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14:44, 30th April 2024 (GMT+0)

Lessons from the Past lead to Hidden Depths.

Posted by GM CoAlGunFor group 0
GM CoAlGun
GM, 47 posts
Fri 10 Jun 2016
at 17:03
  • msg #112

Lessons from the Past lead to Hidden Depths


Revan carries Mata onto the ship.  The captain is restrained in the common area and seems shocked to see you.

I was not expected you to prevail against those numbers.  Hurry, reinforcements will be on the way already.  Free me and I will find a new place to hide the ship.  We can't leave the system until we are certain they haven't deployed Star Destroyer screens.  You tend to her wounds.

The engines quickly climb to power as Revan works with the medkit and stimpacks at the small med station which is little more than a recessed seat in the wall.


Mata recovers 2 strain from you medpack check.  I'll also let you use a stimpack which is an auto 5 health recovery.  That will bring her back to consciousness.
GM CoAlGun
GM, 48 posts
Fri 10 Jun 2016
at 17:07
  • msg #113

Lessons from the Past lead to Hidden Depths


After a short flight the modified freighter sets down under a large outcropping overhang.  The captain does a quick check of the passive sensors and then shuts down all power.

Enough time has passed so that Mata has recovered from the strain but she is still very wounded.
Revan can recover all wounds and strain.

Mata Hari
player, 21 posts
Fri 10 Jun 2016
at 17:28
  • msg #114

Lessons from the Past lead to Hidden Depths

Mata grimaces as she tries to sit up, still clearly in pain.

This changes the plan a bit.  I'm used to sneaking through back doors not being gunned down by squads of storm troopers.
I'm not going to be able to place the charges as I had intended.  Instead,you will need to get inside the mining facility.  I can upload a virus to a datapad that you can use to overload the facilities power core.  Or, you did just wipe out 2 squads with barely a scratch, so I'm open to an ideas you have.


The mining facility is still evacuated.  There will be a small garrison of troops guarding it.  The Imperial garrison isn't far away and has additional troops, transports, and tie fighters.

We aren't using maps obviously so we don't need to be very specific about the base and layout.  We can keep it narrative like we have been.

This message was last edited by the GM at 17:29, Fri 10 June 2016.
Revan Kun
player, 47 posts
Fri 10 Jun 2016
at 18:12
  • msg #115

Lessons from the Past lead to Hidden Depths

In reply to Mata Hari (msg # 114):

I like to stick around and or find out if there is a way to get in without alerting the troops
Mata Hari
player, 22 posts
Fri 10 Jun 2016
at 18:29
  • msg #116

Lessons from the Past lead to Hidden Depths


Agreed.  Even with that lightsaber I would avoid a frontal assault.  I'm not healthy enough to keep up with you, I would just be a liability.  But I can still be of help.  If we can get access to a dataport I can hack the computer system and help you gain entry without being seen.  If I'm lucky I may be even able to trigger a false alarm and divert troops to a different area.

Mata limps to a sensor panel and pulls up numerous maps.  She scrolls through a few of them and then finds what she's looking for.

Here.  This should do it.  Mata points to a high peak close to the mining facility.

There is a large comm relay tower at this high point.  I can access the system from there and keep an eye on the activity at the garrison as well.  All you need to do is make it into the power core and upload this virus.  When it overloads it will vaporize everything for a mile.
Revan Kun
player, 48 posts
Fri 10 Jun 2016
at 18:46
  • msg #117

Lessons from the Past lead to Hidden Depths

In reply to Mata Hari (msg # 116):

sounds good to me let's get going
Mata Hari
player, 23 posts
Fri 10 Jun 2016
at 22:36
  • msg #118

Lessons from the Past lead to Hidden Depths


How do you suggest we make the insertions?
Revan Kun
player, 49 posts
Sat 11 Jun 2016
at 03:01
  • msg #119

Lessons from the Past lead to Hidden Depths

In reply to Mata Hari (msg # 118):

ill help you get up to the tower. then lets see if you can divert the troops to another area. we can plan our next move after that.
GM CoAlGun
GM, 49 posts
Sat 11 Jun 2016
at 03:55
  • msg #120

Lessons from the Past lead to Hidden Depths


Captain Stazi starts flicking switches on a console and you can hear systems around the ship powering up.

