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23:31, 19th April 2024 (GMT+0)

Horsemen of the Apocalypse 3 - OOC.

Posted by GM ErikFor group 0
GM Erik
GM, 116 posts
Mon 19 Oct 2015
at 22:17
  • msg #1

Horsemen of the Apocalypse 3 - OOC

So, since we're almost done updating characters and getting the rules sorted out, I think its time to start discussing starting the game. :)

Has everyone caught up with the recent summaries of what happened?  Is it clear where we are and what is going on?
Mika no Krynn
player, 11 posts
High Elf Demi-Goddess.
Psi-Slayer.
Tue 20 Oct 2015
at 00:16
  • msg #2

Horsemen of the Apocalypse 3 - OOC

Mostly, are we still in Mozambique or are we in southern Tanzania now? Just want to gauge how far from the Phoenix Empire we are, and how far those demon slavers had to travel. Not sure how or where exactly we ended following the encounter with the demon slaver group.

Otherwise, we believe we're fairly close to Famine due to all the starving people we've encountered and blighted food/water. Meanwhile we have little intel on Famine itself, in terms of its capabilities.

The other concern is intervention of the Phoenix Empire forces during the fight since they seem to know that we're causing problems for the Horsemen. And with their varied magical abilities it will be difficult to detect during scouting.
GM Erik
GM, 117 posts
Tue 20 Oct 2015
at 03:17
  • msg #3

Horsemen of the Apocalypse 3 - OOC

You're definitely in northern Tanzania now.  You're only 200-300 miles from the southern border of the Phoenix Empire.

To help, I uploading two maps of Africa to the Game Map.  The main one is just the countries.  The second one (go to the bottom to select it) has topography, but is badly pieced together fromn 3 parts.

Also remember that you've been in Africa for 2-3 months now at least.
Sophes
player, 3 posts
Fri 23 Oct 2015
at 02:44
  • msg #4

Horsemen of the Apocalypse 3 - OOC

I am caught up, having not played through most of what has been mentioned since war I am going to stick to what the summaries say.  If there is need for me to know more feel free to rMail me Erik.

As a side note, talking with Mike and Erik I safely am assuming that Sophes would have a good idea that Vrrryl is a chiang-ku dragon.  This way there won't be any weird awkwardness.  THat being said I am fine with Sophes roleplaying it with Vrryl and finding out in actual fact in game.

As for what we should do, Sophes is smart enough to think that going into the Phoenix empire is a bad idea.  We are better served to do a recce and find out a trail to pestilence.  If it leads into the empire then we make a lightning fast strike in and out to deal with it.  I doubt it will though as it seems like they would rather the demon infect lands outside themselves.

Does the group have a mass cloaking ability?  Would allow us to move as one unit and stay under the radar as it were.
Mika no Krynn
player, 12 posts
High Elf Demi-Goddess.
Psi-Slayer.
Fri 23 Oct 2015
at 17:14
  • msg #5

Horsemen of the Apocalypse 3 - OOC

No, it doesn't. I do not believe such a spell exists in Palladium. Our best option would be to have a small recce team with superior invisibility and fast flight find Pestilence, relay that back to the team and have them teleport in. But even teleport superior is limited somewhat (1000lbs/level), so we'd likely need a couple of casters for the spell and be on a leyline to get the 50% boost. That's a good chunk of PPE gone though.

I'm not sure how much interference we'll get from the Phoenix Empire guys once we actually engage Pestilence, since Pestilence likely will not distinguish between us and them and just seek to wipe out everything. I'd expect us to be harried along the way though, and that could be a real time sink since they have a lot of demons with a lot of MDC to chew through.

At any rate we have to find Pestilence first, and that shouldn't prove too difficult. And then we have to ascertain what kind of attacks it can dish out.
Sophes
player, 4 posts
Fri 23 Oct 2015
at 19:53
  • msg #6

Horsemen of the Apocalypse 3 - OOC

Another possibility would be to have a second team run a distraction while the primary team engages pestilence.  This way we might mitigate the presence the Phoenix empire can throw at us.

I don't think the use of teleport as a combat function is a wise use of our resources.  Cool looking yes, but I have a feeling we will need all the PPE we can use for surprises the empire will throw at us.  What are the chances of an air drop/insertion?  Or is that not feasible?
This message was last edited by the player at 19:57, Fri 23 Oct 2015.
Vrryl
player, 8 posts
Sat 24 Oct 2015
at 11:09
  • msg #7

Horsemen of the Apocalypse 3 - OOC

As an aside, given enough time, the PPE myself and the magic team can pool together would be sufficient to teleport our army on top of Famine. While I coordinate the ritual involved and the PPE pooling, we could launch a series of high speed, low vis recce teams to do the searching. Once located, we track his movements until the army is ready to strike. We drop on his position in a surprise attack.

And ya, I'm ok with Sophes finding out. I'd actually totally forgotten you weren't with us during that bit of epic reveal, so would have played it up like you already knew. Would be a fun little side RP if we need =)
This message was last edited by the player at 11:10, Sat 24 Oct 2015.
GM Erik
GM, 118 posts
Sat 24 Oct 2015
at 22:14
  • msg #8

Horsemen of the Apocalypse 3 - OOC

As a minor interjection, remember that you currently have no idea where Famine might be.  You last saw Death east of your current location, though that was not recent.  Mika was previously able to sense Death from only about 1 mile away and the other Horsemen from about 1/2 a mile away.

Teleport Superior, if used by Vrryl, can only move 9000 lbs per casting.
Sophes
player, 5 posts
Sun 25 Oct 2015
at 07:29
  • msg #9

Horsemen of the Apocalypse 3 - OOC

Hmmmmm, looks like a frontal assault is what we have on deck.  Unless we can have someone track famine (lol, thought it was pestilence) and keep tabs on him while we get a larger strike force together, we are going to have to strike almost as we find him.  Or risk losing where the demon is and start from scratch.
Mika no Krynn
player, 13 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sun 25 Oct 2015
at 17:36
  • msg #10

Horsemen of the Apocalypse 3 - OOC

Actually these Horsemen are not too big on avoiding people and being stealthy; they pretty much go wherever they want and kill as many as they can. The only problem with finding them was that they were scattered all over Africa versus say Rhode Island.

Our group is fair sized, but not army-sized. Lots of mass though, especially with Victor's Ultimax (2.5tons), which make teleporting not very feasible. A more controlled approach will also allow us to develop an attack plan appropriate to the battlefield. Tracking down Famine will also give us a chance to gauge the response from the Phoenix Empire.
Sophes
player, 6 posts
Mon 26 Oct 2015
at 03:08
  • msg #11

Horsemen of the Apocalypse 3 - OOC

Makes sense with the demons.  I would say lets split up and scout for famine in the most likely of spots.  Then all meet back up and decide how to hit the mutha from there.  Perhaps we can have those peeps that aren't good at scouting doing research (if that is possible) on the best way to combat the monster.

What do you all think?
Vrryl
player, 9 posts
Mon 26 Oct 2015
at 19:36
  • msg #12

Horsemen of the Apocalypse 3 - OOC

Once Famine is found, we'll have to keep eyes on him... otherwise we risk losing him again, and having to start from scratch. We can pull rest of the recce teams back, to detail out the specifics of an attack plan.

Vrryl could port 9000lbs, which is actually quite a shit tonne. I mean, if average weight is 200lbs + 100lbs gear... that's 30 people. We could send a small squad of fast flyers over to engage at distance... so that removes them from the teleport.

How many people do we have in our company? And is Vrryl the only one who can teleport?

I'll assume Famine's main forms of attack will be curses and magic.
I'll also expect crops and food to have spoiled and gone bad around him. If this has left long trails behind him, it'll be easier to find.
This message was last edited by the player at 19:45, Mon 26 Oct 2015.
Mika no Krynn
player, 14 posts
High Elf Demi-Goddess.
Psi-Slayer.
Mon 26 Oct 2015
at 19:55
  • msg #13

Horsemen of the Apocalypse 3 - OOC

What about the 5000lbs UltiMax power armor and people's mounts?

I'll let Erik answer, but I think we should have closer to 50-ish people by now since we've been accumulating some along the way.

I reckon Katrina Sun could also cast Teleport: Superior, but I'm not certain.
Sophes
player, 7 posts
Mon 26 Oct 2015
at 19:56
  • msg #14

Horsemen of the Apocalypse 3 - OOC

lol, yeah we will.  Sorry, I just assumed that was given.  Once found I have a feeling keeping tabs on famine won't be difficult.  For that we would send out small teams instead of individuals.  That way we can keep one person at the location famine is found and keep in contact with that person while marshalling our forces to destroy the demon.  Our short range radios may not be powerful enough, but I am sure Jessica can whip up a few long range ones and each team could take one long range radio with them to keep base camp informed.  Scouting parties that don't find famine can report back in in a set time and all converge on the location famine has been located.  We can keep a team in reserve to run counter to anything the Phoenix empire decides to throw at us.  I am thinking about three scouting groups made up of 2 or 3 members.  My suggestion is that we split the "players" and have one in each scouting party, with one back at base camp helping coordinate our efforts and prep weapons and a battle plan for when famine is found.

What do you guys think?  We could sent the scouting parties out to cover a 100 km radius circle around where the most powerful evidence of famine has been located.  Split the circle into equal pieces of pie and sent a scouting party to cover each "piece".  With flight speeds of 60 km/h at the minimum we could give a time frame of about 3 hours and then meet up with 15 minute radio check ins with base camp.
GM Erik
GM, 119 posts
Mon 26 Oct 2015
at 21:17
  • msg #15

Horsemen of the Apocalypse 3 - OOC

Regarding party weight - don't forget that many of the people in the group also have vehicles of their own that weigh a decent amount: horses, bionic horses, hovercraft.  That doesn't include gear either.
Mika no Krynn
player, 15 posts
High Elf Demi-Goddess.
Psi-Slayer.
Mon 26 Oct 2015
at 23:08
  • msg #16

Horsemen of the Apocalypse 3 - OOC

We may be able to probe the Phoenix Empire's intention too as we locate the trail of Famine and move on it. I suspect if they're in the neighbourhood they may engage us prior to us meeting up with Famine. Not sure the kind of numbers they could mobilize quickly though. At the end of the day we're still a couple thousand miles from the center of Egypt (assuming we're near Nairobi), and with an entire desert in between us.

Some of us could use the Magic Pigeon spell to facilitate long range comms (30mph speed).

If possible it would be good to scout for a leyline as well. Mika can make a few of those Fire Globes again (40ppe each) and they'll last for 9 weeks, so we'd be in good shape if we had a dozen or more for fly-by bombings.

I do kind of like the idea of having a team hidden in reserve somewhere in case some other force shows up to cause problems. That would be the ideal team to have them suddenly teleport in behind the new attacking force, especially if the Ultimax was involved along with some melee/ranged skirmishers for defense. And if no one else shows up to the party, we can call them in to help finish things off.
Vrryl
player, 11 posts
Thu 29 Oct 2015
at 01:55
  • msg #17

Horsemen of the Apocalypse 3 - OOC

Then let's hold off thinking much more about strategy until we find where Famine is. It could be either the Phoenix Empire is in range, or not... and would alter our thinking considerably. The terrain and any other random factor as well.

I'll have Vrryl remain behind to coordinate, and build up PPE resources for the upcoming fight. Teams of 4 is optimum, so if any split is needed, no one is left alone. A circle could work, with 4 teams taking a quarter each. Or think of it as a square instead, and use a grid method similar to how search and rescue work. Fly back and forth across each grid column/row, until all squares have been explored. Then extend out. The teams of 4 can subdivide into 2's, one doing rows while the other flies columns.

I'd also like to know still if Vrryl is the only one that can teleport. I do think a lot of our gear can remain behind. We hardly need tents and toothpaste for a surprise assault.
Mika no Krynn
player, 19 posts
High Elf Demi-Goddess.
Psi-Slayer.
Thu 29 Oct 2015
at 02:44
  • msg #18

Horsemen of the Apocalypse 3 - OOC

We also need to identify who can move quickly and by what method? Teams of 4 sounds good to me; 2~3 teams moving forward ahead of the group. I believe we're simply headed north at this stage, but I'm not sure if there are any natural barriers (mountains, lakes, etc) in our vicinity to narrow our focus.
GM Erik
GM, 124 posts
Thu 29 Oct 2015
at 04:42
  • msg #19

Horsemen of the Apocalypse 3 - OOC

To answer Brett's question, Katrina has some teleportation magics, but only Mystic portal (shorter range, but only limited by time to pass through) and Rift Teleportation (only works between nexus points). No one else has mass teleportation abilities.

I'm not sure what Brett means about the Phoenix Empire being in range?  The last game we played, you collectively fought off slavers from the Phoenix Empire not too far from the Empire's southern border. (You're currently 200-300 miles south of it)

You currently are not sure where either of the remaining horsemen might be.  As a note, the land claimed by the Phoenix empire is pretty much all of northeast Africa.  1000 miles by 1500 miles.  There is also other parts of Africa.

Anyway, does everyone feel ready enough regarding the previous game occurrences?  Rules? etc.?  If so, I may just get an IC forum started and officially kick things off. :)
Mika no Krynn
player, 20 posts
High Elf Demi-Goddess.
Psi-Slayer.
Thu 29 Oct 2015
at 19:37
  • msg #20

Horsemen of the Apocalypse 3 - OOC

Let's do this!
Sophes
player, 8 posts
True Atlantean
Undead Slayer
Sat 31 Oct 2015
at 05:57
  • msg #21

Horsemen of the Apocalypse 3 - OOC

I am totally down to start this thang!
Vrryl
player, 14 posts
Thu 5 Nov 2015
at 18:28
  • msg #22

Horsemen of the Apocalypse 3 - OOC

Let's kick ass and chew some bubble gum!
GM Erik
GM, 129 posts
Fri 6 Nov 2015
at 18:07
  • msg #23

Horsemen of the Apocalypse 3 - OOC

It has begun again.
GM Erik
GM, 131 posts
Sat 7 Nov 2015
at 16:47
  • msg #24

Horsemen of the Apocalypse 3 - OOC

Some helpful information from previously:

The Phoenix Empire is a large area of land claimed by a demon- and monster-ruled populace and ruled by the evil Rama-Set.  They enslave and torture weaker life forms.  It is thought that the demons aim to congregate in Egypt (the magical and political centre) in order to join together.

