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Welcome wagon OOC.

Posted by ArchivistFor group 0
Archivist
GM, 10 posts
Sat 22 Aug 2015
at 02:51
  • msg #1

Welcome wagon

For OOC discussions and such
Archivist
GM, 13 posts
Wed 16 Sep 2015
at 08:26
  • msg #2

Welcome wagon

Looks like players are eager to join. Thank you all for considering this campaign.

Could I get an Idea how long you'll need to create your respective characters.
Angharad
player, 1 post
Wed 16 Sep 2015
at 14:19
  • msg #3

Welcome wagon

I have a meeting tonight, so it will be at least 2 days.
Xander Aurellius
player, 1 post
Wed 16 Sep 2015
at 16:23
  • msg #4

Welcome wagon

Already done, Captain.
i1
player, 1 post
Wed 16 Sep 2015
at 19:54
  • msg #5

Welcome wagon

I could be as quick as a day if I am the limiting factor but would prefer until end of day Saturday to give the character some thought.
This message was last edited by the player at 19:55, Wed 16 Sept 2015.
b1
player, 1 post
Wed 16 Sep 2015
at 20:51
  • msg #6

Welcome wagon

Will be ready in 2 days, the power level 300 CP is new for me.
Barrack
player, 1 post
Thu 17 Sep 2015
at 05:48
  • msg #7

Welcome wagon

do we have any Masters of any sort in the house?
Jacoby Nimble
player, 1 post
Thu 17 Sep 2015
at 14:33
  • msg #8

Welcome wagon

Including techniques, yes, but not in a combat discipline.

*edit* not purely combat that is.
This message was last edited by the player at 14:33, Thu 17 Sept 2015.
Jing Xiu-Xiu
player, 1 post
Thu 17 Sep 2015
at 15:13
  • msg #9

Welcome wagon

I'll have some high scores, probably a bunch in the 20± zone. But I probably won't have more than one thing in the master region, maybe not even that one. I'm debating a few similar paths.

Are we sharing a basic idea of capabilities (like sword & shield warrior versus tracker/archer versus poet)? I don't even know if we'll all be working together, but the game intro makes it sound that way.

As for finishing, I'll probably be mostly done tonight and have to finish on Friday or Saturday.
Jacoby Nimble
player, 2 posts
Thu 17 Sep 2015
at 15:24
  • msg #10

Welcome wagon

I am going the thief route. Pretty well rounded with expert scores (15-17) and specializing in one.
Jing Xiu-Xiu
player, 2 posts
Thu 17 Sep 2015
at 15:39
  • msg #11

Welcome wagon

Sounds like a yes from at least one, then. Xiu-Xiu is a performer/mage, definitely good at communications and having a lot of general utility. There are a few things I'm going back and forth on, but that part is set.
z1
player, 1 post
Thu 17 Sep 2015
at 18:22
  • msg #12

Welcome wagon

Hello all, I was thinking an Ice Sorcerer, I still have 50 points left to add more utility.
i1
player, 2 posts
Thu 17 Sep 2015
at 19:39
  • msg #13

Welcome wagon

I am thinking tracker / archer supplemented by minor magic.  Seems like that might fit well with the needs of the group so far, though I'm happy to consider other builds if need be.
Xander Aurellius
player, 2 posts
Thu 17 Sep 2015
at 20:13
  • msg #14

Welcome wagon

Xander is an Enchanter, entirely straight mage here.
Jacoby Nimble
player, 3 posts
Thu 17 Sep 2015
at 20:36
  • msg #15

Welcome wagon

Lots of magic. Anyone going tanky?
k1
player, 1 post
Thu 17 Sep 2015
at 20:44
  • msg #16

Welcome wagon

I likely will. Haven't really decided on just what though.
Barrack
player, 2 posts
Thu 17 Sep 2015
at 21:03
  • msg #17

Welcome wagon

there is a fair difference between skill and natural talent
Angharad
player, 2 posts
Thu 17 Sep 2015
at 21:26
  • msg #18

Welcome wagon

Druid for me.
Mythos Lazarus Abel Yggdrasil
player, 2 posts
Thu 17 Sep 2015
at 22:21
  • msg #19

Welcome wagon

I got an Ice mage who mostly works as a Bounty hunter or Guard when its slow. So he is good at tracking down people and capturing them. I still got 12 points to put in stuff too...
This message was last edited by the player at 22:22, Thu 17 Sept 2015.
b1
player, 2 posts
Thu 17 Sep 2015
at 22:26
  • msg #20

Welcome wagon

Mythos Lazarus Abel Yggdrasil, we are making very similar characters.
Jing Xiu-Xiu
player, 3 posts
Thu 17 Sep 2015
at 23:02
  • msg #21

Welcome wagon

Any healing? I had missed the note at first about Healing being for Priests. Of course, this runs into the whole issue that GURPS Fantasy ran into. If you allow Necromantic spells to non-Priests, then you pretty much open up all of Healing to non-priests because of prerequisites. Not sure what will happen with that...
b1
player, 3 posts
Thu 17 Sep 2015
at 23:21
  • [deleted]
  • msg #22

Welcome wagon

This message was deleted by the player at 23:29, Thu 17 Sept 2015.
b1
player, 4 posts
Thu 17 Sep 2015
at 23:39
  • msg #23

Welcome wagon

Oups! Thank you, Jing Xiu-Xiu, notised
quote:
Please note the with the exception of Recover & Lend Energy the College of Healing is assigned exclusively to Priests.

only after you mentioned it. Have to re-build :(

Are Recover & Lend Energy counted towards the limit "one college per level of magery"?
Jing Xiu-Xiu
player, 4 posts
Fri 18 Sep 2015
at 00:06
  • msg #24

Re: Welcome wagon

b1:
Are Recover & Lend Energy counted towards the limit "one college per level of magery"?

