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Mission 1: Red Jester.

Posted by The ForceFor group 0
The Force
GM, 170 posts
Binds all life together
May the Force be with you
Sat 5 Dec 2015
at 05:15
  • msg #1

Mission 1: Red Jester

After training is complete, the Boss gathers them around a ship that arrived the previous night.

"This is the... wait, what does that say. Okay, it's the Sunset Shimmer. Like it? Too bad, it's yours now. I don't know anything else about your mission. Hopefully I'll see you again, but it's a big galaxy. Good luck on all your future endeavours. Little present I left you in the mess hall."

With that, he strolls away as you get on the ship.

Some minutes later while devouring the home-made Corellian Chili, you are seated on board the beat-up old freighter and watching a holovideo. A human woman with short blonde hair is speaking to you.

"For your first mission you'll be headed to Tattoine. We've received intelligence that the crime lord Jabba the Hutt is handling a shipment of cargo. Your mission objectives are as follows.

"Discover which ship arriving at Mos Espa is carrying the cargo, or where it will be stored once it has arrived. Once you know the location of the cargo, seize it and prepare to transport it.

"You have two options for this. First, if you can get it off-planet yourselves, fine. The other option is to take advantage of a small group of sympathetic moisture farmers. They will find a safehouse for you if there isn't too much heat on it.

"Secondary objectives of this mission are as follows.
Ideally Jabba never gets wind of this operation before it has been completed. Prevent any alarming reports from being sent.
Find out what the cargo is before you attempt to seize it, and inform us. If you can comm your local contact before you begin, they'll send us a prelim report.
Locate and seize any additional resources you can. Jabba's a gangster, just as much of an enemy as the Empire is. If you hurt him, don't feel guilty.

"Your local contact is a moisture farmer named Cole Urvel. He's either at his farm outside the city or at a canteen called Bkessh."

Included are maps of Mos Espa and the surrounding area.

You take off, and set a course for Tatooine.
Onyx
Bounty Hunter, 71 posts
Intelligence
Hex E7.5
Sat 5 Dec 2015
at 21:13
  • msg #2

Mission 1: Red Jester

Onyx happy to have his rifle and vibro knuckles back shuffles onto the ship. It had been a couple of tough training missions and although he didn't like space ships he was happy enough to find a bed and pass out.
Sawalim Oord
Scientist, 32 posts
Scientist
Resource Acquisition
Mon 7 Dec 2015
at 20:11
  • msg #3

Mission 1: Red Jester

Sawalim sits in the ship mess, enjoying a respite after the intense activity of training. She is a bit stunned that they have so quickly been sent, unsupervised, on a mission that could prove catastrophic if it were to be botched.

She says aloud, "I'm no fan of Hutts, but stealing anything from one of the premier Hutt clans seems overly aggressive for a fledgling Rebellion. If the Desiljics find out the Rebellion was behind it, they might be spurred to aiding the Empire against us." She shrugs helplessly. "The Hutts are no friends to the Empire, so why piss off a potential ally? Or is there something about Jabba that I don't know?"
Forim Luk
PC, 128 posts
the sum of the whole
is greater than its parts
Mon 7 Dec 2015
at 20:41
  • msg #4

Mission 1: Red Jester

Forim cannot help but sigh in relief at the recycled air of the ship, sublight engines humming soothingly... well mostly soothingly.  Forim will have to take a look at them before the Jawa goes and jury rigs the life support to the main engines or something silly like that.

Forim shrugs at Sawalim and says "As for the motivations of the mission, they are Need to Know.  And I am sure we don't need to know.  In my mind, the Gangsters, Slavers and Thieves will never be allies to the Rebellion.  We might hate the Empire, but if we are going to be honest with ourselves, they will hate us just as much when we win.  No skin of my nose crossing the Hutts."

He ponders it for a moment and says "I would like to try to get the supplies off planet ourselves.  If we can't fit it all on our ship, we can leave some behind and pull the attention away from our contact by taking the bulk of it ourselves.  Once we change the transponder there won't be too much the Hutts will be able to do."

Maybe he was over-confident, but it seemed like an easy enough mission.
The Force
GM, 174 posts
Binds all life together
May the Force be with you
Mon 7 Dec 2015
at 22:23
  • msg #5

Mission 1: Red Jester

The ship arrives in the Arkanis system. As you come out of the lightspeed, your ship automatically reports sensor contacts.

There are a few smaller ships in-system. They look like private shipping; nothing over a hundred tons. This system is well-known as a sleepy backwater, off the major transport routes.

Then the sensors beep a warning. On the outskirts of the system, near deep space, was a capital ship. More information will require a detailed scan by a skilled operator.

You register your arrival with a decidedly disinterested planetside traffic controller. She only wants to know if you're headed to Mos Eisley. When you say 'no,' she curtly grants you permission to land and signs off.
Forim Luk
PC, 129 posts
the sum of the whole
is greater than its parts
Tue 8 Dec 2015
at 03:32
  • msg #6

Mission 1: Red Jester

On their way to the mission Forim puts the ship through its paces at the various jump points.  High-stress manoeuvres and quick jinks and jukes.  He also spends some time in the engineering department getting familiar with all the things that are most likely to explode.  He isint happy, but it'll probably hold together.

He brings the ship down with practiced ease.  He says "Thank you for flying Air Luk.  Please be careful when fetching your gear from the overhead compartments as items may have shifted during flight.  Temperature is a cool 40 degrees Celcius."
The Force
GM, 176 posts
Binds all life together
May the Force be with you
Tue 8 Dec 2015
at 03:35
  • msg #7

Mission 1: Red Jester

Mos Espa doesn't have a dedicated landing field for spaceships. There is a cleared area that visiting ships can share with speeders. It is surrounded by a thirty-foot wall designed to block the worst of a sandstorm. Alternately, you can land on the outskirts of town.
Ikki Sorlock
Scout, 43 posts
Counter-Intel
Tue 8 Dec 2015
at 23:29
  • msg #8

Mission 1: Red Jester

Ikki was mopey through the whole trip to Tatooine, having just been on a Ship for so long. He had hoped to stay planetside for a little longer. Alas he was once again place on a ship and kicked through the vacuum of space. Spending the majority of the trip looking over his equipment, checking his rifle or ropes and sat in the cockpit staring out of the viewing window or at the map to see if he could somehow speed it up through willpower.

Ikki's opinion wasn't high of thugs, a few had tried to shake him down. Not many had walked away without an injury or two. Those who had gave him a run for his money were often left in the dust. If he managed to get some Imperial evidence perhaps they could blame the whole thing on the Empire but Counter-Intel was his job. He could get done easily.

As they came into view of Mos Espa, he hung back in the cockpit watching the arid planet go by. Better than space but not by much. "Where are we gonna land? Inside or Out?" He asked the team on their opinion.
Onyx
Bounty Hunter, 72 posts
Intelligence
Hex E7.5
Wed 9 Dec 2015
at 00:44
  • msg #9

Mission 1: Red Jester

Onyx like Ikki is excited to be back on land, but Tattoine is really not a nice place to be. In response to Ikki Onyx says I think in. Hopefully that will draw less suspision.
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