Captain Stazi starts flicking switches on a console and you can hear systems around the ship powering up.
With the surrounding terrain and mining equipment I will be able to land at the base of the peak avoiding attention. All Imperial patrols are focused on the cave systems at this time. I will return to this spot and await your signal for extraction. I suggest you don't waste time. If Star Destroyers show up in system before we leave it will be very difficult to escape. And the Imperial Navy has been known to employ orbital bombardments as a recon tactic.
Take the remaining stimpacks. But the fee for the next job will cost the Rebellion extra. Captain motions to the med bay as he leaves for the cockpit.
Soon you are airborne - although barely off the ground. The ship rattles fiercely as it rockets down another canyon.
Dice Roll:
1 success on a roll of
3 Proficiency, 3 Difficulty, 1 Boost
We are approaching the target. Get ready for immediate departure. Scanners are clear.
The landing ramp drops before the ship touches down. You exit in a cloud of dust as the engines roar sending the ship back down the canyon. Silence quickly returns. Scanning the horizon you see no activity.
Awesome. Another climb. Mata grumbles and heads up the scree covered slope.
Once at the top you have a commanding view of the valley below. On one side is the mining facility. A few maintenance droids are all you see except for some white clad storm troopers on the landing pad.
On the other side of the valley is the Imperial garrison. You can see a large amount of activity there. Probe droids and troop transports are heading out into the expanse flanked by tie fighters to patrol the area around the crystal caves.
Mata opens an access panel and sits down to get to work.
Dice Roll:
2 successes on a roll of
1 Ability, 2 Proficiency, 2 Difficulty
Alright I'm in. I'll be able to access all the nonsecure areas of the facility. Security doors and sensors I will have to take down as you encounter them.
She hands Revan a datapad.
Get to the power core and upload this file. I would set it to trigger when the systems power up to work mode but I can't risk having any innocents around - so it has a 24 hour timer.
Good Luck.
You have 2 stimpacks. The first one will heal 5 damage and the second will heal 4.