My guess is that they go to the 20+IQ. Otherwise that's a pretty painful choice of Colleges.
Angharad
player, 3 posts
Fri 18 Sep 2015
at 02:23
  • msg #25

Re: Welcome wagon

My Druid can probably pick up healing, but it won't be her focus.
Jing Xiu-Xiu
player, 5 posts
Fri 18 Sep 2015
at 03:07
  • msg #26

Re: Welcome wagon

Oh, does anyone know about the Tech Levels? I know what's posted, but I don't know our default to know if, for example, TL3 would cost 5 CP or give 5 CP.
Barrack
player, 3 posts
Fri 18 Sep 2015
at 03:22
  • msg #27

Re: Welcome wagon

In reply to Jing Xiu-Xiu (msg # 26):

TL and Wealth
• Third World Nations TL2 unless otherwise stated.
• Second World Nations TL3 unless otherwise stated.
• First World Races are TL4 unless otherwise stated.

apart from this I know that your characters chosen race and area of character generation do seem to play a part of what tech you have.  IE a human barbarian in the wild stepps is very unlikely to be TL4 but some scholar in Atlantis... assuming that Atlantis exists.
Archivist
GM, 14 posts
Fri 18 Sep 2015
at 08:25
  • msg #28

Re: Welcome wagon

In reply to Jing Xiu-Xiu (msg # 26):

Characters are TL3.
Barrack
player, 4 posts
Fri 18 Sep 2015
at 14:58
  • msg #29

Welcome wagon

how odd that ooc page one has so few posts?
Jing Xiu-Xiu
player, 6 posts
Fri 18 Sep 2015
at 17:58
  • msg #30

Re: Welcome wagon

Barrack:
how odd that ooc page one has so few posts?

RPoL works differently than most forums. Most forums count from the beginning to fill pages. RPoL counts from the end backward. So there will be more and more posts on page 1 until we fill it. Then there will be full pages 2 and 3 and a nearly empty new page 1. This is really handy if you want to just look at the recent posts because they're all on the page you're on. It's not as handy when you want to go back to find something because the page it's on will keep varying between two pages. But you can always click on the link to see all the pages at once and do a quick word search on your computer; that will usually get you what you want.
Barrack
player, 5 posts
Fri 18 Sep 2015
at 21:35
  • msg #31

Re: Welcome wagon

Jing Xiu-Xiu:
Barrack:
how odd that ooc page one has so few posts?

RPoL works differently than most forums. Most forums count from the beginning to fill pages. RPoL counts from the end backward. So there will be more and more posts on page 1 until we fill it. Then there will be full pages 2 and 3 and a nearly empty new page 1. This is really handy if you want to just look at the recent posts because they're all on the page you're on. It's not as handy when you want to go back to find something because the page it's on will keep varying between two pages. But you can always click on the link to see all the pages at once and do a quick word search on your computer; that will usually get you what you want.


funny observation thanks
This message was last edited by the player at 21:39, Fri 18 Sept 2015.
Archivist
GM, 17 posts
Fri 18 Sep 2015
at 21:41
  • msg #32

Re: Welcome wagon

In reply to Barrack (msg # 31):

The number of posts currently on P1 increases towards its limit as more posts are made. Prior to this there were 6 msgs on Page 1
Barrack
player, 6 posts
Fri 18 Sep 2015
at 21:44
  • [deleted]
  • msg #33

Re: Welcome wagon

This message was deleted by the player at 21:45, Fri 18 Sept 2015.
Ray Grizzlouch
player, 1 post
Sat 19 Sep 2015
at 00:17
  • msg #34

Re: Welcome wagon

Built a rouge myself, jack of all trades really.
Angharad
player, 4 posts
Sat 19 Sep 2015
at 02:41
  • msg #35

Re: Welcome wagon

I guess I assumed a Druid would be considered a kind of priest. I have Esoteric Medicine.

Can I take spells from the college of Healing?
Archivist
GM, 18 posts
Sat 19 Sep 2015
at 03:50
  • msg #36

Re: Welcome wagon

In reply to Angharad (msg # 35):

Druids have an Exclusive access to the Plant College whilst Clerics have the same to Healing.
Angharad
player, 5 posts
Sat 19 Sep 2015
at 04:03
  • msg #37

Re: Welcome wagon

I posted a character sheet. However, I need to adjust to remove Healing and finish purchasing gear. I did decide to drop Elven. Too much that didn't make sense to spend CP ons. I'll try to finish up this weekend.
Jing Xiu-Xiu
player, 7 posts
Sat 19 Sep 2015
at 04:06
  • msg #38

Re: Welcome wagon

If a Healing College spell is absolutely required (no alternate way to get past the requisites for one of our own College spells), can we take the spell? (Specifically, Lend Vitality and Minor Healing show up for spells I'm considering.)
Barrack
player, 7 posts
Sat 19 Sep 2015
at 06:03
  • [deleted]
  • msg #39

Re: Welcome wagon

This message was deleted by the player at 07:21, Sat 19 Sept 2015.
Archivist
GM, 19 posts
Sat 19 Sep 2015
at 06:34
  • msg #40

Re: Welcome wagon

In reply to Jing Xiu-Xiu (msg # 38):

A PM or PL with spells would be helpful to assess your requirement
Archivist
GM, 20 posts
Sat 19 Sep 2015
at 06:53
  • msg #41

Re: Welcome wagon

In reply to Angharad (msg # 37):

Could you transfer your Character details to the sheet its easier to review that way. Thank you
Jing Xiu-Xiu
player, 8 posts
Sat 19 Sep 2015
at 14:36
  • msg #42

Re: Welcome wagon

GM, how are you handling cultures? By race, by region, by nation, something else? I'm trying to figure out cultural familiarity. Thanks.
Archivist
GM, 21 posts
Sat 19 Sep 2015
at 14:53
  • msg #43

Re: Welcome wagon

In reply to Jing Xiu-Xiu (msg # 42):

