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20:33, 30th April 2024 (GMT+0)

Tavern Talk II (OOC)

Posted by RaellusFor group 0
Raellus
GM, 843 posts
Sage
Raconteur
Sun 1 Jul 2018
at 17:40
  • msg #523

Re: Tavern Talk II (OOC)

In reply to Corros Graelor (msg # 522):

The slaves are chained by the ankle to one another. One MM can break one segment of chain. Two MM would therefore be needed to free a single or small group of prisoners (although the small group would still be chained together- if that makes sense).

I can't see shatter- which I imagine acting a bit like the concussion blast from an explosion- being able to break chains without injuring those chained.

-
Corros Graelor
Adventurer, 513 posts
Half-Elf Warlock
keys138
Sun 1 Jul 2018
at 17:43
  • msg #524

Re: Tavern Talk II (OOC)

In reply to Raellus (msg # 523):

Cool, I agree with all of that. Thanks!
Raellus
GM, 844 posts
Sage
Raconteur
Sun 1 Jul 2018
at 20:54
  • msg #525

Re: Tavern Talk II (OOC)


Are you all cool with Deepdelver hanging back and using his crossbow (2x attacks per turn), or would you prefer he join in on the melee? He's currently targeting the Drow Priestess (since she appears to be the leader) but he can switch targets on your (any PC's) command.

-
This message was last edited by the GM at 20:54, Sun 01 July 2018.
Jenna Drax
Adventurer, 548 posts
Human Cleric
Dave Ross
Sun 1 Jul 2018
at 20:55
  • msg #526

Re: Tavern Talk II (OOC)

In reply to Raellus (msg # 525):

I've no objections.
Nicolai Romanelli
Adventurer, 691 posts
Human Expediter
Tegyrius
Wed 4 Jul 2018
at 23:09
  • msg #527

Re: Tavern Talk II (OOC)

I'm still catching up and away from my DMG, but WRT the sunblade - it is, in fact, a finesse weapon in my copy of the DMG.  "While the blade exists, this magic longsword has the finesse property."
Raellus
GM, 849 posts
Sage
Raconteur
Wed 4 Jul 2018
at 23:53
  • msg #528

Re: Tavern Talk II (OOC)

Nicolai Romanelli:
I'm still catching up and away from my DMG, but WRT the sunblade - it is, in fact, a finesse weapon in my copy of the DMG.  "While the blade exists, this magic longsword has the finesse property."


Ah, yes. Good catch. The Roll20 compendium mentions it as well, but I missed it. It was intended for Nic so if you'd like to use it, by all means please do. I can amend Gronk's turn and associated rolls, so let me know. I don't think it'll affect the turn too much (but I'll add in the +1 damage x2 on the DP for you).

EDIT: I removed mention of the Sun Blade from Gronk's turn post.

I don't know if the sunlight effect will work if Nic is invisible, though. That's a tricky one. The rule on GI is that anything the character is carrying is also invisible- so that means the Drow can see the sunlight it is giving off. If, on the other hand, the sword is visible, Nic is, in effect, visible as well.

-
This message was last edited by the GM at 16:12, Thu 05 July 2018.
Nicolai Romanelli
Adventurer, 694 posts
Human Expediter
Tegyrius
Sat 7 Jul 2018
at 10:19
  • msg #529

Re: Tavern Talk II (OOC)

Will no one rid me of this turbulent priestess?
Ulfgar Frostbeard
player, 21 posts
Hill Dwarf Druid
Spartan-117
Sat 7 Jul 2018
at 14:49
  • msg #530

Re: Tavern Talk II (OOC)

Is there a 15 foot cube that Ulfgar could spider drop into from his current location that does not have any allies, but does have 2 or more enemies?
Raellus
GM, 853 posts
Sage
Raconteur
Sat 7 Jul 2018
at 15:26
  • msg #531

Re: Tavern Talk II (OOC)

In reply to Ulfgar Frostbeard (msg # 530):

Not at this point.

-
Ulfgar Frostbeard
player, 22 posts
Hill Dwarf Druid
Spartan-117
Sun 8 Jul 2018
at 01:53
  • msg #532

Re: Tavern Talk II (OOC)

Is there a place he could drop down to that doesn't have anyone nearby?
This message was lightly edited by the player at 02:07, Sun 08 July 2018.
Raellus
GM, 854 posts
Sage
Raconteur
Sun 8 Jul 2018
at 03:48
  • msg #533

Re: Tavern Talk II (OOC)

In reply to Ulfgar Frostbeard (msg # 532):

There aren't really any places where there is no one 60' feet away from a potential landing spot, but there are several spots where there is no one (alive) within 30' feet.