With the surrounding terrain and mining equipment I will be able to land at the base of the peak avoiding attention.  All Imperial patrols are focused on the cave systems at this time.  I will return to this spot and await your signal for extraction.  I suggest you don't waste time.  If Star Destroyers show up in system before we leave it will be very difficult to escape.  And the Imperial Navy has been known to employ orbital bombardments as a recon tactic.

Take the remaining stimpacks.  But the fee for the next job will cost the Rebellion extra.
Captain motions to the med bay as he leaves for the cockpit.

Soon you are airborne - although barely off the ground.  The ship rattles fiercely as it rockets down another canyon.

Dice Roll:


1 success on a roll of 3 Proficiency, 3 Difficulty, 1 Boost


We are approaching the target.  Get ready for immediate departure.  Scanners are clear.

The landing ramp drops before the ship touches down.   You exit in a cloud of dust as the engines roar sending the ship back down the canyon.  Silence quickly returns.  Scanning the horizon you see no activity.

Awesome.  Another climb.  Mata grumbles and heads up the scree covered slope.

Once at the top you have a commanding view of the valley below.  On one side is the mining facility.  A few maintenance droids are all you see except for some white clad storm troopers on the landing pad.

On the other side of the valley is the Imperial garrison.  You can see a large amount of activity there.  Probe droids and troop transports are heading out into the expanse flanked by tie fighters to patrol the area around the crystal caves.

Mata opens an access panel and sits down to get to work.

Dice Roll:


2 successes on a roll of 1 Ability, 2 Proficiency, 2 Difficulty


Alright I'm in.  I'll be able to access all the nonsecure areas of the facility.  Security doors and sensors I will have to take down as you encounter them.

She hands Revan a datapad.

Get to the power core and upload this file.  I would set it to trigger when the systems power up to work mode but I can't risk having any innocents around - so it has a 24 hour timer.

Good Luck.


You have 2 stimpacks.  The first one will heal 5 damage and the second will heal 4.
Revan Kun
player, 50 posts
Sat 11 Jun 2016
at 04:42
  • msg #121

Lessons from the Past lead to Hidden Depths

In reply to GM CoAlGun (msg # 120):

can i sneak down to the entry to the mining facility and use the force to shake bushes and trees 15 meters away to draw the stormtoopers away from the door so mata can open it and i can sneak in.
GM CoAlGun
GM, 50 posts
Sat 11 Jun 2016
at 05:06
  • msg #122

Lessons from the Past lead to Hidden Depths


Sure.  It would be an opposed check.  Your stealth/Agility vs the stormtroopers Perception/Cunning.

1 yellow - 2 green - 2 purple.

Revan Kun
player, 51 posts
Sat 11 Jun 2016
at 05:14
  • msg #123

Lessons from the Past lead to Hidden Depths

In reply to GM CoAlGun (msg # 122):

Dice Roll:


2 successes, 1 threat on a roll of 2 Ability, 1 Proficiency, 2 Difficulty

GM CoAlGun
GM, 51 posts
Sat 11 Jun 2016
at 16:17
  • msg #124

Lessons from the Past lead to Hidden Depths


You cautiously make your way down to the facility taking note of the Stormtroopers patrol pattern.  You decide on a path that follows a small depression but the sharp obsidian makes it rough going. Suffer 1 strain from the threat rolled.

Pausing at the edge of the landing pad you wait for the Stormtroopers to shift their watch.