Great Britain contains a variety of races. Humans make up 80% Dwarves/Elves/Gnomes 15% other races 5%
Jing Xiu-Xiu
player, 9 posts
Sat 19 Sep 2015
at 16:46
  • msg #44

Re: Welcome wagon

In reply to Archivist (msg # 43):

I think I wasn't clear. My bad. Let's say I want Xiu-Xiu to understand the culture(s) in Great Britain, France, and Spain (or the equivalent depending on the time period you're matching). Would I choose Cultural Familiarity (Great Britain), Cultural Familiarity (France), and Cultural Familiarity (Spain)? Would I choose Cultural Familiarity (Human), Cultural Familiarity (Dwarves), Cultural Familiarity (Elves), etc.? Would I choose Cultural Familiarity (Western European) to handle all of it, separating that from eastern Asia, the Middle East, etc.? GURPS Basic Set leaves this very open ended, and for good reason, but enough so that I'm not at all sure how you want it handled here. I would guess others would have the same question at some point, too. Thanks.
Ray Grizzlouch
player, 2 posts
Sat 19 Sep 2015
at 18:40
  • msg #45

Re: Welcome wagon

In reply to Jing Xiu-Xiu (msg # 44):

Yeah actually how is language dispersed? Is it the same as it is now, with most countries having their own language.
Archivist
GM, 22 posts
Sat 19 Sep 2015
at 21:37
  • msg #46

Re: Welcome wagon

In reply to Jing Xiu-Xiu (msg # 44):

Thank you that clarifies things

Each Country has their own Language or a variant of these. English, French, German, Latin, Russian and Spanish are the main languages used in Europe. These languages are also the basis for National Identity.
Mythos Lazarus Abel Yggdrasil
player, 3 posts
Sat 19 Sep 2015
at 21:40
  • msg #47

Re: Welcome wagon

I am almost done with my character, got to balance him out a little bit more and get gear. Is there anything we should know for when it starts?
Angharad
player, 6 posts
Sun 20 Sep 2015
at 00:37
  • msg #48

Re: Welcome wagon

I added my character details. Gear has not been finished, so I left that off. The points have been allocated though.
Barrack
player, 8 posts
Sun 20 Sep 2015
at 01:26
  • msg #49

Re: Welcome wagon

do I dare suggest we get our gear in game, it might be possible to purchase things at a discount IC
Jing Xiu-Xiu
player, 10 posts
Sun 20 Sep 2015
at 01:32
  • msg #50

Re: Welcome wagon

I don't think there is any house rule against not spending all your money right now.
Jacoby Nimble
player, 4 posts
Sun 20 Sep 2015
at 02:04
  • msg #51

Re: Welcome wagon

I'm dead broke, purchases done lol.
Barrack
player, 9 posts
Sun 20 Sep 2015
at 03:31
  • msg #52

Re: Welcome wagon

Jacoby Nimble:
I'm dead broke, purchases done lol.


the choice was yours.
This message was last edited by the player at 03:32, Sun 20 Sept 2015.
Mythos Lazarus Abel Yggdrasil
player, 4 posts
Sun 20 Sep 2015
at 04:27
  • msg #53

Re: Welcome wagon

Ok, now I can buy gear! no more messing with my sheet.
Jing Xiu-Xiu
player, 11 posts
Sun 20 Sep 2015
at 04:41
  • msg #54

Re: Welcome wagon

Hmm... I'm wondering as I read the descriptions. Are you guys building somewhat traditional adventurers? I've built someone who's good socially, but I've realized is unlikely to end up traveling with any traditional adventuring group. I don't have to change a ton to refocus, but it will take some alteration. I want to make sure Xiu-Xiu has a reason to be with everyone instead of a reason not to be with everyone.
Mythos Lazarus Abel Yggdrasil
player, 5 posts
Sun 20 Sep 2015
at 04:50
  • msg #55

Re: Welcome wagon

Yeah, my character is an Ice Mage Bounty hunter/ Mage for hire. His magic is not learned like a normal Wizard, its in his blood. He can cast a few Ice spells as naturally as breathing and can improvise lesser known Ice spells. Since he never had to study at a guild or such he spent most of his time wondering around, eventually joining a mercenary group for a few years. He learned how to fight and hunt, fought a few battles too. He disbanded from them to go into the business bounty hunting. Its fun for him and a great challenge. :)
Archivist
GM, 23 posts
Sun 20 Sep 2015
at 06:02
  • msg #56

Re: Welcome wagon

In reply to Mythos Lazarus Abel Yggdrasil (msg # 55):

In the blood just like all the others Witches, who have preceded him.
This message was last edited by the GM at 06:03, Sun 20 Sept 2015.
Mythos Lazarus Abel Yggdrasil
player, 6 posts
Sun 20 Sep 2015
at 06:08
  • msg #57

Re: Welcome wagon

Archivist:
In reply to Mythos Lazarus Abel Yggdrasil (msg # 55):

In the blood just like all the others Witches, who have preceded him.


someone got a little frisky with an ice elemental a long time ago and they've been cold ever since. :D
Barrack
player, 10 posts
Sun 20 Sep 2015
at 06:34
  • msg #58

Re: Welcome wagon

as one definition of a Wizard is a man with magical powers.  Who is it that says wizards have to study them at an established school?
Archivist
GM, 24 posts
Sun 20 Sep 2015
at 07:07
  • msg #59

Re: Welcome wagon

In reply to Barrack (msg # 58):

That would be the Academics at the University.
Barrack
player, 11 posts
Sun 20 Sep 2015
at 07:59
  • msg #60

Re: Welcome wagon

In reply to Archivist (msg # 59):

more fools them then.
This message was last edited by the player at 08:03, Sun 20 Sept 2015.
Archivist
GM, 25 posts
Sun 20 Sep 2015
at 09:00
  • msg #61

Re: Welcome wagon

Could all Characters be finished and ready to go by no later than this time Tommorrow 21/9. That includes equipment an Avatar Picture, Character Name and a description for all to view. Thank you
Mythos Lazarus Abel Yggdrasil
player, 7 posts
Sun 20 Sep 2015
at 16:08
  • msg #62

Re: Welcome wagon

For gear, armor, and weapons. What books are we using?
Archivist
GM, 26 posts
Sun 20 Sep 2015
at 20:40
  • msg #63

Re: Welcome wagon

In reply to Mythos Lazarus Abel Yggdrasil (msg # 62):

Basic
Jing Xiu-Xiu
player, 12 posts
Mon 21 Sep 2015
at 01:18
  • msg #64

Re: Welcome wagon

Oops. I was looking in Low Tech.

