Character sheet.   Posted by DM.Group: 0
DM
 GM, 1 post
Mon 14 Sep 2015
at 10:23
Character sheet
Name  :                      Size  :                 THAC0 :
Player:                      Height:                 No Att:
Race  :                      Weight:     lb          Damage:
Class :                      Age   :                 AC    :
Type  :                      Hair  :                 HD    :
Sex   :                      Eyes  :                 HP Max:
Level :                      Hand  :                 HP Cur:
Align :                      Move  :   "             XP    :
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STR   :             HT:      DM:      WT:       MP:       OD:       BB:    %
INT   :             AL:      SL:      LS:     % MS:
WIS   :             MD:      SF:    % BS:
CON   :             HP:      SS:    % RS:     %
DEX   :             RA:      MA:      DA:
CHA   :             MH:      LB:      RA:
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SAVES Para/Pois:    Rod/Staff/Wand:    Petrf/Poly:    Breath:    Spell:
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RACIAL/CLASS/SPECIAL ABILITIES:


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LANGUAGES: Common

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MAGIC USER/SPECIALIST WIZARD SPELLS

1ST LEVEL  (   /DAY)  [M] Memorised [X] Used
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>

2ND LEVEL  (   /DAY)
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>

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CLERIC/DRUID/PALADIN SPELLS

1ST LEVEL  (   /DAY)  [X] Used
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>

2ND LEVEL  (   /DAY)
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>

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THIEF SKILLS         Base   Race Adj   Dex Adj   Total
Pick Pockets
Open Locks
Find/Remove Traps
Move Silently
Hide in Shadows
Hear Noise                                -
Climb Walls                               -
Read Language                             -
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ARMOUR/SHIELD:


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WEAPONS

# Initial weapons       :
Proficient in           :
Non-proficiency penalty : -
Added proficiency       : 1/  lvls

WEAPON OWNED      THAC0 +/- Net   WT  SF  N/A  S/M   LRG  +/-  (ROF) (S/M/L)



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MONEY        PP:         GP:         EP:         SP:         CP:
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EQUIPMENT


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MAGIC ITEMS

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DESCRIPTION



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BACKGROUND:


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Waydin Boshar
 player, 1 post
Wed 16 Sep 2015
at 02:52
Character sheet
Character sheet

Name  : Waydin Boshar        Size  : M                THAC0 :
Player: Bannacor             Height: 5'9              No Att: 1
Race  : Human                Weight: 145 lb           Damage: 1d4
Class : Wizard               Age   : 18               AC    :10
Type  : Magus                Hair  : Brown            HD    : 1
Sex   : Male                 Eyes  : Blue             HP Max:4
Level : 1st                  Hand  :Left              HP Cur:4
Align : LE                   Move  :   "              XP    :0
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STR 9  :              HT: 0     DM:  0    WT: 35      MP: 50      OD: 5      BB:   1 %
INT 17  :             AL: 6     SL: 8th   LS:75%     % MS:14
WIS 11  :             MD:0     SF:10%    BS:0
CON 11   :            HP:0     SS:75%    RS:80%    Poison :0
DEX 12  :             RA:0     MA: 0    DA:0
CHA 12   :            MH:5     LB:0      RA:0
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SAVES Para/Pois:13    Rod/Staff/Wand:11    Petrf/Poly:13    Breath:15    Spell:12
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RACIAL/CLASS/SPECIAL ABILITIES: N/A


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LANGUAGES: Common, Ancient Netheril....  one pending

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MAGIC USER/SPECIALIST WIZARD SPELLS

1ST LEVEL  (   /DAY)  [M] Memorised [X] Used
[ ] Cantrip
[ ] Charm Person
[ ] Change Self
[ ] Color Spray
    Detect Magic
    Read Magic
    Shield


2ND LEVEL  (   /DAY)
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>
[ ] <spell name>

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Non Weapon Proficiency skills:

Ancient History-Intel+1
Astrology-Intel
Etiquette-Cha
Reading/Writing-Intel+1
Riding Land Based-Wis+3
Spell Craft-Intel-2