You are currently 200-300 miles from the southern border of the empire.

You don't have many people capable of flight in the group.  Of the ones that are not on foot, the rest typically have horses (bionic or normal) or hover vehicles.  Previously, the player characters were the core of long-range scouting. (with the players casting flight on accompanying party members)

It is uncertain how you would detect a fake Vrryl or Erin Tarn.

Make no mistake, 2 demons joined together will still destroy all life on the planet - it will just take longer.
Vrryl
player, 16 posts
Sat 7 Nov 2015
at 16:51
  • msg #25

Horsemen of the Apocalypse 3 - OOC

Cool, I was being dramatic in my narrative =)

For the flying thing, we'll see what get and go from there. If only a few people, then that's what we get. The plan is still sound, it'll just take longer.
Sophes
player, 11 posts
True Atlantean
Undead Slayer
Sun 8 Nov 2015
at 03:43
  • msg #26

Horsemen of the Apocalypse 3 - OOC

From the summary I thought it was apparent that we knew of them.  If it isn't then strike that part.
GM Erik
GM, 132 posts
Sun 8 Nov 2015
at 04:08
  • msg #27

Horsemen of the Apocalypse 3 - OOC

Note the part that says the group suspecting they could be one person. ;)
Mika no Krynn
player, 23 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sun 8 Nov 2015
at 08:36
  • msg #28

Horsemen of the Apocalypse 3 - OOC

Indeed; it is very likely in our character's brains that the impersonator of all these characters is the same entity. We would have to just narrow down the possibilities of things that could shape-shift effectively into those forms (Death's being the most bizarre). And then maybe create a plan for if/when we encounter it next to conduct some read aura and similar investigations to narrow down the possibilities.
Mika no Krynn
player, 25 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sun 8 Nov 2015
at 18:49
  • msg #29

Horsemen of the Apocalypse 3 - OOC

So I'm thinking that we can split those with flight capabilities up to provide aerial reconnaissance for each team, and then compose the rest of the group with people who have bionic mounts or smaller hover vehicles, like hovercycles. The hover vehicles may have a decently powerful radio as well, which would help.

Depending on the numbers I imagine Jessica, Mika, Sophes and Vrryl could each be a part of one unit, and that way one of us is also with the main group in case something happens.
GM Erik
GM, 137 posts
Sun 8 Nov 2015
at 22:20
  • msg #30

Horsemen of the Apocalypse 3 - OOC

People that definitely have flight:
  Sir Galahad (Undead Slayer)
  Katrina Sun (Ley Line Walker)

Those with horses/hovercycles:
  Erin Tarn
  Sir Thorpe
  various 'mercenaries'
  knights from England

There is also Victor Lazlo and his Ulti-max, but that didn't seem appropriate for you current need.
GM Erik
GM, 138 posts
Sun 8 Nov 2015
at 22:24
  • msg #31

Horsemen of the Apocalypse 3 - OOC

Additionally, the player characters previously found some potions that they could not identify at the time (from the battle with the Hydra in the Asgardian realm with elves).  Lets assume you can identify them now or have identified them.

3 potions in a small 6"x4" case
  Swim as a Fish: Minor level 5
  Might of the Palladium: +1 attack, +2 s/p/d +2 damage, 10 minutes
  Negate Magical Potions, 65% negating potion but causes nausea for 1d6 hours)

1 black potion in a small jar
  causes Minor Curse of Nausea at 5th level, p. 122 Rifts Magic

small bag of powder
  Wormwood powder: blocks goblins and Worms of Taut

Feel free to divide them up or re-assign them to the companies stores.  Just let me know so I can record it.
Sophes
player, 12 posts
True Atlantean
Undead Slayer
Sun 8 Nov 2015
at 23:37
  • msg #32

Horsemen of the Apocalypse 3 - OOC

With Gabe not chiming in yet I would suggest we keep Jessica back.  With Vrryl, Sophes and Mika acting as aerial scouting for the others.

Do we know if there is a nexus near by?  Perhaps even a ley line.   Might be worth noting in case we find Famine and draw the demon to one for our benefit.
Vrryl
player, 17 posts
Mon 9 Nov 2015
at 20:02
  • msg #33

Horsemen of the Apocalypse 3 - OOC

With regards to Jessica, I'd rather Vrryl hang back, coordinate, and work on spell/PPE prep. Sir Galahad can take 4th group. Katrina can stay back with Vrryl to help that side of the preparations.

Victor Lazlo keeping the UltiMax with the main group for beefie fire power is definitely best.

Sample set up:

Team 1: Jessica - Sir Thorpe, Merc, Knight

Team 2: Mika - Merc, Merc, Knight

Team 3: Sophes - Merc, Merc, Knight

Team 4: Sir Galahad - Merc, Merc, Knight
Mika no Krynn
player, 26 posts
High Elf Demi-Goddess.
Psi-Slayer.
Tue 10 Nov 2015
at 06:06
  • msg #34

Horsemen of the Apocalypse 3 - OOC

One question about the horse riding folks, are these regular horses or bionic ones? Just asking on account of the average cruising speed. Mika will use the most convenient spell to match the speed of the group (Ie. Fly < Fly as Eagle < Winged Flight).

Mika will take the left vector search, Sophes on the right and Jessica & Thorpe up the centre?
GM Erik
GM, 139 posts
Tue 10 Nov 2015
at 07:14
  • msg #35

Horsemen of the Apocalypse 3 - OOC

Most of them have bionic horses, so lets say they are bionic.

I'll need clarification on what is left, right, and center.
Sophes
player, 14 posts
True Atlantean
Undead Slayer
Tue 10 Nov 2015
at 16:13
  • msg #36

Horsemen of the Apocalypse 3 - OOC

I think that is a good plan Mike.  I say we just transfer that over to to IC and run with it.
Mika no Krynn
player, 27 posts
High Elf Demi-Goddess.
Psi-Slayer.
Wed 11 Nov 2015
at 07:30
  • msg #37

Horsemen of the Apocalypse 3 - OOC

Left would be west segment, centre would be heading north, and right would be east.
Vrryl
player, 18 posts
Wed 11 Nov 2015
at 17:41
  • msg #38

Horsemen of the Apocalypse 3 - OOC

re those supplies to divvy up Erik, just put in general stores for now. Vrryl isn't after anything, unless someone else speaks up for something.
GM Erik
GM, 141 posts
Sat 14 Nov 2015
at 01:58
  • msg #39

Horsemen of the Apocalypse 3 - OOC

Ok, I took care of the supplies.

Any general plans for the scouting?  Engaging things vs not engaging?  Keep in mind that help will be up to 2 hours away.

What kinds of things are you looking for?
This message was last edited by the GM at 02:11, Sat 14 Nov 2015.
Sophes
player, 15 posts
True Atlantean
Undead Slayer
Sat 14 Nov 2015
at 03:15
  • msg #40

Horsemen of the Apocalypse 3 - OOC

I think the scouts will engage only a party of enemies 3-5 strong if needed.  As scouts are priority will not be combat, but to find our target and report back.  That is a recce doctrine, works just as well here.

As for what we are looking for, I would say we are going to look for evidence of famine.  Starving animals or humanoids, rotting or rotten food on trees and fouled water supplies such as lakes or reservoirs.  If those aren't evident, perhaps signs of increased phoenix empire activity and presence.

I think outside of an ambush, it would be better to pull back if heavy resistance is encountered.  It does us no good if all scouts perish with important information just to fight.
Mika no Krynn
player, 29 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sat 14 Nov 2015
at 18:10
  • msg #41

Horsemen of the Apocalypse 3 - OOC

Yep, in total agreement. No reason for them to engage any hostiles unless necessary, and even then I think the course of action would be to slow down or similarly hinder the opposition to allow the team to escape back towards the main group.

If Mika's team encounters any obviously rotted food or putrefied water source she'll attempt an Object Read on it to get a possible clue as to when/if Famine passed that way. Similarly, in the off chance that they encounter a ley line she'll try to read that and see if any clues are present.

IF a abandoned or seemingly destroyed village, or something like that, is encountered Mika will attempt Commune with Spirits, and see if a) there are any around and b) if they know anything about Famine.

Lastly, if nothing is found by the end of the day she'll try the Oracle spell that night and see if any insights can be gleamed.
GM Erik
GM, 142 posts
Thu 19 Nov 2015
at 19:12
  • msg #42

Horsemen of the Apocalypse 3 - OOC

Sorry, been sick.

I'm ready to post what occurred during the day with the scouts, though I need to resolve what Vrryl did during the day (what exactly was done to prepare during the day).  Perhaps we should resolve this in the OOC room and then post it to the IC afterwards.

As an important note, the only "casters" are the PC's and Katrina.  The other arguable magic users are Lo Fung, Fang Lo, and Sir Galahad.  And Erin Tarn, Victor Lazlo, and Thorpe understand magic stuff too (and possibly the Crocodilians).  Shall I assume you meant this group of named characters as opposed to spell casters?
Vrryl
player, 20 posts
Sat 21 Nov 2015
at 16:23
  • msg #43

Horsemen of the Apocalypse 3 - OOC

Pretty much. The idea was anyone with a high understanding of magic... ie cast it, or Erin Tarn level of knowledge. While the scouting is busy, I think it would be good to go devise a spell strategy.... offence and defence.... to deal with Famine.

I mean, we could just chat about it here in practicality, but I'm just adding RP value to the IC channel.
This message was last edited by the player at 16:24, Sat 21 Nov 2015.
GM Erik
GM, 143 posts
Sat 21 Nov 2015
at 17:18
  • msg #44

Horsemen of the Apocalypse 3 - OOC

Since the IC conversation would be between just Vrryl and the GM pretending to be a bunch of people, why don't we do it OOC. ;)
Mika no Krynn
player, 30 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sat 21 Nov 2015
at 19:40
  • msg #45

Horsemen of the Apocalypse 3 - OOC

I guess the first part of the discussion is what do we think he can do? From there we can discuss counter-magic strategy. The other part is do we expect it to have minions or allies (ie. Phoenix Empire) and what can we do to mitigate them?

It's probably safe to assume it has some sort of drain attack that would sap you of strength, and/or the opposite where it makes you crazy hungry and you go into zombie-rage mode and try to kill/eat everything. The later would be pretty bad if it affected one of the main PCs or NPCs.

Should probably consider balancing offensive spells and healing/defence spells. Stuff like Repel Demons may be handy to deal with smaller minions. Any sort of purification spells should also be kept in the back pocket for the aftermath to clean up all the stuff it could spoil.

We know that Millennium Tree weapons are awesome, we know blessed weapons are good and we know that magical fire worked quite well against Pestilence. Mika could make a few of those Fire Globes once more; they're pretty PPE heavy (40 each), but are awesome weapons 5D6 + 5D6/melee for 1D4 mins, and each lasts 9 weeks or until used. She could probably prepare 2~3/day.

I wonder how the spell Sustain would work as a sort defensive/armour spell; cast it on people before the encounter and they'll have no need for food/water for a day. May not be effective against such a powerful being as Famine though.
Vrryl
player, 21 posts
Sun 22 Nov 2015
at 10:11
  • msg #46

Horsemen of the Apocalypse 3 - OOC

The question might be, would we be better removing/stunting magic from the battlefield? Anti Magic cloud up, and rely on weapons to wear him down? Famine in theory sounds very magic oriented.
Mika no Krynn
player, 31 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sun 22 Nov 2015
at 20:53
  • msg #47

Horsemen of the Apocalypse 3 - OOC

Could be, the other question would be are his abilities/powers affected by Anti-Magic Cloud or are they more innate? Demons are supernatural creatures versus creatures of magic, so their abilities may not fall under the category of 'magic'.

Having said that, we've established that we have relatively few casters in the group that would be hindered by such a spell, and magic and rune weapons are not affected by it, so our weapons would still be effective.

It could be a strategy that we a) try at first; hitting it with the A-M Cloud and then bombarding it from range and trying to keep it contained, or b) a tactic to be employed after the initiation of the battle if we think spells are working against us.

Even at level 11 it'll only take Vrryl half a melee round or so to cast, so we're good time-wise, and it's more a concern about PPE conservation.
GM Erik
GM, 144 posts
Mon 23 Nov 2015
at 03:43
  • msg #48

Horsemen of the Apocalypse 3 - OOC

As a note, an anti-magic cloud would likely affect some magic weapons, it would depend on the weapon.  (for example, TW weapons are likely affected - others I would have to investigate)
Sophes
player, 16 posts
True Atlantean
Undead Slayer
Mon 23 Nov 2015
at 05:56
  • msg #49

Horsemen of the Apocalypse 3 - OOC

Just a note, Sophes would definitely not be as potent with an A-M cloud up.  While his flaming sword would still probably work, it only does 6d6 MD.  I am assuming that none of his tattoos would function limiting how much he could do in such a fight.  Especially since he doesn't presently have any energy firearms.

If some magic item that would grant him supernatural strength was loaned to him that would be a different story.  But I think no invulnerability tattoo either with A-M cloud.

On the other hand if Sophes was given a good energy firearm he would gladly use that instead if this is the best option.
GM Erik
GM, 145 posts
Tue 24 Nov 2015
at 07:58
  • msg #50

Horsemen of the Apocalypse 3 - OOC

Flaming Swords would not work; neither would any item that grants strength.  Only runes/rune weapons, and permanently-powered magic weapons (like holy weapons, old school Palladium magic weapons) would work.