Along those lines, if we have the starting cash, can we buy items we ourselves are capable of making? Can we buy magic items we ourselves are capable of making? Can anyone buy magic items?
Archivist
GM, 27 posts
Mon 21 Sep 2015
at 08:44
  • msg #65

Re: Welcome wagon

Angharad, b1, Jing Xiu-Xiu, k1 and Xander Aurellius, you have 17 minutes left of the time I set for character completion.
Archivist
GM, 30 posts
Mon 21 Sep 2015
at 09:28
  • msg #66

Re: Welcome wagon

Revised timing Please provide completed characters, descriptions and an Image for your posts by 19:00 tomorrow my time. Thank you
This message was last edited by the GM at 12:39, Mon 21 Sept 2015.
Ray Grizzlouch
player, 3 posts
Mon 21 Sep 2015
at 09:45
  • msg #67

Re: Welcome wagon

In reply to Archivist (msg # 66):

I'd say give them the day, if they don't respond then drop them, I mean, 17 mins is a short notice, I say this knowing you gave a specific date of completion before now, but still.
Archivist
GM, 31 posts
Mon 21 Sep 2015
at 09:49
  • msg #68

Re: Welcome wagon

In reply to Ray Grizzlouch (msg # 67):

I'll agree to do so if two other Players support your suggestion.
Ray Grizzlouch
player, 4 posts
Mon 21 Sep 2015
at 09:51
  • msg #69

Re: Welcome wagon

In reply to Archivist (msg # 68):

Sounds fair to me.
Mythos Lazarus Abel Yggdrasil
player, 8 posts
Mon 21 Sep 2015
at 10:07
  • msg #70

Re: Welcome wagon

It's 6am where I live, if not for me staying up all night I would have missed the post.
Ray Grizzlouch
player, 5 posts
Mon 21 Sep 2015
at 10:10
  • msg #71

Re: Welcome wagon

In reply to Mythos Lazarus Abel Yggdrasil (msg # 70):

11 in the day here, actually what time-zone is everyone? Kind of important info, I'm GMT +0.
Angharad
player, 7 posts
Mon 21 Sep 2015
at 12:24
  • msg #72

Re: Welcome wagon

I am still here. I have been working on my character. I'm down to spending small money.

However, I did indicate that weekends were full for me. I got little time at home on Saturday and next to nothing on Sunday. It's a weekday, so I can finish it up.

I know you're eager to start, but is not posting over a weekend going to slow this game down a lot?
Archivist
GM, 32 posts
Mon 21 Sep 2015
at 12:30
  • msg #73

Re: Welcome wagon

Thank you all for that information, I'll adjust subsequent timings allowing 48 hours. b1 & j1 will you be able to complete your characters by then.
Garviaual Ruatril
player, 3 posts
Mon 21 Sep 2015
at 12:58
  • msg #74

Re: Welcome wagon

I'm on the east coast US time zone.  Will be available most weekends although this coming weekend I may be entirely gone (attending a wedding in rural Italy, not sure what the situation will be in terms of internet access).
Jacoby Nimble
player, 5 posts
Mon 21 Sep 2015
at 13:08
  • msg #75

Re: Welcome wagon

Barrack, are you considered a local in Portsmouth? Or are you just in town on business?
Barrack
player, 13 posts
Mon 21 Sep 2015
at 13:16
  • msg #76

Re: Welcome wagon

In reply to Jacoby Nimble (msg # 75):

I have just arrived here in Portsmouth in the service of Master Marmaduke.
Jing Xiu-Xiu
player, 13 posts
Mon 21 Sep 2015
at 14:10
  • msg #77

Re: Welcome wagon

Jing Xiu-Xiu:
Along those lines, if we have the starting cash, can we buy items we ourselves are capable of making? Can we buy magic items we ourselves are capable of making? Can anyone buy magic items?

I'm still waiting on this answer. It makes a huge difference because either I'm spending some CP on Wealth to represent what Xiu-Xiu has done over the past years or I'm not. That leaves me stuck on finishing the last part of CP expenditure and on purchases. Thanks.
Angharad
player, 8 posts
Tue 22 Sep 2015
at 01:48
  • msg #78

Re: Welcome wagon

I think my character sheet is done
Garviaual Ruatril
player, 6 posts
Tue 22 Sep 2015
at 02:49
  • msg #79

Re: Welcome wagon

In reply to Jing Xiu-Xiu (msg # 77):

Jing - for what it's worth, I went with Basic as-written for money.  I assumed access to all of starting wealth due to Garviaual being a wanderer and the character seemed to pass muster.
Jing Xiu-Xiu
player, 14 posts
Tue 22 Sep 2015
at 03:18
  • msg #80

Re: Welcome wagon

Yes, but my question has more to do with that note in Basic that essentially says ask the GM what's available. Xiu-Xiu can enchant things and has plenty of time before game start (for instance, no problem with being 10 years old) to enchant things. I would expect I have to buy them with starting cash. But can I buy those enchantments? If I can, I can represent her efforts by picking up a higher level of Wealth. If not, then the Wealth would not be properly representative of what she has and I should divert those points elsewhere.

