RolePlay onLine RPoL Logo

, welcome to Merc: 2020

12:21, 2nd May 2024 (GMT+0)

General Discussion and OOC.

Posted by General SeaworthFor group 0
Karl Braende
player, 1 post
Thu 13 Aug 2015
at 02:41
  • msg #3

Re: General Discussion and OOC

This should help you out then. :)
quote:
CHARACTER GENERATION
Merc: 2000 uses the standard Twilight: 2000 character generation system presented on pages 16 to 51 of the basic game rules book to create mercenary characters. A few minor differences will be explained in this section. Terms used in both Twilight and Merc are defined in the former, and players and referees will need to be familiar with Twilight before attempting to play Merc.

OVERVIEW
The primary difference between Twilight and Merc is that in the latter a global war did not break out in 1996. Instead, each character may have experienced one or more smaller wars (or not, depending on nationality) as a preliminary to a career as a professional soldier or merc. Players may end the character generation sequence at the end of any term and begin their merc career. Characters need not have been in the military to become mercenaries, although it will be helpful.

The rule sections in Twilight headed Die Rolling Conventions, Military Careers, Rank, Arm of Service, Secondary Activities, Reserves, Obtaining Skills, Languages, Additional Notes on Skills, Initiative, and Age also apply to Merc. Other rules have changed somewhat, and this section discusses those differences.

CONTACTS
Contacts are acquired in the same way as in the basic game, but have a slightly different meaning. Instead of the contact representing a pre-war occupation, it represents a current one. Any contact can lead to jobs, but contacts can prove directly useful to a merc. Need details of the power system in Alma Ata? Get in touch with your old pal at Georgetown University. Need a short biography of a drug kingpin? Try your pal who's now with the Washington Post. Need a double who's a dead ringer for the dictator of Parador? Doesn't your old buddy the actor the guy who's starving doing dinner theatre in Arizona look a little like....

WELCOME TO THE LIFE
Merc is about close combat. What happens in between missions should not be dwelt upon in any great detail. Any background embellishments that the players choose to add (wife, kids, mortgage, etc.) are nice, but players and referees alike should keep in mind what the ultimate purpose is.

Groups who wish their characters to have between mission lives may do so, and may even have those lives impinge on missions (after all, what better mission motivator can there be but "They got my kid!"), but we will provide no detailed rules for this.

Only one aspect of the between mission life of the characters will be dealt with: lifestyle. Lifestyle is important in determining the type of job offers a character receives, and will be discussed more fully beginning on page 48.

RADS
Nuclear weapons have not been used in any of the wars in Merc, so players and referees should ignore the provisions of these rules.

EQUIPMENT
Characters in Merc do not automatically start the game with any items of equipment or with vehicles. Military characters are allowed their basic bad minus weapon(s). Everything else must be purchased.
Buying Equipment: Unlike in Twilight, characters in Merc can actually purchase equipment, but some types (particularly weapons) will be hard to come by. High priced or extremely rare items maybe provided by a patron (in which case the contract will specify penalties for loss or damage of such equipment).

Prices: Prices in Merc are radically different from in Twilight. The prices in Twilight were set on the basis of the value the item had in the world situation of the game, with considerations as to an item's relative availability. In Merc, current market prices apply in most cases. A new price list has been provided (pages 108 114) including both the new items of equipment discussed in this book and the old ones from the basic game, with proper adjustments made.

The availability code on the price entry now means without / with proper contacts, since some items are difficult to find without help (most governments take a dim view of private citizens - and mercs are just that - owning tanks, surface to air missiles, mortars, and the like). The same Equipment Availability Table (from Twilight page 224) may be used, but the referee should exercise reasonable judgement in applying its results: Obviously, T 72 tanks are not going to be available in every major city.

