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08:19, 25th April 2024 (GMT+0)

RJ: Mos Espa.

Posted by The ForceFor group 0
Ikki Sorlock
Scout, 110 posts
Counter-Intel
Tue 29 Mar 2016
at 13:28
  • msg #124

Re: RJ: Mos Espa

Ikki peeked over the way for a second and looked at the building, noting the type of windows. Clearly they either didn't want someone to look in or that whatever is in there was light-sensitive. ++Try talking first, if that doesn't work, I'll do something about it..++ He muttered into his comms before slowly and carefully making his way just above the east entrance, hopefully he'd here the conversation from his perch.

Didn't know what difficulty to roll but I got a few successes :D
14:26, Today: Ikki Sorlock rolled 6 successes, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 1P 2A 1B with rolls of 4(P), 4(A), 4(A), 6(B).  Stealth.

The Force
GM, 342 posts
Binds all life together
May the Force be with you
Tue 29 Mar 2016
at 16:47
  • msg #125

Re: RJ: Mos Espa

Ikki carefully sneaks along, avoiding peering out too much. The nearly-flat surface of the roof makes it easy to stay on top. He keeps his head from poking too far out, although the clattering he's making might be audible inside.
Caddanra 'Caddy' Manitu
player, 71 posts
Not just a pretty face...
Tue 29 Mar 2016
at 17:58
  • msg #126

Re: RJ: Mos Espa

And Caddanra joins Jeron as they walk towards the indicated entrance.   Her stride quite clearly says that 'she has every right to be here' and more importantly, 'don't even think about challenging me!'  Hopefully when they reach the gate, that confidence will count.
The Force
GM, 343 posts
Binds all life together
May the Force be with you
Wed 30 Mar 2016
at 09:11
  • msg #127

Re: RJ: Mos Espa

Caddy and Jeron approach the gate, full of confidence and challenge. The nearby guards take notice of them, although they do not react right away. Eventually a kubaz comes over and says, in buzzy Basic, "This is not public property, human. Take a walk before you can't no more."
Caddanra 'Caddy' Manitu
player, 72 posts
Not just a pretty face...
Wed 30 Mar 2016
at 10:53
  • msg #128

Re: RJ: Mos Espa

She almost snarls and if the minion has any sense self-preservation he will surely know the signs of a 'human' that has been angered.   "Good.  Then you know me.  Manitu."  She doesn't use her first name and steps forward as if expecting the gates to part before her, (She stealthily opens her comm channel as she speaks)++"My arrivals are rarely telegraphed... so let me make this clear:  Have Thrumdush and his men assemble in the courtyard beyond and present themselves.   Jabba's Eyes and Ears are here.  I am here to administer his will.   I have already infiltrated your establishment and your pathetic excuse for patrols have much to answer for."++  Hopefully Ikki will continue to provide suitable intel to back her up.

She then turns to the underling, "Do you understand the importance of this effort?  A dozen guards."  She cuts short a bark of a laugh.  "MOVE, Kubaz.   Do not even dream of keeping me waiting.  Rancor thought he could defy me and he's paid the price.   Thrumdush knows I'm here and knows I'm coming and," she then smiles a very pretty smile, "I hope I can hand out treats rather than punishment?"

Jeron will also hopefully continue to 'play along' in the background, a smile of 'accepted knowledge', a threatening yet 'comfortable' stance that speaks to the 'foregone conclusion' of these events would truly help to set the tone as Caddy focuses on using Ikki's 'intelligence' to further drive home the bluff.


OOC Actions:
Rolling Deception aiming to get them to open the gates, let us in, and assemble the troops:
4B   - Ikki's Knowledge,
       Jeron's presence,
       Boost given to us when dealing with Jabba's minions,
       Knowledge of Thrumdush and Rancor and the fact that they were previously notified.
1S   - They may have been alerted after the bar fight.
1A 2P - My Ability
1D 1C - Difficulty - I've added a 'Challenge' as this could go horribly wrong :-) If you don't want to flip a force point, feel free to make it easier! :-)]


11:46, Today: Caddanra 'Caddy' Manitu rolled no successes, 7 advantages using the Star Wars Edge of the Empire with a dice pool of 4B 1S 1A 2P 1D 1C with rolls of 3(B), 5(B), 3(B), 1(B), 1(S), 8(A), 11(P), 11(P), 6(D), 5(C).  Deception - Entering Compound.