(Maybe I should have made a straight-up melee brute. So much simpler, plus I've been practicing recently.)
Garviaual Ruatril
player, 7 posts
Tue 22 Sep 2015
at 03:24
  • msg #81

Re: Welcome wagon

Aha - understood and that complexity is beyond what I needed to set up, so it's still up in the air as far as I know.
Barrack
player, 14 posts
Wed 23 Sep 2015
at 04:37
  • [deleted]
  • msg #82

Re: Welcome wagon

This message was deleted by the player at 05:52, Wed 23 Sept 2015.
Archivist
GM, 33 posts
Wed 23 Sep 2015
at 08:13
  • msg #83

Re: Welcome wagon

In reply to Jing Xiu-Xiu (msg # 64):

Sorry no, standard items only. If you had items sufficient to class you as filthy rich you would need to have the advantage as well
This message was last edited by the GM at 08:16, Wed 23 Sept 2015.
Mythos Lazarus Abel Yggdrasil
player, 11 posts
Fri 25 Sep 2015
at 17:26
  • msg #84

Re: Welcome wagon

My character is waiting on a few rolls by the GM.
Archivist
GM, 35 posts
Sat 26 Sep 2015
at 03:56
  • msg #85

Re: Welcome wagon

Angharad and Tsarnov can you both provide Character descriptions Thank you.
Barrack
player, 18 posts
Sat 26 Sep 2015
at 05:54
  • msg #86

Re: Welcome wagon

Angharad of the Golden Hair I am presuming?
Archivist
GM, 37 posts
Sat 26 Sep 2015
at 07:31
  • msg #87

Re: Welcome wagon

In reply to Mythos Lazarus Abel Yggdrasil (msg # 84):

Please note your group has been trailing her from Chester 2351 miles.
Mythos Lazarus Abel Yggdrasil
player, 13 posts
Sat 26 Sep 2015
at 14:43
  • msg #88

Re: Welcome wagon

Archivist:
In reply to Mythos Lazarus Abel Yggdrasil (msg # 84):

Please note your group has been trailing her from Chester 2351 miles.

so we have been on this job for almost 2 years??
Barrack
player, 20 posts
Sat 26 Sep 2015
at 20:01
  • msg #89

Re: Welcome wagon

In reply to Mythos Lazarus Abel Yggdrasil (msg # 88):

why almost 2 years?
This message was last edited by the player at 20:02, Sat 26 Sept 2015.
Jacoby Nimble
player, 9 posts
Sat 26 Sep 2015
at 20:06
  • msg #90

Re: Welcome wagon

That is a lot of miles, doesn't seem unreasonable. I'm sure GURPS has some calculations for travel time. Its about 2800 miles to cross the United States from east to west, or vica versa.

2 years might be a bit long, I think it took the Oregon pioneers 4-6 months from Missouri to Oregon by wagon, and 1 year by sea.
Barrack
player, 21 posts
Sat 26 Sep 2015
at 20:10
  • msg #91

Re: Welcome wagon

In reply to Jacoby Nimble (msg # 90):

or the distance can be made in about 6 seconds
This message was last edited by the player at 20:20, Sat 26 Sept 2015.
Jacoby Nimble
player, 10 posts
Sat 26 Sep 2015
at 21:04
  • msg #92

Re: Welcome wagon

Not everyone has those kind of means :) And this is a tracking situation. Extra time for questioning ect... I'm sure they did not intend to be traveling this far, it just turned out that way since their target is slippery and moving from place to place.
Barrack
player, 22 posts
Sat 26 Sep 2015
at 21:42
  • msg #93

Re: Welcome wagon

In reply to Jacoby Nimble (msg # 92):

yes they do... but just like everyone is likely to have access to intercontinental transport  does not mean everyone wants to do what is necessary to make use of it.  Be it due to lack of interest, time, morals or some other form of restriction.  On that note let me add the phrase what is good for the goose is good for the gander.
This message was last edited by the player at 22:11, Sat 26 Sept 2015.
Angharad
player, 9 posts
Sun 27 Sep 2015
at 00:18
  • msg #94

Re: Welcome wagon

Archivist:
Angharad and Tsarnov can you both provide Character descriptions Thank you.


Updated.

Who have we been chasing?
Mythos Lazarus Abel Yggdrasil
player, 14 posts
Sun 27 Sep 2015
at 03:02
  • msg #95

Re: Welcome wagon

2351 miles is a very long distance to track someone, If I knew my target was at this town then I would assume it took me a little more than half a year to get to this town, If I was tracking her while traveling then at least a year or more. Someone really wants this person found!
Barrack
player, 25 posts
Sun 27 Sep 2015
at 03:45
  • msg #96

Re: Welcome wagon

In reply to Mythos Lazarus Abel Yggdrasil (msg # 95):

The James brothers were most active with their gang from about 1866 until 1876 I wonder how far they could travel in that time?
Archivist
GM, 40 posts
Sun 27 Sep 2015
at 06:46
  • msg #97

Re: Welcome wagon

In reply to Mythos Lazarus Abel Yggdrasil (msg # 95):

Goodness do you really think it would take a year to travel 2361 miles. Ave of 30 per day 300 in ten 3000 in one hundred.
Mythos Lazarus Abel Yggdrasil
player, 15 posts
Sun 27 Sep 2015
at 07:12
  • msg #98

Re: Welcome wagon

But that's just straight hiking from point A to B. without stopping to do anything other than eat and sleep. Maybe I did have my numbers exaggerated a bit, but its still at the least 6 months of tracking this person. :)
Barrack
player, 26 posts
Sun 27 Sep 2015
at 07:22
  • msg #99

Re: Welcome wagon

In reply to Mythos Lazarus Abel Yggdrasil (msg # 98):

I guess it is a simple matter of skills and equipment vs skills and countermeasures.  A master tracker would not need such an extended period unless up against a master of evasion but then I guess none of us could start as a master of anything with that skill requirement of 29-37?

