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arguing for xp.

Posted by the CaretakerFor group 0
the Caretaker
GM, 59 posts
Mon 14 Sep 2015
at 22:16
  • msg #1

arguing for xp

if you see something or do something in the game, and you believe that it deserves on the spot XP or bonus xp at the end of an encounter.

write a well reasoned argument as to why it is earned and I will review it and award appropriate xp
the Caretaker
GM, 301 posts
Fri 22 Apr 2016
at 16:02
  • msg #2

arguing for xp

Private
This message was last edited by the GM at 09:31, Thu 25 May 2017.
the Caretaker
GM, 529 posts
Sun 9 Oct 2016
at 16:17
  • msg #3

arguing for xp

september
global xp 1500

amber clone
Ava'
Creature
Eric Starwalker
Greenclaw
Heinz
Ressic Tusslefoot
Shkigragexlyktgheden
Talpac Fairfield
Zaaka familier
the Caretaker
GM, 674 posts
Wed 1 Mar 2017
at 04:40
  • msg #4

arguing for xp

Creature has expressed an interest in receiving xp for the fight with the black hand. So I feel that is a good time to remind players that they can argue for xp.





Fight time line:
George gets stopped by black hand, who attempt to shake him down for money.

Volux arrives and bets on fight

George kills enforcer

Creature and Katrin arrive

Black hand leader "sicks" George on creature and allies

Black hand drugs the area

Creature sacrifices "innocent" locals to save himself and allies

Black hand departs

Creature sets fire to district

George "saves" the district from fire set by creature.


Those that feel they earned xp please present your arguments.
Creature
player, 96 posts
Private Farmer
Hessarick
Wed 1 Mar 2017
at 13:45
  • msg #5

arguing for xp

As the answer to the details of the below how much did I get for this one. could give away hidden information. I have no problem as to not getting such details.
  On the other hand If such details in "mana" feed are meant to be clues from the world I have no prolem getting them as well.

The question of deserving is beyond "arguing" since since I am not sure what direction the GM wishes, But.


Creature had a set of Mission parameters;
  + Attempt to find out, if rumors that one of the members of the Old Council system Talpac Fairfield; was alive or burned to death as rumored. [this failed]
  + Attempt to find out, if the Fall of the council was the result of some odd misunderstanding of the "Pax" (Metaphysics) of this world [He believes he has succeeded and is now attempting to discern the culprit.]

  + As the party group began to come together [Creature desperate need for affiliation created an ongoing mission to build such];
   * Creature began to believe that Volux Skraven support in openly supporting his side led to a responsibility as an Ally. to win the bet for this Ally.  [This happened; it took drastic measures, and has received word that the payment is arranged]
   * Katrin Kargasdottir; offered to try to join if there was no death dealt, this possibly was done as the dual was with Visual Shadows so they could not die and were driven from the field and the local leadership damaged and possibly destroyed when Secret of their non-reality exposed for all to see. The Dual was ended when the Match was interrupted By "outsiders" with lack of Honor.
   * while George was an enforcer for the Black hand he was grouped with the party as created by the Black-hand itself. So Creature considered him an ally and party member as well. The best that could be considered was the the duel was won and george survived apparently enough to agree to his acceptance of working together in some way.

  + Attempt to destabilize a criminal group's ability to extort money openly and prevent the passage of commerce.  Weapon of choice; fire as a statement of warning since he planned on making the issue of finding Talpac Fairfield an interfering with business, debts issue.
 [This mission was at first Stalled; by George as the then Enforcer, prevented the burning after the announcement.]
 [But.. Creature ended up completing said mission when the Black hand apparently removed their protection of the street by attacking the street with what appeared to be a poison. and running away while withdrawing the Enforcer from the Street.
And the ability to pass through the ruins of the district is met at least for now.]

  + As what his people [humanoid evil] call a Cold-Eye the term "innocent" has personality issues.  The Black-hand became his target on realizing their existence as their arson wing attacked and possibly killed a member of his Trea.. err.. the "old councils" affiliation.

