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15:33, 28th April 2024 (GMT+0)

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Posted by WatcherFor group public
Watcher
GM, 166 posts
Tue 25 Oct 2016
at 02:33
  • msg #1

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Summer in New York City can be the most special time of the year.  The sun shines brightly between the gleaming skyscrapers, sunlight warming the streets below and everyone on them.  The kids are out from school, playing and running and laughing on the sidewalks, their parents following them on their summertime reverie.  Hot dogs vendor serve up plump franks and the falafel from the carts tastes better than it does all year.  Excitement is like electricity and the current flows through all the people laughing and loving and living in the city during the sunniest, brightest time of the year.

But this is not that time, not on this late-June day.  Today the sun only bears down, its height oppressive in an unexpected heatwave that has held the city in its clutches for weeks, with temperatures even worse than the rest of the summer.  The asphalt sizzles and the heat seems to rise from the ground just as it sinks from the air above.  Kids are marginally more tolerant to the heat then their parents, everyone dragging themselves out on necessary chores, getting ready for the upcoming holiday.  Air-conditioning is in short supply, as the mayor has warned the inhabitants of the city of the dangers of a borough-wide black-out if the electricity grid is overloaded from too many requests.  An electricity ration has left as many people as out and about on the streets as inside, as the interior of Manhattan’s buildings offer little relief from the humidity that knows no polite borders.  Hot dogs stew and falafels sit on carts, no one daring to chomp on something as hot as the city around them.  People in cars suffer from the same still, stifling air, boiling in their automobiles that sit motionless in streets that never see a solution to their congestion.

Even out in the open air and sunshine, evil dwells uninhibited.  Danger is not always dark and hidden, sometimes even revealing itself in the blindingly-bright day for all the city to see.  Just because evil is revealed in the light does not mean it is any less malicious.
Watcher
GM, 171 posts
Fri 28 Oct 2016
at 05:48
  • msg #2

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The most notable thing about the area of Lexington & 67th is that there's nothing notable going on.  No dragon in boxer-briefs or Galactus preparing to eat the planet, starting with New York City, yet again.  Nothing much to see at the moment.  Closer to the intersection, there is an increase in traffic but nothing of striking proportions, about as bad as it gets on not the best day.  There is no particular commotion, no hysteria, no crowd getting to or away from the spot.

https://www.google.com/maps/@4...g!2e0!7i13312!8i6656

Standing on the corner of the intersection are what anyone could consider a threat: the Wrecking Crew.  Three majestically-built men stand on the north-eastern corner of the intersection, just under a building nearly constructed.  The Wrecker, their leader, stands tall and guffaws, with only his laughter audible, not what he's laughing at.  In front of him is Thunderball, wrecking ball in hand, positioned as if speaking with the Wrecker but looking around the area suspiciously and alert, his brow furrowed.  A few feet from them stands Piledriver, grinning and flexing his muscles for any female that happens to walk by, whistling at the few that make eye contact with him.

There is no chaos, just the men standing on the corner.  A few policemen are directing traffic, in anticipation of trouble more than actually dealing with any present calamity.  Other than those, there is no other police presence or authority, and no panic from the crowd.  The scene at the moment is calm, relatively.  But when one passing car rear-ends another one and the owners of the vehicles take to yelling at each other, both sweating and suffering under the nearly-unbearable summer sun, a feeling of creeping anxiety seems to wash another layer of warmth over those in the area and the sense of a fuse burning dangerously close to its explosive is unavoidable.

Suddenly, one of the police officers directing traffic flails furiously around himself, as if swatting at something around him. Yellowjacket, the former Avenger, grows to full-sized between the officer and the fender-bender accident, both a short distance from each other. The officer's flailing and the hero appearing is enough to get Thunderball's attention.  Just a moment later, the sound of a motorcycle kicks off and She-Hulk saunters up to the villains on the corner.  "Hey, boys. Wanna play with someone in your weight class?" she says as she engages.

<<First Action: She-Hulk

Remember that every post with a dice pool must have the current tally of Plot Points and a choice for next action if it's your turn.  Each hero starts this scene with 1 PP.  Also remember that I automatically buy all Opportunities rolled, at a rate of 1 PP per dice pool (to be translated into Doom Pool dice).>>

This message was last edited by the GM at 05:54, Fri 28 Oct 2016.
She-Hulk
player, 32 posts
Fri 28 Oct 2016
at 17:16
  • msg #3

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Not waiting for a response, She-hulk accelerates into a charge. She lowers her shoulder and plows into Thunderball while he's distracted looking at Yellowjacket.


Buddy d6, Impulsive d4+1PP, Godlike Str d12, Combat Expert d8
12:14, Today: She-Hulk rolled 4,3,1,8 using d4,d6,d8,d12 with rolls of 4,3,1,8.  sucker punch thunderball.

12/d6/1opp

1PP for d4,
1PP for opp = 3 total
+3XP for starting trouble by punching badguy in face



Next: Thunderball
This message was last edited by the player at 17:17, Fri 28 Oct 2016.
Thunderball
NPC, 1 post
Sat 29 Oct 2016
at 16:03
  • msg #4

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

<<d6 added to Doom Pool from Opportunity

Thunderball reacts to She-Hulk's physical attack, Total: 12, Effect: d6:
Team    d8
Gifted Physicist (distracted by what's going on around him)    d4
(+d6 to Doom Pool)
Superhuman Durability    d10
Combat Expert    d8

Thunderball rolled 1,1,3,4 using d8,d4,d10,d8 ((1,1,3,4)).

Total: 7, Effect: d4 (default)
Extraordinary Success steps up She-Hulk's Effect die to d8

-die from Doom Pool for Invulnerability to ignore physical stress

Doom Pool: 2d6 +d6 +d6 -d6 = 3d6>>


"Wha!" Thunderball exclaims, much less of a question and more a statement of surprise.  He seems to stumble from his feet into She-Hulk's punch, the attack landing square in the middle of his face.  The blow is enough to rattle the nearby windows and rumble the sidewalk.  Yet he comes to and plants his stance, shrugging the attack is if nothing happened.  He straightens and his face furrows into a mask of anger.

The Wrecker and Piledriver turn to face this new scuffle, their mouths agape, not from surprise that there is a hero here -- that was surely inevitable -- but that the Avengers led with one of their big guns.
Thunderball
NPC, 2 posts
Sat 29 Oct 2016
at 16:13
  • msg #5

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The pedestrian crowd around the burgeoning skirmish starts to shift, fortunately moving away and not toward.  Unfortunately, the cars and their inhabitants could be stuck.

"Wow."  Thunderball begins swinging his wrecking ball in a circle, slow at first then quickly picking up speed.  "I thought you heroes were above such a cheap shot.  Clearly I thought too much of you."  The ball picks up speed, until it makes a strong, whirring sound.  "You can pay for that."  The ball reaches a violent velocity then suddenly it swerves and flies straight toward She-Hulk's face.

<<Thunderball physical attack on She-Hulk:
Team    d8
Chip on His Shoulder    d4
(+d6 to Doom Pool)
Superhuman Strength    d10
Weapon/Whirl & Hurl    2d8
Combat Expert    d8

Thunderball rolled 8,3,8,7,3,6 using d8,d4,d10,d8,d8,d8 ((8,3,8,7,3,6)).

Total: 16, Effect: d8

Doom Pool: 3d6 + d6 = 4d6

Reaction: She-Hulk
Next Action: Yellowjacket
>>

This message was last edited by the player at 16:17, Sat 29 Oct 2016.
Yellowjacket
player, 8 posts
Sat 29 Oct 2016
at 17:52
  • msg #6

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Yellowjacket sighs as he spots the first of the heroes rush into battle. He shakes his head and dashes between where the action is and the people are. With a slow breath he begins to expand trying to put his slowly growing larger frame between the battle and the people fleeing, "Citizens for your safety I suggest you evacuate the local area. I will cover you as you leave!" He looks over at at the Wreckers, ""Wreckers I will not engage you if you do not threaten the citizens.


OOC:
Buddy d10, Need to Prove myself d8, Growth d10, Combat Expert d8

Total= 12 | d10 ED -1 pp to Create Asset Building Sized Human Shield

1 opp so +1 PP for Yellowjacket

Mutually Exclusive Limit: Size of a Ant is Shutdown to activate Size of A Building.

13:48, Today: Yellowjacket rolled 4,4,8,1 using d10,d8,d10,d8 with rolls of 4,4,8,1.  Human Shield.

Reaction: Dice Pool
Action: Daredevil

This message was last edited by the player at 14:20, Mon 31 Oct 2016.
She-Hulk
player, 33 posts
Sat 29 Oct 2016
at 21:05
  • msg #7

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

She-hulk was not expecting Thunderball to shrug off her hit like that and even less expecting him to whirl that ball and chain around so fast. It carums off her head with a loud GONG! and sends her reeling. She staggers like a punch-drunk boxer.

15:45, Today: She-Hulk rolled 1,3,1 using d6,2d8,d10 with rolls of 1,1,2,1.  defend against thunderball.

Wow.

2 /d4 / 3opps
+1 PP for the opp = 4PP

He wins by +10, so that'll step up to d12 phys stress on her.


This message was last edited by the player at 22:04, Sat 29 Oct 2016.
Daredevil
player, 4 posts
The Man Without Fear!
Mon 31 Oct 2016
at 14:07
  • msg #8

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The sound of The Man Without Fear landing deftly on a car hood, seemingly from nowhere, is masked perfectly by the titanic thunder of She-Hulk hitting the pavement with senses-shattering force.  Matt takes a brief second to appreciate the seriousness of the situation, and gather a full count of the civilians, before rising and turning his attention on to the gaping crowds.

"All right people, that's a good sign it's time to get moving.  Officers, we need to get them out of here, now."

((Attempting to reduce/eliminate the "Crowded Manhattan Streets" Scene Distinction, which I'm assuming is a d8 to do..?

Solo d10, Protector of Hell's Kitchen d8, Superhuman Senses d10, Psych Expert d8
09:05, Today: Daredevil rolled 4,1,7,5 using d10,d8,d10,d8, unique dice with rolls of 4,1,7,5.  Devil Citizen Outreach Program.
Total 12, Effect d10, 1 Opp = Total 2PP for DD

Next Reaction: Doom Pool
Next Action: Piledriver))

This message was last edited by the player at 14:08, Mon 31 Oct 2016.
Iron Fist
in limbo, 23 posts
Young Dragon
Champion of K'un-Lun
Tue 1 Nov 2016
at 01:15
  • msg #9

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Iron Fist hops over the ledge and hangs off of it.  He then lets go, and then grabs the window sill underneath.  When he's low enough, he leaps off a window sill, does a summersault in the air, and lands a few feet away from Daredevil.

He then addresses the Wrecking Crew.

"Guys, we can dial it down a notch or two.  I know She-Hulk threw the first punch, and I don't know why a prosecuting attorney would do that with all these people around-" With that, Iron Fist glares at She-Hulk. "But that doesn't mean we have to continue.  Yeah, that is what we often do, but that doesn't mean we have to."

Iron Fist stands with his feet shoulder-width apart, arms at his sides, palms facing towards the combatants in peace.
Watcher
GM, 174 posts
Tue 1 Nov 2016
at 05:52
  • msg #10

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Please do not edit your post after a significant time has passed.  If it is a minor change that does not affect the dice pool or the outcome or if it is an addition that does not make a big difference, editing the post up to, say, an hour is acceptable.  But please try to minimize any edits.  Adding or changing a pick for next action well after the fact can disrupt an action sequence.

Yellowjacket: Also, be sure to note your current PP tally, preferably at the end of the post.  Your current count should be 2.

Doom Pool (4d6) reaction to Yellowjacket's attempt to create Human Shield Asset, Total: 12, Effect: d10 (msg #6):
Watcher rolled 4,1,4,3 using d6,d6,d6,d6 ((4,1,4,3)).

Total = 8, Effect = d6.
1 Opportunity.
Asset Creation successful.


As Yellowjacket grows in size, the crowd below him becomes even more restless.  If the widespread panic on these streets was about to boil over, it has now.  The people are disturbed by the sight of a man growing to monstrous proportions above them, even if this hero has proven himself on occasion.  This is a time when Dr. Pym's changing identities and confusing public persona can work against him.  Even a more well-know hero might not be enough to stop the crowd from going unglued, but now, along with villains on the corner getting into an altercation with a popular Avenger, there's no reason to stay calm and in the same place.  The civilians on the sidewalks rush in all directions and some folks abandon their cars and join the throng.  While Dr. Pym has succeeded in reaching a powerful physical state where he can protect the people, the people are too scared and running for their lives to be concerned.
Watcher
GM, 175 posts
Tue 1 Nov 2016
at 06:01
  • msg #11

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Acting against the distinction is acceptable but I don't think it could be reduced, as all Distinctions are d8.

The second Doom Pool reaction to Yellowjacket's attempt to create Asset dice roll was on accident and I don't know why the Dice Roller did it.

Doom Pool (4d6) reaction to Daredevil's attempt to reduce/eliminate Crowded Manhattan Streets Scene Distinction, Total: 12, Effect: d10 (msg #6):
Watcher rolled 1,1,4,2 using d6,d6,d6,d6 ((1,1,4,2)).

Total: 6, Effect: d4 (default).
2 Opportunities.
Crowded Manhattan Streets Scene Distinction elimination successful.


The steam of people on the street, while panicked, are reasonable enough to follow a good, assertive direction toward a safer place.  Not every single one of them leave but enough do so that the herd is thinned enough that they do not pose their own threat and, perhaps more importantly, that there are none directly between the assembling heroes, their opponents, and the immediate area.
Piledriver
NPC, 1 post
Tue 1 Nov 2016
at 06:12
  • msg #12

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Piledriver, facing the side of the street where Yellowjacket suddenly just appeared, looks up at the man growing toward the sky.  "Engage with you?  You ain't even my type!"  He guffaws at his joke.  "I wouldn't even hit on ya!"  He slams one mighty fist into the palm of his other hand in front of his chest.  "But I'm sure gonna hit ya! And now you're just the right size ta make an easy target for us!"

Emotional attack (intimidation) on Yellowjacket:
Team    d8
Loyal to the Wrecking Crew    d8
Combat Expert    d8

Piledriver rolled 1,8,1 using d8,d8,d8 ((1,8,1))

Total: 8, Effect: d4 (default)
2 Opportunities


Thunderball would comment on Piledriver's ridiculous threat but he's stunned into speechlessness by how he was able to take down the famed jade giantess.
Falcon
NPC, 1 post
Tue 1 Nov 2016
at 06:24
  • msg #13

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

A tiny dot in the sky soaring along the rooftops of Manhattan's skyscrapers suddenly drops straight down then pulls itself from the dive mere stories from the street and zooms closer to reveal itself as the red-and-white-garbed, high-flying Avenger the Falcon.  He swoops along the street, only feet feet above the tops of cars, carrying by the underarms a blond man in a form-fitting suit criss-crossed by technical lines (recognizable to She-Hulk from the incident at the warehouse).  "This looks like it's about to get rough," he says to his companion, "if it hasn't already."  He circles the scene once or twice, getting an idea of what is going on below.  "You know," he says, "this place is right by -- " then nearly runs into Yellowjacket, who grows into the avian Avengers' air-space.  He corrects his path then swoops down near the scuffle with the Wrecking Crew.  "I'm gonna set you down then help with traffic."

The Falcon sets down his comrade then zips up and out to the far end of the street and the coming congestion there.

Falcon adds Subsonic Flight d8 to Havok's next dice pool

Havok has Buddy Affiliation until the next round or until he interacts with the scene/the scene interacts with him

Next Action: Havok

Wrecker
NPC, 1 post
Tue 1 Nov 2016
at 06:30
  • msg #14

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The Wrecker turns toward Iron Fist.  "We didn't start it but you c'n beat we sure can finish it."  He taps his palm slowly with his crowbar and smiles.  "Whynachu bring your cute little leotard over here and we can talk about it."  Less a question and more a statement.

Iron Fist did not perform an action with a dice pool so he is still eligible to take an action this turn.
Yellowjacket
player, 11 posts
Tue 1 Nov 2016
at 11:02
  • msg #15

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Yellowjacket raises his eyebrow and looks back over towards the dispersing crowds. A moment later he turns back to the wrecker, "Mr. Calusky I am not here to engage in senseless combat but to protect innocents from your upcoming fight."



ooc:
Team d8, Need to Prove Myself d8, Combat d8, Push dice d6

12 | d8 | 0 opps -1 pp for a push dice
YJ now has only 1 PP

06:57, Today: Yellowjacket rolled 3,2,6,6 using d8,d8,d8,d6 with rolls of 3,2,6,6. psych reaction.
Next Action: Havok

This message was last edited by the player at 11:08, Tue 01 Nov 2016.
Watcher
GM, 176 posts
Tue 1 Nov 2016
at 14:18
  • msg #16

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

I didn't add Opportunity dice to the Doom Pool. I won't redo Doom Pool dice pools but I'll add them now:
Msg #6: 1 Opp into d6

Msg #7: 3 Opps into d8

Msg #8: 1 Opp into d6

Doom Pool: 4d6 +d6 +d8 +d6 = 6d6, d8

Iron Fist
in limbo, 24 posts
Young Dragon
Champion of K'un-Lun
Tue 1 Nov 2016
at 15:39
  • msg #17

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Iron Fist takes only a few steps forward towards the wrecking crew.  If he wants to attack, he'll have to take a running start to get there first.  But he wants to try again with words, and this time, he's going to put some extra oomph to it (OOC: by rolling dice).


"But you did finish it!  You proved to be the better men today.  You came out here all big and bad, you goaded us into a fight, one of us took the bait, she swung, you swung back, and now she's seeing stars, and not even a mail box got flattened.  Hey, we're prepared to call it a day and let you guys have the win.  Can we please go get a beer now?"


Dice Pool:
d10 buddy (Daredevil), Young (and idealistic) Dragon d8, Psych Expert d8, push die d6

08:35, Today: Iron Fist rolled 7,7,8,4 using d10,d8,d8,d6 with rolls of 7,7,8,4.  Talk the villains down.

Total: 15 Effect Die: D10
Would this count as an emotional stress attack?

Iron Fist has 0 plot points.

Watcher
GM, 177 posts
Tue 1 Nov 2016
at 17:37
  • msg #18

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Iron Fist: Your action was out of turn.  I should have been clearer, that you're eligible for a turn once someone chooses you to take the next action, and I don't think the post with the initiative order was updated.  The action can stand but I'm going to hold the reaction until after Havok, the next action called, goes.  Also, who are you targeting with that emotional attack?
This message was last edited by the GM at 17:40, Tue 01 Nov 2016.
Iron Fist
in limbo, 25 posts
Young Dragon
Champion of K'un-Lun
Tue 1 Nov 2016
at 17:48
  • msg #19

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to Watcher (msg # 18):

Pardon for misunderstanding.  In any case, I was targeting Wrecker.
Havok
player, 2 posts
Reluctant Leader
Uncontrollable Power
Thu 3 Nov 2016
at 06:37
  • msg #20

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Seeing that Daredevil and Yellowjacket were dealing with the innocent bystanders, Alex instructed Falcon drop him into position between Thunderball and The Jade Giantess. Havok's sudden appearance, thanks to Falcon's powers of subsonic flight, takes Thunderball by surprise.

"I get that she hit you first...but hitting a woman with a metal ball? That's low, even for you", Havok quips, his hands beginning glow while staring a hole through Thunderball's head. "So, pack it up and call it a day before this escalates." Havok's hands are now encircled in blue bands of plasma that dissipates as it drips down towards the street.


  Attack to cause emotional stress on Thunderball.

  Dice Pool: Team d10, Something to Prove d8, Falcon's Subsonic Flight die d8

  23:44, Today: Havok rolled 5,3,5 using d10,d8,d8 with rolls of 5,3,5.  Attack on Thunderball.

  Roll: 10; Effect: d8

  Next Action: Iron Fist
  Next Reaction: Thunderball

  Havok has 1 PP.

This message was last edited by the player at 07:01, Thu 03 Nov 2016.
Wrecker
NPC, 2 posts
Fri 4 Nov 2016
at 01:28
  • msg #21

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

On second thought, it could have been a mental attack instead of an emotional attack, since you're trying to convince him of something rather than intimidating or seducing and you used Psyche Expert instead of Menace (and to give mental attacks a little action since they're used so rarely).  The result is basically the same.

Wrecker's reaction to Iron Fist's emotional attack, Total: 15, Effect: d10 (msg #17):
Team    d10
Violent Tendencies    d8
Menace Expert    d8
From Doom Pool    d8

Wrecker rolled 3,4,7,7 using d10,d8,d8,d8 ((3,4,7,7)).

Total: 18, Effect: d10.
Wrecker takes d10 emotional stress.

Doom Pool: 6d6, d8 -d8 = 6d6


"Sorry, Bruce Leroy.  I'm on the clock.  And I ain't goin' nowheres."  Then, after taking note of how many heroes are assembling around him with widening eyes, he glances at the ground then back up again, takes half a step back and crouches into a battle-ready pose.  But says nothing else.  His silence is more significant than anything that could come out of his mouth.
Thunderball
NPC, 3 posts
Fri 4 Nov 2016
at 02:52
  • msg #22

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Havok's Affiliation should have been Buddy instead of Team, as noted in msg #13.

Reaction to Havok's emotional attack, Total: 10, Effect: d8:
Team    d8
Chip on His Shoulder    d8
From Doom Pool    d6

Thunderball rolled 1,6,4 using d8,d8,d6 ((1,6,4)).

Total: 10, Effect: d4 (default)
1 Opportunity

Thunderball takes d8 emotional stress

Doom Pool: 6d6 -d6 = 5d6
Next Action: Wrecker


"I'll defend myself however I have to," Thunderball says.  "And don't forget you're the one who brought the trouble to us.  But we'll clean it up... after we tear it down."  Like the Wrecker, he takes a cautious look at the heroes around him and flinches minimally.  "You might also note that your plasma is dripping."  His grip tightens around the chain of his wrecking ball.  "Mutant," he sneers.
This message was last edited by the player at 03:00, Fri 04 Nov 2016.
Wrecker
NPC, 3 posts
Fri 4 Nov 2016
at 02:58
  • msg #23

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The Wrecker knows when his back is to the wall.  But a rat is most dangerous when it's cornered.  The Wrecker raises his enchanted crowbar and fists to the air and throws back his head in a joyous exaltation: "It's WRECKIN' TIIIIIIIIIME!"

Grandstanding: Add d10 to the Doom Pool.

Since all heroes are in close proximity of each other, everyone is at Team Affiliation (except for anyone who is hidden, who will be Solo until after they are revealed).

Doom Pool: 5d6 +d10 = 5d6, d10
Next Action: Iron Fist (new round)

Havok
player, 3 posts
Reluctant Leader
Uncontrollable Power
Fri 4 Nov 2016
at 03:36
  • msg #24

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Havok notices Thunderball's minor flinch, but it make no matter. Bullies are all the same.

"Don't like mutants? That's too bad." Havok flinches not a bit. Having been hunted by Sentinels and captured by Larry Trask, son of Bolivar Trask, Alex Summers knows how to deal with those who don't like mutants.

I'm activating Thunderball's opportunity, and will use it on my next turn.

Havok has 0 PP.

This message was last edited by the player at 09:34, Thu 10 Nov 2016.
Iron Fist
in limbo, 27 posts
Young Dragon
Champion of K'un-Lun
Fri 4 Nov 2016
at 06:44
  • msg #25

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"(Sigh), well, I tried." Iron Fist says under his breath.

Iron Fist charges at Wrecker. As he closes in, he feints, side steps to Wrecker's left, and attacks with his fist of iron going straight for Wrecker's temple.  He activates TWO of his SFX:

SFX: Iron Fist. Double or step up Enhanced Strength for one action. If that action fails, shutdown Enhanced Strength. Recover power by activating an opportunity or during a Transition Scene.

SFX: Chi Focus. In a pool including a Heart of Shou-Lao die, replace two dice of equal steps with one die of +1 step.

Dice Pool:
Team: d6, Living Weapon of K'un Lun: d4, Enhanced Strength: d8, Enhanced Strength (SFX Iron Fist): d8, Combat Master: d10, Wrecker's Emotional Stress: d10

(SFX: Chi Focus) Combine Combat Master die and Wrecker's emotional stress die into d12

Final Dice Pool:
d6,d8,d8,d8,d12

23:38, Today: Iron Fist rolled 1,7,2,2,7 using d6,d8,d8,d8,d12 with rolls of 1,7,2,2,7.  Attack on Wrecker.

Total: 14, Effect Die: D8
1 opportunity
Iron Fist has 0 Plot Points.

It is Yellow Jacket's turn.

Yellowjacket
player, 12 posts
Fri 4 Nov 2016
at 12:57
  • msg #26

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Yellowjacket turns his currently massive head to double check that the civilians are cleared then reaches over to pluck She-Hulk off the ground, "Despite the moniker Hulk you are allowed to use your head for more than a punching bag madam." He sits her back on the ground out of easy strike range, "Now lets see about getting something to patch you up." He taps on the trunk of the near by car popping open its trunk, and breaking it a bit, "Ah. I'll have to reimburse them for that." He's all but totally the rear end of the vehicle but does manage to find of all things a first aid kit which with extreme care he drops into She-Hulk's lap.




OOC:
team D8, Usual Downtown Traffic Gridlock d8, Superhuman Strength d10

16 | d8 | 0 oops -1 pp to create First Aid Kit assest
YJ has 1 PP remaining.

08:55, Today: Yellowjacket rolled 6,4,10 using d8,d8,d10 with rolls of 6,4,10.  recovery assest.

Reaction: Doom Pool
Action: Daredevil

This message was last edited by the player at 13:00, Fri 04 Nov 2016.
Wrecker
NPC, 4 posts
Fri 4 Nov 2016
at 19:46
  • msg #27

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

<<d6 added to Doom Pool from Opportunity

Iron Fist: How did you use Living Weapon of K'un Lun as a negative? It's acceptable for you to use it in your dice pool but I'm wondering, for the story, how you consider that it worked against you.

Wrecker reacts to Iron Fist's physical attack, Total: 14, Effect: d8:
Team    d10
Violent Tendencies  (still shaken by the amount of heroes around)    d4
(+die to Doom Pool)
Superhuman Durability    d10
Combat Expert d8

Rolled 5,3,1,3 using d10,d4,d10,d8 ((5,3,1,3)).

Total: 8, Effect: d8
1 Opportunity
Extraordinary Success steps up Iron Fist's Effect die to d10

-die from Doom Pool for Invulnerability to ignore physical stress

Doom Pool: 5d6, d10 +d6 -d6= 5d6, d10>>


Iron Fist's charged fist hits something even harder than iron.  The Wrecker moved his face with the impact of the blow but it is clear that it did no damage.  He snarls, "See?  How hard was it come over here?"  He puts his shoulders back and raises his magic crowbar and his eyes brighten.  "And now we can play."
Watcher
GM, 179 posts
Fri 4 Nov 2016
at 19:59
  • msg #28

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Doom Pool (5d6, d10) reaction to Yellowjacket's attempt to create Recovery Asset, Total: 16, Effect: d8 (msg #26):

Watcher rolled 1,2,2,5,1,8 using d6,d6,d6,d6,d6,d10 ((1,2,2,5,1,8)).

Total: 13, Effect: d6.
2 Opportunities.
Recovery Asset creation successful.


What luck to find a first aid kit!  Yellowjacket's over-sized hands are just able to pull the kit from the trunk of the car and deposit it in She-Hulk's lap. The guy whose car just had its trunk popped gets out and looks way, way up at the massive hero, mouth agape.
Daredevil
player, 7 posts
The Man Without Fear!
Fri 4 Nov 2016
at 20:18
  • msg #29

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Daredevil scowls in his sweaty mask as the situation deteriorates completely.  Danny had been doing so well...The Wrecker had mentioned that he was on the clock, someone paid him to be here, but Matt could tell by the sound of his pulse that the big man had been on the verge of cutting his losses.  Maybe there was still a way to avoid having a good chunk of the Big Apple leveled today..

Like a shadow, Daredevil is suddenly on the nearest fire escape overlooking The Wrecking Crew, glaring down at their leader with the best Wolverine impression Matt can muster...

"Dirk Garthwaite.  How long you been out of prison, Dirk?  You just assaulted the world's most famous female attorney in broad daylight, so I guess you can measure the remaining free time in minutes, I'd say.

"Walk away.  Let them patch her up and maybe we can forget this happened.  Until the next time that is."
Daredevil focuses all his senses on The Wrecker's heartbeat, praying that these Asgardian-level powerhouses realize he's only sweating from the heat.

((Attempting to step up the Emotional Stress on The Wrecker:
Team d6, Man Without Fear d8, Superhuman Senses d10, Crime Master d10
15:15, Today: Daredevil rolled 2,5,1,7 using d6,d8,d10,d10, unique dice with rolls of 2,5,1,7.  I dare you to face down The friggin' Wrecker!
Total 12, Effect d6, 1 Opp for the Watcher means Daredevil is at 3PP

Next Reaction: Wrecker
Next Action: Havok))

Iron Fist
in limbo, 28 posts
Young Dragon
Champion of K'un-Lun
Fri 4 Nov 2016
at 20:29
  • msg #30

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to Wrecker (msg # 27):

OOC: Sorry, that was a typo. I used a d8.

Wrecker
NPC, 5 posts
Fri 4 Nov 2016
at 22:21
  • msg #31

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Wrecker reacts to Daredevil's emotional attack, Total: 12, Effect: d6:
Team    d10
Violent Tendencies  d8
Menace Expert    d8
From Doom Pool    d10

Wrecker rolled 3,5,6 using d10,d8,d10 ((3,5,6)).
Wrecker rolled 4 using 1d8 ((4)).

Total: 11, Effect: d10

The Effect die takes DD's to d4 but it still contributes to pushing the existing stress up, so the Wrecker's emotional stress steps to d12

Doom Pool: 5d6, d10 -d10 = 5d6


"Wha -- ?" The Wrecker's attention is shaken by the sudden appearance of another hero.  Horn-Head is within striking distance but the Wrecker knows he's surrounded, with the giant in the yellow costume looming above all of them.  The Avengers he could take -- and has -- but this is a lot of heroes he doesn't know, and a lot of tricks up a lot of mysterious sleeves.  The Wrecker knows he and his boys haven't done anything wrong -- nothing they didn't defend themselves from -- but whatever these new heroes have could be worse than prison.
Havok
player, 4 posts
Reluctant Leader
Uncontrollable Power
Thu 10 Nov 2016
at 09:41
  • msg #32

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

I'm using Thunderball's opportunity to create a stunt for my Combat Expert ability, Tactician d8. Havok's been in combat, and directed the efforts of others in combat, so many times that everything he does is a calculated move.

"As for the plasma," Havok starts, glancing down at his hands, and then back up at Thunderball "...yeah, it behaves like a fluid sometimes. Dripping can be expected. But I don't need to tell a brilliant physicist, like you Dr. Franklin, how cosmic plasmas behave." To think, this criminal is on par with Dr. Banner. Amazing.

"And as a man of science, you know disintegration can be expected as well. So that metal chain you're squeezing...trying to summon the courage to make your next move: it's not going to be attached to that ball for very long. And then, what are you going to do? Use your fists?"

"Last Chance. Stand. Down."

Attack to cause emotional stress on Thunderball.

Dice Pool: Team d10, Something to Prove d8, Thuderball's Stress d8, Combat Expert d8, Tactician d8

01:39, Today: Havok rolled 1,1,4,8,1 using d10,d8,d8,d8,d8 with rolls of 1,1,4,8,1.
Three Opportunities for The Watcher (Watch the doom pool go boom)

Roll: 12; Effect: d4

Next Action: She-Hulk
Next Reaction: Thunderball

Havok has 1 PP.

This message was last edited by the player at 06:06, Mon 14 Nov 2016.
Thunderball
NPC, 4 posts
Fri 11 Nov 2016
at 05:37
  • msg #33

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

<<Adding d8 to the Doom Pool from Havok's Opportunities; 1 PP to Havok.

The Menace Specialty would be used to make an emotional attack. I'm adding my Combat Expert to balance it out.

Please end your post with your current tally of PPs. Havok, you ought to be at 1.

Reaction to Havok's emotional attack, Total: 12, Effect: d4:
Team    d8
Chip on His Shoulder    d8
Combat Expert    d8

Thunderball rolled 5,4,2 using d8,d8,d8 ((5,4,2)).

Total: 9, Effect: d8

Reacting Effect die beats acting Effect so d4 steps down to nothing

Doom Pool: 5d6 +d8 = 5d6, d8


Thunderball does not flinch.  "If you know so much about me, you know that this chain was enchanted in Asgard.  So it's a lot stronger than anything you have, by far.  But my fists could do the job just as well on a weak fool like you."  He snickers.  "This isn't even your fight, mutie.  So if you're done giving last chances and you're not ready to fight, then you can drip your irradiated hide out of here."

Next to him, Piledriver smiles devilishly and cracks his knuckles.
She-Hulk
player, 36 posts
Fri 11 Nov 2016
at 22:26
  • msg #34

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

She-hulk looks down at the first aid kit in her lap, then up at Yellowjacket. YJ can see that her face is bruised, nose is bleeding, and she doesn't seem to quite focus her eyes in the right spot. She looks down at the kit again, then picks it up and flips it to the side. "I've got this!" she shouts louder than necessary, like someone who has earphones on.

Getting up and wiping the back of her hand across her bloody nose, She-hulk tries to focus on the Wrecking Crew and who's staring them down. She recognized Daredevil's red suit. The green blur and blue blur, she was less sure about. Was the green guy Banshee? That would explain the ringing in her ears that just wouldn't quit.

"ENOUGH!" she screams, losing her temper and leaping into air. She comes down in the middle of the Wrecking Crew, driving a fist into the ground, shattering it and sending up a spray of debris.


Spend 1PP to convert phys stress to mental stress (concussion)

Team d10, Jade Giantess d8, Godlike Str d12, Collateral Damage SFX: d12 (+d6 to Doom), Lose yourself d12 (+d6 emo stress), Combat expert d8,  area attack SFX 2d6

Just going for straight up phys stress. Likely to be a COMPLETELY ineffective attack, but I just can see She-hulk talking it out or doing anything subtle at this point.

16:22, Today: She-Hulk rolled 16,3,7,6 using 3d12,d10,2d8,2d6 with rolls of 9,1,6,3,5,2,3,3.  attack wrecking crew.

will spend pp to add third die
18 total, d10 to Thunderball, d8 to Wrecker, d8 to Piledriver
1 opp

3pp left
1XP for blunt approach

Reaction: Wrecking Crew
Action: Wrecking Crew

This message was last edited by the player at 22:50, Sun 13 Nov 2016.
Thunderball
NPC, 5 posts
Sat 12 Nov 2016
at 14:50
  • msg #35

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Adding d6 to Doom Pool from Collateral Damage

Stepping up lowest die in Doom Pool (d6 to d8) for Opportunity

Please let me know as soon as possible after the initial attack when you convert stress types

Reaction to She-Hulk's physical/area attack, Total: 18, Effect: d10:
Team    d8
Chip on His Shoulder    d4
(+die to Doom Pool)
Superhuman Durability    d10
Combat Expert    d8

Thunderball rolled 5,4,7,4 using d8,d4,d10,d8 ((5,4,7,4))

Total: 11, Effect: d8
She-Hulk's Extraordinary Success steps acting Effect die to d12

-die from Doom Pool for Invulnerability to ignore physical stress

Doom Pool: 5d6, d8 +d6 (-d6 +d8) +d6 -d6 = 4d6, 2d8


She-Hulk lands in the center of the group of three men, blasting the sidewalk to rubble under her fist and feet.  The under-construction building on that block shakes and whatever workers were left in there drop their sandwiches and flee.  The three men of the Wrecking Crew turn to the hero then gawk, as they can see her smashed face, her features seemingly shifted all to one side of her head, and she cannot.  They recover their footing from the ground-shock of her landing but do not advance against her.  Not yet.

"This lady isn't in her right mind."  Thunderball says, then sneers.  "But we can take care of her." 
Piledriver
NPC, 2 posts
Sat 12 Nov 2016
at 15:03
  • msg #36

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Reaction to She-Hulk's physical/area attack, Total: 18, Effect: d8:
Team    d8
Self-Styled Ladies' Man (ineffectively pervy (or pervily ineffective))    d4
(+die to Doom Pool)
Superhuman Durability    d10
Combat Expert    d8

Piledriver rolled 8,3,8,6 using d8,d4,d10,d8 ((8,3,8,6)).

Total: 16, Effect: d8

-die from Doom Pool for Invulnerability to ignore physical stress

Doom Pool: 4d6, 2d8 +d6 -d6 = 4d6, 2d8


"Oh, I can take care of her," Piledriver drawls, his fingers wiggling near the front of his hips.
Wrecker
NPC, 6 posts
Sat 12 Nov 2016
at 15:14
  • msg #37

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Reaction to She-Hulk's physical/area attack, Total: 18, Effect: d8:
Team    d10
Violent Tendencies (being in the thick of the action makes an easy target)    d4
(+die to Doom Pool)
Superhuman Durability    d10
Combat Expert d8

Wrecker rolled 9,1,6,2 using d10,d4,d10,d8 ((9,1,6,2))

Total: 15, Effect: d8
1 Opportunity available (first to She-Hulk)

-die from Doom Pool for Invulnerability to ignore physical stress

Doom Pool: 4d6, 2d8 +d6 -d6 = 4d6, 2d8


The force of She-Hulk's onslaught is clearly shrugged by the massive men.
Wrecker
NPC, 7 posts
Sat 12 Nov 2016
at 15:43
  • msg #38

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"Nuh uh, boys."  The Wrecker, disregarding Iron Fist before him, brings his crowbar far to his side to bring it in an arc up to She-Hulk.  "I got this one!"

The sheer force of the blow sends shock-waves in all directions, shattering the windows of the cars on the street and buckling the construction site fence and the skeleton of the building's bottom floors.  Even if She-Hulk stands up to the strike, the nearby area will be ravaged.

Wrecker creates Knocked Back Complication on She-Hulk:
Team    d10
Misogynist (too eager to hurt a woman)    d4
(+die to Doom Pool)
Godlike Strength/Collateral Damage    d10
Collateral Damage    d6
Weapon    d10
Combat Expert d8
She-Hulk stress    d12

Wrecker rolled 4,2,8,4,2,5 using d10,d4,d10,d6,d10,d8 ((4,2,8,4,2,5)).
Wrecker rolled 9 using 1d12 ((9)).

Total: 13, Effect: d10
Adding d12 to Doom Pool for Collateral Damage

If the attack succeeds, She-Hulk will be thrown some distance away, depending on the Effect die. A successful roll against the Doom Pool will need an Effect Die higher than the Doom Pool's roll (which will include the Complication and Stress) to step it back; a roll equal to or lower than the Doom Pool's Effect will step it back once. The Complication simulates how much effort she has to undertake to get back into the area and the fight.

Doom Pool: 4d6, 2d8 +d6 +d12 = 5d6, 2d8, d12
Next Action: Invisible Woman

She-Hulk
player, 37 posts
Sat 12 Nov 2016
at 21:22
  • msg #39

The Amazing Avengers #2: "...The Twilight's Final Gleaming"


Wrecker's hit sends She-hulk flying like a baseball. She crashes through the nearby under-construction building as she goes, barely slowing down. No doubt, she's going to make a crater wherever she lands.

15:18, Today: She-Hulk rolled 1,5,8,2 using d8,d8,d10,d8 with rolls of 1,5,8,2.  resist wrecker.

13/d8/1 opp

Fail. I'll have the full d10 complication on. With the Doom pool where it is, chances are pretty good this effectively takes me out of the scene.

4PP


Invisible Woman
player, 7 posts
Sun 13 Nov 2016
at 13:56
  • msg #40

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Action: Rattle the Wrecking Crew.
Solo d8, Underestimated Powerhouse d8, Godlike Durability d12, Area d6, d6, Science d8, Sneak Attack d12, Wrecker's Emotional Stress d12, Thunderball's Emotional Stress d10.
Dice Pool: 3d12, d10, 3d8, 2d6
Roll: 07:24, Today: Invisible Woman rolled 22,3,18,9 using 3d12,d10,3d8,2d6 ((9,4,9,3,8,3,7,5,4)).
Add a die for 1PP.
Result: 26, d12 to Wrecker, d10 to Thunderball, d8 to Piledriver. Emotional stress. 0 opportinities, 0 PP
Reaction: Wrecking Crew
Next Up: Piledriver


The Invisible Woman quickly worked out the physics in her head. These men were large and physically imposing, to be sure, but with the right force applied to proper leverage, Sue could negate whatever advantage their clearly superior strength presented. While she was fairly sure she could outclass the Wrecking Crew's physical prowess in a straight fight, she had already seen Jen Walters take a beat down. Going the low road was a guarantee that the Crew would endanger more people.

Instead, Sue Richards commanded the invisible energy to form transparent spheres around the Wrecking Crew's heads. With a savage tug of force upwards, the Invisible Woman came into view as she motioned with her open palm towards the Wrecker and his men. The Crew simultaneously lifted up a good six feet in the air by their necks, suspended by perfect invisible spheres. Denying them the purchase they needed for their outright muscle power, Sue made her real play.

"ENOUGH! The Invisible Woman had a solemn look of concentration on her face. "You boys know who I am, and what I can do. The more you fight, the quicker you'll pass out from oxygen deprivation. That is provided that you don't snap your own necks from struggling against a superior use of leverage. I can go like this all day."

"This fight is over. Now."

Watcher
GM, 183 posts
Mon 14 Nov 2016
at 01:58
  • msg #41

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Ka-BLANKG! She-Hulk shoots away with the force of the Wrecker's blow, glancing off the under-construction building that changes her trajectory so she goes upward more than outward. She travels farther along her Y-axis than her X-axis, and comes down perhaps not far away, with the rotation of the Earth correcting then minimizing the distance she covers. Surely anyone in the mid-town area will see a powerful, green woman flying soaring upward through the afternoon city air, then down again, a narrow arc that is over shortly after it begins. However or wherever she comes down, it is certainly in a pool of destruction, whether it's whatever she crashes down, into, and through, or if it's what is left of her body.
Watcher
GM, 189 posts
Thu 17 Nov 2016
at 03:56
  • msg #42

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

As the Wrecking Crew struggles with the suddenly-appearing Invisible Woman below him and the street seems to calm for the moment, Yellowjacket realizes that he's a really big target.

Yellowjacket's Human Shield Asset also becomes Complication; +1 PP to Yellowjacket.
Wolverine
player, 3 posts
PP: 1, XP: 0
P-0, E-0, M-0
Thu 17 Nov 2016
at 05:10
  • msg #43

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Even as the jade giantess sails by and quickly out of sight, a man with causal work clothes and prominent side burns comes running out of the ally after her. He looks up as sees She Hulk slam into and through the upper floors of a nearby building. However, she goes right through, and keeps flying. "Well crap, Shehulkie. You never make things easy, do you? Just like all those other times..." He grumbled, rolling his eyes. Despite his complaints, he keeps running after her-trying to figure out where she did in fact land.
This message was last edited by the player at 05:17, Thu 17 Nov 2016.
Yellowjacket
player, 19 posts
Epic Guilt Complex
Towering Intellect
Thu 17 Nov 2016
at 13:13
  • msg #44

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The massive hands of Yellowjacket come up to rub at his nose, "Its like pouring water on a grease fire. Does no one know the how to ask questions anymore?"
This message was last edited by the player at 13:13, Thu 17 Nov 2016.
Watcher
GM, 191 posts
Sat 19 Nov 2016
at 00:31
  • msg #45

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

A note on dice pools:
* The status that determines your Affiliation die should be clear, depending on teammates you are near, or if there are none. The general rule of thumb is that if you are close enough to a teammate (anyone allied with you against the same threat) to communicate with them, even in a rudimentary fashion, or using something like telepathy or comm-sets, that counts as Team, or Buddy if there is only one other. I would allow, as I have in this adventure, a Solo Affiliation on your first turn when joining the scene before you have interacted with any other group member. I’ve been trying to get into the habit of making it clear what Affiliation die everyone should use, especially when a Team is established. A choice between Affiliations is very rare and I will be clear when you have it.
* Durability and Stamina are defensive powers, not to be used in an acting dice pool. You will be informed in the rare event that they can be used in an acting dice pool.
* Area Attack is an SFX used in its power-set and can only be used with that action type. If the power-set is a physical action, then Area Attack can only be used as a physical action.
* The Menace Specialty is used in an emotional attack, particularly intimidation. Psyche is used in a mental attack (i.e., outsmarting an opponent) and with specific mental actions that attack the mind of an opponent. Combat is used in any physical attack. You can still make these types of attacks but you cannot automatically use another Specialty just because you do not have the most appropriate one. Using a different Specialty is occasionally possible but you have to be extremely clever in the narrative how you’re using it as such.
* A dice pool can have only one die for an opponent’s Stress or Complication (and only one or the other), even when using the Area Attack SFX.
* I’m personally not a fan of using a power as part of an emotional attack dice pool (i.e., Wolverine popping his claws to scare a bad guy) but I’ll allow it. However, in the reacting dice pool, I will include any defensive powers (simulating their confidence in standing up to the attacking power).
* Please double-check the dice in your pool to make sure they’re the correct values.

Wrecker
NPC, 8 posts
Sat 19 Nov 2016
at 00:46
  • msg #46

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Invisible Woman's attack (msg #40) is considered a Complication attempt.

Reaction to Invisible Woman's attack, Total: 26, Effect: d12:
Team    d10
Misogynist    d8
Superhuman Durability    d10
Combat Expert d8

Wrecker rolled 4,1,7,3 using d10,d8,d10,d8 ((4,1,7,3)).

Total: 11, Effect: d8
1 Opportunity

Invisible Woman's Effect die becomes d12+++ from Extraordinary Success

Wrecker is Complicated out as long as Invisible Woman maintains the Complication.

Thunderball
NPC, 6 posts
Sat 19 Nov 2016
at 00:53
  • msg #47

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Reaction to Invisible Woman's attack, Total: 26, Effect: d10:
Team    d8
Chip on His Shoulder    d8
Superhuman Durability    d10
Combat Expert    d8

Thunderball rolled 4,7,2,4 using d8,d8,d10,d8 ((4,7,2,4)).

Total: 11, Effect: d10

Invisible Woman's Effect die becomes d12++ from Extraordinary Success

Thunderball is Complicated-Out as long as Invisible Woman maintains the Complication.

