Nicolai Romanelli:
Yeah, we're going to need some cover for our daring escape. Including transport - there's the possibility that our primary target won't be mobile. Can we get someone (Fisherman's Alliance?) to stage a diversionary raid/strike on the Fire Watch Guardhouse in the Harbor Ward to draw off some strength?
That's certainly possible but you don't currently have any contacts in the FA. Acquiring some will require some more talky-talky. If you're down for that, so am I.
Remember that you can still use the sewers to get
out of the keep, even if you don't use them to get in. Getting down a privy shaft is also going to be significantly easier and less skill-dependent than getting up one.
To use Dave's Star Wars analogy, the privy-sewer combo is to the keep cell block as the garbage chute-trash compactor is to the Death Star cell block.
Nicolai Romanelli:
There also are two other factions in the city whose leaders are being held in the keep. Do we want to try to extract them too? I'm referring to Kara Overmark (is that name intentional, Rae, or is #6 in the Allies thread a typo)? and Muzz Breakwater.
I'm a little unclear on what you're asking. Kara Overmark and
Commander Overmark, commandant of the Fire Watch, are one in the same person. I checked and it's the same name in both the Personages notice and message #6 in the Adventurer's Journal. Muzz Breakwater is the FA leader so, if you agree to spring him too, the FA will probably help with a diversion and or transportation.
Keep in mind that the gangs are already on the job, as per your arrangement with Toesplitter. They are quite capable of creating diversions in various parts of the city, made to order. Just tell your gang contacts the time and place.
Nicolai Romanelli:
Rather than hitting a patrol in the brothel, I like the idea of picking our ground and setting an ambush on their way out of the brothel. We can probably get intel on their movements pretty easily.
Stealing armor or ambushing a patrol are both viable options. What you don't need is mercs getting back to the keep with tales of being robbed or bounced. That'll pretty much scupper any chances of your ruse succeeding.
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This message was last edited by the GM at 04:32, Fri 15 July 2016.