% In the exchange it is his nature to see tings as; Good, Neural, and Evil.
  The street was divided into:
   Good; the some total of these were his Troopers and Katrin Kargasdottir. {Good to Good; His attempt to save the life of the troopers was less an emotional consideration then the understanding that as good he must attempt in his respected mother's memory to DO Good back[sacrificing ones life is on the list he has]}
   Neutral; at best these neutrals were in passive support paying a street tithe, they possible could have been supporters enough to take part in the attack on his Trea... the Old Council, but he would have considered them neutral. {Neutral to Neutral; Until the attack by One of the "street people" on his troopers [you note he choose that "nest" to burn start the ire. Those who ignored the incident on either side were given the same treatment Creature accepted that their welfare should be ignored from consideration.
   Evil;  He had grounds to attack the local underworld and second city due to the attack on his treasure and possible death of one of that affiliation. {Evil to Evil; attacking an enemies support structure us a valid tactic in war}
This message was last edited by the player at 13:51, Wed 01 Mar 2017.
the Caretaker
GM, 675 posts
Thu 2 Mar 2017
at 02:41
  • msg #6

Re: arguing for xp

Creature:
As the answer to the details of the below how much did I get for this one. could give away hidden information. I have no problem as to not getting such details.
  On the other hand If such details in "mana" feed are meant to be clues from the world I have no problem getting them as well.

The question of deserving is beyond "arguing" since since I am not sure what direction the GM wishes, But.


Creature had a set of Mission parameters;
  + Attempt to find out, if rumors that one of the members of the Old Council system Talpac Fairfield; was alive or burned to death as rumored. [this failed]

your observation of the failure is accurate 1 xp for creature
Creature:
  + Attempt to find out, if the Fall of the council was the result of some odd misunderstanding of the "Pax" (Metaphysics) of this world [He believes he has succeeded and is now attempting to discern the culprit.]

for identifying the misunderstanding 10 xp for creature
Creature:
  + As the party group began to come together [Creature desperate need for affiliation created an ongoing mission to build such];

ongoing missions grant xp at conclusions, not in progress 1 xp for creature for bringing it up though
Creature:
   * Creature began to believe that Volux Skraven support in openly supporting his side led to a responsibility as an Ally. to win the bet for this Ally.  [This happened; it took drastic measures, and has received word that the payment is arranged]

xp will be issued to volux upon collection of the bet
Creature:
   * Katrin Kargasdottir; offered to try to join if there was no death dealt, this possibly was done as the dual was with Visual Shadows so they could not die and were driven from the field and the local leadership damaged and possibly destroyed when Secret of their non-reality exposed for all to see. The Dual was ended when the Match was interrupted By "outsiders" with lack of Honor.

there is no secret of non-existence, the use of illusions is a common tactic to ensure you can life to fight another day. 1 xp for creature for bringing it up though
Creature:
   * while George was an enforcer for the Black hand he was grouped with the party as created by the Black-hand itself. So Creature considered him an ally and party member as well. The best that could be considered was the the duel was won and george survived apparently enough to agree to his acceptance of working together in some way.

george would have gained xp for his duel but has declined it on the grounds that the following events were "an utter failure"
Creature:
  + Attempt to destabilize a criminal group's ability to extort money openly and prevent the passage of commerce.  Weapon of choice; fire as a statement of warning since he planned on making the issue of finding Talpac Fairfield an interfering with business, debts issue.
 [This mission was at first Stalled; by George as the then Enforcer, prevented the burning after the announcement.]

for (temporarily) destabilizing the power structure of the black hand 100xp to party
Creature:
[But.. Creature ended up completing said mission when the Black hand apparently removed their protection of the street by attacking the street with what appeared to be a poison. and running away while withdrawing the Enforcer from the Street.
And the ability to pass through the ruins of the district is met at least for now.]

the black hand never removed thier protection, they demonstrated the lengths they will go to to ensure the loyalty of the district. by destroying a single block.
1 xp to creature for bringing it up
Creature:
  + As what his people [humanoid evil] call a Cold-Eye the term "innocent" has personality issues.  The Black-hand became his target on realizing their existence as their arson wing attacked and possibly killed a member of his Trea.. err.. the "old councils" affiliation.