-----------------------------

note: we did determine that Sophes's flaming sword is a permanent magical item and not the TW item.
This message was last edited by the GM at 03:49, Sun 20 Dec 2015.
Sophes
player, 17 posts
True Atlantean
Undead Slayer
Tue 24 Nov 2015
at 19:43
  • msg #51

Horsemen of the Apocalypse 3 - OOC

The flaming sword that Sophes has is one of the permanently enchanted weapons listed in palladium fantasy.
Vrryl
player, 22 posts
Fri 27 Nov 2015
at 16:21
  • msg #52

Horsemen of the Apocalypse 3 - OOC

I know it would stunt us... but the question is to consider who it would be more detrimental to, us or him? I'm somewhat leaning towards him, as most of our npcs seem non-magic, and all our characters have ways of getting around not being able to use magic.

Even if he gets off magic, it'll be at half everything... which could still prove vital in surviving him.
Mika no Krynn
player, 32 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sat 28 Nov 2015
at 05:34
  • msg #53

Horsemen of the Apocalypse 3 - OOC

Another question to ask is how quickly Famine could move out of the cloud? It would take about two melee rounds for Mika to run out of a 1000' radius cloud. Which is certainly a fair amount of time/attacks.

If the Phoenix Empire guys intervene it may be effective in slowing them down as well. May be a good idea to engage first and see how it plays out in that first 8~24 seconds, then we can determine whether or not to fire off the Anti-Magic Cloud for maximum effect.
Vrryl
player, 23 posts
Sat 28 Nov 2015
at 19:18
  • msg #54

Horsemen of the Apocalypse 3 - OOC

Sure, I'll see about getting a scroll set up as part of our Famine package.
Mika no Krynn
player, 33 posts
High Elf Demi-Goddess.
Psi-Slayer.
Tue 1 Dec 2015
at 01:55
  • msg #55

Horsemen of the Apocalypse 3 - OOC

I'm a bit more concerned about the possible intervention of Pheonix Empire forces once we engage Famine; an additional 20~30 hostiles could be a serious pain to deal with. But the AM Cloud may hinder their movements in or out if they were planning on teleporting or using TW items.

On the plus side I don't think Famine takes sides, so I imagine it would just as likely attack the Pheonix Empire guys if we could put them in its way.
Vrryl
player, 24 posts
Fri 4 Dec 2015
at 11:41
  • msg #56

Horsemen of the Apocalypse 3 - OOC

That would make things interesting... we bug out, putting Famine between us and the Phoenix group.... or other way around.
Sophes
player, 18 posts
True Atlantean
Undead Slayer
Sat 5 Dec 2015
at 02:48
  • msg #57

Horsemen of the Apocalypse 3 - OOC

What kind of non magical firepower can we bring as a group?  It might be better to drop the A-M bomb first and then just unload on the sumbich.  Although I do like the idea of it being our smoke bomb.
Vrryl
player, 25 posts
Sat 5 Dec 2015
at 21:44
  • msg #58

Horsemen of the Apocalypse 3 - OOC

The giant robot, plus a bunch of guns, grenades, millennium sticks...
GM Erik
GM, 146 posts
Sat 5 Dec 2015
at 23:47
  • msg #59

Horsemen of the Apocalypse 3 - OOC

Not all that many grenades or millenium sticks. ;)

Let's bring this back to what is going on during the current day.  Brett, what are you specifically up to during the day otherwise?
This message was last edited by the GM at 18:19, Mon 07 Dec 2015.
Vrryl
player, 26 posts
Thu 10 Dec 2015
at 07:12
  • msg #60

Horsemen of the Apocalypse 3 - OOC

During the days, I'll be grabbing PPE as I can, and getting it stored away. Prepare scrolls for the upcoming battle. I'll coordinate with other casters as well, to do this work... those who can. If we can camp near enough a ley line, that would certainly be optimum. Otherwise, until our Recce teams report back, not much use us moving around very much.

We should also have the usual sentry/patrol teams out, to protect our camp.

How many do we have in this army btw?
Mika no Krynn
player, 35 posts
High Elf Demi-Goddess.
Psi-Slayer.
Fri 11 Dec 2015
at 05:55
  • msg #61

Horsemen of the Apocalypse 3 - OOC

Another question is how quickly can the Gathering of Heroes move? If the main group is totally stationary as the recce parties are out we'll need to split up our day accordingly to allow the main group to move out an appropriate distance or we'll just be covering the same ground over and over.

I think it would be safe to assume that most of the recon groups would travel at least 50~60mph, so it would take them about 4hrs to do a full sweep and return. Depending on the basic travel speed of the group it would be 4+ hrs for them to travel to the target area. So that's pretty much a full day assuming setting up and breaking camp each day.

If we find some clue of which direction to go of course we can move out earlier and focus the recce, so I imagine we could move around 100~200km per day. A lot depends on the general group speed.
Mika no Krynn
player, 36 posts
High Elf Demi-Goddess.
Psi-Slayer.
Fri 18 Dec 2015
at 00:36
  • msg #62

Horsemen of the Apocalypse 3 - OOC

Bueller? Bueller?
Sophes
player, 19 posts
True Atlantean
Undead Slayer
Fri 18 Dec 2015
at 02:27
  • msg #63

Horsemen of the Apocalypse 3 - OOC

Lol, I would suggest we do two recces a day based on the ideas that Mike presented.  The initial one with the main body moving up to the extent of the recce and then the recce party moves out again to do more recce for the remainder of the day.  In the morning we can rinse and repeat.  Once we have a trail we can just have the main body move along about ~15-30 minutes behind the recce elements.  Remembering of course that the recce elements are not to engage with the enemy and just scout.  Once Famine is found we haul back and then move as a group to engage.
GM Erik
GM, 149 posts
Sat 19 Dec 2015
at 18:49
  • msg #64

Horsemen of the Apocalypse 3 - OOC

In the evening, everyone takes stock - Jessica and Thorpe (the reconnaissance group that went north) found and destroyed a raised-dead monstrosity that looked like a giant gorilla skeleton with an elephant head.

No one found any ley lines.

Vrryl gets 4 hours of PPE recovery.

Does Mika still do an Oracle spell?  If so, give me a percentile roll in the dice roller Mike.
This message was last edited by the GM at 19:07, Sun 20 Dec 2015.
Sophes
player, 20 posts
True Atlantean
Undead Slayer
Mon 21 Dec 2015
at 16:35
  • msg #65

Horsemen of the Apocalypse 3 - OOC

Did any of the other parties find any other signs of Famine's passing or presence? Or was there nothing found?

Plus, Sophes will use his supernatural vision tattoo along with his flight tattoo while scouting to aid in him locating things.
This message was last edited by the player at 20:30, Mon 21 Dec 2015.
Mika no Krynn
player, 37 posts
High Elf Demi-Goddess.
Psi-Slayer.
Tue 22 Dec 2015
at 07:04
  • msg #66

Horsemen of the Apocalypse 3 - OOC

You can check the logs; rolled 55 for my Oracle spell, for the end of the day.

Could you let us know how many sorties we did as recon and for how long, for PPE consumption purposes? Secondly, I'm going to assume that we'll be resting 8hrs per day, if that's not the case let me know.

Lastly, if there is anything worthy of killing for PPE, like a supernatural monster, while in recon Mika will take the opportunity to kill it to feed her magic PPE so she doesn't have to leech off of Jessica and Vrryl.
GM Erik
GM, 152 posts
Wed 13 Jan 2016
at 05:29
  • msg #67

Re: Horsemen of the Apocalypse 3 - OOC

Sophes:
Did any of the other parties find any other signs of Famine's passing or presence? Or was there nothing found?

Nope, there were no signs of anything like that.

Mika no Krynn:
You can check the logs; rolled 55 for my Oracle spell, for the end of the day.

A private message has been sent.
This message was last edited by the GM at 04:57, Thu 14 Jan 2016.
Sophes
player, 23 posts
True Atlantean
Undead Slayer
Thu 14 Jan 2016
at 04:27
  • msg #68

Re: Horsemen of the Apocalypse 3 - OOC

Once Sophes has been pointed in the correct direction he will use his supernatural vision tattoo to investigate the area.  He will concentrate on what the see aura portion can tell him about the people in the area as well as all the inorganic material exhibiting evidence of Famine.  He will also keep up vigilance to ensure no invisible enemies lying in wait can cause him troubles.  Once he has gained all information he can from the area he will meditate to gain back his lost PPE from the day.
GM Erik
GM, 153 posts
Fri 15 Jan 2016
at 00:21
  • msg #69

Re: Horsemen of the Apocalypse 3 - OOC

No one has actually seen evidence of Famine in the area.  War was in the Congo and Pestilence was in Southern Africa.  The group decided that those regions were broadly eliminated so they traveled back north to where they are now to begin the search.  Death was in eastern Africa previously, but that was a while ago.

So the scouting groups didn't cover a ton of ground relative to the size of Africa.
This message was last edited by the GM at 00:23, Fri 15 Jan 2016.
Sophes
player, 24 posts
True Atlantean
Undead Slayer
Fri 15 Jan 2016
at 14:39
  • msg #70

Re: Horsemen of the Apocalypse 3 - OOC

I thought that there was evidence of spoilage in the area?  From what was posted from the last session you guys played before the hiatus that is mentioned.  That is the biggest reason we are doing a recce of the area as that pointed to Famine's presence to us.  If not then we need to really rethink our plan of attack.
Vrryl
player, 29 posts
Fri 15 Jan 2016
at 15:20
  • msg #71

Re: Horsemen of the Apocalypse 3 - OOC

I was under the assumption we had no idea, other than he might be nearish the Phoenix Empire. Possibly. Maybe. Hence the recce to locate evidence of his whereabouts.
Sophes
player, 25 posts
True Atlantean
Undead Slayer
Fri 15 Jan 2016
at 19:50
  • msg #72

Re: Horsemen of the Apocalypse 3 - OOC

If there is no sign of any evidence in the area then how we are going about if is all wrong.  We are assuming we can cover a relatively small are and find what we are looking for.  If we have no idea where the enemy is, then we must look at a larger picture, kind of using satellite over a recce patrol.
Vrryl
player, 30 posts
Sat 16 Jan 2016
at 16:25
  • msg #73

Re: Horsemen of the Apocalypse 3 - OOC

This is Rifts Earth.... there are no satellites. We are using the traditional method for tracking anything... find evidence, and follow. We are coordinating a pattern of recce which can sweep over areas. Famine isn't exactly subtle, and he's been active a while. His trail should be long, and foul, and easy to follow once found. Villages may have rumours. Seek out villages encountered, and ask for rumours that may give direction. But this still requires the sweeps we're doing.

Farm lands that have gone unexpectedly rotten, pasture animals that have mysteriously died off, community starvation... these are the crumbs we can follow.

Kind of slow and sucks, totally agree, but at least it's a plan.
This message was last edited by the player at 16:26, Sat 16 Jan 2016.
Mika no Krynn
player, 38 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sat 16 Jan 2016
at 19:55
  • msg #74

Re: Horsemen of the Apocalypse 3 - OOC

We are covering around a 300 mile radius per day in our recce sweeps, that's pretty good. We could probably kick that up a notch if we sent out smaller, faster scouting teams, but that may put them in danger due to our relative proximity to the Phoenix Empire. For example, Mika can fly over 100mph, and could cast that spell (winged flight) on another strong person like Sophes (Spd = PSx5, 180mins) to do longer range probes if we want.

Erik, relative to modern Africa, where are we roughly? In my head I'm picturing that we're in northern Tanzania, or are we further along than that?
Sophes
player, 26 posts
True Atlantean
Undead Slayer
Sat 16 Jan 2016
at 20:28
  • msg #75

Re: Horsemen of the Apocalypse 3 - OOC

Do we have access to any kind of scrying magic?  I do know that satellites as we know don't exist in rifts anymore, but we could be wasting time just doing recces as we have been doing.  Eventually we will find some evidence, but we could be moving in the wrong direction and not even know it.  I truly did think we had some evidence of famine in the area, and that is why I helped with the original plan.  If we have nothing like that to go off of right now we are wasting resources choosing this as a starting point.

With scrying or something like it we can get a good idea of areas without putting ourselves in as much danger and find the general area to start the real recce work.  If we don't have magic like that then I suggest we go off of Mika's vision and perhaps look at the lake in northern Tanzania.  Perhaps we can find more information about Famine in that area.
GM Erik
GM, 155 posts
Sat 16 Jan 2016
at 22:57
  • msg #76

Re: Horsemen of the Apocalypse 3 - OOC

You're in northern Tanzania now.  You're only 200-300 miles from the southern border of the Phoenix Empire.

Today, your groups pretty much investigated all of the regions around Tanzania, much of Uganda, western Kenya, etc.  You would have investigated relatively close to the Phoenix Empire.
Mika no Krynn
player, 40 posts
High Elf Demi-Goddess.
Psi-Slayer.
Mon 18 Jan 2016
at 06:03
  • msg #77

Re: Horsemen of the Apocalypse 3 - OOC

Mika's Oracle spell is probably the best/most powerful scrying magic we have, especially considering we do not have any possessions or pieces of our quarry. Palladium is short on that stuff because it can seriously unbalance a campaign if you can just cast a spell and know where something is.

One alternative would be to travel in the Astral Plane, but I'm not sure how the 4 Horsemen show up there, and it could be somewhat dangerous.

As for evidence of his passing we did encounter a place where they were without food and such, and suspected that Famine was the cause behind it. So we're in relatively the correct area.

One thing would may want to consider is that Famine is deliberately being elusive, or someone is making it so. Considering we've already vanquished two the of Horsemen it would be prudent to avoid direct confrontation if possible, as surely the demons would be aware that their numbers have been reduced by 50% at this time.
Sophes
player, 28 posts
True Atlantean
Undead Slayer
Tue 19 Jan 2016
at 04:21
  • msg #78

Re: Horsemen of the Apocalypse 3 - OOC

Sophes is going to use Lore:Demons/Monsters and his Lore:Faeries/creatures of magic to see if he can recall any specific being that fits the shape-changers description. I will have the two rolls in the log to show my success. Whelp that was useless, lol!  I guess Sophes will just be clueless!