Piledriver
NPC, 3 posts
Sat 19 Nov 2016
at 01:22
  • msg #48

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Reaction to Invisible Woman's attack, Total: 26, Effect: d8:
Team    d8
Loyal to the Wrecking Crew    d8
Superhuman Durability    d10
Combat Expert    d8
From Doom Pool (using objects to obscure him from Invisible Woman's view)    d12

Piledriver rolled 7,3,5,8,1 using d8,d8,d10,d8,d12 ((7,3,5,8,1)).

-d8 from Doom Pool to add to Total
Total: 20, Effect: d8
1 Opportunity
2 Opportunities total (first offered to Invisible Woman)

Invisible Woman's Effect die steps up once from Extraordinary Success to become d10

Doom Pool: 5d6, 2d8, d12 -d12 = 5d6, 2d8


The crew of villains hover, suspended in the air, held by their necks from an invisible force, appearing as if they are floating by their heads. The rest of their bodies free, they still budge, but stay where they are. Predictably, the force can’t stop the Wrecker from spouting off. “Are you really tryin’ to crush our wind-pipes, little lady? Is that some kinda threat? You know our whole bodies are impermious, right?”

“Impervious,” Thunderball mutters as he shimmies uselessly in his own invisible trap.

“Whatever,” the Wrecker snorts.

The only one with any range of movement seems to be Piledriver, who is able to wriggle his way around enough to kick up some of the concrete from the sidewalk then grab a newspaper vending machine which he waves around, the weight of it giving him a little more leverage to attempt to snake his way out of his confines. Newspapers from the machine fly everywhere, inadvertently hiding him from Invisible Woman’s view.

“I… just… get… out…” Piledriver grunts, not making much progress but having considerably more mobility than his compatriots.
Piledriver
NPC, 4 posts
Sat 19 Nov 2016
at 01:56
  • msg #49

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Eventually Piledriver makes enough progress in his constraints that he can get a clear view of Invisible Woman. "You're... real pretty, lady," Piledriver groans, still trying to struggle out of the invisible shackles, "But now you're also... dead!" Naturally, the newspaper machine is flung from his grip, even more predictably with no concern how many cars and windshields and objects it has to crash through between his hand and her head.

Piledriver physical attack on Invisible Woman:
Team    d8
Loyal to the Wrecking Crew    d8
Superhuman Strength    d10
Combat Expert    d8
From Doom Pool (newspaper machine as thrown object)    d6

Piledriver rolled 3,8,10,8,5 using d8,d8,d10,d8,d6 ((3,8,10,8,5)).

Total: 18, Effect: d8

Doom Pool: 5d6, 2d8 -d6 = 4d6, 2d8

Reaction: Invisible Woman
Next Action: Bulldozer

This message was last edited by the player at 03:02, Sat 19 Nov 2016.
Bulldozer
NPC, 1 post
Sat 19 Nov 2016
at 03:17
  • msg #50

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Bulldozer buckles his pants and steps out into the sun. Port-a-potties aren’t what they used to be. He looks right up at the sun shining down between the downtown skyscrapers. “Huh,” he says to the sky and smiles to himself. “What a nice day.” It’s only a moment later that he realizes that the corner where he was just a short time ago is not how he left it: the sidewalk is torn apart, cars on the street are abandoned with a few smashed up, the rest of the Crew are suspended in the air for some reason, and… heroes. Heroes everywhere. There always have to be... heroes. Not that it’s any surprise, but this was supposed to be easy money. The big man feels his face get even hotter under his helmet, beneath the summer sun. Whatever -- if these punks want to play, then he can play. Oh, yeah, he thinks as he sets his sights on the costumed duds in the street. I can play.

His feet start going and he rushes into the street, leading with the top of his domed head. “If we’re gonna violate the parole,” he mutters as he charges, slamming through every car along the way, “At least we can take down a few costumes!” He heads straight towards the nearest hero, the one with the energy coming off his hands.  No matter if he knows the punk or not -- if it’s not part of the Crew then it’s a hero and if it’s a hero then it’s going down. Down hard.

Bulldozer physical attack on Havok:
Team    d8
Steadfast Loyalty    d8
Superhuman Strength/Collateral Damage     d8
Collateral Damage    d6
Combat Expert    d8

Bulldozer rolled 3,6,2,7,2 using d8,d8,d8,d8,d6 ((3,6,2,7,2)).

d8 added to Doom Pool (from Collateral Damage)
Total: 9, Effect: d8

Doom Pool: 4d6, 2d8 +d8 = 4d6, 3d8

Reaction: Havok
Next Action: Havok
(new round)

For picking Next Actions, stay within your group, as the two (the heroes fighting the Wrecking Crew and the ones where She-Hulk is) are separate teams at this point. Any pick for someone in the other group will not be valid and the Watcher will have choice of Next Action.

Havok
player, 6 posts
Reluctant Leader
Uncontrollable Power
Sat 19 Nov 2016
at 07:46
  • msg #51

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

With all the cars on the street, Havok doesn't see Bulldozer coming until it is almost too late.

Dice Pool: Team d10, Usual Downtown Traffic Gridlock d4 (Havok initially doesn't see Bulldozer coming; +1 PP), Combat Expert d8

23:42, Today: Havok rolled 8,4,3 using d10,d4,d8. Reaction to Bulldozer's attack.

Roll: 12, Effect: d8

Next Action: Havok
Havok has 2 PP.


At the last minute, Havok steps out of the way and Bulldozer's momentum does the rest. As he passes by, Havok can't resist: "Olay! You keep this up, and I'm going to have to get a red cape."
This message was last edited by the player at 07:58, Sat 19 Nov 2016.
Havok
player, 6 posts
Reluctant Leader
Uncontrollable Power
Sat 19 Nov 2016
at 08:30
  • msg #52

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Turning to face Bulldozer: "You're obviously not interested in diplomacy. How about molten asphalt?" With that Havok blasts the pavement under Bulldozer with cosmic plasma, liquefying it, in an attempt to ensnare the rampaging fiend.

Attempt to create a complication on Bulldozer

Dice pool: Team d10, Sunny, Blisteringly-Hot Afternoon d8, Plasma Emanation d10, Combat Expert d8

00:24, Today: Havok rolled 3,3,5,8 using d10,d8,d10,d8. Attempt to create complication on Bulldozer.

-1 PP to add an additional die to my roll.

Roll: 16, Effect: d10
If successful, complication will be: Trapped In Molten Asphalt d10

Reaction: Bulldozer
Next Action: Iron Fist

Havok has 1 PP.

This message was last edited by the player at 16:45, Sat 19 Nov 2016.
Bulldozer
NPC, 2 posts
Sat 19 Nov 2016
at 19:14
  • msg #53

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Bulldozer reaction to Havok's Trapped In Molten Asphalt Complication attempt, Total: 16, Effect: d10:
Team    d8
Hard-Headed    d8
Superhuman Durability    d10
Combat Expert    d8

Bulldozer rolled 7,7,9,1 using d8,d8,d10,d8 ((7,7,9,1)).

Total: 16, Effect: d10

Trapped In Molten Asphalt d10 Complication created


"Whut the -- ?" Bulldozer sputters as the ground beneath him liquefies and he sinks into it. "Today isn't that hot!" He looks up at the hero before him and snarls. "Ain't mean that I can't still get ya!"
Havok
player, 6 posts
Reluctant Leader
Uncontrollable Power
Sun 20 Nov 2016
at 01:47
  • msg #54

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Knowing the molten asphalt is only a temporary impediment, Havok takes a defensive stance. "Yes...I'm sure you have your ways."
This message was last edited by the player at 04:06, Sun 20 Nov 2016.
Invisible Woman
player, 9 posts
Susan Storm Richards
Fantastic Four No More
Sun 20 Nov 2016
at 04:13
  • msg #55

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Resist Piledriver's attack.
Team d10, Implaccable Will d8, Durability d12, Science Expert d8, Piledriver Complication d10
Pool: d12, 2d10, 2d8
Roll: 15:12, Today: Invisible Woman rolled 11,6,14 using d12,2d10,2d8 ((11,2,4,6,8)).
Result: 19, d10, 0 opportunities
1 PP


"Clearly, you misunderstand, Wrecker," Sue mused as she watched the three men wrestle with her invisible grip. "I applied basic physics to deprive you of leverage. Easy science."

"You may be 'invulnerable', but you still need to breathe. I can stop Ben Grimm this way, and you boys are no Ben Grimm."
The Invisible Woman watched as Piledriver did his best to throw a metal box at her. As the burly man hurled his projectile, Sue formed a sheer plane of force at an angle to deflect it downward. The last thing the Invisible Woman wanted was for bystanders to be endangered.

As the news box smashed harmlessly to the ground, it skidded to a stop at her feet. "Keep struggling, boys. Like I said, I can go all day."
Iron Fist
in limbo, 29 posts
Young Dragon
Champion of K'un-Lun
Sun 20 Nov 2016
at 06:56
  • msg #56

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Staying outside Bulldozer's line of sight, Iron Fist dashes over to the Brute. He leaps into the air and spins like a top. His right hand crosses his chest to his left shoulder gearing up for a savage backfist, while his left hand remains curled at his left hip ready for a follow-up punch! His hands glow with chi energy ready to deliver the promise of a ferocious blow!

Action: Jumping spinning iron backfist attack upon Bulldozer!

"Ki-Yai!"

Plot Points: 1
Dice Pool:
Team: d6, Living Weapon of K'un Lun: d8, Enhanced Strength: d8, Enhanced Strength: d8, Combat Master + Bulldozer's Complication Step up: d12
SFX: Iron Fist: double Enhanced Strength die
SFX: Chi Focus: In a pool including Heart of Shou-Lao die, replace two die of equal steps with one die of + 1 step.

Dice:
d6,d8,d8,d8,d12

Roll:
22:59, Today: Iron Fist rolled 1,5,3,6,4 using d6,d8,d8,d8,d12 ((1,5,3,6,4)).

1 opportunity
Spend 1plot point to add to total.

TOTAL: 15, EFFECT: d8
Reaction: Bulldozer
Next Action: Daredevil

Iron Fist has 1 plot point

This message was last edited by the player at 07:04, Sun 20 Nov 2016.
Bulldozer
NPC, 3 posts
Sun 20 Nov 2016
at 19:22
  • msg #57

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Bulldozer reaction to Iron Fist's physical attack, Total: 15, Effect: d8:
Team    d8
Hard-Headed (not bothering to defend)    d4
(add (step up) to Doom Pool)
Superhuman Durability    d10
Combat Expert    d8

Bulldozer rolled 8,2,5,7 using d8,d4,d10,d8 ((8,2,5,7)).

Total: 15, Effect: d10
Tie goes to the hero

-die from Doom Pool for Invulnerability to ignore physical stress

Doom Pool: 4d6, 3d8 (+d8/-d6) -d6 = 2d6, 4d8


Ka-DUNG! The martial arts hero's energy-trailing fist comes down on Bulldozer's jaw with enough force that the impact rattles the metal of the nearby cars but the villain does not flinch. "'At's a pretty good hit," Bulldozer chortles. "Probably woulda taken down any other schmo -- but I ain't any other schmo!"

Meanwhile, the rest of the Wrecking Crew look on at their teammate with slacked jaws and gaping eyes. "Bulldozer, you idiot!" the Wrecker cries, around his invisible neck-constraints.
She-Hulk
player, 42 posts
Sun 20 Nov 2016
at 23:29
  • msg #58

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

She-hulk slowly pushes herself up onto her hands and knees. A long board that had fallen on top of her slides of to the side and lands with a thud. Blood flows from her nose and pools on the ground beneath her face. One eye is swollen shut and dust clings and mixes with the blood on her face to give her a grim mask. Her hair is matted and tangled with debris. Her unitard is ripped and she's missing a shoe. "Uhhn" she says, trying to focus her one good eye on anything recognizable. "Awww crap!" she says as the last sight she'd want to see right now comes into focus.
Daredevil
player, 8 posts
The Man Without Fear!
Mon 21 Nov 2016
at 16:44
  • msg #59

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Well.  This went even further south in a bigger hurry..

At least, Matt thinks, the situation is almost under some semblance of control...Daredevil is absolutely outclassed here in the Sheer Power department, and he can't do much to aid Mrs. Storm-Richards with her cosmic force fields...but Bulldozer seems to be having trouble getting his legs out of the molten sidewalk that that mutant's created.  Presumably he wouldn't like having the rest of him stuck in it as well..?

Daredevil sighs, deeply, before vaulting off of the fire escape over the Wrecking Crew, launching his swingline in mid-air to wrap around Bulldozer's neck, and then completes the arc of his flip, using the momentum to hopefully send the big ox backwards, headfirst into the molten concrete that Matt has just deftly avoided...

((Using SFX: Grapple. Add d6 and step up effect die +1 when inflicting a complication on a target; I'm assuming this is okay, since I'm still effectively using my Swingline to Step Up a Complication on a target..?  If this isn't kosher just let me know and I'll re-do.

Team d6, Man Without Fear d8, Swingline d6, Grapple SFX d6, Enhanced Reflexes d8, Acrobatic Master d10

10:41, Today: Daredevil rolled 2,3,5,1,4,5 using d6,d8,d6,d6,d8,d10, unique dice with rolls of 2,3,5,1,4,5.  Bulldozing Bulldozer!

Spending 1PP to add Three to Total, and using SFX to Step Up Effect by 1, leaving:
TOTAL 14, EFFECT D10, 1 OPP
Attempting to Step Up Molten Concrete Complication
Daredevil has 1PP


Reaction: Bulldozer
Next Action: Yellowjacket))

This message was last edited by the player at 16:44, Mon 21 Nov 2016.
Bulldozer
NPC, 5 posts
Tue 22 Nov 2016
at 03:55
  • msg #60

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

+d6 to Doom Pool from Opportunity

You could have added Bulldozer's Complication to your dice pool

It wouldn't really be contributing to the pre-existing Complication since it would be its own separate thing, but I can allow it to add to it this time

Bulldozer reaction to Daredevil's Complication attempt, Total: 14, Effect: d10:
Team    d8
Ex-Army    d8
Superhuman Durability    d10
Combat Expert    d8

Bulldozer rolled 7,3,6,1 using d8,d8,d10,d8 ((7,3,6,1)).

Total: 13, Effect: d10
1 Opportunity available (to Daredevil first)

Trapped In Molten Asphalt Complication steps up to d12

Doom Pool: 2d6, 4d8 +d6 = 3d6, 4d8


Bulldozer can stand up to sheer force but speed confounds him. His head spins around trying to track Daredevil but the hero is too quick for his outstretched hands to grab. His stuck feet are not even what stops him from catching up to the red suit bouncing around him -- the hero is just too fast for him. Before he even comprehends what the hero's plan is, Bulldozer finds Daredevil's line around his arms and torso which then tightens to constrict him, along with the molten asphalt around his feet, to near-immobility. "P-too!" He can't even spit out the rope where it goes across his mouth, try as he might. "P-too!"
Yellowjacket
player, 20 posts
Epic Guilt Complex
Towering Intellect
Tue 22 Nov 2016
at 13:49
  • msg #61

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Yellowjacket looks around at the general chaos and to him bloodthirsty fighting and lets with a sigh lets go of his large form and with a pop of displaced air is replaced by the tiny version of himself.


A few moments later a wasp is carrying him along the trajectory that She-Hulk was sent stopping along the way when he notices a home with a smashed section, "I will see that the Avenger's are reprimanded for handling their fights like a contest to see who can out break the city. Mr. Pym has instructed me to put your immediate safety above all other concerns." The he proceeds to use its ability to change from normal to small to free the people trapped within and make the building safe as it can be for a time.


OOC:
Basically he is trying to separate himself from the others in the eyes of the common folks. The 'hero' actually on their side and all that.

Solo d6, Epic Guilt Complex d8, Shrinking d10, Science d10

15 | d8 ED | 1 Opps -1 pp for Asset/Complication: He's One of Us!
PP -1/+1 = 2PP total

08:48, Today: Yellowjacket rolled 1,6,7,8 using d6,d8,d10,d10 with rolls of 1,6,7,8.  One of us, asset/complication.
Reaction: Watcher
Next Action: Invisible Woman

This message was last edited by the player at 18:12, Tue 22 Nov 2016.
Wolverine
player, 4 posts
PP: 1, XP: 0
P-0, E-0, M-0
Tue 22 Nov 2016
at 15:54
  • msg #62

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to She-Hulk (msg # 58):

Logan scented Jennifer's gamma-irradiated blood, and moved to hurry. He heard her making noise of pain, and was suddenly unsure if she was ok. Granted her cousin had shrugged off seemingly lethal damage...in seconds, but Jen's body worked differently.

"Gotta move faster, dammit!" He said to himself. The building she smashed into at high speeds may not be too stable. He was not sure if she could shrug off a building collapsing on her in her current state. It was all a maybe, and he had to hurry. His claws came out with the typical sound and he prepared to use them to climb to where Jen was.
Watcher
GM, 195 posts
Wed 23 Nov 2016
at 00:27
  • msg #63

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

+d6 to Doom Pool from Opportunity.

It would have worked if the Asset was to find where She-Hulk went so we’ll say it’s a mix of whatever it takes to get from one place to the other.  The Asset die can be used in the first dice pool for the next action.

Doom Pool (3d6, 4d8) reaction to Yellowjacket's attempt to create Asset, Total: 15, Effect: d8 (msg #61):

Watcher rolled 1,6,1,1,2,5,7 using d6,d6,d6,d8,d8,d8,d8 ((1,6,1,1,2,5,7)).

Total: 13, Effect: d8.
3 Opportunities available (first to Yellowjacket).
Asset creation successful.

Yellowjacket loses previous Assets; moves to Group B.

Doom Pool: 3d6, 4d8 +d6 = 4d6, 4d8


The lack of homes in this section of mid-town Manhattan is expected, and it's a relief to find that a lot of the inhabitants of these buildings have vacated in this emergency. As Yellowjacket makes his way to where She-Hulk landed, it's no surprise to find few people when he realizes what building it is.
Daredevil
player, 9 posts
The Man Without Fear!
Wed 23 Nov 2016
at 14:25
  • msg #64

The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Matt watches in disbelief as the largest Avenger present, at a conflict started by Avengers, turns his back and leaves the entire Wrecking Crew to be dealt with by a handful of un-affiliated do-gooders.

"My God," Daredevil mutters as he struggles to hold an Asgardian-level asshole down in a molten sidewalk using a length of swingline, "maybe Natasha was really on to something.."
Wolverine
player, 5 posts
PP: 1, XP: 0
P-0, E-0, M-0
Wed 23 Nov 2016
at 15:34
  • msg #65

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

She-Hulk:
She-hulk slowly pushes herself up onto her hands and knees. A long board that had fallen on top of her slides of to the side and lands with a thud. Blood flows from her nose and pools on the ground beneath her face. One eye is swollen shut and dust clings and mixes with the blood on her face to give her a grim mask. Her hair is matted and tangled with debris. Her unitard is ripped and she's missing a shoe. "Uhhn" she says, trying to focus her one good eye on anything recognizable. "Awww crap!" she says as the last sight she'd want to see right now comes into focus.


Logan finished his climb, moving through the hole Jen had punched into the side of the building with her body. He did not need his exceptional senses to smell the blood now, even if it had been normal. He looked over the damage on her face and body, tried to keep the grim look off his face. He had seen such damage on women before, but it much different circumstances. It did not make him any less angry to see it, even if Jen had no doubt given as good as she had gotten.

He also had no doubt who did this, as their scent was still on Jen. Thunderball and Wrecker. He thought, restraining the growl once more. He had no idea where the wrecking crew was now, but it did not matter. He was here to help Jen first-and track down those bastards later.

His claws withdrew into his hands with the sound they always make, and he moves over to her side. "Hey Jen, you wanna come with me? I can get you back to the avengers mansion, or where ever else you wanna go." He did not touch her, but he offered his hand to help her get to her feet, and to lean on him if she wanted. Granted, it would be a bit odd looking, as she was nearly seven feet tall, and he well under 5'6".
Invisible Woman
player, 12 posts
Susan Storm Richards
Fantastic Four No More
Tue 29 Nov 2016
at 12:56
  • msg #66

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Action:Blindness Complication to take out Piledriver.

Team d10, Underestimated d8, Invisibility d12, Science d8, Piledriver Complication d10
Dice Pool:d12, 2d10, 2d8
06:42, Today: Invisible Woman rolled 10,14,17 using d12,2d10,3d8 ((10,6,8,6,6,5)).
Adding a PP to add a die and put a nail in this conflict.

Result: 24, d10 result, no complications.
Current PP: 0

Reaction: Piledriver
Up Next: Unsure who hasn't gone this round. Havok, maybe?


At second thought, the Invisible Woman was irritated by Piledriver's attempt at smashing her head with a metal box. It emphasized to her that these men were dangerous, and that this conflict needed to be taped down quickly.

Sue Richards lifted Piledriver up another couple feet into the air. Whatever leverage remained was now gone. Sue exhaled sharply, a pointed sigh almost, as she focused on the field that surrounded the Wrecking Crew's resident idiot.

With a thought, the Invisible Woman's field went, well, invisible...from the inside out. Sue willed the light refraction to warp Piledriver's vision. Scientifically, Sue had rendered the internal field transparent.

To Piledriver, it was as if the entire world faded away into blindness.
Watcher
GM, 197 posts
Wed 30 Nov 2016
at 00:40
  • msg #67

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

There was an extra d8 in that dice pool.

From msg #48: +1 XP to Invisible Woman for using d12 from Doom Pool to affect her (in reaction roll).

From msg #50: -d8 from Doom Pool for adding new threat (Bulldozer).

Reaction to Invisible Woman's Complication attempt, Total: 24, Effect: d10:
Team    d8
Loyal to the Wrecking Crew (but in over his head)    d4
(add to Doom Pool)
Superhuman Durability    d10
Combat Expert    d8

Piledriver rolled 1,4,9,2 using d8,d4,d10,d8 ((1,4,9,2)).

Total: 13, Effect: d8
1 Opportunity (first offered to Invisible Woman)

Extraordinary Success x2 steps up Effect die to d12+.

Complications removed from Wrecker and Thunderball.

Doom Pool: 4d6, 4d8 -d8 (-d6/+d8) = 3d6, 4d8


Suspended in the air, Piledriver suddenly clutches at his face. "Arghhh!" he cried. "My eyes!"

As the Invisible Woman's concentration goes elsewhere, the Wrecker and Thunderball fall to the ground, the field holding them up apparently gone. No harm showes on them but they move sluggishly, rubbing their necks, cautious of what could come next. The both turn slowly toward Piledriver and his cries of losing his sight but only after a moment do they rise fully and look around. The Wrecker looks directly at the Invisible Woman in front of him and the realization of what she has done to his teammate appears on his face like an ignited flame. "Hey," he drawls, the look in his eyes turning to a scowl.  He raises his crowbar. "You witch, I'll -- "

The look on his face slides off as the shadow spreading over the sky covers him as well. He looks up at the machines gathering above him, his mates, the heroes, the intersection, and this part of the city. "Whut the," he mutters, dumbstruck.

Next Action: Doombots
Watcher
GM, 200 posts
Thu 1 Dec 2016
at 21:08
  • msg #68

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The pretty, young girl at the front desk with the big glasses and straight, brown hair turns slowly and smiles, completely unphased by the gigantic, green woman who just crashed through the front of the building and created a crater in the middle of the foyer, as well as the gruff man who followed her in. “Welcome to the embassy for the country of Latveria," she says. "How can I help you?” The rest of the big room is empty and neatly decorated, appearing like the front area of any other office building, save for the huge, green and black Latverian flag hanging over the desk and dominating the area (http://vignette2.wikia.nocooki...00?cb=20150302022432).

Through the immense hole in the front of the building can be seen a swarm of robotic forms launching into the sky, the sun glinting off their metallic forms, shooting toward the direction of the other group of heroes, from where She-Hulk came. They go in squadrons, one after the other, their speed indicating urgency.

The Latverian receptionist sits motionless, facing the heroes who have arrived in the building, a wide smile across her clean, perfect face.

Doom Pool (3d6, 4d8) emotional attack for the heroes’ shock of realizing where they are:
Watcher rolled 4,5,5,4,1,7,1 using d6,d6,d6,d8,d8,d8,d8 ((4,5,5,4,1,7,1)).

Total: 12, Effect: d8
2 Opportunities (1 available to each reacting hero)

Defensive powers (Invisibility, Durability, Stamina, etc.) are not eligible to be added to dice pool to react.

Moon Knight is included in that group though he has not interacted with the others yet.

Reactions Needed: She-Hulk, Wolverine, Moon Knight, Yellowjacket
Next Action will be decided after all reactions have been rolled.

This message was last edited by the GM at 21:10, Thu 01 Dec 2016.
Doombot XZ-6UNR840
NPC, 1 post
Thu 1 Dec 2016
at 22:02
  • msg #69

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The sound from above is tinny and hollow but sudden and deafening: “HOSTILE SUPER-POWERED BEINGS DETECTED. YOU ARE COMMANDED TO IMMEDIATELY LEAVE THE VICINITY OF THE EMBASSY OF LATVERIA. TO NOT DO SO WILL BE CONSIDERED AN ACT OF WARFARE AGAINST THE SOVEREIGNTY OF LATVERIA AND WILL BE DEALT WITH THE MOST EXTREME MEASURES AVAILABLE. HOSTILE SUPER-POWERED SERES DETECTADOS. ESTÁN ORDENADOS A DEJAR INMEDIATAMENTE LA VICENCIA DE LA EMBAJADA DE LATVERIA. NO HACERLO SERÁ CONSIDERADO UN ACTO DE GUERRA CONTRA LA SOBERANÍA DE LATVERIA Y SE LLEVARÁ A LA MEDIDA MÁS EXTREMA DISPONIBLE. ÉNERGIE SUPERPOSÉE HOSTILE DÉTECTÉE. VOUS ÊTES COMMANDÉ DE QUITTER IMMÉDIATEMENT LA VICTOIRE DE L'AMBASSADE DE LATVERIA. DE NE PAS FAIRE, SERONT CONSIDÉRÉS UN ACTE DE GUERRE CONTRE LA SOUVERAINETÉ DE LATVERIA ET SERONT TRAITÉS AVEC LES MESURES LES PLUS EXTRÊMES DISPONIBLES.”

Hovering in the sky is a melange of Doombots, all of them duplicates of the next, levitating with one hand extended. They are all imitations of the armor of Victor Von Doom himself, covered in shining silver with green plating over the torso, mid-section, and head, with numbers and letters scrolled across shoulders and helmets to give them individual designation. The threat comes from the one in the lead, floating closer to the combatants on the street than the multitude behind it.

-4d8 from Doom Pool to add Doombot XZ-6UNR840 and Doombot Mob (3d8).

Individual Doombots will use Doombot (prime) character sheets/descriptions.

Doombot XZ-6UNR840 emotional attack on main group of heroes:
Team    d8
Built To Defend Latveria’s Interests    d8
Sensors    d8
Menace Expert    d8
Broadcast Terror    3d6

Watcher rolled 1,1,4,5,6,5,2 using d8,d8,d8,d8,d6,d6,d6 ((1,1,4,5,6,5,2)).

Total: 11, Effect: d8 each to Havok and Iron Fist (since they have not encountered Doombots before); d6 to Daredevil (since he is without fear); d4 to Invisible Woman (since she has dealt with Doombots before)

2 Opportunities (1 available to each reacting hero)

Defensive powers (Invisibility, Durability, Stamina, etc.) are not eligible to be added to dice pool to react.

Doom Pool: 3d6, 4d8 -4d8 = 3d6

Reactions Needed: Havok, Iron Fist, Daredevil, Invisible Woman
Next Action: Doombots

This message was last edited by the player at 22:03, Thu 01 Dec 2016.
Wolverine
player, 7 posts
PP: 2, XP: 1
P-0, E-0, M-0
Thu 1 Dec 2016
at 22:04
  • msg #70

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Before the bots could fully activate-Logan's senses picked up the hum of power to the slide away doors. The smell of ozone as the weapons system came online. "Look alive Jen-I think we are in the wrong place..." He said as the snick of indestructible metal claws once again was heard. He growled at the bots as they moved into position.

Of course he had to butt in. He really could not help himself. He saw a buddy in trouble and charged ahead. Dealing with Doom had never been good for him, and almost never had a good outcome. However, he was worried Jen was not in fighting form to take anymore serious damage...and he had to get her out of here. While worrisome, it was not the first time Logan had faced down a foe with more raw power than he had.

OOC:
Buddy-d6
Masterless Samurai-d4 (+1 PP)
Senses-d10
Resistance to psi-d10
Menace-d10

Total=18, Effect die-d10

16:57, Today: Wolverine rolled 4,3,6,8,10 using 1d6,1d4,1d10,1d10,1d10 with rolls of 4,3,6,8,10.  Reaction.


Doombot Mob
NPC, 1 post
Thu 1 Dec 2016
at 22:08
  • msg #71

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The Doombots hovering in the air do not act but the energy crackling from the ends of their hands and around them indicate that they are ready to strike. The sky is not yet filled with them but there are more arriving by the moment. The oxygen in the area now seems charged, either with anticipation or fear (or both), or from the electricity now flowing through those assembled, and assembling.

Grandstanding: +d8 to Doom Pool
(EDIT: Turning down that amount to be for the entire Mob.)

Doom Pool: 3d6 +d8 = 3d6, d8

Next Action: Bulldozer

This message was last edited by the player at 20:19, Fri 02 Dec 2016.
Daredevil
player, 10 posts
The Man Without Fear!
Thu 1 Dec 2016
at 22:35
  • msg #72

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Daredevil glances sideways from holding down the struggling Bulldozer as he listens to the sky fill with robots.

"I don't know why I ever leave Hell's Kitchen," the blind lawyer thinks to himself as he sets his jaw, hypersenses already poring over every Doombot in turn, scanning for every chink and any imperfection.  Robots weren't anything new to the Man Without Fear; it really just meant you didn't have to worry about how hard you hit them.

((Total: 11, Effect: d6 to Daredevil (since he is without fear)

Team d6, Man Without Fear d8, Superhuman Senses d10, Combat Expert d8

16:27, Today: Daredevil rolled 5,8,4,8 using d6,d8,d10,d8, unique dice with rolls of 5,8,4,8.  Daredevil doesn't afraid of anything.
TOTAL 16, EFFECT D10))


However, Matt was in zero mood to escalate.  The neighborhood was already extensively damaged, and he couldn't help himself from assigning dollar values to every lawsuit he felt building around them...

"Um.  Since the Avengers seem to have abandoned the field, anyone wanna call S.H.I.E.L.D., maybe, get this wrapped up please?  Or the X-Men, or anything..?" Matt looked almost reproachfully at Havok, clearly upset that the situation has escalated this quickly.
This message was last edited by the player at 22:46, Thu 01 Dec 2016.
Bulldozer
NPC, 6 posts
Thu 1 Dec 2016
at 22:38
  • msg #73

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

While Piledriver claws at his eyes, Bulldozer, despite his feet being merged with the asphalt beneath him and Daredevil's rope tightly ensnaring him, puffs his chest and juts his chin toward the robots hovering above the intersection. "Oh, yeah?" the big man calls. "Casse-toi, robots!" Meanwhile, Wrecker and Thunderball look up at the myriad of assembling Doombots with faces slack and mouths agape.

Grandstanding: +d8 to Doom Pool

Doom Pool: 3d6, d8 +d8 = 3d6, 2d8

Next Action to be decided after all reactions have been rolled (new round)

This message was last edited by the player at 20:19, Fri 02 Dec 2016.
She-Hulk
player, 44 posts
Sat 3 Dec 2016
at 16:16
  • msg #74

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to Watcher (msg # 68):

Jen slowly picks herself off the floor and stands up to her full height on her own power, albeit wobbly. Standing a foot and a half taller than Logan, they make quite the odd couple. "Thanks." she says to him with a raspy voice, like she has a cold. "I got this." she reassures. She glances out the hole she just made in the wall and sees all the doombots flying off towards the battle. Even through her concussed, foggy brain, that just didn't make sense.

She looks through her one good eye at the perfect-looking receptionist and can't help wondering whether it was a robot. Like the one Reed used in the Baxter Building. Doom was always the copying Reed.

Drawing on her training as an attorney, she calms herself and puts on a stoic face. This was just a robot receptionist. It didn't seem to care that she'd just crashed through the wall. "We'd like to talk to the Ambassador." she says in as professional a manner as she can muster in her current condition.


---------- REACTION TO EMOTIONAL SHOCK ---------------------

Buddy d6, Crusading Attorney d8, Crime d10

10:08, Today: She-Hulk rolled 3,7,8 using d6,d8,d10 with rolls of 3,7,8.  resist emo stress. = 15/d6/0

Success

-------------------------------------------------------------

Invisible Woman
player, 13 posts
Susan Storm Richards
Fantastic Four No More
Sun 4 Dec 2016
at 14:02
  • msg #75

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

OOC: I'll take one of those Opps for a PP.

Reaction: Defend vs. Doombots' emotional attack.

Team d10, Implacable Will d8, Psych 2d8
Pool: d10, 3d8
07:50, Today: Invisible Woman rolled 3,15 using d10,3d8 ((3,6,3,6)).
Result: 12, d10 effect, no opportunities.
Current PP: 1


The Invisible Woman knew Doombots. They were an ever-present part of her story with the Four, from the earliest days through to the present. The boys were in Latveria right now, which meant that whatever sort of incident that might happen now may have dangerous repercussions for the Four's mission half a world away.

Sue had to get this situation under control. She knew Havok, Daredevil, and Danny Rand mostly by reputation, but they all seemed pretty stand-up. Still, the Doombots presented a problem for which none of them were quite familiar.

But Sue knew Doombots. Despite their menace, she knew to steel herself and prepare for the worst.
Iron Fist
in limbo, 37 posts
Young Dragon
Champion of K'un-Lun
Sun 4 Dec 2016
at 22:29
  • msg #76

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Iron Fist glares at the swarming doombots above and scowls at them, wondering what the hell Doom (or whatever idiot's sitting in the Latverian Embassy) thinks they're doing.  The head of the sun has been beating down on Danny's cowled head, but he won't let that batter his composure.

"Sigh, of course..."

OOC:  Well, I don't wanna hold up the line, so here we go.

Team:d6, Sunny, Blisteringly-Hot Afternoon: d4 (+1 plot point), Enhanced Stamina (to resist the fatigue of the heat and keep his composure (d8), Psych Expert: d8

ACTION: Resist Doombots mental attack

DICE POOL:
D6, d4 , d8, d8

14:22, Today: Iron Fist rolled 6,4,2,7 using d6,d4,d8,d8 with rolls of 6,4,2,7.  Reaction vs. Doombots.

Total: 13 Effect die: d8

Iron Fist has 2 Plot Points.

Yellowjacket
player, 23 posts
Epic Guilt Complex
Towering Intellect
Sun 4 Dec 2016
at 23:16
  • msg #77

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YellowJacket returns to normal size and bows slightly at the waist, "Greetings to Latveria. I am Yellowjacket and am attempting to keep these over excited people from causing more damage to the citizenry of the city. I am most sorry for the damages caused to your home. I would be most happy to assist in repairs."




OOC: d8 team, d4 Epic Quilt Complex

6 | d4 | 1 opp
YJ 2 pp + 1 = 3pp


18:14, Today: Yellowjacket rolled 6,1 using d8,d4 with rolls of 6,1.

Havok
player, 8 posts
Reluctant Leader
Uncontrollable Power
Tue 6 Dec 2016
at 07:26
  • msg #78

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Looking up at Doombot XZ-6UNR840, Havok feels that all-to-familiar urge to unleash the cosmic energies at his disposal.

(Total: 11, Effect: d8 to Havok)

Dice Pool: Team d10, Something to Prove d8, Push Die d6 (-1 PP)

23:53, Today: Havok rolled 6,2 using d10,d8 with rolls of 6,2.  Reaction to Doombot XZ-6UNR840.
23:53, Today: Havok rolled 2 using 1d6 with rolls of 2.  Reaction to Doombot XZ-6UNR840.

Roll: 8, Effect d8

Havok takes a d8 of emotional stress.
Havok has 0 PP.


The destruction wrought so far is nothing compared to what this battle could cost the city, and its inhabitants. And certainly Doom would use it as an excuse to publicly shame The United States. For a moment, Alexander Summers is frozen, torn between the desire to lash out and the realization that the fallout could further impact The Avengers' reputation.

Cap wanted us to check this out...not start an international incident. We know The Wrecking Crew is working for Doom now. Maybe that's all the intel Cap needs.

Looking back to Daredevil: "No...even though they are outside of their embassay's airspace, we're the ones who need to stand down."

Turning back to the Doombot, plasma no longer dripping from the hands at his sides, Havok considers his next move carefully.
This message was last edited by the player at 08:23, Fri 16 Dec 2016.
Watcher
GM, 202 posts
Tue 6 Dec 2016
at 22:26
  • msg #79

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Msg #70: The attack wasn’t a psionic one.

Msgs #72 & 74: Using the Crime and Combat Specialties is questionable.

Msgs #75 & 76: As reminded in msg #45, the Menace Specialty is used to react to an intimidation attack, not Psyche.

Msg #76: As explicitly stated in msg #69, the Stamina power was not eligible for a reaction dice pool (but I like your explanation).

Msg #77: +Step to Doom Pool from Opportunity.
Yellowjacket takes d8 emotional stress.
Assuming that Yellowjacket has entered the embassy, has assembled alongside She-Hulk and Wolverine, and is addressing the receptionist.

Msg #78:Havok takes d8 emotional stress.

We will keep going without Moon Knight for the moment. He can join in later when he's ready.

For Initiative order, we will alternate as if the groups are one (for now). Timing and pacing are important so even though both groups are separated, their actions will alternate as if they are together. It is acceptable to pick someone from the other group for Next Action. And, as always, feel free to post dialogue and minor, non-dice pool actions.

Roll against the Doom Pool to switch groups (to simulate finding the other place and traveling to it).


Inside the embassy, the receptionist turns toward She-Hulk and says through her perfect smile, “‘Amabassador?’,” cocking her head to the side in question.

A Doombot comes up behind the assembled heroes, silently floating through the hole the building through which She-Hulk gracelessly entered.  It hovers a few feet above the floor and the assorted debris, energy cracking from its hands, its eyes dark, but making not a move beyond moving toward the heroes and stopping at half the distance between the front of the building and the receptionist's desk.

For both groups, the air is still, the area is quiet, and the space is calm... for the moment.

-d8 to Doom Pool to add Doombot CK-6YKK615
Doom Pool: 3d6 (-d6/+d8), 2d8 -d8 = 2d6, 2d8
Next Action: Daredevil

Daredevil
player, 12 posts
The Man Without Fear!
Wed 7 Dec 2016
at 18:43
  • msg #80

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Havok's response, and his subsequent surrender to the Doombots, leaves Matt feeling alone against the world.  Not exactly one to give himself up to even American authorities, and getting none of the answers he wants from his fellow heroes, Daredevil turns his attention to The Wrecker even as he keeps Bulldozer tied down.

"I hope you're happy, Dirk.  I told you to just walk away.  Now look at this.  Doombots, Dirk.  You know what that means.  Tell your men to stand down."

((Go Go Catholic Guilt!

Attempting to Step Up Wrecker's Emotional Stress and hopefully take the leader out of the fight.

Team d6, Man Without Fear d8, Psyche d8, Wrecker's Emo Stress d12

12:37, Today: Daredevil rolled 4,1,3,8 using d6,d8,d8,d12, unique dice with rolls of 4,1,3,8.  Emotional Attack on Wrecker.
Spending 1 PP to add three to total, leaving:
TOTAL 15, EFFECT D4, 1 OPPORTUNITY
Daredevil has 1 Plot Point remaining.

REACTION NEEDED: Wrecker
NEXT ACTION: Invisible Woman
))

Wrecker
NPC, 9 posts
Wed 7 Dec 2016
at 19:56
  • msg #81

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

+d6 to Doom Pool from Opportunity

The Menace Specialty is used for emotional attacks, not Psyche.


The Wrecking Crew stand stock-still, staring up at the Doombots gathering in the sky, mouths agape. "What're you worried about us for, hero?" He steps back, keeping a nervous eye on the sky. "We ain't the problem!"

Wrecker defending Daredevil's emotional attack, Total: 15, Effect: d4
Team    d10
Once Fought Thor and Won (but knows he isn't winning this one)    d4
(+step to Doom Pool)
Menace Expert    d8

Wrecker rolled 10,4,6 using d10,d4,d8 ((10,4,6)).

Total: 16, Effect: d4

Doom Pool: 2d6, 2d8 +d6 (-d6/+d8) = 2d6, 3d8

Iron Fist
in limbo, 38 posts
Thu 8 Dec 2016
at 02:53
  • [deleted]
  • msg #82

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

This message was deleted by the player at 06:43, Thu 08 Dec 2016.
Invisible Woman
player, 15 posts
Susan Storm Richards
Fantastic Four No More
Tue 13 Dec 2016
at 19:39
  • msg #83

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The Invisible Woman knew that this could go wrong, and quickly escalate into a much bigger problem. She rose up on an invisible platform into the air, her hands up defensively. As she flew upwards she dropped Piledriver back down to the ground, his sight instantly restored.

"Latverian defense protocols, please listen," Sue chose her words carefully. "I am Susan Storm Richards. Your nation's king and I have a long, complicated history. I can assure you that we intend no harm to you or your embassy. We offer to cover the cost of all damages as a show that this was accidental."

Sue Richards cleared her throat, then continued. "These men--" She waved a hand towards the Wrecking Crew, "--have a history of violence and destruction. Our attempts to contain them caused this accident. We will peaceably separate now, and offer restitution. Let us move forward as if this incident never happened."


Am I attacking the Doom Pool? Am I mentally "attacking" the Doombots? I'm unsure which is the best tactic.

Team d10, Independent Woman d8, Flight d6 (Gaining equal footing, feeling more impressive, denoting her history with Doom himself), Psyche 2d8.
Dice Pool: d10, 3d8, d6
13:35, Today: Invisible Woman rolled 6,21,2 using 1d10,3d8,1d6 ((6,8,7,6,2)).

I'll spend a PP to add a die.
Result: 21, d10 effect, no opportunities.

I have 0 PP left.

Reaction: Doombot army.
Action: Iron Fist

This message was last edited by the player at 19:39, Tue 13 Dec 2016.
Iron Fist
in limbo, 39 posts
Young Dragon
Champion of K'un-Lun
Thu 15 Dec 2016
at 03:00
  • msg #84

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Iron Fist leaps back a few feet while keeping his eyes on his foe.  He knows the Doombots are out of bounds and are supposed to stay within the walls of the Latverian Embassy. But these are Doom's goons. He knows no law higher than himself, and probably instructs his automatons the same. Still, he wouldn't want an international incident on his head. So he contacts the Black Widow through his communication ear piece.

Hey, this is Iron Fist. Doombots are floating around us telling us to stand down. What do you want me to do?"

OOC: Next action- Wolverine (?)
This message was last edited by the player at 03:02, Thu 15 Dec 2016.
Wolverine
player, 8 posts
PP: 3, XP: 4
P-0, E-0, M-0
Thu 15 Dec 2016
at 05:57
  • msg #85

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Logan snarled at the 'ambassador'. "You heard the lady, junkpile. Start with the diplomacy-or I start with mine..." His claws are at the ready, and he moves between Jen and the Doombot. Of course-in Jen's case Logan is a very poor human shield. She easily towers over him.

OOC: Interception stance
00:51, Today: Wolverine rolled 4,1,5,7,5 using 1d6,1d4,1d8,1d10,1d10 with rolls of 4,1,5,7,5.  Asset creation.

Buddy-d6
I am the best at what I do-d4 (+1 pp)
Reflexes-d8
Claws-d10
Combat-d10

Total=12, Effect die-d10

Next up-She hulk!

Doombot Mob
NPC, 2 posts
Thu 15 Dec 2016
at 20:42
  • msg #86

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Piledriver got to his feet and blinked furiously. "Oh, lordy!" he cries. "I -- I c'n see again! I c'n see again!" He looks around, hoping his compatriots would join in his joy. When they don't, he follows their gazes to the sky barely containing the swarm of hovering Doombots. "Oh... no," Piledriver utters, his face drawing as slack as his teammates'.

From msg #83:
Since you're trying to convince the Doombots, it would be a mental (not psionic) attack on the Mob (not individual Doombot).

Adding Flight to your dice pool is a bit too far to stretch but I'll add it to my reaction pool as well to even it out.

If I haven't noted it before: When attacking the Doombot Mob (whether physically or mentally), there is no limit to how many PPs that can be earned from Opportunities. (This applies only to the Doombot Mob(s), not individual Doombot(s), and there is still a maximum of 5 PPs that any hero can have at one time.)

Defending Invisible Woman's mental attack, Total: 21, Effect: d10:
Team    3d8
Built to Defend Latveria’s Interests    d8
Subsonic Flight (aerial superiority)    d8
From Doom Pool    d8
(-d8 from Doom Pool)

Doombot Mob rolled 2,5,5,1,8,2 using d8,d8,d8,d8,d8,d8 ((2,5,5,1,8,2)).

Total: 13, Effect: d8
Extraordinary Success steps acting Effect die to d12
1 Opportunity

1 Doombot removed from Mob

Doom Pool: 2d6, 3d8 -d8 = 2d6, 2d8


The squadron of Doombots makes no reaction, but whether a positive or negative outcome, it is difficult to surmise how or even if they would have reacted either way. They continue to hover in the air, energy maintaining the crackling from their outstretched hands, but a new calmness seems to come over the area, as if their stillness implies that they could be calculating another move while considering the Invisible Woman's words.
Watcher
GM, 206 posts
Thu 15 Dec 2016
at 21:20
  • msg #87

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

From msg #84:
The note to feel free to post minor actions was for activities that would not be an actual action (like changing the direction of your attention, physically moving around the scene,
setting up your next action, etc.), descriptions that add life to the story but not affecting any technical aspects. Generally, if it doesn't require a dice pool and doesn't derail the story, you're probably free to do it. It would not be an official action, so it would not require a pick for Next Action.  This note was nothing new -- you're always welcome to make any of these posts (if not encouraged), as well as posting dialogue and interpersonal interaction even if it's out of turn. It was a stopgap measure to keep the story going in case there was not a Watcher post for a while (though that situation didn't last as long as I thought it might).

Iron Fist: Since that was not a full turn, you are welcome to take one now (and include a dice pool for an action). Since you picked Wolverine and he has already gone, She-Hulk can pick the Next Action.

No one has any communication ear pieces as part of the story, so you get no reply.