Contacts: The type of contact needed for purchase of a particular type of equipment varies.
The contact types and their relevant equipment types are discussed below. Some types of contact are not particularly useful in obtaining equipment (entertainment, for example, or journalist), and have been omitted. Contacts have certain requirements that must be met in order to remain on good terms. Buying tanks using a British government contact and then using them contrary to British interests will destroy any good relations between the contact and the character. Some referee discretion should be exercised here: Obviously, nobody will care about innocuous items like skis or radios. Here's a short rundown on what the various types of contact can provide help with:

Business: Business contacts can help locate civilian weapons and explosives, body armour, specialised electronic equipment, military vehicles except IFVs and AFVs, and any forged document. Equipment cannot be used contrary to the contact's interests (defined by the referee), and equipment may be of any nationality.

Criminal: Criminal contacts can help locate civilian weapons and explosives, body armour, military small arms, forged documents, lockpick tools, any civilian vehicle and any military unarmed cargo vehicle. There are no restrictions on use, and equipment may be of any nationality.

Government: Government contacts can help locate military weapons and explosives, body armour, military vehicles of all types, and specialised electronic equipment, providing that these items will not be used against the contact's government. Equipment may be of any nationality.

Intelligence Community: Intelligence community contacts can help locate military weapons and explosives, body armour, military vehicles of all types, and specialised electronic equipment, providing that these items will not be used against the best interests of the contact's agency. Equipment may be of any nationality.

Law Enforcement: Law enforcement contacts can help locate civilian weapons, body armour, lockpick tools, gas masks and incapacitating chemicals, and specialised electronic equipment, provided that the items are to be used outside the contact's jurisdiction. Equipment may be of any nationality.

Medical: Medical contacts can help locate medical supplies. There are no restrictions on use.
Military. Military contacts can help locate military small arms, body armour, specialised electronic equipment, and explosives, provided that they will be used outside of the contact's country. The equipment is limited to the nationality of the contact.

Specialist: The precise equipment provided by specialist contacts will depend on their specialty. Some will have none, engineers will help with explosives, and so on. Any restrictions are a matter for the referee's judgement.

Wealthy: Wealthy contacts can help locate civilian weapons and explosives, body armour, military small arms, forged documents, lockpick tools, any civilian vehicle and any military unarmed cargo vehicle. There are no restrictions on use, and equipment may be of any nationality.
As a rule of thumb, the more valuable and/or dangerous an item, the tougher it should be to get.

Money: Characters begin the game with money in the usual way, representing what the characters have managed to save in their various prewar careers. The amount of money received for each career differs, however.

The only other thing really is:
quote:
NEW MILITARY OCCUPATION
The following additional career is available.
Counterterrorist, Enlisted and Officer
Entry:
At least one term in special forces, Marine force recon or Navy SEAL.
First Term Skills:
• Small Arms: 2
• Parachute: 1
• Melee Combat: 1
Subsequent Term Skills: A total of four levels from any one or a combination of the following:
• Small Arms
• Melee Combat
• Heavy Weapons
• Thrown Weapon
• Observation
• Stealth
• Lockpick
• Disguise
• Instruction
• Parachute
• Language
• Medical
• Interrogation
• Leadership
Contacts: Two per term, military or intelligence community. Roll 1D10 for 7+ for the contact to be foreign.
Special: None.

That is of course written for 2.0 so a small adjustment does need to be made to the subsequent term skills gained.
LT. Ox.
player, 2 posts
Thu 13 Aug 2015
at 04:45
  • msg #4

Re: General Discussion and OOC

In reply to Karl Braende (msg # 3):

Outstanding SIR! Hmmmm how to translate a 66year old out of shape old fart into a lean and mean 30 something fighting trim.
Karl Braende
player, 2 posts
Thu 13 Aug 2015
at 05:45
  • msg #5

Re: General Discussion and OOC

In reply to LT. Ox. (msg # 4):

Time machine? ;)
Karl Braende
player, 3 posts
Thu 13 Aug 2015
at 07:53
  • msg #6