Sophes will also search out any in the larger group that might know of all major bodies of water in the area.  He will then have them talk with Mika if she is willing to see if we can pinpoint something.
Mika no Krynn
player, 42 posts
High Elf Demi-Goddess.
Psi-Slayer.
Tue 19 Jan 2016
at 05:33
  • msg #79

Re: Horsemen of the Apocalypse 3 - OOC

It has to be a fairly impressive shape changing ability too, beyond Changelings and similar creatures. Metamorph Superior spell could do it, and probably the metamoprh abilities of dragons, not too sure how well versed Mika's knowledge of dragom transformations is though.

She could also attest to any number of Gods that can transform into anything... but hopefully we're not dealing with that... again.

Given our scouting missions I would imagine we'd have at least a basic idea of any decent sized lakes in our area. Could focus on some of them the following day. I'm going to assume we know about Lake Victoria at this stage since it's the 2nd biggest lake in the world; would take some time to properly scout the shore of it though.
This message was last edited by the player at 05:34, Tue 19 Jan 2016.
GM Erik
GM, 156 posts
Thu 21 Jan 2016
at 20:52
  • msg #80

Re: Horsemen of the Apocalypse 3 - OOC

As an important note, Lake Victoria is already within the area your scouts surveyed today.  You are in fact quite close to it.
Mika no Krynn
player, 44 posts
High Elf Demi-Goddess.
Psi-Slayer.
Thu 21 Jan 2016
at 21:19
  • msg #81

Re: Horsemen of the Apocalypse 3 - OOC

Yep, I figured as much... but it's a damn big lake so I don't think we'd be able to thoroughly scout it all out.

At any rate I've updated my description of the lake in Mika's vision as there was some info missing.
Mika no Krynn
player, 48 posts
High Elf Demi-Goddess.
Psi-Slayer.
Wed 27 Jan 2016
at 04:44
  • msg #82

Re: Horsemen of the Apocalypse 3 - OOC

I imagine we could come up with a fairly conclusive way to determine our identities without having to RP the entire conversation. Aside from questioning I thought about using scent, as metamorph only changes appearances, but the only person that could possibly do that may be Daniel with is advanced smell capabilities.

Should have had Jessica come up with a TW DNA scanner.

Once we confirm our own identities and conclude a simple method of field identification Mika will retire for the night to meditate.
Sophes
player, 31 posts
True Atlantean
Undead Slayer
Wed 27 Jan 2016
at 15:56
  • msg #83

Re: Horsemen of the Apocalypse 3 - OOC

Is there a spell or psionic ability that detects metamorphosis?  If not perhaps we could wear an object that is hard or impossible to duplicate by a shape changer.
Mika no Krynn
player, 49 posts
High Elf Demi-Goddess.
Psi-Slayer.
Wed 27 Jan 2016
at 23:04
  • msg #84

Re: Horsemen of the Apocalypse 3 - OOC

No, not really. There are a lot of abilities in the game mask the presence of abilities, and that's what makes it difficult. For example, Mika could steal someone's aura, mask both her psionic and magical abilities (even from Psi-Stalkers) and change appearance to whoever she wants, and with Mind Block you won't be invading her mind either.

Given she's a bit of an extreme case, but we're dealing with some potentially extreme guys.

The only aspect I do not believe you can mask is your status as a Supernatural or Magical creature. So if something can sense the presence of a supernatural or magical creature then there's no real way to hide that. Hence why Mika can make herself look like anyone but Dog Boys and Psi-Stalkers would still identify her as supernatural. Plus we're all, besides Jess, supernatural so takes us back to stage one.

A simple metamorph spell does not convey a different voice, you speak in your normal one, but I think there may be spells around that. Plus our shape changing nemesis has already proven that it can mimic other's voices.

The idea of imprinting an object/item to a person would be a cool idea, if we had the time and know-how to do it. Say something specifically designed to react in a particular way when it encounters another with a similar device, sort of like the Witcher amulets or the Highlander sense. There's pitfalls with the idea of a magical IFF system, but it could be quick and subtle enough to avoid being stolen or reverse engineered, at least until we've left Africa I should hope.
Sophes
player, 32 posts
True Atlantean
Undead Slayer
Thu 28 Jan 2016
at 04:12
  • msg #85

Re: Horsemen of the Apocalypse 3 - OOC

Ahhh, well I am operating from a D&D mindset!  It is so cool to see the big differences in how the magic/psionic systems differ.  In D&D scrying and detecting things are bread and butter and are expected with high level groups.  It is interesting that Kevin went a different direction.

As for an item, would perhaps a stick from the millenium tree?  Would a supernatural evil being be able to touch it?  If not maybe we can carry those to show who we are.  Otherwise perhaps Vrryl could whip up something small and useful in the short term.  Like a chime when like items are near each other.  So if someone tries to copy the item as a cosmetic thing it wouldn't be able to do that.
GM Erik
GM, 159 posts
Fri 29 Jan 2016
at 02:26
  • msg #86

Re: Horsemen of the Apocalypse 3 - OOC

Well there are lots of detection magics/psionics in Palladium, but I think the big difference is that Palladium also has abilities that mask you from those detection abilities.  They are rare, but they do exist.

Millenium Tree items do not automatically hurt the supernatural or evil beings, they are not like Rune swords.  In fact evil creatures regularly try to harvest pieces from the trees.
GM Erik
GM, 161 posts
Fri 29 Jan 2016
at 22:51
  • msg #87

Re: Horsemen of the Apocalypse 3 - OOC

So am I right in that the current discussion is just between your characters?

I mean, the NPCs for the most part don't know that Vrryl has magic tattoos and they wouldn't really know about Atlanteans and their inability to be transformed either (and neither are things they run around talking about).
Mika no Krynn
player, 51 posts
High Elf Demi-Goddess.
Psi-Slayer.
Fri 29 Jan 2016
at 22:56
  • msg #88

Re: Horsemen of the Apocalypse 3 - OOC

Correct, it's just between Sophes, Vrryl and Mika at this point, or that's what I thought.
Vrryl
player, 34 posts
Sun 31 Jan 2016
at 10:11
  • msg #89

Re: Horsemen of the Apocalypse 3 - OOC

I would assume the NPCs know that Vrryl has tattoos... he's not shy about them. And his backstory includes their integration. For the Atlantean thing, totally depends on the NPC... I'm sure some of them would, they're a pretty serious group of characters in our midst.

But ya, right now, it's just between the 3 of us chatting, or seems to be in this scene.

What tattoos does Sophes have on his arms?
This message was last edited by the player at 10:18, Sun 31 Jan 2016.
GM Erik
GM, 162 posts
Sun 31 Jan 2016
at 16:13
  • msg #90

Re: Horsemen of the Apocalypse 3 - OOC

Just remember, showing one or two fits in to Vrryl's backstory, but having more than 6 would reveal more, since only the originators of tattoo magic can actually have that number and still use other magic.
Mika no Krynn
player, 53 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sun 31 Jan 2016
at 21:11
  • msg #91

Re: Horsemen of the Apocalypse 3 - OOC

Not my character, but considering the frequency of use of the Yll Tree Climber I would imagine that's one of the tattoos people know about. Especially since summoning spell magic of that calibre is pretty rare.
Sophes
player, 36 posts
True Atlantean
Undead Slayer
Mon 1 Feb 2016
at 04:54
  • msg #92

Re: Horsemen of the Apocalypse 3 - OOC

Sophes in my minds eye doesn't wear a covering for the most part, maybe a loose vest like covering at most.  He wants to have access to all tattoos at any time so he leaves them all pretty much obvious so he can get to them.  Once he hits level 7 he can do things differently, but right now that isn't the case.  If I need to be specific that will take some consideration and then I would get back to you.
GM Erik
GM, 163 posts
Mon 1 Feb 2016
at 19:23
  • msg #93

Re: Horsemen of the Apocalypse 3 - OOC

The funny thing is that I was willing to retcon out the Millenium Tree jumps.  I guess it really happened then. ;)
Vrryl
player, 35 posts
Mon 1 Feb 2016
at 19:39
  • msg #94

Re: Horsemen of the Apocalypse 3 - OOC

Those were the best parts of his character! ;-)
Mika no Krynn
player, 56 posts
High Elf Demi-Goddess.
Psi-Slayer.
Tue 2 Feb 2016
at 23:24
  • msg #95

Re: Horsemen of the Apocalypse 3 - OOC

Indeed; body-hardening exercises for supernatural beings. Happens in the comics all the time, might as well in Rifts too.
Mika no Krynn
player, 57 posts
High Elf Demi-Goddess.
Psi-Slayer.
Wed 3 Feb 2016
at 02:26
  • msg #96

Re: Horsemen of the Apocalypse 3 - OOC

Just to move the IC conversation along, do we want to create a pass phrase to ID each other while we try to figure out a more foolproof method? I don't think there is an easy spell combination that would act as an IFF device, though I was thinking we could possibly make a TW device that acted like one using something like the Locate spell.

Essentially it would use a piece of hair or a fingernail from the individual in question to lock in that person's magical signature. Then the device would vibrate or glow or something when that person is near. I imagine Jessica could make it work, but we're far from her TW lab, so we'll likely have to go with more old-school methods.

To be on the safer side we could communicate the phrase telepathically to minimize the chance that someone would overhear it.
Mika no Krynn
player, 58 posts
High Elf Demi-Goddess.
Psi-Slayer.
Wed 3 Feb 2016
at 03:47
  • msg #97

Re: Horsemen of the Apocalypse 3 - OOC

One thing I thought of that could be of use to Mika in identifying everyone else, though of no help to others, would be her use of the Locate Mark psionic ability. She just needs a hair or something of each person, then she can activate the ability at will and determine where, within 20', the person is... assuming the person is within 11 miles of her location. Stays active until the person leaves the 11 mile range too.

Again use for her, but not for anyone else really.
Sophes
player, 39 posts
True Atlantean
Undead Slayer
Wed 3 Feb 2016
at 17:55
  • msg #98

Re: Horsemen of the Apocalypse 3 - OOC

I am fine with moving things along.  We aren't getting anywhere fast with the way things are going now.

I think a mundane thing like a question should work well as long as we can use mind block.  Of course Sophes will be at a disadvantage there because he can't use mind block, but he is also hard to copy due to his Atlantean heritage.

What we should discuss is where we want to go to find Famine.

I suggest we find some locals that may recognize landmarks from Mika's vision and locate an area based on that.
Vrryl
player, 37 posts
Wed 3 Feb 2016
at 20:11
  • msg #99

Re: Horsemen of the Apocalypse 3 - OOC

Simplest and mundane I can think of, if we want to question someone's identity... just make a fist and hold a thumb out, like a hitchhike. Can be casual, by the side, something subtle. The next sentence of the person being questioned must have a colour in it.

ex:
Vrryl: Hey guys, I'm back from being awesome.
Sophes: That's stupendous! I just got back from being awesome, too! <casually taps his thigh with a stuck out thumb>
Vrryl: Dude, that's so bodacious, it'd make yellow snow turn white.

<Vrryl verified>
Mika no Krynn
player, 60 posts
High Elf Demi-Goddess.
Psi-Slayer.
Wed 3 Feb 2016
at 22:12
  • msg #100

Re: Horsemen of the Apocalypse 3 - OOC

Sounds good; make a pass-phrase exchange like Brett said.

I agree with finding some locals, but first we may also want to questions the recce parties if they've seen a lake/village combination like the one Mika saw. This whole discussion has only been between the 3 PCs thus far. Once that's been determined we can fan out and look for some people and inquire as to the lake.

After deciding on the catch phrase/gesture sequence Mika will call it for the night, and leave the next day's search parameters to the morning.
This message was last edited by the player at 22:13, Wed 03 Feb 2016.
Mika no Krynn
player, 61 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sat 6 Feb 2016
at 02:08
  • msg #101

Re: Horsemen of the Apocalypse 3 - OOC

Sophes doesn't have telepathy does he? Doesn't really matter in this case as long as he can listen and nod in understanding.

From there it's straight on to morning;
1) Ask around the recce teams if anyone feels that they saw the village-lake area in the vision, and if so whereabouts. If there's a lead there we'll follow that.

2) Search out some local communities that may have better knowledge of the area and a lakeside settlement

Any other plans for the morning?
Sophes
player, 40 posts
True Atlantean
Undead Slayer
Sat 6 Feb 2016
at 19:40
  • msg #102

Re: Horsemen of the Apocalypse 3 - OOC

No Sophes does not have telepathy.  I think at the time I decided against the roll for psionics simply because of the huge draw back to skills.  Now with RUE I would have tried as there is no drawback to having them.

Sophes would be savvy enough to know about telepathy though, especially from being in the company of Mika and Vrryl for as long as he has.  So he would indicate he understands, he just couldn't do more expect with hand gestures.

On that note, I think the idea Brett has about the testing for the real us's is a great one.

I think Mike's ideas for what we should do in the morning is also bang on, and Sophes will support it 100%.
GM Erik
GM, 164 posts
Sun 7 Feb 2016
at 17:28
  • msg #103

Re: Horsemen of the Apocalypse 3 - OOC

So there were some villages identified around the large lake that is immediately (relatively) north of your current location.  However, no one saw anything resembling mountains near the settlement, so no one saw a village resembling the one from your Oracle spell.

Additionally, in Mika's vision, the opposite shore of the lake was visible and there was a defensive wall around the settlement.  The large lake north of your position would not have the opposite shore visible and none of the villages around it had a defensive wall.

Does that change your strategy somewhat?
This message was last edited by the GM at 19:58, Sun 07 Feb 2016.
Mika no Krynn
player, 62 posts
High Elf Demi-Goddess.
Psi-Slayer.
Tue 9 Feb 2016
at 00:46
  • msg #104

Re: Horsemen of the Apocalypse 3 - OOC

Yeah, we want to identify the mountains in the background of the vision; that'd be the easiest landmark to find for sure. Even if finding the particular lake is difficult we'd at least be in the right general location.