% In the exchange it is his nature to see tings as; Good, Neural, and Evil.
  The street was divided into:
   Good; the some total of these were his Troopers and Katrin Kargasdottir. {Good to Good; His attempt to save the life of the troopers was less an emotional consideration then the understanding that as good he must attempt in his respected mother's memory to DO Good back[sacrificing ones life is on the list he has]}

with the exception of Katrin every one on that street is not good...
Creature:
   Neutral; at best these neutrals were in passive support paying a street tithe, they possible could have been supporters enough to take part in the attack on his Trea... the Old Council, but he would have considered them neutral. {Neutral to Neutral; Until the attack by One of the "street people" on his troopers [you note he choose that "nest" to burn start the ire. Those who ignored the incident on either side were given the same treatment Creature accepted that their welfare should be ignored from consideration.

the attack you speak of (trooper being pushed off the roof) was a black hand member wearing black hand colors, and was in no way hiding the fact that he/she was a member of the black hand
Creature:
   Evil;  He had grounds to attack the local underworld and second city due to the attack on his treasure and possible death of one of that affiliation. {Evil to Evil; attacking an enemies support structure us a valid tactic in war}

there is no underworld in second city. the black hand is the respected (by everyone but you), and recognized (by everyone but you), legitimate government.

if you need an example of how you and your proposed government is perceived,
look at a single fireteam of US soldiers (without backup) trying to spread democracy in the heart of afghanistan.
your team consists of
  • mercenary for hire (Volux)
  • pacifist who uses words not weapons (Katrin)
  • the devout afghani (george)
  • gung ho soldier and holder of titles that no local understands or cares about (creature)



and concerning alignment please pick one alignment, you CAN NOT be all alignments at all times.
and one one is picked you must roleplay that alignment. those that don't roleplay out thier alignment will find a metagame penalty being applied to any and all xp earned, a penalty that can even result in negative xp gain.

an example of a acceptable alignment is...

George Michiels:
NE
It is all about me, me, and more about me. I will defend my home, my family, my friends, my stuff...unless there is a better offer on the table.
but always remember I am the most important person in all of existence, if you don't agree, I will just kill you.

This message was last edited by the GM at 02:47, Thu 02 Mar 2017.
the Caretaker
GM, 676 posts
Thu 2 Mar 2017
at 02:42
  • msg #7

Re: arguing for xp

I encourage you to bring up anything you feel warrants xp the worst answer i will give is 1 xp
Creature
player, 97 posts
Private Farmer
Hessarick
Thu 2 Mar 2017
at 13:22
  • msg #8

Re: arguing for xp

Thank you; now we are getting somewhere.
Can Creature Feel any of this or is awareness only during transition to the next level?

the Caretaker:
. . .
. . .

One of the locals push creatures troopers off the roof to fall taking . . .
. . .

  I understand, misunderstandings happen.  No action would have changed, but others might have been added if time constraints allowed.

-------

the Caretaker:
. . .
<quote Creature>
   Evil;  He had grounds to attack the local underworld and second city due to the attack on his treasure and possible death of one of that affiliation. {Evil to Evil; attacking an enemies support structure us a valid tactic in war}


there is no underworld in second city. the black hand is the respected (by everyone but you), and recognized (by everyone but you), legitimate government.

if you need an example of how you and your proposed government is perceived,
look at a single fireteam of US soldiers (without backup) trying to spread democracy in the heart of afghanistan.
your team consists of
  • mercenary for hire (Volux)
  • pacifist who uses words not weapons (Katrin)
  • the devout afghani (george)
  • gung ho soldier and holder of titles that no local understands or cares about (creature)

