St Brendan
On the bridge of Albatross, the computer call up various options for a next destination, now that the ship's first assignment has been completed.
Of course, leaving immediately is certainly not required. You can certainly stay a little, visit, see what turns up, what can you learn. Even though this rustic little frontier settlement doesn't seem like it would have much opportunity for a merchant... you never know.
But if you leave: A quick stop at the orbital station is recommended, to top off the fuel tanks again. Out on the frontier the stops can be far apart.
The Albatross could do a "hop" over to Port Grace on the other side of the planet first, and look for cargo and/or passengers, before going up to the orbital station- or just go straight there. Despite St Brendan being "frontier" there are millions of people there, and there is always traffic, even exports. Several business have grown up trying to make trade-worthy exports out of the green mush that is most of the life on this planet, and they've had some success, unexpectedly, in the skin care and cosmetics market. And there are always people looking for travel. The merchant shipping industry makes much more money off passengers than freight, due to the sheer numbers of people looking for transport.
After that, there is the coreward outpost at LDMLT01 and the Crosser Home Ship there.
Or you could turn spinward, and head for the thinly settled Mu Velorum sector via St. Herman, and see what's going on in those very backwater planets.
Or turn "trailing" and head for Meditrina, and the worlds of the Trans-Merlin Coreward sector. Also thinly settled frontier, but with Merlin, an exotic colony world known for bioluminescent life, and a friendly, pacifist culture with a reputation for turning out skilled therapists and counselors.
Or turn back towards the Main Line- Deseret, and then Lyonesse and other worlds beyond, where humanity, and cargo, is somewhat thicker, but business is much busier.
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But meanwhile, Florence discovers the Angel Arms...
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There are even donkeys here at the hotel. Not inside, of course. They are outside, and they belong to people making deliveries. Easier, here, than having a van. Or a robot- on the more advanced planets, dropping off routine delivery packages is definitely robot work.
But here, people, and donkeys, seem to be doing a lot of what robots do elsewhere.
The Angel Arms even has a reception desk with a real human, not just an automated kiosk to check in and out. But then, hotels will usually have a human up front even in advanced cities, because a person out front is also security, adviser, greeter, native guide... robots just aren't that flexible. All the best hotels have humans at the front desk.
There are a couple of wall screens in the lobby- one helpfully reminds people that the next ferry visit: 22 hours.
There's a very elderly woman who seems more interested in watching some entertainment on the other screen, even though her name tag identifies her as someone who supposedly works here. But there's also a mature looking man, with a weathered look that says "frontier colonist" and he's attentive and helpful. He tells Florence that he'd be happy to answer any questions, but his only question is a routine, friendly, "what brings you here?". Not in a probing way, just the friendly way of a hotel desk worker.
Just like the donkeys carrying loads around the town