LT. Ox.:
First; I will assume that basic gear is permissible as per issue for a new PC in the 2.2 book. Any add on?
Second; No weapons or Military grade stuff at this time. I presume this does not mean mundane survival and load bearing type material.
I'd guess anything in Pauls site (
http://www.pmulcahy.com) should be acceptable, in particular the Equipment sections (obviously not some of the more high tech military grade stuff, not to begin with anyway).
LT. Ox.:
Third; since that type of equipment is mission specific (not all I know) we will go into obtaining such equipment in “game”.
Makes sense.
LT. Ox.:
Fourth; will we use our earned financial amounts from character creation or so other means for funding?
Some missions will probably require us to provide our own gear, others the patron might supply it for us. Probably best to avoid buying that Ferrari from starting cash I'm guessing.
Eric Woods:
I want to know is if primary skill assets of 13 or 14 pretty solid for the system?
13-14 is quite respectable really. Even a 10 or 11 should accomplish most tasks without too many problems.
I've got Combat Engineer:17 because when you're dealing with explosives, you REALLY don't want to screw up. Rifle's up there too, but almost all other skills are hovering somewhere between 7 and 11 with a couple slightly higher.
This message was last edited by the player at 01:11, Mon 17 Aug 2015.