JediMaster007:
Suggestions on Feats and Spells?
So far my Spell list is; Spectral Hand, Vampiric Touch, Shocking Grasp, Ghoul Touch, Animate Dead, Create Undead, & Bestow Curse.
Precise shot is effectively a +4 to hit for a feat.
Touch spells tend to be a lot of "save or suck" so anything to boost your DC (spell focus and some situational racial abilities) or pull down your opponents (as mentioned Evil Eye is a great way for a save or suck caster to butter up an opponent by giving them -2 to saving throws).
Don't forget that your familiar, you grab one, can also deliver touch spells after level 3. Some people get very conservative about using them but most familiars have insane stealth checks due to racial abilities and small size. Given that they operate on a different turn structure it isn't too hard to get them to deliver a touch spell or two on your behalf and their tiny size gives them pretty decent to-hits.
Also for spells don't focus too much on just touch spells. There are some great debuffing spells like Ray of Enfeeblement (cast that on the big beefy armored tank and see him get crippled by his own encumbrance :P) Ray of Exhaustion likewise shuts down physical attackers. Smack that on a barbarian and laugh as he tries to lift is own sword.
Finally Animate Undead is the biggest reason to go Necromancer. Try and get a way to cast Desecrate if you can. If you can UMD it on a scroll or wand otherwise bribe a cleric?
quote:
Furthermore, anyone who casts animate dead within this area may create as many as double the normal amount of undead (that is, 4 HD per caster level rather than 2 HD per caster level).
So you can do 44 HD of undead. Even more if you take feat Undead Master. Threnodic Spell allows you to cast mind-affecting spells on undead but that is better for clerics who can then "bless" their undead hordes :P