Re: General Discussion and OOC

Norwegian Kapteinløytnant recently retired from the Marinejegerkommandoen (special forces/rangers/seals) specialising in Combat Engineer with a high Rifle skill as well. Can navigate and observe, but due to a woeful Agility, stealth is crap.
LT. Ox.
player, 3 posts
Fri 14 Aug 2015
at 04:05
  • msg #7

Re: General Discussion and OOC

Karl Braende:
In reply to LT. Ox. (msg # 4):

Time machine? ;)

and a weight lose machine as well !!!!Rofl
Karl Braende
player, 4 posts
Fri 14 Aug 2015
at 05:49
  • msg #8

Re: General Discussion and OOC

LT. Ox.:
so that means I can use my 35 point Special guy  er  right  ah I men that is ok  right  hello!!

Only 35? Why not go for the full 60? :p
Adam Pfeiffer
player, 2 posts
Fri 14 Aug 2015
at 06:35
  • msg #9

Re: General Discussion and OOC

Morning all.
Eric Woods
player, 1 post
Combat Engineer by Choice
Green Beret by Blood
Fri 14 Aug 2015
at 06:40
  • msg #10

Re: General Discussion and OOC

Thought I'd jump in and say hi! Looking forward to playing merc with you all. 'cept you, Adam. You can go to hell.
Adam Pfeiffer
player, 3 posts
Fri 14 Aug 2015
at 06:52
  • msg #11

Re: General Discussion and OOC

What he means by that, is 'I welcome the chance to game with you, or I can walk myself to the store for food from now on'
Eric Woods
player, 2 posts
Combat Engineer by Choice
Green Beret by Blood
Fri 14 Aug 2015
at 06:54
  • msg #12

Re: General Discussion and OOC

Eh. I like my version better.
Karl Braende
player, 5 posts
Fri 14 Aug 2015
at 07:13
  • msg #13

Re: General Discussion and OOC

In reply to Adam Pfeiffer (msg # 9):

Speak for yourself! It's 5 in the afternoon here!
Eric Woods
player, 3 posts
Combat Engineer by Choice
Green Beret by Blood
Fri 14 Aug 2015
at 07:17
  • msg #14

Re: General Discussion and OOC

5 in the afternoon? Where are you?

And a character creation question. Promotions is it a d10 that you roll for it? I can't seem to find where it says that.
Adam Pfeiffer
player, 4 posts
Fri 14 Aug 2015
at 07:17
  • msg #15

Re: General Discussion and OOC

It's 3AM here, not my fault you live in the wrong part of the world. (joking)
Karl Braende
player, 6 posts
Fri 14 Aug 2015
at 07:27
  • msg #16

Re: General Discussion and OOC

In reply to Eric Woods (msg # 14):

East coast of Australia.

Characters can be generated by using either point allocation or rolls as per the books.
Yes, promotions, as well as contacts are rolled with a D10.

Note I've already got a pretty high combat engineer skill, so it might be an idea to specialise in something else - no point all of us duplicating the same skills.

Anyone a medic yet? (haven't got a single point in that myself)
Eric Woods
player, 4 posts
Combat Engineer by Choice
Green Beret by Blood
Fri 14 Aug 2015
at 07:32
  • msg #17

Re: General Discussion and OOC

An Aussie... should have known. ;)

Thanks for the clarifications on promotions. And if you are going Combat Engineer I can go a different way. No big deal.
LT. Ox.
player, 5 posts
Fri 14 Aug 2015
at 07:41
  • msg #18

Re: General Discussion and OOC

Eric Woods:
5 in the afternoon? Where are you?

