Re: [GAMES] Game Ideas
I've been reading a fair amount of ancient modules from when I began running Dungeons and Dragons in the late 80s/ early 90s. Modules set in the Grand Duchy of Karameikos. I remember that these modules made me fall in love with running games - and to hate it too. I wondered why.
I am a very poor amateur fiction writer in my spare time, I am studying the art of crafting a story. To do this, I've been looking at the work of Dan Harmon (writer for Rick and Morty, Community) and his work in Harmonquest. He has a specific structure to his stories that make them compelling - and I have found myself realising that this can be adapted to make my Dungeons and Dragons games dynamic - less location based, more based on the needs of narrative.
What I would like to do is to combine the setting of Karameikos with the ideas contained in certain generic and Mystara-focused modules to create interesting adventures for a group. My problem is that I'm not so familiar with Pathfinder rules (though I am familiar with DnD 3.5) and I'd need players who could cope with my occasional requests for aid during combats. I know of, and use, the PFSRD as well as possessing copies of the rules themselves.
So, I would love to find out if this sort of game sounds at all interesting, first of all, and if anyone would be willing to be my 'Expert' for the crunch of fights for a few encounters, until I am a little more confident in the rules. Also, would ditching the endless dungeon crawls that the old modules provide to create more 'narrative' themed plots and scenes be enjoyable? I welcome any constructive feedback.
Thank you.