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13:21, 25th April 2024 (GMT+0)

Department for Trade.

Posted by NarratorFor group 0
Narrator
GM, 8 posts
Wed 15 Jul 2015
at 21:45
  • msg #1

Department for Trade

All trading partners, offers and unexploited routes available to you with your current navigational knowledge and technology will appear below. Anything marked as 'speculative' may have a variable output, otherwise these should be considered solid contracts

Snapshot - 48 NS (Turn 18):
  • Economic Collapse - You have four issues to tackle, together with anything you can find in the census: the decline in luxury and service spending between Loupe Point and Kader Beach; the imbalance of military production vs civilian trade; the pressure of immigration in the Ndanga Hills; and the concerns around infilitration and the threat of war between Usiku, Ndanga, Chikalda and Gharistan
  • Entrepreneurship - Pressure from the Council on communities and support for new businesses has fostered a sense of innovation and entrepreneurship within the Federation
  • Trade - Contrastingly little focus has been put on import or export, either between polities or outside the Federation

Opportunities:
  • Economic Collapse - Reforms of the banking sector have removed much of the risk caused by Satyata meddling in complex instruments, however there remains stress of the economy related to the military-industrial focus of the current Council. You have a 10% of an economic downturn over each of the next five turns.
  • Inter-Polity Trading - With the recent introduction of roadtrains and studies into long-haul transportation, there is a keen interest in trade opportunities
  • Amateur Hour - Running as a programme on public broadcasting, this live docucast of an attempting review into credit and debt instruments features a comedic interplay between the two amateur newcasters and their panel of experts and blue-collar workers from local industries gains an avid following for it's mixture of car-crash debates, popularist but ill-informed soundbites and unexpected wit.

This message was last edited by the GM at 19:55, Sat 20 May 2017.
Narrator
GM, 9 posts
Wed 15 Jul 2015
at 21:46
  • msg #2

Blueprints or Deployable

Blueprints:
  • Kelp Processing Plant - Exact cost a factor of capacity, from 50m up
  • Manufactories - Each facilities provides +, ++ or +++ to Economy for 150m per +
  • Roadtrains -  Cost 120 million, maintenance based on proposed trade route and cargo
  • Transport Hub - Each facility provides + to Economy and Unity, together with increase CIA-SOU capability, for 180 million

This message was last edited by the GM at 09:52, Wed 11 Jan 2017.
Narrator
GM, 59 posts
Thu 30 Jul 2015
at 16:06
  • msg #3

Progressing or Prototypes

Programmes:
  • Federal Service - FedeRail encompassing the extent of the Federation Districts, barring the Wraithguard and with special considerations in Blackwatch, and extending to the Silver Republics. Under construction

Franchises:
  • Emergent Hi-Tech Industry in Acero Valley and Tosando - Flux and churn with many small businesses emerging, exploring concepts and topics and going under

This message was last edited by the GM at 11:11, Tue 11 July 2017.
Narrator
GM, 60 posts
Thu 30 Jul 2015
at 16:07
  • msg #4

Completed or Deployed

Programmes:
  • Sovereign Wealth Fund - Federation or individual Polities may now invest credits for future use. Early results have highlighted that a fund with under 1 billion (that is, 1000 million) invested will see middling or no returns, with funds over 10 billion expected to show stronger returns. Your capital is at risk however. You may invest up to 10% of income per turn and withdraw the equivalent of 20% of income without risk of rocking the market. Larger investments yield more significant returns

Facilities:
  • Samjhanāmā Collective - Built into gorges where several minor rivers have carved into the sea-cliffs of this part of the Ny'ekundu Gulf, the habitat terraces gaze onto the ocean and sky alike. Settlers and refugees, supported by Moth Industries' recycled modular homes, flow steadily into the new region
  • Several Kelp Processing Plants on the Nezem Coast together with Lang Textiles, operated by the New Stoics, in Better Horizons and in Darbuiks
  • Several Transport Hubs in Darbuiks, Buna City, Ranica, Mkobe, each of the Pandayans, two in Usiku, Chikalda Hills, and Mukt Shahar Sietch on the Ny'ekundu coast
  • Omniport Nephele, a super-transport hub in the coastal city of Rovaniemi
  • Omniport Ethlinn, a super-transport hub off the coast of Darbuiks
  • Omniport Rhee, a super-transport hub in the coastal city of Rhee

Franchises:
  • Nebula Industries in Mkobe - Speculative near-orbit exploration company, operated by the Progress Made Manifest Coalition
  • Skyward Industries in Northhall - Producing luxury electronics, navigation systems and other specialist terminals and sensors for the ATLAS network.