-
Ulfgar Frostbeard
player, 24 posts
Hill Dwarf Druid
Spartan-117
Sun 8 Jul 2018
at 22:22
  • msg #534

Re: Tavern Talk II (OOC)

@ Rae - if I cast call lightning, then assume spider form can I?...

https://motherboard.vice.com/e...-with-electric-power
This message was last edited by the player at 22:23, Sun 08 July 2018.
Raellus
GM, 861 posts
Sage
Raconteur
Sun 8 Jul 2018
at 23:16
  • msg #535

Re: Tavern Talk II (OOC)

In reply to Ulfgar Frostbeard (msg # 534):

Since it's scientific, sure.

-
Raellus
GM, 870 posts
Sage
Raconteur
Sun 22 Jul 2018
at 21:51
  • msg #536

Re: Tavern Talk II (OOC)


If any of you would like to take any actions or make any rolls before starting your long rest, that's fine. I can add the results to the turn post retroactively. At this point, however, taking action that would alter the outcome of the long rest (i.e. Amaldaris' disappearance and the long-rest's interruption) would be metagaming, and therefore verboten.

-
Corros Graelor
Adventurer, 519 posts
Half-Elf Warlock
keys138
Sun 22 Jul 2018
at 22:32
  • msg #537

Re: Tavern Talk II (OOC)

I'm thinking we should try to make some talk-talk with the Mindflayer prior to starting a straight up fight, especially given our current spell availability.

Corros can engage in some psychic parlay if need be.
Nicolai Romanelli
Adventurer, 705 posts
Human Expediter
Tegyrius
Mon 23 Jul 2018
at 00:23
  • msg #538

Re: Tavern Talk II (OOC)

I'm glad I checked the OOC thread before throwing a knife at it, then.
Jenna Drax
Adventurer, 557 posts
Human Cleric
Dave Ross
Tue 24 Jul 2018
at 21:09
  • msg #539

Re: Tavern Talk II (OOC)

Do two half short rests = one long rest? i.e. we've just rested for four hours. If we rest for another four hours at another time does that then count as one completed long rest?
Raellus
GM, 871 posts
Sage
Raconteur
Wed 25 Jul 2018
at 00:05
  • msg #540

Re: Tavern Talk II (OOC)

In reply to Jenna Drax (msg # 539):

See the entry for Long Rest.

https://roll20.net/compendium/dnd5e/Resting#content

-
Nicolai Romanelli
Adventurer, 707 posts
Human Expediter
Tegyrius
Thu 26 Jul 2018
at 00:05
  • msg #541

Re: Tavern Talk II (OOC)

Anyone else wanna negotiate?
Corros Graelor
Adventurer, 521 posts
Half-Elf Warlock
keys138
Thu 26 Jul 2018
at 01:05
  • msg #542

Re: Tavern Talk II (OOC)

In reply to Nicolai Romanelli (msg # 541):

Well, I tried.
Someday I hope a charisma of 20 comes in handy. ;)
Corros Graelor
Adventurer, 523 posts
Half-Elf Warlock
keys138
Thu 26 Jul 2018
at 02:06
  • msg #543

Re: Tavern Talk II (OOC)


I'm leaning towards fighting, myself, but if the consensus is to bug out...
Leaving Kerek behind seems like a really shitty thing to do.  Even if he is brain dead.
Jenna Drax
Adventurer, 559 posts
Human Cleric
Dave Ross
Thu 26 Jul 2018
at 02:35
  • msg #544

Re: Tavern Talk II (OOC)

If you want to fight go ahead (as a Lawful Good Cleric following Arma's teachings I don't think I really had much choice in the matter) but fair warning I'm virtually out of spells.
Ulfgar Frostbeard
player, 31 posts
Hill Dwarf Druid
Spartan-117
Thu 26 Jul 2018
at 12:48
  • msg #545

Re: Tavern Talk II (OOC)

I say we kill it with fire!
Corros Graelor
Adventurer, 525 posts
Half-Elf Warlock
keys138
Thu 26 Jul 2018
at 19:48
  • msg #546

Re: Tavern Talk II (OOC)

My plan here is to hit hard with everything we have.  I'm looking at blowing through both spell slots if necessary since I don't think we've going to have a lot of chances against stopping this thing.
Ulfgar Frostbeard
player, 32 posts
Hill Dwarf Druid
Spartan-117
Thu 26 Jul 2018
at 20:37
  • msg #547

Re: Tavern Talk II (OOC)

Rae - approximately how far are these enemies from the party at the start of combat?
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