Re: A European jaunt
Some versatile explosives could be useful, like some C-4, det cord, detonators, maybe some small shaped charges for breeching.
Did anyone mention radios? Preferably frequency hopping encrypted radios.
Each of us should have an IFAK, along with outfitting the medicals with more extensive medic gear.
I dunno if there are mechanics for it, but ideally, since this seems to be an assault we'd have modular NIJ IV armor so the swimmers could just wear the plate carrier while swimming then the rest of us could bring the arms and legs when we land.
We may also want silencers so that we can reduce our auditory signature; I'm not sure how quiet the island is or how far apart opponents are likely to be, but if they are far enough apart that they won't hear silenced shots, we could, potentially, keep the element of surprise for a while. In fact, if we have a sniper, a rifle that you can use subsonic rounds in would pair nicely with a silencer, even though you have to get closer to be accurate.
If Guy has to carry a gun (and he probably should if everyone else is), probably a bullpup long gun would be best; maybe a Tavor or L85, or, perhaps, a KSG (if they exist in this timeline).
A basic electronics toolkit (multi-meter, butane soldering iron/tools, a few wires, resistors, capacitors, solder, stuff like that; basically a pouch full) would be good. If we're expecting to need to interface with computers a ruggedized tablet computer would be a good idea as well.
Another though is, depending on the size of the island, some sort of motorized vehicles (dirt bikes or maybe like ATVs or something) might be almost mandatory. Another that depends on the size of the island is a GPS; if the island is small we don't really need that, but if it is big it could be a huge time saver to not get lost.
And, of course, we should always have a liter or two of water and a couple MREs each, just in case things go sideways and we need to go to survival mode.
This message was last edited by the player at 21:25, Mon 17 June 2019.