Rules
Will be using GURPS 4 edition for this campaign
Design
100-400 points with upto 50% Disadvantages.
No Permanent Mental or Physical Incapacitating Disadvantages.
Characters will be starting in Portsmouth and with a TL3.
Where the characters go and how they interact with the locals is their own choice. Do bear in mind actions may promote reactions.
Limitations
Standard template's Attributes can not be advanced by more than 50% the lowest Attribute each character has.
E.g. A Character with ST,DX,IQ and HT of 10 can increase any of these Attributes to 15
Racial templates are also limited in the same manner. Eg a Template which has Attributes of ST 18, DX 6, IQ 8 and HT 25. Can only increase their ST, IQ and HT by at most 3 points, due to the low DX.
Advantages that enhance any skills are also limited to 50% the Attribute they effect. EG an IQ 12 Mage character can purchase up to Magery 6
The highest two Status levels are reserved for NPC's
Martial arts are broadly classified as either Hard (Karate) Known only by Dwarfs, or Soft (Judo) Known by Elves, these classifications apply to any techniques associated with these styles.
Each Level of Magery allows a Caster to learn spells from One Magical College, This is decided at Character creation. Casters may learn no more than 20 + their IQ of prerequisite spells.
It is possible for characters without Magery to acquire a limited spell like capacity and learn/know a max of 20 + their Intelligence Spells
Racial templates are taken from Basic, Banestorm and Dragon Fantasy; any identified disparity between similar templates are carried over and higher valued multiple is applied.
Any character who has a natural flight ability acquires the Disadvantage of having a Crippled Wing
No Character Starts with a More than 30 points in wealth Advantages.
TL
Third World Nations TL2 unless otherwise stated.
Second World Nations TL3 unless otherwise stated.
First World Races are TL4 unless otherwise stated.
Coinage in the United Kingdom of England, Ireland, Scotland and Wales
Copper Coins = Penny = $1
Silver Coins = Shilling = 20 Pennies
Gold Coins = Pound = 20 Shillings = 400 Pennies
1 Pound Sterling = 22 Shillings = 440 Pennies
Character Advancement
Will limit Character Attribute improvement to One per instance.
Skills
The CP's used in Character development reflect the individuals proficiency and standing amongst their Peers.
Classification | CP's Invested in Skills |
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Unskilled | <-3 |
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Novice | -3-0 |
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Junior | 1-3 |
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Freshman | 4-6 |
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Senior | 7-11 |
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Journeyman | 12-16 |
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Freeman | 17-19 |
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Specialist | 20-28 |
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Master | 29-37 |
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Grand Master | 38+ |
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Colleges
Please note the with the exception of Recover & Lend Energy the College of Healing is assigned exclusively to Priests.
Similarly the College of Plant is exclusively Druidical
This message was last edited by the GM at 04:25, Fri 20 Apr 2018.