From msg #85:
Doom Pool (2d6, 2d8) reaction to Wolverine's attempt to create Interception Stance Asset, Total: 12, Effect: d10:

Watcher rolled 1,6,3,8 using d6,d6,d8,d8 ((1,6,3,8)).

Total: 14, Effect: d8
1 Opportunity (available first to Wolverine)


The Doombot, also towering over the diminutive hero, appears unconcerned with where Wolverine chooses to stand but stays stock-still, strong and upright. The eye-holes in its metal mask hold a dark, static void.

"You asked for the 'ambassador,' sir," the receptionist chirps. "That is not the ambassador." Her perfect smile holds steady, though it could now be interpreted as begrudging tolerance.
Iron Fist
in limbo, 41 posts
Young Dragon
Champion of K'un-Lun
Sat 17 Dec 2016
at 02:47
  • msg #88

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Iron Fist moves to cover from the possible ariel attack from the Doombots above.
She-Hulk
player, 47 posts
Sat 17 Dec 2016
at 23:05
  • msg #89

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

She-hulk puts a hand on Logan's shoulder. She whispers in his ear, "Thanks for the assist. It'll be ok. It'll help if you put your claws away." trying to calm him down.

Taking up her carefully practiced courtroom demeanor, She-hulk turns back to the receptionist. It was tough to form complete sentences with her head still ringing from Thunderball's smackdown. "Sorry about my bodyguard here. He's a bit punchy right now. I thought this was the Latverian embassy... usually embassies house ambassadors. If he's out, then we can return later. Sorry for the intrusion."

Honestly, She-hulk just wanted to get out of there without any further conflict. She didn't REALLY want to talk to the ambassador, but it seemed like as good a cover story as anything.

Not really sure what mechanical effect I'm going for here. Maybe an asset creation, maybe taking a die out of the doom pool... I'll let Watcher decide whatever the most appropriate thing is for trying to back out of the embassy without any further conflict. Dice pool would be the same...

Buddy d6 (Logan and Me, which sounds like a great title for a book that spoofs those crappy 80's buddy comedies, starring Wolverine and someone else... Cyclops?)
Crusading Attorney d8
Psych 2d6
=3d6,d8
=16:59, Today: She-Hulk rolled 11,4 using 3d6,d8 with rolls of 3,4,4,4.  talk our way out.
=8/d8

At 4PP total now.

NEXT UP: Watcher character


Wolverine
player, 10 posts
PP: 3, XP: 4
P-0, E-0, M-0
Sun 18 Dec 2016
at 01:43
  • msg #90

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to She-Hulk (msg # 89):

OOC:
3 XP when another hero rebukes you for your violence.

Yah! Xp for me! Thanks, Shehulkie!

:D

Watcher
GM, 208 posts
Sun 18 Dec 2016
at 18:28
  • msg #91

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

From msg #89:
We can say you're attempting to make a Graceful Exit Asset and roll against the Doom Pool for it.

I am going to hold off rolling, for the sake of drama. But I'll roll as the Doom Pool is now -- 2d6, 2d8.

Bulldozer
NPC, 7 posts
Sun 18 Dec 2016
at 18:38
  • msg #92

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Bulldozer wrestles with Daredevil's swingline wrapped tight and manages to break some of it, loosening it just a touch.

"You creepy devil man!" He cries, struggling against the line, snapping more of it. "When I get unwrapped from this" -- pulling here -- "I'm gonna" -- pushing there -- "Wrap my hands around your throat!"

His is largely the only movement in the intersection, the Doombots holding fast in their hovering pattern.

-d6 from Doom Pool to step down Bulldozer's Complication(s)

Doom Pool: 2d6, 2d8 -d6 = d6, 2d8

Next Actions: Yellowjacket, Havok

Iron Fist
in limbo, 42 posts
Young Dragon
Champion of K'un-Lun
Thu 22 Dec 2016
at 18:45
  • msg #93

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

OOC: Okay, I'll do that then.  I don't think attacking anyone is a good idea, so I'll let the bad guys attack first.  But this gives me an idea!  It's not likely to work, but I got nothing to lose by trying this!

Iron Fist looks up at the Doombots in the sky, and then down at the four supervillains hellbent on ruining everyone's day.  He gets a crazy idea, that just might work.

"Doombots!  You are in violation of your agreement to stay inside your embassy for security, That's gonna be a big problem!

BUT, if you can assist us with subduing these four wanted criminals: Bulldozer, Piledriver, Wrecker, and Thunderball, (Iron Fist points to each of them) the state might overlook that breach of contract!"


Action: Convince the Doombots (or whoever is controlling them) to help stop the criminals.
Dice Pool:
Team: d6, Indifferent Billionaire: d8, Psych Expert: d8 (to persuade using positive reinforcement), OR Business Expert: d8 (If I'm siting the agreement between Latveria and the U.S. to persuade, but not both.  Whichever fits best)
10:46, Today: Iron Fist rolled 3,8,8 using d6,d8,d8 with rolls of 3,8,8.
Total: 16, Effect Die: d6  Convince the Doombots to help stop the criminals.

This message was last edited by the player at 19:08, Thu 22 Dec 2016.
Yellowjacket
player, 26 posts
Epic Guilt Complex
Towering Intellect
Fri 23 Dec 2016
at 15:39
  • msg #94

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ shakes his head and looks about, "It won't take more than a few minutes of effort to get this repaired with the right nano machines. But the point is that your flagrant attack on the Wreckers has damaged Latverian territory. My employer Mr Pym has asked me to leave his contact information for he wishes to consult with Latveria's supreme scientist on how to avoid future Ultron like incidents."

A pair of wasps fly in carrying between them a small USB stick, "This is of course a sideline to todays events. But the opportunity to drop off the contact information without being considered a hostile incursion when unannounced isn't one I can ignore."


OOC:
NO real moves here from me just talking.

She-Hulk
player, 48 posts
Fri 23 Dec 2016
at 17:23
  • msg #95

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

She-hulk glares at Pym. "We'll talk later." she says quietly through gritted teeth. It sounds pretty close to a threat.
Havok
player, 8 posts
Reluctant Leader
Uncontrollable Power
Fri 23 Dec 2016
at 19:29
  • msg #96

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Surrender? Havok has no intention of surrendering. If there's a fight, he'll fight...but the damage to the Latverian embassy certainly seems like an attack from a certain perspective, and a battle with the Doombots could be catastrophic. Best to try diplomacy.

Looking up to the Doombot who addressed him, Havok continues to plead their case: "Doombot XZ-6UNR840, these four criminals", pointing at The Wrecking Crew, "are in violation of their parole agreements, and posed a significant risk to the local citizenry. As my colleague pointed out, we are attempting to apprehend them. You, and the other doombots, are outside of Latverian airspace, which is a violation of Latveria's treaty with The United States. Will you withdraw and return to Latverian airspace peacefully?"

Mental attack on Doombot XZ-6UNR840

Dice Pool: Team 2d8, Usual Downtown Traffic Gridlock d4 (Havok is distracted; +1 PP)

11:27, Today: Havok rolled 1,2,1 using d8,d8,d4.  Mental attack on Doombot XZ-6UNR840.

Roll: 2, Effect: d4
2 opportunities (+1 PP for Havok)

Reaction: Doombot XZ-6UNR840
Next Action: Doombot XZ-UNR840

Havok has 2 PP.

This message was last edited by the player at 19:58, Fri 23 Dec 2016.
Yellowjacket
player, 27 posts
Epic Guilt Complex
Towering Intellect
Fri 23 Dec 2016
at 19:32
  • msg #97

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ chuckles, "Madam I assure you we will not. You may contact my employer and talk to him if you wish."
Wolverine
player, 11 posts
PP: 3, XP: 7
P-0, E-0, M-0
Fri 23 Dec 2016
at 20:27
  • msg #98

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Logan looked back and forth between Yellowjacket and Jen. He withdraws his claws at her request, but he is clearly missing something between the two. In any case, Logan's not gonna turn aside any help in case the doom bots remember his tussles with their boss in the past and decide to do something about it.
Yellowjacket
player, 28 posts
Epic Guilt Complex
Towering Intellect
Sat 24 Dec 2016
at 04:12
  • msg #99

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

He turns his attention back towards the Receptionist, "My employer and I would also like to learn more of how the ruler of Latveria balances his abilities and the safety of his people. A lesson I would like for the Avenger's that he helped form to re-learn after things like this."

OOC:
Solo d6, Need to prove himself d8, One of us Asset d8

10 | d8 | 0 opps | -1 PP to use One of Us to create Ethical use of Robots by Dr. Doom assest
YJ goes to 1 PP

23:08, Today: Yellowjacket rolled 3,2,7 using d6,d8,d8 with rolls of 3,2,7.  Can I use my altruism to win over Doom? .

This message was last edited by the player at 04:12, Sat 24 Dec 2016.
Watcher
GM, 210 posts
Tue 27 Dec 2016
at 20:59
  • msg #100

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Doom Pool (d6, 2d8) reaction to She-Hulk's attempt to create Graceful Exit Asset, Total: 8, Effect: d8 (msg #89):
She-Hulk mental stress    d12

Watcher rolled 3,5,3,1 using d6,d8,d8,d12 ((3,5,3,1)).

Total: 8, Effect: d8
1 Opportunity (available first to She-Hulk)

She-Hulk creates Graceful Exit d8 Asset. (This could be used to step down Knocked Back Complication)


The receptionist's perfect smile will not cease. "By 'ambassador'," her head cocks slightly, "Do you mean Emperor Doom, Ms. Walters?"
Wolverine
player, 12 posts
PP: 3, XP: 7
P-0, E-0, M-0
Tue 27 Dec 2016
at 21:06
  • msg #101

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to Watcher (msg # 100):

Logan rolled his eyes and shook his head. "Just great! The one thing I can't cut through..." he glared at doombots, both human looking and otherwise. "...red tape."
Doombot Mob
NPC, 3 posts
Tue 27 Dec 2016
at 21:25
  • msg #102

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Please end your post with your current tally of PPs. Iron Fist, I believe you are at 2 (unchanged since msg #76).

For now, convincing an opponent to change their mind and help your side will require a mental attack and stressing them out to get them out to change course. In this case, the Team dice would have to be overcome to convince the entire Mob.

Defending Iron Fist's mental attack, Total: 16, Effect: d6 (msg #93):
2d8 Team
Constructed by Emperor Doom    d8

Doombot Mob rolled 1,5,4 using d8,d8,d8 ((1,5,4)).

Total: 9, Effect: d4 (default)
Extraordinary Success steps acting Effect die to d8
1 Opportunity (available first to Iron Fist)

Doombot Mob unaffected


The armada of Doombots stays with no reaction. They remain hovering in the air, energy crackling from hands, the serenity still lingering with only Iron Fist's call rising above the sounds of the city, relatively tranquil at the moment.
Doombot XZ-6UNR840
NPC, 2 posts
Tue 27 Dec 2016
at 21:53
  • msg #103

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Note that because each group is not near each other, they do not know what is going on with the other.

+d8 to Doom Pool from Opportunities

Defending Havok's mental attack, Total: 2, Effect: d4 (msg #96):
Team    d8
Constructed by Emperor Doom (awaiting input)    d4
(add to Doom Pool)

Doombot XZ-6UNR840 rolled 4,1 using d8,d4 ((4,1)).

Total: 4, Effect: d4 (default)
1 Opportunity (available first to Havok)

Attack fails

Doom Pool: d6, 2d8 +d8 +d6 = 2d6, 3d8


The Doombot at the head of the group stays consistent with the others: no reaction. Seen from the street, its eyes, like its compatriots, are hollow and unfeeling, with no connection to any stimulus around it, but a focus that, deduced from the direction they are all facing, is on the super-powered beings grouped on the street.

A new heat, one that rivals that cast from the unrelenting sun overhead, seems to rise from the asphalt, vibrating subtly  as it moves upward into the sky and among the lingering robots. This surely is only a perceived affect, but still, hairs on necks rise and a slight, cold sweat is a sudden if insignificant relief from the temperature and the anticipation of what is about to happen.
This message was last edited by the player at 22:23, Tue 27 Dec 2016.
Watcher
GM, 211 posts
Tue 27 Dec 2016
at 22:12
  • msg #104

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Yellowjacket: Unless you spend a PP to keep your Asset, it has been been used and will go away.

Doom Pool (2d6, 3d8) reaction to Yellowjacket's attempt to create Ethical use of Robots by Dr. Doom Asset, Total: 10, Effect: d8 (msg #99):
Yellowjacket's emotional stress d8

Watcher rolled 1,2,3,4,4,8 using d6,d6,d8,d8,d8,d8 ((1,2,3,4,4,8)).

Total: 12, Effect: d8
1 Opportunity(available first to Yellowjacket)

Attempt fails


The smiling receptionist changes her attention to Yellowjacket. "The great Emperor Doom is unavailable. Would you like to leave a message to espouse the gloriousness of the nation that is Latveria?"
This message was last edited by the GM at 23:10, Tue 27 Dec 2016.
Watcher
GM, 212 posts
Tue 27 Dec 2016
at 22:21
  • msg #105

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In between the embassy's front doors and the heroes and under the massive hole in the wall that was She-Hulk's own entryway come more Doomboots, gliding in slowly atop rocket boots that emit only minimal noise, assembling to create a triangle with the previously present Doombot at its tip.

The receptionist smiles brightly and silently.

-2d8 from Doom Pool to create Doombot Mob 2d8

Doom Pool: 2d6, 3d8 -2d8 = 2d6, d8

Next Action: Doombot CK-6YKK615

This message was last edited by the GM at 23:10, Tue 27 Dec 2016.
Doombot XZ-6UNR840
NPC, 3 posts
Tue 27 Dec 2016
at 22:32
  • msg #106

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The head Doombot still does nothing but the fact that the fact that the band of robots have not disassembled is enough to slowly erode any calm that was present only moments ago.

Grandstanding: Add d8 to Doom Pool

Doom Pool: 2d6, d8 +d8 = 2d6, 2d8

Next Action: Wrecker

Wrecker
NPC, 10 posts
Tue 27 Dec 2016
at 22:53
  • msg #107

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The Wrecker appears genuinely shocked. "You think we're the bad guys here? If you'd'a left us alone, we woulda just kept hangin' out on the corner! If you really think we're the threat here and not the thousand Dr. Dooms, you're not superheroes, you're stupid-heroes!"

Piledriver would guffaw if he was not transfixed with the Doombots bearing down on the area.

Grandstanding: Add d10 to Doom Pool

Doom Pool: 2d6, 2d8 +d10 = 2d6, 2d8, d10

Next Action: Thunderball

This message was last edited by the player at 22:53, Tue 27 Dec 2016.
Thunderball
NPC, 7 posts
Tue 27 Dec 2016
at 23:08
  • msg #108

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Thunderball's face twists to a scowl again and his shoulders straighten. His lips pull back in a snarl and he swings his wrecking ball in a wide circle, gathering enough momentum that it becomes the loudest sound in the air until he speaks. "If none of you are going to do anything about it," he barks, "Then I will!" And lets go of his weapon, which shoots into the sky and the midst of the fleet of Doombots.

If his target was the main Doombot, he misses wide. But the area is choked with enough automatons that when it does not get one, it gets another. The ball strikes one in the back and it explodes, sending out a shockwave great enough to rattle the ones around it. They move back into formation easily enough as metal parts rain to the ground.

Grandstanding: Add d8 to Doom Pool

Limit: Gear. Shutting down Ball & Chain to step up lowest Doom Pool die.

Doom Pool: 2d6, 2d8, d10 +d8 (-d6/+d8) = d6, 4d8, d10

Next Action: Doombot Mob

Doombot Mob
NPC, 4 posts
Tue 27 Dec 2016
at 23:36
  • msg #109

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The lead Doombot's eyes light up to blaze a hot, churning red. "DEFEND AGAINST HOSTILE FORCES. ENGAGE." The sound is echoed by the mulitudes of Doombots around it: "ENGAGE." "ENGAGE." "ENGAGE." "ENGAGE." "ENGAGE."

The machines behind it shift and assemble into position then energy blasts erupt from their palms, aimed generally at the heroes but more showering the street and cars and anything else in the vicinity.

"ENGAGE." "ENGAGE." "ENGAGE." "ENGAGE." "ENGAGE."

Physical area attack on four heroes:
Team    2d8
Built to Defend Latveria’s Interests (slight pause to fall into attack formation)     d4
(add to Doom Pool)
Swarm (stepped back due to Collateral Damage)    d6
Area Attack/Collateral Damage    3d6
Sensors    d8
Combat Expert    d8

Doombot Mob rolled 2,6,4,5,3,2,4,2,6 using d8,d8,d4,d6,d6,d6,d6,d8,d8 ((2,6,4,5,3,2,4,2,6)).

-d8 to add d8 to Doom Pool, as per Collateral Damage

Total: 11, Effect: d8 to Invisible Woman, Havok; d6 to Daredevil, Iron Fist

Doombot Mob splits in Doombot Mob A & Doombot Mob B, as per Divide And Conquer

Doom Pool: d6, 4d8, d10 +d6 +d8 = 2d6, 5d8, d10

Reaction Needed: Daredevil, Invisible Woman, Iron Fist, Havok

Watcher
GM, 213 posts
Tue 27 Dec 2016
at 23:43
  • msg #110

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

More Doombots hover into formation, energy from their palms crackling wildly around their hands, a red glow from the holes that are their eyes.

"ENGAGE." "ENGAGE." "ENGAGE." "ENGAGE." "ENGAGE."

-3d8 from Doom Pool to add Doombot Mob C

Doombot Mobs have been renamed Doombots S/... for the ones in the intersection, Doombots E/... for the ones at the embassy.

Doom Pool: d6, 4d8, d10 -3d8 = d6, d8, d10

Next Action: Doombot XZ-6UNR840 (new round)

This message was last edited by the GM at 23:47, Tue 27 Dec 2016.
Doombot CK-6YKK615
NPC, 1 post
Tue 27 Dec 2016
at 23:55
  • msg #111

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The holes that are the main Doombot's eyes flash to red. A hollow but voluminous sound comes from with it: "ENGAGE."

Grandstanding: Add d8 to Doom Pool

Doom Pool: d6, d8, d10 +d8 = d6, 2d8, d10

Next Action: Wolverine (new round; rounds may be out of sync but will happen alongside each other in the narrative)

Wolverine
player, 13 posts
PP: 3, XP: 7
P-0, E-0, M-0
Wed 28 Dec 2016
at 00:36
  • msg #112

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to Doombot CK-6YKK615 (msg # 111):

Logan's own warning system goes off as the robot's weapons systems power up. All five of his senses are tuned into everything in the room, seen or unseen.

 "Damn Doom and his metal underware! You back off right now, or I am gonna make a big mess in Vicki ' s precious embassy!" He said, claws out again. As if he was trying to Intimidate a robot, which was pointless.

What he was doing was preparing his next stance to flow into action. Planning to leap claws first into the big bot while springing off and into the rest of them. Of course, such efforts where best made against humans...

Ooc: creating fighting style asset.
19:17, Today: Secret Roll: Wolverine rolled 6,4,5,8,6 using 1d8,1d4,1d10,1d10,1d10 with rolls of 6,4,5,8,6.  creating an asset.

Team-d8
The best at what I do-1d4 (+1 pp)
Senses- 1d10
Claws- 1d10
Combat- 1d10

Total=14, effect die=d10

next up, Shehulkie!

Edit-is our Doombot saying 'Engage' or another Doombot elsewhere? If so, I will restate my action as our Doombot seems to be doing nothing to antagonize Logan.

This message was last edited by the player at 15:21, Wed 28 Dec 2016.
Yellowjacket
player, 29 posts
Epic Guilt Complex
Towering Intellect
Wed 28 Dec 2016
at 13:59
  • msg #113

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

quote:
The smiling receptionist changes her attention to Yellowjacket. "The great Emperor Doom is unavailable. Would you like to leave a message to espouse the gloriousness of the nation that is Latveria?"


YJ nods and bows his head, "Unless these two break it Mr. Pym's contact info is on the memory stick. "
Daredevil
player, 14 posts
The Man Without Fear!
Wed 28 Dec 2016
at 16:00
  • msg #114

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

((Total: 11, Effect: ... d6 to Daredevil

Activating Limit: Gear. Shutdown Billy Club and gain 1 PP. Take an action vs. the doom pool to recover gear.

Team d6, Man Without Fear d8, Enhanced Reflexes d8, Acrobatic Master d10

09:49, Today: Daredevil rolled 2,7,4,7 using d6,d8,d8,d10, unique dice with rolls of 2,7,4,7.  Reaction to Doombots being all Doomy.
Total 14, Effect d8.

Daredevil has 3 PP.))


"God damn it," Matt mutters, nanoseconds before his body becomes a blurring red series of flips and contortions, The Devil of Hell's Kitchen using the surrounding cars, fire escapes, brick walls, and his own momentum to keep launching himself ever higher, aiming to get to the rooftops in record time and in as chaotic a fashion as possible to avoid being blasted.

Of course, in making this impressive display of acrobatics, our hero has had to drop his hold on the swingline still wrapped around the fuming Bulldozer.  He hopes that the previous work he's done will help long enough for the damn pavement to resolidify already...before they're all incinerated in an international incident, that is.
This message was last edited by the player at 23:26, Wed 28 Dec 2016.
Watcher
GM, 215 posts
Wed 28 Dec 2016
at 22:45
  • msg #115

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

When using a negative Distinction, please note how it is being used as a disadvantage. Distinctions don't automatically slot in to work in the story and an explanation for how they're being used, especially negatively, will help. It also helps carry the narrative. This isn't obligatory but it would be helpful.

Wolverine: please be sure to note your current PP tally, preferably at the end of the post. You ought to be at 4 (starting at 1 and getting 1 in msgs #70, 85, & 112).

Doom Pool (d6, 2d8, d10) reaction to Wolverine's attempt to create Fighting Style Asset, Total:14 , Effect: d10 (msg #112):

Watcher rolled 1,4,1,2 using d6,d8,d8,d10 ((1,4,1,2)).

Total: 6, Effect: d4 (default)
Extraordinary Success steps acting Effect die to d12
2 Opportunities (available first to Wolverine)

Whether it is an official rule or not, it is now established that a created Asset is good for one use, unless a PP is spent, in which case it will stay until the end of the scene, unless it goes away due to the narrative or an opponent rolls against it. Also, a limit of one Asset at a time. So, Wolverine, you can use this Asset once or you can spend a PP to keep it for the scene.

It's the Doombot in the lead that is bleating "ENGAGE" but the ones behind it are also echoing it.


Wolverine shuffles into a stance that would intimidate any human. Unfortunately, these are mechanical beings bearing down on him and they do not scare, nor do they back down.
Wolverine
player, 14 posts
PP: 3, XP: 7
P-0, E-0, M-0
Wed 28 Dec 2016
at 23:02
  • msg #116

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to Watcher (msg # 115):

(OOC-Gotcha. I thought I suggested that in my distinction when I wrote:

"Of course, such efforts where best made against humans..."

Thus showing my "The best at what I do-1d4 (+1 pp)". It does not work so well against robots normally.

I will spend a PP, thus showing under my bio my current PP count of 3 is correct.

If The Doombot near us three is saying 'Engage', I will keep my post as is-so Shehulie won't be that annoyed with me.

Hopefully.

hehehe.

:P)

Watcher
GM, 216 posts
Wed 28 Dec 2016
at 23:10
  • msg #117

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

As Yellowjacket approaches the receptionist, her smile finally falls, replaced with eyes that glow red, even through her glasses.

-d8 from Doom Pool to add Doombot Receptionist (using the Doombot (Prime) stats)

Doom Pool: d6, 2d8, d10 =d8 = d6, d8, d10

Watcher
GM, 217 posts
Wed 28 Dec 2016
at 23:20
  • msg #118

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

From msg #114:A d10 is required to take out one of the Doombots from the Mob. And an Opportunity is required to make a Counterattack. You can redo your turn if you like.
Daredevil
player, 15 posts
The Man Without Fear!
Wed 28 Dec 2016
at 23:26
  • msg #119

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

((Post edited to remove Counterattack/PP expenditure))
She-Hulk
player, 49 posts
Thu 29 Dec 2016
at 19:17
  • msg #120

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"Aw, crap." She-hulk mutters as the doombot comes online and Wolverine takes up his fighting stance. She can't help to feel a surge of satisfaction as the receptionist turns on Pym and reveals itself to also be a 'bot. "Knew it!" she thinks to herself. "I think she knows how you treat women." she says to Pym, unable to resist the easy dig.

But she still wanted to get out of here without additional violence. She says to the receptionist as she continues to try to back out of the room, "Ok, look we'll just be going then. You already have enough mess to clean up here. You've got the memory stick and YJ's digits. You can bill him for the repairs. And maybe he can hook you up with a nice megalomaniacal robot. He likes building those.".


Trying to step up my graceful exit asset. Team d10, Crusading Attorney (using lawyerly negotiation skils) d8, Psych Expert d8

13:14, Today: She-Hulk rolled 14,9 using 2d8,d10 with rolls of 6,8,9.  step up graceful exit. = 17/d8/0 opps

@4PP

Watcher
GM, 218 posts
Fri 30 Dec 2016
at 04:42
  • msg #121

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Doom Pool (d6, d8, d10) reaction to She-Hulk's attempt to step up Graceful Exit Asset, Total: 17, Effect: d8:
She-Hulk's mental stress    d12

Watcher rolled 3,8,3,10 using d6,d8,d10,d12 ((3,8,3,10)).

Total: 18, Effect: d10

Asset attempt fails

Next Action: Doombot CK-6YKK615


With some luck, She-Hulk is able to make out a door through her doubled- (then tripled-) (then doubled-)vision but it's not even the front door. The world spins around her then rights itself again enough for her to gain her composure just as the lead Doombot stretches out its palm and the energy around it goes from crackling to discharging explosively.
Doombot CK-6YKK615
NPC, 2 posts
Fri 30 Dec 2016
at 22:00
  • msg #122

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"ENGAGE," comes the hollow voice of the lead Doombot. "ELIMINATE HOSTILE THREATS." Energy bursts from both its palms, spreading to cover the space taken by the heroes, with no care of destroying much of the wares of the lobby. The energy is pure concussive force, blasting the heroes backward farther into the bowels of the building.

Create Knocked Back Complication:
Team    d8
Leading Coordinated Attack (heroes spread out enough to minimize area attack)    d4
(add to Doom Pool)
Sensors    d8
Energy Blast    d8
Area Attack    2d6
Combat Expert    d8
She-Hulk's mental stress    d12

Doombot CK-6YKK615 rolled 6,2,7,4,3,5,4,2 using d8,d4,d8,d8,d6,d6,d8,d12 ((6,2,7,4,3,5,4,2)).

Total: 13, Effect: d12 to Wolverine; d8 to She-Hulk, Yellowjacket

Doom Pool: d6, d8, d10 +d6 = 2d6, d8, d10

Reaction Needed: Wolverine, She-Hulk, Yellowjacket
Next Action: Doombot Mob E

This message was last edited by the player at 23:51, Fri 30 Dec 2016.
Doombots E
NPC, 1 post
Fri 30 Dec 2016
at 22:07
  • msg #123

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The only movement from the receptionist and the Doombot gang comes from turning their heads slowly to follow the heroes being forced back. They are stock still, the crackling of energy around their palms and the receptionist's red, glowing eyes being their only activity.

Grandstanding: +2d8 to Doom Pool from Doombots E and Doombot Receptionist

Doom Pool: 2d6, d8, d10 +2d8 = 2d6, 3d8, d10

Next Action: Yellowjacket

Wolverine
player, 16 posts
PP: 4, XP: 7
P-0, E-0, M-0
Fri 30 Dec 2016
at 22:58
  • msg #124

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to Doombot CK-6YKK615 (msg # 122):

Even as the blast is coming, Logan leaps in mid air. The blast still hits him, but its a glancing blow due to his reflexes and combat skills. Instead of being blown back into the building, he goes threw one of the windows. There, the cars driving by nearly hit him-but his claws grip the side of the shattered windows and keep that from happening.

OOC:
17:48, Today: Wolverine rolled 2,3,8,3,5 using d4,d10,d10,1d10,1d12 with rolls of 2,3,8,3,5.  Resist complication.

Team-d8 Not used due to Focus SFX
Distinction-Heavy Traffic D4(+1 PP)
Reflexes-d10
SFX-Focus to boost Reflex die
Claws-d10
Combat-d10
Fighting Style Asset-d12

Total-13, Effect die-d10

Total PP=4.


She-Hulk
player, 51 posts
Fri 30 Dec 2016
at 23:59
  • msg #125

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

So it would be a fight then...

She-hulk's back pedaling had put her at the periphery of the doombot's blast. She digs in with her gamma-enhanced strength and leans against the repulsor blast. She partially resists it - her feet dig two tracks into the expensive flooring as she inches back - but it still manages to push her into the next room

"We need to get out of here, Wolverine." she says between clenched teeth.


---------- REACTION TO DOOMBOT ----------------------
vs. Total: 13, Effect: d12 to Wolverine; d8 to She-Hulk, Yellowjacket

Team d10, Jade Giantess d8, Strength d12, Combat expert d8

17:53, Today: She-Hulk rolled 12,3,2 using 2d8,d10,d12 with rolls of 4,8,3,2.  resist doombot blast.
17:54, Today: She-Hulk rolled 4 using 1d8 with rolls of 4.  forgotten asset. (didn't help)

= 12/d12/0 opps

PP=4
-----------------------------------------------------

Yellowjacket
player, 30 posts
Epic Guilt Complex
Towering Intellect
Sat 31 Dec 2016
at 02:45
  • msg #126

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

REACTION

Yellow Jacket blinks and drops almost into the Microverse trying to avoid the attack.

OOC:
Solo d6, Towering Intellect d8, Shrinking d10, Combat d8

14 | d6 | 1 opps

2+1 pp= 3 PP for YJ

In play Limit: Mutually Exclusive: Shutdown Size of an ANt to recover Size of A Building

21:30, Today: Yellowjacket rolled 4,5,9,1 using d6,d8,d10,d8 with rolls of 4,5,9,1.  dodge, duck, dip and dodge.


ACTION

As YJ shrinks down to tiny size he is briefly pushed along with the wave. With a smirk he flips a item from his waist band activating it to capture some of the energy within.


OOC:
Solo d6, Towering Intellect d8, Shrinking d10, Science d10, d6 for SFX: Minaturized Arsenal: When using Size of an ANt to create tech-related assets add a d6 and step up your effect die.

15 | d8 | 1 oops -1 PP to create Tech-assest Dialed into your Energy FLow

PP 3 +1 Opp -1 Assest = 3 PP

22:08, Today: Yellowjacket rolled 5,1,8,7 using d6,d8,d10,d10 with rolls of 5,1,8,7.  small body towering intellect.
22:10, Today: Yellowjacket rolled 2 using 1d6 with rolls of 2.  add for SFX.

This message was last edited by the player at 03:15, Sat 31 Dec 2016.
Iron Fist
in limbo, 43 posts
Young Dragon
Champion of K'un-Lun
Sat 31 Dec 2016
at 07:09
  • msg #127

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Plot Points: 1
Reaction:
Avoid incoming fire

Dice Pool:
Team: d6, Living Weapon of K'un Lun: d8, Enhanced Reflexes: d8, Combat Master: d10,

d6,d8,d8,d10

23:05, Today: Iron Fist rolled 4,8,4,7 using d6,d8,d8,d10 with rolls of 4,8,4,7.  evade incoming fire.

Total: 15 Effect: d8

Iron Fist has 1 plot point.


Iron Fist gracefully dodges the incoming fire from the angry (looking) Doombots.  He sidesteps and weaves as if it were a combination of evasive maneuvers and ballet.  He caught a glimpse of Daredevil's tactic and copies it bounding off of walls onto fire escapes to ascend to the rooftops.
This message was last edited by the player at 07:12, Sat 31 Dec 2016.
Watcher
GM, 222 posts
Sun 1 Jan 2017
at 03:07
  • msg #128

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

She-Hulk's Knocked Back d10 Complication canceled out by Graceful Exit d8 Asset.
(New) Knocked Back d8 Complication on She-Hulk (stepped down due to She-Hulk's higher Effect die).


As the blast forces Wolverine through the window and out of the building and Yellowjacket shrinks enough to effectively disappear from the scuffle, She-Hulk is thrust deeper into the embassy, up an ornate staircase leading toward the back, shattering every step as she hurtles to the top.

The armada of Doombots does not hesitate to move in on the lone heroine, taking no note of her being knocked from her feet or the sudden absence of the other heroes.

Doom Pool (2d6, 3d8, d10) reaction to Yellowjacket's attempt to create Dialed into your Energy Flow Asset, Total: 15, Effect: d8 (msg #126):
Yellowjacket's emotional stress    d8

Watcher rolled 4,3,4,6,1,1,3 using d6,d6,d8,d8,d8,d10,d8 ((4,3,4,6,1,1,3)).

Total: 10, Effect: d8
Extraordinary Success steps acting Effect die to d10
2 Opportunities (available first to Yellowjacket)

Asset created

+d6 to Doom Pool from Yellowjacket's Opportunity

Doom Pool: 2d6, 3d8, d10 +d6 = 3d6, 3d8, d10

Next Action: Doombot Mob E (new round)


Yellowjacket manages to snare some of the energy in his belt... perhaps more than he bargained for.
This message was last edited by the GM at 20:19, Sun 01 Jan 2017.
Yellowjacket
player, 31 posts
Epic Guilt Complex
Towering Intellect
Tue 3 Jan 2017
at 19:12
  • msg #129

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

OOC: I would like spend a PP to bump my assest to d12
Doombots E
NPC, 2 posts
Wed 4 Jan 2017
at 02:50
  • msg #130

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The Doombots move in on She-Hulk, eyes glowing red and energy snapping and crinkling around their hands, unconcerned of the whereabouts of the other heroes who are not in their immediate view.

Grandstanding: Add d8 to Doom Pool

Doom Pool: 2d6, 3d8, d10 +d8 = 2d6, 4d8, d10

Next Action: Doombot CK-6YKK615

Havok
player, 8 posts
Reluctant Leader
Uncontrollable Power
Wed 4 Jan 2017
at 08:09
  • msg #131

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Not fearing the crackling energy weapons of the Doombots, Havok doesn't initially move a muscle when they open fire.

Dice Pool: Team d10, Usual Downtown Traffic Gridlock d4 (The Doombots are attacking from above which partially negates any cover; +1 PP), Energy Resistance d8, Combat Expert d8, Push Dice d6 (-1 PP)

00:05, Today: Havok rolled 8,2,1,2 using d10,d4,d8,d8.  Reaction to Doombot Attack in Msg #109.
00:12, Today: Havok rolled 4 using d6.  Reaction to Doombot Attack in Msg #109.

Roll: 14, Effect: d8; 1 Opportunity (+1 PP)

Havok has 3 PP.


So much for diplomacy.

Not being able to fly, and not being an acrobat like Iron Fist and The Devil of Hell's Kitchen, Havok takes cover as best he can, hoping the doombots cease fire.
This message was last edited by the player at 08:16, Wed 04 Jan 2017.
Yellowjacket
player, 32 posts
Epic Guilt Complex
Towering Intellect
Wed 4 Jan 2017
at 12:28
  • msg #132

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

OOC: Sorry got busy at work and forgot about this.


As he flew back his hand had turned the device to full siphoning power instead of the normal sampling effect. A few sparks were seen but it was stable for the moment.


OOC: Basically the fact that he got more than he was expecting pushed the device to the limits.
Doombot CK-6YKK615
NPC, 3 posts
Thu 5 Jan 2017
at 20:17
  • msg #133

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The Doombots press in on She-Hulk. The Avenger's recovery is not nearly quick enough as the Doombts move swifly toward her, now striding toward her instead of hovering, as the landing at the top of the stairs is a smaller space than below. They push her toward the broad, gilded doors shut behind her as the lead Doombot unleashes a torrent of force blasts from his palms. The grinding of the mechanics inside it almost sound like laughter.

Increase Knocked Back Complication on She-Hulk:
Team    d8
Constructed by Emperor Doom    d8
Sensors    d8
Energy Blast    d8
Combat Expert    d8
She-Hulk's mental stress    d12

Doombot CK-6YKK615 rolled 4,4,2,5,6,6 using d8,d8,d8,d8,d8,d12 ((4,4,2,5,6,6)).

Total: 11, Effect: d12

-d8 from Doom to add Scene Distinction (for this group only): Latverian Embassy Lobby

Doom Pool: 2d6, 4d8, d10 -d8 = 2d6, 3d8, d10

Reaction Needed: She-Hulk
Next Action: Wolverine

Wolverine
player, 18 posts
PP: 4, XP: 7
P-0, E-0, M-0
Thu 5 Jan 2017
at 20:31
  • msg #134

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Wolverine recovered from the blast with no harm, but he was outside. However, the broken window allowed full sounds and scents to flow from the inside of the building to where he was. He did not need to see Jen to know where she was. He could even hear the slight buzzing that was most likely Yellowjacket himself.

He was not too worried about the shrunken hero-as no doubt he could escape if need be. Plus, Jen made the man sound almost as bad as Vicki himself. Almost.

Unlike Yellowjacket. Jen was not in shape to get out on her own. He needed to get her out of there, and fast. Which meant he had to make an opening for her.

"Good thing I always bring my keys..." He snarls-runs to where Jen approximately is, and proceeded to attack the structure separating her from him. Needless to say, his combat prowess added to his unbreakable claws go a long way when attacking a large unmoving section of wall...

OOC:
15:24, Today: Wolverine rolled 3,6,2,3,8,10 using d8,d8,d10,d10,d10,d12 with rolls of 3,6,2,3,8,10.  Make escape asset for team.

Team-d8
The best at what I do-d8
Senses-d10
Claws-d10
Combat-d10
Asset-d12

Spending 1 PP to add to total(reflected in my bio, thus=3)

Total=24, Effect die=d10

next up: she hulk

This message was last edited by the player at 03:05, Fri 06 Jan 2017.
She-Hulk
player, 53 posts
Thu 5 Jan 2017
at 21:25
  • msg #135

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

She-hulk continues to lean into and against the Doombot's blast, biding her time until she got an opening and hoping to minimize how deeply the thing pushed her into the embassy. Her fingers gouge 10, inch-deep lines into the granite floor of the embassy as she attempts to hold on against the force beam.

"Any. Time. Now." she grunts out, unclear who she is talking to.



--------------- REACTION TO DOOMBOT ------------------------------
vs.  Total: 11, Effect: d12

Team d10, Embassy Lobby d8, Godlike Strength d12, Combat Expert 2d6

15:23, Today: She-Hulk rolled 7,5,5,9 using 2d6,d8,d10,d12 with rolls of 2,5,5,5,9.  resist doombot.

=14/d10/0 opps

PP=4

------------------------------------------------------------------

Watcher
GM, 226 posts
Fri 6 Jan 2017
at 18:16
  • msg #136

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Doom Pool (2d6, 3d8, d10) reaction to Wolverine's attempt to create Escape Asset, Total: 25, Effect: d10 (msg #134):

Watcher rolled 1,4,1,2,7,2 using d6,d6,d8,d8,d8,d10 ((1,4,1,2,7,2)).

Total: 9, Effect: d10
Extraordinary Success x3 steps acting Effect die to d12++
2 Opportunities (available first to Wolverine)

Asset created
It's obvious now but in the future, be sure to note when Asset is available to everyone.


Even though She-Hulk is on the second floor of the building, Wolverine is able to rend a sizable hole in the wall mere feet away from where she is. But an escape would still take effort, as the Doombots are close enough to intrude between her and this new exit.

She-Hulk holds her own now but that edge could flip at any moment.
Doombot XZ-6UNR840
NPC, 4 posts
Tue 10 Jan 2017
at 20:06
  • msg #137

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Meanwhile, nearby in the street, the heroes scatter but the Invisible Woman holds her ground, presumably creating constructs of transparent energy around her. As she focuses her attention skyward toward the Doombots, however, the ground below her bucks and while it does not cave in completely, it disrupts her stance and her control falters. A hunk of concrete comes from its point of origin and toward her, randomly avoiding her shields and striking her, drawing blood from the side of her head. She falters for the moment but recovers to jump away from the area of street collapsing below her.

d8 physical stress to Invisible Woman

The lead Doombot tracks Daredevil and Iron Fist as they clamber up the buildings. Its head moves slowly up and down and side to side, following an average between their respective and changing positions.  Just as either of them pause, to regroup for an instant before leaping to the next fire outcropping, it raises its hands and the energy around them goes from crackling to exploding outward. Its ever-hollow voice seems to gain in volume: "ELIMINATE THREATS TO LATVERIA."

Physical attack on heroes:
Team    d8
Constructed by Emperor Doom (tracking two targets in different positions)    d4
(add to Doom Pool)
Sensors    d8
Energy Blast    d8
Area Attack    d6
Combat Expert    d8

Doombot XZ-6UNR840 rolled 7,3,3,4,1,7 using d8,d4,d8,d8,d6,d8 ((7,3,3,4,1,7)).

Total: 14, Effect: d8 to Daredevil, Iron Fist
1 Opportunity (available first to Daredevil or Iron Fist)

Doom Pool: 2d6, 3d8, d10 (-d6/+d8) = d6, 4d8, d10

Reaction Needed: Daredevil, Iron Fist
Next Action: Wrecking Crew

Doombot XZ-6UNR840
NPC, 4 posts
Tue 10 Jan 2017
at 20:06
  • msg #137

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Meanwhile, nearby in the street, the heroes scatter but the Invisible Woman holds her ground, presumably creating constructs of transparent energy around her. As she focuses her attention skyward toward the Doombots, however, the ground below her bucks and while it does not cave in completely, it disrupts her stance and her control falters. A hunk of concrete comes from its point of origin and toward her, randomly avoiding her shields and striking her, drawing blood from the side of her head. She falters for the moment but recovers to jump away from the area of street collapsing below her.

d8 physical stress to Invisible Woman

The lead Doombot tracks Daredevil and Iron Fist as they clamber up the buildings. Its head moves slowly up and down and side to side, following an average between their respective and changing positions.  Just as either of them pause, to regroup for an instant before leaping to the next fire outcropping, it raises its hands and the energy around them goes from crackling to exploding outward. Its ever-hollow voice seems to gain in volume: "ELIMINATE THREATS TO LATVERIA."

Physical attack on heroes:
Team    d8
Constructed by Emperor Doom (tracking two targets in different positions)    d4
(add to Doom Pool)
Sensors    d8
Energy Blast    d8
Area Attack    d6
Combat Expert    d8

Doombot XZ-6UNR840 rolled 7,3,3,4,1,7 using d8,d4,d8,d8,d6,d8 ((7,3,3,4,1,7)).

Total: 14, Effect: d8 to Daredevil, Iron Fist
1 Opportunity (available first to Daredevil or Iron Fist)

Doom Pool: 2d6, 3d8, d10 (-d6/+d8) = d6, 4d8, d10

Reaction Needed: Daredevil, Iron Fist
Next Action: Wrecking Crew

Daredevil
player, 16 posts
The Man Without Fear!
Tue 10 Jan 2017
at 21:19
  • msg #138

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

((Total: 14, Effect: d8 to Daredevil

Team d6, Man Without Fear d8, Enhanced Reflexes d8, Acrobatic Master d10

15:13, Today: Daredevil rolled 3,4,7,4 using d6,d8,d8,d10, unique dice with rolls of 3,4,7,4.  Bobbin' & Weavin'.
Spending 1PP to add 3 dice to Total, leaving
TOTAL 15, EFFECT D6

Daredevil has 2PP.))


The inevitable happens, and Matt is prepared for the Doombots to unleash their barrage.  Danny following, however, is not an eventuality that Daredevil anticipated, and the instinctive glances that he shoots toward Iron Fist, and then the others, nearly help the Doombot catch Matt in an errant blast.  As it is, however, the Man Without Fear is able to continue his acrobatic exhibition atop the fire escapes of New York with only the slightest of singes.
Wrecker
NPC, 11 posts
Tue 10 Jan 2017
at 21:20
  • msg #139

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

If the Wrecker is angered by Thunderball's initiative that started this fracas with the Doombots, he does not show it. The three men stand stunned for the moment watching the Doombots rain energy bolts and missiles on the city block around them but then at once they move into action. They seem to brush the attacks aside but their swift action shows an urgency that goes just beyond concern for physical damage.

The Wrecker reaches into the ground below and scoops up chunks of concrete is if they were soft clay. "If there ain't no sidewalk -- "

"'If there is no sidewalk,'" Thunderball corrects.

" -- Then we can't get nothin' to keep standin' on it anyways."

Thunderball starts but then sighs instead.

Nonetheless, Thunderball and Piledriver follow their leader, picking up monstrous slabs of concrete and asphalt and hurl them, almost with accuracy, at the sky full of robotic foes. Every few moments the debris connects with a Doombot and it explodes, disused mechanic parts crashing in flaming chunks to the ground. Ba-CRASH! With the sheer number of Doombots filling the sky above the intersection, the Wrecking Crew's efforts seem to make little difference, save for producing more debris to fall from the sky. Ba-CRASH!

Grandstanding: Add 3d8 to Doom Pool

Doom Pool: d6, 4d8, d10 +3d8 = d6, 7d8, d10

Next Action: Bulldozer

Bulldozer
NPC, 8 posts
Tue 10 Jan 2017
at 22:11
  • msg #140

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Bulldozer continues to struggle against his entrapment. "Sass-a-frass-a-frass-a-sass," he grumbles to himself as the line alludes him, though his feet finally emerge from the asphalt as the street falls apart around him and anyone on or near it.

Just then a sound rings out, even over the clamor in the intersection. Around the corner on the other side of the conflict comes a scream. A woman is inside a car, still there even after the area was cleared of bystanders, and if she could have gotten out before, she is trapped now. The energy strikes from the Doombots above have pelted the area around her, churning the ground and upending the cars in the street to mash into each other, now with the lady's car at the center. The woman claws at the windsheild as she screams, pinned into a car that is slowly being crushed around her. "EEEEEEEEEEEEEE!"

-d6 from Doom Pool to step down Bulldozer's Complication(s)

-d8 from Doom Pool to create Danger: Woman Trapped d8 Scene Complication
This will act as a Complication on all heroes in the area if there is not already a Complication on the hero, until an action is taken to roll against the Doom Pool and beat a d8 Effect.

Doom Pool: d6, 7d8, d10 -d6 -d8 = 6d8, d10

Next Action: Daredevil

Daredevil
player, 17 posts
The Man Without Fear!
Wed 11 Jan 2017
at 14:53
  • msg #141

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

((Attempting to remove the Danger: Woman Trapped! Scene Distinction.

