Chapter 5: Occupied
Bálint House
At her employers' request, Lenore slips out to fetch Jurvis. The pair returns an hour or so later. Jurvis is a big man, tall, verging on rotund, with a round face and thinning hair. He looks a bit nervous but relaxes when it becomes clear that he's not in trouble with his girlfriend's bosses.
"I'd follow Commander Overmark into the lower hells, if she asked me to. I know that some of the other lads feel the same way. That's why the bloody Redcloaks cut us loose. I'd say there's at least a dozen of us, probably more. A few of the lads that got kept on got no love for the Bloodforged either. They're just too scared to quit, or need the money too bad. You got to be careful, though. Talk to the wrong person and you end up with your head on a pike. "
Jurvis assures the Five that he can muster about twenty spears when the time is right.
Nic's underworld contacts have informed him that Toesplitter can be found, at almost any hour, at his gaming hall, the Pit, conveniently located near the demarcation line separating the Harbor and River Wards. The Five, equipped for another urban spelunking expedition, make their way to the gaming hall for an audience with Balefyre's underworld boss.
The Pit
The Five walk through the main entrance, currently flanked by a contrasting pair of burly bouncers, a swarthy, impressively-muscled dwarf with a bared arms and barren pate, and a large human, head completely shaved, a hair taller than Gronk and nearly twice as wide. The new patrons are instructed to check their weapons at the cloak check just inside the entryway, receiving claim tickets in exchange.
(Ulfgar's man-purse [a.k.a. the BoH] is not checked or searched. For future reference, when asked to disarm, you may make a Sleight of Hand check to attempt to keep one or more small weapons on your persons- one check per item.)
The Pit's main room is huge, dimly-lit, and hazy with pipe smoke. The few small windows in the street-facing wall don't provide much ventilation or natural light. Numerous candles glow in lanterns of various colors hanging from chains set into the ceiling. A long bar takes up most of the back wall; it's framed by open doorways on either side. There's a broad stairway leading to the second floor on the left side of the room, and a low stage on the right, partially occupied by a small band of musicians playing half-heartedly. They share the stage with a pair of scantily clad dancing girls, gyrating lazily to the music. The rest of the floor is occupied by gaming tables- various card and dice games, a wheel of fortune or two, and several billiard tables. Among the two-dozen bleary-eyed patrons currently at play are at least four red-cloaked mercenaries. The floor manager, a thick, dark-bearded man, possibly Ardani, spots the Five immediately and walks over to introduce himself.
"You're here to see the boss, eh?" When the Five indicate the affirmative, the man nods to an associate and then continues, "Follow me."
He leads the Five past another bouncer and through the doorway on the right, to a private, candlelit booth, lavishly cushioned and smelling faintly of incense and sex. "Wait here."
The Five wait for about ten minutes before Toesplitter arrives with a hulking half-orc bodyguard at his shoulder, and two more toughs in trail. The Halfling is middle-aged and nattily dressed. The floor manager brings him an ornate chair, scaled to his diminutive frame but fashioned so that he sits at eye-level with human patrons (his hairy feet rest on an integral elevated footrest). The floor manager closes the curtain behind him, leaving the Five alone with Toesplitter and his massive bodyguard.
"So you're the five brave adventurers who took care of Balefyre's little pirate problem, eh? Pretty impressive. I'd heard you'd left town but here you are, back again, and gracing me with your presence. So, what brings you in to see me today? You're not thinking about cancelling your property protection subscription, are you?"
The Five state their business, but don't venture too much, Nic doing most of the talking.
"The Bloodforged… can't say that I'm too fond of them. In fact, I'd say, they've, eh, overstayed their welcome."
Toecutter removes a cigar, huge in his diminutive hands, from his velvet surcoat. His bodyguard lights it for him. He starts puffing on it thoughtfully.
"Yeah, they been hurting business. The albino- Zardis Kreyg or whatever the fuck his name is- offered yours truly the vacant seat on the Fire Council but I turned it down. Be a waste of my time. There's no power in it anymore- wasn't really much to begin with. Money's the real power here- always has been, always will be- and the Bloodforged are fucking with mine. You see, I know my place in the grand scheme of things. I'm a big fish in a small pond. Balefyre loses its independence and all of a sudden that pond gets a lot bigger. I don't want that to happen. You got a plan for getting the Redcloaks out, I'm all ears."
Nic outlines the idea of a campaign of harassment, carried out by the city's street gangs, while the Five organize a coup-de-main. Toesplitter leans forward, elbows on the table, mouth behind steepled fingers. Several seconds pass before he responds.
"I can arrange that. But we start making trouble for them, they'll start making trouble for us, and right quick. They know who runs the gangs here. If the heat comes down too hot, I ease off. Understood?"
Toecutter's eyes narrow and his voice takes on a tone that's surprisingly menacing, coming from one so small.
"You'd better have a solid endgame, my friends. This thing better not end in a whimper. I've got a lot more at stake here than you do. You fuck me over, I'll make damn sure you go down in flames with me. That clear?"
The Fish Market
From the Pit, the party passes through the Fish Market where Corros manages to catch Shim's eye. The youth weaves his way over. The warlock reveals the party's intent.
"You know they're probably dead." Shim says, matter of fact, referring to Tagger and the original Drowned Rat search party. "You find out what happened to 'em, the fee we was talking about before, I cut it in half. You revenge 'em, I'll take you to the keep for free."
The Sewers
Their business with the Rats complete, the Five make their way to Warehouse Row, where it's not too hard to find the entrance to the sewers down which Shim led them on their first foray underground. That was at night, though. It's currently pressing on noon. The companions receive quite a few looks as they remove the grate and begin descending into the underground.
"City sanitation department. Routine inspection. Move along." Gronk says, bluffing badly.
It takes a few seconds for the party's five pairs of eyes to adjust to the darkness of the tunnels. Nic's preternatural sense of urban direction keeps the companions headed in the right direction. They recognize the cross-passages where the party encountered carrion crawlers on the previous trip, confirming the Ardani's instincts. As the adventurers slog through the shin-high (knee-high for Ulfgar) effluent, they get the feeling that they're being followed, but no one sees any evidence to back that up. They slog on. From up ahead comes a sound like that of white water pouring over rapids, faint at first, but building quickly. The team pauses, eyes in front and behind. Nic estimates that they're about a block away from the mouth of the tunnel leading to the secret passageway. Suddenly, the dark water [about 30'] in front of them seems to come to a boil. A low, roiling wave comes at them at speed- there's no time to get out of its way. It's a swarm of rats, rushing on in a blind panic. Something must be pushing them forward. Looking back, Corros espies what looks like a long piece of pale driftwood floating towards them, but a pair of dark eyes just above the surface of the black sludge suggest that it is something more sinister.
Your Turn.
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This message was last edited by the GM at 00:45, Tue 19 July 2016.