Manufactories:
  • Arms Manufactory in Western Badlands operated by the Wraithguard
  • Bug Manufactory in Haven
  • CETA-Eastmount, CETA-Northall-A and -B, CETA-Browning and CETA-Rook - Producing consumer goods such as electronics, furniture, clothing and groceries
  • Comorite Manufactory in Nezem Badlands - Extracting and refining crystalline ceramic compounds into Comorite
  • CREO Light Enterprises in Barnesville - Ruggedisation of the military grade exosuit suitable for prolonged and repeated construction and industrial use
  • Crystal Cave Industries inland from Ranica - Extracting and refining crystalline compounds
  • Kiosk Manufactory in Port Cartegena - Producing improved public library terminals for the Atlas network
  • Munitions Manufactory - close to Eastmount operated by the Blacwatch
  • Power Electronics Manufactory near Lake Mundafen
  • Remotes Manufactory - close to Eastmount operated by the Blacwatch
  • Gravionics Manufactory - in Northhall, operated by the Blacwatch
  • Aerospace and Remotes Manufactory - in Mukt Shahar Sietch operated by Kavacha
  • Roadtrain Manufactory in Buna City - Producing parts and roadtrains primarily for the Balcones
  • Sabertronics Manufacturing Co - on Kicheleko Island, producing robotic components
  • Moth Industries - in Port Chrysalis and a second in Tōsandō , producing Recycled Modular Homes for the White Cross; the facility in Tōsandō is attached to the new White Cross headquarters there

Roadtrains:
  • Anderson Roadtrain - from Ksar el-Kebir to Ksar es-Seghir, operated by the Balcones
  • Casúr Roadtrain - from Buna to Mkobe, operated by the Balcones
  • Crimeran Roadtrain - from Anderbacks to Haavee Adda via Crimeran, operated by the Huitzilopochtli Group
  • Dandris Roadtrain - from Western Badlands to Blackwatch, operated by the Wraithguard carrying small arms
  • Macleod Roadtrain - from Ksar es-Seghir to Dorado, operated by the Balcones
  • Magni Roadtrain - between Ksar el-Kebir and Buna City - via Usiku, Haven and Ranica, operated by the ATC
  • Napier Roadtrain - from Ksar el-Kebir to Cortega, operated by the Balcones and crew-chiefed by Belinda Montgommery
  • Okomo Roadtrain - between the Eastern and Southern Pandayans, operated by the Buna
  • Ridire Roadtrain - from the Nezem Coast to Velacruz, operated by the Balcones
  • Sampo Roadtrain - circling Ranica, Nephele and Zarubino, operated by the ATC
  • Seiseamhán Roadtrain - from Port Cartegena to Ksar-el-Kebir, operated by the Balcones
  • Saoirse Roadtrain - from Anderbacks to Rhee via Sietcee handling commercial satellite parts and consumer electronics, operated by the Balcones
  • Carbhán Roadtrain - from Fort Ourém to Mkombe via Saqqf-Cadiz carrying high-end gravionic vehicles and military surplus to further transhipment, operated by the Balcones
  • Sgian Roadtrain - from Zanzibar to Port Algrave via the Nezem Coast cities dealing in antiques and artwork, operated by the Balcones
  • Corradh Roadtrain - from Ndanga to Cortega with modern farming equipment and luxury foodstuffs, operated by the Balcones
  • Moth Roadtrain - from Port Chrysalis to refuge camps where needed, presently northern Buna and the Gama de Acero, operated by the Stoics
  • Parthian Roadtrain - from Eastmount to Usiku via the Silver Republics and Rafiki, operated by the Blackwatch
  • Tiber Roadtrain - from Eastmount to Styx Terminus, via northern Buna and central Nezem, operated by the Blackwatch

This message was last edited by the GM at 16:26, Tue 11 July 2017.
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