But who knows for sure .... apart from the DM
Mythos Lazarus Abel Yggdrasil
player, 19 posts
Fri 2 Oct 2015
at 14:40
  • msg #100

Re: Welcome wagon

im going to wait for Angharad to post before I post.
Barrack
player, 39 posts
Sun 4 Oct 2015
at 02:49
  • msg #101

Re: Welcome wagon

why is ooc never used to talk over strategies and tactics like in live rp games?
Mythos Lazarus Abel Yggdrasil
player, 21 posts
Sun 4 Oct 2015
at 03:18
  • msg #102

Re: Welcome wagon

Are you in a situation that warrants a discussion on how to proceed? :)
Barrack
player, 40 posts
Sun 4 Oct 2015
at 03:33
  • msg #103

Re: Welcome wagon

In reply to Mythos Lazarus Abel Yggdrasil (msg # 102):

well if I was it would be too late to talk about it. Was just getting feedback from other pcs :)
This message was last edited by the player at 04:49, Sun 04 Oct 2015.
Mythos Lazarus Abel Yggdrasil
player, 22 posts
Sun 4 Oct 2015
at 07:08
  • msg #104

Re: Welcome wagon

In reply to Barrack (msg # 103):

its never to late! to the Tardis!!!
Barrack
player, 42 posts
Mon 5 Oct 2015
at 20:00
  • msg #105

Re: Welcome wagon

In reply to Mythos Lazarus Abel Yggdrasil (msg # 104):

wrong genre I guess
Angharad
player, 13 posts
Wed 7 Oct 2015
at 23:19
  • msg #106

Re: Welcome wagon

This seems odd to post in the Welcome Wagon thread, but I didn't see another OOC thread.

Galen does not know the law around this culture, but Angharad might. Can we have Mythos arrested for harassment? Or can we just tell the guards that he's harassing a woman above his station and they'll encourage him to stay away?
Barrack
player, 45 posts
Thu 8 Oct 2015
at 02:56
  • [deleted]
  • msg #107

Re: Welcome wagon

This message was deleted by the player at 06:58, Fri 09 Oct 2015.
Mythos Lazarus Abel Yggdrasil
player, 25 posts
Thu 8 Oct 2015
at 03:37
  • msg #108

Re: Welcome wagon

Angharad:
This seems odd to post in the Welcome Wagon thread, but I didn't see another OOC thread.

Galen does not know the law around this culture, but Angharad might. Can we have Mythos arrested for harassment? Or can we just tell the guards that he's harassing a woman above his station and they'll encourage him to stay away?


Mythos is from this culture so I hope I would have a one up in that front. He was hired to track down mayfirst and is part of a Merc guild, but anything could happen! why not make an attempt in game to call the guards? :D


EDIT:: Mythos is a stubborn, overconfident, crazy Ice mage. >.o
This message was last edited by the player at 03:38, Thu 08 Oct 2015.
Angharad
player, 15 posts
Sun 11 Oct 2015
at 03:15
  • msg #109

Re: Welcome wagon

Please tell me you are not going to require me to roll a default ride check.
Mythos Lazarus Abel Yggdrasil
player, 28 posts
Sun 11 Oct 2015
at 04:06
  • msg #110

Re: Welcome wagon

Angharad:
Please tell me you are not going to require me to roll a default ride check.

we soo should :D makes it easier to catch you >.o


which also begs the question, arent we in a crowded market area by the docks?
Archivist
GM, 55 posts
Sun 11 Oct 2015
at 04:24
  • msg #111

Re: Welcome wagon

In reply to Angharad (msg # 109):

Not unless there's a surprise Angharad's riding is also to animal handling -3

Yes you're on the peripheries of a market area, near the docks; from which several streets that lead to and away from it. It is one of these the trio will head.
This message was last edited by the GM at 04:27, Sun 11 Oct 2015.
Archivist
GM, 61 posts
Wed 14 Oct 2015
at 09:18
  • msg #112

Re: Welcome wagon

Am wondering if any of you think my mastering and campaigns lack content and rules knowledge.
Garviaual Ruatril
player, 28 posts
Wed 14 Oct 2015
at 13:10
  • msg #113

Re: Welcome wagon

To me it seems like we're too early in the campaign for me to have much of an opinion.  I don't think any rules have applied to my thread yet and I've barely scratched the surface of the content in front of Garviaual, so I'm certainly not feeling any lack.
Angharad
player, 18 posts
Wed 14 Oct 2015
at 14:57
  • msg #114

Re: Welcome wagon

As a Narrativist GM, I consider deep knowledge of the rules as less important than the ability to weave a good story. So far, you have created a tale of intrigue that is certainly holding my attention.

I think you are doing well.
Angharad
player, 20 posts
Fri 16 Oct 2015
at 23:12
  • msg #115

Re: Welcome wagon

Firumond:
Before you know it the emerge from the examination room and file from the examination room.


I don't know what this sentence means.
Jacoby Nimble
player, 18 posts
Sat 17 Oct 2015
at 12:52
  • msg #116

Re: Welcome wagon

Out of town until sunday night. Im not a competent phone poster so ill be able to follow along but not post anything substantial
Archivist
GM, 64 posts
Sat 17 Oct 2015
at 23:03
  • msg #117

Re: Welcome wagon

In reply to Angharad (msg # 115):

Apologies was tired when posted that, thanks for bringing it to my attention. I've revised it to

Time passes quickly and before you know it Geraldine emerges from the examination room; moving with the other tested who file from the adjoin room. Some of these mill about conversing while most leave the building.
Barrack
player, 62 posts
Fri 23 Oct 2015
at 10:36
  • msg #118

Re: Welcome wagon

tmnt
Mythos Lazarus Abel Yggdrasil
player, 33 posts
Mon 26 Oct 2015
at 23:42
  • msg #119

Re: Welcome wagon

I think I am waiting on the GM...
Archivist
GM, 72 posts
Tue 27 Oct 2015
at 06:52
  • msg #120