  "You"? Be careful remember WE are roleplaying.  Even Creature doesn't know everything you said about the group yet.  Creature does not expect his titles to mean anything to anyone else; only that he, live and die, Honoring them.
   I wouldn't expect him to embrace a "Heretical {to him} Lawfulness" Like the Black-hand without a lot of convincing.  Even more so if it doesn't operate according to rules [Law] he recognizes.  And while honestly "I" suspect Creature is Aiming his 'ire' {if a cold eye can call it that} in the wrong direction anyway, he doesn't know it yet.
 As the french would put it "C'est la vie".
   And for Creature; for now, it may well be "C'est la Guerre"
-------

quote:
the black hand never removed thier protection, they demonstrated the lengths they will go to to ensure the loyalty of the district. by destroying a single block.
. . .

As Creature demonstrated his displeasure with messing with "Old Council Business" by destroying a district.
----

the Caretaker:
and concerning alignment please pick one alignment, you CAN NOT be all alignments at all times.
and one one is picked you must roleplay that alignment. those that don't roleplay out thier alignment will find a metagame penalty being applied to any and all xp earned, a penalty that can even result in negative xp gain.


As you know Creature is Lawful Neutral:
  So unlike Lawful Good who avoids; evil actions based on the requirements of the Heart and Law.
  Or Lawful Evil who avoids; good good actions based on Law and Fear of Weakness.


Thank you. again this, Helps
This message was last edited by the player at 13:29, Thu 02 Mar 2017.
Volux Skraven
player, 143 posts
Blacksmith
Probably taking a nap ZzZ
Thu 2 Mar 2017
at 13:41
  • msg #9

Re: arguing for xp

Creature, I urge you to look more into your own Alignment.

"Lawful neutral beings believe in a strong, well-ordered government, whether that government is a tyranny or benevolent democracy. The benefits of organization and regimentation outweigh any moral questions raised by their actions. Lawful neutral beings will uphold the law regardless of whether it is considered just or not. If the majority of the population disagrees with the practices of the government, then they must use legal means of getting those laws changed. Rebellion is a crime regardless of the purpose behind revolt. In their day-to-day affairs, lawful neutrals will adhere to the laws of the area they are in, and will also maintain their own sense of honor."

The entirety of the city, recognize the Black Hand.  You solely going against them puts your actions at a Chaotic Neutral, or True Neutral at best.

Furthermore, "He will never harm an innocent."  As you did, to so many who did nothing to you, your men, or george and myself.  Both right before setting the fire, and then right after to civilians who had no merit in pushing anyone off.

This would be True Neutral, which seems more to your playing, "True neutral characters are concerned with their own well-being and that of the group or organization which aids them. They may behave in a good manner to those that they consider friends and allies, but will only act maliciously against those who have tried to injure them in some way. For the rest, they do not care. They do not wish ill on those they do not know, but they also do not care when they hear of evil befalling them. Better for others to suffer the evil than the true neutral and his allies. If an ally is in need, the true neutral will aid him, out of genuine love or because he may be able to count on that ally a little more in the future. If someone else is in need, they will weigh the options of the potential rewards and dangers associated with the act. If an enemy is in need, they will ignore him or take advantage of his misfortune." Only thing is "You shall follow the law unless breaking the law can advance you without harming others" and are discouraged from killing the innocent, but as the above read, you'd be in safe zone for TN
This message was last edited by the player at 13:55, Thu 02 Mar 2017.
Talpac Fairfield
player, 341 posts
Mechanic
Carpenter
Wed 24 May 2017
at 23:47
  • msg #10

Re: arguing for xp

In reply to Volux Skraven (msg # 9):

I believe Volux deserves XP for pointing the above you.
Volux Skraven
player, 210 posts
Blacksmith
Probably taking a nap ZzZ
Wed 24 May 2017
at 23:56
  • msg #11

Re: arguing for xp

In reply to Talpac Fairfield (msg # 10):