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ARMOUR/SHIELD: N/A


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WEAPONS

# Initial weapons       :Dagger/Darts
Proficient in           :Dagger/Darts
Non-proficiency penalty : -
Added proficiency       : 1/  lvls

WEAPON OWNED      THAC0 +/- Net   WT  SF  N/A  S/M   LRG  +/-  (ROF) (S/M/L)
Dagger                             1   S   P   1D4   1D3
Dart                              1/2  S   P   1D3   1D2

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MONEY        PP:         GP:12         EP:         SP:         CP:
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EQUIPMENT:
Boots                                             Weapons: Dagger
2X Hose
2X breeches                                               4x Darts
2X Shirts
   Cloak ( Good Cloth)
Surcoat
Sash
Belt
1x Large pouch
3x Small pouches

Bone Scroll tube
  Vial of ink and Stylus
5x sheets of parchment.




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MAGIC ITEMS

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DESCRIPTION

 A quiet observant sort, of young man. He is an excellent student, not really learning so much,as absorbing knowledge, like a sponge. Waydin keeps his true feelings well hidden, so as not to cause the casual ESP spell used by the Masters to trigger any alarms. His entire life has been under the control of another. First the Master Glass Blower, then the Mages of the Order. Waydin longs for the time, when he will be the master of his own destiny. His best path to this goal is to learn as much as he can. wait and wait.


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BACKGROUND: Born a bastard, Waydin was turned over to the "mercy" of an orphanage in Luskin.  at the age of six.he was sold as a slave to the house of a Luskin merchant, that blew glass,and provided all manner of glass products to the Merchants and elite of Luskin. Waydin was put to work at once, scrubbing floors, fetching this and that for the Master and his apprentices. He was beaten often,and had to fight the dog for table scraps. The work was hard, the hours long,and the young lad learned  two important things, in the Merchant's service. How to hold his tongue, least he be beaten, and he learned how to hate.

 When Waydin was twelve, he was helping one of his Master's apprentices, take glass ware to the Tower, where the Arcane Brotherhood, resided. The Wizards where the Glass Blower's best customer,as they ordered vast amounts of beakers,vials, etc, for their sorcery.After the crates of glass wares, had been turned over to the Tower's Steward, Waydin was told by the Apprentice, to wait and stay out of trouble, while he went with the steward. Young Waydin,always curious about new things, started to look around. This streak of curiosity,had gotten the lad beaten more then once over the years, but he could not resist.

  He had only been within the  Tower's compound,as no one was allowed within the massive tower itself. Waydin watched the guards and servants go about their daily routines, when something caught his attention. A small group of boys and girls where sitting on the ground in a circle. They seemed to be playing some sort of game, with what looked like dominoes, But unlike that game, where the pieces had markings on them, these pieces where devoid of such. Waydin observed the "game" for a few moments,when A stern looking man in a robem devoid of any hair upon his head, clapped his hands twice. The children fell into line and became silent. After the older one led the off into the Tower, Waydin noticed that the game pieces remained upon the ground. He walked over to them and picked one up. He examined it,and was about to drop it,when he felt a sudden odd sensation. He examined the game piece more closely,and he could just make out patterns on it. They where hard to focus upon at first, but the more he concentrated, the more clear the patterns became. Waydin soon found himself seated upon the ground, moving the pieces into shapes that seemed to make sense to him.

 As the young man named Waydin, sat upon the ground and played a game that before today, he had never seen before, let alone knew the rules, but it was as if he had done t his activity many times before. When he took a piece in hand, to place it, he felt a sudden chill go up his spine. Waydin turned his head, and looked upon a brace of boots. As his eyes traveled upward, the boots disappeared into a Scarlet robe, and the top of that rope was the balded headed man, that had taken the other young ones away. The man's stare was cold and calculating, and he seemed to be taking the measure of the young lad.




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This message was last edited by the player at 14:52, Wed 23 Sept 2015.