Team d6, Protector of Hell's Kitchen d8, Enhanced Reflexes d8, Acrobatic Master d10

08:46, Today: Daredevil rolled 1,5,3,10 using d6,d8,d8,d10, unique dice with rolls of 1,5,3,10.  Trust in the Devil to save the Day..!
TOTAL 15, EFFECT D8, 1 OPP FOR WATCHER))


"No no nonononono..." Daredevil hisses through gritted teeth as he nearly breaks his arm using a fire escape guardrail to change momentum and direction in mid-backflip.  Without missing another beat, however, the Devil of Hell's Kitchen has abandoned his escape plan and rebounded off of the nearest building facade to bring him almost impossibly close to where the woman remains trapped in her car.  Daring only to remain in one spot for as long as it may take, Matt heaves with all his strength against the debris keeping the innocent woman pinned.

((Daredevil has 2PP
Next Action: Havok))

This message was last edited by the player at 14:55, Wed 11 Jan 2017.
Iron Fist
in limbo, 46 posts
Young Dragon
Champion of K'un-Lun
Thu 12 Jan 2017
at 21:59
  • msg #142

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

((Evading energy blast from Doombot)
Plot Points: 1


Iron Fist spots the inscrutable automaton and sees it stretch its mechanical arm, its hand crackling with energy.

"Damnit!"

Iron Fist lets go of the rail from the fire escape. He drops a half-dozen feet and grabs onto the rail of a lower fire escape to evade the energy blast. He then sees what Daredevil is doing and makes his way to him (next action).

13:31, Today: Iron Fist rolled 2,2,8,7 using d6,d8,d8,d10 with rolls of 2,2,8,7.
Total: 15, Effect:d8
Plot Points: 1

Watcher
GM, 231 posts
Thu 12 Jan 2017
at 22:05
  • msg #143

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

+d6 to Doom Pool for Daredevil's Opportunity

Doom Pool (6d8, d10) reaction to Daredevil's attempt to remove Danger: Woman Trapped! Scene Distinction, Total: 15, Effect: d8 (msg #141):

Watcher rolled 2,3,5,2,3,7,8,2,7 using d8,d8,d8,d8,d8,d8,d8,d8,d10 ((2,3,5,2,3,7,8,2,7)).

Total: 15, Effect: d10
Hero wins the tie but reacting Effect die is higher so acting Effect die steps down to d6, which does not beat the Scene Distinction but steps it down to d6


Daredevil hops down to help the screaming woman, attempting to move the debris, and while he can inch it along, it still holds enough to block an exit for her. She gapes at him, eyes bugging, her mouth wide in terror, as if begging him with her scream to get her out, recognizing the only thing that could be escaping is her life. "EEEEEEEEEEEEEE!"

Doom Pool: 6d8, d10 +d6 = d6, 6d8, d10
She-Hulk
player, 56 posts
Fri 13 Jan 2017
at 03:30
  • msg #144

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

She-hulk sees the hole that Wolverine has made for her and knows when it's time to get the hell out of Dodge. She turns and lunges for the hole, powerful leg muscles practically sending her flying. Her body is much larger than Wolverine's so she holds up her arms to shield her head as she smashes a little extra wall out on either side of the hole. "Coming through!" she announces.


------------ SHE-HULK ACTION ---------------------------
Buddy d6, Jade Giantess d4+1PP, Leaping d8, Escape Path d12
Spend PP to add Superhuman Durability d10 to the pool

21:28, Today: She-Hulk rolled 2,5,7,1,10 using d4,d6,d8,d10,d12 with rolls of 2,5,7,1,10.  get the hell outta dodge!

17/d6/1opp

Net 0 PP = 4PP current

Next up: YJ
--------------------------------------------------------

Yellowjacket
player, 40 posts
Epic Guilt Complex
Towering Intellect
Sat 14 Jan 2017
at 13:53
  • msg #145

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ has been leisurely following She-Hulk's path of destruction as he was contemplating what he could do with his energy sample. He blinks when he notes her trying to get outside and with a chuckle flitters ahead and takes a deep breath and begins to grow.

A huge hand attempts to assist her escape.


OOC:
If I'm doing this right She-hulk can add my Growth d10 to her dice pool?


Watcher
GM, 234 posts
Sun 15 Jan 2017
at 02:40
  • msg #146

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Yellowjacket: You could add that die to She-Hulk's next dice pool. Anybody is free to use their turn to contribute a die to another hero's dice pool. Is that what you want to do for your turn?

+d6 to Doom Pool from She-Hulk's Opportunity

Doom Pool (d6, 6d8, d10) reaction to She-Hulk's attempt to get the hell outta... Latverian embassy, Total: 17, Effect: d6 (msg #144):
She-Hulk's mental stress    d12

Watcher rolled 5,3,1,4,5,2,8,8,2 using d6,d8,d8,d8,d8,d8,d8,d10,d12 ((5,3,1,4,5,2,8,8,2)).

Total: 16, Effect: d12
Higher reacting Effect die steps acting Effect down, to d4
1 Opportunity Opportunities (available first to She-Hulk)

Wolverine's Escape Asset and She-Hulk's Knocked Back Complication removed.

Doom Pool: d6, 6d8, d10 +d6 = 2d6, 6d8, d10


Using more muscles in her legs than in her arms, She-Hulk vaults over the crowd of Doombots gathered around her and toward the gaping hole that Wolverine has created. The top of her head glances off the ceiling then, in her lingering dizziness, nearly smashes into the adjacent wall, but manages to eek out an escape through the exit, to the street outside where Wolverine is ready for action, claws bared.

There are enough Doombots assembled to be divided and not lose power through quantity. Half of them follow She-Hulk as she leaves the building and also bring their concentration to Wolverine as she meets up with the mutant again, with the other half turning their attention to Yellowjacket, regardless of his size. Their eyes flare at the nearer target on which to focus.
Yellowjacket
player, 41 posts
Epic Guilt Complex
Towering Intellect
Sun 15 Jan 2017
at 05:14
  • msg #147

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

OOC: Yeah that'll help her evade or get away. YJ not a total dick...just mostly. And yes One of Us should be gone now that big battle is going on.
Havok
player, 8 posts
Reluctant Leader
Uncontrollable Power
Wed 18 Jan 2017
at 08:54
  • msg #148

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The cacophony of energy blasts, sirens, and screams is deafening, but Havok catches a glimpse of the trapped woman, The Devil's attempt to rescue her, and Iron Fist's move to assist. Being very much accustomed to working as a part of a team, Havok immediately moves away from the rescue effort and opens fire on the group of three doombots, attempting to nullify them or at least draw their attention, and fire, away from the rescue attempt.

Dice Pool: Team d10, Something to Prove d8, Plasma Emanation d10, SFX: Area Attack 2d6 & +2 effect dice, Combat Expert d8, Third die added to roll (-1 PP)

00:21, Today: Havok rolled 9,3,6,5,5,8 using d10,d8,d10,d6,d6,d8. Attack on Doombots S/C. (Didn't realize I could Area Attack all the Doombots when I put this action together. Won't make this mistake again.)

Roll: 18, Effect: d10, d8, d10

Reaction: Doombots
Next Action: Iron Fist

Havok has 2 PP.

This message was last updated by the player at 08:54, Wed 18 Jan 2017.
Iron Fist
in limbo, 47 posts
Young Dragon
Champion of K'un-Lun
Thu 19 Jan 2017
at 05:17
  • msg #149

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Iron Fist drops down to the next fire escape balcony, and then bounds off the wall to land next to the devil of Hell's Kitchen.  His hands shoot out to the car door to make the woman's escape possible.

"You're gonna be fine, miss, we got this."

Iron Fist's calloused hands grabs hold of the same door Daredevil is pulling.  He stomps his foot on the ground and pulls at the same time, executing the reigning ox maneuver to add all the strength he can muster to the effort!

Action:
Pull the car door open so the woman can escape.

Plot Points: 1

Dice Pool:
Team: d6, sunny blisteringly hot afternoon: d4, enhanced strength: d8, enhanced strength: d8, SFX: Iron Fist (step up or double enhanced strength)

21:13, Today: Iron Fist rolled 3,2,6,2 using d6,d4,d8,d8 with rolls of 3,2,6,2.  pulling out door.
Spend a plot point to add to d4 to total
TOTAL: 11, EFFECT: d8

Iron Fist has 1 plot points
Next Action: Invisible Woman

Watcher
GM, 236 posts
Thu 19 Jan 2017
at 20:35
  • msg #150

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

From msg #147:
Yellowjacket gives Growth d10 to She-Hulk's next dice pool.

I don't know what you have in mind to make this happen so you can work it out in the narrative.

Next Action: Doombot Receptionist

This message was last edited by the GM at 20:51, Thu 19 Jan 2017.
Doombots SC
NPC, 1 post
Thu 19 Jan 2017
at 20:50
  • msg #151

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Defending Havok's physical attack, Total: 18, Effect: d10, d8, d10 (msg #148):
Team    3d8
Constructed by Emperor Doom    d8
Swarm    d8
Super-Heavy Plating    d10
Combat Expert    d8
Havok's emotional stress    d8

Doombots SC rolled 2,5,3,1,3,1,5 using d8,d8,d8,d8,d8,d10,d8 ((2,5,3,1,3,1,5)).
Doombots SC rolled 3 using 1d8 ((3)).

Total: 10, Effect: d4 (default)
Extraordinary Success steps acting Effect dice to d12,d10,d12
2 Opportunities (available first to Havok)

Doombots SC removed


Cosmic blasts issue forth from Havok's hands and connect with his targets, a swarm of Doombots hovering near him. The power rips through them, tearing apart the constructs, leaving what's left to explode and crash to the ground. It is only one cluster of androids, a drop in a bucket, but the effect is impressive. The other Doombots turn toward the mutant. They have renewed their target.
This message was last edited by the player at 20:54, Thu 19 Jan 2017.
Watcher
GM, 237 posts
Thu 19 Jan 2017
at 21:12
  • msg #152

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

There are no fire escapes on the buildings adjoining the intersection (https://www.google.com/maps/@4...g!2e0!7i13312!8i6656) but the block that the Wrecking Crew were standing in front of was a construction site so there's plenty of scaffolding.

Doom Pool (2d6, 6d8, d10) reaction to Iron Fist's attempt to pull out door, Total: 11, Effect: d8 (msg #149):

Watcher rolled 1,2,7,2,6,7,8,3,9 using d6,d6,d8,d8,d8,d8,d8,d8,d10 ((1,2,7,2,6,7,8,3,9)).

Total: 17, Effect: d8
1 Opportunity (available first to Iron Fist)

Attempt fails but higher acting Effect die steps down defending Effect die, to d4


Iron Fist yanks at the door but it does not give. Try as he might, Iron Fist cannot pull the wreckage from itself, so tightly are the side of the car compressed into each other, rapidly crushing the interior.

The eyes of the lady inside are nearly as wide as her terrified mouth. "Save me!" she screams. Only when another blast from the Doombots jostles the wreckage does it move but only slightly and not enough to free the trapped woman.
Iron Fist
in limbo, 48 posts
Young Dragon
Champion of K'un-Lun
Thu 19 Jan 2017
at 21:53
  • msg #153

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"


OOC:
Because Iron Fist failed his action, enhanced strength shuts down, but he spends a plot point to activate the opportunity the Watcher rolled to regain enhanced strength. Iron Fist has 0 plot Points.

Prying open the door may not be an option, but what about breaking the glass and pulling her out of the car?


"We're not done yet!" Iron Fist yells to the trapped woman.
Havok
player, 9 posts
Reluctant Leader
Uncontrollable Power
Fri 20 Jan 2017
at 18:13
  • msg #154

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

That's right, garbage cans...come and get me.

+1 XP for milestone FEAR HIM, FEAR FOR HIM: 1 XP when you use your PLASMA EMANATION specifically to protect an ally or innocent from harm. Seems like my use of Plasma Emanation to take out 3 Doombots and draw the attention of the remaining Doombots away from the lady DD & IF are attempting to rescue qualifies.
This message was last edited by the player at 19:55, Sun 22 Jan 2017.
Doombot Receptionist
NPC, 1 post
Sun 22 Jan 2017
at 22:56
  • msg #155

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Meanwhile, inside the embassy and away from where Wolverine and She-Hulk have now regrouped, with the horde of Doombots between them, now that Yellowjacket has grown to a much larger size, enough that he can aid his fellow Avenger, filling much of the ample space in the interior of the embassy, he has also become a much more visible target for the Doombots, especially the receptionist, who is nearest to him. Who was just moment ago a bright, helpful aid for visitors to the consulate, now her eyes glow red and energy shimmers around her outstretched hands, which now fire blasts of concussive force. "ELIMINATE THREATS TO LATVERIAN SECURITY," it speaks.

In his peripheral vision, Yellowjacket notices the flash-drive he handed to the receptionist fall to the floor with a distant click. It is then crushed underfoot by the Doombots advancing toward him, with the receptionist, that pretty smile still stretched across her face but now setting a sinister visual tone, in front of the group.

Create Knocked Down Complication on Yellowjacket:
Team    d8
Built To Defend Latveria’s Interests    d8
Sensors    d8
Energy Blast/Concentrated Fire    d8
Combat Expert    d8
Yellowjacket's emotional stress    d8

Doombot Receptionist rolled 4,5,1,5,6,2 using d8,d8,d8,d8,d8,d8 ((4,5,1,5,6,2)).

Total: 14 (three dice totaled for Concentrated Fire), Effect: d8
1 Opportunity (available first to Yellowjacket)

Reaction Needed: Yellowjacket
Next Action: Doombot Mob E (new round)

This message was last edited by the player at 23:00, Sun 22 Jan 2017.
Doombots E
NPC, 3 posts
Sun 22 Jan 2017
at 23:22
  • msg #156

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

With Wolverine and She-Hulk reunited outside, the encroaching Doombots now have targets they can unload on without concern for doing further harm to the embassy. No matter how near the heroes are to each other, and oblivious to She-Hulk's daze until she spins to a position more advantageous for them to hit her, the Doombots fire wantonly, having no care for the damage they do to the surrounding area as long as one of their wild shots hits a target, and hopefully annihilates it.  "ELIMINATE THREATS TO LATVERIAN SECURITY." "ELIMINATE THREATS TO LATVERIAN SECURITY." "ELIMINATE THREATS TO LATVERIAN SECURITY," they speak.

Physical on Wolverine, She-Hulk:
Team    2d8
Built to Defend Latveria’s Interests    d8
Swarm    d8
Area Attack/Collateral Damage    d6
Sensors    d8
Missiles    d8
Combat Expert    d8
She-Hulk's mental stress    d10

Doombots E rolled 1,6,5,1,5,5,3,3,5 using d8,d8,d8,d8,d6,d8,d8,d8,d10 ((1,6,5,1,5,5,3,3,5)).

Total: 10, Effect: d10 to Wolverine; d8 to She-Hulk
2 Opportunities (available first to Wolverine & She-Hulk)

Doom Pool: 2d6, 6d8, d10 +d8 = 2d6, 7d8, d10

Reaction Needed: Wolverine, She-Hulk
Next Action: Wolverine

Wolverine
player, 23 posts
PP: 4, XP: 7
P-0, E-0, M-0
Mon 23 Jan 2017
at 00:53
  • msg #157

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"WE ARE ALREADY OUTSIDE, CHIPHEAD! WE WERE TRYING TO LEAVE!" Logan roars. The tiny guy was still inside-somewhere, and Jen was out here on her own. She still was pretty beat up. What was not helping was even as he deflected energy bolts with his claws, he had to dodge cars trying to drive away from the wild Melee.

He finally lost his temper, and leaped up, swung off a streetlight and attempt to land claws first into one of the bots...

OOC:
19:40, Today: Wolverine rolled 3,1,6,10,9,7 using d6,d4,d8,d10,d10,1d12 with rolls of 3,1,6,10,9,7.  Reaction.

Buddy-d6
Traffic Distinction-d4 (+1 PP)
Reflexes-d8
Claws-d10
Combat-d10
Fighting style asset-d12

Total=19, Effect die-d12


Attempting to inflict stress on a bot.

19:42, Today: Wolverine rolled 6,8,6,1,5,4 using d6,d8,d8,d10,d10,1d12 with rolls of 6,8,6,1,5,4.  Attack vs Doombat Mob E.

Buddy-d6
Best at what I do-d8
Strength-d8
Claws-d10
Combat-d10
Fighting style asset-d12

Spending 1 PP to add a die to my action.

Total=20, effect die-d12

If I get a really high result, can I hit another bot in the mob? I am willing to spend another PP to get that result if need be...

Current PP alteration=0 plus or minus, depending on how bad the robots mess up their defense roll.


Next up, Shehulkie!

This message was last edited by the player at 00:54, Mon 23 Jan 2017.
She-Hulk
player, 57 posts
Mon 23 Jan 2017
at 04:27
  • msg #158

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Feeling a surge of strength as Yellow Jacket douses her with some Pym particles, She-hulk grabs a large chunk of highly polished marble from the rapidly growing pile of rubble around the embassy. She uses the chunk of marble like a shield and angles it to deflect the Doombots' blasts into the mob of bots inside.


-------- REACTION TO DOOMBOTS ------------
vs. 10/d8

Team d10, Latverian Embassy d8, Durability d10, Collateral damage d10, Combat Expert d8, Growth d10

22:18, Today: She-Hulk rolled 16,5 using 4d10,2d8 with rolls of 4,3,5,4,4,1.  react to doombot attack.

Will spend a PP to add 3rd die to total
13/d10/1opp
Will spend 2nd PP to counterattack d10 to doombots

Doom pool gets +d6 for Collateral Damage SFX
And I assume Watcher buys the opp

5PP - 2PP + 1PP = 4PP

------------------------------------------


She then hurls the chunk of marble at the receptionist and doombots inside, to try to give Pym some breathing room.


------- SHE-HULK ACTION ------------------
Team d10, Jade Giantess d8, Strength d12, Area Attack d6, Combat Expert 2d6

22:25, Today: She-Hulk rolled 10,4,3,14 using d12,d10,d8,3d6 with rolls of 10,4,3,6,5,3.  throw chunk at bots.

16/d10 to receptionist, d6 to bots

Still at 4PP
------------------------------------------


Next: Pym
Yellowjacket
player, 42 posts
Epic Guilt Complex
Towering Intellect
Mon 23 Jan 2017
at 14:55
  • msg #159

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ just grunts as he tries to super impose himself between the shots and the others. <<reaction vs doombot receptionist>>

He sighs as he is forced to reach in with his giant hand try smash the receptionist. <<attack of opportunity>>


Then as he hopefully keeps his hand on said receptionist he attempts to shrink him and her down to take her out of the fight. <<attempt to shrink down receptionist bot>>

OOC:

16 | d8 | 0 opps +1 pp for distinction
YJ has 4 PP
09:42, Today: Yellowjacket rolled 8,4,8,3 using d8,d4,d10,d8 with rolls of 8,4,8,3. reaction vs doombot receptionist.


16 | d10 | 0 opps -1 pp to activate opportunity
YJ at 3 PP
9:54, Today: Yellowjacket rolled 8,8,2,6 using d8,d8,d10,d8 with rolls of 8,8,2,6.  attack of oppurtunity.


19 | d8 | 0 opps -1 pp to keep extra dice, not sure if this counts as a complication or what but at d8 she'd shrink to the size of a action figure
YJ at 2 PP
08:42, Today: Yellowjacket rolled 2,5,10,4 using d8,d8,d10,d8 with rolls of 2,5,10,4.  attempt to shrink down receptionist bot.

Reactions: Doombot receptionist
Next Action: Doombot receptionist?

This message was last edited by the player at 13:47, Tue 24 Jan 2017.
Doombots E
NPC, 4 posts
Thu 26 Jan 2017
at 21:28
  • msg #160

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Please note your current PP tally in your post, preferably at the end. This will create a paper trail, which noting in the bio side-bar does not do.

You always have an option to spend a PP to add an extra Effect die. In this case a PP could have inflicted two Effect dice on the Mob.

Defending Wolverine's physical attack, Total: 20, Effect: d12 (msg #157):
Team    2d8
Constructed by Emperor Doom (but possibly not designed to defend against adamantium)    d4
(add to Doom Pool)
Swarm    d8
Super-Heavy Plating    d10
Combat Expert    d8

Doombots E rolled 3,1,6,3,3,2 using d8,d4,d8,d8,d10,d8 ((3,1,6,3,3,2)).

Total: 9, Effect: d10
Extraordinary Success x2 steps acting Effect die to d12++
1 Opportunity (available first to Wolverine)

Removing 1 from Mob Team

Activating Wolverine's Opportunity to add d8 to Team for Reinforcements


Wolverine's adamantium claws slice through a Doombot as if it were the thinnest paper. But even this spectacular display does not slow the other Doombots approaching him, their eyes glowing. They chant ceaselessly: "ELIMINATE." "ELIMINATE." "ELIMINATE."

Any flow of traffic outside the embassy has long since stopped, cars piling on top of each other in minor to major accidents, yet there has apparently been no blood spilled and there are no signs of people lunk-headed enough to stick around. New Yorkers usually know to vacate the scene when a tussle breaks out between super-powered combatants, especially outside such an eminent place.

-d8 from Doom Pool to create Traffic Pile-Up Outside Embassy Scene Distinction (for this group)

Doom Pool: 2d6, 7d8, d10 (-d6/+d8) -d8 = d6, 7d8, d10

Doombots E
NPC, 5 posts
Sat 28 Jan 2017
at 22:45
  • msg #161

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Watcher buys all Opportunities rolled by players
+d6 to Doom Pool from She-Hulk's Opportunity

Msg #158: She-Hulk's counterattack removes 2d8 from Doombot E's Team, so they are eliminated entirely

+d6 to Doom Pool from She-Hulk's Collateral Damage

Doom Pool: d6, 7d8, d10 +d6 +d6 = 3d6, 7d8, d10

This message was last edited by the player at 22:55, Sat 28 Jan 2017.
Doombot CK-6YKK615
NPC, 4 posts
Sat 28 Jan 2017
at 23:04
  • msg #162

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

She-Hulk's attack intended for the Doombots Mob defaults to Doombot CK-6YKK615 (the last currently remaining in the turn order) since that Mob was removed

Defending She-Hulk's physical attack, Total: 16, Effect: d6 (msg #158):
Buddy (suddenly without support)    d4
Leading Coordinated Attack (but not as much to lead)    d4
(add to Doom Pool)
Super-heavy Plating    d10
Combat Expert    d8
She-Hulk's mental stress

Doombot CK-6YKK615 rolled 4,4,9,3 using d4,d4,d10,d8 with rolls of 4,4,9,3.
Doombot CK-6YKK615 rolled 8 using 1d12 ((8)).

Total: 17, Effect: d8

She-Hulk's attack fails

Doom Pool: 3d6, 7d8, d10 (-d6/+d8) = 2d6, 8d8, d10

This message was last edited by the player at 23:08, Sat 28 Jan 2017.
Doombot Receptionist
NPC, 2 posts
Sat 28 Jan 2017
at 23:23
  • msg #163

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Defending She-Hulk's physical attack, Total: 16, Effect: d10 (msg #158):
Buddy    d4
Constructed by Emperor Doom    d4
(add to Doom Pool)
Super-heavy Plating    d10
Combat Expert    d8
She-Hulk's mental stress    d12

Doombot Receptionist rolled 1,3,5,8,1 using d4,d4,d10,d8,d12 ((1,3,5,8,1)).

Total: 13, Effect: d4
2 Opportunities (available first to She-Hulk)

She-Hulk's attack succeeds. d10 physical stress to Doombot Receptionist

Doom Pool: 2d6, 8d8, d10 (-d6/+d8) = d6, 9d8, d10


She-Hulk's controlled rage explodes as she flings chunk of marble from the ground at targets, first blasting through a cluster of Doombots, leaving behind only minor explosions and clunky robot parts falling to ground, then another hunk hurled inside the embassy, glancing off the lead Doombot but firmly hitting the receptionist, currently embroiled with Yellowjacket. Though the strike sheered off much of her back, exposing mechanics and wires alive with electricity, she/it does not turn, not diverting attention from the big Avenger.
Doombot Receptionist
NPC, 3 posts
Sat 28 Jan 2017
at 23:48
  • msg #164

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Msg #159: Every action only gets one dice pool to act, so the first -- the attack on the receptionist -- will be considered your action, the second -- the attempt to shrink it -- is disregarded.

The Watcher's Opportunity was not activated as a die in your pool (though I can't tell since you didn't detail your dice pool), so, assuming you did not add a die from activation, you do not have to spend the PP for it. Assuming you did not, and since the last dice pool is not valid, I figure that you have 4 PPs still.

Please detail your dice pool for each roll.

Doombot Receptionist's physical stress was added after your roll so it is not available for this roll.

Defending Yellowjacket's physical attack, Total: 16, Effect: d10:
Buddy    d4
Constructed by Emperor Doom    d4
(add to Doom Pool)
Super-heavy Plating    d10
Combat Expert    d8
Yellowjacket's emotional stress    d8

Doombot Receptionist rolled 3,3,4,6,8 using d4,d4,d10,d8,d8 ((3,3,4,6,8)).

Total: 14, Effect: d10

Yellowjacket's attack succeeds. Doombot Receptionist's physical stress steps to d12


Yellowjacket brings down his enlarged hand on the receptionist-Doombot, striking a mighty blow, busting much of its protective plating and leaving it standing on a crater of shattered floor. But still standing, and one red eye still glowing, focusing still on the enlarged Avenger. "EL -- ELIMIN -- ELIMIN -- ELIMINATE," it stutters through static.

Just outside, more of the crowd of Doombots advance over the remnants of their robotic compatriots, swiftly replacing those that the heroes have taken down without concern. "ELIMINATE. ELIMINATE. ELIMINATE."

-3d8 from Doom Pool to add Doombots EA 3d8

Doom Pool: d6, 9d8, d10 (-d6/+d8) -3d8 = 6d8, d10

Next Action: Doombot Receptionist

Doombots SA
NPC, 1 post
Sun 29 Jan 2017
at 00:17
  • msg #165

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Meanwhile, down the street, the Doombots in the sky continue blasting the heroes and anything else that moves. Their blasts come like rain, disrupting and churning the asphalt as if it were a raging sea. Much of the streets caves in, the abandoned cars collapsing in to the ground, gas mains rupture and sidewalks fall inward. Yet the androids do not relent in their attack, making up for whatever focus they lack with the theory that with enough destruction, heroes will be struck eventually.

-d8 from Doom Pool to create Obliterated City Streets Scene Distinction

Physical attack on three heroes:
Team (represents a group of them)    d8
Working In Unison (but not very well)    d4
(Add to Doom Pool)
Swarm    d8
Area Attack/Collateral Damage    2d6
Sensors (stepped back from Collateral Damage)    d6
Energy Blast    d8
Combat Expert    d8
Havok's emotional stress    d8

Doombots SA rolled 3,4,3,5,1,5,7,7,2 using d8,d4,d8,d6,d6,d8,d8,d8,d8 ((3,4,3,5,1,5,7,7,2)).
Doombots SA rolled 3 using 1d6 ((3)).

+d8 to Doom Pool from Collateral Damage

Total: 12, Effect: d8
1 Opportunity (available first to Daredevil, Iron Fist, or Havok)

Doom Pool: 6d8, d10 -d8 (-d8/+d10) +d8 = 5d8, 2d10

Reaction Needed: Daredevil, Iron Fist, Havok
Next Action: Doombots S/B

Iron Fist
in limbo, 49 posts
Young Dragon
Champion of K'un-Lun
Sun 29 Jan 2017
at 03:53
  • msg #166

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"Damnit!"

Iron Fist runs toward a wall to evade incoming fire.  He bounds towards a wall, kicks his feet against the wall, and uses his ability of acrobatics to perform a backflip to further evade incoming fire.  But as he lands, an energy blast grazes the martial artist's shoulder.

"Uhnn!"

Plot Points: 0

Dice Pool:
Team: d6, Obliterated City Streets: d4, Enhanced Reflexes: d8, Acrobatic Master: d10

19:42, Today: Iron Fist rolled 3,3,6,5 using d6,d4,d8,d10 ((3,3,6,5)).

Total: 11, Effect: d6

Iron Fist has 1 Plot Point

Doombot Receptionist
NPC, 4 posts
Mon 30 Jan 2017
at 00:58
  • msg #167

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The Doombot receptionist's lone remaining eye glows red as it gazes at Yellowjacket, its voice modulation system now spewing only static, its electrified hand in front of it as if offering balance. It seems to stare down the hero as if waiting for his next move, and when he shifts even slightly, the eye's glow bursts and its hand explodes with desperate, lethal force toward the gigantic but unsteady Avenger.

Physical attack on Yellowjacket:
Team    d8
Constructed by Emperor Doom (but busted up)    d4
(add to Doom Pool)
Energy Blast/Concentrated Blast    d8
Combat Expert    d8
Yellowjacket's emotional stress    d8

Doombot Receptionist rolled 2,1,2,8,8 using d8,d4,d8,d8,d8 ((2,1,2,8,8)).

Total: 12, Effect: d4 (default)
1 Opportunity (available first to Yellowjacket)

Doom Pool: 5d8, 2d10 (-d8/+d10) = 4d8, 3d10

Reaction Needed: Yellowjacket
Next Action: Doombot CK-6YKK615

Doombot CK-6YKK615
NPC, 5 posts
Mon 30 Jan 2017
at 01:20
  • msg #168

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The Doombot that first arrived -- clearly designated by the numbers and letters on its chest -- that had initially been at the front of the throng of androids in the lobby now makes its way through that group, the others moving aside without looking or crowding. The thing's eyes glow red like fire, its focus on the mutant who had sliced through its fellows. It has clearly made its choice as to the greatest present threat, as it clears its way and blasts the hero with the power it has built in its outstretched hands. "THREAT DESIGNATED. ELIMINATE IMMEDIATELY."

Physical attack on Wolverine:
Team    d8
Built To Defend Latveria’s Interests    d8
Sensors    d8
Energy Blast    d8
Combat Expert    d8
Yellowjacket's emotional stress    d8

Doombot CK-6YKK615 rolled 2,3,7,7,3 using d8,d8,d8,d8,d8 ((2,3,7,7,3)).

Total: 14, Effect: d8

Reaction Needed: Wolverine
Next Action: Doombots E/A (new round)

This message was last edited by the player at 01:21, Mon 30 Jan 2017.
Wolverine
player, 26 posts
PP: 4, XP: 11
P-0, E-0, M-0
Mon 30 Jan 2017
at 01:37
  • msg #169

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to Doombot CK-6YKK615 (msg # 168):

Logan ducked just in time as the blast sailed over him. Then his senses also warned him just in time, and he needed to slash the tires of an incoming car rather than have it hit him. He used his forward momentum to carry him to where his attacker is. Slashing it across the main chest plate.


Ooc:
20:26, Today: Wolverine rolled 5,2,2,1,7,10 using d8,d4,d10,d10,d10,d12 with rolls of 5,2,2,1,7,10.  reaction roll.

Team-d8
Traffic pileup - d4 (+1 pp)
Senses-d10
Claws-d10
Combat-d10
Asset-d12

Total=15, effect die-d10

Total pp adjustment+1=5.

This message was last edited by the player at 20:53, Tue 31 Jan 2017.
Daredevil
player, 18 posts
The Man Without Fear!
Mon 30 Jan 2017
at 15:57
  • msg #170

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to Doombots SA (msg # 165):

((Total: 12, Effect: d8

Team d6, Man Without Fear d4, Enhanced Reflexes d8, Acrobatic Master d10

09:52, Today: Daredevil rolled 1,2,7,3 using d6,d4,d8,d10, unique dice with rolls of 1,2,7,3.  Doombots.  Why's it gotta be Doombots?

Total 10, Effect d4

Daredevil fails, and takes d8 Physical Stress
Daredevil has 3 Plot Points.))


Daredevil's hands are like a vice grip on the crumpled metal that holds the woman trapped; he may bob and weave more on instinct than anything else, but the Man Without Fear will not abandon this innocent, even as laser hellfire rains down from above, striking Matt about the back and shoulders.
Yellowjacket
player, 43 posts
Epic Guilt Complex
Towering Intellect
Mon 30 Jan 2017
at 22:11
  • msg #171

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"Look miss I tried to be reasonable. But I can't have you are your brothers causing more damage against those who haven't caused harmed to yours on purpose. I'll even," he grunts as her beam impacts against his hand. <<reaction roll here>>

"Okay that is enough of that. I'll talk to you again when you are being reasonable." He wraps his hand around her and squeezes. <<Turning defense into damage attempt versus receptionist bot. If it succeeds he wants to pocket the head, he'll contact Doom one way or another.>>


OOC:
15 | d10 | 0 opps -1 pp to turn this into dmg versus the receptionist bot.

YJ now at 2 PP

16:40, Today: Yellowjacket rolled 7,8,4,6 using d8,d8,d10,d8 with rolls of 7,8,4,6.  reaction versus msg 167.

Team d8, need to prove d8, Superstrength, Combat d8 

This message was last edited by the player at 22:08, Tue 31 Jan 2017.
Iron Fist
in limbo, 50 posts
Young Dragon
Champion of K'un-Lun
Tue 31 Jan 2017
at 02:00
  • msg #172

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Maybe Daredevil, Havok, and I can build assets using our surroundings.

Watcher, can you give us a detailed description of what's around us, and who's around us including enemies and allies, please?
Watcher
GM, 243 posts
Tue 31 Jan 2017
at 20:50
  • msg #173

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

From msg #169: There was no Opportunity rolled in the dice pool against you for you to activate a counterattack.

And please be sure to note your current PP tally.

Doombot Receptionist
NPC, 5 posts
Tue 31 Jan 2017
at 21:40
  • msg #174

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Please detail your dice pool for each roll.

I'll assume the PP is for a counterattack activating the Opportunity rolled in the dice pool against you. Since you've stressed out the Doombot Receptionist, you can take whatever wreckage from it as you like. It won't count as an Asset but you can use it in the narrative.

Doombot Receptionist stressed out.


The receptionist's remaining eye glows as it watches Yellowjacket puts his hands around it and begins crushing. It could be the fact that its mask-like face is sliding off its mechanical head but it seems to sag into sadness, that cheery smile gone forever more. A moment later the robot's innards break apart and fall lifelessly to the floor. Whatever voice it had fades into static: "ELIMZXXZZZXKXZCKXZKCKXKCZXKXKXCXZXKCKXZXXKXKXKCZZZ..."
Watcher
GM, 244 posts
Tue 31 Jan 2017
at 21:47
  • msg #175

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The details for your surroundings are in the narrative and in the Scene Distinctions but a quick version with the high points: There are you heroes, near each other, Havok a short ways away. There's the woman trapped in the car. The intersection and street (https://www.google.com/maps/@4...g!2e0!7i13312!8i6656) are nearly obliterated. The Wrecking Crew are near the northeast building. The Invisible Woman is in the vicinity, likely around the corner. The sky is full of Doombots, too many to count, and they're firing on the heroes and anything else on the ground.
Doombot Mob EA
NPC, 1 post
Tue 31 Jan 2017
at 22:02
  • msg #176

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The Doombots do not cease their advance no matter how far into the street the heroes go. The three in front lead the dozens behind them, shooting blasts of energy from their hands with the intention of tearing the heroes apart. "ELIMINATE," "ELIMINATE," "ELIMINATE," comes the cacophony of robotic voices.

Physical attack on Wolverine, She-Hulk:
Team    3d8
Working In Unison (but so many it is difficult to coordinate)    d4
(add to Doom Pool)
Swarm    d8
Area Attack    d6
Sensors    d8
Energy Blast    d8
Combat Expert    d8
She-Hulk's mental stress    d10

Doombot Mob EA rolled 2,2,2,1,2,1,7,6,7,3 using d8,d8,d8,d4,d8,d6,d8,d8,d8,d12 ((2,2,2,1,2,1,7,6,7,3)).
Doombot Mob EA rolled 10 using 1d10 ((10)).

Step back the highest die in the pool then add the highest-rolling die to the Doom Pool before calculating the total.

+d8 to Doom Pool from Collateral Damage

Total: 13, Effect: d8
2 Opportunities (available first to Wolverine, She-Hulk)

Doom Pool: 4d8, 3d10 (-d8/+d10) +d8 = 4d8, 4d10

Reaction Needed: Wolverine, She-Hulk
Next Action: Wolverine

Wolverine
player, 27 posts
PP: 5, XP: 11
P-0, E-0, M-0
Tue 31 Jan 2017
at 23:21
  • msg #177

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Logan sensed the other doombots moving in on him, even as he only scarred the outer metal of the larger robot. However, he also saw the now giant Yellowjacket-and barley needed any special senses to do so. Jen was also looking a little better, and maybe they could all leave. There was nothing else to be done here. They all should go...but he could not leave Jen behind.

"Enough! I don't need any more crap from you!" He knocked aside the outstreached limb blasters of the doombots, and proceeds to slash into the whole group. Trying to reduce their numbers down to a point where Jen could remove them with one mighty blow...or whoever he did not slash to bits.

OOC-Reaction
17:09, Today: Wolverine rolled 3,1,8,5,2,10 using d8,d4,d10,d10,d10,d12 with rolls of 3,1,8,5,2,10.  reaction roll.

Team-d8
Masterless Samurai-d4 (+1 PP)
Senses-d10
Claws-d10
Combat-d10
Asset-d12

Total=15, Effect die=d10

Spending 1 PP and using opportunity for a counterattack.

Total PP adjustment=0

My turn

Team-d8
Best at what I do-d8
Strength-d8
Claws-d10(left it out of pool)
Combat-d10
Asset-d12

18:15, Today: Wolverine rolled 7,8,8,7,10 using 1d8,1d8,1d8,1d10,1d12 with rolls of 7,8,8,7,10.  Attack vs doombot mod.
18:17, Today: Wolverine rolled 1 using 1d10 with rolls of 1.  Left out claws.

Total-16, Effect die=d12, d10

Spending 1 PP to use an extra die against remaining doombat

Total PP=4

Next up-Shehulkie!

This message was last edited by the player at 23:30, Tue 31 Jan 2017.
Havok
player, 10 posts
Reluctant Leader
Uncontrollable Power
Mon 6 Feb 2017
at 06:55
  • msg #178

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Dice Pool: Team d10, Obliterated City Streets d4 (No cover to be had, making Havok an easy target; +1 PP), Energy Resistance d8, Combat Expert d8.

06:44, Today: Havok rolled 7,3,5,7 using d10,d4,d8,d8. Reaction to attack from Doombots S/A.
Roll: 12, Effect: d10

-1 PP to activate the opportunity rolled by Doombots S\A, to use my d10 effect die to counter attack Doombots S/A; I'll let you narrate that Mr. Watcher.

Havok has 2 PP.

This message was last edited by the player at 07:00, Mon 06 Feb 2017.
Doombot CK-6YKK615
NPC, 6 posts
Mon 6 Feb 2017
at 07:09
  • msg #179

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

-1 to Doombot E/A Team from Wolverine's counterattack</i>

+1 to Doombot E/A Team from Opportunity

Defending Wolverine's physical attack (assuming attack is against Doombot that isn't the EA Mob), Total: 16, Effect: d12, d10:
Team    2d8
Working In Unison (but not very well)    d4
(add to Doom Pool)
Swarm    d8
Super-Heavy Plating    d10
Combat Expert    d8
From Doom Pool    d8

Doombot Mob EA rolled 1,8,4,3,6,1 using d8,d8,d4,d8,d10,d8 ((1,8,4,3,6,1)).

Total: 14, Effect: d8
2 Opportunities (available first to Wolverine)

-2 from Doombots E/B Team

-2d8 from Doom Pool to add Doombots E/B 2d8

Doom Pool: 4d8, 4d10 (-d8/+d10) -d8 -2d8 = 5d10


Wolverine slashes through the mass of Doombots, surely growing nearer to the level of his berserker fury. Each rend slices through an android but just as one falls in a shower of implosions, detached parts, and riven armor, as many take their place in their mass approach. They bear down on the hero, pushing him to wherever he steps backward toward. "ELIMINATE IMMINENT THREAT," the new wave chants.
Doombots SA
NPC, 2 posts
Mon 6 Feb 2017
at 07:13
  • msg #180

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Remove Doombots S/A Mob from Havok's counterattack
Doombots SB
NPC, 1 post
Mon 6 Feb 2017
at 07:28
  • msg #181

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Havok, trapped in a momentary reverie, snaps out of it just as the blast from the Doombots that nearly did in his fellow heroes flashes by him, singeing the shoulder of his jury-rigged suit. As the dodge spins him around, he carries through with the momentum the rest of the way and comes back to his original direction the unleashes a torrent of deadly cosmic force which tears through the androids that discharged the assault upon him. Their obliterated pieces rain to the ground, feet from the protectors of Hell's Kitchen and K'un Lun.

As part of their apparent effort against the heroes, another squadron of Doombots float closer, the crackling energy around their hands becoming blasts that destroy more of the street and buildings around the heroes.

Grandstanding:+d8 to Doom Pool

Doom Pool: 5d10 +d8 = d8, 5d10

Next Action: Bulldozer (new round)

This message was last edited by the player at 07:29, Mon 06 Feb 2017.
Bulldozer
NPC, 9 posts
Mon 6 Feb 2017
at 07:38
  • msg #182

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

-d8 from Doom Pool to remove Complications

From somewhere in the middle of the street and the chaos comes the gravelly voice of a forgotten combatant: "Yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy -- AHHH!"  Bulldozer stands upright with arms outstretched, the strands of Daredevil's swing-line dropping from him as he steps out of his imprisonment in the street. "I am free!" he hollers.

Doom Pool: d8, 5d10 = 5d10

Next Action: Doombot XZ-6UNR840

Doombot XZ-6UNR840
NPC, 6 posts
Mon 6 Feb 2017
at 08:00
  • msg #183

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The Doombot originally in the lead, the one that broadcast the initial threat, alters its trajectory toward the heroes rescuing the woman and floats away from the swarm of robots in the sky behind it, toward Havok instead.  "ENERGY RESISTANCE DETECTED," comes the hollow, robot voice. The crackling around its hands dissipates but panels on its forearms slide away, revealing racks of foot-long missiles which fire once they come to the surface. These issue a furious attack against the hero on the street, obliterating more of his surroundings as they draw closer to obliterating him. "ELIMINATE THREAT. ELIMINATE THREAT."

Physical attack on Havok:
Team    d8
Leading Coordinated Attack (but with none currently behind it)     d4
(add to Doom Pool)
Sensors    d8
Missiles/Concentrated Fire    d8
Missiles    d8
Combat Expert    d8
Havok's emotional stress    d8

Doombot XZ-6UNR840 rolled 6,2,8,5,5,1 using d8,d4,d8,d8,d8,d8 with rolls of 6,2,8,5,5,1.
Doombot XZ-6UNR840 rolled 8 using 1d8 ((8)).

Total: 19, Effect: d8
1 Opportunity (available first to Havok)

Doom Pool: 5d10 (-d10/+d12) = 4d10, d12

Reaction Needed: Havok
Next Action: Wrecking Crew

This message was last edited by the player at 08:03, Mon 06 Feb 2017.
Wrecker
NPC, 12 posts
Mon 6 Feb 2017
at 08:14
  • msg #184

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The Wrecking Crew continue to tear up massive chunks of the sidewalk and hurl them into the sky, frequently striking a Doombot so hard it explodes on contact then rains its remains on the street, but eventually their aims start to wander and they are clearly throwing concrete into the sky haphazardly. "It's like they don't end," the Wrecker cries. "They don't end!" His face is pulled in terror, mirroring his compatriots.

Grandstanding:+3d8 to Doom Pool, from Wrecker, Piledriver, and Thunderball

Doom Pool: 4d10, d12 +3d8 = 3d8, 4d10, d12

Next Action: Daredevil

Watcher
GM, 246 posts
Mon 6 Feb 2017
at 08:25
  • msg #185

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The sound begins buried under the cacophony of Doombots terrorizing the city streets while seeking to gun down the heroes but soon rises, a popping, a few at first then more. Its lack of volume affirms its distance, as the commotion, even over the immediate noise in the intersection, seems to be not near, but close enough to make out the explosions of Doombots. Well into the sky on the far side of the swarm there are Doombots taking aim at a flying target that is moving so fast it is hard to see, zooming between combatants, dive-bombing here and there then coming back up, frequently leading the Doombots to collide with one another or to blast one of their own while trying to hit a target that in an instant has already shot away. Some Doombots are damaged and a few explode to pieces outright, their parts falling to empty sidewalks or areas of the street that people have vacated. These controlled sackings are inspiring for a moment until it becomes clear that it is only a drop in an ocean-sized bucket that does not seem to make a discernible difference.

Meanwhile, another group of Doombots break off from the crowd in the sky and make their presence known, hovering above the heroes and wreckage in the intersection, energy sparking from each's hands to the next like a concurrent stream.

-3d8 from Doom Pool to add Doombots S/C 3d8

Doom Pool: 3d8, 4d10, d12 -3d8 = 4d10, d12

Daredevil
player, 19 posts
The Man Without Fear!
Mon 6 Feb 2017
at 15:24
  • msg #186

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Daredevil does his best to block out the carnage all around him (no easy feat, for this hero in particular) and throws every last ounce of his muscle into wrenching the woman free from her crunched steel prison, knowing all too well how fast her chances of survival were dwindling...

((Team d6, Man Without Fear d8, Medical Expert d8
09:20, Today: Daredevil rolled 6,8,2 using D6,D8,D8, unique dice with rolls of 6,8,2.  Man, superheroing is hard work!
Spending 1PP to add all three die to Total, leaving
TOTAL 16, EFFECT D4
Daredevil has 2PP.
Next Action: Iron Fist))

Watcher
GM, 247 posts
Tue 7 Feb 2017
at 23:03
  • msg #187

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Doom Pool (4d10) reaction to Daredevil's attempt to remove Complication, Total: 16, Effect: d4:
Daredevil's physical stress    d8

Watcher rolled 2,9,6,2,4 using d10,d10,d10,d10,d8 ((2,9,6,2,4)).

Total: 15, Effect: d10
Higher reacting Effect die steps acting Effect down, to 0


Daredevil's hands find purchase in a crack between pieces of metal smashed against each other but for all his might it will not budge. The woman mouths "Help me" but the hero cannot hear from the glass between them and the commotion in the intersection.
Iron Fist
in limbo, 51 posts
Young Dragon
Champion of K'un-Lun
Tue 7 Feb 2017
at 23:59
  • msg #188

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"Damnit, this isn't working!" Iron Fist shouts in frustration.

