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, welcome to Federation of Comorian: Core Campaign

07:14, 24th April 2024 (GMT+0)

Setup and Mechanics.

Posted by NarratorFor group 0
Narrator
GM, 2 posts
Wed 15 Jul 2015
at 21:34
  • msg #1

Setup and Mechanics

Now we're under-way the Federation has been shaped as follows:

[9] Construction and Engineering
[8] Research and Development
[6] Economy and Trade
[3] Diplomacy
[8] Espionage and Counter-Intelligence
[2] Stellar Warfare
[7] Planetary Warfare


Still welcoming new Councillors! All you need to submit is the polity information below:

For your individual polity, let me know the specific Aptitude it is known for excellence in and a second Aptitude where it performs below par
This message was last edited by the GM at 09:45, Wed 01 June 2016.
Narrator
GM, 3 posts
Wed 15 Jul 2015
at 21:43
  • msg #2

Turn Structure

Each turn represents a nominal one to five years in the Federation. You must collectively submit a budget, based on an abstracted number of worker credits (representing time, materials, skilled workers, will of the people and so on). Budgets must remain within the limits of each category, based on any monies remaining to the Council after any income and expense adjustments (but prior to any commitments). If you wish to keep specific budget items or policy decisions hidden from the public these should be marked as Eyes Only.

Please use the following structure for final budget submission, it will help speed up turn reports :)

quote:
[9, <45%] Construction and Engineering = ????m, ??%
- ???? m
- (??? = ??+27+??) - {Topic} ({Bonuses})

[8, <40%] Research and Development = ????m, ??%
- ???? m
- (??? = ??+24+??) - {Topic} ({Bonuses})

[6, <40%] Economy and Trade = ????m, ??%
- ???? m
- (??? = ??+18+??) - {Topic} ({Bonuses})

[3, <25%] Diplomacy = ????m, ??%
- ???? m
- (??? = ??+ 9+??) - {Topic} ({Bonuses})

[8, <30%] Espionage and Counter-Intelligence = ????m, ??%
- ???? m
- (??? = ??+24+??) - {Topic} ({Bonuses})

[2, <15%] Stellar Warfare = ????m, ??%
- ???? m
- (??? = ??+ 6+??) - {Topic} ({Bonuses})

[7, <15%] Planetary Warfare = ????m, ??%
- ???? m
- (??? = ??+21+??) - {Topic} ({Bonuses})


= ????m, ??%


You will have a further proportion of the Available Budget for use by your polity, starting at 5%. You should submit the one to three budget items your polity will be working on in a private line to me, together with whether these will be Secret.

Once the budget has been confirmed then for each budget item or policy choice, roll an open-ended D100 (using the Rolemaster rules for 'open-ended', i.e. <05, re-roll and subtract; >95, re-roll and add) plus three times the relevant Aptitude and then include any bonuses from facilities, units, named character or other situational modifiers (from me).

For each line item it helps me if you separate out the roll and the individual bonuses applied, eg

quote:
- ???? m - ( 69 = 33+27+ 3+ 6) - {Topic} ({Some Person}, {Some Event})
- ???? m - (!66 = 66+27+ 3+ 6) - {Topic} ({Some Person}, {Some Event})
- ???? m - (168 =132+27+ 3+ 6) - {Topic} ({Some Person}, {Some Event})


Result bands broadly as below:

ResultDescription
>176Absolute Success
111 to 175Success
91 to 110Near Success
UM 100Unusual Success
76 to  90Partial Success
UM  66Unusual Event
-05 to  75Failure
-25 to -04Absolute Failure
<-26Spectacular Failure

Poetic license will be employed in my interpretation of the results
This message was last edited by the GM at 13:59, Thu 06 Apr 2017.
Narrator
GM, 26 posts
Fri 17 Jul 2015
at 06:36
  • msg #3

Polities

Each player nominally represents a polity (be it a faction, a nation-state with the Federation, a lobby or some other nebulous collective). Be flavourful in naming and projecting the polity you represent :)

Each polity has a single Aptitude and Ineptitude, such as excelling at Trade but being poor at Planetary Warfare, and each turn may spend it's own shadow budget - representing 5% on top of the overall council budget, spread over any expenses and then a maximum of three investment projects. In some circumstances a polity will have extra budget available to them.

Polities need not obtain consensus for their own budget nor even inform the council of them. When submitting please note whether this is a Known, Eyes Only or Secret investment

For the each budget items, if it is the Aptitude of your expertise then include a further +3 to the modifiers (and , likewise, reduce by -3 if it is the Ineptitude).

Polities may choose to Gift the results of polity budget items to the Federation, to Sell in the next budget cycle or to Hold those resources. Resources or technology coming into the Federation this way must be accepted by the Council and then either be Known, Eyes Only or Buried.

For units and personalities that are tied to a polity they may be issued orders as other units, but only by the polity. Any maintenance or upkeep on them must be paid prior to investment projects.
This message was last edited by the GM at 12:13, Tue 05 July 2016.
Narrator
GM, 27 posts
Fri 17 Jul 2015
at 06:38
  • msg #4

Keeping Secrets

Any knowledge, research or resources that have been marked as Eyes Only, Secret or Buried have an increasing chance of becoming known to Council or the wider Federation in subsequent terms, though Secret projects will leak more slowly (and more explosively).
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