Furthermore, I don't think we really need teams of guys flying around looking for mountains; we could probably dedicate a single, small and very fast team to do that survey. Once they've found the correct mountain(s) then we can move in that direction and re-focus the recce teams to find the lake in question, as well as to scout for possible Phoenix Empire forces.

One question, the defensive wall in the vision, what what it made of? The material may provide some clues as to where we should look as well.
GM Erik
GM, 165 posts
Tue 9 Feb 2016
at 01:51
  • msg #105

Re: Horsemen of the Apocalypse 3 - OOC

It was very makeshift - probably a combination of cobbled together pieces of town along with whatever stone/wood/etc. could be added to it.
Sophes
player, 42 posts
True Atlantean
Undead Slayer
Wed 10 Feb 2016
at 05:37
  • msg #106

Re: Horsemen of the Apocalypse 3 - OOC

I concur with Mike's assessment and idea.

Send a small team that can fly and look for the particular mountain range.  Then narrow the search to lakes and townships that fit the vision.
GM Erik
GM, 166 posts
Sun 14 Feb 2016
at 03:37
  • msg #107

Re: Horsemen of the Apocalypse 3 - OOC

Sorry for delay, lots of flu in our house this week and we lost our dayhome to the flu for most of the week too.  Been a bit busy.

Ok, so you have like 6 people who can fly, 4 of which are leading the teams (which meant 3 were at camp before).

So who will be the small team?  I assume this will mean you will have different groups for tomorrow to assess and question the local villages?
Mika no Krynn
player, 63 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sun 14 Feb 2016
at 22:15
  • msg #108

Re: Horsemen of the Apocalypse 3 - OOC

Mika will be in the flying team since she's fairly fast and is the one most able to identify the mountains on sight. I would guess Jessica would also come since she's got the flight with the mystic power armor. I'll let Brett and Rob speak for themselves.

For the interview team it would be ideal if at least someone in that group had the Tongues spell just in case there's a language barrier.
Sophes
player, 43 posts
True Atlantean
Undead Slayer
Tue 16 Feb 2016
at 01:02
  • msg #109

Re: Horsemen of the Apocalypse 3 - OOC

Sophes would gladly come.  He can fly, I just don't know if he can fly as fast as Mika and Vrryl.  If not he does have the ability to understand all languages and can do that task if need be too.
Vrryl
player, 39 posts
Tue 16 Feb 2016
at 15:16
  • msg #110

Re: Horsemen of the Apocalypse 3 - OOC

Sorry to hear, Erik... hope everyone is on the mend!

Vrryl would support Sophes going... a good powerhouse team with the 3 of you. Vrryl's busy with some tasks, anyways.
GM Erik
GM, 168 posts
Fri 19 Feb 2016
at 20:42
  • msg #111

Re: Horsemen of the Apocalypse 3 - OOC

Brett, is there anything specific/different that Vrryl planned on doing that day?  If so, I will edit it in if necessary.
Vrryl
player, 40 posts
Sun 21 Feb 2016
at 17:48
  • msg #112

Re: Horsemen of the Apocalypse 3 - OOC

Nothing outside of what I'd messaged you. He'd rather keep PPE expenditure to a minimum, and stockpile for coming conflicts... he's got a funny feeling things are going to get heavy.
GM Erik
GM, 169 posts
Sun 21 Feb 2016
at 19:41
  • msg #113

Re: Horsemen of the Apocalypse 3 - OOC

Ok

If you are going to make any scrolls like you previously said, you may want to decide which. ;)

Otherwise, you have some new information.  Mike will be away until Monday I believe.
This message was last edited by the GM at 19:49, Sun 21 Feb 2016.
Sophes
player, 44 posts
True Atlantean
Undead Slayer
Mon 22 Feb 2016
at 16:20
  • msg #114

Re: Horsemen of the Apocalypse 3 - OOC

I am just trying to make sure I understand Erik. From the days recce, we flew around the mountains in Northern Kenya.  We didn't find a village near a lake like we are looking for, correct?  We did see more mountains to the NE while scouting the mountains in Northern Kenya, right?  Plus, those interviewing the nearby villages about the lake and down we came up dry.  Is this all correct?
Mika no Krynn
player, 64 posts
High Elf Demi-Goddess.
Psi-Slayer.
Mon 22 Feb 2016
at 19:48
  • msg #115

Re: Horsemen of the Apocalypse 3 - OOC

I'm back.

From what I read, that sounds about right Rob. Sounds like we need to head NE and into former Ethiopia for the mountains we seek. Best to continue a similar pattern with the flying recce team moving far out to update the path of the main group. We'll also need some small point teams around the main group to possibly detect any ambushes or identify potential hostiles enroute. The closer we get to the edge of the Phoenix Empire the more likely we are to run into resistance I imagine.
Sophes
player, 45 posts
True Atlantean
Undead Slayer
Mon 22 Feb 2016
at 22:32
  • msg #116

Re: Horsemen of the Apocalypse 3 - OOC

I agree Mike.  I think in this case perhaps we should leave one of us 'active' players with the point teams should anything arise.  I will gladly volunteer Sophes for that as I think Mika will be better served looking for what fits her vision she received.

If Brett and Mike think otherwise I am fine with going with Mika too.
GM Erik
GM, 170 posts
Thu 25 Feb 2016
at 02:15
  • msg #117

Re: Horsemen of the Apocalypse 3 - OOC

As a minor clarification, the other villages also mentioned the mountains far to the northeast in Ethiopia.  They pretty much confirmed what else the recon teams saw.
Vrryl
player, 41 posts
Mon 29 Feb 2016
at 22:12
  • msg #118

Re: Horsemen of the Apocalypse 3 - OOC

Makes sense with Sophes, as his mobility is a little more limited. So having him tucked in closer, while those with greater flight stretch out... keeps us layered better.
GM Erik
GM, 172 posts
Wed 11 May 2016
at 05:14
  • msg #119

Re: Horsemen of the Apocalypse 3 - OOC

Hey everyone, I'm trying very hard to get back on here for some real posts.  Life has just been crazy lately.
GM Erik
GM, 173 posts
Fri 13 May 2016
at 02:47
  • msg #120

Re: Horsemen of the Apocalypse 3 - OOC

Ok, I'm caught up but I have some questions for you guys.  Before I dropped off, I was actually waiting for the recent conversation to finish ;)  though its totally my fault for not prodding.

So, to prod...  What will be the actual strategy at this point?

Will you be hanging around this area for a bit first to question locals about the Pheonix Empire or will the group be traveling right away?

You want to be discrete in your travels, not allow people out alone, and generally keep the group together.  Will the entire group be traveling in a specific direction?  Or will the group stay somewhere while scouting goes on.

Will there be multiple scouting groups like before?  Or since you wanted to have Mika/Jessica/Sophes together will there be one main scouting group?

Finally, for Brett, what specifically will Vrryl be doing while hanging back.  Scrolls?  Other scouting?  something else?
Mika no Krynn
player, 67 posts
High Elf Demi-Goddess.
Psi-Slayer.
Mon 16 May 2016
at 18:08
  • msg #121

Re: Horsemen of the Apocalypse 3 - OOC

It's been so long I honestly don't remember. I'd have to go back and read up on what we were doing and such. I'll try to do that this evening.
Mika no Krynn
player, 68 posts
High Elf Demi-Goddess.
Psi-Slayer.
Tue 17 May 2016
at 02:35
  • msg #122

Re: Horsemen of the Apocalypse 3 - OOC

So I think the plan was to move towards the Ethiopian Highlands with the main group travelling as one. Then there would be two or three point groups scouting just ahead of the main group, but still within relatively close proximity. The one far scouting group would consist of the PCs (minus Vrryl I guess).

Then we would possibly change that plan depending on what we found as we neared the highlands. Of prime interest for the advanced team would be to find the landmarks Mika saw in the vision, and they'll be keeping high and moving as fast as practicality permits. The main group will be in charge of questioning any locals they may come across for assistance in finding said place
Sophes
player, 47 posts
True Atlantean
Undead Slayer
Wed 18 May 2016
at 18:20
  • msg #123

Re: Horsemen of the Apocalypse 3 - OOC

I do think the conversation was mostly just moving in circles by this point.

I agree with what Mike said for the plan and look forward to it moving forward.
GM Erik
GM, 175 posts
Thu 19 May 2016
at 05:25
  • msg #124

Re: Horsemen of the Apocalypse 3 - OOC

So you guys are starting to look through the Ethiopian highlands.  It is a really large area to look through.  From the map, How are you undertaking this search?  Are there specific strategies?  From that, I will modify my post.
Vrryl
player, 42 posts
Mon 23 May 2016
at 17:19
  • msg #125

Re: Horsemen of the Apocalypse 3 - OOC

Mike, does Mika have a spell she can implant a memory of hers into someone else?
Mika no Krynn
player, 70 posts
High Elf Demi-Goddess.
Psi-Slayer.
Tue 24 May 2016
at 04:35
  • msg #126

Re: Horsemen of the Apocalypse 3 - OOC

Yes, the easiest method would be for her to cast Instill Knowledge (level 5 spell); with it she could implant a specific memory/vision/skill in a single target for 4.5 hours (at her level).

So yeah, we could broaden our search teams via this method.
Vrryl
player, 43 posts
Sun 29 May 2016
at 15:16
  • msg #127

Re: Horsemen of the Apocalypse 3 - OOC

If you cast it on Vrryl, and I'll have him paint a mosaic of the image you saw so people know what to look for. And can use it with locals. Art 90%... gotta make use of those domestic skills!!
This message was last edited by the player at 15:16, Sun 29 May 2016.
Mika no Krynn
player, 72 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sun 29 May 2016
at 17:07
  • msg #128

Re: Horsemen of the Apocalypse 3 - OOC

Good call; that should certainly help.

So Mika will cast Instill Knowledge on Vrryl with the intent of giving him the vision of the lake with the mountain(s) in the background.
Mika no Krynn
player, 74 posts
High Elf Demi-Goddess.
Psi-Slayer.
Mon 30 May 2016
at 16:24
  • msg #129

Re: Horsemen of the Apocalypse 3 - OOC

During these recon missions Mika will also be looking for monsters/creatures to kill for PPE nourishment; nothing major since she's going out each day, unless the opportunity presents itself.
GM Erik
GM, 179 posts
Tue 31 May 2016
at 17:47
  • msg #130

Re: Horsemen of the Apocalypse 3 - OOC

Don't forget, Mika can also project her memories into something like a holographic movie. ;)
Mika no Krynn
player, 78 posts
High Elf Demi-Goddess.
Psi-Slayer.
Tue 31 May 2016
at 22:11
  • msg #131

Re: Horsemen of the Apocalypse 3 - OOC

Using a TW device I believe. Having hard copies would be nice too though, especially if we're showing it to any locals we encounter.
GM Erik
GM, 180 posts
Wed 1 Jun 2016
at 01:08
  • msg #132

Re: Horsemen of the Apocalypse 3 - OOC

Oh that's right, I forgot that it was a device.

Brett - who or what is Galileo in your post?

Could all 3 of you each give me 3 d20 rolls each one accompanied by a Demon and Monster skill roll?  (so 3 of each in pairs)

Go ahead and continue your roleplaying. :)
This message was last edited by the GM at 05:34, Wed 01 June 2016.
Vrryl
player, 46 posts
Wed 1 Jun 2016
at 14:20
  • msg #133

Re: Horsemen of the Apocalypse 3 - OOC

Name of my cyber horse. Name popped in my head just to push some rp.

Also, Mike, Vrryl was trying to do the 'Is it really you?' check with that last question. Won't bother with it all the time, but seemed appropriate to keep it in our minds.


Rolls: (Demon/Monster Lore = 90%)

11 and 20%
2 and 33%
17 and 95%
This message was last edited by the player at 14:25, Wed 01 June 2016.
Sophes
player, 50 posts
True Atlantean
Undead Slayer
Thu 2 Jun 2016
at 03:42
  • msg #134

Re: Horsemen of the Apocalypse 3 - OOC

Hey folks.  Been really busy with family and health since I returned from Calgary.  So I am sorry I haven't been as on my game as I usually am with regards to PbP games.

My rolls:
19 (d20), 43 (d100)
8, 80
5, 57
Mika no Krynn
player, 79 posts
High Elf Demi-Goddess.
Psi-Slayer.
Thu 2 Jun 2016
at 04:04
  • msg #135

Re: Horsemen of the Apocalypse 3 - OOC

Gotcha; makes sense for a question in that regard. I did find it a bit odd, hence Mika's somewhat perplexed response. But seems to have worked out well.

Rolls (d20 / %)
17 / 57
11 / 88
11 / 44

Guess I could have just used the in-forum dice roller... oh well.
Mika no Krynn
player, 80 posts
High Elf Demi-Goddess.
Psi-Slayer.
Thu 2 Jun 2016
at 17:12
  • msg #136

Re: Horsemen of the Apocalypse 3 - OOC

I also amended my IC response to Vrryl's fist-thumb test. Had forgotten about that since it was buried in OOC.
GM Erik
GM, 181 posts
Fri 3 Jun 2016
at 03:43
  • msg #137

Re: Horsemen of the Apocalypse 3 - OOC

So you guys were looking for information on the Phoenix Empire.

As a reminder, in an older session you guys encountered slavers associated with the Phoenix Empire which included various demons, specifically Alu (huamoind wolf-like lesser demons), Tautons (evil supernatural humanoid crocodilians known as the minions of Set), Dybbuk (Demon Ghouls - corpse eaters with 4 arms that can physically inhabit the recently deceased) and Hell Hounds.  With them you also encountered an evil Erin Tarn, whom you have hypothesized may have been the same individual that impersonated many of the PCs, NPCs and Vrryl.