In the heat of the moment, he then gets an idea. He points at the woman and gestures to her to cover her face.  The martial artist then reals his arm back and with a glowing fist smashes through the glass on the car door.


Plot Points: 1

Dice Pool:
Team: d6, young dragon: d8, enhanced strength: d8, enhanced strength: d8, combat master: d10

Action: Punch through a car door window.
15:40, Today: Iron Fist rolled 2,6,4,6,8 using D6,d8,d8,d8,d10 ((2,6,4,6,8)).

Spend 1 plot point to add to total
Total: 20, effect: d8


Next action: Invisible Woman
This message was last edited by the player at 00:22, Wed 08 Feb 2017.
She-Hulk
player, 59 posts
Thu 9 Feb 2017
at 02:47
  • msg #189

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

She-hulk puts her forearms up in a boxer's block to absorb the energy blast from the Doombots. It blocks most but not all of the damage. She-hulk ignores the pain in her arms - it was minor compared to how her head was throbbing.

----- SHE HULK REACTION TO DOOMBOT ------
Vs. Total: 13, Effect: d8
2 Opportunities (available first to Wolverine, She-Hulk)

Team d10, Jade Giantess d8, Superhuman durability d10, Combat Expert 2d6

20:35, Today: She-Hulk rolled 8,6,7 using 2d10,d8,2d6 with rolls of 3,5,6,2,5.  defend against doombot.

=11/d10
-----------------------------------------


She-hulk was starting to get impatient. "I've had about enough with the robots." she growls through gritted teeth. As her anger mounts, she takes a page from her cousin's book, grabs a car in each hand and slams them together like two giant hands clapping, sending shockwaves roiling through the clouds of Doombots.

-------- SHE HULK ATTACK --------------
Team d10, Jade Giantess d8, Godlike Str d12, Collateral Damage d12, Lose yourself d12, Combat Expert d8, Area Attack 3d6 (I count 4 doombot dice out there)

20:44, Today: She-Hulk rolled 13,10,8,11 using 3d12,d10,d8,3d6 with rolls of 2,7,4,10,8,4,3,4.  clap on, clap off!

Will spend PP to add 3rd die = 10+8+4=22 total, d12 to the singular doombot, 2d12 to the 2d8 mob, and d8 to the 1d8 mob.

I take +1 EMO stress to d8
Doompool gets +d6
And I'll take d6 PS from the reaction
net -1PP = 3PP left
--------------------------------------


Next: Pym
Watcher
GM, 248 posts
Thu 9 Feb 2017
at 20:40
  • msg #190

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Doom Pool (4d10) reaction to Iron Fist's attempt to create remove Danger: Woman Trapped Scene Complication, Total: 20, Effect: d8 (msg #188):
Iron Fist's physical stress    d8

Watcher rolled 8,3,7,10,8 using d10,d10,d10,d10,d8 ((8,3,7,10,8)).

Total: 18, Effect: d10
Higher reacting Effect die steps acting Effect down, to d6

d6 Effect beats d4 Scene Distinction. Danger: Woman Trapped Scene Distinction removed


An instant after the woman covers her face and her body braces for impact, the hero's fist goes through the windshield like it were water. When the woman realizes she is no longer breathing stale air, she takes her hands from her face and her expression bursts into excitement and exasperation for having been rescued. She jumps from the car seat and out through the cleared windshield just as the debris around the car shifts and crushes it. Her arms go around Iron Fist in an appreciative embrace. "Oh, thank you thank you thank you thank you thank you thank you thank you thank you -- " She squeezes him tight, tears running from her cheeks. When she pulls back and her lips purse to kiss him, her eyes go past the martial artist and into the sky. "Look out!" she screams. Behind and above the heroes and this woman has assembled a tight cadre of Doombots, all bearing down on those in the street below. They work in a unison unseen by the grouping thus far, deadly energy flowing from their hands to one another and building in intensity until it is blinding. Then all at once that energy erupts to eradicate everything on the street below them, with the two heroes and the woman and everything around them squarely in their sights.
Doombot CK-6YKK615
NPC, 8 posts
Thu 9 Feb 2017
at 20:57
  • msg #191

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

+d6 to Doom Pool from Collateral Damage

Defending She-Hulk's physical attack, Total: 22, Effect: d12 (msg #189):
Team    d8
Leading Coordinated Attack (not very coordinated)    d4
(+d6 to Doom Pool)
Super-heavy Plating    d10
Combat Expert    d8

Doombot CK-6YKK615 rolled 7,1,5,3 using d8,d4,d10,d8 ((7,1,5,3)).

Total: 12, Effect: d8
Extraordinary Success x2 steps acting Effect die to d12++
1 Opportunity (available first to She-Hulk)

Doombot CK-6YKK615 eliminated

Doom Pool: 4d10, d12 +d6 +d6 = 2d6, 4d10, d12

This message was last edited by the player at 21:04, Thu 09 Feb 2017.
Doombots EB
NPC, 1 post
Thu 9 Feb 2017
at 21:08
  • msg #192

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Defending She-Hulk's physical attack, Total: 22, Effect: 2d12 (msg #189):
Team    2d8
Working In Unison (and falling in unison)    d4
(add to Doom Pool)
Swarm    d8
Super-Heavy Plating    d10
Combat Expert    d8

Doombots EB rolled 7,1,1,4,5,3 using d8,d8,d4,d8,d10,d8 ((7,1,1,4,5,3)).

Total: 12, Effect: d10
Extraordinary Success x2 steps acting Effect die to d12++
2 Opportunities (available first to She-Hulk)

Doombots EB eliminated

Doom Pool: 2d6, 4d10, d12 (-d6/+d8) = d6, d8, 4d10, d12

Doombot Mob EA
NPC, 1 post
Thu 9 Feb 2017
at 21:31
  • msg #194

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Defending She-Hulk's physical attack, Total: 22, Effect: d8 (msg #189):
Team    d8
Working In Unison (and falling)    d4
(add to Doom Pool)
Swarm    d8
Super-Heavy Plating    d10
Combat Expert    d8

Doombots EB rolled 6,4,1,10,3 using d8,d4,d8,d10,d8 ((6,4,4,1,10,3)). (Subtracted die for incorrect addition)

Total: 16, Effect: d10
Extraordinary Success steps acting Effect die to d10
1 Opportunity (available first to She-Hulk)

Doombots EA eliminated


The cars smashed together in She-Hulk's grasp is enough to lay low the mass of Doombots. It is not enough to destroy them all, but the ones closest to the jade giantess and Wolverine are burst to bits in the shockwave of the collision of metal. The remainder of the Doombots are at least staggered. The glowing eyes look around, realigning their systems while coming upright again.

From the pile of robots comes one in particular, indistinct from the rest save for its boldness in approaching the heroes. Its eyes glow brighter than those around it. Its tinny voice is the same as its departed ally: "YOU HAVE VIOLATED THE TREATY. YOUR ACT OF AGGRESSION AGAINST THE COUNTRY OF LATVERIA WILL NOT BE TOLERATED. YOU MUST BE ELIMINATED." Like the others before, it stretches out its hand, energy building instantly in its palm.

-d8 from Doom Pool to add Doombot 6VSA439

Doom Pool: d6, d8, 4d10, d12 (-d6/+d8) -d8 = d8, 4d10, d12

Watcher
GM, 249 posts
Thu 9 Feb 2017
at 22:18
  • msg #195

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The heroes and the woman brace instinctively against the furious torrent of energy inches from obliterating them entirely. The lady closes her eyes tight, saying a short prayer in Iron Fist's ear. Her whispers stretch across an instant, to a moment, to long seconds. There is no impact, only the noise of explosions rising above the ones constantly present since the Doombots arrived in the area. The sound, though nearly deafening, is preferable to the fate of being targeted by the robots. Cautiously, she opens her eyes, as slowly as possible, and looks up. "Wha -- ?" she mutters.

By the time she can process what is happening, the force blasts which were a mortal threat a short time again have nearly dissipated, hanging in the air. From what she can tell, even though it makes no sense, the blasts were suspended mid-air, short feet from the trio in the intersection, leaving no effect and now fading into the air. The Doombots react by freezing, looking around, searching for an answer to why their attack did not connect. Shortly, the answer is clear.

Invisible Woman stands amidst the destruction, hand outstretched, looking sternly at the two heroes and their female companion. She stands still, eyes focused. Her action seems to have no effect but only because it is not visible. Spots of residual force energy dissolve in the air above them, indicating a barrier that has been created around the three people. Though it is not visible, it is more than enough to protect those under it.

The Doombots change their focus to the Fantastic Four heroine, and pause, as if awaiting an order. Just then, another unit of robots comes behind them, blasting away at the street and heroes below as if the past moments and their compatriots' attack had not occurred. The destruction continues, energy blasts glancing off the shield around Daredevil, Iron Fist, and the woman, as well as that which the Invisible Woman has created around herself, but it still affects the street. The asphalt buckles as if it were the sea, sending shockwaves from the force brought down on it, and only the most hardy or agile are able to stay standing. This number does not include Sue Storm, who loses her footing as the ground below her bursts, sending her away and to the other side of a truck-sized piece of blacktop. She does not emerge from it.

The air around the two heroes and woman clears suddenly, slightly cleaner from the smoke and metal smell that has been at their level, both collections of air similar and now mingling after being separated. Daredevil senses it first: The invisible barrier is gone.

-d10 from Doom Pool to create Danger: Invisible Woman Down

Doom Pool: d8, 4d10, d12 -d10 = d8, 3d10, d12

Next Action: Havok

Iron Fist
in limbo, 52 posts
Young Dragon
Champion of K'un-Lun
Fri 10 Feb 2017
at 23:03
  • msg #196

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

How far away are the closest Doombots from Iron Fist and Daredevil?
Watcher
GM, 251 posts
Sat 11 Feb 2017
at 21:08
  • msg #197

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The nearest Doombots are close enough to be short range for a distance weapon but too far to punch from the ground. Hovering maybe 20 or so feet above the street.
Havok
player, 10 posts
Reluctant Leader
Uncontrollable Power
Thu 16 Feb 2017
at 23:22
  • msg #198

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Dice Pool: Team d10, Obliterated City Streets d4 (No cover to be had, making Havok an easy target; +1 PP), Combat Expert d8, d6 Push Die (-1 PP)

15:13, Today: Havok rolled 8,4,2,2 using d10,d4,d8,d6 with rolls of 8,4,2,2. Reaction to attack from Doombot XZ-6UNR840.

Roll: 12; Effect: d8

Havok has 2 PP.

This message was last edited by the player at 23:26, Thu 16 Feb 2017.
Yellowjacket
player, 45 posts
Epic Guilt Complex
Towering Intellect
Sun 19 Feb 2017
at 17:26
  • msg #199

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ is gonna shrink down for now taking with him the head of the receptionist.




Limite: Shutdown Size of a Building to active Size of an ANT
OOC: SUPER sorry folks life has been hectic here.


Next Action: Wolverine
Wolverine
player, 28 posts
PP: 4, XP: 11
P-0, E-0, M-0
Sun 19 Feb 2017
at 18:15
  • msg #200

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Logan only saw one of the metal things left, so in a near rage he proceeded to try and tear into it. He could feel his berserker rage working its way into him, as if with every cut and stab it was delivering the fury directly via his blood into his brain. However, he kept it at bay. Not calling upon it knowing what harm it could do here of all places...

OOC:

Team-d8
Best at what I do-d8
Strength-d10
SFX Focus-take two d8's and make it a d10
Claws-d10
Combat-d10
Asset-d12

Total=16, Effect die-d10

13:08, Today: Wolverine rolled 1,6,1,5,10 using 1d8,1d10,1d10,1d10,1d12 with rolls of 1,6,1,5,10.  Attack vs Doombot 6VSA439.

Next up-She Hulk

Doombot XZ-6UNR840
NPC, 7 posts
Tue 21 Feb 2017
at 14:38
  • msg #201

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

From msgs #183 & 198:
Extraordinary Success steps acting Effect die to d10

Havok takes d10 physical stress

Next Action: Doombots S/B


Havok hesitates, just long enough for the Doombot's vengeful blast to cut into him, forcing him to the crumbled ground. The mutant freezes, perhaps dumbfounded by the overwhelming events unfolding around him. This state does not afford him defense against the enemies bearing down on him, as the Doombots move in closer, deadly energy crepitating around their hands.
Doombot 6VSA439
NPC, 1 post
Tue 21 Feb 2017
at 14:40
  • msg #202

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

+d6 to Doom Pool from Opportunities

Please be sure to note your current PP tally. Wolverine, I have that you're at 4 (unchanged since msg #177).

Defending Wolverine's physical attack, Total: 16, Effect: d10:
Team    d8
Constructed by Emperor Doom    d8
Super-heavy Plating    d10
Combat Expert    d8

Doombot 6VSA439 rolled 7,5,1,8 using d8,d8,d10,d8 ((7,5,1,8)).

Total: 15, Effect: d8
1 Opportunity Opportunities (available first to Wolverine)

Doom Pool: d8, 3d10, d12 +d6 = d6, d8, 3d10, d12


Wolverine slashes away, not realizing that his face has gone red either from edging toward his berserker fury or trying to suppress it. The Doombot before him, the others obscured by a mist of dust coming from the debris of the building, does not react to Wolverine's complexion and does not dodge away from the mutant's claws, either because it is programmed with the hubris to think that it can withstand such a deadly force or because it cannot match the mutant's furious speed. Regardless, Wolverine's attack is enough sheer off a plate from its chest, exposing wires and gears and robotic innards. The thing staggers backward but does not fall. "ELIM -- ELIM -- ELIM -- " it sputters but comes back with eyes glowing as red as Wolverine's pulsing pate.
Doombots SB
NPC, 2 posts
Tue 21 Feb 2017
at 14:51
  • msg #203

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The Doombots move ever onward toward the disorganized group of heroes, with enough of them to break into groups and drift toward each hero, in particular creeping toward those who have been injured and forced to the ground, showing no mercy for those who have been battered and beaten. "ELIMINATE. ELIMINATE. ELIMINATE," goes the incessant chant.

Grandstanding:+d8 to Doom Pool

Doom Pool: d6, d8, 3d10, d12 +d8 = d6, 2d8, 3d10, d12

Next Action: Wrecking Crew (new round)

Wrecker
NPC, 13 posts
Tue 21 Feb 2017
at 15:02
  • msg #204

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The Wrecking Crew continue to hurl chunks of debris into the sky, each shot going even wider as they tire. The Doombot's unending blasts of force rain down on them and the street and its environs but even as the Wrecking Crew seem unphased by the damage that slides off their impervious skin, their looks of concern and even fear do not wash from their faces. "Hey, heroes," the Wrecker calls as he lifts another section of sidewalk larger than his own body. "You mebbe wanna help out?"

At the back of their number, Piledriver pauses and looks up in the sky, his eyes focused on the zooming figure on the far side of Doombots, darting between the robots, leaving explosions behind, and seeming to take out a few, even if there seems to be little difference made.

Grandstanding:+3d8 to Doom Pool, from Wrecker, Piledriver, and Thunderball

Doom Pool: d6, 2d8, 3d10, d12 +3d8 = d6, 5d8, 3d10, d12

Next Action: Daredevil

Doombots EC
NPC, 1 post
Tue 21 Feb 2017
at 15:15
  • msg #205

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Out of the low-hanging dust rising from the wreckage being made of the embassy building emerge more Doombots from the crowd, moving toward Logan and Walters, showing no more hesitation than they have already. "ELIMINATE. ELIMINATE. ELIMINATE," they chatter, seemingly coming from hundreds of them.

-3d8 from Doom Pool to create Doombots E/C 3d8

Doom Pool: d6, 5d8, 3d10, d12 -3d8 = d6, 2d8, 3d10, d12

Daredevil
player, 21 posts
The Man Without Fear!
Fri 24 Feb 2017
at 14:54
  • msg #206

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

((Attempting to give dice to Havok for a Recovery Roll for his Emotional Stress:

Team d6, The Protector of Hell's Kitchen d8, Psych Expert d8, Havok's Emotional Stress d8

08:52, Today: Daredevil rolled 5,2,3,1 using d6,d8,d8,d8, unique dice with rolls of 5,2,3,1.  Listen to the devil!

Well, that was crap.
TOTAL 8, EFFECT d8.))


"Havok!  You've got the power to end this!" Matt shouts over the din, his frustration at his own powerlessness in this situation threatening to overwhelm him, "Get your ass in gear and be a hero!"

However, Matt's frustrated attempts to get the mutant leader into the leadership role may have done more harm than good...

((Daredevil has 2PP
NEXT ACTION: Havok))

This message was last edited by the player at 14:56, Fri 24 Feb 2017.
Watcher
GM, 261 posts
Mon 27 Feb 2017
at 07:44
  • msg #207

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

+d6 to Doom Pool from Opportunities Opportunity

Doom Pool (d6, 2d8, 3d10) reaction to Daredevil's attempt to create Asset for Havok, Total: 8, Effect: d8:
Daredevil's physical stress    d8

Watcher rolled 3,6,2,8,4,6,5 using d6,d8,d8,d10,d10,d10,d8 ((3,6,2,8,4,6,5)).

Total: 14, Effect: d10

Attempt fails

Doom Pool: d6, 2d8, 3d10, d12 +d6 = 2d6, 2d8, 3d10, d12


Whether Daredevil's statement is true or not, at the moment Havok is poised without aggression at the center of the melee. The Doombots move toward him but seem to pause before their barrage, as if marshaling their defenses in anticipation of his own cosmic-powered assault. Yet Havok stands either hesitant and frozen or stoic and strong with chaos surrounding him, the hot, dusty air around everyone hanging still in wait.
She-Hulk
player, 63 posts
Tue 28 Feb 2017
at 02:54
  • msg #208

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"Am I seeing septuple or are there MORE robots?" She-hulk asks Wolverine. She tosses the battered cars she's been holding their way, attempting to knock them away like bowling pins, with the lead doombot as the kingpin.



Team d10, Jade Giantess d8, Godlike Str d12, Area attack 3d6, Combat Expert d8, Doombot 6VSA439 stress d10

20:52, Today: She-Hulk rolled 11,14,7,12 using 1d12,2d10,2d8,3d6 with rolls of 11,5,9,2,5,6,5,1.  attack all the doombots.

Total: 20, d10 to 6VSA439, d8, d8, d6 to doombot mob all phys stress, 1 opp

Assuming you buy opp, 4PP total


Next: YJ
Havok
player, 10 posts
Reluctant Leader
Uncontrollable Power
Tue 28 Feb 2017
at 17:16
  • msg #209

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Havok. He was named that because his power has that effect -- and he tries hard not to live up to the name. He tries to always stay in control.

Somehow hearing The Devil of Hell's Kitchen...and shooting him a quick glance from a kneeling stance...Alexander Summers knows what he has to do. Slowly he stands, still in control...but quickly losing his patience.

Sorry, Cap.

Dice Pool: Team d10, Something to Prove d8, Plasma Emanation d10, SFX: Area Attack 4d6 & +4 effect dice, Combat Expert d8

-1 PP to add a third die to my roll.

00:17, Today: Havok rolled 10,6,10,3,5,3,2,5 using d10,d8,d10,d6,d6,d6,d6,d8.  Area Attack on Doombot XZ-6UNR840, Doombots S/B (d8), and Doombots S/C (3d8).

Roll: 21, Effect: d10 to Doombot XZ-6UNR840; d8 to Doombots S/B; d6, d6, d6 for Doombots S/C.

Reaction: Doombots
Next Action: Iron Fist

Havok has 1 PP.

This message was last edited by the player at 17:34, Tue 28 Feb 2017.
Doombot 6VSA439
NPC, 2 posts
Thu 2 Mar 2017
at 21:08
  • msg #210

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Watcher automatically buys all Opportunities
+d6 to Doom Pool from Opportunity

Defending She-Hulk's physical attack, Total: 20, Effect: d10 (msg #208):
Team    d8
Constructed by Emperor Doom (but not indestructible)    d4
(add to Doom Pool)
Super-heavy Plating    d10
Combat Expert    d8

Doombot 6VSA439 rolled 8,4,9,3 using d8,d4,d10,d8 ((8,4,9,3)).

Total: 17, Effect: d8

Physical stress steps to d12

Doom Pool: 2d6, 2d8, 3d10, d12 +d6 (-d6/+d8) = 2d6, 3d8, 3d10, d12

Doombots EC
NPC, 2 posts
Thu 2 Mar 2017
at 21:24
  • msg #211

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Defending She-Hulk's physical attack, Total: 20, Effect: d8, d8, d6 (msg #208):
Team    3d8
Working In Unison (but too massive a crowd to coordinate well)    d4
(add to Doom Pool)
Swarm    d8
Super-Heavy Plating    d10
Combat Expert    d8

Doombots EC rolled 6,5,1,2,3,7,4 using d8,d8,d8,d4,d8,d10,d8 ((6,5,1,2,3,7,4)).

d8 from Doom Pool to add extra die to Total

Total: 18, Effect: d8
1 Opportunity Opportunities (available first to She-Hulk)

Acting Effect dice are not enough to eliminate number. No effect

Doom Pool: 2d6, 3d8, 3d10, d12 (-d6/+d8) = d6, 4d8, 3d10, d12


She-Hulk bashes the cars mightily into the massive crowd of Doombots, toppling a number of them, including taking off more of the lead's shell, leaving it mostly as exposed wires, yet still standing, but as they recover and turn to the Avenger and her companion, the effort seems to have came to nothing at all, such is the sheer, astounding number of robots assembled, now focusing their red, glowing eyes on the heroes.
Doombot XZ-6UNR840
NPC, 8 posts
Thu 2 Mar 2017
at 21:37
  • msg #212

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Defending Havok's physical attack, Total: 21, Effect: d10 (msg #209):
Team    d8
Constructed by Emperor Doom (but not impervious to cosmic rays)    d4
(add to Doom Pool)
Super-heavy Plating    d10
Combat Expert    d8
Havok's stress    d10

Doombot XZ-6UNR840 rolled 5,3,10,1,9 using d8,d4,d10,d8,d10 ((5,3,10,1,9)).

Total: 19, Effect: d8
1 Opportunity (available first to Havok)

Physical stress d10 inflicted

Doom Pool: d6, 4d8, 3d10, d12 (-d6/+d8) = 5d8, 3d10, d12

This message was last edited by the player at 21:46, Thu 02 Mar 2017.
Doombots SB
NPC, 3 posts
Thu 2 Mar 2017
at 21:45
  • msg #213

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Defending Havok's physical attack, Total: 21, Effect: d8 (msg #209):
Team    d8
Working In Unison (attention divided)    d4
(add to Doom Pool)
Swarm    d8
Super-Heavy Plating    d10
Combat Expert    d8
Havok's stress    d10

Doombots SB rolled 6,1,8,5,4,1 using d8,d4,d8,d10,d8,d10 ((6,1,2,1,8,5,4,1)).*

Total: 14, Effect: d10
2 Opportunities (available first to Havok)

Extraordinary Success steps acting Effect die to d10

Doombots S/B eliminated

Doom Pool: 5d8, 3d10, d12 (-d8/+d10) = 4d8, 4d10, d12

*Result was recalculated after rolling with extra dice on accident. Same result

This message was last edited by the player at 21:52, Thu 02 Mar 2017.
Doombots SC
NPC, 2 posts
Thu 2 Mar 2017
at 22:03
  • msg #214

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Defending Havok's physical attack, Total: 21, Effect: d6, d6, d6 (msg #209):
Team    3d8
Working In Unison (partially focused on flying combatant eliminating part of their number)    d4
(add to Doom Pool)
Swarm    d8
Super-Heavy Plating    d10
Combat Expert    d8
Havok's stress    d10

Doombots SC rolled 8,3,1,1,4,10,7,1 using d8,d8,d8,d4,d8,d10,d8,d10 ((8,3,1,1,4,10,7,1)).

Total: 18, Effect: d10
3 Opportunities (available first to Havok)
6 Opportunities total available to Havok then other heroes

Acting Effect dice are not enough to eliminate number. No effect

Doom Pool: 4d8, 4d10, d12 (-d8/+d10) = 3d8, 5d10, d12


The blast rips from Havok's hands into the crowd of Doombots in the sky, tearing into many of them and sending broken parts crashing to the ground. One of the groups nearest to the heroes is eliminated but beyond those husks now left mangled on the asphalt there seems to be no discernible difference in their number. They still chatter -- "ELIMINATE. ELIMINATE. ELIMINATE" -- and continue to marshal their forces to bring their forces down on the heroes.
Yellowjacket
player, 46 posts
Epic Guilt Complex
Towering Intellect
Fri 3 Mar 2017
at 00:38
  • msg #215

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ shrunk down decides to attempt to simple make his way to the others. He is hoping that if he can reach the others and shrink them down they might end this without any civilians dying in the cross fire.
Iron Fist
in limbo, 54 posts
Young Dragon
Champion of K'un-Lun
Tue 7 Mar 2017
at 03:52
  • msg #216

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"I have had enough of this crap!"  Iron Fist says under his breath as he stares daggers at the lowest-flying doombot hovering over himself, Daredevil, and Havok blasting away at its leisure.

the green and yellow-clad martial artist charges at the wall nearest to one of the automatons.  He leaps, bounds off the wall, and redirects his momentum upwards and latches onto one of the bots like an angry monkey.  He will then grab the arm of the robot and point it at another robot, using its own hand-blaster as a long-range weapon.




Iron Fist has 1 Plot Point

Dice Pool:
Team-d6, Obliterated City Streets-d4, enhanced reflexes-d8, Acrobatic Master-d10

19:56, Today: Iron Fist rolled 6,4,3,6 using d6,d4,d8,d10 with rolls of 6,4,3,6.  Bound off a wall and grab a Doombot.

Iron Fist will spend 1 plot point to add to the total.
Total: 16,  Effect Die: d8

Iron Fist has 1 plot point left (from the negative distinction).

It is Invisible Woman’s turn.

This message was last edited by the player at 04:04, Tue 07 Mar 2017.
Doombot 6YSN133
NPC, 1 post
Thu 9 Mar 2017
at 21:42
  • msg #217

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

-d8 from Doom Pool to activate Decisive Leadership, subtracting 1 from Team from Doombots S/C to create Doombot 6YSN133, who will take Iron Fist's attack.

Defending Iron Fist's attempt to grab Doombot, Total: 16, Effect: d8:
Team    d8
Leading Coordinated Attack (taken unawares)    d4
(add to Doom Pool)
Enhanced Speed (since it's not being physically attacked)    d8
Combat Expert    d8
Iron Fist's stress    d8

Doombot 6YSN133 rolled 3,4,7,5,1,8 using d8,d4,d8,d8,d8,d8 ((3,4,7,5,1,8)).

Total: 15, Effect: d8
Extraordinary Success steps acting Effect die to dXXX
Higher reacting Effect die steps acting Effect down, to d4
1 Opportunity (available first to Iron Fist)

Iron Fist can add a Energy Blast d8 to his next physical action

Doom Pool: 3d8, 5d10, d12 -d8 (-d8/+d10) = d8, 6d10, d12


In a blur, Iron Fist bounds up the side of the building and on to a lone Doombot hovering too low, wrenching the android's hand, crackling with energy. At this intimate range, the Doombot sputters, stopping not because it has no defenses to this very close attack but pausing to recalculate its options.
This message was last edited by the player at 21:46, Thu 09 Mar 2017.
Bulldozer
NPC, 10 posts
Thu 9 Mar 2017
at 21:48
  • msg #218

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Bulldozer stands bolt upright, stretching his arms and flexing his muscles toward the sky as he is pelted but unmoved by force blasts from the Doombots. "What're you doin'?" he calls, presumably to his teammates though he faces the sky. "It's time to do some wreckin'!" he says, as the city block is obliterated around him.

Grandstanding:+d8 to Doom Pool

Doom Pool: d8, 6d10, d12 +d8 = 2d8, 6d10, d12

Next Action: Doombots

Doombot XZ-6UNR840
NPC, 9 posts
Thu 9 Mar 2017
at 21:55
  • msg #219

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The Doombots continue to swarm, blasting away, toward the heroes but as there are so many of them, they crowd in front of each other, throwing off their aim, with shots going wild and tearing apart nearby buildings and what is left of the street. Even though they do not have any precision to their attacks, the random blasts only add to the jeopardy in the intersection and this part of the city. The Doombots chant "ELIMINATE. ELIMINATE. ELIMINATE" as if it gives them any direction in the chaos. The lead android was torn apart by Havok still hovers, with armor and wires hanging from it, its voice modulation mostly static, but energy still crackling from its hands.

Grandstanding:+2d8 to Doom Pool from Doombot XZ-6UNR840 and Doombots S/C

Doom Pool: 2d8, 6d10, d12 +2d8 = 4d8, 6d10, d12

Next Action: Wrecking Crew

Wrecker
NPC, 14 posts
Thu 9 Mar 2017
at 22:03
  • msg #220

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The Wrecking Crew continue to effortlessly heave chunks of pavement into the sky at the Doombots, also digging into sections of the nearby building under construction. Piledriver lifts up a crane like it was paper and tosses it at the nearest cluster of robots, missing all of them completely but planting the construction equipment on the roof of the building that Daredevil and Iron Fist bounded from to enter the fray.

"Why don't you join in, 'Dozer?" Thunderball says, though does not slow from his own efforts to either destroy the Doombots or tear up the city.

The Wrecker pauses and looks across the intersection in the direction of the prone Invisible Woman. "Int' someone gonna help that lady?"

Grandstanding:+d10 to Doom Pool from Wrecker, +2d8 to Doom Pool from Thunderball and Piledriver

Doom Pool: 4d8, 6d10, d12 +d10 +2d8 = 6d8, 7d10, d12

Falcon
NPC, 2 posts
Thu 9 Mar 2017
at 22:09
  • msg #221

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The flying figure bouncing between exploding Doombots draws closer to the intersection that is ground-zero for this conflict, ping-ponging between opponents but not seeming to make a dent in their number.  By the time it is clear who it is, he has already flown near the cluster of heroes and, with the grace of his namesake, alighted on the ground.  He rises from a landing crouch to his full height, keeping an alert posture as the Doombots hover and fire force blasts around him.

“We can’t take out enough of these to do any good. We need to cut them off at the source." He looks around as if trying to find something in the rampant disorder. "The Latverian embassy is near here.  That has to be the place." He looks back to the heroes as he ably dodges a force-blast. "Who needs a lift?”

First to post as going to the Embassy may use Falcon’s Subsonic Flight d8 in their dice pool.

Next Action: Whoever intends to attempt to go to the embassy

Wolverine
player, 30 posts
PP: 4, XP: 11
P-0, E-0, M-0
Sun 12 Mar 2017
at 02:43
  • msg #222

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Logan backed up from the seemingless endless horde of the deadly robots. He might...might...be able to fight his way out. He had considered an escape route. He was not an Avenger after  all. He did not save cats out of trees...or whatever it was that they did after fighting off alien invasions. Hell, most government backed agencies on earth ether wanted Logan to work for him, and then kill him somehow. Granted he did not want to see anyone in the city dead-but was Doom just hurling these things at opponents that did not have the sense to run or die?

He looked over, and knew why he was sticking around. Jen. She was not going to run away-even if she had been able to. Given what bad shape she was in, she could take one or two more serious hits before she went down. Then, he was not sure the robots where programmed to stop.

Logan made sure to back up against Jen. "Jen! We gotta go! They got some sorta robot factory down there! I am getting us out of here!" He only hoped she would listen...
Iron Fist
in limbo, 55 posts
Young Dragon
Champion of K'un-Lun
Tue 14 Mar 2017
at 16:46
  • msg #223

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Iron Fist wrestles the robotic arm of the murderous automaton to point it at its Doombot brethren.

Calling upon his power of the Iron Fist to boost his strength to overpower the robot's strength while also keeping his grip on the robot.


Iron Fist has one plot point

Dice Pool:
Team: d6, Obliterated City Streets: d4 (+1 Plot Point), Enhanced Strength: d8->10, Combat Master: d10, Doombot's hand blaster: d8

09:34, Today: Iron Fist rolled 2,2,4,6,6 using d6,d4,d8,d10,d10 with rolls of 2,2,4,6,6.  Wrestling Doombot's hand blaster to shoot at another target.

Iron Fist will spend one plot point to add to the total.

Total: 16, Effect: d6

Iron Fist has one Plot Point.

It is Daredevil's turn.


Yellowjacket
player, 47 posts
Epic Guilt Complex
Towering Intellect
Tue 14 Mar 2017
at 17:11
  • msg #224

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

OOC: really really sorry folks life has been kicking me while I'm down.

YJ doesn't have much to lend but if someone wants they can have his flight d6 or reflexes d8 to their rolls as he's flitting about and might take the hit instead of them.

Doombot 6VSA439
NPC, 3 posts
Thu 16 Mar 2017
at 20:40
  • msg #225

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The lead Doombot advances, its slow pace and the energy dancing around its hands being its only movement.  The robots have either stopped their chattering or the noise around them has drowned out the sound.  Either way, they are eerily silent as they move toward their next objective. Somehow, the silence is even more ominous than their chanting.

Grandstanding:+d8 to Doom Pool

Doom Pool: 6d8, 7d10, d12 +d8 = 7d8, 7d10, d12

Next Action: Doombots E/C (new round for that group)

Doombots EC
NPC, 3 posts
Thu 16 Mar 2017
at 20:52
  • msg #226

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

As She-Hulk pauses in a daze, the Doombots also stop, just before a gathering number of robots in front of her surge forth, no longer trying to get through her toughness with their blasters but attempting to overtake her with their numbers, piling on with a number enough to drag her down and immobilize her.

-3d8 from Doom Pool to add 3 to Doombots E/C Team

Create Overwhelmed Complication on She-Hulk:
Team    6d8
Working In Unison    d8
Swarm    d8
Enhanced Strength    d8
Combat Expert    d8
She-Hulk's mental stress    d12

Doombots EC rolled 3,6,5,1,7,2,1,3,3,3,8 using d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d12 ((3,6,5,1,7,2,1,3,3,3,8)).

-d8 from Doom Pool to add to Total
Total: 21, Effect: d8
1 Opportunities (available first to She-Hulk)

Doom Pool: 7d8, 7d10, d12 -3d8 -d8 = 3d8, 7d10, d12

Reaction Needed: She-Hulk

Watcher
GM, 264 posts
Thu 16 Mar 2017
at 21:03
  • msg #227

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

While the Doombots swarm over She-Hulk, another contingent of them surround Wolverine, leaving him little space to escape and just enough to move.  The deadly force-blast energy shimmers around their hands but they do not move.  With the ground shifting below the heroes as their opponents blast the environment, Wolverine’s battle-ready stance is challenged.

Doom Pool (3d8, 7d10, d12) action to remove Wolverine's Fighting Stance Asset:

Watcher rolled 5,6,2,10,9,8,9,8,4,2,11 using d8,d8,d8,d10,d10,d10,d10,d10,d10,d10,d12 ((5,6,2,10,9,8,9,8,4,2,11)).

-d10 from Doom Pool to add to Total
Total: 28, Effect: d12

+1 XP to Wolverine for having d12 from Doom Pool used against him

Doom Pool: 3d8, 7d10, d12 -d10 = 3d8, 6d10, d12

Reaction: Wolverine

Wolverine
player, 31 posts
PP: 4, XP: 12
P-0, E-0, M-0
Thu 16 Mar 2017
at 21:16
  • msg #228

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to Watcher (msg # 227):

Logan feels the ground shift, and he sinks his claws into the concrete, gritting his teeth and trying to ride out the tremor with his inhuman constitution. Not to mention his fighting style itself trying to maintain its balance...

OOC:

Team: d8
Best at what I do: d8
Stanima: d12
Claws: d10
Combat: d10
Asset: d12

Total=15, Effect die-d12

17:09, Today: Wolverine rolled 1,8,4,1,7 using 1d8,1d8,1d12,1d10,1d10 with rolls of 1,8,4,1,7.  Reaction roll.

17:09, Today: Wolverine rolled 5 using 1d12 with rolls of 5.  Asset roll.

Doombots SC
NPC, 3 posts
Thu 16 Mar 2017
at 21:19
  • msg #229

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In future rolls, please note how a negative Distinction works against you (in this case, how the obliterated streets were a negative)

Assuming Iron Fist is using the Doombot's blaster to shoot at the Doombots S/C Mob

Defending Iron Fist's physical attack, Total: 16, Effect: d6 (msg #223):
Team    2d8
Constructed by Emperor Doom    d8
Swarm    d8
Super-Heavy Plating    d10
Combat Expert    d8
Iron Fist's physical stress    d8

Doombots SC rolled 2,8,5,8,10,1,1 using d8,d8,d8,d8,d10,d8,d8 ((2,8,5,8,10,1,1)).

Total: 18, Effect: d8
2 Opportunities (available first to Iron Fist)

Attack fails


Hanging off the Doombot hovering above the wrecked ground, Iron Fist manages to get the hang of the robot's blaster and zaps away, managing to zing a few of them, but the strike ultimately gets lost among their staggering number. However, now that he is closer to the mob of androids in the sky, and as he has attached himself to one of their number, a squad of Doombots turn to the hero. The question of whether they would sacrifice one of their own to eliminate an enemy shall be answered within a heartbeat's time.
Watcher
GM, 265 posts
Thu 16 Mar 2017
at 21:22
  • msg #230

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Yellowjacket’s Flight d6 or Enhanced Reflexes d8 available (either, once) to embassy team in an action (not reaction) until his next turn.

Next Action: She-Hulk

Falcon
NPC, 3 posts
Thu 16 Mar 2017
at 21:26
  • msg #231

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The Falcon looks around as his trusted sidekick, Redwing, flutters near him, ducking stray force-blasts.  “If these are coming from the embassy, that’s got to be the place to stop them,” he says over the din. As he narrowly avoids a number of blasts, his voice becomes gruff: "If there's a leader here, they need to lead!"

Falcon’s Sub-Sonic Flight d8 available to use in an action.
She-Hulk
player, 64 posts
Fri 17 Mar 2017
at 02:28
  • msg #232

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"


She-hulk has been taking hit after hit. As the Doombots mob her, she manages to punch one, then shove one aside, then step on one. But then that one grabs her leg and impedes her movement as an other jumps onto her back. She tries to swing it off, but everytime she deflects one, two more jump on. Soon, she goes down on one knee, then two, as they continue to pile on. Then she's covered in enough that she can no longer be seen. Still they pile on. Soon she's buried under a mass of them that reaches over twenty feet high.

----- REACTION TO DOOMBOT MOB -------
vs. Total: 21, Effect: d8, 1 Opportunities

Team d10, Jade Giantess d8, Godlike Str d12, Combat Expert d8

21:23, Today: She-Hulk rolled 8,6,11 using 2d8,d10,d12 with rolls of 4,4,6,11.  resist pile up.

17 total / d8 effect / 0 opps

Fail. I'll take a d8 complication... how many stress and complication dice can I build up here???

---------------------------------------------

Iron Fist
in limbo, 56 posts
Young Dragon
Champion of K'un-Lun
Sat 18 Mar 2017
at 01:13
  • msg #233

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Iron Fist will spend a plot point to activate the opportunity the Watcher rolled to prevent Heart of Shou Lao from shutting down (since his action failed).  Iron Fist has 0 Plot Points.

Danny screams to Falcon at the top of his lungs (since SHIELD didn't see fit to outfit them with communicators):

"FALCON!  I NEED A LIFT!!"
This message was last edited by the player at 02:08, Sat 18 Mar 2017.
She-Hulk
player, 65 posts
Wed 22 Mar 2017
at 03:08
  • msg #234

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

She-hulk flexes her gamma-irradiate leg muscles and attempts to do an exploding doombot-squat to throw the pile of robots off of her. There are just too many robots though.

------ ACTION ----------------

Attacking the complication.

Team d10, Jade Giantess d8, Godlike Str d12, Combat Expert d8

22:07, Today: She-Hulk rolled 6,6,3 using d12,d10,2d8 with rolls of 6,6,2,1.  throw off doombots.

12/d8/1opp

-----------------------------------------


Next: Wolverine
Doombots EC
NPC, 4 posts
Thu 23 Mar 2017
at 21:32
  • msg #235

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

+d6 to Doom Pool from Opportunity

Defending She-Hulk's attack against Overwhelmed Complication, Total: 12, Effect: d8:
Team    6d8
Built to Defend Latveria’s Interests    d8
Swarm    d8
Super-Heavy Plating    d10
Combat Expert    d8
She-Hulk's mental stress    d12

Doombots EC rolled 7,5,6,2,8,4,2,3,9,8,1 using d8,d8,d8,d8,d8,d8,d8,d8,d10,d8,d12 ((7,5,6,2,8,4,2,3,9,8,1)).

Total: 17, Effect: d8
1 Opportunity (available first to She-Hulk)

-d8 from Doom Pool to counterattack, d8 Effect die stepping up Overwhelmed Complication d8 to d10

Doom Pool: 3d8, 6d10, d12 +d6 -d8 = d6, 2d8, 6d10, d12


She-Hulk impressively throws the attacking Doombots to and fro but they press their attack when they find that slowing her may be a better tactic than eliminating this opponent. Contributing to their strategy to take down the powerful Avenger, She-Hulk, in her flailing to halt the assault of her attackers, leaves herself open, leading more of the robots to pile on top of her.
Watcher
GM, 266 posts
Thu 23 Mar 2017
at 21:37
  • msg #236

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

As the combatants continue their struggle within and without the embassy, a creak loud enough to rise over the clamor of the fight emanates from the building. After the pummeling the structure has taken from the Doombot’s force blasts and Wolverine and She-Hulk puncturing holes in the side, the upper parts of the place threaten to collapse, to shower a cascade of tons of steel and brick and mortar upon all those under to as well as folding over into the street, promising to topple on anyone foolhardy enough to stay in their cars.

-d10 to add Danger: Building Avalanche Scene Complication (for embassy group)

Doom Pool: d6, 2d8, 6d10, d12 -d10 = d6, 2d8, 5d10, d12

Havok
player, 11 posts
Reluctant Leader
Uncontrollable Power
Mon 27 Mar 2017
at 06:18
  • msg #237

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Seeing a measure of success, Havok continues his attack...now intent on disintegrating every last doombot he can.

I pass on the 6 opportunities I had.

Dice Pool: Team d10, Something to Prove d8, Plasma Emanation d10, SFX: Area Attack 3d6 & +3 effect dice, Combat Expert d8, Doombot XZ-6UNR840's physical stress d10

-1 PP to add a third die to my roll.

23:06, Today: Havok rolled 5,1,10,4,4,6,4,10 using d10,d8,d10,d6,d6,d6,d8,d10. Area Attack on Doombot XZ-6UNR840, Doombots S/C (2d8), and Doombot 6YSN133.

1 opportunity for the Watcher (+1 PP)

Roll: 26, Effect: d10 to Doombot XZ-6UNR840; d6, d6 to Doombots S/C; d8 to Doombot 6YSN133.

Reaction: Doombots
Next Action: Bulldozer

Havok has 1 PP.

This message was last edited by the player at 06:19, Mon 27 Mar 2017.
Wolverine
player, 33 posts
PP: 5, XP: 12
P-0, E-0, M-0
Mon 27 Mar 2017
at 15:12
  • msg #238

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Logan saw Jen going down-and he tore into the seemingly 'commander' of the other bots. As that damaged one seemed to be the one who could take the most damage, and looked different than the others-maybe they needed him to coordinate. If it was destroyed at the very least maybe Logan could get Jen to safety where she could recover.

The shrinky/growy guy could easily get out on his own, but Logan would gladly use the man's powers to provide a distraction for him and Jen. Even as he attempted it, the destruction and mayhem already in the area cause Logan to need to dodge and weave over burning cars and trashed streets. His senses guided him to a safe passage without fire or the ozone smell of every blast. Finally make it to the damaged bot and try and rip it apart.

OOC-Attacks Doombot 6VSA439

Team-d8
Scene distinction-d4 (+1 PP)
Senses-d10
Claws-d10
Combat-d10
Foe's stress-d12

Total roll=22, Effect die=d10

11:04, Today: Wolverine rolled 1,2,10,2,5,12 using d8,d4,d10,d10,d10,d12 with rolls of 1,2,10,2,5,12.  Attack on damaged doombot.

next up-YJ



This message was last edited by the player at 20:50, Tue 28 Mar 2017.
Daredevil
player, 22 posts
The Man Without Fear!
Mon 27 Mar 2017
at 20:16
  • msg #239

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Daredevil takes in Falcon's words, and lags behind Iron Fist only long enough to ensure the woman has gotten to (relative) safety.  After that, the Devil of Hell's Kitchen grits his teeth, and heads over to check on the rest of the city, avoiding the rain of energy fire as best he can...



((Attempting to get to the Embassy.

Team d6, Man Without Fear d8, Enhanced Reflexes d8, Acrobatic Master d10

15:15, Today: Daredevil rolled 3,5,2,1 using d6,d8,d8,d10, unique dice with rolls of 3,5,2,1.  Traversing without a swingline reminds me of why I have one.

..ugh.

Total 8, Effect d8, 1 Opp for Watcher
Up Next: Bulldozer
))

Doombot XZ-6UNR840
NPC, 10 posts
Tue 28 Mar 2017
at 20:44
  • msg #240

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Defending Havok's physical attack, Total: 26, Effect: d10 (msg #237):
Team    d8
Constructed by Emperor Doom (but only so strong)     d4
(add to Doom Pool)
Super-heavy Plating    d10
Combat Expert    d8
Havok's Physical stress    d10

Doombot XZ-6UNR840 rolled 4,1,3,5,5 using d8,d4,d10,d8,d10 ((4,1,3,5,5)).

Total: 10, Effect: d10
Extraordinary Success steps acting Effect die to d12++
Higher reacting Effect die steps acting Effect down, to d4
1 Opportunity (available first to Havok)

Doombot XZ-6UNR840 eliminated

Doom Pool: d6, 2d8, 5d10, d12 (-d6/+d8) = 3d8, 5d10, d12

Doombots SC
NPC, 4 posts
Tue 28 Mar 2017
at 21:03
  • msg #241

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Reinforcements SFX: +1 to Team Affiliation from Havok's Opportunity rolled

Defending Havok's physical attack, Total: 26, Effect: d6 (msg #237):
Team    2d8
Constructed by Emperor Doom (but still strong)    d8
Swarm    d8
Super-Heavy Plating    d10
From Doom Pool (a sudden surge in numbers)    d10
Havok's physical stress    d10

Doombot XZ-6UNR840 rolled 8,3,3,2,5,6,10 using d8,d8,d8,d8,d10,d10,d10 ((8,3,3,2,5,6,10)).