So.... I don't get the gate opened for me. *pout*

I'll spend 3 advantages to 'critical' this guy's belief that I really am Jabba's 'Voice' and that he should tell Thrumdush about me.   I'll use the remaining for to either: apply 2 black dice to Thrumdush when he no doubt hears that the Voice is here.  Or negate any 'environmental' bonuses he has to any conflict he has for being the 'boss' here.

This message was last edited by the player at 22:18, Wed 06 Apr 2016.
Jeron Rist
player, 42 posts
Speak and act in memory
for those who have fallen
Wed 30 Mar 2016
at 23:24
  • msg #129

Re: RJ: Mos Espa

Jeron gave the guards and Kubaz a wide smile full of threat and promise...and possibly enjoyment from what he will do should they not open the gate? His voice wass amused but full of steel as he spoke. "Oh, I kind of hope they don't open the gate or tell their boss we're here. I could use more of a workout. Rancor an' his goons weren't that tough." He began cracking the knuckles on his fists.

OOC: Coercion on the Kubaz.
 1 Boost for following Caddy's speech.
 1 Boost for name-dropping that we beat up Rancor.

17:22, Today: Jeron Rist rolled 2 successes, 2 advantages using the Star Wars Edge of the Empire with a dice pool of 3 A 2B 2D.  Coercion vs Kubaz.

The Force
GM, 344 posts
Binds all life together
May the Force be with you
Thu 31 Mar 2016
at 03:27
  • msg #130

Re: RJ: Mos Espa

The Kubaz blanches, and unlocks the gate. It happens so quickly that the other thugs nearby can't stop him. One shouts "What are you doing? Don't let them in!"

Too late. The gate pops open, and then the other three thugs all rush forward.
Caddanra 'Caddy' Manitu
player, 73 posts
Not just a pretty face...
Thu 31 Mar 2016
at 09:52
  • msg #131

Re: RJ: Mos Espa

At which point, Caddy will stride forward between the now open gates, the 'threat' of the thugs not completely ignored, but so 'beneath' there interest that it will hopefully give them pause.  The question for her now is.  Where is Thrumdush?   As the first thug approaches she'll look directly at him and command, a delicate finger making sure there is no uncertainty as to who she is commanding: "You.   Coffee, Black.  Now."  And then to the next one.  "I want Thrumdush out here now.  Go and fetch if and if my coffee gets here before him, I'll have your head."   The third, "You're cute."   She smiles before gesturing with her finger, "Please bring me the asset register."  She may be using 'kind' words but her demeanor remains commanding.

Then, when there's a moment of 'space' she'll quietly add so Jeron can hear and turns on the comm so the other can hear too, ++"Ikki.  I'll need a headshot prepared for when Thrumdush appears.   Get yourself stabilised, in position, and ready and let's see how this plays out."++


OOC Actions:
This is no longer a negotiation.   As far as the thugs should see, Caddy is in full control of things and given the first thug cowtowed to her (or possibly Jeron's) influence, she'll 'expect' the others to fall in line.   She'll therefore be using 'Leadership' and the force of her presence to make them believe she is fully in command and as she is doing nothing 'violent' - this should, at worst, confuse them.

The stakes here are that they will obey her and do as commanded.

Rolling against DC: 1D 1C to represent the three thugs and the fact that this could go horribly wrong.

Rolling: 1A 2P (Leadership), 1B for the guy who open the gates, 1B for Jeron's support.  1B for dealing with Jabba's minions, And again, 1B for insider info.

10:46, Today: Caddanra 'Caddy' Manitu rolled 4 successes, 3 advantages using the Star Wars Edge of the Empire with a dice pool of 4B 1A 2P 1D 1C.  Commanding the Thugs.

Hmm.  Interesting.  With that roll I'd be keen on seeing the thugs 'jump to it' and I'd like to use the three advantages to give the next ensure friendly a blue dice (1) and give Ikki a blue dice when/if he needs the headshot (2) by positioning myself in such a way that Ikki gets a 'perfect' shot on Thrumdush when he arrives.