Re: Welcome wagon

In reply to Mythos Lazarus Abel Yggdrasil (msg # 119):

Your accompanied by Xander to the Ibis, assumed you'd post something along the way. Will post accordingly.
Barrack
player, 65 posts
Wed 28 Oct 2015
at 02:02
  • msg #121

Re: Welcome wagon

play a game of papers and pay checks with Master Magee as we wile away the time
Barrack
player, 66 posts
Wed 28 Oct 2015
at 04:24
  • msg #122

Re: Welcome wagon

tmnt
This message was last edited by the player at 04:35, Wed 28 Oct 2015.
Barrack
player, 73 posts
Thu 5 Nov 2015
at 05:17
  • msg #123

Re: Welcome wagon

group 4... who are the people in that?
This message was last edited by the player at 18:22, Mon 09 Nov 2015.
Angharad
player, 28 posts
Mon 9 Nov 2015
at 12:47
  • msg #124

Re: Welcome wagon

I am confused. I thought some people had gone off to the location defined in the invitation while others were still milling around in the antechamber where the test was being given.

Have we been recombined?
Archivist
GM, 86 posts
Mon 9 Nov 2015
at 18:13
  • msg #125

Re: Welcome wagon

In reply to Angharad (msg # 124):

Sorry my error, Anyone who intends to accept the offer is at the Hotel
I have amended my the post to clarify any uncertainty, as shown

As the time passes you each prepare for the gathering and make your way to the Hotel. On arriving at the Hotel each is guest is greeted by a doorman, who provides direction to a second level convention room. Entering the room you find there are quite a few perspectives already there, some assess you, others glance in your direction. The room houses at least four score and seven tables, these are laid out around a centrally situated lectern; in preparation for the forthcoming meal, Hotel waiting staff circulate through the guests providing refreshments.

Barrack
player, 79 posts
We make our own Destiny
Sat 14 Nov 2015
at 21:41
  • msg #126

Re: Welcome wagon

we make our own destiny... or not
Barrack
player, 82 posts
We make our own Destiny
Tue 17 Nov 2015
at 02:54
  • msg #127

Re: Welcome wagon

I wonder if any of the PCs will step up and make sure they are one of the people Barrack talks to?  I am not going to meta-play by saying they do, as there are so many perspectives here and only 2 pc perspectives the chances are...

well lets just say a beggar would not ask a Noble to join his cause.
Barrack
player, 85 posts
We make our own Destiny
Fri 20 Nov 2015
at 08:17
  • msg #128

Re: Welcome wagon

In reply to Barrack (msg # 127):

It seems I have my answer...
Angharad
player, 32 posts
Fri 20 Nov 2015
at 12:41
  • msg #129

Re: Welcome wagon

I was under the impression that I had engaged Barrack in conversation. He asked about my character and the Aeldar. I addressed his question, but he did not followup. Nor have I.
Barrack
player, 86 posts
We make our own Destiny
Fri 20 Nov 2015
at 16:21
  • msg #130

Re: Welcome wagon

In reply to Angharad (msg # 129):

Angharad:
I was under the impression that I had engaged Barrack in conversation. He asked about my character and the Aeldar. I addressed his question, but he did not followup. Nor have I.


would you be so kind as to let me know which msg # that is in please?
This message was last edited by the player at 16:23, Fri 20 Nov 2015.
Angharad
player, 33 posts
Fri 20 Nov 2015
at 16:45
  • msg #131

Re: Welcome wagon

I think I was referring to Message 49. I now see that one is not from you. I thought you joined that interchange in Message 51.
Barrack
player, 87 posts
We make our own Destiny
Fri 20 Nov 2015
at 19:08
  • msg #132

Re: Welcome wagon

In reply to Angharad (msg # 131):

np we can just get together at this function now we are all here... if somewhat isolated and on our own in this throng of perspectives.
Angharad
player, 34 posts
Wed 25 Nov 2015
at 12:30
  • msg #133

Re: Welcome wagon

What time of day is it?
Archivist
GM, 96 posts
Fri 27 Nov 2015
at 07:00
  • msg #134

Re: Welcome wagon

In reply to Angharad (msg # 133):

I've amended the thread, which answers this.
Archivist
GM, 105 posts
Fri 4 Dec 2015
at 21:56
  • msg #135

Re: Welcome wagon

Amended the post was to read the remaining advanced funds.
Barrack
player, 106 posts
We make our own Destiny
Mon 7 Dec 2015
at 06:37
  • msg #136

Re: Welcome wagon

we make our own destiny... so does anyone have any plans they care to share?
Angharad
player, 39 posts
Mon 7 Dec 2015
at 12:28
  • msg #137

Re: Welcome wagon

In this meeting, is everything stone or are there any living plants? Dogs?
Archivist
GM, 109 posts
Mon 7 Dec 2015
at 19:42
  • msg #138

Re: Welcome wagon

In reply to Angharad (msg # 137):

There are some potted plants placed tastefully about the room. Please note you returned to the gathering and was followed inside by the youth.
Barrack
player, 107 posts
We make our own Destiny
Tue 8 Dec 2015
at 03:21
  • msg #139

Re: Welcome wagon

tmnt
This message was last edited by the player at 07:54, Tue 08 Dec 2015.
Angharad
player, 41 posts
Fri 11 Dec 2015
at 22:14
  • msg #140

Re: Welcome wagon

All right. I have questions about the layout of the room. Since you have not described the actual thing appearing on the table, I'm assuming it's invisible.

I'm considering using create water to create a mist on top of the table. That should cause it to be seen.

If I do that, will that cause the footing around where the Crown Prince is to be slick?

Angharad did not bring her spear into town. Are there decorative weaponry on the walls she could use?
Archivist
GM, 113 posts
Sat 12 Dec 2015
at 03:14
  • msg #141

Re: Welcome wagon

In reply to Angharad (msg # 140):

Humm... Sorry it looks like I made another incorrectly phrased posted post. I'll have to watch that.
Angharad
player, 42 posts
Sat 12 Dec 2015
at 03:30
  • msg #142

Re: Welcome wagon

Ok, I thought I was behind him and Firumond was in front of him. Did he get tossed aside?