Total: 18, Effect: d10
Extraordinary Success steps acting Effect die to d8
Higher reacting Effect die steps acting Effect down, to d6

Attack fails

Divide And Conquer: Doombots S/C divides to become Doombots S/C 2d8 and Doombots S/D d8

Doom Pool: 3d8, 5d10, d12 -d10 = 3d8, 4d10, d12

Doombot 6YSN133
NPC, 2 posts
Tue 28 Mar 2017
at 21:13
  • msg #242

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

(Incorrect character chosen in last die roll. No difference.)

Defending Havok's physical attack, Total: 26, Effect: d8 (msg #237):
Team    d8
Constructed by Emperor Doom     d8
Super-heavy Plating    d10
Combat Expert    d8
Havok's Physical Stress    d10

Doombot 6YSN133 rolled 3,6,7,6,10 using d8,d8,d10,d8,d10 ((3,6,7,6,10))

Total: 17, Effect: d8
Extraordinary Success steps acting Effect die to d10


A massive wave of cosmic energy bursts from Havok's fingertips, blasting forth in concentric circles and tearing apart all in its path. The Doombot already damaged is torn to shrapnel that sprinkles on the city street, while the exterior of its compatriot is shorn off, leaving exposed wires and robot innards. However, since clusters of the androids are grouped so closely together they are able to support each other and do not fall, instead pressing their attack, their blasts drawing closer to those on the street.
Doombot 6VSA439
NPC, 4 posts
Mon 3 Apr 2017
at 07:20
  • msg #243

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Defending Wolverine's physical attack, Total: 22, Effect: d10 (msg #238):
Team    d8
Constructed by Emperor Doom    d8
Super-heavy Plating    d10
Combat Expert    d8
From Doom Pool    d10

Doombot 6VSA439 rolled 7,4,1,7,10 using d8,d8,d10,d8,d10 ((7,4,1,7,10)).
-d8 from Doom Pool to add third die to Total

Total: 24, Effect: d8

1 Opportunity (available first to Wolverine)

Activating Wolverine's Opportunity and -d8 from Doom Pool to Counterattack: d6 physical stress to Wolverine (d8 reacting Effect die stepped down due to higher attacking Effect die)

Doom Pool: 3d8, 4d10, d12 -d10 -d8 -d8 = d8, 3d10, d12


The Doombots and the destruction happening around the group of heroes manage to shake Wolverine from his battle-ready stance but it is not nearly enough to knock him down.
The mutant does not have to travel far to bring a fight to the main Doombot. The X-Man pitches his claws into the robot but the force of the action turns the robot away, dodging a fatal blow, and when it recovers, standing upright before the hero, it seems unaffected, save for a few more loose wires, then, bringing its arm in a sideways, arcing motion, manages to strike its opponent with a force blast, which glances off Logan's shoulder, but enough to rend flesh and draw blood.
This message was last edited by the player at 08:10, Mon 03 Apr 2017.
Watcher
GM, 271 posts
Mon 3 Apr 2017
at 07:30
  • msg #244

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Doom Pool (d8, 3d10, d12) reaction to Daredevil's attempt to travel to embassy, Total: 8, Effect: d8 (msg #239):
Daredevil's physical stress    d8

Watcher rolled 3,7,7,2,5 using d8,d10,d10,d10,d8 ((3,7,7,2,5)).

Total: 14, Effect: d10

Attempt fails


The woman from the car gives Daredevil a last kiss on the cheek just before she scurries off to safety. With some luck she actually knows to run away from the ruin raining from the sky.

However, Daredevil is left in the middle of the chaos and confusion, with terror deluging the city around him.
Bulldozer
NPC, 11 posts
Mon 3 Apr 2017
at 07:46
  • msg #245

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Havok, standing amidst the fury of the destruction happening around him, sees the Invisible Woman's prone body lying just across what was once the street and on the other side of a small mountain of debris. As he takes just in instant to see if she moves, Bulldozer strikes him from behind, the villain charging the top of his steel-plated head into the hero's vulnerable, unsuspecting back. "That's for sticking my feet in the ground!", the underhanded brute hollers.

Physical attack on Havok:
Team    d8
Hard-Headed    d8
Superhuman Strength     d8*
Mighty Charge    d6
Combat Expert    d8
Danger: Invisible Woman Down    d10

Watcher rolled 6,1,7,3,6,10 using d8,d8,d8,d6,d8,d10 ((6,1,7,3,6,10)).

Total: 17, Effect: d10 (stepped up due to Mighty Charge)

1 Opportunity (available first to Havok)

Reaction Needed: Havok
Next Action: Doombots S/C

Doombots SC
NPC, 5 posts
Mon 3 Apr 2017
at 08:05
  • msg #246

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

SKA-CRAAASH! The Doombots in the sky continue to blast away, tearing up what is left of the streets and the buildings around them, but taking most of their attacks to the Wrecking Crew, who seem to shrug their force blasts but still throw the debris they pull from around their feet and the nearby construction site with such urgency that their fear must surely go beyond just concern for their physical well-being. Street-lights fall and rubble falls like avalanches from the fronts of buildings but no cries from innocent civilian souls can be heard, at least not at the moment.

Grandstanding:+2d8 to Doom Pool from Doombots S/C and Doombot 6YSN133

Doom Pool: d8, 3d10, d12 +2d8 = 3d8, 3d10, d12

Next Action: Iron Fist (new round)

Yellowjacket
player, 50 posts
Epic Guilt Complex
Towering Intellect
Mon 10 Apr 2017
at 13:19
  • msg #247

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ and his wasp pal landed on a bit of rubble near the epicenter of the fighting now that most of the civilians are out of the way. He sits down cross legged and pulls out the head and the energy source he had capture device and begins to tinker.

"Now if I connect a standard transceiver to theirs I should be able to pulse a recall signal"



OOC:
Okay sorry about the confusing dice pools thought I had to use a PP to activate this SFX.

Attempting to create a retreat command to all Doombots.

Team d8, Towering d8, Shrinking d10, Tech d10, Science d10


19 | d12 | 0 opps -1pp to create Recall Signal compliation on the Doombots

-1 pp to keep extra dice, -1 pp to use second specialty, SFX: Miniaturized Arsenal. When suing Size Of An Ant to create tech-related assets, add a d6 and step up your effect die.

YJ at 0 PP

09:13, Today: Yellowjacket rolled 5,3,7,7,3,3 using d8,d8,d10,d10,d10,d6 with rolls of 5,3,7,7,3,3.  Hacking the Gibson.

Reaction: Doom Pool
Action: She-Hulk

This message was last edited by the player at 21:32, Mon 10 Apr 2017.
Iron Fist
in limbo, 58 posts
Young Dragon
Champion of K'un-Lun
Mon 10 Apr 2017
at 20:34
  • msg #248

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Iron Fist holds tight to Falcon as they fly to the Latverian Embassy.
Watcher
GM, 272 posts
Thu 13 Apr 2017
at 10:21
  • msg #249

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Doom Pool (3d8, 3d10, d12) reaction to Yellowjacket's attempt to create Recall Signal Complication, Total: 19, Effect: d12 (msg #247):
Danger: Building Avalanche Scene Complication    d10

Watcher rolled 3,7,5,9,9,5,9,2 using d8,d8,d8,d10,d10,d10,d12,d10 ((3,7,5,9,9,5,9,2)).

-d8 from Doom Pool to add third die to Total
Total: 25, Effect: d12

Attempt fails

+1 XP to Yellowjacket for having d12 from Doom Pool used against him

Doom Pool: 3d8, 3d10, d12 -d8 = 2d8, 3d10, d12


Sitting amidst the maelstrom of robotic bodies and heroic allies around him, with the avalanche of building directly above him tippling toward him and everyone in the vicinity, Yellowjacket investigates the android head he recovered. Initially it is inert, as lifeless as any of the rubble around or above him. But pulling out wires from beneath the face covering and re-inserting them elsewhere into the device... still nothing. Its energy source is dead, if it was even located in its head and not its body in the first place. This is not a kind of android with which he is familiar, though its complexity clearly shows the ability of its creator -- not necessarily better or worse, just different, and right now a bit far afield from what he could put together in the middle of this much chaos swirling around him and without a whiteboard. The thing's dead eyes stare uselessly in any direction the scientist chooses to point them, eventually looking back at him as he looks at it with nothing that ever resembled anything approaching what a human being might consider life. The thing has as much a recall signal as the tons of building threatening to flatten him at any moment, no matter how small he shrinks.

Next Action: Doombot 6VSA439 (not She-Hulk)
This message was last edited by the GM at 10:24, Thu 13 Apr 2017.
Yellowjacket
player, 51 posts
Epic Guilt Complex
Towering Intellect
Thu 13 Apr 2017
at 15:09
  • msg #250

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ sighs as his power sample and the head both prove to be just like most things in his life recently a waste of time, "Should have expected him to triple redundant his tech. Wish he'd share how he keeps them in line so I could get Ultron back."
Iron Fist
in limbo, 59 posts
Young Dragon
Champion of K'un-Lun
Thu 13 Apr 2017
at 17:25
  • msg #251

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Iron Fist will try to ascertain the location of the Latverian Embassy.

Dice pool:
Team: d6, Young Dragon: d8, Enhanced Strength (to hold tight to Falcon): d8, Business Expert (If you're a thriving corporation owner you HAVE to know who and where the power players are): d8,  Falcon's flight: d8

d6,d8,d8,d8,d8

10:20, Today: Iron Fist rolled 3,4,4,7,5 using d6,d8,d8,d8,d8 with rolls of 3,4,4,7,5.

Total: 12 Effect: d8

Doombot 6VSA439
NPC, 5 posts
Mon 17 Apr 2017
at 07:51
  • msg #252

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The Doombot that seems to be the lead shambles toward Wolverine, directly under the building  wreckage, seeming to shimmer with portent. The robot sheds wires and plates from its body as it steps unsteadily, but still it stands and faces the mutant. With a creaking arm it raises its hand, palm outstretched. "EMPEROR DOOXM DEMANDS YOXUVZR DEFKEXEXXXXAT... HXXCXE CXOKXMXCKMXCXZKAZXCKKNCXZCXKDZXCKKXCKS XNZXEKXZAZXZXRZXKXZBCXKXCKXZYXXX...," just before the hero is blasted with what could be the last effort for one of these combatants.

Physical attack on Wolverine:
Team    d8
Constructed by Emperor Doom (pretty solid to still be standing)    d8
Sensors    d8
Energy Blast    d8
Combat Expert    d8
Danger: Building Avalanche    d10
From Doom Pool (last-ditch effort)    d10

Doombot 6VSA439 rolled 5,4,4,8,5,9,7 using d8,d8,d8,d8,d8,d10,d10 ((5,4,4,8,5,9,7)).

Total: 17, Effect: d10

Doom Pool: 2d8, 3d10, d12 -d10 = 2d8, 2d10, d12

Reaction Needed: Wolverine
Next Action: She-Hulk (new round)

This message was last edited by the player at 07:52, Mon 17 Apr 2017.
Watcher
GM, 275 posts
Mon 17 Apr 2017
at 08:12
  • msg #254

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Just words before Yellowjacket finishes his sentence, the head of the robot spontaneously breaks in half. Probably nothing to take as a sign. The junk falls apart in the scientist's hands but offers no further indication of life, even that of a mechanism.

However, as the hero sits there, and with the stress of his shrinking, the energy he had captured seems to be flowing away, as the debris directly above his head rains tiny pebbles around him.

Doom Pool (2d8, 2d10, d12) attempt to remove Yellowjacket's Dialed into Energy Flow d10 Asset:
Danger: Building Avalanche d10

Watcher rolled 7,4,6,4,10 using d8,d8,d10,d10,d10 ((7,4,6,4,10)).

Total: 17, Effect: d10

If you cannot beat the Doom Pool's total, your Asset will be removed. If you cannot beat the Doom Pool but your Effect die is higher than the Doom Pool's, your Asset will only be stepped down.

Reaction Needed: Yellowjacket

This message was last edited by the GM at 08:28, Mon 17 Apr 2017.
Watcher
GM, 276 posts
Mon 17 Apr 2017
at 08:24
  • msg #255

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Doom Pool (2d8, 2d10, d12) reaction to Iron Fist's attempt to get to the embassy, Total: 12, Effect: d8 (msg #251):
Danger: Invisible Woman Down   d10

Watcher rolled 7,1,6,5,10 using d8,d8,d10,d10,d10 ((7,1,6,5,10)).

Total: 17, Effect: d10

1 Opportunity (available first to Iron Fist)

Attempt fails

Next Action: Daredevil


The mighty Falcon wraps his hands around Iron Fist's wrists in a well-practiced move, not seeming to lose a bit of agility while hauling another person underneath him. On his way toward the sky, he swoops directly above the Invisible Woman's prone figure. As he keeps his eyes toward the sky, he seems to miss the heroine's body lying unmoving, just as another random Doombot blast strikes the ground just feet from her. He flies the martial artist straight into the sky, dodging the Doombots and their blasts, not along the straightest route but the one that seems mostly likely to avoid harm.
This message was last edited by the GM at 08:29, Mon 17 Apr 2017.
Wolverine
player, 35 posts
PP: 5, XP: 12
PP-d6, E-0, M-0
Mon 17 Apr 2017
at 12:54
  • msg #256

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to Doombot 6VSA439 (msg # 252):

The thing was damaged enough so that Logan could dodge away at the last second. Of course the avalanche of street did not help much. He had to use his claws to cut away any debris heading for him.

Ooc: 08:49, Today: Wolverine rolled 9,3,6,8,10 using d10,d4,d10,d10,d12 with rolls of 9,3,6,8,10.  reaction to attack.

Team + reflexes=d10 due to sfx focus.
D4 (+1 pp) for scene distinction.
D10 claws
D10 combat
D12 foes stress

Total=18, effect die: d10

Total pp=6.

Watcher
GM, 278 posts
Tue 18 Apr 2017
at 20:44
  • msg #257

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The avalanche of debris from the building from above only threatens, but its crashing down is inevitable, now seeming to tremble in its hesitation.

Meanwhile, She-Hulk is overwhelmed by the Doombots piling on top of her but they do not draw blood... yet.

Next Action: Wolverine
Wolverine
player, 36 posts
PP: 5, XP: 12
PP-d6, E-0, M-0
Wed 19 Apr 2017
at 15:08
  • msg #258

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to Watcher (msg # 257):

Wolverine tries to cut into the damaged doombot, but he seems to get very little traction. The raw number of Doombots are getting in the way of the one he actually is trying to take out.

OOC:

11:05, Today: Wolverine rolled 2,5,4,4,1,2 using 1d8,1d8,1d10,1d10,1d10,1d12 with rolls of 2,5,4,4,1,2.  Attacking wounded Doombot.

Well, that is crap.

Spending 1 PP to add to total.

Total=13, effect die=d12.

Next up-YJ

This message was last edited by the player at 15:10, Wed 19 Apr 2017.
Iron Fist
in limbo, 61 posts
Young Dragon
Champion of K'un-Lun
Thu 20 Apr 2017
at 04:12
  • msg #259

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Iron Fist looks down at the Invisible Woman lying prone on the pavement.  The enemy fire landing dangerously close to her prone figure.  He then looks back up at Falcon.

"Not yet, first we gotta scoop up the Invisible Woman down there.  Do you see her?"
Yellowjacket
player, 52 posts
Epic Guilt Complex
Towering Intellect
Fri 21 Apr 2017
at 01:20
  • msg #260

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

-Reaction: 17 | d10
Team d8, Towering intellect d10, Science master d10
20:22, Today: Yellowjacket rolled 6,5,2 using d8,d10,d10 with rolls of 6,5,2.  reaction.-


YJ sighs and puts away his energy collector, "Well that is a bust. Might as well draw attention." He hops up and begins to grow attempting to make his large size a shield for his fellow 'heros'.

OOC:

13 | d10 | 0 opps Creating Super Sized d10 complication against doom bots

Team d8, Towering Intellect d8, Growth d10, combat d8
Activating: Limit: Too Big! Change Growth into a complication to gain 1 PP. Activate an opportunity or remove the complication to recover the power.

21:13, Today: Yellowjacket rolled 7,4,6,3 using d8,d8,d10,d8 with rolls of 7,4,6,3.  complications rising.

Doombot 6VSA439
NPC, 6 posts
Mon 24 Apr 2017
at 07:56
  • msg #261

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Please itemize the dice you are using for your dice pool.

Defending Wolverine's physical attack, Total: 13, Effect: d12 (msg #258):
Team    d8
Constructed by Emperor Doom    d8
Super-heavy Plating    d10
Combat Expert    d8
Danger: Building Avalanche d10

Doombot 6VSA439 rolled 6,7,5,4,9 using d8,d8,d10,d8,d10 ((6,7,5,4,9)).

Total: 16, Effect: d10

Activating Wolverine's Opportunity and -d10 from Doom Pool to Counterattack: d8 physical stress to Wolverine (d10 reacting Effect die stepped down due to higher attacking Effect die)

Doom Pool: 2d8, 2d10, d12 -d10 = 2d8, d10, d12


The Doombot that is currently the target of Wolverine's ire stumbles as if it is intoxicated, swaying to and fro, its hanging, exposed wires following. As the hero moves toward it, it dodges a rock falling from the impending avalanche above, and in eluding the debris, it sidesteps the mutant's attack. As it turns back and recovers, it unleashes a torrent of energy from its palm, going wide but then coming down to slice across Wolverine's body, opening deep gashes across the mutant hero's chest. "EMPXERKCOR DOOXKMKX... XCKNXCKXEXKXCKXAKCXCXKKRKCXXCKBSXZZYZZXZZZ" its voice modulation sputters before it devolves again into static.
Watcher
GM, 279 posts
Mon 24 Apr 2017
at 08:18
  • msg #262

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Yellowjacket's Dialed into Energy Flow Asset removed.

Defending Yellowjacket's attempt to create Super Sized Complication on Doombots E/C, Total: 13, Effect: d10 (msg #260):
Team    6d8
Latverian Embassy Lobby (limited space)    d4
(add to Doom Pool)
Swarm    d8
Sensors    d8
Combat Expert    d8
Danger: Building Avalanche d10

Doombot 6VSA439 rolled 2,3,2,4,7,8,1,6,7,7,9 using d8,d8,d8,d8,d8,d8,d4,d8,d8,d8,d10 ((2,3,2,4,7,8,1,6,7,7,9)).

Total: 15, Effect: d10
1 Opportunity (available first to Yellowjacket)

Too Big! d10 Complication added to Yellowjacket

Doom Pool: 2d8, d10, d12 (-d8/+d10)  = d8, 2d10, d12


Yellowjacket's size increases quickly and dramatically, and while he suddenly fills the space inside the embassy, the swarm of Doombots seem oblivious to any threat his size poses, though they look up at him with glowing eyes and energized, crackling hands, ready for such an easy target. As the science-hero realizes how cramped he is and how much his body is pressed against the interior of the building, threatening the avalanche of debris hovering overhead, only barely held off by sturdy construction, his enlarged face comes up straight toward the closed doors at the top of the stairs that She-Hulk demolished (with the help of the Doombots) and the "D" at their center, the letter in gold still gleaming amidst the damage the structure around it has taken.
Doombots EC
NPC, 5 posts
Mon 24 Apr 2017
at 08:23
  • msg #263

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

While She-Hulk is buried under many of the Doombots, the rest of the mob direct their attentions at the monstrously gigantic hero that is Yellowjacket, the incessant glow in their eyes and the energy crackling around their hands only increasing as heartbeats go by.

Grandstanding:+d8 to Doom Pool

Doom Pool: d8, 2d10, d12 +d8 = 2d8, 2d10, d12

Next Action: Doombot 6VSA439

Doombot 6VSA439
NPC, 7 posts
Mon 24 Apr 2017
at 08:35
  • msg #264

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

As the lead Doombot staggers back the opposite way after blasting Wolverine, its other hand comes up then down with another burst of energy, seeking the same place on the body of the resilient mutant hero -- or any proximity -- as another rock falls from above, pelting the damaged robot, yet it stands. From its battered head, rarely more than static: "XKHXCKCXKXE XXKKCWXCKAXCKCXCKZXZXCTCXZKCXCCXKHZXCKEZXCKXCXZS."

Physical attack on Wolverine:
Team    d8
Constructed by Emperor Doom (falling apart)    d4
(add to Doom Pool)
Sensors    d8
Energy Blast    d8
Combat Expert    d8
Danger: Building Avalanche    d10

Doombot 6VSA439 rolled 7,4,2,6,1,4 using d8,d4,d8,d8,d8,d10 ((7,4,2,6,1,4)).

Total: 13, Effect: d10
1 Opportunity (available first to Wolverine)

Doom Pool: 2d8, 2d10, d12 (-d8/+d10)  = d8, 3d10, d12

Reaction Needed: Wolverine
Next Action: Yellowjacket (new round)

Wolverine
player, 37 posts
PP: 3, XP: 12
P-0, E-0, M-0
Mon 24 Apr 2017
at 13:23
  • msg #265

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to Doombot 6VSA439 (msg # 264):

"WHY DON'T YOU SHUT UP!" He snarls at the thing. His senses warn him of the coming rockslide, and he dodges at the last second, grabbing the metal being and using it for cover. As he does, he stabs and slashes at its exposed wiring. His regeneration dealing with his injuries even as he makes his attack.

OOC:
09:16, Today: Wolverine rolled 4,5,8,5,12 using d8,d10,d10,d10,d12 with rolls of 4,5,8,5,12.  Reaction roll.

Team-d8
Senses-d10
Claws-d10
Combat-d10
Foe stress-d12

Spending 1 PP for counterattack
Spending 1 PP to regenerate all my physical stress.

Total PP=3.

Reaction/counterattack total

Total roll=20 Effect die=d10

This message was last edited by the player at 02:30, Fri 28 Apr 2017.
Yellowjacket
player, 53 posts
Epic Guilt Complex
Towering Intellect
Thu 27 Apr 2017
at 17:03
  • msg #266

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ growls, "I've had enough! I was trying to stop the Wreckers from causing wide spread destruction then you just had to start a city wide panic!" He starts to dig first with just his finger tips due to the lack of room, "Cease targeting my team or I'll dig out all land gifted to Latveria and throw it in the ocean!"

OOC:
He's just digging for now, poorly due to the being squished in place.

6 | d4 | 2 opps

YJ + 3 pp = 3 pp

Team d8, Epic Guilt Complex d4, Superstrength d10,
13:02, Today: Yellowjacket rolled 1,1,6 using d8,d4,d10 with rolls of 1,1,6.  dig dug.

Reaction: Watcher
Action: She-Hulk

This message was last edited by the player at 17:04, Thu 27 Apr 2017.
She-Hulk
player, 69 posts
Fri 28 Apr 2017
at 02:23
  • msg #267

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Having passed out for a few moments, She-Hulk comes to with a start as some dust filters through the pile of doombots on top of her and tickles her nose. She attempts to get her legs underneath herself and wedge them into some solid footing then presses up firmly and steadily, doing a gamma-assisted squat.


Going to try to clear this complication again
This feels Solo d8, Jade Giantess d8, Godlike str d12, doesn't seem like any specialties apply... Not liking my chances...

13/d12/0opps


Doombot 6VSA439
NPC, 8 posts
Mon 1 May 2017
at 07:53
  • msg #268

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The lead Doombot is trashed even as Wolverine lifts it overhead, with the mutant's first slash at its wires, more than enough to turn out its lights and leave it as dead weight. However, as one Doombot falls, there is only another to replace it, as one breaks from the pack to turn its attention to the mutant hero. Though the hero shields himself from an onslaught of falling debris, only more is revealed behind it, an even graver avalanche in waiting.

Doombot 6VSA439 eliminated

Wolverine's physical stress removed

Doombot 7AEX859 added

Doom Pool: d8, 3d10, d12 -d8 = 3d10, d12

Watcher
GM, 280 posts
Mon 1 May 2017
at 08:06
  • msg #269

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

+d6 to Doom Pool from Yellowjacket's 2 Opportunities

Doom Pool (3d10, d12) reaction to Yellowjacket's attempt to dig, Total: 6, Effect: d4 (msg #266):
Danger: Building Avalanche   d10

Watcher rolled 7,7,3,9 using d10,d10,d10,d10 ((7,7,3,9)).

Total: 16, Effect: d10

Attempt fails

Doom Pool: 3d10, d12 +d6 = d6, 3d10, d12


Yellowjacket turns his gigantic form to digging into the floor underneath, but the effort leads to little. Once he diligently clears the debris from the area beneath and around him, even as what he piles nearby only slides back in place again, he breaks through the shining exterior of what was once a gleaming floor, only to find a massive material resistant to even his heightened strength. At the foot of the now-ruined stairs leading to the main chamber of the facility, the Doombots watch, energy quivering around them, the glow in their eyes seeming to ridicule the scientific Avenger as tries impotently to battle the floor.
Doombots EC
NPC, 6 posts
Mon 1 May 2017
at 08:25
  • msg #270

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Defending She-Hulk's attack against Overwhelmed Complication, Total: 13, Effect: d12:
Team    6d8
Latverian Embassy Lobby (now less room to maneuver in)    d4
(add to Doom Pool)
Swarm    d8
Super-Heavy Plating    d10
Combat Expert    d8
She-Hulk's mental stress    d12

Doombots EC rolled 6,1,3,5,1,5,4,5,9,8,5 using d8,d8,d8,d8,d8,d8,d4,d8,d10,d8,d12 ((6,1,3,5,1,5,4,5,9,8,5)).

Total: 17, Effect: d12
2 Opportunities (available first to She-Hulk)

Attempt fails

Doom Pool: d6, 3d10, d12 +d8 = d6, d8, 3d10, d12


As She-Hulk rises to force the metal bodies away from herself, only more add to the pile, pushing the jade giantess down again. It is only their sheer weight, not adding an offensive of force blasts, but it is enough for the Avenger in her weakened state. "DOOM." "DOOM." "DOOM." "DOOM." "DOOM." "DOOM," they chatter incessantly, in varying volumes, overlapping each other, a patchwork of noise, adding only to the clamor of this terror in the city downtown.

Next Action: Wolverine, Havok (assuming Havok's action would not interfere with Iron Fist, Falcon, or Daredevil)
Wolverine
player, 38 posts
PP: 3, XP: 12
P-0, E-0, M-0
Mon 1 May 2017
at 12:36
  • msg #271

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to Doombot 6VSA439 (msg # 268):

Wolverine sees the newly emerged lead doombot and finally gives in. He would not leave Jen, and they won't stop coming. So he plans to go down fighting no matter what. His vision goes red, and he hurls himself into the battle with a berserk roar...

Ooc:
Attacks new lead doombot.

08:27, Today: Wolverine rolled 7,1,4,1,2,6 using d8,d4,d8,d10,d10,d12 with rolls of 7,1,4,1,2,6.  attack on new lead doombot with berserk thrown in.

Team-d8
Masterless samurai-d4 (+1 pp)
Strength-d8
Claws-d10
Combat-d10
Sfx-beserk. Takes a die from the doom pool and returns it with +1. D12

Total=13, effect die=d10

Total pp=4

As I took the d12 and returned it +1, does that make the doom pool 2d12? Does that not end the scene?

Havok
player, 12 posts
Reluctant Leader
Uncontrollable Power
Fri 5 May 2017
at 07:52
  • msg #272

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Havok's reaction to Bulldozer's Attack in msg #245

Dice Pool: Team d10, Obliterated City Streets d4 (No cover to be had, making Havok an easy target; +1 PP), Energy Resistance d8, Combat Expert d8

00:46, Today: Havok rolled 9,3,3,4 using d10,d4,d8,d8 with rolls of 9,3,3,4.  Reaction to Bulldozer's Attack.

Roll: 13, Effect: d8

PP: 2


Havok sails through the air, like a billiard ball hit by The Hulk using an vibranium cue. He lands several feet away, struggling to regain his footing.
This message was last edited by the player at 22:48, Tue 30 May 2017.
Doombot 7AEX859
NPC, 1 post
Mon 8 May 2017
at 23:11
  • msg #273

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

+d6 to Doom Pool from Wolverine's Opportunities

The returned d12 steps to 2d12 when added back to the Doom Pool.  I now have the option to end the scene but it will go until its planned end.  It would not be good for the heroes for it to end now anyway.

Defending Wolverine's physical attack, Total: 13, Effect: d10 (msg #271):
Team    d8
Built To Defend Latveria’s Interests    d8
Super-heavy Plating    d10
Combat Expert    d8
From Doom Pool (calm against Wolverine's fury)    d10

Doombot 7AEX859 rolled 3,3,8,7,9 using d8,d8,d10,d8,d10 ((3,3,8,7,9)).

Total: 17, Effect: d8

Doom Pool: d6, d8, 3d10, d12 +d12 +d6 -d10 = 2d6, d8, 2d10, 2d12


Wolverine's fury explodes! The man vaults across the space to the Doombot now confronting him, just separate from the crowd of robots. The hero's claws do not reach purchase in the body of his opponent, missing by less than an inch as the Doombot stands strong, but his swipe does manage to slice the thing's neck, leaving it to gurgle, "DOOM IS -- " before it is silent, yet still sturdy and upright.
Doombots EC
NPC, 7 posts
Mon 8 May 2017
at 23:15
  • msg #274

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Even more Doombots pile on to She-Hulk, leaving not even a trace showing of the emerald giantess under the metallic bodies.

Grandstanding:+d8 to Doom Pool

Doom Pool: 2d6, d8, 2d10, 2d12 +d8 = 2d6, 2d8, 2d10, 2d12

Next Action: Building avalanche

Watcher
GM, 281 posts
Mon 8 May 2017
at 23:29
  • msg #275

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Finally, the debris that had been hanging precariously overhead gives way, leading a massive avalanche of what had formerly been the structure, fully half of the building. Tons of brick and steel bound to crush all those under it, fully everything in what was once the lobby of the embassy.  None are spared.

Adding Danger: Building Avalanche d10 Scene Complication back to Doom Pool

Doom Pool (2d6, 2d8, 2d10) creates Buried Complication on Wolverine, She-Hulk, Yellowjacket:

Watcher rolled 5,4,4,1,8 using d6,d6,d8,d8,d10 ((5,4,4,1,8)).

Spend d6 from Doom Pool to add third die to Total
Total: 17, Effect: d8
1 Opportunity (available first to Wolverine, She-Hulk, or Yellowjacket)

Doom Pool: 2d6, 2d8, 2d10, 2d12 -d6 +d10 = d6, 2d8, 3d10, 2d12

Reaction Needed: Wolverine, She-Hulk, Yellowjacket

Watcher
GM, 282 posts
Mon 8 May 2017
at 23:43
  • msg #276

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Bulldozer's attack steps Havok's physical stress to d12

Meanwhile, on the street, the top of Bulldozer's steel-plated helmet strikes Havok in the back, right in the spine. The mutant hero is sent in a wide arc, further damage inflicted when his face makes first contact with the pavement, the rest of his body following suit, the sounds of crunching bones rising above the noise of destruction in the intersection. He lies in a pile for a moment, with the war raging around him, until he rises to his feet, his upright body at a skewed angle since so many bones and organs inside him are crushed and broken, but he unfurls as straight as he can, awkwardly and inelegantly. The most powerful combatant on the street is left in a stupor, with danger closing in around him, a stolid look on his battered, swollen face, as if he never had an idea what to do next.

Next Action: Wrecking Crew
Wolverine
player, 39 posts
PP: 4, XP: 12
P-0, E-0, M-0
Tue 9 May 2017
at 00:02
  • msg #277

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to Watcher (msg # 275):

Logan, still full of his fury,  moves with great speed. Any large rock he can't get away from in time, he tears apart with his claws.

Ooc-reaction roll.

Team-d8
Reflexes-d10
Sfx-focus to raise reflex die
Claws-d10
Combat-d10

Spending 2 op to add to roll.

Total=18, effect die=d4

Total pp remaining=2

19:54, Today: Wolverine rolled 3,2,4,9 using d8,d10,d10,d10 with rolls of 3,2,4,9.  reaction roll.

This message was last edited by the player at 02:50, Tue 09 May 2017.
Yellowjacket
player, 54 posts
Epic Guilt Complex
Towering Intellect
Tue 9 May 2017
at 00:20
  • msg #278

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ grunts as he braces himself trying to leverage himself to take on the largest solid piece of ceiling upon his giant back, "Damn anything to do with the Avengers this always happens when they are involved!"



OOC:
17 | d10 | 0 opps

+1 PP YJ up to 4 pp

20:16, Today: Yellowjacket rolled 7,4,6,10 using d8,d4,d10,d10 with rolls of 7,4,6,10.
Team d8, Need to Prove Myself d4 +1 pp, Superhuman Durability d10, Science d10

She-Hulk
player, 70 posts
Tue 9 May 2017
at 12:32
  • msg #279

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Buried under the pile of Doombots, Jen doesn't see the building give way so much as feel a sudden increase in weight on her shoulders. While it certainly doesn't help her current situation, it at least doesn't seem to make it significantly worse either. Even with her cumulative injuries, She's still strong enough to hold it all up, even if she hasn't been able to break free yet.


Solo d8 (was going to do team, but loaded d8 into the dice roller on accident), Jade Giantess d8, Godlike Str d12, Combat expert d8

07:30, Today: She-Hulk rolled 12,13 using d12,3d8 with rolls of 12,7,2,4.  resist building avalanche.

19/d8/0 opps


Iron Fist
in limbo, 62 posts
Young Dragon
Champion of K'un-Lun
Tue 9 May 2017
at 16:50
  • msg #280

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

After seeing Havok go down in a serious way Iron Fist thinks again about going after the Invisible Woman.  Both heroes are seriously hurt.  He wants to get to the Latverian Embassy, but his teammates here need him more.

"Falcon!  Drop me off at Havok's location!  You get to Sue!"
Captain Marvel
player, 33 posts
Tue 9 May 2017
at 23:48
  • msg #281

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Blasting through the sky, Carol thought for a split-second that finding the motley group of Avengers and associates would be difficult. It's not.

She sees the smoldering remains of the toppled building with, she can hear the sirens of fire/rescue vehicles screaming from the concrete and steel canyons. From her vantage point in the sky, she can look toward the coast and see the construction cranes from their last time out in the field, "protecting" New York.

Carol sighs and arcs downward towards the destruction. This has got to stop.

As she gets closer to the ground, she sees two figures prone on the concrete, as well as several more figures, one running, one flying towards each unmoving hero as well as the one who looks responsible for the injuries in the first place. Giant plumes of dust and debris coming from near the embassy is obfuscating her vision around the rest of the area.

"Falcon, can you give me a sit-rep?"

Quickly judging her usefulness, she decides that since a flyer is heading for the Invisible Woman, her ability to fly might be needed to extricate Havok from this battlefield.
Wrecking Crew
NPC, 1 post
Wed 10 May 2017
at 22:59
  • msg #282

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

As Havok flies through the air away from him and as force-blasts rain down around him, Bulldozer puts his fists on his hips and rears back his head to guffaw.  "Haw haw! That'll teach you to mess with -- "

"Bulldozer, you numbskull!," the Wrecker barks, in between hoisting a car at the Doombots, who give it a wide, easy berth. "We got bigger problems than you gettin' back at a mutie!"

"I told you to not call me that!," Bulldozer says, not quite a yell in return, his stance deflating.

"Then don't act like it!  Now hurry up and help us throw stuff!" The Wrecker looks around for the next thing to toss, not finding much he has not already, just debris of objects that have come back shrunken and broken after he threw them at the robots initially. "Hey, where's --," he starts, but gets no response. He looks around himself, then to Piledriver, who shrugs. "Arrrgggh!"  Wrecker screams into the sky. "Now we definitely ain't gettin' paid!"

Meanwhile, Havok is able to fend off the Doombots, who seem to disregard him anyway. The mutant hero keeps up a shield to reflect indirect blasts until he disappears into a demolished building, out of sight.
Watcher
GM, 283 posts
Wed 10 May 2017
at 23:21
  • msg #283

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"I'll do my best!" the Falcon yells to Iron Fist, just over the clamor of widespread destruction, either not hearing the martial artist or heading to the closer of their two objectives, toward the original when the new one disappears into what is left of a nearby building. The winged hero ducks and dodges and evades and swerves around the force blasts but it’s clear that his mobility is impaired. How he moved around the fleet of Doombots just moments ago is a stark difference to what he does now. The added weight is not only bearing him down but also compensating for the extra person hanging off of him is hindering his full movement. While flying to another location was task enough, getting around the force blasts and the androids themselves toward the prone Invisible Woman is a whole other endeavor entirely.  He is able to avoid the deadly blasts just enough, some getting within a short hair’s distance, but it is a great perilto even get close.

“This might be" -- interrupted by just barely dodging a blast headed straight toward them -- "as close as I can get!”  As the Falcon and Iron Fist draw closer to the downed heroine, the greatest force blast of them all rips open in front of them, smashing into the asphalt in front of the two heroes and blasting open a gigantic, seething crater. A plume of smoke rises from it, obscuring the environment around the heroes but also hiding them from the Doombots for the moment. Unfortunately, the smoke is blinding and the Invisible Woman is as invisible to them as she is when using her powers. She could be anywhere, and in no less danger. Surrounded in smoke, Iron Fist puts Iron Fist down on the disrupted asphalt, rubs his wrists, then looks around.

Just then, through the haze comes a figure, a big, bulky man who, while walking toward the heroes, reveals himself to be Thunderball, their too-recent foe, his face and body scarred and dirty from combat, and holding a body in his meaty arms, that of the Invisible Woman herself, also bruised and filthy, but, it could distantly be perceived, to be breathing. The powerhouse steps toward the heroes but his direction takes him past them. “If you can take care of this whole mess,” his eyes roll around toward their environment, “Then I can take care of her.” He looks back briefly as he strides past them. "We never meant any trouble." Then turns back to step through the fog, as if the two heroes will not launch an new offensive against him, and disappears into the smoke on the opposite side.

As the smoke starts to clear, the Falcon looks at Iron Fist then toward the sky as the Doombots set their sights on them once more.

Returning Danger: Building Avalanche d10 Scene Complication to Doom Pool

Doom Pool: d6, 2d8, 3d10, 2d12 +d10 = d6, 2d8, 4d10, 2d12


Unfortunately Captain Marvel's cries to her occasional teammate cannot rise through the cacophony of what is happening on the street, but she has a grand view of it all. The Doombots, just below her, do not seem to notice her... until they do.

Next Action: Captain Marvel
Captain Marvel
player, 34 posts
Sun 14 May 2017
at 00:49
  • msg #284

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Carol drops like a missle straight down to Iron Fist and the Falcon, narrowly avoiding Doombots as she descends to the street.

Landing with a slight blazing noise, she watches as Thunderball strides off with the Invisible Woman. She turns to Falcon with a puzzled look. Falcon shakes his head and raises his hand making it understood that Invisible Woman is in good hands, surprisingly enough.

But now she's more worried by the army of Doombots that are amassing above them. She can feel their infrared scanning wavelength as they take her measure. But these things are just shells of wire and programming. This amount of Doombots working in tandem also means that they're being coordinated by something--or SOMEONE else.

"Falcon. 'Fist." She looks up at the Doombots as they hover towards the trio, a rising tension as they seem to be power cycling up as a response to whatever biometrics they got from their scan, This big of a group can't be running off of independent programming. There has to be someone behind this, and I'm betting whoever is running these things is right in there." She points right at the Latverian embassy.

Iron Fist, if you let Falcon carry you, I'll be right behind you guys and provide cover fire! But we need to shut the brain of the Doombots down before they destroy the rest of the city!"
Watcher
GM, 284 posts
Mon 15 May 2017
at 08:20
  • msg #285

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Capt. Marvel points in the general direction of the Latverian embassy, through buildings and blocks away, no closer now than it was before she was here.

She blasts away at the Doombots, clearing a way for Falcon to lift Iron Fist through, but it also serves to attract the robots' attention.

Iron Fist can add Capt. Marvel's Energy Blast d8 to dice pool when traveling with Falcon to embassy.
Doombots SC
NPC, 6 posts
Mon 15 May 2017
at 08:39
  • msg #286

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Though Capt. Marvel stands strong, blasting away at the Doombots with as much dynamism as Havok before her, she only eliminates so many before it becomes apparent that the downed robots are replaced quickly with reinforcements. Also that even while she brings a fresh ferocity in attacking them, they seem to bring the same to their new enemy, putting the Avenger in their sights and raining down force blasts and missiles upon her with renewed vigor. If the heroes had an initial plan for getting out of this mess, the Doombots have stepped in to punish those for not adhering to it.

Physical attack on Captain Marvel:
Team    2d8
Working In Unison    d8
Swarm    d8
Sensors    d8
Concentrated Fire/Energy Blast & Missiles    2d8
SFX: Concentrated Fire. Against a single target, use Energy Blast and Missiles. Remove the highest rolling die and add use three dice for total. Cannot be used in same dice pool as Area Attack.
Combat Expert    d8
From Doom Pool (renewed vigor)    d10

Doombots SC rolled 7,6,4,5,7,6,5,4,3 using d8,d8,d8,d8,d8,d8,d8,d8,d10 ((7,6,4,5,7,6,5,4,3)).

Total: 19, Effect: d8

Doom Pool: d6, 2d8, 4d10, 2d12 -d10 = d6, 2d8, 3d10, 2d12

Reaction Needed: Captain Marvel
Next Action: Remaining Doombots

Doombot 7AEX859
NPC, 2 posts
Mon 15 May 2017
at 08:56
  • msg #287

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"DOOM." Though the army of flying, blasting Doombots are split among two fronts, their number easily covers both. "DOOM." While the heroes are one side, on the other, across the street and down the block, are the Wrecking Crew, now minus one member but making no less or more progress against their opponents. "DOOM." The setting is that of a violent stalemate: both sides struggle furiously against the other, but while the Doombots are only replaced when one is destroyed by flung debris and matter from the street and nearby buildings, the Wrecking Crew are also only barely scathed by the weapons of the robots. "DOOM." Still, each side fights furiously, with the 'Crew in particular showing a depth of emotion that boarders on desperation. "DOOM." Even if they cannot be physically harmed, the men fight as if there is an oncoming threat, something hiding just behind this swarm of androids, even if not physically. "DOOM." And with every lobbed chunk of asphalt or abandoned car or man-sized hunk of building, the city is further obliterated, continuing a march toward leaving nothing recognizable or usable in the aggrandized destruction. "DOOM."

Grandstanding:+2d8 to Doom Pool, from Doombots S/D & Doombot 6YSN133

Doom Pool: d6, 2d8, 3d10, 2d12 +2d8 = d6, 4d8, 3d10, 2d12

Next Action: Iron Fist

Yellowjacket
player, 55 posts
Epic Guilt Complex
Towering Intellect
Mon 15 May 2017
at 13:55
  • msg #288

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YellowJacket sighs and he shifts a slight bit, "I really should have just moved to Wyoming...nothing ever happens there. But nooo had to prove something to Jenn. Just managed to make a bigger fool of myself."
Iron Fist
in limbo, 63 posts
Young Dragon
Champion of K'un-Lun
Mon 15 May 2017
at 17:10
  • msg #289

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Iron Fist looks at Falcon.  He then looks around to find Havok and check his condition.  Can Iron Fist see Havok, or is there too much debris and chaos to find him?

He then pulls out his phone tucked in his pants and quickly google map's the Latverian Embassy's location.
Watcher
GM, 285 posts
Wed 17 May 2017
at 10:49
  • msg #290

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

As per msg #282, Havok is out of sight.
Captain Marvel
player, 35 posts
Sat 20 May 2017
at 01:05
  • msg #291

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Reaction to Doombots
Solo: D8
Take-Charge Attitude: D4 (She's focused on getting Falcon Iron Fist to safety and maybe not as focused on the Doombots as she needs to be) +1PP
Superhuman Durability: D10
Combat Expert: D8

19:41, Today: Captain Marvel rolled 3,1,3,9 using d8,d8,d4,d10 ((3,1,3,9)).

Total: 12, Effect Die: D8 One rolled Opportunity to The Watcher +1PP



Energy blasts blaze past Carol as she lays down cover fire, Guys! We need to get out of here now!

A massive barrage of energy fire all hit Carol at once as she was halfway turned towards Iron Fist and the Falcon. The blasts, coming from many different directions at once actually knock Carol around and she almost loses her footing. It reminds her that Doombots are quite possibly the greatest threat on earth as created by one of the finest and most dangerous minds in the universe.

She stands her ground, though as she prepares to get the hell out of here and to the embassy.


P: TBD M:0 E:0
2PP

Watcher
GM, 286 posts
Sat 20 May 2017
at 10:09
  • msg #292

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Extraordinary Success steps acting Doombots SC's Effect die (in msg #286) to d10, physical stress to Captain Marvel
Iron Fist
in limbo, 64 posts
Young Dragon
Champion of K'un-Lun
Mon 22 May 2017
at 18:15
  • msg #293

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"Okay, Falcon, can you give me a lift to the embassy?  Mar, can you give us cover-fire on the way?"


With that, Iron Fist stands with his back to Falcon ready to be taken to the air again.


Plot Points: 0

Dice Pool:
Team-D6, Chaotic Streets-D4, Enhanced Reflexes-D8, Acrobatic Master-D10, Falcon's Flight-D8, Captain Marvel's energy blasts-d8

11:16, Today: Iron Fist rolled 2,4,3,10,1,6 using d6,d4,d8,d10,d8,d8 ((2,4,3,10,1,6)). Get to the !@#$ Latverian Embassy!

Total: 16, Effect: D8, one opportunity.

Iron Fist has 1 plot point.

This message was last edited by the player at 18:21, Mon 22 May 2017.
Captain Marvel
player, 36 posts
Wed 24 May 2017
at 22:56
  • msg #294

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Carol strikes out at the Doombots as they constantly reform and strafe her from above. But that's fine, she's here to win the war, not the battle...

I've got you guys!, she says to Iron Fist and Falcon. I'm right behind you!

Captain Marvel is attempting to fly to the embassy while giving cover fire to the guys.
Team: D10
Take-Charge Attitude: D4 (Her focus is split by trying to damage the Doombots and keeping an eye on Iron Fist and Falcon)
Subsonic Flight D8
Combat Expert D8

Captain Marvel rolled 8,1,4,5 using d8,d8,d4,d10 ((8,1,4,5)).