This message was last edited by the player at 22:17, Wed 06 Apr 2016.
Ikki Sorlock
Scout, 111 posts
Counter-Intel
Thu 31 Mar 2016
at 22:13
  • msg #132

Re: RJ: Mos Espa

Ikki holds his position until he gets the call from Caddy ++Copy that, I will take the shot when you transmit the word 'Burned'. Standing by.++ Ikki responds with the word that he'd be waiting for. Taking his old partner off his back, laying down with her and taking aim at the courtyard through the iron sights of his rifle. He'd wait with both eyes open, one down the sight and other to scan the courtyard, alternating between the two to stay vigilant.

OOC: Maneuver - Draw Rifle.
Jeron Rist
player, 43 posts
Speak and act in memory
for those who have fallen
Thu 31 Mar 2016
at 22:38
  • msg #133

Re: RJ: Mos Espa

Jeron, having done his part to support Caddy's plan, lapsed into silence, a smirk that spoke volumes planted on his face. He watched each thug to see that they went off on their appointed tasks, arms crossed over his chest. He wasn't sure about Caddy's plan, but it was too late to object and thus far it was getting results - a mixed variety of results but overall moving them forward.
The Force
GM, 346 posts
Binds all life together
May the Force be with you
Fri 1 Apr 2016
at 07:36
  • msg #134

Re: RJ: Mos Espa

The thugs have no idea how to react. With Caddy's request for caf coming right on the heels of a demand for their boss and an assertion that they answer to their boss' boss, they are completely out of their element.

The thugs are exchanging glances, trying to work out what to do, when one gets a commcall. Before anyone can stop him, he clicks on his commlink and says, "Yes?"

The speaker is tinny but you can hear it clearly enough. "You! You're on duty now, right? Lock down the townhouse. No-one gets in. You hear? No one!"

The thugs exchange glances once more, but there is a determined set to their jaws now. They raise their weapons at the Rebel agents already in their midst. However, the Rebels are already prepared for this moment.

You will act first regardless, but roll Cool or Vigilance to see if you gain any free boosts from uncancelled Advantages.
Caddanra 'Caddy' Manitu
player, 76 posts
Not just a pretty face...
Fri 1 Apr 2016
at 13:04
  • msg #135

Re: RJ: Mos Espa

Well.... That didn't go quite as planned.  But it was no surprise....


OOC Actions:
Vigilance or Cool - 3A, 1Boost - for interacting with Jabba's minions.

14:03, Today: Caddanra 'Caddy' Manitu rolled 3 successes, 2 advantages using the Star Wars Edge of the Empire with a dice pool of 3a 1b.

This message was last edited by the player at 22:17, Wed 06 Apr 2016.
Ikki Sorlock
Scout, 112 posts
Counter-Intel
Fri 1 Apr 2016
at 17:19
  • msg #136

Re: RJ: Mos Espa

Ikki clicked his tongue in his mouth as he lined up his rifle at the closest Thug to the ground group. Looks like it'd be picking them off anyway.

18:18, Today: Ikki Sorlock rolled 3 successes, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 1p 1a 1b with rolls of 3(P), 2(A), 4(B).  Cool.
Jeron Rist
player, 44 posts
Speak and act in memory
for those who have fallen
Fri 1 Apr 2016
at 17:56
  • msg #137

Re: RJ: Mos Espa

Jeron's smirking mouth tightened a bit as he saw things quickly begin to degrade in to violence once more.

11:55, Today: Jeron Rist rolled 3 successes, 2 advantages, 1 triumph using the Star Wars Edge of the Empire with a dice pool of 1P 2A.  Vigilance.
The Force
GM, 348 posts
Binds all life together
May the Force be with you
Sat 2 Apr 2016
at 22:52
  • msg #138

Re: RJ: Mos Espa

Initiative
Jeron Rist
Ikki Sorlock
Caddy Manitu
Thugs


Currently, Jeron & Caddy are at Engaged range with three of the thugs. One is over by the wall and is at Short range.

Ikki is at Short range of all of them.

Caddanra 'Caddy' Manitu
player, 77 posts
Not just a pretty face...
Sun 3 Apr 2016
at 02:23
  • msg #139

Re: RJ: Mos Espa

"You really shouldn't have done that."  Drawing her pistol, she attempts to level it at the thug before he can get a chance to do the same to her and their hands tangle with him dropping his gun in the tussle!


OOC Actions:
Engaged but using a ranged weapon in melee combat.  DC2.
Spending a Strain to gain a boost dice - Arkanian Offshoots perk.

