to help out by taking the time to explicitly lay out things that require no extra math that seems to be confusing the new hires.
The Force
 GM, 697 posts
 Binds all life together
 May the Force be with you
Sun 12 Mar 2017
at 17:08
Re: Rebel Base (OoC)
extra 50 experience points after character creation.
Caddanra 'Caddy' Manitu
 Human Diplomat, 348 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Sun 12 Mar 2017
at 18:23
Re: Rebel Base (OoC)
Uhm... I've been here since the beginning and only had 35xp? :(

Have you got 55xp Forim?

This message was last edited by the player at 18:24, Sun 12 Mar 2017.

Forim Luk
 Duros Spacer, 470 posts
 Flight Officer
 0/12s 0/13w
Sun 12 Mar 2017
at 18:28
Re: Rebel Base (OoC)
You joined us on Tatooine, we had a prep mission before that in the woods.  And before that there was a completely different cast that I was a part of, but that mission didnt last past the first encounter.

Here is my XP log:
XP Gained
+10 XP (10 Dec 2015)
+10 XP (April 25, 2016)
-15 XP - increase Ranged Light
+15 XP - (10 Aug, 2016)
-5 XP - Full Throttle
-10 XP - Skilled Jockey
-5 XP - Skilled Jockey
+10 XP - 29 Sept, 2016
+5 XP - 7 Feb 2017

What XP did you not get?  You might have just missed one - did you mark yours down with dates?
The Force
 GM, 698 posts
 Binds all life together
 May the Force be with you
Sun 12 Mar 2017
at 18:36
Re: Rebel Base (OoC)
Caddy should gain 5 more exp after this fight is over. I will try to remind you.
Caddanra 'Caddy' Manitu
 Human Diplomat, 349 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Sun 12 Mar 2017
at 18:38
Re: Rebel Base (OoC)
No, just the totals though I know you got 5 recently at the end of the ship encounter which I didn't get as I was down the mine.   And I guess I didn't get the first 10 then.   I'll be down on the new folk too I guess.

No worries.  Trust the GM :-)

This message was last edited by the player at 18:39, Sun 12 Mar 2017.

Forim Luk
 Duros Spacer, 471 posts
 Flight Officer
 0/12s 0/13w
Sun 12 Mar 2017
at 18:47
Re: Rebel Base (OoC)
I am sure now that you pointed it out, he will even it out.

Its too bad we lost Ikki and Onyx.  I guess they got bored with all the chatty and lack of stabby in your side adventure.

Side note, I find it hilarious that you are trying to talk your way out of this encounter - I just shot their leader in the chest.  At the very least, you are running more then a 2D difficulty.  Probably like 3C 2D!
Caddanra 'Caddy' Manitu
 Human Diplomat, 350 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Sun 12 Mar 2017
at 18:55
Re: Rebel Base (OoC)
We're outside the glass and after the checkpoint (where our weapons were taken from us) so I figure I could blame him and he'd not be able to make out exactly what was happening :-)

And yeh, it is a pity about Ikki and Onyx :(
Jurell Delgar
 Human Teras Kasi, 8 posts
Sun 12 Mar 2017
at 19:02
Re: Rebel Base (OoC)
You all have enough new blood to sink a ship (hopefully not ours), so I hope we can make up for the losses!  :D
Xyklo Voozul
 Verpine Soldier, 2 posts
Sun 12 Mar 2017
at 19:30
Re: Rebel Base (OoC)
Just adjusted char sheet in line with simplified exp rules.

Now not a doctor :)
Jurell Delgar
 Human Teras Kasi, 9 posts
Sun 12 Mar 2017
at 19:31
Re: Rebel Base (OoC)
You're still at 240 XP according to your Cast list?
Jurell Delgar
 Human Teras Kasi, 10 posts
Sun 12 Mar 2017
at 19:33
Re: Rebel Base (OoC)
I mean on the section where it says XP in the sheet itself.
Xyklo Voozul
 Verpine Soldier, 3 posts
Sun 12 Mar 2017
at 19:35
Re: Rebel Base (OoC)
Thanks man. Done now.
Forim Luk
 Duros Spacer, 472 posts
 Flight Officer
 0/12s 0/13w
Sun 12 Mar 2017
at 19:36
Re: Rebel Base (OoC)
Hello again, not a doctor :)
Jurell Delgar
 Human Teras Kasi, 11 posts
Sun 12 Mar 2017
at 19:40
Re: Rebel Base (OoC)
In reply to Xyklo Voozul (msg # 929):

No problem.  I just threw your sheet selections into my character sheet generator, and it looks like you overspent by 10 XP above the 10 XP you got from your Duty.  I'd recheck your math just in case.
Jurell Delgar
 Human Teras Kasi, 12 posts
Sun 12 Mar 2017
at 19:42
Re: Rebel Base (OoC)
In fact, I'd highly recommend this Star Wars FFG character creator program to everyone.  It's free and damned good for keeping things straight.

https://community.fantasyfligh...character-generator/

This message was last edited by the player at 19:43, Sun 12 Mar 2017.