And a character creation question. Promotions is it a d10 that you roll for it? I can't seem to find where it says that.

yep and mostly need 6 or better
LT. Ox.
player, 6 posts
Fri 14 Aug 2015
at 07:44
  • msg #19

Re: General Discussion and OOC

In reply to Eric Woods (msg # 17):

I jumped in as a shooter. Hope that is ok? Real Background is ranger and arty, SWAT cop and Scout. but I always wanted to hide and shoot

and It is 0145 here  Colorado Mtn time.
This message was last edited by the player at 07:45, Fri 14 Aug 2015.
Adam Pfeiffer
player, 5 posts
Fri 14 Aug 2015
at 07:46
  • msg #20

Re: General Discussion and OOC

Ugh Rolled my 3 promotion rolls.....failed all three.

I am mainly going to be a Scout/Sniper with some focus on infiltration.
Karl Braende
player, 7 posts
Fri 14 Aug 2015
at 07:52
  • msg #21

Re: General Discussion and OOC

We should ALL probably be shooters, unless we intend to only take relatively low risk jobs.
Might be best to model ourselves on an SAS team makeup (or something similar) - one is a medic, another signals (including skills such as electronics, computer, etc), third demolitions (me), and another a linguist. They also have an FO/FAC but I doubt we'll ever have artillery or air support.

I made the assumption while rolling up my character that the common language will be English (my native language is Norwegian).

Anyone want to pick up some heavy weapons skills (only default levels here)?
LT. Ox.
player, 7 posts
Fri 14 Aug 2015
at 07:55
  • msg #22

Re: General Discussion and OOC

Karl Braende:
We should ALL probably be shooters, unless we intend to only take relatively low risk jobs.
Might be best to model ourselves on an SAS team makeup (or something similar) - one is a medic, another signals (including skills such as electronics, computer, etc), third demolitions (me), and another a linguist. They also have an FO/FAC but I doubt we'll ever have artillery or air support.

I made the assumption while rolling up my character that the common language will be English (my native language is Norwegian).

Anyone want to pick up some heavy weapons skills (only default levels here)?

hmmm back to the drawing board  a minor change here and there.
Karl Braende
player, 8 posts
Fri 14 Aug 2015
at 08:01
  • msg #23

Re: General Discussion and OOC

Probably be a good idea for a few support type skills also like Mechanic, Intrusion, scrounging, etc. Some interpersonal skills would be VERY useful also - somebody to negotiate (persuasion) our rates for example!
Eric Woods
player, 5 posts
Combat Engineer by Choice
Green Beret by Blood
Fri 14 Aug 2015
at 08:16
  • msg #24

Re: General Discussion and OOC

In reply to LT. Ox. (msg # 19):

It's fine. I am considering going Special Forces to Counter-Terrorist but not sure yet and I'm not using a group template to decide what he is. Eric is a character with a history - since he is based off of me. A sort of 'What if' I had never met by better half after college. Deciding what I would have been in military terms is interesting.
LT. Ox.
player, 8 posts
Fri 14 Aug 2015
at 16:26
  • msg #25

Re: General Discussion and OOC

Adam Pfeiffer:
Ugh Rolled my 3 promotion rolls.....failed all three.

I am mainly going to be a Scout/Sniper with some focus on infiltration.

remember to add 2 if you change specialties  ie inf to airborne etc
Adam Pfeiffer
player, 6 posts
Fri 14 Aug 2015
at 16:39
  • msg #26

Re: General Discussion and OOC

LT. Ox.:
Adam Pfeiffer:
Ugh Rolled my 3 promotion rolls.....failed all three.

I am mainly going to be a Scout/Sniper with some focus on infiltration.

remember to add 2 if you change specialties  ie inf to airborne etc


I might not be going that route anymore so it might be a moot point, I looked at some of the other paths and have a couple new ideas.
General Seaworth
GM, 7 posts
Expert Pirate
Award-winning GM
Fri 14 Aug 2015
at 21:01
  • msg #27

Re: General Discussion and OOC

The common language will be English, but the team's central base of operations will be Antwerp, Belgium.

The OOC reason is that I'm currently watching a TV series called Cordon that you may or may not have heard of.
Sign In