After about 15 minutes you head the winning sublight engines of the freighter.
Dice Roll:
1 advantage, 1 failure on a roll of
3 Proficiency, 3 Difficulty
You see the ramp drop as the ship banks hard to break. The repulsors fire sending debris flying and the ship sinks down onto its landing gear a few meters from you.
You help Mata aboard and sit her down in the med bay. Suddenly the ship climbs hard and you have to grab compartment doors to remain on your feet.
Making your way to the cockpit you take a seat behind the captain.
Our time here has run out. A squadron of Star Destroyers has jumped into the system on the far side of the planet. We only have a few minutes before they breach the horizon and enact their blockade. This changes our trajectory and I have to calculate a new jump.
The blue sky in front of you is quickly fading to black as you near orbit. Captain Stazi is quickly flipping switches when a red signal starts flashing on the conrtol panel.
Tie Fighters have scrambled from the planet garrison. You will have to man the defensive cannons and hold them off until we can jump to lightspeed.