Right on schedule.  We can always depend on them to follow orders.  I've unlocked the access door next to the landing pad blast door.  Once inside work your way to the east side of the building.  The west is the shaft that leads down to the mine.
Revan Kun
player, 52 posts
Sat 11 Jun 2016
at 17:13
  • msg #125

Lessons from the Past lead to Hidden Depths

In reply to GM CoAlGun (msg # 124):

Do we know whats in the mine to the west?

if not id like to go that way
GM CoAlGun
GM, 52 posts
Sat 11 Jun 2016
at 20:02
  • msg #126

Lessons from the Past lead to Hidden Depths

The mining side of the facility would be were the slave laborers exrextract the ore. The east side contains the engineering facilities for the operation including the power cord. Feel free to explore the mining operation if you want.
This message was lightly edited by the GM at 23:43, Mon 13 June 2016.
Revan Kun
player, 53 posts
Sat 11 Jun 2016
at 20:10
  • msg #127

Lessons from the Past lead to Hidden Depths

In reply to GM CoAlGun (msg # 126):

if like to explore the mines. might find something useful or free some slaves
GM CoAlGun
GM, 53 posts
Mon 13 Jun 2016
at 23:53
  • msg #128

Lessons from the Past lead to Hidden Depths


Mice droids scurry underfoot as you work your way towards the mine shaft.  The operation was hastily evacuated and all signs of retreat lead towards the landing pad.  Lighting systems power up as you enter vacant hallways.  Random Gonk droids lumber along their paths of service.

You make your way through the overseer quarters, a barracks unit that looks to support around 50 men.  Lockers are open and you can tell the people here were in a big hurry to leave.  A few datapads are strewn about.

I'm tracking your progress through the lighting system.  If you keep going you will enter the slave quarters.  It's a divided ring around the central mining shaft.  Past that is the shaft itself.  I see some activity in there but I can't make out what it is.
Revan Kun
player, 54 posts
Tue 14 Jun 2016
at 00:20
  • msg #129

Lessons from the Past lead to Hidden Depths

In reply to GM CoAlGun (msg # 128):

i quietly head towards the slave quarters and peak in cautiously not knowing if the activity is friend or foe.
GM CoAlGun
GM, 54 posts
Tue 14 Jun 2016
at 00:39
  • msg #130

Lessons from the Past lead to Hidden Depths

The slave quarters are little more then containment cells. Large sterile plastasteel rows of bunks line the walls. No comfort breaks the monotonous labor here. The slaves are worked until they are expired.

Mata unlocks the doors as you explore a few empty cells. Each cell has a door that opens directly to the mine shaft area. You hear a loud banging sound, like a large container being knocked over, from inside.
Revan Kun
player, 55 posts
Tue 14 Jun 2016
at 00:48
  • msg #131

Lessons from the Past lead to Hidden Depths

In reply to GM CoAlGun (msg # 130):

lets get some xp points... i sneak into the mine shaft to see what the loud noise was
GM CoAlGun
GM, 55 posts
Tue 14 Jun 2016
at 01:31
  • msg #132

Lessons from the Past lead to Hidden Depths

Mata unlocks the door to the mine and you slip in and quickly duck behind some equipment  containers. As you peer around the side of the crate you see the familiar crystal webs from the caves. They spread out from the large shaft in the middle of the hanger bay size room. A number of large spiders are busily ripping apart a container of rocks and crystals that are similar to the rubat you were seeking. The spiders seem to be made out of jagged crystals themselves.
Revan Kun
player, 56 posts
Tue 14 Jun 2016
at 03:37
  • msg #133

Lessons from the Past lead to Hidden Depths

In reply to GM CoAlGun (msg # 132):

on second thought taking on multiple giant crystal spiders sounds like a bad idea, lets just go back the other way and finish the mission.
GM CoAlGun
GM, 56 posts
Tue 14 Jun 2016
at 16:54
  • msg #134

Lessons from the Past lead to Hidden Depths


Roll stealth against the spiders Vigilance/Willpower.

1 yellow
2 green
2 red

Revan Kun
player, 57 posts
Tue 14 Jun 2016
at 19:33
  • msg #135

Lessons from the Past lead to Hidden Depths

In reply to GM CoAlGun (msg # 134):

The dice rolled: 3 successes, 2 advantages, 4 failures


The end result: 2 advantages, 1 failure
GM CoAlGun
GM, 57 posts
Fri 17 Jun 2016
at 19:26
  • msg #136

Lessons from the Past lead to Hidden Depths

The crystal spiders must possesses a rudimentary connection to force crystals and the power of the crystal in your lightsaber draws their attention. The two spiders on top the containers immediately move to intercept.

roll for initiative
This message was last edited by the GM at 19:26, Fri 17 June 2016.
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