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[CHARACTERS] Character Chat.

Posted by The Dungeon MasterFor group 0
LivingScarecrow
player, 37 posts
Mon 31 Oct 2016
at 15:56
  • msg #39

Re: [CHARACTERS] Character Chat

I just said I wanted to make a Magical Child Vigilante and I do not like multiclassing. This isn't 3.5 anymore; I like seeing a class from 1-20.
MrBojab
player, 8 posts
Mon 31 Oct 2016
at 16:13
  • msg #40

Re: [CHARACTERS] Character Chat

Is 3rd party material allowed, because from memory there are a few nice unarmed feats in Path of War?
LivingScarecrow
player, 38 posts
Mon 31 Oct 2016
at 16:23
  • msg #41

Re: [CHARACTERS] Character Chat

In reply to MrBojab (msg # 40):

I also do not like using third-party material. It can be a little aggrevating how much of a Paizo-purist I am.
metulmonkee
player, 19 posts
Mon 31 Oct 2016
at 16:42
  • msg #42

Re: [CHARACTERS] Character Chat

LivingScarecrow:
I just said I wanted to make a Magical Child Vigilante and I do not like multiclassing. This isn't 3.5 anymore; I like seeing a class from 1-20.


http://www.d20pfsrd.com/classes/hybrid-classes/brawler

While it may be a hybrid class, it is also fairly well thought out.  However, many apologies for wasting your time by trying to suggest something to you.
LivingScarecrow
player, 39 posts
Mon 31 Oct 2016
at 16:48
  • msg #43

Re: [CHARACTERS] Character Chat

In reply to metulmonkee (msg # 42):

It's a valid suggestion; I don't consider it wasting my time. The core of the concept, though, is to make a Magical Child Vigilante (link below) that relies on unarmed strike. I'm taking a look at Style Feats currently and the most logical route seems to be Crane Style to help with AC. Sure, I'll have Mage Armor for my familiar and Shield for myself (as well as using Light Armor), but I'm not sure about spell selection and other feats that may help out with the unarmed combat route. Grease, obviously, will help against being grappled, and Enlarge Person and Long Arm can help with reach and damage. The kicker would be overcoming DR.

http://www.d20pfsrd.com/classe...zo-inc/magical-child
This message was last edited by the player at 16:50, Mon 31 Oct 2016.
MrBojab
player, 9 posts
Mon 31 Oct 2016
at 16:49
  • msg #44

Re: [CHARACTERS] Character Chat

Well then, a style feat chain, probably Dragon Style, Belier's Bite and then something else. Can you pick up the fist of the avenger vigilante talent? I haven't looked into the archetype to see if you would still get the opportunity?
LivingScarecrow
player, 40 posts
Mon 31 Oct 2016
at 16:51
  • msg #45

Re: [CHARACTERS] Character Chat

In reply to MrBojab (msg # 44):

Sadly, the Magical Child archetype replaces vigilante specialization so Fist of the Avenger is unavailable to me. The best choice will probably be Human so I can pick up IUS and Dodge at first level, which will get me started on the Crane Style path.

EDIT: Dragon Style, even at the first of the tree, is awesome but requires Stunning Fist which I wouldn't be able to get until 11th Level
This message was last edited by the player at 16:52, Mon 31 Oct 2016.
MrBojab
player, 10 posts
Mon 31 Oct 2016
at 17:09
  • msg #46

Re: [CHARACTERS] Character Chat

Well then, take bellier's bite as it's an extra d4 damage a turn, then get an amulet of mighty fists and stick some elemental damage on it. A monks robe will increase your unarmed damage and get a serpentine tattoo. That would mean that you are hitting for d8 + d4 + d6 + Str and three times per day you can make do a dirty trick for free. So you'd average 4+Str blunt damage, 2 bleed and 4 elemental per blow.