Forim Luk
 Duros Spacer, 473 posts
 Flight Officer
 0/12s 0/13w
Sun 12 Mar 2017
at 19:46
Re: Rebel Base (OoC)
Jurell Delgar:
In fact, I'd highly recommend this Star Wars FFG character creator program to everyone.  It's free and damned good for keeping things straight.

https://community.fantasyfligh...character-generator/


+1.  I use that all the time when making new characters.

I switch computers so often that I tend to drop it after I finish character generation... but you make less mistakes after character generation!
Xyklo Voozul
 Verpine Soldier, 4 posts
Sun 12 Mar 2017
at 20:54
Re: Rebel Base (OoC)
Hmmmm...

I can't see a mistake. If anyone else can do please say!
Jurell Delgar
 Human Teras Kasi, 13 posts
Sun 12 Mar 2017
at 23:14
Re: Rebel Base (OoC)
Well, for one thing, I'm pretty sure a normal Verpine's starting XP is 80, not 90.
'Kraken'
 Nautolan Slicer, 5 posts
 Nautolan-Tech/Slicer
 W: 0/14 S: 0/10
Mon 13 Mar 2017
at 01:29
Re: Rebel Base (OoC)
GM:  Do we need to carry rations and water?  If so, I'll need to add some rations and water pouches.
The Force
 GM, 699 posts
 Binds all life together
 May the Force be with you
Mon 13 Mar 2017
at 01:32
Re: Rebel Base (OoC)
If we get to an Adventure where consumables like food are important, I will give you a heads-up before you leave the ship. The same goes for ammo. I will assume that you carry enough ammo to supply you for at least a few firefights, or that you can replace your expended energy with scavenged power packs. However, I want Adventure where resource management is important I will give you a heads up ahead of time.

This message was last edited by the GM at 01:33, Mon 13 Mar 2017.

'Kraken'
 Nautolan Slicer, 6 posts
 Nautolan-Tech/Slicer
 W: 0/14 S: 0/10
Mon 13 Mar 2017
at 03:11
Re: Rebel Base (OoC)
In reply to The Force (msg # 937):

Great, thanks.
Jospi Renning
 Human Engineer, 3 posts
Mon 13 Mar 2017
at 07:55
Re: Rebel Base (OoC)
I do have extra reloads enumerated on my character sheet and keep track of their usage in game because my guns are single shot weapons, however; good to know that you'll let us know about any need to track other consumables as they come up.  By the way, I have a medpac and can provide everyone a stimpack once per scene.  With The Force's permission, I will restock the medpac at the end of each episode unless they feel I need to do so more often.
Xyklo Voozul
 Verpine Soldier, 5 posts
Mon 13 Mar 2017
at 08:24
Re: Rebel Base (OoC)
In reply to Jurell Delgar (msg # 935):

Yes. 80 start plus 10 for duty equals 90. 30 on Brawn, 40 on Agility and 20 on Presence.

50 spent on the talents and skill..
Caddanra 'Caddy' Manitu
 Human Diplomat, 351 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Mon 13 Mar 2017
at 13:46
Re: Rebel Base (OoC)
So folk know... I'm the self-proclaimed purser... (my OCD loves this type of thing).   If you look at my sheet you'll see the 'team's loot' at the bottom and I divy up spare spare cash to folk at the end of every mission.   I also take into account any items gained (to share the cost around) or used (to replenish).  So if you use something and it needs replenishing, please give me a shout :-)
The Force
 GM, 701 posts
 Binds all life together
 May the Force be with you
Mon 13 Mar 2017
at 21:32
Re: Rebel Base (OoC)
I should explain also that, part and parcel with that explanation of the looseness of tracking resorces, we are also not going to be tracking loot super closely.

This is Star Wars we are concerned about these precise credit value of this or that. We're not supposed to be gathering up 87 Blaster pistols to sell to the merchant. There will be a few pieces of interesting loot in every Adventure. I will try to make sure that everyone has something interesting to collect.