Opportunity for Watcher
Total:12, Effect:D8

P:D10, M:0, E:0
4PP


Reaction: Doom Pool
Watcher
GM, 287 posts
Wed 24 May 2017
at 23:50
  • msg #295

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

+d6 to Doom Pool from Iron Fist's Opportunity (msg #293)

Doom Pool (d6, 4d8, 3d10, 2d12) reaction to Iron Fist's attempt to get to embassy, Total: 16, Effect: d8 (msg #293):
Iron Fist physical stress    d8

Watcher rolled 5,4,4,7,6,2 using d6,d8,d8,d8,d8,d8 ((5,4,4,7,6,2)).

Total: 13, Effect: d8

Attempt succeeds

+d6 to Doom Pool from Captain Marvel's Opportunity (msg #294)

Doom Pool (d6, 4d8, 3d10, 2d12) reaction to Captain Marvel's attempt to get to embassy, Total: 16, Effect: d8 (msg #294):
Captain Marvel emotional stress    d10

Watcher rolled 3,2,3,2,8,10,6,3,1 using d6,d8,d8,d8,d8,d10,d10,d10,d10 ((3,2,3,2,8,10,6,3,1)).

Total: 18, Effect: d10

Attempt fails


With a swift stroke of his wings, the Falcon leaps into the air, just above Iron Fist's head, and wraps his legs around the hero's shoulders, his calves in Iron Fist's armpits, sufficient to leave the flying hero's arms free so that he can get the both of them into the air and maneuver to the embassy. It's an easy, practiced move for the flying hero, but if it's uncomfortable for the martial artist, the Falcon does not seem concerned. "We're on it!" the Falcon mutters, maybe more to himself, but enough for the sound of his voice to rise above the ruckus around them.

Captain Marvel is left with an army of Doombots between her and the embassy, to many to circumvent or go through, but she is able to provide enough cover for the Falcon's flight.

Flying and feinting and evading the Doombots in order to get across the city blocks to the embassy, the Falcon just barely gets the two of them there but they arrive intact. The embassy is a wreck, most of the upper parts of the building having collapsed and spilled out into the street and over the parked cars jammed in traffic. As he sets down Iron Fist, the Falcon takes a cautious look around the wreckage, possibly for survivors, but seeing other heroes rising from the debris and with no other people in the vicinity, must assume that bystanders were vacated and kept from the area when whatever conflict here happened.

Just as Iron Fist stands on his own feet, the Falcon's head whips around, turning toward the rest of the city. He pauses, stays still, then takes to the air. "That's -- I'm going to check something out," he casually calls back without turning back around before he's flying away and out of sight.

Wolverine was able to dodge much of the collapse of the building. Yellowjacket rose above it, most of it sliding off him, burying his feet but easy enough to shrink slightly and step out of the hole. She-Hulk, however, was definitively buried, both under the broken structure and the pile of Doombots that overwhelmed her. The robots do not move, seemingly crushed under the weight of the building, so as there is nothing resisting her, She-Hulk's strength is enough to lift off what is on her, pushing it up and away. Digging through debris is becoming a common occurrence, but at least there are no human bodies this time. It's once She-Hulk is able to rise from the rubble that she realizes why it was, relatively, easy to escape from being buried: the Doombots, those that survived the collapse and are still standing, are frozen. Their eyes glow and their hands shimmer with energy, though at a considerably lower wattage than before, but they do not move. The area is strangely quiet, with nothing moving and the incessant chattering of the Doombots having stopped. Except for dust rising from the wreckage, there is no movement, and very little sound.

There is little left of the embassy building still standing, except for the structure that supported the middle of the construction, leaving the core of place seemingly intact, at least when seen from the outside. She-Hulk's initial fight with the Doombots destroyed much of the stairs leading to the main room in the middle of the building, but the door at the top, with a golden "D" in the middle gleaming as if it was not surrounded by destruction, still stands erect.

And that door is now open.

Buying She-Hulk's Overwhelmed Complication d10 to add to Doom Pool

Doom Pool: d6, 4d8, 3d10, 2d12 +d6 +d6 +d10 = 3d6, 4d8, 4d10, 2d12

Next Action: Anyone except Capt. Marvel

Wolverine
player, 40 posts
PP: 2, XP: 12
P-0, E-0, M-0
Thu 25 May 2017
at 06:30
  • msg #296

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Logan proceeded to try and dig Jenn out of her metal tomb. It was much easier now that the damn robots where still. If he ever got hold of Vicki he would...well, most likely nothing. Doom always had some sort of escape plan he kept up his metal backside.

"Jenn...you look beat. Any chance I can talk you into letting me take you home?  Your cousin's mad enough at me, I am pretty sure he will be even more angry if I let anything happen to you."

Ooc-if needed.

02:23, Today: Wolverine rolled 4,5,4,5 using d8,d10,d10,d10 with rolls of 4,5,4,5.  trying to remove Jenn's complication.

Team-d8
Strength-d10
Sfx-focus
claws-d10
Combat-d10

Total=10, effect die=d10

Iron Fist
in limbo, 65 posts
Young Dragon
Champion of K'un-Lun
Sat 27 May 2017
at 04:58
  • msg #297

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Iron Fist notices She-Hulks injuries and knows just what to do.  Helping her up would be a waste of time as she has plenty of her own strength to get to her feet, but there's definitely another way to help.

"Jennifer, let me help.  Hold still a moment, I can heal you."

With that, Iron Fist lays his hands on her more grievous wounds on her shoulder and back.


Dice Pool:
Team-D6, Young Dragon-D8, Enhanced Stamina-D8, Mystic Expert-D8,
21:59, Today: Iron Fist rolled 5,7,4,2 using d6,d8,d8,d8 ((5,7,4,2)).

Total: 12, Effect: D8
Iron Fist spends a plot point to aid a hero in need of a healing.
(Not sure if I needed a dice pool to do this, but it's there if we need it.  ( ^_^;)

Iron Fist has one Plot Point.

This message was last edited by the player at 05:03, Sat 27 May 2017.
She-Hulk
player, 71 posts
Sat 27 May 2017
at 13:42
  • msg #298

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Jen pulls herself up out of the rubble and stands there looking around, kind of dazed. Her hair's a mess, her face is bruised and swollen, her costume is ripped, she's bleeding from several places, making wet spots in the dust and oil and grime that covers her. She doesn't seem to hear Logan or Iron Fist talking to her and doesn't offer any resistance to their attention.

"Did we win?" she asks, looking around at the rubble of the embassy, the smashed cars, the doombot parts littered all around the area. "Sort of?" she adds. This was going to be a big lawsuit... at best.

Then she notices the gold door. She (gently) shoos Wolverine and Iron Fist's hands away from her and points at the door. "THAT can't be good." She turns to face whatever is about to come out, pulling herself up to her full almost seven foot height.

IF, go for it! I think we might not be quite done yet.
Yellowjacket
player, 56 posts
Epic Guilt Complex
Towering Intellect
Sun 28 May 2017
at 00:38
  • msg #299

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ sighs and shifts letting the majority of the roof slide off his back. He stands straight at nearly six stories at least height and rubs at his back, "Ohh. I need a hot bath and some Epsom salts."
Iron Fist
in limbo, 66 posts
Young Dragon
Champion of K'un-Lun
Sun 28 May 2017
at 05:50
  • msg #300

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Iron Fist takes a moment to survey the 9/11-like situation.  Without sounding accusatory, he asks the group as he's healing She-Hulk.

"Guy's, what happened here?  One minute we were duking it out with the Wrecking Crew, the next minute, Manhattan's under siege by  Doombots.  What happened?"
Yellowjacket
player, 57 posts
Epic Guilt Complex
Towering Intellect
Mon 29 May 2017
at 12:50
  • msg #301

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ begins to shrink down to human size, "We were almost clear of pissing off the Doombots when they suddenly went all blast happy. Something about an assault on them."
Wolverine
player, 41 posts
PP: 2, XP: 12
P-0, E-0, M-0
Mon 29 May 2017
at 14:33
  • msg #302

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"It could be Vicki is not in charge. This does not feel like something he would do. Hell, it makes a big mess, gets him nothing but blame, and most likely is gonna get his embassy kicked out of the US." Logan shrugged. Once he was sure Jen was ok, he started sniffing around and listening for anyone still trapped in all those cars.
She-Hulk
player, 72 posts
Mon 29 May 2017
at 20:11
  • msg #303

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"Not Doom's style to lose control either. He's Machiavellian enough to try something like this a prelude to something bigger, but I agree, it doesn't smell right." Jen responds to Logan, sideways, not taking her eyes off the D door.

"Captain America put out an all-points on the Wrecking Crew. This stuff with the Doombots started after." She quickly scans the area, still keeping the door in her peripheral vision. She asks Iron First "Did they get away? What happened with Daredevil, the X-man guy, and Sue?" Her nostrils flare and her voice starts to rise a bit as she gets to Sue Richards, one of her closest friends.
Yellowjacket
player, 58 posts
Epic Guilt Complex
Towering Intellect
Tue 30 May 2017
at 18:41
  • msg #304

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ dusts himself off more as he stretches, "Pretty obvious in hindsight that the lawyer jumping fist first into a fight with the so called Wreckers was beyond foolish and life just snowballed from there. Why Captain America, if that was him and not a high jacked signal, would send the Avengers full tilt towards a benign potential threat is beyond me."
Wolverine
player, 42 posts
PP: 2, XP: 12
P-0, E-0, M-0
Tue 30 May 2017
at 19:36
  • msg #305

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to Yellowjacket (msg # 304):

"Hey...back off of Jen, bugboy!" Wolverine said, growling at Yellowjacket and his claws coming out. Granted he did not mean to extend them, but he was pissed that Jen was still beat up and nobody was telling her to get home like he was.
Yellowjacket
player, 59 posts
Epic Guilt Complex
Towering Intellect
Tue 30 May 2017
at 21:08
  • msg #306

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ chuckles, "Easy there honey badger. I'll be gone long before your press on nails get to me. And I am only stating the obvious. I was there first, and the Wreckers were just chilling. I was getting the street clear so I could calmly speak to them then someone decides to Hulk smash the three amigos. And the whole thing went down hill form there."
Watcher
GM, 290 posts
Tue 30 May 2017
at 22:20
  • msg #307

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Doom Pool (3d6, 4d8, 4d10, 2d12) reaction to Wolverine's attempt to remove She-Hulk's Complication, Total: 10, Effect: d10 (msg #296):

Watcher rolled 3,2,2,1,2,7,6,8,3,8,4 using d6,d6,d6,d8,d8,d8,d8,d10,d10,d10,d10 ((3,2,2,1,2,7,6,8,3,8,4)).

Total: 16, Effect: d10
1 Opportunity (available first to Wolverine)

Attempt fails (Also, the Complication had already been removed (msg #295))

/

Doom Pool (3d6, 4d8, 4d10, 2d12) reaction to Iron Fist's attempt to heal She-Hulk, Total: 12, Effect: d8 (msg #297):

Watcher rolled 6,6,1,2,7,5,5,4,4,2,3 using d6,d6,d6,d8,d8,d8,d8,d10,d10,d10,d10 ((6,6,1,2,7,5,5,4,4,2,3)).

Total: 13, Effect: d10
1 Opportunity (available first to Iron Fist) (total of 2 Opportunities available)

Attempt fails (And you do not need to spend a PP for it)


The heroes draw together near the middle of what was once the bottom floor of the embassy, surrounded by thick layers of floating dust lingering in the air. The cloud settles just enough to reveal Doombots on all sides. The robots, while frozen, hold their positions at the ready, hunched forward slightly as if they could leap into a savage attack at any moment. Though their eyes are blank, filled with only a low, red glow, they all face the heroes in a semi-circle, with the open end being the stairs leading to the doors. While many of the Doombots were crushed by the avalanche overhead, there now seem to be even more, an army gathered to face the heroes. If there were hopes of clearing off the Doombots previously, that now been dashed.

In the distance, the familiar sound of destruction being wrought upon a city, becoming louder as it grows and nears this site. Even though bystanders were ushered away when this conflict started, the rampage of the Doombots could soon encroach on the area thickly populated in this part of the city, to say nothing of people moving in, endangering their own safety, but as they so often do.

Next Action: Anyone, including Capt. Marvel and Havok
Yellowjacket
player, 60 posts
Epic Guilt Complex
Towering Intellect
Tue 30 May 2017
at 23:51
  • msg #308

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"



YJ raises a eyebrow and looks around, "I really have to get him to show me how he keeps them in check."
Captain Marvel
player, 37 posts
Sat 3 Jun 2017
at 00:31
  • msg #309

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Carol is blazing throught the sky, trading blasts with the Doombots. But it's a very one-sided back and forth. She's got the power, but they have the numbers.

She's also alone. And that just makes her more dangerous. In the air, there's a reason human combat pilots were never replaced by computerized ones: computers don't have instinct and adrenaline, honed by years of experience. Carol has it all.

Zipping around the Doombots, she wants two things: get to the embassy and bring the Doombots along with her. So, throwing a dizzying amount of microblasts around to get their attention, she's going to punch through the biggest grouping of them.

"Here goes, Carol", she thinks. "If this doesn't work, I'm sunk. They'll overwhelm me and probably kill me. If I survive, maybe it'll be a sign that I need to get out of this crazy business!!"

Carol is going to attempt again to get to the embassy. Second try might be the charm!
Solo: D8
Take-Charge Attitude: D4 (She knows what she wants, but the Doombots might not fall for the bait)
Subsonic Flight: D8
Combat Expert: D8

Captain Marvel rolled 6,8,4,3 using d8,d8,d4,d8

Total:14, Effect: D8
+1PP

P:D10, M:0, E:0
5PP


Reaction: Watcher
Watcher
GM, 294 posts
Mon 5 Jun 2017
at 10:45
  • msg #310

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Error corrected: Capt. Marvel's d10 stress changed from emotional to physical

Doom Pool (3d6, 4d8, 4d10, 2d12) reaction to Capt. Marvel's attempt to get to embassy, Total: 14, Effect: d8:
Captain Marvel Physical stress d10

Watcher rolled 6,3,1,8 using d6,d6,d6,d10 ((6,3,1,8)).

Total: 14, Effect: d6

1 Opportunity (available first to Capt. Marvel)

Action succeeds; Capt. Marvel moves to embassy group


Capt. Marvel is able to pick herself from the rubble around her, the surroundings, with the city block nearly leveled, is in worse shape than she is in, though that is not to say that she is in any decent condition. She's been worse -- even recently, having only barely survived the Hydra warehouse incident -- but this attack from the soaring Doombots reminds her that maybe she doesn't have to be the bruiser of the team every time. She recovers enough to take to the sky, quickly reaching above the heights of the adjacent buildings, even if that puts her in the thick of the robot hoard. But as she would know perhaps better than anyone, sometimes the only way out is through. Once she gets through the scrum of Doombots, the other side should put her halfway to the Latverian embassy, assuming she is pointed in the correct direction.

With a few more scrapes from the Doombots she whizzes past, she reaches a clearing in their number, then the embassy building in her sights. Though that alleviation of the android threat she discovers does not come from her masterful aerial skills but rather that the Doombots cease their action a block away from the embassy structure. As if there is a line in the street and the sky, the Doombots taking action stop, not to cross -- one side the Doombots raging a war against the Wrecking Crew, on the other, the existent Doombots frozen, though poised on an edge for attack.

Never one to back down from a fight or flee from a scene when there is danger afoot or a city threatened, the captain makes her way to the midst of the embassy. The static Doombots there stand in a semi-circle facing the stairs leading to the middle of the embassy building, with the other heroes in between.
Watcher
GM, 295 posts
Mon 12 Jun 2017
at 08:39
  • msg #311

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The Doombots are as muted and motionless as the heroes, neither side making a move. Though as the heroes linger doing nothing, the robots, though still, seem to move in. As the smoke and dust in the clears, the Doombots appear to draw closer, even though to look directly at them they have not shifted even an inch. But looking at them could reveal, possibly, and perhaps due to the dust dissipating, that the intensity of their glowing eyes has increased, as has the crackling energy around their hands, now more than the low-wattage it was just moments ago, or so it seems. Though the Doombots still do not move, they outnumber the heroes dozens to one, making an easy conquest by sheer numbers if they decided to move again.

An explosion rings out, in the direction from which Iron Fist and Captain Marvel came. Though there is nothing to see from this distance, the sound is clear as is the unmistakable sound of the Wrecker's voice belting "Go! Go! Destroy! Destroy!" over the din coming from that direction. Though it was only a distant noise moments ago, it seems louder now, as if it is getting closer, the destruction in that area widening its radius, threatening to overtake the city before long.

Grandstanding:+3d8 to Doom Pool from the Wrecking Crew and Doombots

Doom Pool: 3d6, 4d8, 4d10, 2d12 +3d8 = 3d6, 7d8, 4d10, 2d12

Captain Marvel
player, 38 posts
Fri 16 Jun 2017
at 00:32
  • msg #312

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Carol sees her destination: the partially destroyed embassy with the assembled Avengers and various hangers-on loitering, surrounded by Doombots. Wait, not surrounded...being herded by the Doombots. Obviously, their master is ready to reveal himself. If indeed it is their master and creator and not an even more powerful and independent version of the others.

Still smarting from her injury, Carol flies into the milling throng of superheroestm landing a little awkwardly.

Thanks for waiting for me, Avengers. This is it. I'm sure we all know who we're facing here, so I think we're ready for him...

Carol ascends the stairs (or descends!) to the center of the embassy.

Carol is going to attempt to create an asset for the next scene: "We Know It's You, Doom"
Team: D10
Homeland Security Hero: D4 (there's a chance she's completely wrong and she knows what they're doing is legally dubious)
Psych Expert: D8 (this is the most dangerous battlefield of all: statecraft-know your enemy)

Captain Marvel rolled 2,2,10 using d8,d4,d10
Total: 12 Effect: D8

+1PP
P:D10 M:0 E:0


Reaction: Doom Pool
Watcher
GM, 297 posts
Fri 16 Jun 2017
at 07:18
  • msg #313

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Be sure to note your current PP tally, preferably at the end of the post. CM, you ought to be at 5 PPs (the maximum).

Doom Pool (3d6, 7d8, 4d10, 2d12) reaction to Capt. Marvel's attempt to create "We Know It's You, Doom" Asset, Total: 12, Effect: d8:

Watcher rolled 1,3,4,4,3,3,3,5,5,2,6,10,6,5,5 using d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d8,d10,d10,d10,d10 ((1,3,4,4,3,3,3,5,5,2,6,10,6,5,5)).

Total: 16, Effect: d10
1 Opportunity (available first to Capt. Marvel)

Attempt fails


Though none of the heroes assembled in the midst of the platoon of Doombots are active Avengers, they stand nobly like the team, if still and silently. Captain Marvel lands more awkwardly than a hero would prefer, yet the androids standing in wait still do not move, even to acknowledge her.

Marvel realizes there is nothing to indicate who is behind the actions of the Doombots or who is responsible for their control, save for this location being the Latverian embassy. Though she can discern nothing in particular about the origins of the Doombots, the slightly-ajar door could be the next clue in getting to the bottom of this, before the widening destruction just blocks away flattens the city.

Out of everything in the nearly-obliterated embassy building, the only thing that moves is the dust settling and Captain Marvel moving up the stairs to the door.
Wolverine
player, 43 posts
PP: 2, XP: 12
P-0, E-0, M-0
Fri 16 Jun 2017
at 13:02
  • msg #314

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"Jen, we gotta get outta here." Logan says as he sees his friend sway unsteady.  He glances over at Captain Marvel. Hopefully by now she had forgiven chuck and Rouge for what had happened in the past, but he of all people would get it if she had not. Still, Jen had nothing to do with that.

"Carol, I gotta get Jen to someplace safe..."
he said to her.
This message was last edited by the player at 13:04, Fri 16 June 2017.
Iron Fist
in limbo, 70 posts
Young Dragon
Champion of K'un-Lun
Fri 16 Jun 2017
at 18:11
  • msg #315

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Iron Fist raises his hands in the air in mock surrender.

"Jen, I have an idea.  Go with me on this.  We do this then move (Iron Fist eyes the golden door). Ake-may, an-ay, arthquake-ey, ow-nay!"

With that, Iron Fist's hands glow, and he then abruptly smashes them to the ground. The desired effect being to make a ground rumbling asset against the  Doombots (do I got that right?) so they can't get a clear shot.


Plot Points: 2
Dice Pool:
Team: d6, Living Weapon of Kun L'uun: d8, enhanced strength: d10 (Iron fist SFX), Combat Master: d10

11:25, Today: Iron Fist rolled 1,7,6,4 using D6,d8,d10,d10 with rolls of 1,7,6,4.  Sorry wrong affiliation dice. Also using Iron fist SFX.
One opportunity

Iron Fist will spend 1 plot point to add to total.

Total: 17, effect d6

Iron Fist has 1 plot point



It is She-Hulk's turn.
This message was last edited by the player at 18:33, Fri 16 June 2017.
She-Hulk
player, 74 posts
Sun 18 Jun 2017
at 00:52
  • msg #316

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

She-hulk looks around confused. Whether it's because of the chaos, her cuncusion, or a combination is hard to say. She starts at the sound of the explosion in the distance, then sees Iron Fist and Carol suddenly there. "Wait. Weren't you fighting the Wrecker? Why is he still yelling? You guys CAN hear that right?" she asks IF. Then to Carol, "And when did YOU get here?" she asks Carol.

"You wanna take me home?" she asks Logan, giggling a little that turns into a wracking cough. "I hear you're the 'best there is at what you do.'" she adds with a lopsided grin that the bruising and puffiness of her face makes anything but attractive.

Honestly kind of lost as to what's going on now. I get there are still operational but mostly passive doombots at the embassy and it seems like most of us are gathered here. And there's still the ominous golden door. But Wrecker and more doombots are off in the distance wrecking the city now??

Can I try some kind of recovery roll here... I've got a lot of damage. Not like I'm gonna beat that doom pool though.

Sorry, IF, not going to be able to help you with that earthquake. That would probably be an aid action anyway and you already rolled your pool.

Iron Fist
in limbo, 71 posts
Young Dragon
Champion of K'un-Lun
Sun 18 Jun 2017
at 01:49
  • msg #317

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

OOC: Basically, what I'm trying to do is make it harder for the Doombots to hit us when we make a break for the golden door.  Because I'm thinking the moment we move a muscle, they're going to come out guns blazing.  So I figure better make it harder for them to hit us.
Watcher
GM, 298 posts
Mon 19 Jun 2017
at 07:12
  • msg #318

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Removed Iron Fist's Falcon's Sub-Sonic Flight Asset

+d6 to Doom Pool from 's Opportunity

Doom Pool (3d6, 7d8, 4d10, 2d12) reaction to Iron Fist's create Asset, Total: 17, Effect: d6 (msg #315):
Iron Fist physical stress d8

Watcher rolled 1,5,3,2,4,5,6,5,5,2,4,2,8,2,7 using d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d10,d10,d8 ((1,5,3,2,4,5,6,5,5,2,4,2,8,2,7)).

Total: 15, Effect: d10

Higher reacting Effect die steps acting Effect down, to d4
1 Opportunity (available first to Iron Fist)

Iron Fist creates Arthquake-Ey Ow-Nay Asset d4, available to any hero in the embassy lobby

Doom Pool: 3d6, 7d8, 4d10, 2d12 +d6 = 4d6, 7d8, 4d10, 2d12

Next Action: Yellowjacket, She-Hulk, Wolverine; Captain Marvel, Iron Fist (for dialogue, movement, or action without a dice pool)


Iron Fist brings his eponymous hand down to shatter the floor. Unfortunately for the hero, the ground refuses to give, but the shock shakes the floor enough to topple a smatter of the surrounding Doombots. A few fall into each other like the shortest series of dominoes, taking each other down, but their joints not bending, falling like a leaden toy solider. The only movement they make is falling. The floor is broken up, perhaps providing some cover from an attack, but also making walking atop it a new challenge.

The Doombots continue their frozen stances even as the heroes move on their own. The robots do not move their heads to track the heroes, or to even watch Captain Marvel ascending the staircase, but still stare dead ahead, which happens to be just where the heroes are assembled. It could be more dust settling but their eyes seem to blaze more intensely, as even more of their number are revealed behind the ones in front.
Wolverine
player, 44 posts
PP: 2, XP: 12
P-0, E-0, M-0
Mon 19 Jun 2017
at 15:05
  • msg #319

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

She-Hulk:
"You wanna take me home?" she asks Logan, giggling a little that turns into a wracking cough. "I hear you're the 'best there is at what you do.'"


"Yeah, I am sure your cousin would be real happy about that. To hell with this-we are going." Logan was fairly sure he could lift Jen, but her raw size...and his lack of size would make balancing her difficult. Particularly if she put up a fight. She was in no shape to fight him or anyone else right now-but Logan wanted her well, not hurt worse. He doubted she could even leap herself out of here right now.

So, he proceeded to get under her arm, and tried to move her out and away from the circle of doombots. He wanted Carol to fly down and scoop her up, but if those things activated he would need her to delay them while he got away with Jen. He just needed an abandoned car in reasonable good shape.
This message was last edited by the player at 15:06, Mon 19 June 2017.
Captain Marvel
player, 39 posts
Wed 21 Jun 2017
at 21:45
  • msg #320

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Carol stands in front of Wolverine, who is trying to carry Jen out.

"Y'know, the Wolverine I know wouldn't run from a fight. Jen's a big girl...I've seen her get more trashed on a ladies night out. She's a HULK for pity's sake!"

Carol addresses Jen,"I saw what was going on a little while ago. It just took me a while to get over here. Sorry I'm late."

Carol looks at this small grouping of heroes, these are her friends, those she has stood shoulder to shoulder with in countless battles. She swells with pride that these are the heroes she gets to face an unknown threat with. Together, they are able to face any adversary that no hero can face alone.

"Whoever is behind that door wants us here. I think that's why the Doombots herded us to this door. But, it's now or never. We're hurt, we're demoralized," Carol looks at Wolverine, "But we are THE AVENGERS. Let's go avenge the damn city."
Yellowjacket
player, 61 posts
Epic Guilt Complex
Towering Intellect
Wed 21 Jun 2017
at 21:53
  • msg #321

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ snorts, "THE Avengers are the reason the doombots attacked."
Wolverine
player, 45 posts
PP: 2, XP: 12
P-0, E-0, M-0
Thu 22 Jun 2017
at 03:42
  • msg #322

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to Captain Marvel (msg # 320):

"Gimme a break Danvers!" Logan growled.  "I have lost too many friends to let Jen throw her life away on some suicide mission! You take care of your wounded first, then deal with the enemy!"

He turned on YJ. "Bullcrap! Vicki likes his little embassy where he can rub it in Richards face! This whole thing is ether some sort of plan, or a giant screw up. It makes no sense to attack us when we where trying to leave!"
Iron Fist
in limbo, 72 posts
Young Dragon
Champion of K'un-Lun
Thu 22 Jun 2017
at 04:51
  • msg #323

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"Move! Move! Move!"  Iron Fist shouts as he dashes for the door.
This message had punctuation tweaked by the player at 04:52, Thu 22 June 2017.
She-Hulk
player, 75 posts
Sun 25 Jun 2017
at 15:13
  • msg #324

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"Thanks guys" Shulkie says to Logan and Carol. Both were looking out for her in their own way.

She turns to YJ, anger clear on her face even through the bruising and swelling. "Gettin' tired of the accusations Pym. I didn't see you doing anything to detain those escaped, DANGEROUS, super-criminals. Maybe you want to go a few rounds? I still got enough gas in the tank. Maybe you'd be more willing to hit an already battered girl than you would the big, bad Wrecking Crew." She needles him.

Her outburst done, she turns back to Carol, "Let's finish this. You gonna knock?"
Yellowjacket
player, 62 posts
Epic Guilt Complex
Towering Intellect
Sun 25 Jun 2017
at 16:47
  • msg #325

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ chuckles and shakes his head, "No idea why you all keep calling me Pym. And no, I've heard of your track record with men. Despite your lovely intellect you are not interesting to me."
Wolverine
player, 46 posts
PP: 2, XP: 12
P-0, E-0, M-0
Sun 25 Jun 2017
at 16:57
  • msg #326

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to She-Hulk (msg # 324):

"Wait...Jen...CRAP!" Logan managed to say before She-Hulk raced away, following Iron Fist. "This is not over, Danvers!" He growled at Captain Marvel, shot YJ a dirty look, and then chased after Jen.
This message was last edited by the player at 16:58, Sun 25 June 2017.
Yellowjacket
player, 63 posts
Epic Guilt Complex
Towering Intellect
Sun 25 Jun 2017
at 17:05
  • msg #327

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ just shakes his head as he shrinks summoning a yellow jacket to fly after the so called heroes, "Song as old as time. Beauty and da beast."
She-Hulk
player, 76 posts
Sun 25 Jun 2017
at 17:20
  • msg #328

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

I didn't intend to sound like I ran anywhere. I thought Cap was up on the stairs near the door. Wolvie and me down on the ground surrounded by Doombots and IF moving up the stairs to meet Cap. Wasn't going to go anywhere, just waiting for Cap to knock.
Wolverine
player, 47 posts
PP: 2, XP: 12
P-0, E-0, M-0
Sun 25 Jun 2017
at 18:31
  • msg #329

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to Yellowjacket (msg # 327):

"Don't call Jen a beast,  you little jerk!"
Logan snapped at YJ.
Watcher
GM, 299 posts
Mon 26 Jun 2017
at 08:45
  • msg #330

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Yellowjacket shrinks, leaving the remaining part of the building overhead that had shifted in the avalanche to rest on him to creak and threaten to fall, not in a comparable collapse but leaving what is remaining in an unsteady state.

Buying Yellowjacket's Too Big! Complication d10 to add to Doom Pool

As the heroes -- none of which being Avengers, at least not currently active ones, if ever part of the team -- squabble among themselves, the Doombots look on, silent and unmoving. Even as the heroes move at their individual rates up the stairs and toward the door, the androids remain pointed toward the center of the semi-circle their number has formed. Though their metal bodies do not move even the smallest fraction of an amount, there is still a feeling that the red, glowing dots that represent their eyes are following the heroes, tracking their movements even while they make no movements themselves.

From inside the room through the opening comes a voice loud and booming enough to rattle the door: "Enter. If you must."

If there are any heroes not moving up the stairs and toward the door, please state your action now. Otherwise, I will assume they are all entering that room.

Doom Pool: 4d6, 7d8, 4d10, 2d12 +d10 = 4d6, 7d8, 5d10, 2d12

Next Action: Anyone who wants to do anything before moving into the room
Wolverine
player, 48 posts
PP: 2, XP: 12
P-0, E-0, M-0
Mon 26 Jun 2017
at 14:49
  • msg #331

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"Crap!" Logan growled. Their chance for escape was gone. Carol could have flown Jen out of here. However, he knew Jen well enough she would resist, and maybe be able to stop Carol and him and anyone else-just enough to get herself hurt worse or killed.

That being said, what Logan knew of Vicki this whole thing was not like him. He wanted to prove himself smarter than Richards-and this whole mess made him look like just another terrorists attacking New York. No great design, not proof of superiority other than brute force, and no way to make the situation better for Doom.

"You got your wish, Jen." He grumbled, and helped her up and proceeded to let her lean on him as they both headed to the stairs, in order to walk into the room. Given how that metal faced lunatic loved to gloat and brag, at least they might figure out what the hell was going on.
Captain Marvel
player, 40 posts
Wed 28 Jun 2017
at 21:18
  • msg #332

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Carol is definitely entering the room.
Yellowjacket
player, 64 posts
Epic Guilt Complex
Towering Intellect
Wed 28 Jun 2017
at 21:51
  • msg #333

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ who totally isn't his employer Hank Pym fly into the room on his Yellowjacket steed.
Watcher
GM, 300 posts
Sun 2 Jul 2017
at 18:45
  • msg #334

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The door opens into an domain of darkness, as the size of the room swallows the light.  The chamber's immense walls are fortified with concrete supports to disregard any harm from the  outside and the space is bare, save for the activity on the far side, directly across from the entrance.  A wide, green carpet spreads across the room over a gold floor that strives to shine in the low light.  The carpet leads up steps to a platform upon which a massive gold throne sits, the back of it facing the approaching heroes.  Above the throne, the far wall is covered by a bank of computer monitors, of various shapes and sizes, colors and resolutions.  In each is the viewpoint of a camera in a manic mission, each from a different angle of a scene familiar to the heroes that were a few blocks away at the scene of chaos and destruction but from a high angle, and with a frenzied motion, whipping right and left, up and down.  The three members of the Wrecking Crew feature prominently in many of the shots, the men combating the cameras coming at them.  Sporadically, a video will burst into grainy, monochrome static before being replaced with a new shot, from a different vantage point.  The angles are quick, crazed motion, as if the cameras are adroitly mobile but moving at a crazed pace, too many to follow if trying to get an overall view.  Blocks of text come up on random monitors, blasting lines too quickly to read then being replaced with another image or more text.  On one of the screens is a diagram of the skeleton of a body, which could be anyone save for the close-up of three claws extended from an arm.  The room is illuminated by the light of the monitors and the reflections from the many shining surfaces.  There are no windows and no other apparent exits from the room.

On opposite sides of the platform are doorways, but only the frames, leading nowhere.  Every few moments, the space in the interior of the frames becomes opaque in a shimmering light and the energy coalesces to produce a Doombot, which, when fully formed, steps from the doorway and to the side, into the darkness in the corners of the room which, upon further inspection as eyes adjust to the dim light, are filled with crowds of Doombots, the multitude stacked in neat rows as they collect at the ready, standing tall and silent with eyes glowing minimally.

Behind the heroes, over their shoulders and just beyond arm's reach, a round, human head-sized drone adorned with sensors and lenses bobs quietly in the air.

As the heroes make their way into the room, the throne dominating the stage before them pivots, turning around fully to reveal the form of Dr. Victor Von Doom, in full armor, reclining in the ornate golden seat.  His regal, green robes hang from his rested posture and in one hand he holds a goblet as bejeweled as the chair upon which he sits.  The other hand rests on the arm of the throne, which is covered with buttons and LED lights of varying sizes, some flickering and a few blinking, with one prominent, red button at the center of them, just under Doom’s armored fingertips.

His voice is tinny like the Doombots’, filtered through the mechanics of his metallic mask.  “Ah, the so-called heroes, come to bow before the might of Doom!


-d12 to Doom Pool to add Emperor Doom;
-3d8 to Doom Pool for Doombot Mob TL;
-3d8 to Doom Pool for Doombot Mob TR;
-d6 to Doom Pool for Doombot Drone d6

-3d8 from Doom Pool for In The Presence of Doom, Darkened Room & Hi-Tech Monitor Bank Scene Distinctions

Grandstanding:+3d8 to Doom Pool for Wrecker, Bulldozer, Piledriver;
+3d8 to Doom Pool for Doombots S/C, Doombots S/D, Doombot 6YSN133

Doom Pool: 4d6, 7d8, 5d10, 2d12 -d12 -3d8 -3d8 -d6 -3d8 +3d8 +3d8 = 3d6, 4d8, 5d10, d12

Next Action: Whoever posts a dice pool (and dialogue/minor-action posts are always free)

Yellowjacket
player, 65 posts
Epic Guilt Complex
Towering Intellect
Mon 3 Jul 2017
at 01:48
  • msg #335

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ lands and turns back to normal size, "In a sort of round about way. I do bow to his skills. But every so often one of his simulacra get out of hand or altered. I would like you to send a message to the Ruler of Latveria that my employer Hank Pym wishes to seeks to exchange robotics knowledge. Ultron remains a thorn in his side and unlike Doctor Doom he can not find a countermeasure."

He bows his head and yellowjacket flies in and drops another USB stick on the camera console, "If he is interested the contact information is there."
Wolverine
player, 49 posts
PP: 2, XP: 12
P-0, E-0, M-0
Mon 3 Jul 2017
at 02:17
  • msg #336

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"What the hell do you want, Vicki?" Logan growled. "You made a big mess, the US military is gonna take this as an invasion, you will lose your diplomatic immunity, and Richards will freaking laughing at your stupid plan. So what's the point of all this?" He recalled everytime he had tussled with Doom before-and the one weakness he had was total arrogance when compared to Richards. Plus he was a total blabbermouth about his plans. Despite his armored form, Logan could sense the emotions under the metal by his scent and hearing. Extending his claws also always made a point...of course doing so while Doom is in his throne room surrounded by his robots may not have been his best plan.


OOC:
22:22, Today: Wolverine rolled 6,3,8,6,1,9 using d8,d4,1d10,1d10,1d6,1d10 with rolls of 6,3,8,6,1,9.  Emotional stress on Doom.

Team-d8
In The Presence of Doom-d4 (+1 PP)
Senses-d10
Claws-d10
SFX-Fearsome. Adds +1 effect die to emotional stress, and +1d6.
Menace-d10

Total roll-17, Effect die-d12

Total PP=3.

Making use of Doom's arrogance flaws.

Old Friend, Old Enemies
1 XP when you declare someone an old ally or foe.

This message was last edited by the player at 02:26, Mon 03 July 2017.
Emperor Doom
NPC, 1 post
Thu 6 Jul 2017
at 09:25
  • msg #337

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

A slot in the top of the drone opens and Yellowjacket's USB drive drops inside. As the hero flies around the device, a red light pops on near one of the object's various lenses. The thin, red laser seems to do no harm but it follows the insect-sized hero unerringly.

Defending from Wolverine's emotional attack, Total: 17, Effect: d12:
Team    d8
Emperor Of Latveria    d8
Superhuman Durability    d10
Menace Master    d10
From Doom Pool (advantage in situation)    d10

Emperor Doom rolled 8,1,6,9,3 using d8,d8,d10,d10,d10 ((8,1,6,9,3)).

Total: 23, Effect: d10

1 Opportunity (available first to Wolverine)

Activating Wolverine's Opportunity and spending d10 from Doom Pool to Counterattack: d10 emotional stress to Wolverine

Doom Pool: 3d6, 4d8, 5d10, d12 -d10 -d8 -d10 = 3d6, 3d8, 3d10, d12


The sigh from Doom's mask is a deep, slow rattling. "I occasionally expect more from you, mutant. I am always disappointed." Doom fixes a gaze upon Logan from eyes hidden in the abyss that is his mask. "You bring juvenile insults repeated witlessly from our previous encounters as well as cowardice. If it is important for you to leave, I invite you to do so. You will not be harmed. Though I will consider your flight a surrender to Doom. I had assumed your adamantium skeleton extended to your spine."

"As for you others, I want nothing from you, since you are far below having value to Doom or to the sovereign nation of Latveria. But apparently you want -- nay, need -- something from me."
Wolverine
player, 50 posts
PP: 3, XP: 13
P-0, E-0, M-0
Thu 6 Jul 2017
at 12:23
  • msg #338

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to Emperor Doom (msg # 337):

Logan just growled and held up three claws in front of his face. Retracting two and leaving only the middle one, despite the pain it always caused him. It was worth it in this case.

(Ooc-spending 1 pp to change emotional stress to physical, then spending another pp to regenerate physical stress.

current pp=1)

This message was last edited by the player at 12:25, Thu 06 July 2017.
Iron Fist
player, 73 posts
Young Dragon
Champion of K'un-Lun
Thu 6 Jul 2017
at 14:53
  • msg #339

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Iron Fist's eyes roll under his mask, but the exasperated sigh gives away his annoyance.

"Still, Wolverine's question stands.  Why are you doing this?"
She-Hulk
player, 77 posts
Thu 6 Jul 2017
at 21:17
  • msg #340

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

She-hulk winces at the exchange between Logan and Doom. She thought Logan's mention of Richards might work, but it would apparently take more than that to get over Doom's ego.

She waits to see what Doom says in reply to Iron Fist. If this came to fighting again, she didn't have much hope for the heroes. Doom just had too much advantage here in his lair.
Captain Marvel
player, 41 posts
Sun 9 Jul 2017
at 21:18
  • msg #341

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Carol hates armored masks. You can never tell what someone is thinking--all the usual tells and quirks are hidden. And Doom is smart, always playing a game designed to show off his "superiority" while masking his deficiencies from his numerous defeats over the years. If only they had a mind reader on the team.

"I'm with Iron Fist. What do you want? This whole scenario never had to escalate this far. Withdraw your Doombots, you're not gaining anything from destroying the city, and you're not the kind of man to draw attention to yourself like this. This all started by accident, there's no need to continue."
Emperor Doom
NPC, 3 posts
Mon 10 Jul 2017
at 08:43
  • msg #342

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Wolverine's stress transferred to physical and recovered

Missing Wolverine's gesture, only Doom's head moves, his body showing no physical reaction to the heroes' words. "Disappointingly but predictably, your narrow, minimal minds focus on only what is in front of you. The answer to what Doom wants is the most obvious: To defend my own, the grand nation of Latveria. You would do the same, with your limited abilities, if you were not so concerned with being crude aggressors against an obviously far greater power."

The screens behind Doom and his throne continue to show the battle between the Doombots and the Wrecking Crew, in a patchwork of differing, chaotic angles. The Wrecker has backed up to further down the block from where he started and found a new, untouched building from which to take thick chunks of brick, rebar, and concrete to hurl at the Doombots. He does not take his eyes off his robotic opponents, not checking the building he is tearing apart in case there might be people inside of it.

Elsewhere on the wall of monitors, the Falcon and his avian sidekick Redwing fly through another screen before disappearing from it, then the screen itself bursts into static until it recovers as an angle hurtling toward Piledriver, who is ready to smash it with a car that is turned away to obscure showing if there is anyone in it.

The groups of Doombots flanking Doom's throne do not move, save for those coming through the door-frame portal to take their place among their fellows, but their eyes continue to glow, seeming to pulsate in the low light, perhaps as a reminder not of their living but of their readiness.

"It is also disappointing that your masters did not bother to send along anyone who might even remotely approach Doom's immense intellectual stature." Whether by coincidence or not, Doom speaks while his head is turned toward Yellowjacket.

Grandstanding: +8d8 to Doom Pool for Wrecker, Bulldozer, Piledriver, Doombots S/C, Doombots S/D, Doombot 6YSN133, Doombot Mob TL, Doombot Mob TR

Mental attack on Yellowjacket (belittling him), Captain Marvel (mocking her leadership), Wolverine (ignoring him):
Team    d8
Doom’s Genius Knows No Equals!    d8
Cybernetic Senses    d8
Psych Master    d10
Yellowjacket Emotional stress    d8
From Doom Pool (in an advantageous position)    d8

Watcher rolled 8,6,4,7,4,2 using d8,d8,d8,d10,d8,d8 ((8,6,4,7,4,2)).

Spend d8 from Doom Pool to add third die to Total
Total: 21, Effect: d8 to Yellowjacket, Capt. Marvel, Wolverine (-2d8 from Doom Pool)

As this is a mental attack, physical powers (Stamina, Durability, etc.) and any Specialty beside Psyche are not eligible

Doom Pool: 3d6, 3d8, 3d10, d12 +8d8 -d8 -d8 -2d8 = 3d6, 7d8, 3d10, d12

Reaction Needed: Yellowjacket, Capt. Marvel, Wolverine

Wolverine
player, 51 posts
PP: 1, XP: 13
P-0, E-0, M-0
Mon 10 Jul 2017
at 11:47
  • msg #343

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to Emperor Doom (msg # 342):

Wolverine growled and extended all his claws.  The weapon x programming had taken his feral nature and made it so his first reaction to such mental attacks was fury. People in the grip of rage did not really care about social brinksmanship. His hearing could tell by the timber of Dooms voice he was just playing with them.

"Enough of this crap!" Logan roared. "Let's finish this!"

Ooc:
Team-d8
Emperor Doom-d4 (+1 pp)
Senses-d10
Psi resistance-d10. I would point out you said we can't use any speciality but psyche.

total roll-10 effect die-d4

07:35, Today: Wolverine rolled 1,1,3,7 using d8,d4,d10,d10 with rolls of 1,1,3,7.  reaction roll.

Spending 1 pp to make stress physical, spending another to regenerate it.

total pp=0

Yellowjacket
player, 66 posts
Epic Guilt Complex
Towering Intellect
Mon 10 Jul 2017
at 13:32
  • msg #344

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In reply to Emperor Doom (msg # 342):

YJ lands on a nearby console hopping off his yellow jacket steed and bows like a knight. His voice silent to those of normal size, "Not all have the chance to study at the hand of a master but are forced to stumble in the darkness. And cause many mistakes we will never live long enough to repay society for."




OOC:

Team d8, Epic Guilt complex d4

9 | d4 | 0 opps

+1 PP Total PP = 5

09:25, Today: Yellowjacket rolled 7,2 using d8,d4 with rolls of 7,2.

Iron Fist
player, 74 posts
Young Dragon
Champion of K'un-Lun
Tue 11 Jul 2017
at 02:21
  • msg #345

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Emperor Doom:
"Disappointingly but predictably, your narrow, minimal minds focus on only what is in front of you. The answer to what Doom wants is the most obvious: To defend my own, the grand nation of Latveria. You would do the same, with your limited abilities, if you were not so concerned with being crude aggressors against an obviously far greater power."


Iron Fist closes his eyes and shakes his head in annoyance.

"NO!  We would NOT do the same!  Our embassies don't have hidden armies ready to destroy cities and terrorize people at the first sign of trouble!  When there's a threat, they deal with the THREAT!

"Earlier, Daredevil and I pulled out a woman trapped in her car because of your stupid robots. So in your 'infinite wisdom,' how the #%+* was she a threat!?"



Plot Points: 2
Dice Pool:
Causing emotional or mental stress, whichever is the most appropriate.

Team: d6, young dragon: d8, Psych Expert: d6, d6. Iron Fist spends 1 PP for a d8 stunt die tied to his Psych Expert (Excellent orator with impeccable logic, using Doom's words against him).

d6, d8, d6, d6, d8

19:14, Today: Iron Fist rolled 2,8,4,4,4 using d6,d8,d6,d6,d8 with rolls of 2,8,4,4,4.  Mental/emotional attack on Doom.

Iron Fist spends one PP to add to the total
Total: 16  Effect: D8

Iron Fist has 0 PP

This message was last edited by the player at 06:00, Tue 11 July 2017.
She-Hulk
player, 79 posts
Tue 11 Jul 2017
at 04:35
  • msg #346

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"but you aren't defending anything. the wrecking crew are blocks away." she-hulk attempts to reason with the despot. It's probably another robot double gone haywire. Again.

