ADVANCE CHARACTER CREATION
This post will contains a guide to the process of creating a Player Character for Warlords - Adventures. A general outline of the procedure is controlled and monitored by the GM. Terms not explained here are defined as they occur. Otherwise, refer to the relevant section of the rule for the terms used here.
a) To begin a character, first consult the post
Social Class. The post is not intended to be a complete cross-section of the professions and options of Nippon. Should you not find a RESOURCE to create the character you envision, you should work with the GM to create the type of hero and RESOURCES that best work for you, feel free to construct your own.
The list below provides the initial
PROFESSIONS with which the player can choose for a character at the start. This may be modified by his choices in game or by their title. It also gives a social rank which sometime comes with a title, an abstract rating of the characters family and position in his Caste or Clan. The rank & title factors are subject to GM approval. The wealth and money factor is explained in the earlier rules on
Currency. Rank and title also effects available SKILLS and Goods with which a character begins due to his birth in a particular Caste.
- Samurai
- Bushi
- Magistrate
- Courtier
- Budoka
- Gakusho
- Shugenja
- Ninja
b) Once a player characters Social Class, rank, title and any birth rites has been determined, the player may choose the PROFESSION the character will enter. A Profession List is provided above, but you may wish to review the PROFESSIONS descriptions starting with Social Class as a Resource before deciding. The character's Profession will affect their choice in ATTRIBUTES and the rest of their development.
c) After deciding on a Profession, choose an
ATTRIBUTES, subject to the rules in each Profession. Remember that the Professions receive bonuses and adjustments, some have modifiers for these allocations.
* The Wit ATTRIBUTE allows for a character to have available to them almost ever SKILL regardless of Profession. This a hug advantage but also a great disadvantage. Mentally speaking the character will be able, but in combat and physically they will be challenged. Keep in mind that all skills use Physical ATTRIBUTES and PROFESSIONS to gain BONUSES. Wit opens the door but to be able to manage and master a SKILL they will need to be able to physically complete the tasks.
d) With an Attributes determined, determine the character's Abilities and Capabilities, following the Same rule in each Profession as per their descriptions.
e) The character's birth and choice of Profession determine some of the Skills with which he will start the game. If the player has not already done so, he should now choose the rest of the SKILLS from those available to the character's PROFESSIONS.
f) At this point, check if the character has an inheritance, as explained below, to determine the exact amount of money he starts with, the quality of any swords he inherits, his Armor Class if his Profession is Bushi or he is of Buke Caste, and any other pertinent factors governing initial goods.
g) The character's age has no relative effect, but all player characters would normally enter the campaign between the age of 16 to 23.
h) This step is your first opportunity to indulge in role-play with this character. Think about the character's past, goals, and basic psychology. Then determine the exact location of the character's place of birth, if you have not checked it yet, now is the time. Select a province and village/town.
i) During the war campaign step, the character has a chance to spend his currency to upgrade their equipment and to gather goods to prepare himself for the adventures ahead. Check with the GM to see where the character is entering play, as this may affect the availability of goods and their prices.
* The last step isn't really a step in the process of creation, but the first step on the path to adventure. Tell the Gamesmaster that your character is ready to being play.
This message was last edited by the GM at 21:50, Wed 22 July 2020.