03:19, Today: Caddanra 'Caddy' Manitu rolled 2 failures, 3 advantages using the Star Wars Edge of the Empire with a dice pool of 2A 1B 2D.

Using my three advantages to force him to drop his gun.

This message was last edited by the player at 22:17, Wed 06 Apr 2016.
Ikki Sorlock
Scout, 113 posts
Counter-Intel
Sun 3 Apr 2016
at 16:43
  • msg #140

Re: RJ: Mos Espa

Ikki quickly lines up his rifle with the one at short range to the his team, avoiding shooting into the cluster of them for as long as possible. Taking a moment to aim and then squeezes the trigger, letting the round fly out of his Slug Rifle and right on target. With satisfaction of the shot, he cocks his rifle once again. The sound of the cartridge hitting floor, signals he's ready for the next shot.

Maneuver - Aim +1B
Action - Fire at Thug
7+1 = 8 damage pre-soak.

Spending my Advantages if the Thug is still alive to make him drop his weapon. If not spending them on bonus die for Jeron and Myself next round.

Ikki Sorlock rolled 2 successes, 3 advantages using the Star Wars Edge of the Empire with a dice pool of 1P 2A 1B 1D with rolls of 1(P), 7(A), 7(A), 4(B), 2(D).  Ranged (Heavy).

Jeron Rist
player, 45 posts
Speak and act in memory
for those who have fallen
Sun 3 Apr 2016
at 17:02
  • msg #141

Re: RJ: Mos Espa

Jeron let out a laugh and grinned at the thugs as he drew his pistol and aimed it at the nearest thug. "Oh-ho-ho! Think you're tougher'n Rancor then, do ya?" He let loose a blast from the pistol.

Maneuver 1: Draw pistol.
Maneuver 2: Suffer 2 Strain and aim.
Action: Blast thug for 7 damage before soak.
Recover 1 strain with advantage.

10:59, Today: Jeron Rist rolled 1 success, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 1p 2a 1b 2d.  Blasting nearest thug.

The Force
GM, 352 posts
Binds all life together
May the Force be with you
Mon 4 Apr 2016
at 05:12
  • msg #142

Re: RJ: Mos Espa

The Rebels attack the thugs. Several of them are attempting to draw weapons, but the fast actions of the rebels knock their weapons loose before they can get a good grip! Slugthrowers skitter across the ground.

In the hot climate of Tatooine, the thugs have chosen to wear only thin armour. Or perhaps this was all that was supplied by their boss. Jabba the Hutt is notoriously cheap when it comes to outfitting his disposable minions.

The thugs are particularly suprised by the attack from above. Ikki's target is hit on the upper arm, causing his grip to loosen on his weapon. It falls from his hand and clatters on the ground.

The thugs are undeterred. The ones still armed fire their guns at point-blank range. The others struggle to collect their fallen firearms before resuming the attack.

In the close proximity, the thugs' shots go wild. Sand is thrown up and chips are blown off the masonry. One of the thugs shouts,

"Forget the guns! Use your blades!"

The four thugs let their guns drop and instead draw vibroblades. The Weequay hefts a vibroaxe, the long thin type reminiscent of a force pike. One accidentally cuts himself in drawing it, sending another trail of blood across the sand.


12 damage to thugs.
Jeron Rist
player, 46 posts
Speak and act in memory
for those who have fallen
Mon 4 Apr 2016
at 13:59
  • msg #143

Re: RJ: Mos Espa

Jeron shook his head and berated the thugs. "Tsk, tsk. You should treat your weapons better or they'll continue to fail you!" He fired again at the thugs with his blaster pistol.

OOC: Aim and fire. Hit again for 9 damage this time. Will spend my advantage to give a boost die to next acting PC, Ikki.

07:54, Today: Jeron Rist rolled 3 successes, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 1p 2a 1b 2d.  Ranged Light at nearest thug again.

Caddanra 'Caddy' Manitu
player, 78 posts
Not just a pretty face...
11 / 13 St -- 10 / 10 Wo
Mon 4 Apr 2016
at 15:09
  • msg #144

Re: RJ: Mos Espa

For once Caddy was done talking and she took the opportunity presented by the thugs dropping their guns to draw their knives to once again fire.  Not as good at this as her compatriots, her stray shot no doubt causes some consternation if not actually hitting!


OOC Actions:
Engaged but using a ranged weapon in melee combat.  DC2.
Spending a Strain to gain a boost dice - Arkanian Offshoots perk.