I have sent PM's to each of you regarding other information you gathered.  Feel free to ask questions about any of these in PM or OCC and feel free to roleplay it out.
GM Erik
GM, 182 posts
Sat 4 Jun 2016
at 03:53
  • msg #138

Re: Horsemen of the Apocalypse 3 - OOC

I'm also going to say, there is no reason Sophes could not be there (for when Rob gets to update).  He was out on recon with Mika.
GM Erik
GM, 183 posts
Tue 21 Jun 2016
at 21:20
  • msg #139

Re: Horsemen of the Apocalypse 3 - OOC

I'd like to clarify, which vision did Mika show?  The whole thing or part of it?
This message was last edited by the GM at 21:23, Tue 21 June 2016.
GM Erik
GM, 184 posts
Wed 22 Jun 2016
at 21:13
  • msg #140

Re: Horsemen of the Apocalypse 3 - OOC

Just to let everyone know, we are moving to Ontario next week.  On Monday our container arrives for our stuff, on Wednesday we fly to Ontario and stay at Sarah's house for a couple weeks.  I shouldn't be internet absent for too long during this time.
Mika no Krynn
player, 88 posts
High Elf Demi-Goddess.
Psi-Slayer.
Thu 23 Jun 2016
at 03:22
  • msg #141

Re: Horsemen of the Apocalypse 3 - OOC

The parts where there is a clear-ish view of the mountain, lake and the village. Trying to convey landmarks more than anything.
Mika no Krynn
player, 90 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sat 9 Jul 2016
at 16:27
  • msg #142

Re: Horsemen of the Apocalypse 3 - OOC

So just for the sake of clarification, the Ethiopian highlands are to the north of our position, and are the rocky, rough terrain you mentioned in IC, and then there is a desert region south of that composed of various Death cults and demons, right?

Just trying to ascertain in which direction we'd best focus our attention while looking for the vision location; a desert seems like the opposite of a place Famine would want to go as there isn't much there to starve versus more abundant terrain. Though I'm not sure if it is up for climbing up the mountains either. May be worth doing some recon on the foothills as we draw near.

Also, to focus our efforts in question locals I imagine we should ask if they've heard of villages or homesteads being affected by unusually poor crops or loss of livestock. And likewise scout teams should be on the lookout for any animals or persons that have seemingly died of exposure or starvation, as opposed to violence.
This message was last edited by the player at 16:38, Sat 09 July 2016.
GM Erik
GM, 185 posts
Mon 11 Jul 2016
at 21:52
  • msg #143

Re: Horsemen of the Apocalypse 3 - OOC

If you look at the game map (the one with topography), your group is in eastern Uganda, north of the large lake.  You are traveling towards Ethiopia, which is almost entirely mountains.

Everything north of Uganda, Kenya, Ethiopia is the Phoenix Empire.  The capital city of the Phoenix Empire is in Egypt near the Mediterranean at a ley line nexus.

Also, Chad, Sudan, Libya, Egypt, are almost entirely Sahara desert.
This message was last edited by the GM at 01:26, Tue 12 July 2016.
GM Erik
GM, 186 posts
Mon 25 Jul 2016
at 02:27
  • msg #144

Re: Horsemen of the Apocalypse 3 - OOC

Are we waiting on anything in particular to move on?  I was just waiting for the IC to indicate you guys were ready.
Vrryl
player, 55 posts
Tue 26 Jul 2016
at 08:57
  • msg #145

Re: Horsemen of the Apocalypse 3 - OOC

I'm good. I think Mike is pre occupied with a move, so may not hear much from him in the mean time.
Sophes
player, 58 posts
True Atlantean
Undead Slayer
Tue 26 Jul 2016
at 13:40
  • msg #146

Re: Horsemen of the Apocalypse 3 - OOC

I think you can move on.

In my experiences with PbP games there are going to be lots of times that the GM just has to move the story along during lulls. In the other one I am currently a part of the GM has to do this probably at least once a week to keep the game moving along. To much RPing in every situation tends to bog down the flow of the story and stall things in a PbP game. In a game where everyone is playing at the same time it rarely if ever happens, but in this medium it is almost a must.
GM Erik
GM, 187 posts
Wed 27 Jul 2016
at 01:35
  • msg #147

Re: Horsemen of the Apocalypse 3 - OOC

I put forth the question because I was worried one or more people might have been away. :)  And I confirmed it.
GM Erik
GM, 188 posts
Sat 30 Jul 2016
at 01:54
  • msg #148

Re: Horsemen of the Apocalypse 3 - OOC

As an update for me, we are still trying to get our house livable and are still in the process of "moving".  Hopefully Mike will let us know soon when he's available again.
Mika no Krynn
player, 92 posts
High Elf Demi-Goddess.
Psi-Slayer.
Tue 2 Aug 2016
at 00:22
  • msg #149

Re: Horsemen of the Apocalypse 3 - OOC

I'm going to be all over the place for the next month as I slowly move to Houston. I'm flying there tomorrow morning for a 1.5 weeks, then back in Calgary for a wedding on the weekend of the 13th. After that I'm hoping to make the final move to Houston near the end of August; driving my stuff down. That plan's schedule is tentative at the moment though.

My internet at my apartment in Houston should be hooked up come Wednesday, so I should be connected while there... internet before a bed or seats or cookware, priorities.

And yeah, I had nothing more to contribute to the conversation.
GM Erik
GM, 189 posts
Sun 7 Aug 2016
at 01:25
  • msg #150

Re: Horsemen of the Apocalypse 3 - OOC

I'm dealing with a lot of crazy myself right now.  We got our stuff brought to the house only to find that both of our containers had been flooded with over an inch of water.

So we basically lost nearly all of our furniture and are dealing with damages to a bunch of other stuff as well.  In the meantime, I also had to unload two shipping containers in one day and we are now trying to unpack everything into the house in a totally disorganized and hectic fashion.  So... still moving.

Anyway, I will be trying to continue this as I can, but moving like this has been difficult to say the least.
Sophes
player, 60 posts
True Atlantean
Undead Slayer
Mon 8 Aug 2016
at 13:48
  • msg #151

Re: Horsemen of the Apocalypse 3 - OOC

I totally understand Erik. Once you are settled we can move the game forward.
Mika no Krynn
player, 109 posts
High Elf Demi-Goddess.
Psi-Slayer.
Wed 19 Apr 2017
at 18:50
  • msg #152

Re: Horsemen of the Apocalypse 3 - OOC

So I know we were kind of moving to start this up again, is that plan delayed now?
GM Erik
GM, 198 posts
Thu 20 Apr 2017
at 00:25
  • msg #153

Re: Horsemen of the Apocalypse 3 - OOC

I was waiting to hear from Brett.  I will pm him.
Sophes
player, 69 posts
True Atlantean
Undead Slayer
Thu 20 Apr 2017
at 21:30
  • msg #154

Re: Horsemen of the Apocalypse 3 - OOC

Hahaha!


I was just going to ask this same question! I look forward to moving things along!
Mika no Krynn
player, 110 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sat 22 Apr 2017
at 05:53
  • msg #155

Re: Horsemen of the Apocalypse 3 - OOC

I imagine he didn't notice that this game is active again.
Vrryl
player, 59 posts
Sat 22 Apr 2017
at 10:00
  • msg #156

Re: Horsemen of the Apocalypse 3 - OOC

Yep, but I'm noticing now. Vrryl is back in business.
Mika no Krynn
player, 111 posts
High Elf Demi-Goddess.
Psi-Slayer.
Mon 24 Apr 2017
at 23:02
  • msg #157

Re: Horsemen of the Apocalypse 3 - OOC

So after reading through the posts from July, the 4 person recon team would be Sophes, Vrryl, Jessica and Mika, correct? Would be easy enough to change that up to just the 3 of us since Gabe's not around though.
Sophes
player, 70 posts
True Atlantean
Undead Slayer
Tue 25 Apr 2017
at 15:35
  • msg #158

Re: Horsemen of the Apocalypse 3 - OOC

I agree.

I have no issues with the character tagging around in the background, but I dunno if you want that headache Erik.
Sophes
player, 71 posts
True Atlantean
Undead Slayer
Mon 15 May 2017
at 19:41
  • msg #159

Re: Horsemen of the Apocalypse 3 - OOC

Marco?
Vrryl
player, 60 posts
Tue 16 May 2017
at 08:43
  • msg #160

Re: Horsemen of the Apocalypse 3 - OOC

Rubio?
Mika no Krynn
player, 112 posts
High Elf Demi-Goddess.
Psi-Slayer.
Tue 16 May 2017
at 14:38
  • msg #161

Re: Horsemen of the Apocalypse 3 - OOC

Or Polo?
GM Erik
GM, 199 posts
Wed 17 May 2017
at 11:25
  • msg #162

Re: Horsemen of the Apocalypse 3 - OOC

Polo preferably. Ok.
GM Erik
GM, 200 posts
Mon 22 May 2017
at 23:42
  • msg #163

Re: Horsemen of the Apocalypse 3 - OOC

Good start Mike.

Anyone else have preparations to make?
GM Erik
GM, 201 posts
Tue 14 Jun 2022
at 21:57
  • msg #164

Re: Horsemen of the Apocalypse 3 - OOC

Okay.  I want to get this going again and finish Africa off as we do so.  Can you guys review stuff and let me know if you have or don't have an idea of what's going on?  Happy to discuss here too. :)
GM Erik
GM, 202 posts
Tue 14 Jun 2022
at 23:35
  • msg #165

Re: Horsemen of the Apocalypse 3 - OOC

So Mika had a vision from the Oracle spell with a bunch of components.  Currently, the group has been focusing on a settlement by a lake with mountains in the distance and Vrryl painted a picture of it by communicating mentally with Mika.

You were planning a recon with Mika, Sophes, Vrryl, and Jessica.

You are currently in eastern Uganda north of the big lake.
Vrryl
player, 61 posts
Fri 17 Jun 2022
at 15:28
  • msg #166

Re: Horsemen of the Apocalypse 3 - OOC

Yeah, definitely going to need some time to read through our posts to get caught up =D
Mika no Krynn
player, 114 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sun 19 Jun 2022
at 02:28
  • msg #167

Re: Horsemen of the Apocalypse 3 - OOC

Yep, I'm catching up on this stuff... going to need a full re-read of the house rules. I'm sort of familiar with Mika since I was adopting various Palladium Rifts stuff to Savage Rifts for a while and Demigods are top-tier difficult to translate due to their unbalancing nature.

Will be funny going back to Palladium Rifts though with all the massive attack numbers, bonuses and damages; like going from 5th Edition D&D to Pathfinder.
Mika no Krynn
player, 117 posts
High Elf Demi-Goddess.
Psi-Slayer.
Thu 23 Jun 2022
at 03:34
  • msg #168

Re: Horsemen of the Apocalypse 3 - OOC

What time of year is it in game? I do not remember the month we're in. Not that it plays a big deal being we're pretty much on the equator but good to know.
GM Erik
GM, 207 posts
Sat 2 Jul 2022
at 04:28
  • msg #169

Re: Horsemen of the Apocalypse 3 - OOC

Okay.  This took some work as I don't have notes on that.  I also can't find one of my books with some timeline info.  But....

I believe that you were recruited to go to Africa in latest 103PA and you went there in earliest 104 PA.

Three months to get to the Congo and defeat War, another month traveling south and east to Tanzania, another 2+ months to travel through Zambia into Botswana, 4 months traveling through Mozambique and into northern Uganda where you are now.

So... it is currently late 104 PA.
This message was last updated by the GM at 13:18, Sat 02 July 2022.
GM Erik
GM, 208 posts
Sat 2 Jul 2022
at 04:32
  • msg #170

Re: Horsemen of the Apocalypse 3 - OOC

So for next steps:

We need to find Sophes in here if we can.

And you guys need to pick methods of travel and directions for travel.  Jessica's power armor travels at 50mph.
Vrryl
player, 65 posts
Sat 2 Jul 2022
at 05:06
  • msg #171

Re: Horsemen of the Apocalypse 3 - OOC

All four of us can fly, and flying is the quickest method of travel, so... Vrryl flies at pretty silly speeds, I assume Sophes can as well, using Fly tattoo. Is Jess the slowest at 50mph? What's Mika's flight speed?
Mika no Krynn
player, 123 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sun 3 Jul 2022
at 16:00
  • msg #172

Re: Horsemen of the Apocalypse 3 - OOC

Yeah, we all have flight spells/capabilities. Mika's max speed with Winged Flight is 116mph and she can maintain that spell for 3 hours per cast. Alternatively she can cast Fly as an Eagle as well, 50mph for 3 hours, which uses up less PPE if we don't need the speed.

Also fairly certain Sophes has the flight tattoo as well.
Vrryl
player, 66 posts
Mon 4 Jul 2022
at 12:14
  • msg #173

Re: Horsemen of the Apocalypse 3 - OOC

Let's fly to Jess' speed, then.... 50mph. We can fly in a line, 1 mile spread between each other. Sophes and Vrryl on the outside wings, Jess and Mika flying on the inside. That way if anything happens to any of us, we have the best chance of getting everyone on site to help.

We can fly in large flower petal shape... so fly north for a day, rest, loop around (a few miles shifted from our previous path) and return to camp on the second day, so the path looks a bit like a flower petal with our camp at the centre. Fly out, rest, loop and return... rinse and repeat.

With our general direction having been north-eastwards, we can make our loops from straight north, clockwise. Flying 12 hour days... 4 shifts, 3 hours each, with rest/breaks 12 hours... covers 600 miles out from base camp.

Does that make sense?
Sophes
player, 73 posts
True Atlantean
Undead Slayer
Mon 11 Jul 2022
at 21:58
  • msg #174

Re: Horsemen of the Apocalypse 3 - OOC

Yes, Sophes has the flight tatoo. I can fly for 3 hours at a max speed of 110 mph at Sophes's current level.

I agree we should keep things as equal as possible regarding speeds.

I find it odd that someone in powered armor (or robot) has a max flying speed of 50 mph.... shouldin't it be like 500 mph?
GM Erik
GM, 209 posts
Thu 14 Jul 2022
at 00:34
  • msg #175

Re: Horsemen of the Apocalypse 3 - OOC

Its TW armor.  Uses Fly as the Eagle.
Mika no Krynn
player, 125 posts
High Elf Demi-Goddess.
Psi-Slayer.
Fri 15 Jul 2022
at 21:12
  • msg #176

Re: Horsemen of the Apocalypse 3 - OOC

Does that 12 hours include the breaks/rest? Otherwise it may be a bit much; we’ll need to eat at some point… and for Mika that means hunting something down.