That is without taking into account what else you could get a bonus from. Also if it is a vigilante campaign and mainly in a city you could consider Street Style though it is very feat intensive.
This message was last edited by the player at 17:16, Mon 31 Oct 2016.
Nu_Fenix
player, 8 posts
Tue 6 Dec 2016
at 23:48
  • msg #47

Re: [CHARACTERS] Character Chat

What are people's thoughts regarding character concepts that involve a one level dip?

I've got an idea for a character that starts off with a single level of Fighter for the proficiencies and extra feat, and then continues all their remaining levels as an Alchemist.
The idea of this armoured monstrosity with a vestigial arm holding a shield, whilst their real arms smacking enemies from a short distance with a lucerne hammer, throwing bombs at anything that tries to stay away (or in advance to soften them up in the way).

But if such a thing was expressed in advance, would others be accepting of such a character? Or is dipping and being a level behind for the class seen as using the game in a way that is rules over style, and not likely to be accepted?
Kegdrainer
player, 4 posts
Wed 7 Dec 2016
at 02:50
  • msg #48

Re: [CHARACTERS] Character Chat

Depends on what you are trying to do. I have a build kind of like yours (Grenadier 6/Lore Warden 1) but no arms just yet. I took the dip in order to pick up an extra feat at 3rd level (Point blank and precise shot so it was easier to hit things when they were in melee). You could say that he was a soldier that got moved to the alchemists to help protect them. After a while, they found that you were not an idiot and put you to work, learning the ropes in the process.

A dip is fine for certain classes but not Cleric, Druid, Sorcerer or Wizards that have access to 9th level spells.
mox
player, 3 posts
Thu 8 Dec 2016
at 00:50
  • msg #49

Re: [CHARACTERS] Character Chat

A dip, ok.  More than a couple...then I would take a close look at the synergy between them.
PCO.Spvnky
player, 15 posts
Thu 8 Dec 2016
at 02:58
  • msg #50

Re: [CHARACTERS] Character Chat

Well, this seems like a good place to voice my question.  A player wants to play an Arcanist who dips once into Wiz (Manipulator) and once into Sor (Impossible).  If they take the School Understanding Exploit and the Bloodline Development Exploit am I correct in my understanding that they would get all of the Manipulator Arcane school abilities (as they leveled) AND all the Impossible Bloodline powers but none of the other class feature of the Wiz and Sor?
CrazyUncleZed
player, 4 posts
Sun 15 Jan 2017
at 14:27
  • msg #51

Re: [CHARACTERS] Character Chat

Hey, I've hit a predicament in a character idea. I have a heavy Dex Stat block, with decent Con. I'm wanting to build a Dhampir Fighter with the Phalanx Soldier Archetype. My road block from this becoming pretty much what I want is that I don't know, or can't figure out, if there is a way to get Weapon Finesse to work with a Halberd. I figured there'd be a way with Feats and/or Magic Enhancements, but I can't seem to figure it out. I know the Archetype allows me to consider any Polearm as a one-handed weapon. So, I'm just trying to figure out how to make a one-handed weapon count as a light, cause then it'll work.
drogeney
player, 9 posts
Sun 15 Jan 2017
at 16:04
  • msg #52

Re: [CHARACTERS] Character Chat

Use the glaive, there was a feat for Shelyn worshipers recently called bladed brush that allows you to treat a glaive as a one handed light slashing weapon and allows you to use weapon finesse.  Must be a worshiper of Shelyn, have weapon focus glaive, and a few ranks in craft painting as I recall.
CrazyUncleZed
player, 5 posts
Sun 15 Jan 2017
at 16:59
  • msg #53

Re: [CHARACTERS] Character Chat

That works. Using the Glaive cuts out one of the Phalanx's abilities, since the Glaive doesn't have Brace, but if I just shove Transformative on it then it'll work out. Thanks. ^_^
drogeney
player, 10 posts
Sun 15 Jan 2017
at 17:21
  • msg #54

Re: [CHARACTERS] Character Chat

Hmm, interesting thought, not sure the feat would work then technically since I don't think it would be considered a glaive when transformed like that.  Not to familiar with that enchanment.  Likely should check with the gm first to see if they'll allow it.
CrazyUncleZed
player, 6 posts
Sun 15 Jan 2017
at 19:36
  • msg #55

Re: [CHARACTERS] Character Chat

Correct. The enchantment allows a melee weapon to shift to any weapon, at users command, that is similar in shape and size. For example, a Long Spear and a Glaive.