Me and creature discussed it further in PM and were awarded XP
Talpac Fairfield
player, 344 posts
Mechanic
Carpenter
Thu 25 May 2017
at 03:33
  • msg #12

Re: arguing for xp

Did Talpac or the Alchemist Guild he was running get any XP for the missions/Work completed by Gex and Ressic for materials, flora and forna etc?
Talpac Fairfield
player, 439 posts
Mechanic
Carpenter
Thu 14 Dec 2017
at 10:25
  • msg #13

Re: arguing for xp

Talpac Fairfield:
Did Talpac or the Alchemist Guild he was running get any XP for the missions/Work completed by Gex and Ressic for materials, flora and forna etc?

Not heard about this yet for the Guild.

Krikti, XGD and Katrin all completed a quest for the Alchemy Guild in bringing back knowledge of the silk worms and other bits including 'Death trap Spider' knowledge and hopefully remains. XP for them and the Alchemy Guild who's ongoing missions are completed on supply of each new material or knowledge thereof.

Also, any XP for Talpac for completing the prototype vessel please.
the Caretaker
GM, 1003 posts
Fri 15 Dec 2017
at 04:39
  • msg #14

Re: arguing for xp

In reply to Talpac Fairfield (msg # 13):
This message was last edited by the GM at 04:43, Fri 15 Dec 2017.
Talpac Fairfield
player, 440 posts
Mechanic
Carpenter
Fri 15 Dec 2017
at 12:19
  • msg #15

Re: arguing for xp

In reply to the Caretaker (msg # 14):
Heinz
GM, 375 posts
Wagons, Shipmaking
Lumberjack, Carpenter
Sat 16 Dec 2017
at 04:18
  • msg #16

Re: arguing for xp

In reply to Talpac Fairfield (msg # 15):
the Caretaker
GM, 1054 posts
Fri 23 Aug 2019
at 01:47
  • msg #17

Re: arguing for xp

The celestial council has decided to award Talpac Fairfield with the following.
Legendary craftsmen status + private rewards (that can be earned by other players)
This message was last edited by the GM at 01:56, Fri 23 Aug 2019.
the Caretaker
GM, 1056 posts
Fri 23 Aug 2019
at 09:14
  • msg #18

Re: arguing for xp

The celestial council has decided to award Azorg Farreach, Katrin Kargasdottir, Krikti and XGD
5 levels in Outsider, Native
add d8+con 5 times to hit points.
+5 to base attack, +5 fort, +5 ref, +5 will.
Skill points equal to (8 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
An outsider possesses the following traits (unless otherwise noted in a creature’s entry).
Darkvision out to 60 feet.(if you already have darkvision add 30')
An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
Proficient with all simple and martial weapons and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Outsiders not indicated as wearing armor are not proficient with armor. Outsiders are proficient with shields if they are proficient with any form of armor.
Native outsiders breathe, eat, and sleep
This message was last edited by the GM at 09:15, Fri 23 Aug 2019.
the Caretaker
GM, 1087 posts
Tue 19 Nov 2019
at 23:11
  • msg #19

Re: arguing for xp

So much to do
Talpac Fairfield
player, 521 posts
Mechanic
Carpenter
Wed 20 Nov 2019
at 14:18
  • msg #20

Re: arguing for xp

In reply to the Caretaker (msg # 19):
This message was last edited by the player at 00:17, Thu 21 Nov 2019.
Azorg Farreach
player, 110 posts
Smooth, Swauve...
...and yes a Dwarf!
Fri 22 Nov 2019
at 09:23
  • msg #21

Re: arguing for xp

In reply to the Caretaker (msg # 18):
the Caretaker
GM, 1089 posts
Fri 22 Nov 2019
at 09:31
  • msg #22

Re: arguing for xp

In reply to Azorg Farreach (msg # 21):
the Caretaker
GM, 1091 posts
Fri 22 Nov 2019
at 21:30
  • msg #23

Re: arguing for xp

All players should have maximum hit points. As posted in character Generation message #2
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