Do we want to head out as far as possible or circle back in a pattern to cover a wide fan-like swath of territory in front of the main force?

Example:
For flight 1 we go out for 3 hours northeast in a wide search pattern 150miles from base, then stops for a rest.
On flight 2 we circle back (east or west) to cover the adjacent territories and end up back at base. Stop for a rest
Flight 3 repeat of 1 but at on a different trajectory
FLight 4 as per 2 but relative to the trajectory of flight 3

Example 2:
Flight 1 head NE for 3 hours then rest
Flight 2 change trajectory ENE or WNW and continue for 3 hours
Flight 3 Change trajectory again to begin circling back towards camp
Flight 4 head back towards camp
Mika no Krynn
player, 126 posts
High Elf Demi-Goddess.
Psi-Slayer.
Fri 15 Jul 2022
at 21:15
  • msg #177

Re: Horsemen of the Apocalypse 3 - OOC

One question; how quickly does the Company of Heroes move? I do not remember how much ground the entire force could cover in a day. That may impact how far out we wish to recce at one time.
GM Erik
GM, 210 posts
Fri 15 Jul 2022
at 23:06
  • msg #178

Re: Horsemen of the Apocalypse 3 - OOC

So from the Oracle spell, you guys are looking for a specific lake settlement in the mountainous region to the northeast. You believe Abkii is located there and under threat.  The indication is that this is related to or relevant to finding Famine.  Your previous plan was to try and find it relatively quickly.
This message was last edited by the GM at 23:07, Fri 15 July 2022.
Vrryl
player, 68 posts
Tue 19 Jul 2022
at 17:14
  • msg #179

Re: Horsemen of the Apocalypse 3 - OOC

From what I understand, we have been running recons... 4 teams, 3 out, 1 in. And so far haven't found anything. Which suggests that we aren't going out far enough.

The idea is to keep the camp stationary for now, gather supplies/ allies/ ppe/ weapons/ short range recon/ whatever from local area, while the 4 of us go and do deep recon, using the images from Mika's vision. 12 Hours on, 12 hours rest... 12 hours gives us 600 miles of out range. Keeping the army stationary keeps it from wasting time drifting aimlessly, especially with the phoenix empire nearby, and puts only us 4 in danger, instead, rather than our whole army. But that's why it's us 4 doing it.

Once we find the horseman/evidence/the lake, we then have a direction to move in with the army.

At least, that's how I understood what was happening, and why I was making the suggested plan.
This message was last edited by the player at 17:16, Tue 19 July 2022.
GM Erik
GM, 211 posts
Fri 22 Jul 2022
at 15:34
  • msg #180

Re: Horsemen of the Apocalypse 3 - OOC

To help things - on Map for Group 0, you are just below the 'D' in Uganda.  The mountainous region you are interested in starts about 300 miles to the Northeast and is about 600 miles across (basically most of Ethiopia).
Sophes
player, 76 posts
True Atlantean
Undead Slayer
Sun 24 Jul 2022
at 01:38
  • msg #181

Re: Horsemen of the Apocalypse 3 - OOC

I agree with Brett. Keep the group that isn't us stationary and we can do the recon. Seeing as we have a large area to cover could we keep Jessica back and fly at 110 mph?
Mika no Krynn
player, 129 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sun 24 Jul 2022
at 04:55
  • msg #182

Re: Horsemen of the Apocalypse 3 - OOC

Ok, I thought we were originally closer to Lake Victoria, but we're closer to modern-day Mbale, right?

I also forgot we sort of had a direction to search in, so yeah, going the long recces to the NE makes the most sense. I was originally thinking we had to look all over.

As per Rob I think leaving Jessica with the base camp makes more sense, from an IC and OOC standpoint. We can travel faster and not have to worry about an NPC. PPE cost difference for Mika is only 10 to go from 50mph (25PPE) to 116mph (35PPE), so going for speed is better. We could travel to the zone of interest in a single jaunt, and if we can see/find a leyline that could be even better/furhter.
Vrryl
player, 69 posts
Sun 24 Jul 2022
at 05:43
  • msg #183

Re: Horsemen of the Apocalypse 3 - OOC

In my head, I thought Gabe was still going to be playing, but that's right... Jessica is basically an npc. I totally agree then, leave her behind to do stuff, and the 3 of us will do the job. Much faster pace, too.
Mika no Krynn
player, 130 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sun 24 Jul 2022
at 16:15
  • msg #184

Re: Horsemen of the Apocalypse 3 - OOC

To Erik: I imagine we have not detected any ley lines or such near us/base camp area?

Mika can sense ley lines out to 90miles at this point, and Rifts up to 450miles.
Sophes
player, 77 posts
True Atlantean
Undead Slayer
Tue 26 Jul 2022
at 01:56
  • msg #185

Re: Horsemen of the Apocalypse 3 - OOC

Plus my flight on Sophes costs the same if I go min or max speed.
Mika no Krynn
player, 131 posts
High Elf Demi-Goddess.
Psi-Slayer.
Tue 26 Jul 2022
at 03:16
  • msg #186

Re: Horsemen of the Apocalypse 3 - OOC

Yeah, same with Mika and her winged flight so better to go 100mph. We can really cover some ground then in a day. Since we're looking for a lake-side town by flying at a good altitude we should be able to see lakes easily enough. I'm not sure if their is an altitude limit on any of your spells, none for winged-flight.

I edited my last reply for the increased flight speed we're thinking of now.
This message was last edited by the player at 03:19, Tue 26 July 2022.
GM Erik
GM, 212 posts
Sun 31 Jul 2022
at 15:24
  • msg #187

Re: Horsemen of the Apocalypse 3 - OOC

You would get a speed increase from a ley line if you fly on it.  Being within 2 miles increases range and duration 50%, on the ley line increases range, duration, and speed 100%.

Ley lines are typically 100-200 feet high.

You can sense ley line(s) at that range.  Is there a direction sense associated with that?
Mika no Krynn
player, 132 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sun 31 Jul 2022
at 20:51
  • msg #188

Re: Horsemen of the Apocalypse 3 - OOC

Yeah, there's a chance to locate. With Mika it is 74% at present; rolled in the log.
GM Erik
GM, 213 posts
Sun 31 Jul 2022
at 22:16
  • msg #189

Re: Horsemen of the Apocalypse 3 - OOC

You can sense some ley line activity to the east.
GM Erik
GM, 214 posts
Wed 3 Aug 2022
at 20:18
  • msg #190

Re: Horsemen of the Apocalypse 3 - OOC

As a reminder, you guys did set up protocols for detecting intruders.
Vrryl
player, 73 posts
Sun 7 Aug 2022
at 17:03
  • msg #191

Re: Horsemen of the Apocalypse 3 - OOC

I remember we set up protocols to confirm we are who we say we are... hand gesture with the thumb and working colour into the first sentence spoken, but this was just for the 3 of us. This is much harder for a wider army to maintain the same level of checks other than being vigilant and reporting anything suspicious.

For RP sake, I was just going to ignore emoting these things in to move things along (plus I'll forget with my not ridiculously high Vrryl-level IQ).
Mika no Krynn
player, 136 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sun 7 Aug 2022
at 21:07
  • msg #192

Re: Horsemen of the Apocalypse 3 - OOC

Yeah, agreed. Will take up a lot of time emoting the secret handshake, plus I don't even remember what it was lol.
GM Erik
GM, 215 posts
Sun 7 Aug 2022
at 23:58
  • msg #193

Re: Horsemen of the Apocalypse 3 - OOC

I thought you set it up for more than just the 3 of you, but I am trying to remember how far you went.
Vrryl
player, 74 posts
Thu 11 Aug 2022
at 09:57
  • msg #194

Re: Horsemen of the Apocalypse 3 - OOC

I think it was just the 3 of us (+Jess). Doesn't make sense having the whole army doing it, it would eventually get slipped up and I'd rather know 100% that Mika is Mika, than random-knight01 is random-knight01. But it is important for the army to know that there is/are imposters trying to cause dissension and chaos, so they can report anything weird. I guess we could bring Erin into it, maybe one or two other key characters. But the smaller the group doing the finger/colour code thing, the better it will work. My thoughts on it, at least.
GM Erik
GM, 216 posts
Thu 11 Aug 2022
at 13:45
  • msg #195

Re: Horsemen of the Apocalypse 3 - OOC

I thought it was something based on unknown information about the people involved, the whole revealed secrets thing.  Its totally up to you guys of course.  Though the conversation of setting it up did take place with others (Erin, Fang Lo, Thorpe, Katrina, Prrcival)
Mika no Krynn
player, 137 posts
High Elf Demi-Goddess.
Psi-Slayer.
Thu 11 Aug 2022
at 21:30
  • msg #196

Re: Horsemen of the Apocalypse 3 - OOC

Yeah, I think it we had it amongst the core leadership of the group only.
Sophes
player, 81 posts
True Atlantean
Undead Slayer
Thu 11 Aug 2022
at 22:26
  • msg #197

Re: Horsemen of the Apocalypse 3 - OOC

I am cool with that. Keeps the dangerous people in the know.
GM Erik
GM, 217 posts
Sun 14 Aug 2022
at 19:02
  • msg #198

Re: Horsemen of the Apocalypse 3 - OOC

Okay, so what's the exact methodology you have chosen for travel?
Mika no Krynn
player, 139 posts
High Elf Demi-Goddess.
Psi-Slayer.
Mon 15 Aug 2022
at 01:22
  • msg #199

Re: Horsemen of the Apocalypse 3 - OOC

Head East by Northeast guided by the sense of where the ley line is at max speed. Once at the ley line Mika can do a quick sense to determine if there are any major events long its path and in which direction it goes. If it is heading in the right direction we can just follow along, otherwise I suppose we would follow it as long as possible before going directly NE.

Would be flying 2-mile spread formation with Mika in the middle; her typical position in a three-way :P

I imagine we would maintain a fairly high altitude to maximize our perspective, around 750ft. Aside from the usual visual and audio searching, Mika will be keeping an eye out for magic sources and such, her range is 1000ft on that.
Mika no Krynn
player, 140 posts
High Elf Demi-Goddess.
Psi-Slayer.
Tue 16 Aug 2022
at 02:44
  • msg #200

Re: Horsemen of the Apocalypse 3 - OOC

Just to confirm how quickly can we fly? Mika can go about 116mph.
Sophes
player, 83 posts
True Atlantean
Undead Slayer
Wed 17 Aug 2022
at 03:48
  • msg #201

Re: Horsemen of the Apocalypse 3 - OOC

Sophes can do 110 mph
Vrryl
player, 76 posts
Sat 20 Aug 2022
at 10:07
  • msg #202

Re: Horsemen of the Apocalypse 3 - OOC

Did you guys convert from kph to mph? My notes show 208 kph. I guess that's 128 mph after converstion.
Sophes
player, 84 posts
True Atlantean
Undead Slayer
Sat 20 Aug 2022
at 14:51
  • msg #203

Re: Horsemen of the Apocalypse 3 - OOC

I am just basing it off the tattoo in the Atlantis book. It is in mph.
Mika no Krynn
player, 141 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sat 20 Aug 2022
at 21:00
  • msg #204

Re: Horsemen of the Apocalypse 3 - OOC

Good question in part; Mika's flight spell is PS and speed attribute based (spd = 5*PS). I guess we need to define if actual speed is Spd * 20 yards OR meters. In typical American fashion they think meters and yards are the same in the rules, but it would certainly result in different values.

I think I've been using meters for ease of scaling, but up to Erik on which one he wants to use.

For example, Mika's flight speed is 155, which would be either 3100yard or 3100meters per minute, which then converts to 105.7mph (169kph) or 186kph (116.25mph)
Vrryl
player, 77 posts
Sun 21 Aug 2022
at 08:48
  • msg #205

Re: Horsemen of the Apocalypse 3 - OOC

Ahh, the book has both mph and kph, I simply wrote down the kph part. So yeah, 130 mph according to the book's mph calculator.
Mika no Krynn
player, 142 posts
High Elf Demi-Goddess.
Psi-Slayer.
Mon 22 Aug 2022
at 20:51
  • msg #206

Re: Horsemen of the Apocalypse 3 - OOC

Well I guess it is safe to say we can fly at around 100mph East-by-Northeast until we find this ley line.
Sophes
player, 85 posts
True Atlantean
Undead Slayer
Wed 24 Aug 2022
at 04:36
  • msg #207

Re: Horsemen of the Apocalypse 3 - OOC

Agreed. I mean we could push it to 110 mph my maximum. Sophes does have supernatural PE afterall.
GM Erik
GM, 219 posts
Sun 28 Aug 2022
at 19:41
  • msg #208

Re: Horsemen of the Apocalypse 3 - OOC

I generally stick to the yards conversion to keep things consistent (just because the books are all based in imperial), so let's just call it 105 mph.
Vrryl
player, 79 posts
Sun 4 Sep 2022
at 07:29
  • msg #209

Re: Horsemen of the Apocalypse 3 - OOC

What's Mika's max flying height? The Fly tattoo is 4000 ft if I remember right.
Mika no Krynn
player, 145 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sun 4 Sep 2022
at 19:03
  • msg #210

Re: Horsemen of the Apocalypse 3 - OOC

I do not think the Winged Flight spell has an altitude limit, do not have the books with me right now to verify though.
Mika no Krynn
player, 147 posts
High Elf Demi-Goddess.
Psi-Slayer.
Tue 13 Sep 2022
at 00:55
  • msg #211

Re: Horsemen of the Apocalypse 3 - OOC

I'm back in Houston.

Mika's plan is to swoop down and use the Read Ley Line ability on the nearest one below.
Mika no Krynn
player, 150 posts
High Elf Demi-Goddess.
Psi-Slayer.
Wed 21 Sep 2022
at 23:46
  • msg #212

Re: Horsemen of the Apocalypse 3 - OOC

From this distance can we make out any structures, persons, or creatures along the water body?

