Feel free to take a look at someone else' character sheet if you are stuck on how to create a character.
Here's a step by step!
1.
Character name You can choose not to have a last name.
2.
Basic Information
3.
Assign your SPECIAL SPECIAL is a stat system we have for this RP, it will be explained below. Yes, if you are familiar with Fallout series, it is exactly the same.
4.
Select an equipment.
Character Sheet
Name:
Race:
Gender:
Occupation:
Age:
Height:
Weight:
S.P.E.C.I.A.L |
Strength | ## |
---|
Perception | ## |
---|
Endurance | ## |
---|
Charisma | ## |
---|
Intelligence | ## |
---|
Agility | ## |
---|
Luck | ## |
---|
You have a total of 40 points to assign. You can not go over 10, and you must have at least 1 point in each attribute.
Here's a simulator to help you with the point distribution.
http://vault106.com/fallout-3-character-builder
Please note: Most people's stats will fall in the 3-8 range, so try to generally stay around there. Going below 3 or above 8 is allowed, but we ask that you have a good reason which makes sense with the character for such high or low stats. We don't need a novel, just make it make sense, like Bob the Mailman probably isn't going to have 10 Strength, unless he was a professional wrestler or weightlifter or something before taking that job.
Derived Attributes |
Health | ## |
---|
Carry | ## |
---|
Dodge | ## |
---|
Note: Please remember your order of operations. PEMDAS (Parentheses, then division/multiplication, then add.)
Your health is determined by 10 + (Strength + Endurance)/2
Your carry weight is determined by 10 + (Strength x Endurance)
Your dodge is determined by 10 + (Agility + Luck)/2
Skills are the more smaller tasks that your character is more capable of. They are all linked to an attribute.
Character Skills |
(Skill) | ## | Linked Attribute |
---|
You start with a total of 10 skills. Each of your starting skills is automatically boosted up to having 5 points in it, as presumably you have been using them throughout your life thus far. You then have a further 10 points to augment your starting skills however you want.
You can not go over 10 points in any skill.
Here is a list of skills, and their linked attributes.
link to a message in this game
Inventory
Current MGA: ##
- Gas Mask
- 1 Filter
- 1 Meal Ready to Eat (MRE)
- (Items of your choosing. Don't forget a weapon.)
This is where you keep track of your inventory as the RP goes on. During character creation, everyone will have 30 MGA's (The games currency) to use and spend however they wish. These MGA's will carry over into the game should you not spend them. Please remember to keep track of your current MGA's. Here is a list of all the equipment in the game.
link to a message in this game
Final Touches
Background: Self explanatory, go wild.
Appearance: Reminder there are no limit to how much you can type in here.
Personality: Short descriptions of these things are fine as well.
Format. Just Copy and paste it.
<b>Name:</b>
<b>Race:</b>
<b>Gender:</b>
<b>Occupation:</b>
<b>Age:</b>
<b>Height:</b>
<b>Weight:</b>
<hr>
|S.P.E.C.I.A.L|
|! Strength | ## |
|! Perception | ## |
|! Endurance | ## |
|! Charisma | ## |
|! Intelligence | ## |
|! Agility | ## |
|! Luck | ## |
|Derived Attributes|
|! Health | ## |
|! Carry | ## |
|! Dodge | ## |
|Character Skills|
|! (Skill) | ## | Linked Attribute |
|! (Skill) | ## | Linked Attribute |
|! (Skill) | ## | Linked Attribute |
|! (Skill) | ## | Linked Attribute |
|! (Skill) | ## | Linked Attribute |
|! (Skill) | ## | Linked Attribute |
|! (Skill) | ## | Linked Attribute |
|! (Skill) | ## | Linked Attribute |
|! (Skill) | ## | Linked Attribute |
|! (Skill) | ## | Linked Attribute |
|! Current Unused Points: | # |
<hr>
<b>Inventory</b>
<b>Current MGA:</b> ##
[list]
[*] Gas Mask
[*] One Filter
[*] One MRE
[*] (Items of your choosing)
[/list]
<b>Background:</b> Two or three lines preferred.
<b>Appearance:</b> Two or three lines preferred.
<b>Personality:</b> Two or three lines preferred.
This message was last edited by the player at 08:11, Sat 31 Oct 2015.