16:03, Today: Caddanra 'Caddy' Manitu rolled no successes, 2 advantages using the Star Wars Edge of the Empire with a dice pool of 2b 2a 2d.

Using my two advantages to regain 1 strain and give the next allied person a Boost dice.

This message was last edited by the player at 22:17, Wed 06 Apr 2016.
Ikki Sorlock
Scout, 114 posts
Counter-Intel
Mon 4 Apr 2016
at 20:52
  • msg #145

Re: RJ: Mos Espa

Ikki exhales slowly aims once more at the thug he had shot previously, with another squeeze of the trigger another round flies from the chamber and strikes the thug. Cocking the bolt once more, he begins to aim up the rest but with such close quarters there was always a chance that he'd hit his allies in the fray. With his trained patience, he waited for another chance to shoot.


Ikki Sorlock rolled 1 success, 5 advantages using the Star Wars Edge of the Empire with a dice pool of 1P 2A 3B 1D with rolls of 11(P), 2(A), 8(A), 2(B), 1(B), 5(B), 6(D).  Ranged (Heavy).

7 Damage to the Thug at Short range to the other two.

Spending 1 Advantage to give bonus die to next player. Rolled for Caddy.
Ikki Sorlock rolled no successes using the Star Wars Edge of the Empire with a dice pool of 1b with rolls of 1(B).  Caddy's Bonus Bonus.

Flopped, no change

Spending two to give Jeron another Bonus next round.

Spending two to add a setback to the thugs.

The Force
GM, 354 posts
Binds all life together
May the Force be with you
Tue 5 Apr 2016
at 04:35
  • msg #146

Re: RJ: Mos Espa

Ikki and Jeron blow away two of the thugs. They collapse on the ground, where the sand begins to soak up their blood.

The two remaining thugs can't shake the feeling that they're beaten. They run north, towards the front door.

Meanwhile, another pair of thugs meets them halfway. These thugs must have heard the gunfire and decided to investigate.

Now about thirty meters away, the thugs gain renewed confidence. They regroup with their reinforcements. The newest pair in the fight aim their slugthrower rifles and fire!

Fortunately, a fair amount of dust has been kicked up by the fight. It impedes vision just a bit. It's enough that their shots go wild. Bullets whiz by you.

Over the sound of the gunshots, you can hear voices shouting at each other from behind the garage doors. Someone must be inside there right now.
Caddanra 'Caddy' Manitu
player, 80 posts
Not just a pretty face...
9 / 13 St -- 10 / 10 Wo
Wed 6 Apr 2016
at 00:40
  • msg #147

Re: RJ: Mos Espa

Luck.... while on their side, how many of the thugs were actually here?   Not sure quite what to do in the gunfight and assuming the other two will keep her in line, she turns towards the gates and the gunfire, tries to take cover in the dust, and squeezes off another round at one of the 'newcomers' seen that they'd already had the others shaken.


OOC Actions:
1) Action: Take Cover
2) Action: Aim (spending 2strain)
3) Non-Action: Taking a strain for a bonus die for agility action
4) Shoot.  DC1 for Short, +1 Setback for Dust, +2 Boost for Aim and Talent.

01:37, Today: Caddanra 'Caddy' Manitu rolled 1 success, 4 advantages using the Star Wars Edge of the Empire with a dice pool of 2b 1s 2a 1d.  Shootin.

I'll use 3 advantages to crit and kill him (if this isn't the case, he takes 6 damage and a crit roll) and 1 advantage to pass a blue to the next player.

This message was last edited by the player at 22:16, Wed 06 Apr 2016.
Jeron Rist
player, 48 posts
Speak and act in memory
for those who have fallen
Wed 6 Apr 2016
at 02:38
  • msg #148

Re: RJ: Mos Espa

Jeron let out a booming laugh and didn't even flinch or look for cover as the blaster fire rang out. He fired his own blaster pistol back at them straight in to one of the fresh thugs. "Cowards I see! Rancor at least put up a good fight!"


Aim and fire, 9 damage. Spending 1 advantage to give next player a Boost and 1 advantage to recover 1 strain.

20:36, Today: Jeron Rist rolled 3 successes, 2 advantages using the Star Wars Edge of the Empire with a dice pool of 1P 2A 2B 2D 1S.  Blaster shot, medium range.

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