Secondly, size-wise is this body of water more of a lake or a pond?
GM Erik
GM, 223 posts
Thu 22 Sep 2022
at 11:51
  • msg #213

Re: Horsemen of the Apocalypse 3 - OOC

Lake, thin, 150 miles long.  What could be settlements visible on the western side.
Vrryl
player, 83 posts
Thu 22 Sep 2022
at 14:49
  • msg #214

Re: Horsemen of the Apocalypse 3 - OOC

Any vibes of recognition of the lake from this distance?
Mika no Krynn
player, 151 posts
High Elf Demi-Goddess.
Psi-Slayer.
Thu 22 Sep 2022
at 22:31
  • msg #215

Re: Horsemen of the Apocalypse 3 - OOC

Also where is the ley line relative to the lake? Is it at the foot of the mountain, going through the lake, or on the landside of the lake opposite the mountains?
GM Erik
GM, 224 posts
Mon 26 Sep 2022
at 03:02
  • msg #216

Re: Horsemen of the Apocalypse 3 - OOC

The ley line mostly goes through the middle of the lake, though to the northwest end of the lake it is more on the southwest side.

And no, you don't see anything familiar.

So what now?
This message was last edited by the GM at 02:14, Wed 28 Sept 2022.
Vrryl
player, 84 posts
Fri 30 Sep 2022
at 14:41
  • msg #217

Re: Horsemen of the Apocalypse 3 - OOC

Return to our original flight plan?
GM Erik
GM, 225 posts
Fri 30 Sep 2022
at 16:03
  • msg #218

Re: Horsemen of the Apocalypse 3 - OOC

So now you're at the southwest end of a high elevation, expansive set of mountainous highlands, just past the long lake you're by.  The edges of the highlands appear to be north and east of you, with everything in between being highlands.
Mika no Krynn
player, 152 posts
High Elf Demi-Goddess.
Psi-Slayer.
Fri 30 Sep 2022
at 19:34
  • msg #219

Re: Horsemen of the Apocalypse 3 - OOC

So this second ley line runs NW as well or does it track the mountain range NE?

We could proceed considerably faster in/along the ley line.
Vrryl
player, 85 posts
Sat 1 Oct 2022
at 11:33
  • msg #220

Re: Horsemen of the Apocalypse 3 - OOC

I think Erik said it ran parallel with the first one... so nw by se. I think we wanted to aim north/north-east..?
Mika no Krynn
player, 153 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sat 1 Oct 2022
at 16:46
  • msg #221

Re: Horsemen of the Apocalypse 3 - OOC

Yeah, that's what I was thinking as well but sought to clarify. Would just be convenient to use the leyline to head North for a way at speed.
Sophes
player, 89 posts
True Atlantean
Undead Slayer
Sat 1 Oct 2022
at 22:46
  • msg #222

Re: Horsemen of the Apocalypse 3 - OOC

For the type of recce we are doing it won't work well. If we needed to do a more in depth search from the NW to NE it would help speed things up in the future though.

As an aside if two ley lines that run in the same direction touch is it still a nexus?
Mika no Krynn
player, 154 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sun 2 Oct 2022
at 04:02
  • msg #223

Re: Horsemen of the Apocalypse 3 - OOC

Yes, it would be a nexus point by definition. But Erik said this leyline only runs another 50 miles NW and does not meet at a nexus point.

Since we're at a ley line is there any spell or something we want to do to help the search? Unlimited power source after all.
Vrryl
player, 86 posts
Tue 4 Oct 2022
at 13:08
  • msg #224

Re: Horsemen of the Apocalypse 3 - OOC

Good spot to recast a flight spell..?

I don't remember how affected by ley lines our tattoos would be.
Mika no Krynn
player, 155 posts
High Elf Demi-Goddess.
Psi-Slayer.
Tue 4 Oct 2022
at 19:40
  • msg #225

Re: Horsemen of the Apocalypse 3 - OOC

At the very least recover some PPE and enough to recast. I'm honestly not sure how ley lines effect tattoo magic though I don't see a reason why it would be any different than other kinds of magic, like some boost to duration/range/damage.

I tried looking in Atlantis but of course could not find anything about ley line influence in the tattoo magic section; probably hiding in some other corner of the book.
GM Erik
GM, 226 posts
Wed 5 Oct 2022
at 01:05
  • msg #226

Re: Horsemen of the Apocalypse 3 - OOC

All the details of ley line effects on magic and PPE recovery are in the "Other Game Rules" section in this site.  While on a ley line, you can have increased affects like on other magic, but those boosts are gone when you leave the influence of the line.
Mika no Krynn
player, 156 posts
High Elf Demi-Goddess.
Psi-Slayer.
Wed 5 Oct 2022
at 02:11
  • msg #227

Re: Horsemen of the Apocalypse 3 - OOC

Right; much better place to keep it.

So for example if you cast a flight spell with a duration of 60 minutes, for each minute you are within 2miles of a ley line you actually get 90 seconds of flight instead of 60 (50% boost). As soon as you move beyond the 2 mile range you revert back to each minute of the spell giving you 1 minute of flight.

If nothing else we can go down to the ley line to recast the flight spells and replenish PPE back up to full, then continue heading N by NE.
Vrryl
player, 87 posts
Wed 5 Oct 2022
at 17:53
  • msg #228

Re: Horsemen of the Apocalypse 3 - OOC

Yeah, good to have a full tank of gas.
Vrryl
player, 89 posts
Thu 13 Oct 2022
at 15:03
  • msg #229

Re: Horsemen of the Apocalypse 3 - OOC

Hm, is our flight height... above mean sea level (msl) or above ground level (agl)?
If it's above msl, yeah... bit of a problem. Above ground level... the height stays at 2000ft above whatever ground is below it... less of a problem. I'm not even sure if books clarify this..?
Sophes
player, 91 posts
True Atlantean
Undead Slayer
Thu 13 Oct 2022
at 19:37
  • msg #230

Re: Horsemen of the Apocalypse 3 - OOC

Even if it is agl 2000 ft won't be enough, probably better to skim the foothills and see what can be seen.

I agree with replenishing ppe before moving on.
Mika no Krynn
player, 159 posts
High Elf Demi-Goddess.
Psi-Slayer.
Fri 14 Oct 2022
at 01:11
  • msg #231

Re: Horsemen of the Apocalypse 3 - OOC

I'd have to say flight height is above ground level, otherwise every GM would be pulling their hair out calculating the difference from ground to sea level.

I any case we much lower than those mountains, and while our characters are pretty hardy flying at heights near the peaks would probably fairly uncomfortable.

Also a secondary objective in this would be to find a potential passage for the rest of the team back at camp.
Vrryl
player, 90 posts
Fri 14 Oct 2022
at 02:25
  • msg #232

Re: Horsemen of the Apocalypse 3 - OOC

AGL means... whatever the ground is below, you are above it at that height. So... 2000 ft AGL means... if the mountains are 12,000 ft high, you will be flying at 2,000 ft above them.... so 14,000 ft above MSL. AGL is flying height above the ground below you.

And yeah, this would make it easier for a GM because they don't have to take your flying height and subtract land elevation to calculate your actual height above the ground. You'll just always be flying above the ground at whatever your flight height is.
Mika no Krynn
player, 160 posts
High Elf Demi-Goddess.
Psi-Slayer.
Fri 14 Oct 2022
at 23:35
  • msg #233

Re: Horsemen of the Apocalypse 3 - OOC

I'm not sure why there is an altitude max on magical flying anyways, not like it uses regular propulsion that may depend on air pressure, etc. I think the biggest concern would be cold and lack of oxygen.

As you say I think we would be able to fly over the mountains with little effort if needed, 2000ft above the top of the mountains.

Erik, do we see any valleys or passes from our current position?
Sophes
player, 92 posts
True Atlantean
Undead Slayer
Sat 15 Oct 2022
at 05:08
  • msg #234

Re: Horsemen of the Apocalypse 3 - OOC

With all of us having supernatural PE I doubt oxygen being an issue.
GM Erik
GM, 229 posts
Sun 16 Oct 2022
at 02:51
  • msg #235

Re: Horsemen of the Apocalypse 3 - OOC

As a side note, the Ethiopia highlands are where coffee is from and the Kaffa kingdom in southern Ethiopia exported it to the middle east, which is where the name derives from. :D
Mika no Krynn
player, 161 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sun 16 Oct 2022
at 21:17
  • msg #236

Re: Horsemen of the Apocalypse 3 - OOC

Shall we follow the river valley? Seems to be heading in generally right direction and would likely be an ideal place to traverse the mountain range.
Vrryl
player, 91 posts
Wed 19 Oct 2022
at 02:14
  • msg #237

Re: Horsemen of the Apocalypse 3 - OOC

Sweet bit of coffee trivia!

Sure, let's scoot the valley.
Sophes
player, 93 posts
True Atlantean
Undead Slayer
Mon 24 Oct 2022
at 17:16
  • msg #238

Re: Horsemen of the Apocalypse 3 - OOC

I think this is a good idea. Gives us a chance to perhaps run into someone with more information that we need too.
GM Erik
GM, 232 posts
Mon 12 Dec 2022
at 23:01
  • msg #239

Re: Horsemen of the Apocalypse 3 - OOC

So did you guys have a specific plan for traveling/scouting?  Or are we just zipping up the valley?
Mika no Krynn
player, 164 posts
High Elf Demi-Goddess.
Psi-Slayer.
Tue 13 Dec 2022
at 00:32
  • msg #240

Re: Horsemen of the Apocalypse 3 - OOC

I suppose that may partially depend on how wide the valley is; whether it is better to fly abreast or in single formation.  I imagine we'd keep about the same altitude as before relative to the ground.

Otherwise I think we're just flying ahead to see a way through the mountain range.
Vrryl
player, 94 posts
Tue 13 Dec 2022
at 05:06
  • msg #241

Re: Horsemen of the Apocalypse 3 - OOC

Yeah, let the terrain dicate if we need to adjust our flight, but generally flying in the north-by-north-east'ish
GM Erik
GM, 233 posts
Tue 13 Dec 2022
at 14:54
  • msg #242

Re: Horsemen of the Apocalypse 3 - OOC

The valley is 50km wide at the southern end.  It appears to go that way at least twice that distance in front of you.
Mika no Krynn
player, 165 posts
High Elf Demi-Goddess.
Psi-Slayer.
Tue 13 Dec 2022
at 21:15
  • msg #243

Re: Horsemen of the Apocalypse 3 - OOC

OK, so plenty side for us to fly 3 abreast and a couple thousand feet up. I suppose we would centre our formation on the valley floor; guessing there's a river/steam/etc. that runs through it, or maybe the remnants of one?
GM Erik
GM, 234 posts
Tue 13 Dec 2022
at 23:03
  • msg #244

Re: Horsemen of the Apocalypse 3 - OOC

A river that feeds into the lake you came from flows up the valley.
Mika no Krynn
player, 166 posts
High Elf Demi-Goddess.
Psi-Slayer.
Wed 14 Dec 2022
at 22:11
  • msg #245

Re: Horsemen of the Apocalypse 3 - OOC

Cool, makes sense. I would suggest using that as the center line and flying up the valley 3 abreast to scan the area as we go.
Vrryl
player, 95 posts
Mon 19 Dec 2022
at 07:19
  • msg #246

Re: Horsemen of the Apocalypse 3 - OOC

Yep, easy reference point to follow.
Sophes
player, 96 posts
True Atlantean
Undead Slayer
Tue 20 Dec 2022
at 04:49
  • msg #247

Re: Horsemen of the Apocalypse 3 - OOC

I am in agreement.
Mika no Krynn
player, 168 posts
High Elf Demi-Goddess.
Psi-Slayer.
Sat 24 Dec 2022
at 16:33
  • msg #248

Re: Horsemen of the Apocalypse 3 - OOC

Mika will use Land Navigation (even though she's flying) to ascertain an optimum route for the larger group to traverse. Rolled in the system; Mika's Land Nav is 69... because of course it is.
This message was last edited by the player at 16:34, Sat 24 Dec 2022.
Vrryl
player, 98 posts
Sat 24 Dec 2022
at 18:35
  • msg #249

Re: Horsemen of the Apocalypse 3 - OOC

Nice.
Mika no Krynn
player, 169 posts
High Elf Demi-Goddess.
Psi-Slayer.
Tue 3 Jan 2023
at 22:05
  • msg #250

Re: Horsemen of the Apocalypse 3 - OOC

Did we notice any particularly dangerous looking creatures while travelling up the valley, or evidence of any natural hazards like floods/forest fires/rock slides/etc.?
GM Erik
GM, 237 posts
Wed 4 Jan 2023
at 00:41
  • msg #251

Re: Horsemen of the Apocalypse 3 - OOC

From your high vantage point, you do see some evidence of occasional slides on the slopes, some looking newer than others.  You haven't really gotten a good look at creatures, you are very high up.  You probably spotted some things that look like predators and prey down below and some hawks from your height.
Vrryl
player, 100 posts
Wed 4 Jan 2023
at 02:08
  • msg #252

Re: Horsemen of the Apocalypse 3 - OOC

Keep this up until night fall, then break for camp? Provided we don't encounter anything needing our attention.
Sophes
player, 98 posts
True Atlantean
Undead Slayer
Wed 4 Jan 2023
at 19:40
  • msg #253

Re: Horsemen of the Apocalypse 3 - OOC

Yeah, that is a good plan.
GM Erik
GM, 238 posts
Mon 9 Jan 2023
at 23:42
  • msg #254

Re: Horsemen of the Apocalypse 3 - OOC

Sorry, still trying to transfer some stuff from my old PC to my new PC, some of it is internet files for this game.
Vrryl
player, 101 posts
Tue 10 Jan 2023
at 18:12
  • msg #255

Re: Horsemen of the Apocalypse 3 - OOC

All good, dude.
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