Re: Character Chat
The wand is really nice for "high AC tricky monsters" that the party just wails on over and over again but can't seem to hit.
Force damage is great against ghosts and other incorporeals... yep very happy with that as a back up for when I don't want to burn slots buffing or striking.
CL1 wand is 750 (15gp per missile)
CL3 wand is 2,250 (22.5gp per missile)
CL5 wand is 3,750 (25gp per missile)
CL7 wand is 5,250 (26.25gp per missile)
CL9 wand is 6,750 (27gp per missile)
So from a GP efficiency standpoint it's not terrible I think...
Alternatively scrolls of magic missile go like this:
CL1 Scroll is 25 (25gp per missile)
CL3 Scroll is 75 (37.5gp per missile)
CL5 Scroll is 125 (41.7gp per missile)
CL7 Scroll is 175 (43.8gp per missile)
CL9 Scroll is 225 (45gp per missile)
So depending on how good your caster level check is, you could pick up CL 9 magic missile scrolls early, you could buy 3-4 for around the same price as a CL1 wand. It's really a question of how much damage do you want to do vs. how often are you standing around without something to cast?