All this to say, don't bother Gathering up the Stormtrooper armor and all of their weapons. There's no point. Instead, focus on grabbing the Sergeant's Electro tonfa. Anyone who has it name is probably going to be the one with something cool.
The Force
 GM, 703 posts
 Binds all life together
 May the Force be with you
Tue 14 Mar 2017
at 01:40
Re: Rebel Base (OoC)
I thought you might be getting bored with waiting for the action to start, so I included a simulation battle for all the new players to enjoy.
'Kraken'
 Nautolan Slicer, 7 posts
 Nautolan-Tech/Slicer
 W: 0/14 S: 0/10
Tue 14 Mar 2017
at 02:09
Re: Rebel Base (OoC)
In reply to Caddanra 'Caddy' Manitu (msg # 941):

AS a GM for other games, I list loot, but TBH, I don't like it.

GM:  I'm cool with your loot system, my character isn't in it for the credits, so my duty isn't credits and glory.  ;)
Forim Luk
 Duros Spacer, 475 posts
 Flight Officer
 1/12s 6/13w
Tue 14 Mar 2017
at 02:12
Re: Rebel Base (OoC)
My character is in it for the Duty.  and the occasional cool thing.  New Ship.  New Armor.  New Blaster.  Fancy scanner.  That kinda thing.

Question about Stims: Do you want us to track how many stims we carry on a per adventure basis, or do you not care?
The Force
 GM, 705 posts
 Binds all life together
 May the Force be with you
Tue 14 Mar 2017
at 02:17
Re: Rebel Base (OoC)
That is a good question.  In the absence of an official medic, it would seem stim packs are your primary source of regaining health. I think the limits on stim packs is not missed impacts themselves, but how many one person can take into their body.

I don't know what drugs are in them, and I don't know what the maximum dosage of adrenaline for a Duros is.  However, if its strong enough to save you from a gunshot wound, I'd bet you there is a safe upper limit.

What do you guys think?

Sometimes I wonder if my real Life Medical career is getting in the way of having fun in role playing games.

This message was last edited by the GM at 02:18, Tue 14 Mar 2017.

Forim Luk
 Duros Spacer, 476 posts
 Flight Officer
 1/12s 6/13w
Tue 14 Mar 2017
at 02:26
Re: Rebel Base (OoC)
You can only use 5 in an encounter.  So say we get 10 at the atart of an adventure and just automatically restock between adventures?
Jospi Renning
 Human Engineer, 4 posts
Tue 14 Mar 2017
at 10:04
Re: Rebel Base (OoC)
Like I said upthread, Jospi has a medpac and can provide everyone in the party with one stimpack per scene, so that should help.  The medpac also enables Jospi to perform emergency medical procedures including, surgeries.  He's a mechanic, he fixes things...  and people, too.

Jospi Renning, practicing amateur MD, not responsible for any nuts, bolts, gauze or forceps left inside any "patients".
Xyklo Voozul
 Verpine Soldier, 7 posts
Tue 14 Mar 2017
at 11:10
Re: Rebel Base (OoC)
Nice shot Forim! :)
Quick question from that post; are we taking stimpacks as a free action?

Jospi I'm glad your list of rogue objects didn't include grenades... ;)
Jospi Renning
 Human Engineer, 6 posts
Tue 14 Mar 2017
at 11:19
Re: Rebel Base (OoC)
Xyklo Voozul:
Jospi I'm glad your list of rogue objects didn't include grenades... ;)


Oh, no, Jospi would definitely be responsible for those.
Caddanra 'Caddy' Manitu
 Human Diplomat, 352 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Tue 14 Mar 2017
at 11:26
Re: Rebel Base (OoC)
An item of interest for each person person per encounter.... Hmmm (counts missions on her fingers) - By rights you owe me a full outfit, Mr GM.   Dress, Shoes, Pashmina, Handbag, the works!
Forim Luk
 Duros Spacer, 477 posts
 Flight Officer
 1/12s 6/13w
Tue 14 Mar 2017
at 11:41
Re: Rebel Base (OoC)
Xyklo Voozul:
Nice shot Forim! :)
Quick question from that post; are we taking stimpacks as a free action?

Jospi I'm glad your list of rogue objects didn't include grenades... ;)

Thanks! I uaed it as a maneouver though.  Two advantages is a free maneouver:)
Forim Luk
 Duros Spacer, 479 posts
 Flight Officer
 11/12w 11/13s stims:2
Tue 14 Mar 2017
at 17:33
Re: Rebel Base (OoC)
Note to everyone.

I have changed my bio to have my rank as the first line, and my current stats as the second line.

11/12w 11/13s stims:2

In this game we count down to zero (which I forgot in my previous posts).  Additionally I keep track of how many stims I have had.

