RolePlay onLine RPoL Logo

, welcome to a brave new world

18:42, 23rd April 2024 (GMT+0)

things that exist in the world.

Posted by the CaretakerFor group 0
the Caretaker
GM, 25 posts
Wed 2 Sep 2015
at 14:59
  • msg #1

things that exist in the world

the natural world
  • 7 trillion miles2of timber
  • freshwater icebergs down river from the ice age areas
  • 45 quadrillion miles3 of mine-able rock
  • 35 billion miles3 of fish-able saltwater
  • over 500 million fish-able fresh water rivers
  • salt mining from saltwater
  • wild game animals
  • 3,902,498/3,902,500 tons of lumber from ship yard(too weathered to build with or repair)



development taken to take advantage of the environment.
  • Gex has 6 hexes of farm for standard crops, and another 4 for fruit and nut trees.



Portal town
  • bunk house 10 300 ft2 rooms
    • 2 gc per day
  • Zarzar's shop
    • water cistern
    • vacant rooms {locked}
  • Talpacs fortified home and first workshop.




if you feel your contribution needs to be updated send me a PM specifying the changes that need to be made. Submissions will only be entered in the format below.

Heinzville
  • heinz's home
  • heinz's ranch



    [/list]

[/list]
[/list]
[/list]
[/list]
[/list]
[*] Finished construction
  • surface road along shore connecting portal town and heinzville
  • Heinz cold storage facility at edge of farm
  • bunkhouse (nanite clean facility, inside Ava's walled city)
  • lumber mill if you wan't to deal with Ava's minions
  • grain mill in Heinzvill
  • shipyard/docks


[/list]

[*] greenclaw
  • sustainable logging
    • Partners with Heinz


[*] Heinz
  • herds of animals, chickens, rabbits, dire horses, cattle, pigs, sheep, goats,
     elephants, dire elk, megapeeds, and dire wolfs (with support of Greenclaws tribe)
  • Greenclaw and Heinz timber industries

[/list]
This message was last edited by the GM at 12:46, Sun 03 May 2020.
the Caretaker
GM, 208 posts
Thu 10 Mar 2016
at 02:57
  • msg #2

things that exist in the world

http://www.conceptart.org/foru...-Quadruped-(new-here)

Zaaka:
tiny (humanoid, quadruped)
hit dice2d4 (8HP)
initiative+6
speed60 ft (12 hex)
armor class24 (+4 size, +5 dodge, +1 nat, +4 dex)
base attack/grapple+5/-8
attacksKnife +10 (1d8)
space/reach.5/0
special attackssummon Zaaka swarm
special qualitiesfurious speed, spider climb, sprint, runners endurance, ox's back, zaaka language
savesfort 2 ref 18 will 2
abilitiesstr 18  dex 30  con 10
int 3 wis 10 cha 2

summon Zaaka swarm [EX]
1/day any zaaka can summon a swarm  (1d4)d100 of zaaka. each summoned zaaka can inturn summon a swarm as well

furious speed[EX]
a zaaka gets 2x the actions in a round (2 free actions 2 move actions 2 attack actions)
this allows a "normal" full move and a "normal" full attack. this also allows a "full move" of 8 times a zaaka's base move. this counts as haste and does not stack with similar.

spider climb[EX]
a zaaka is always able to climb/walk/stand on any solid surface, regardless of its orientation.

sprint [EX]
once per hour for a number of rounds equal to their con score. a zaaka can move at 10x its "full move" which is equal to 80x its base move per round. while moving in this way they can not turn, they can not transfer to another surface. While sprinting they are under the effect of improved invisibility.

runners endurance [EX]
zaaka do not take non lethal damage from running long distance.

ox's back[EX]
a zaaka's carry weight is measured as if they 4 size categories larger

zaaka language[SU]
hearing the zaaka language spoken causes 1 point of wis damage per/rd.
all intelligent creatures take the wis damage regardless of immunity to ability damage/drain.
exception if a person knows the zaaka language they are immune to the wis damage.

learning the zaaka language requires 10 skill points in "speak language-Zaaka" and requires min 1 level in a nanite manipulation class.
attempts to learn the language requires 3 DC 15 saves (one for each mental score)

one failure prevents learning of the language until you level again.



zaaka at playable
Zaaka:
tiny (humanoid, quadruped)
hit dice2d4 (8HP)
initiative+6
speed60 ft (12 hex)
armor class+4 size
+5 dodge
+1 nat
base attack/grappleas class/-8
attacksKnife +10 (1d2/x2)
space/reach.5/0
special attacksnone
special qualitiesfurious speed 3/day, spider climb, runners endurance, ox's back, zaaka language
saves+2 ref
abilitiesstr +4  dex +8  con +0
int -7 wis +0 cha -8


furious speed[EX]
a zaaka gets 2x the actions in a round (2 free actions 2 move actions 2 attack actions)
this allows a "normal" full move and a "normal" full attack. this also allows a "full move" of 8 times a zaaka's base move. this counts as haste and does not stack with similar.

spider climb[EX]
a zaaka is always able to climb/walk/stand on any solid surface, regardless of its orientation.

runners endurance [EX]
zaaka do not take non lethal damage from running long distance.

ox's back[EX]
a zaaka's carry weight is measured as if they 2 size categories larger

zaaka language[SU]
the zaaka language can not be taught or learned
comprehend language and tongues do not allow understanding of the language
wish can grant understanding for one year.

This message was last edited by the GM at 12:52, Sun 03 May 2020.
the Caretaker
GM, 281 posts
Mon 18 Apr 2016
at 15:01
  • msg #4

explored by one visible to all

metal towers

climb dc 15
2 reflex saves on failed climb check

made of ancient iron
the Caretaker
GM, 282 posts
Mon 18 Apr 2016
at 15:28
  • msg #5

explored by one visible to all

wild life

saltwater buffalo
  • sporadic migration pattern
  • zarzar is currently tracking one herd that has yet to circle back and return.


large ants
  • only one was found.
  • range and territoriy unknown
  • locations unknown


orcas
  • single pod spotted numbering 20+


sharks
  • only one has been seen {in excess of 100 ft long}


albatross
  • endlessly circle in the wind above the great river sea.

the Caretaker
GM, 360 posts
Sun 8 May 2016
at 21:55
  • msg #6

game specific languages

nanite [ex]
the nanite language allows you to activate and control nanite objects.
the language is a written language only.

the language has two versions
  1. purely informative (signs and placards)
  2. command level
    • used to control objects
    • to succeed you must meet or exceed the speak language check of the previous/current user





zaaka language[SU]
hearing the zaaka language spoken causes 1 point of wis damage per/rd.
all intelligent creatures take the wis damage regardless of immunity to ability damage/drain.
exception if a person knows the zaaka language they are immune to the wis damage.

learning the zaaka language requires 10 skill points in "speak language-Zaaka" and requires min 1 level in a nanite manipulation class.
attempts to learn the language requires 3 DC 15 saves (one for each mental score)

one failure prevents learning of the language until you level again.
the Caretaker
GM, 1122 posts
Sun 10 May 2020
at 15:38
  • msg #7

Important events

After twenty years of battle Ava' and Sir Chritopher have destroyed Mathews Castle as well as all his "employees". It was discovered that the "meat" being served was actually the flesh of sentient creatures( elves, humans, dwarves, kobolds, goblins ect).
This message was last updated by the GM at 15:38, Sun 10 May 2020.
Sign In