So, I'd assume it'd be a swift to change it in combat. So, a turn breakdown would be thus: Swift from whatever polearm with brace into Glaive. Attack, then swift back into whatever polearm with brace. While it's a Glaive, I'd gain the bonus of Weapon Finesse. While not a Glaive, and is something with Brace, then if I get charged, can immediate into Ready Pike ability.
drogeney
player, 11 posts
Sun 15 Jan 2017
at 19:40
  • msg #56

Re: [CHARACTERS] Character Chat

Can't do two swift actions in a round unfortunately since you only get a single swift or immediate action per round baring something that let's you get around that restriction.
Lekol
player, 11 posts
Fri 27 Jan 2017
at 20:00
  • msg #57

Re: [CHARACTERS] Character Chat

I am messing around with a shield champion build, working on a weapon to eventually purchase.

Heavy Darkwood Shield (257gp)(cheaper than mithral and no ACP)
Throwing (50gp) (swift action to go from melee to range)
Bashing (4,000gp)(+1 & bashing)
Here is where I am unsure
Masterwork weapon (300gp)
Bane, Vicious (18,000gp) (+1 & enchants)

Total of 22,607gp

I know shield spikes are cheaper than bashing but throwing calls out they do not work but shield champ ability says they do who wins?

Any other ideas are appreciated
praguepride
player, 90 posts
He's proud
of Prague
Fri 3 Feb 2017
at 21:43
  • msg #58

Re: [CHARACTERS] Character Chat

From <a href="http://www.d20pfsrd.com/classes/hybrid-classes/brawler/archetypes/paizo---brawler-archetypes/shield-champion">the d20PFsrd</a>


Throw Shield
quote:
At 3rd level, a shield champion can throw a heavy or light shield as a normal (non-improvised) thrown weapon with a range increment of 10 feet or the shield's range increment, whichever is greater. The thrown shield deals the same damage as a shield bash, and any damage increases from shield spikes apply to this attack. A shield champion is treated as having the Far Shot feat for the purpose of determining range increment penalties for throwing a shield.


Throwing Shield
quote:
This shield is designed for throwing and has specially designed straps allowing you to unclasp and throw it as a free action. Tower shields cannot be throwing shields. Neither a shield’s enhancement bonus to AC nor its shield spikes apply on your attack or damage rolls.


I would say that it depends on HOW you are throwing the shield. Are you throwing the shield as part of the class ability that specifically allows shield spikes to be used or are you throwing the shield based upon the shield's own magic enchantment which doesn't allow it. That is your answer, you get to pick if you have both.

To summarize:
If you throw it as a swift action as per magical enchantment then you don't get the spike bonuses (justify it that a quick throw like that doesn't let you ensure that the spikes hit the target).
If you throw it as a standard action as per the class ability then you do get the spike bonuses
(justify it that you can take your time to make sure the spikey side hits the target).
This message was last edited by the player at 21:44, Fri 03 Feb 2017.
Ventrikel
player, 12 posts
Swedish dude.
Tue 8 Aug 2017
at 07:34
  • msg #59

Re: [CHARACTERS] Character Chat

Character build advice needed!

