[IC] Welcome to Phandalin
The party thanks Linene and exits. Moments later they walk through the unlocked front door of the town hall. The building's entrance corridor appears empty and silent, but the door opposite the entrance, marked "Hall of Justice," stands slightly open. From the room beyond comes the muffled sound of voices, punctuated by occasional grunts and whimpers.
The three companions cross over and enter the hall. Light streams in from tall windows, illuminating rows of benches arranged before a short dais with a high-backed chair and table. A closed door stands behind the dais, with a log railing flanking a flight of stairs descending to the right. The room is otherwise empty. Motes of dust float peacefully in the streams of late morning sunlight.
A choked sob comes drifting up the stairs from the cellar below. Willow hurries toward the sound, followed closely by Burgess and the others. They descend to a cool cellar with torches burning in sconces on the stone walls. Three thick timber columns run down the center of the room, with two wide iron-barred jail cells set dankly into the wall opposite the stairs. A desk and chair sit against the near wall, with the brass clasps of a sturdy wooden chest gleaming out from beneath the desk in the torchlight.
The door to the cell nearest the party stands wide open. Slumped in the far corner of the cell is the unconscious body of the bandit knocked out by Sildar's mace. The other bandit, now fully awake, kneels on the floor near the open door, still bound hand and foot by the rope. Blood dribbles from his mouth as he coughs. Rudo stands above him, smiling barbarically as he massages blood from his knuckles.
The party rounds the first timber column to find both Sildar and the half-elf just outside the cell door, watching with arms folded and grim looks on their faces. They turn to acknowledge the remaining party members as they approach.