I thought I was back inside the room, as Firumond saw me. Did I see Firumond assault the young man?

Are there other weapons around?
Archivist
GM, 114 posts
Sat 12 Dec 2015
at 05:46
  • msg #143

Re: Welcome wagon

In reply to Angharad (msg # 142):

You left the hall spent some time on the balcony, spotted the Urchin decided to return to the room and noticed he followed you inside. You asked him who he was he replied no one of note and attempted to follow some of the catering staff. The Urchin was approached by Firumond and two attendants, one these asked for his invitation. The Urchin fled and was just about to reach the external door when he flew through the air and landed on a table. Regretfully the style and decoration in this dining area doesn't include weapons, shields or armour.
This message was last edited by the GM at 05:49, Sat 12 Dec 2015.
Barrack
player, 110 posts
Sat 12 Dec 2015
at 06:17
  • [deleted]
  • msg #144

Re: Welcome wagon

This message was deleted by the player at 05:53, Fri 18 Dec 2015.
Angharad
player, 44 posts
Thu 17 Dec 2015
at 12:09
  • msg #145

Re: Welcome wagon

I thought I was walking toward the "external door" that the boy was approaching when magic was used on him.
Archivist
GM, 121 posts
Tue 22 Dec 2015
at 09:55
  • msg #146

Re: Welcome wagon

Humm. Either the campaign appears to be lacking in sufficient interest, to entice players to post; none of you feel the need to interact or there isn't sufficient action to capture your imagine. Could I get some feedback.
Angharad
player, 46 posts
Tue 22 Dec 2015
at 15:03
  • msg #147

Re: Welcome wagon

At the moment, I don't feel like there's a significant hook to have us all engage simultaneously. I've had the same problem with my FtF group of all my friends.

This medium is not great for transmitting emotional content. When in doubt, image Santa Claus saying this. Here are my feelings.

You presented the idea of helping out the nobility in various areas, but that was a bit nebulous. It also seemed like indentured servitude. Not much on adventures there. Maybe you had something else planned that we have not yet gotten to.

This magical puzzle has no pressing need for us to solve it. It was not followed up by armed rebels. So we are standing around bickering instead of engaging the puzzle.

To some degree, it's the genre. GURPS tends toward roleplayers, so we all talk more and act less.
Barrack
player, 118 posts
We make our own Destiny
Tue 22 Dec 2015
at 21:14
  • msg #148

Re: Welcome wagon

tmnt
This message was last edited by the player at 21:27, Tue 22 Dec 2015.
Archivist
GM, 122 posts
Wed 23 Dec 2015
at 11:40
  • msg #149

Re: Welcome wagon

In reply to Angharad (msg # 147):

Thank you for those comments.
Archivist
GM, 123 posts
Wed 23 Dec 2015
at 11:44
  • msg #150

Re: Welcome wagon

In reply to Barrack (msg # 148):
Thank you for your comment in answer to this I'm hope not to be a GM who forces Characters to post, as such there's little evidence of character progression interaction ie talking or even bickering, nor am I one to lead Players around, preferring to present subtle opportunities.
Barrack
player, 122 posts
We make our own Destiny
Fri 1 Jan 2016
at 00:54
  • msg #151

Re: Welcome wagon

So odd...
This message was last edited by the player at 00:57, Fri 01 Jan 2016.
Archivist
GM, 128 posts
Sun 3 Jan 2016
at 10:10
  • msg #152

Re: Welcome wagon

Financial advances are calculated upon the Perspectives, Primary skill + 1/2  relevant secondary skills + 1/4 relevant territory skills.
To determine the skill rating characters they average result of five rolls for their Primary skill rolls; the average result of five relevant secondary skill, and the average result of five rolls for each relevant tertiary skills.
Angharad
player, 49 posts
Sun 3 Jan 2016
at 13:08
  • msg #153

Re: Welcome wagon

I did say I was watching the captives carefully.

Did I get any interesting information about the two captives on the short journey? Are they faking a limp? Did they make eye contact with accomplices in the street? As they approach the gaol, did they seem more desperate?

Here's a die roll in case it matters.

OOC : 08:07, Today: Angharad rolled 12 using 3d6 with rolls of 1,6,5.  Angharad Perception vs 13.
Archivist
GM, 129 posts
Mon 4 Jan 2016
at 09:41
  • msg #154

Re: Welcome wagon

In reply to Angharad (msg # 153):

You get a good sense that they dislike each other, there was no sign of any accomplices in the street, but then again it's near midnight. Neither of them appeared perturbed as they neared the Station.
Angharad
player, 50 posts
Sun 10 Jan 2016
at 12:31
  • msg #155

Re: Welcome wagon

I think I should bow out of this game. I am starting a new job and have already been having trouble keeping up. Thanks for playing with me.
Garviaual Ruatril
player, 57 posts
Thu 14 Jan 2016
at 16:32
  • msg #156

Re: Welcome wagon

Approximately how does gold and copper translate to $ values for gear?  (Deciding how much to go shopping with vs. invest).

Thanks!
Archivist
GM, 139 posts
Thu 14 Jan 2016
at 19:32
  • msg #157

Re: Welcome wagon

In reply to Garviaual Ruatril (msg # 156):

link to a message in this game
Garviaual Ruatril
player, 58 posts
Thu 14 Jan 2016
at 21:43
  • msg #158

Re: Welcome wagon

Thanks, sorry to forget
Archivist
GM, 179 posts
Tue 23 Feb 2016
at 11:28
  • msg #159

Re: Welcome wagon

As the players have chosen not to notify me of any difficulty in posting IC as outlined I can but surmise you  are not interested in continuing to play in this Campaign. As such this is notification that I will be closing the campaign.
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