I'm playing a rise of the runelords game, most characters are 15 point buy (including mine). My Gontlebart is a gnome and will go into arcane trickster on level 8! On the way there, I'm taking Sorcerer (Fire Elemental) 4, Unchained Ninja 3 (linking to the class description below). Currently at level 2. Relevant ability mods: Dex +2, Int -1, Cha +3. Magical Knack keeps my CL good. We use fractional bonuses from multiclassing, so I got BAB: lvl2 +1, lvl 4 +2, lvl 5 +3, lvl 7 +4. Pyromaniac racial trait.

Impression so far: The most versatile and fun character I've played! I use bows, short swords, throw daggers, use SLA cantrips (confusing other players to the point where they thought I was a sorcerer at level 1, when I was a ninja), and now I even cast spells!
My fears: (which is why I write here) Becoming irrelevant. With a slower BAB progression than a rogue, and a Dex modifier I'll get to +3 at level 4, I will have a hard time hitting the enemies. 1d3+3 will be my standard damage, 2d6 sneak attack. My spell DCs are low, but my shocking grasp damage is high (3d6+3 at level 2).

What do you think, do I fear too much? Is RotRL built for weak enough characters that my low to-hit bonuses will be enough? Will I hit well anyway with my swift action invisibility sneak attacks and my touch spells?

I've been hoping to get both belt of dexterity +2 and headband of charisma +2, and even thought I could get craft wondrous item and make them. But DC18 to craft them, and loss of money on a failed roll makes me quite hesitant. +5 spellcraft at level 3, I'd probably need to pick skill focus and the spells needed for the items to craft them somewhat safely at level 5-6.
Other ideas for feats I could take: arcane armor training (I currently don't wear any armor), greater spell focus (evocation; even though I currently don't have any evocation spells with saves I most likely will later), spell penetration, expanded arcana,



Unchained ninja: http://www.d20pfsrd.com/classe...ing-unchained-ninja/
This message was last edited by the player at 21:40, Tue 08 Aug 2017.
Kegdrainer
player, 7 posts
Tue 8 Aug 2017
at 17:09
  • msg #60

Re: [CHARACTERS] Character Chat

For crafting the items, are you factoring in the +3 for it being a class skill? That will get you to 18, if you take 10. If you are short a point or two, pick up something to boost your spellcraft, like the cheaters sleeve from UE.

As for the build, what are the stats after factoring in the racial mods? Did you drop Strength to 8 since it sounds like you are using magic for the sneak attacks?
Ventrikel
player, 13 posts
Swedish dude.
Tue 8 Aug 2017
at 21:47
  • msg #61

Re: [CHARACTERS] Character Chat

In reply to Kegdrainer (msg # 60):

Not using magic for sneak attacks, using ninja trick stealth and finesse training etc.
The +5 spellcraft is actually at level 3, not 5. But take 10 is a great idea! I could just hold on to that feat for two levels, craft something easier for my ranger mate meanwhile, and then take 10!
Stats are 10, 15, 12, 9, 10, 16 everything included. I actually kept my strength at 10 (12 before racial) which might have been a mistake considering I'll have dex to damage at level 4... But it's nice to be able to carry something, too! Oh, and I would get that -str to all my ranged attacks.

Can't find a cheater's sleeve though!
Kegdrainer
player, 8 posts
Wed 9 Aug 2017
at 19:07
  • msg #62

Re: [CHARACTERS] Character Chat

Sorry, Cheat sheath is from Advanced Class Guide. 100 gp.
karuoun
player, 6 posts
Mon 21 Aug 2017
at 10:50
  • msg #63

Re: [CHARACTERS] Character Chat

Hello! I'm busy developing a character for a game I'm applying to, please take a look at the level one sheet below and give me your opinions.

I'm trying to make him a well educated and wise leader, basically a face of the party.

https://drive.google.com/file/...Ek/view?usp=drivesdk

He is built using the standard elite array, which is 15,14,13,12,10,8.  This is equivalent to a 15 point buy.
This message was last edited by the player at 10:51, Mon 21 Aug 2017.
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