In the above example, I have have taken 1 wound and 2 stuns.  I have used 2 stims, so my next stim will only heal 3.
'Kraken'
 Nautolan Slicer, 9 posts
 Nautolan-Tech/Slicer
 W:14/14 S: 10/10
Tue 14 Mar 2017
at 17:39
Re: Rebel Base (OoC)
In reply to Forim Luk (msg # 953):

In the other EotE game, we start at 0 since at your max strain/wounds you pass out.
Does the books state you count down/up or is this a house rule?
Forim Luk
 Duros Spacer, 480 posts
 Flight Officer
 11/12w 11/13s stims:2
Tue 14 Mar 2017
at 17:44
Re: Rebel Base (OoC)
Thebook impliea you count down
The Force
 GM, 707 posts
 Binds all life together
 May the Force be with you
Tue 14 Mar 2017
at 17:45
Re: Rebel Base (OoC)
I forgot to include Kliss-Meen in the post I made. He's coming along with Caddy.
Forim Luk
 Duros Spacer, 481 posts
 Flight Officer
 11/12w 11/13s stims:2
Tue 14 Mar 2017
at 20:59
Re: Rebel Base (OoC)
Thanks.  Edited my post.

Caddy - You can offer the items on the ground to the two workers if the want to stay, or offer them a spot on the ship if they want out.  Ill let you make that call.  I edited that part of my post out too.

I originally was telling them to come on board because it "was" obvious you did not have any contacts with you :P
The Force
 GM, 708 posts
 Binds all life together
 May the Force be with you
Tue 14 Mar 2017
at 21:58
Re: Rebel Base (OoC)
I read the book and found the same thing as Forim did. I think we'll go with 'count down.' Okay? Everyone starts at 'full' and then goes lower and lower until you're in trouble.
Jurell Delgar
 Human Teras Kasi, 14 posts
Wed 15 Mar 2017
at 00:14
Re: Rebel Base (OoC)
Works for me.  Sorry about the silence.  Got particularly slammed with work.
Forim Luk
 Duros Spacer, 483 posts
 Flight Officer
 11/12w 11/13s stims:2
Wed 15 Mar 2017
at 22:12
Re: Rebel Base (OoC)
Did you take any plot queues from Heir to the Jedi?  Where Luke rescues a female Givin Cryptographer Drusil which has the algorithms to crack imperial transmissions?

quote:
This thread is nearing the 1,000 post limit.  Please request your GM creates a new thread.

This message was last edited by the player at 22:12, Wed 15 Mar 2017.

The Force
 GM, 711 posts
 Binds all life together
 May the Force be with you
Wed 15 Mar 2017
at 22:15
Re: Rebel Base (OoC)
I'm sure I've read it. I can't remember it at all. Maybe I did it subconsciously. However, I think you're going to notice some rather distinct homages in the next adventure.
Forim Luk
 Duros Spacer, 484 posts
 Flight Officer
 11/12w 11/13s stims:2
Wed 15 Mar 2017
at 22:15
Re: Rebel Base (OoC)
:)  I love obscure references / homages!
The Force
 GM, 713 posts
 Binds all life together
 May the Force be with you
Thu 16 Mar 2017
at 02:13
Re: Rebel Base (OoC)
Can everyone PM me:

 - Their current Duty
 - One Force dice roll.
Jurell Delgar
 Human Teras Kasi, 15 posts
Thu 16 Mar 2017
at 02:32
Re: Rebel Base (OoC)
That's including the new people?
The Force
 GM, 714 posts
 Binds all life together
 May the Force be with you
Thu 16 Mar 2017
at 03:06
Re: Rebel Base (OoC)
yes. we're building a new destiny pool.
Caddanra 'Caddy' Manitu
 Human Diplomat, 356 posts
 Not just a pretty face...
 13 / 13 St -- 5 / 10 Wo
Thu 16 Mar 2017
at 08:38
Re: Rebel Base (OoC)
Thanks Force!  Was a good story :)
Jurell Delgar
 Human Teras Kasi, 16 posts
Thu 16 Mar 2017
at 11:33
Re: Rebel Base (OoC)
It was a really nice read!  I enjoyed the feel of it.  Not many GMs seem to get that feeling of Star Wars in their narratives.  This one really has it!  It's especially nice as I'm watching the Rebels show for the first time along with this (I'm currently in the second season), so it's coinciding rather well!

I put up a picture of Jurell in his Description section now.  I'll be doing a write-up for his general appearance and history once I get back from the hospital today.
Xyklo Voozul
 Verpine Soldier, 8 posts
Thu 16 Mar 2017
at 12:35
Re: Rebel Base (OoC)
I'd have to second this. It came across both Star warsy and more intriguing than a space nazi hunt. Very much looking forward to getting involved!
Jospi Renning
 Human Engineer, 7 posts
Fri 17 Mar 2017
at 06:55
Re: Rebel Base (OoC)