She sighs and steps forward on her own power leaving wolverine's support. "Check your security feeds. I'm the one who initially entered your embassy uninvited. If you have an issue with anyone her it's me. I surrender myself into Latverian custody to face whatever punishment Doom's law calls for."
Emperor Doom
NPC, 4 posts
Tue 11 Jul 2017
at 08:15
  • msg #347

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Wolverine: d8 mental damage steps to d12 from Extraordinary Success x2; transferred to physical and recovered

Yellowjacket: d8 mental damage steps to d12 from Extraordinary Success x2

Defending from Iron Fist's physical mental attack (attacking with the Psyche Specialty makes it mental), Total: 16, Effect: d8 (msg #345):
Team    d8
Doom’s Genius Knows No Equals!    d8
Psych Master    2d8
Iron Fist physical stress    d8
From Doom Pool (persisting advantage)    d10

Emperor Doom rolled 3,1,2,8,8 using d8,d8,d8,d8,d10 ((3,1,2,8,8)).
Emperor Doom rolled 2 using 1d8 ((2)).

Spend d8 from Doom Pool to add third die to Total
Total: 19, Effect: d8

1 Opportunity (available first to Iron Fist)

Doom Pool: 3d6, 7d8, 3d10, d12 -d10 -d8 = 3d6, 6d8, 2d10, d12


The head of Doom moves just enough to face She-Hulk. "Jennifer," comes the scraping rattle from the mask. "If you could rise to even begin to remotely threaten Doom, you would have been reduced to useless atoms before you realized that weapons had been raised against you. No, you are mistaken: Your trespassing against Latveria is, as all your actions, beneath the notice of Doom. Your transgression is of no concern compared to those perpetrated by your sniveling teammates. Step forward only to bow to Doom."

He turns slowly to Iron Fist. "As for you, student of K'un-Lun, if you would not rise to defend your people from a threat, then you are a fool as well as weakling, a state which brings no surprise or concern to Doom. Though if you believe your American embassies hold no hidden powers, you may wish to investigate once you have earned some semblance of bravery or intelligence.

"As for the woman, she would have not been in danger had you not brought an assault against the state of Latveria. The only threat she posed was on your conscience had harm come to her, which, once again, would have been the fault of you and your fellows.

"Truly, there is none of you to attempt entertaining with feeble attempts at endeavoring to stand as equal to Doom in word or spirit?"

Captain Marvel
player, 42 posts
Wed 12 Jul 2017
at 23:06
  • msg #348

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Carol can't believe the nerve of this guy. Ben was right about him, he's definitely a pompous blowhard.

Reaction to Mental attack

Team: D10
Take-Charge Attitude: D8 (Doom doesn't know leadership at all!)
Psyche Expert: D8

Captain Marvel rolled 4,2,9 using d8,d8,d10
Total: 13, Effect: D8
+1XP for the first time taking mental stress
5PP


But he's absolutely right. This whole thing has been a disaster from the word "go".

"You attacked us, we didn't attack you! If you'd just stop being cryptic for one second, and stop this insanity, maybe we can deal with whatever is bothering you. But we can't help you unless you stop the attack on the city."
Yellowjacket
player, 67 posts
Epic Guilt Complex
Towering Intellect
Fri 14 Jul 2017
at 21:02
  • msg #349

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ returns to regular size, basically sitting on the console. "To be most accurate it was the wreckers who attacked the embassy with She-Hulks body that got the attention of the doom bots. I had thought we had worked out a cease fire with the well designed secretary bot, I would love to meet the woman she was modeled after, but someone in town attacked a doom bot sparking the fight."
Captain Marvel
player, 44 posts
Sat 15 Jul 2017
at 20:29
  • msg #350

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Doom is hiding something, Carol is sure of it. She's got to find a way to get him to talk.

"You're the only person I know who would attack the city to ask for help without losing face. You even manuevered things so that Susan Storm would be away from the fight so she couldn't tell Reed about it. Well played, Doom, but we need to stop playing around and get to the crux of the matter."

Carol is going to Emotionally attack Doom:
Team: d10
Take-Charge Attitude: d8
Psyche Expert: d8

Captain Marvel rolled 4,3,1 using d8,d8,d10

Total:4 Effect:d8 Opportunity for Watcher

PP:5

P:d10 M:d8 E:0


Reaction: Doom
Watcher
GM, 305 posts
Mon 17 Jul 2017
at 08:17
  • msg #351

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Captain Marvel takes d8 mental stress

Defending from Captain Marvel's emotional attack, Total: 4, Effect: d8:
Team    d8
Doom’s Genius Knows No Equals!    d8
Menace Master    3d6
Captain Marvel physical stress    d10
From Doom Pool (persisting advantage)    d10

Emperor Doom rolled 8,6,5,1,4,4,1 using d8,d8,d6,d6,d6,d10,d10 ((8,6,5,1,4,4,1)).

Total: 14, Effect: d10

2 Opportunities (available first to Captain Marvel)

Activating Captain Marvel's Opportunity and spending d10 from Doom Pool to Counterattack: Captain Marvel takes d10 emotional stress


"Ignorant cow! Your blathering is useless to Doom. It is unlikely you are even equipped to understand Doom's words, such is your claim of 'cryptic' when you are simply minuscule of mind. The 'insanity' is yours. Doom could not bothered by anything you could do." He swirls the goblet in his hand in a short circle but does not sip from it.

Behind him on the monitors, in the battle on the street, comes the appearance of humans who are not the Wrecking Crew -- a huddle of four people, one with a TV camera rig on his back, two holding electronic equipment, come into the frame, then cower as the camera view hurtles toward them. In another monitor, Havok appears with his hands raised and the camera view zooms toward him, then the screen bursts into static.

"If Doom cared, he might be perplexed by why you do not understand or recall why your presence is considered an open act of hostility and not just an annoyance to Doom. However, Doom does not care. But Doom will put it in terms you simpletons may understand. Doom will remind you your gathering is considered an act of aggression against the state of Latveria and its representation on your soil, as agreed upon in the pact with your leaders. You were given the opportunity to halt your enmity. Instead you brought war by attacking Doom's property, and thereby Doom. And so it is war you shall have. The power and glory of Doom and Latveria shall be demonstrated and your city shall crumble. Blame your pitiable selves."

Doom's head pivots slowly toward Iron Fist and Wolverine. "And you, martial artist, do you offer nothing? Or you, mutant, who was so full of bluster when you entered this refined arena? Do you still seek to flee?"

The tiny Doomdrone hovers close to Wolverine's ear, close enough that the hero's heightened hearing hears the low, annoying buzz inside of it. "zzzzzzZZZZZZzzzzzzZZZZZZzzzzzzZZZZZZ..."

Grandstanding: +8d8 to Doom Pool for Wrecker, Bulldozer, Piledriver, Doombots S/C, Doombots S/D, Doombot 6YSN133, Doombot Mob TL, Doombot Mob TR

Mental attack on Iron Fist (prodding him, in addition to the other taunts), Wolverine (challenging):
Team    d8
DOOM    d8
Cybernetic Senses    d8
Psych Master    3d6
Iron Fist Physical stress    d8
From Doom Pool (advantageous position)    d8

Emperor Doom rolled 2,7,2,5,5,6,6,3 using d8,d8,d8,d6,d6,d6,d8,d8 ((2,7,2,5,5,6,6,3)).

Spend d8 from Doom Pool to add third die to Total
Total: 18, Effect: d8 to Iron Fist, Wolverine (-d8 from Doom Pool for second Effect die)

Doom Pool: 3d6, 6d8, 2d10, d12 -d10 -d10 +8d8 -d8 -d8 -d8 = 3d6, 11d8, d12

This message was last edited by the GM at 07:29, Wed 19 July 2017.
Yellowjacket
player, 68 posts
Epic Guilt Complex
Towering Intellect
Mon 17 Jul 2017
at 13:35
  • msg #352

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ still sits on the console calmly swinging his legs, "Perhaps a temporary ceasefire? Limited to the Avengers and Doom to wrangle the underlying cause of all the action. The Wreckers. They are empowered by extra mortal beings from Asgard and the Avenger's were picked to combat those."

He holds up a hand and a yellowjacket lands on it as he stares at it, "But they are used to fearing the name Doom so much they switched targets out of fear. How about this, they go do their jobs fighting the good fight and all that. And I bring you Pym one of their founders, little hostage of good faith. Which will give him what he wants, you something harder to have stolen from you like a tiny parcel of dirt, and them the fight they seem to crave."

The yellowjacket flys off his hand, "Don't get me wrong I like a good tussle. But the good one is out there, in here is a waste of time."
Iron Fist
player, 78 posts
Young Dragon
Champion of K'un-Lun
Wed 19 Jul 2017
at 15:07
  • msg #353

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Iron Fist defends against Doom's emotional attack.

Plot Points:: 0
08:04, Today: Iron Fist rolled 1,3,4 using d8,d8,d8 with rolls of 1,3,4.

Total: 7 Effect: d4 (default)

One opportunity.

Iron Fist now has 1 Plot Point.


It is Wolverine's turn
This message was last edited by the player at 00:57, Fri 21 July 2017.
She-Hulk
player, 83 posts
Wed 19 Jul 2017
at 15:13
  • msg #354

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

She-hulk wasn't going to be able to punch her way out of this. She wasn't sure she was thinking straight, but maybe she could lawyer her way out. She transforms back into Jennifer Walters and steps forward. What's left of her She-hulk outfit hangs loosely on her much smaller body, conveniently still covering the important areas. If anything, the damage she's sustained looks even worse on her human form.

"Save your breath, Pym." Walters says to YJ. "This is obviously not the REAL Doom. It's just a robotic doppleganger programmed to react. The real Doom would have the intelligence and foresight to know he'd better prove his superiority by showing mercy at this point and calling off the attack. Furthermore, he'd have leverage against the government based on whatever deal he made with them. Even better than that, I've offered myself up as a scapegoat, so he'd be able to really stick it to Reed that one of his closest friends was responsible for an international incident and is rotting away in a Latverian prison."

With that, she collapses, the concussion she'd suffered as She-hulk overwhelming her more fragile human form.


Shutting down gamma-irradiated blood to gain 1PP. Takes me to 5.

I'm going to assume Watcher will let me still use Practiced Argument SFX for this pool. Technically, it's bending the rules a bit, but it makes logical sense. This will step back highest die, add d6, and step up my effect die.

Will buy one of Doom's opps for an APPEAL TO DOOM'S EGO d10 stunt. Will buy another one for second stunt: RIVALRY WITH RICHARDS d10. Down to 3PP after that.

Will exploit her own mental stress to get another d12, which will step back to d10 because of Practiced Argument.

Team d10, Crusading Attorney d8, Psych Expert d8, Stunts 2d10, Mental Stress d10, SFX d6
=4d10, 2d8, d6 w/ a stepped up effect die.

10:07, Today: She-Hulk rolled 26,5,3 using 4d10,2d8,d6 with rolls of 6,9,5,6,1,4,3.  mental attack on doom.

Will use my remaining 3PP to add 3 dice to total.
9+6+6+4+3 = 28 total, stepped up d10 = d12 effect, 1 opportunity
0PP left (maybe 1 if Watcher buys the opp)
Exploiting own mental stress takes me to d12+ there and KO's me.

Iron Fist
player, 79 posts
Young Dragon
Champion of K'un-Lun
Wed 19 Jul 2017
at 15:36
  • msg #355

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Iron Fist is astonished with She-Hulk's gesture, and the strength of her argument, and her bravery.  Without a doubt, Jennifer Walters is a true hero.  He doesn't want her to rot in a Latverian prison where that insane dictator will run god knows what kind of experiments on her.

He is equally astonished when she reverts back into her human form, and her wounds look far more severe than what they were before.

The Young Dragon catches She-Hulk as she passes out to gently set her down on the floor.
Emperor Doom
NPC, 5 posts
Thu 20 Jul 2017
at 08:33
  • msg #356

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Extraordinary Success x2 gives Iron Fist d12 mental stress

+d6 to Doom Pool from She-Hulk's Opportunity

Defending from She-Hulk's mental attack, Total: 28, Effect: d12 (msg #354):
Team    d8
Doom’s Genius Knows No Equals!    d8
Cybernetic Senses    d8
Psych Master    d10
She-Hulk mental stress    d12
From Doom Pool (Doom's advantage)    5d8

Emperor Doom rolled 3,1,3,4,5,2,7,3,7,5 using
d8,d8,d8,d10,d12,d8,d8,d8,d8,d8 ((3,1,3,4,5,2,7,3,7,5)).

Spend 5d8 from Doom Pool to add dice to Total
Total: 31, Effect: d8
1 Opportunity (available to anyone)

Doom Pool: 3d6, 11d8, d12 +d6 -5d8 -5d8 = 3d6, d8, d12


"Ignorant, insolent wench," Doom drawls without moving, the tone of his voice not wavering. "Before you is, indeed, as real a Victor Von Doom as there has ever been. If you cut me, I would bleed. Though clearly none of you have the ability to harm Doom on this day... or any."

Doom watches She-Hulk fall with only the most minimal movement of his head. "There is more intelligence and foresight here than you could ever comprehend, and above it all a majestic and impressive superiority." He gazes at his goblet, his other hand hovering above the red button on the arm of the chair. Another pair of Doombots quietly buzz into the room from the frames on the side of the raised dais and take their place. "Any fool, even you, can see that this city is now in Doom's palm, and your government can only cower as Doom closes his hand to crush it. Your government agreed that a gathering of so-called heroes such as yourself would be considered an act of aggression toward the state of Latveria. And now Doom defends himself, his people, his sovereignty, and his right. The masters you bow before were united in agreeing upon this order and Latveria intends to stand against your hostile act."

Doom raises his head toward his drone, now hovering in front of the heroes. From one of its numerous lenses shines a light that becomes the flat hologram of a document. It illuminates the room slightly more than it was before.

Another pair of Doombots appear and step aside.

"Not only is there a clear superiority here, there is also no lack of mercy. Doom is willing to accept your surrender. Assuming your pride as ever keeps you from kneeling before Doom as befits respect for your superior, you have assets to offer. However, know that Latveria," he says as he turns toward Iron Fist. "Has no need for money." He turns toward Captain Marvel."Or pathetic feminine wiles." Toward Wolverine. "Or mewling corners of mutantdom." To She-Hulk. "Or a sad, pitiful scapegoat." To Yellowjacket.  "Or the surrender of one from your own number, which means even less due to your sickening, traitorous cannibalism."

"So the question remains, self-styled heroes." The last word drips from the air. "What are you willing to sacrifice?"

On a monitor behind Doom, a clutch of a half-dozen adults appear before the camera view, which swiftly dives toward them.
Wolverine
player, 53 posts
PP: 0, XP: 13
P-0, E-0, M-0
Fri 21 Jul 2017
at 15:07
  • msg #357

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Logan knelt down by Jen, and checked her pulse. She was out, and attacking Doom now would get her killed. He ignored the man for now, he was just going to keep gloating. He looked at the monitors, and waiting to see if they where indeed the various leaders Doom had bragged about.
Captain Marvel
player, 45 posts
Sun 23 Jul 2017
at 05:23
  • msg #358

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Carol, shaken, moves toward the holographic document, brushing against a Doombot as she limps forward. She's worried about Jen, but Doom has finally given something and maybe it'll help the situation to figure out what it is.

"This must be the pact you were talking about. Typical drama queen, you could have led with this and saved a whollllllle lot of posturing."
Emperor Doom
NPC, 6 posts
Fri 28 Jul 2017
at 09:14
  • msg #359

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

“Your words have little power. You are the sole element that stands between the end of your city yet you say so little, and mean even less? Weak minds lead to weak actions. So pitifully predictable."

His head turns toward the Captain. "Indeed, before you is a recreation of the pact signed by your leaders. Always available at the cost of a simple request if you ever could consider using your brain, meager as it is, instead of your fists." The mass of text scrolls downward then stops and zooms in. "The piece for which you search is before you." Embedded in a mass of dense legalese, one phrase stands out: “...20 or more super-powered individuals recognized in the public S.H.I.E.L.D. database gathered within 1320 feet of the entrance to the Latverian embassy building shall be considered an act of aggression against the nation of Latveria. Each mutant in that gathering will be counted as two [2] toward this number. Each known felon in that gathering will be counted as three [3] toward this number.” The form ends with a number of signatures, first the president, then the vice-president, as well as Captain America, Nick Fury, and the secretary of state, among others.

“This agreement was not created to be enforced lightly. Still, you were given a choice to withdraw and avoid further harm to yourselves and your profane metropolis. Instead you callously chose to bring your violence upon the representative of the state of Latveria. Doom deigns to repeat himself: You brought this upon yourselves. This destruction is only the fault of your own.”

On a particular monitor behind Doom, with many of the screens focused on the unending fight between the Wrecking Crew and the Doombots, one view goes wild in a blur then falls to static for an instant before recovering and looking up inside the confines of an office building then fixes on a group of three people in casual business attire, terrified and cowering. In another view is another group, possibly another news-crew, and a new environment, as the fight spreads to and beyond its previous boarders, and toward city-dwellers who were not already evacuated.

“You stand in a precarious position. You have precious little to offer Doom. And so your terms shall be dictated to you."

Grandstanding: +8d8 to Doom Pool for Wrecker, Bulldozer, Piledriver, Doombots S/C, Doombots S/D, Doombot 6YSN133, Doombot Mob TL, Doombot Mob TR

Doom Pool: 3d6, d8, d12 +8d8 = 3d6, 9d8, d12

Iron Fist
player, 81 posts
Young Dragon
Champion of K'un-Lun
Sat 5 Aug 2017
at 03:37
  • msg #360

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Seeing as this back and fourth with the despot (or more likely automaton) is getting nowhere fast, Iron Fist wants to try and sense energy.  Maybe if he can see where a power source is coming from, that might be something to plan an action off of.  It probably won't be chi energy, and it might not work at all, but maybe he'll catch something.

Dice Pool:
Team: d6, Living Weapon of K'un L'uun: d8, Mystic Expert: D8

20:39, Today: Iron Fist rolled 6,6,2 using d6,d8,d8 with rolls of 6,6,2.  sense energy.

Total:12, effect: d8

This message was last edited by the player at 03:41, Sat 05 Aug 2017.
Watcher
GM, 311 posts
Mon 7 Aug 2017
at 09:28
  • msg #361

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Doom Pool (3d6, 9d8, d12) reaction to Iron Fist's attempt to sense energy:
Iron Fist mental stress    d12

Watcher rolled 3,3,4,4,8,1,5,4,2,3,7,3,6 using d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d8,d8,d12 ((3,3,4,4,8,1,5,4,2,3,7,3,6)).

Total: 15, Effect: d12
1 Opportunity (available first to Iron Fist)

Attempt fails


Iron Fist concentrates, attempting to sense any type of energy in the immediate area, but his head is so clouded from the chaos that he has been through this afternoon and that he is now embroiled in that he cannot focus enough to get a read on anything here.
Emperor Doom
NPC, 7 posts
Mon 7 Aug 2017
at 09:28
  • msg #362

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

“Standing between the survival of your world and its being cast into the abyss? Your beloved city treads on the precipice of destruction yet you say nothing? Your apathy belies your supposed heroism." Doom's voice has lost much of its echo, becoming clearer.

“You ask something of Doom -- to save your city. You offer nothing in return. As such, your concession is this: You shall owe Doom your servitude. Once. In one sole instance at a point in the near or far future, Doom shall call upon you and you shall abide his wish. A request that shall match your abilities. Nothing a... superhero could not withstand, especially those of your stature. Whatever Doom asks that once, you shall do."

Another pair of Doombots appear through their portals, walk in, then step aside.

The cloth areas of Doom's armor shift as he appears to settle into his throne.

"Doom does not require you to bow before him. Your defeat is acquiescence enough. But it is imminently possible to halt the obliteration of your inhuman metropolis. Its future is at this moment in your very hands. Cede and there will be no more destruction... or bloodshed.”

More and more people appear on the monitors behind Doom, as the camera views encounter and close in on more civilians caught in the crossfire of the raging conflict in the city. Another news crew. A half-dozen police-officers who have gotten too close to the events. A group of curious teenagers. A family trapped in a car, with two children trapped in the back. The views jump increasingly more quickly from one to another, signaling that there have become more active Doombots or the conflict with the Wrecking Crew has gone from a zero-sum game to one that is slowing in the elimination of Doombots. The three members of the Wrecking Crew, as seen through the lenses of the flying, battling Doombots, fight as viciously as ever. The Doombots themselves press on.

"Any further harm done to your city will be due to your actions... or inaction. The choice is yours. Though clearly, for you, there is only one."

Doom swirls the chalice in his hand. On the other side, his fingers hover over the large red button on the arm of his throne.

Grandstanding: +8d8 to Doom Pool for Wrecker, Bulldozer, Piledriver, Doombots S/C, Doombots S/D, Doombot 6YSN133, Doombot Mob TL, Doombot Mob TR

Doom Pool: 3d6, 9d8, d12 +8d8 = 3d6, 17d8, d12

Captain Marvel
player, 46 posts
Tue 8 Aug 2017
at 00:16
  • msg #363

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Carol steps forward.

"I'm pretty sure you planned it this way. I'm sure you hired the Wrecking Crew and got them to punch She-Hulk right where it would become the greatest benefit to yourself. But, you're not the guy who can just ask for help.

"Since you can't ask for help without",
Carol finger-quotes and rolls her eyes as disrespectfully as possible,<Purple>"Looking like a weak widdle Doom, and because of your obvious limitations and inability to truly succeed in anything you've ever done, especially against Reed Richards and the Fantastic Four...

"Sure, I'll do you a favor to end this idiotic, meaningless rampage. However, I can only speak for myself."

Just to get her point across, Carol raises her fingers in the European manner if flipping someone off. That someone being Doom.
Watcher
GM, 312 posts
Mon 14 Aug 2017
at 10:47
  • msg #364

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"The fabrication of mis-truths constructed from your paranoia is matched only by your ceaseless idiocy... captain," Doom drawls.  "If such was Doom's will, you would not exist presently.  You remain here out of Doom's endless mercy.  As far as the interests of Latveria are concerned, that band of ruffians is of your number."

Behind the heroes, the unlatching of the mighty door to the chamber cracks the silence between Doom's statements, then the entry opens.  A silhouette is cast from the outside light of a form lumbering into the room.  As the figure enters fully, the door shuts behind him and the form is revealed as Daredevil, the man without fear.  He cradles his arm, the right side of his body slumping forward.  His leg drags behind him, forcing him into a shuffling limp.  Much of his costume is shredded, revealing so many bruises and lacerations.  A trail of blood follows his slow but determined lurch.  The lower left side of his mask hangs from his face.  "Doom," he coughs.  "You've got to stop this."  He finally arrives to stand among the heroes.  "This city will be leveled if you don't call off your Doombots."

A scoff erupts from Doom's mask.  "The survival of your city and its citizens is of no concern to Doom.  Your terms have been presented.  What occurs next is wholly your decision."

"Then for God's sake, do it.  A lot of very innocent people are about to get very hurt."  Indeed, more people appear on the screens behind Doom, as seen through the lenses of the wild Doombots.  Daredevil turns toward the other heroes.  "We're backed into a corner here."

Doom's fingers tap against the arm of the chair, dangerously close to flashing buttons.  "If you are at all concerned about damage to your city and the people therein, then time would be of the essence."  A sigh rattles from Doom.  "Your silence shall be considered acceptance of Doom's overly generous terms."

Grandstanding: +8d8 to Doom Pool for Wrecker, Bulldozer, Piledriver, Doombots S/C, Doombots S/D, Doombot 6YSN133, Doombot Mob TL, Doombot Mob TR

Doom Pool: 3d6, 17d8, d12 +8d8 = 3d6, 25d8, d12

Emperor Doom
NPC, 8 posts
Mon 21 Aug 2017
at 06:40
  • msg #365

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

​"Very well," Doom says. His hand, previously hovering over the buttons on the arm-rest, comes down, his armored index finger pressing the big red button at the center of the pad. The buttons light up, the one in the middle becoming a bright, glowing crimson.
Emperor Doom
NPC, 10 posts
Mon 28 Aug 2017
at 06:39
  • msg #366

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The instant that Doom hits the red button, the scenes on the monitors change abruptly. The images do not freeze, in particular those of people before the camera views and the Wrecking Crew, as the figures continue to move, but the view itself that was once wild is now stable. A few of the views burst into static, but even that stops within moments, as each member of the Wrecking Crew gaze at the views with credulity and pause before picking up another chunk of debris to use as a projectile weapon. The people who cowered before the views move again, cautiously at first, not taking their eyes from the threats that have cornered them, and in long moments, eventually move away and out of the range of the view. Shortly, the images are indeed frozen, as those who occupied those views have left the scene and only smoke moves as it rises through debris on many of the screens. Doombots seeing each other from various views do not move.

"Heroes who take no action can hardly be called heroes. Your inertia, your apathy, could so easily be your destruction, and of all of that around you.  You came close to that on this day," Doom says, drawing out his words, taking his time.  "Alas, we arrive at the inevitable conclusion: you agree to serve Doom the favor of his choosing, at one point in the future."

More drones in the room float in from the darkness, positioning themselves, one behind each hero, for six total.

"In return, your city shall be spared. You called this destruction upon yourself, so let it not be said that Doom is not endlessly merciful and forgiving."

An intense light shoots from the largest lens of each drone, shining from the top of the head of each of the six heroes, then scan down, reaching the bottoms of feet within seconds. At the same speed as they appeared, the drones retreat back into the darkness.

Doom presses another button on the pad on the arm-rest.
Emperor Doom
NPC, 11 posts
Tue 5 Sep 2017
at 07:08
  • msg #367

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Once Doom presses the button on the pad, the scenes in the monitors change once again.  The camera views become active as do the other Doombots seen through each.  The androids act with steady, fluid motion, leaving behind the wild, violent actions from before.  They move to lift the biggest chunks of debris and remnants from the buildings and surrounding area, clearing areas where there is usual congestion, from the streets then sidewalks, piling the wreckage in empty lots or where buildings once stood.  Their actions are focused, with no extra movement to betray the concentration on their tasks.  Some take to the sky to move debris to an available space blocks away, while others fly to steady taller buildings and remove sections from the structures that were precarious and ready to fall.  The Doombots are industrious in their tasks, as if their primary function was to clear and repair what is left from an epic conflict, not from being the cause of it.  In another view, a Doombot approaches the prone body of Havok, the hero's costume and body damaged and bloodied to within what is surely an inch.

The Wrecking Crew appear in one view, the three members of the band looking back at the Doombot focused on them, and they slowly put down the debris each had been holding, which is received by a group of Doombots who swiftly take it away.  The face of the felons are once again slack-jawed but this time their fear is replaced by confusion.  They move as deliberately as the Doombots, but not helping clear wreckage.  Instead they look at each other, as if any of them hold an answer, then, with none of them coming up with anything, look back at the Doombot one last time, then back to each other and nod a silent plan, then take off in the opposite direction.  The view from the Doombot follows them as they flee into the distance, out of the way of the Doombots going about their tasks, but does not follow.  The Wrecking Crew shrink into specs as they sprint down the street, then disappear around the corner of one of the last buildings standing.

“You have saved your city," Doom's booming voice calls as the door behind the heroes opens, flooding the room with light.  "Take this as whatever victory you wish.

"But know this, heroes: The war that was once on a horizon is now here.  You will be called to choose your side.  Doom trusts that you choose well, as there will be consequences, most that will be dire beyond imagining."  Looking back on Doom, even as the light from the outside washes over him, his face seems to sink into the shadow of his hood, and soon even the features of his mask are obscured and he makes no further movement.

And with that, the crowd of Doombots leave no room in the chamber for the heroes to linger and out the door they are subtly but assertively pushed, then the door is closed behind them.  In what is left of the reception area of the building, the small army of Doombots that was once considered hostile also diligently go about clearing the debris left from the conflict.  They do anything but acknowledge the heroes as the heroes pass.  The dust has settled enough that the area is clear, not quite yet of rubble, but the space is quiet and calm.
Watcher
GM, 318 posts
Fri 8 Sep 2017
at 07:19
  • msg #368

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

The only sound in what was once the Latverian embassy's lobby is that of the scraping and lifting of debris being cleared away by Doombots. They are expedient, as a good deal of it has already been removed, as much as they are silent, exchanging no sound, conducting their tasks with a unity that would be hauntingly telepathic in humans. Whenever the heroes are in the line of their activity, they move around them as if the heroes are any other inanimate object to which they would give a wide berth. Besides the Doombots, only the dust moves, as it settles, much of it already fallen to the disrupted and cracked ground.

The silence is broken by a scream: "AAARRRGGGHHH!"  A man's voice. Not in the immediate vicinity but perhaps not far.

Next Action: She-Hulk, Wolverine, Iron Fist, Yellowjacket, Captain Marvel
Captain Marvel
player, 47 posts
Thu 14 Sep 2017
at 22:53
  • msg #369

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Hearing the anguished cry, Carol takes off after it.

"Somebody might be in trouble, team! Let's try to salvage our reputations by assisting whoever that may be! Anyone who is with me, let's go!"
Daredevil
in limbo, 23 posts
The Man Without Fear!
Fri 22 Sep 2017
at 06:34
  • msg #370

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

As the heroes collect themselves and acclimate themselves to this new reality, Daredevil, visibly the most battered of them all, speaks first.  "Okay, Marvel," he coughs.  "I'm with y--," just as his attention is jerked away by the man's scream.  His head pivots in all directions, then he points to a building to the north-west, one of the few left standing, even if just so.  "There!" he shouts.  He could be pointing at either the building or the falcon flying above it.  As any Avengers would know, the bird is no ordinary falcon but Redwing, the Falcon's avian sidekick, now without his master but circling the top of the building.
Captain Marvel
player, 48 posts
Wed 27 Sep 2017
at 23:48
  • msg #371

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Carol flies up towards Redwing. For a bird, he's pretty smart so she assumes that Redwing is circling around where trouble is happening, most likely involving Falcon.

Hey, little bird-buddy, what's going on? Timmy fall down a well?

She looks back to see if Daredevil is keeping up. She doesn't want to lose sight of him in case his injuries are worse than they look, if that's even possible, knowing him.
Watcher
GM, 319 posts
Mon 2 Oct 2017
at 23:01
  • msg #372

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

As Captain Marvel flies toward to Redwing, the bird suddenly disrupts its circle pattern and dives the opposite way, toward one of the few buildings in the area still standing, though only just so. Though he cannot speak, Redwing proves an able guide to lead to his master, the stalwart Falcon. The hero lets out another cry, one much weaker than the one before. He lies prone on the roof when Marvel catches sight of him, barely moving. Two projectiles like arrows protrude from the side of his chest, short enough that they must have pierced his body and out his back. Blood covers his chest, bare arms, and legs, fresh enough that it still drips from massive injuries across his torso and onto the hot tar on the roof. His mask has been nearly pulled away completely, as his face is mangled nearly beyond recognition. As Marvel draws closer, he falls down after trying to pull himself up, and exhales what could be a final breath.

Just as Marvel arrives near the fallen hero, Daredevil crests the building to arrive as well, his obvious injuries not appearing to slow him down. He runs toward his fellow hero, not seeming to notice Redwing but perhaps his knowledge of the Falcon being here explaining why he was able to arrive as quickly as an airborne hero.

Daredevil cannot spend time tending to the Falcon before he turns and points over the other side of the building. "There!" the Hero of Hell's Kitchen cries. Just at the moment, a helicopter rises from below the edge of the roof to shoot toward the sky, a burst of a reflection deflecting from its sleek, hi-tech exterior just as the noise of its rotors explodes to disrupt its previous silence.
Captain Marvel
player, 49 posts
Tue 3 Oct 2017
at 00:12
  • msg #373

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

As the helicopter swiftly ascends to escape in the sky, Carol realizes that she can't leave Falcon's side, not in this condition. However, this helicopter isn't going to escape justice and she's pretty fed up with how the day has been going, so....

KZAAARRRRKK!

Carol lets loose with a massive energy blast right at the rotors.


Solo: D8
Take-Charge Attitude: D8
Energy Blast: D10 (using SFX Second Wind: Physical Stress die to Doom Pool, step up power +1)
Combat Expert: D8

Captain Marvel rolled 5,4,3,7 using d8,d8,d8,d10

1PP to use SFX
1PP to add a die to the total

16 rolled and Effect: d8

3PP left

PS: D10 MS: D8 ES: 0


Reaction: Helicoptro the Undying
Watcher
GM, 320 posts
Wed 4 Oct 2017
at 23:06
  • msg #374

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Doom Pool (3d6, 25d8, d12) reaction to Daredevil's attempt to damage helicopter, Total: 16, Effect: d8:
Captain Marvel emotional stress    d10

d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,
d8,d8,d8,d8,d8,d8,d8,d8,d10

Watcher rolled 1,3,5,1,7,6,2,1,3,2,2,3,7,1,1,5,7,3,3,1 using d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8 ((1,3,5,1,7,6,2,1,3,2,2,3,7,1,1,5,7,3,3,1)).
Watcher rolled 2,8,3,6,7,8,5,7,7 using d8,d8,d8,d8,d8,d8,d8,d8,d10 ((2,8,3,6,7,8,5,7,7)).

Total: 16, Effect: d10

Hero wins tie

Higher reacting Effect die steps acting Effect down, to d6
6 Opportunities (available first to Daredevil)


Captain Marvel's blast rips through the air then the tail of the helicopter.  It barely damages the vehicle, but even when most of the blast glances off its hull, it's enough to force it into a spin, abruptly downward, then crashing to the ground hard enough to cause the surrounding surface to bounce. Sha-KRANKSSSHHH!

Daredevil has made his way to the Falcon, putting his good hand to the avian hero's neck.  "He'll live.  Maybe just barely," Daredevil calls to Marvel.  Then, not bothering to turn toward her, yells, "I've got this.  Check out that chopper!"

Meanwhile, a half-dozen reporters have made their way through the clouds of dust at what was once the Latverian embassy lobby.  They keep their distance from the Doombots at first, then become more aggressive when the robots do not react to their movements. As they clamber over the debris toward the heroes, perhaps less cautiously than they should be, they're asking -- then demanding -- a comment.
Captain Marvel
player, 50 posts
Sun 29 Oct 2017
at 01:40
  • msg #375

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Knowing that Falcon is in good hands, or hand, with Daredevil, Carol races over to the helicopter, wary of any possible attacks. She flies towards it, her senses in battle-mode, braced for any attack that blasts forward from the downed craft.

"A wounded animal is the most dangerous one", she thinks, "but that makes me just as, if not more, dangerous."

It's a small but comforting thought.

Just in case I have to roll to get to the helicopter:
Solo: D8
Take-Charge Attitude: D8
Subsonic Flight: D8
Combat Expert: D8

Captain Marvel rolled 8,4,2,2 using d8,d8,d8,d8

1PP to add to the total

Total: 14 Effect: D8

2PP left

PS: D10 MS: D8 ES: 0

Watcher
GM, 321 posts
Fri 3 Nov 2017
at 23:35
  • msg #376

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

From msg #374: "Doom Pool (3d6, 25d8, d12) reaction to Daredevil's attempt to damage helicopter..."

Converting dice pool action to Investigating Helicopter Asset, as it is not necesary to roll to get to the helicopter.

Doom Pool (3d6, 25d8, d12) reaction to Captain Marvel's attempt to create Asset/get to helicopter, Total: 14, Effect: d8:
Captain Marvel emotional stress    d10

d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,
d8,d8,d8,d8,d8,d8,d8,d8,d10

Watcher rolled 3,5,4,5,2,5,8,3,1,5,5,2,6,6,4,6,5,2,6,7 using d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8 ((3,5,4,5,2,5,8,3,1,5,5,2,6,6,4,6,5,2,6,7)).
Watcher rolled 6,5,5,2,4,2,3,6,7 using d8,d8,d8,d8,d8,d8,d8,d8,d10 ((6,5,5,2,4,2,3,6,7)).

Total: 15, Effect: d10

Attempt fails

1 Opportunity (available first to Captain Marvel)


Captain Marvel must navigate the area around the helicopter carefully, as a thick mist of exhaust and remnant destruction enshrouds the formerly airborne vehicle. Fortunately, it did not land near people, who are now appearing on the edges, peaking out around corners of buildings, carefully checking to see if it's safe to come back yet, or to get a glimpse of their heroes. The hero makes her way through the fog but no sound comes from the downed chopper. What Daredevil may have been able to contribute is now void, as he is several buildings away, a distance easy enough for Marvel to cover with her flight but too far for the horned hero to help with his superhuman senses. It is only until Marvel is far enough through the mist to see it more-or-less clearly that an absurdity hits: There are no passengers or pilots in it or spilling from it.  It rests still, as if it was never anything but inert.  Like the destruction of the city around it, it lies as wreckage, only to be left or cleared, with no activity of its own.  Once the fog dissipates more and Marvel gets closer, she can see that the hatch on the side of the helicopter is open, as per a military-grade vehicle, though one outfitted with additional armor and technology, none of it offering any help in its lifeless state.  Looking into what is left of the transport, what is traditionally a cockpit is filled with a bank of computers, now crushed from the front end's impact with the ground, with a few buttons left blinking weakly. The body of the thing is also empty of inhabitants but holds a matte-black box, nearly the size of a refrigerator, with wires of all colors snaking in and out of it.  On its side is an LED read-out, modest enough in size to be overlooked but quietly displaying changing numbers: "04" then "03" then "02" then "01"!
Captain Marvel
player, 51 posts
Tue 14 Nov 2017
at 01:13
  • msg #377

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Carol is going to chuck the box into the sky so it'll explode harmlessly away from anyone who is in the area.

Let's put together a dice pool, shall we?
Solo: D8
Take-Charge Attitude: D8
Superhuman Strength: D10
Combat Expert: D8

Captain Marvel rolled 7,1,4,1

Total: 7 Effect: D8

2 Opportunities for The Watcher.

2PP left

PS: D10 MS: D8 ES: 0

Watcher
GM, 322 posts
Sun 19 Nov 2017
at 20:57
  • msg #378

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

+d6 to Doom Pool from Captain Marvel's Opportunity

Doom Pool (3d6, 25d8, d12) reaction to Captain Marvel's attempt to dispose of bomb on helicopter, Total: 7, Effect: d8:
Captain Marvel emotional stress    d10

Watcher rolled 1,6,5,2,8,6,4,4,5,7,5,1,4,7,3,2,7,8,7,5 using d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8,d8 ((1,6,5,2,8,6,4,4,5,7,5,1,4,7,3,2,7,8,7,5)).
Watcher rolled 2,6,2,8,2,7,5,2,4 using d8,d8,d8,d8,d8,d8,d8,d8,d10 ((2,6,2,8,2,7,5,2,4)).

Total: 16, Effect: d10

Attempt fails

Activating Captain Marvel's Opportunity and spending d8 from Doom Pool to Counterattack: d8 physical stress to step up her stress to d12

2 Opportunities (available first to Captain Marvel)

Doom Pool: 3d6, 25d8, d12 +d6 -d8 = 4d6, 24d8, d12


Captain Marvel's attempt to get the ticking bomb from the helicopter is swift but not swift enough.  Just as she comes within an arm's length of the timer, it reads "00" and explodes, a great, destructive force coming from the device and blasting Marvel away from it.  If she were even slightly less invulnerable she would have been obliterated where she stood but her impervious hide holds up, keeping her from obliteration, if only just so.

She spirals for long moments into a black void in her mind, random moments of her life coming from the darkness, to arrive at recent memories in a haze.  She only realizes her lack of consciousness when she starts to come to, opening her eyes to the sky and a pounding headache that is never unfamiliar.  Her vision begins to focus, coming to a figure hovering high above her, a silver suit of mechanized armor, its hands outstretched, pointed toward the remains of what was once the helicopter which she spies is now a block away from her. There is little activity in this former cityscape, save for a man running toward her.  "Carol?  Carol!"  His voice is familiar but Carol's swimming head offers little identification.

She recovers herself, rising slowly from a prone position on the asphalt, among what was once chunks of debris surrounding her now pulverized even further, and smoldering.   When she raises her hands to find them black with soot and looks at her own body, she realizes that she too is smoldering.

The man running to her stops just in front of her, looking her up and down with some amazement.  He wears a purple and black costume, with a mask covering the upper half of his face.  His right arm is bandaged and in a sling.  It's not until he says, "I hope you have some replacement costumes, or you're gonna have to go back to the lightning-bolt-and-sash leotard," that she realizes that this could only be Hawkeye.

Behind him is a man, unmasked but unfamiliar, a plain face and brown hair, unremarkable compared to anyone else.  He wears a beige trench-coat, and a dark blue bodysuit that goes up to his neck underneath it.  He stands a careful distance behind Hawkeye, hands in coat pockets, and says nothing but seems to be taking in the scene with caution.

"It's a good thing War Machine just happened to get here," Hawkeye says, jerking a thumb toward the sky at the flying suit of armor, now lowering to ground level.  "If it wasn't for the force-field repulsor thing he was testing out, you'd be -- "  Hawkeye sputters as his face furrows to seriousness.

He looks around at the wonton destruction on all sides, of leveled buildings and destroyed streets.  "What in the heck happened here?"
Captain Marvel
player, 52 posts
Thu 30 Nov 2017
at 03:27
  • msg #379

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Carol sighs. Seeing the debris is localized and nobody is in immediate danger, she finds a cooling hunk of slag to sit on. This is the day, once ended, that is never spoken of again.

Actually, the whole month has been that day.

"Do you really want to hear the whole story?"Carol says as she sits."It's a long and depressing one, and it just has the punchline that The Avengers as we know it...are finished".

But since these guys are her friends, and in Rhodey's case, occasional boyfriend, she tells them the story of the "Avengers'" greatest failures. How no matter how hard they fought as heroes, the odds just got stacked against them until they failed and failed no matter what they did.

"And that",Carol says, standing up again, having caught her breath,"is why it's over for me as an Avenger".

Carol holds up her Avengers identity card, still smoking, and tosses it to the ground at Hawkeye's feet.
Yellowjacket
player, 70 posts
Epic Guilt Complex
Towering Intellect
Sat 2 Dec 2017
at 04:08
  • msg #380

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

YJ sits on some debris in his shrunken form petting his YellowJacket steed's head, "We will need to head to Latveria it seems. Hank wants that tech to shackle Ultron."

He pulls off his hood and in his normal voice, "Just get it done, this debacle has me behind schedule."


He pulls the mask in place, "Just be quiet and let me do my job."
Watcher
GM, 324 posts
Mon 4 Dec 2017
at 23:34
  • msg #381

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

In what was once the Latverian embassy lobby, the horde of reporters swarm full-sized around Yellowjacket’s miniature-sized respite.  Clearly the crisis is over and the world has returned to news stories, live reporting, conjectures and guesses, interview demands, ratings, and advertising dollars.  The other three heroes try to deter the squawking crowd politely, attempting to scurry away to nurse their wounds, in the little space they are afforded.  Yellowjacket, with his miniature size, is able to avoid the clamor, falling under their notice.

At the other site, Hawkeye listens intently to Captain Marvel, keeping his mouth shut for once.  As the dust settles around them, quite literally, there is no need for action so he takes in all the information his sometime-teammate has to give.  She spills what she had seen, when she was above the start of the skirmish then what she had experienced when she got caught up in it -- the Doombots, the Wrecking Crew, the fallen heroes.  The destruction to the city is already obvious enough, with obliterated buildings and what were once streets around them.

When she’s done, Hawkeye finally speaks.  “It's been a long day.  Rhodes and I  can do the follow-ups.  Spider-Man and Cage and Bobbi -- er, Mockingbird -- they’ve been on the perimeter keeping the crowds away.  If this is a safer area now, we could ask them to get Havok and the others.”  He nods to War Machine, who is settling on the ground near him.  The man in the trenchcoat shifts on his feet, visibly uncomfortable in the heat.

War Machine’s voice is mechanized, through his helmet.  “The Wrecking Crew are probably long gone.  But I’ll put out a call to see if they pop up anywhere.”  He raises a hand to his ear and steps back, speaking in an aside to someone else.

“There’s too much that doesn’t make much sense about all this,” Hawkeye says.  “For as much as I know about Doom, it’s not part of his M.O. to cause destruction for no reason.  Even if he was trying to show off, he doesn’t have anything to gain by just trashing the city, especially near and including his embassy.”  Hawkeye scratches his head.  “The Wrecking Crew’s part in this makes even less sense.  You say they weren’t doing anything?  Just standing on the corner, not causing any trouble?  They had no reason to be there until they got in a fight which, well, you can’t really say they started on their own.  But it’s not hard to get them going.”  Hawkeye looks up at the sky.  “This all doesn’t seem random.  But if there was an idea behind all this, I don't think I can put it together.”

Hawkeye looks around.  “We’ll have to figure it out later.  Maybe S.H.I.E.L.D. can help.  I’m sure they’ll be happy to come and have to clean up after us again.”

He looks at his feet, where Carol had dropped her incinerated membership card.  “Again?” he scoffs with a smirk.  “Well, you can’t speak for the Avengers.  For as bad as this is, we’ve seen worse.  And we’re still here.”  Then serious.  “Avengers don’t surrender.  Avengers don’t give up.  And anyway, the only one who could break up the band is Cap.”
Watcher
GM, 326 posts
Thu 14 Dec 2017
at 00:36
  • msg #382

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

"We need answers to these questions," Hawkeye says firmly.  "Maybe not today. But we'll get them."  He looks toward the building where Daredevil is tending to the Falcon.  "Right now we need to tend to the wounded.  We'll take Sam back to the Tower -- he probably needs the most immediate care.  We got lucky it wasn't worse than that."

Hawkeye looks in the distance, down the street, as flying cars descend from the sky.  "As if on cue," he sighs.  He turns back to Captain Marvel.  "You go ahead and go.  I'll take care of them."  He straightens to his full height, as if expecting a fight.  "But keep in touch.  I have a feeling the Avengers are going to need you soon."  He nods then the trench-coated man follows him as he strides to the incoming S.H.I.E.L.D. team.

War Machine rises into the air then after a short hop is over to other group, in what was once the Latverian embassy's lobby.  The now-gathered mob of news reporters crowd the small group of heroes, who demur from the flood of questions but still get cornered by insistent journalists.  "Back off," War Machine calls as he lowers himself between the reporters and the heroes, giving his allies some room.  "If you need to talk to someone, I'll give you what I have."  As the reporters jostle forward, the armored hero turns back to Yellowjacket, Iron Fist, and Wolverine, as well as She-Hulk, who is slowly coming-to.  "Get some rest.  You deserve it.  But come by Avengers Tower as soon as you can.  Cap will want to debrief you on what happened here."  Leaving them to exit on their own, War Machine turns back to the reporters and their incessant barrage of questions.

The city settles in the afternoon sun and order is restored, at least for the moment.  Though there has been so much destruction, life is no longer threatened, a victory on its own.  The heroes leave with wounds that will heal, except for the claim on their souls.  Somewhere a maniacal laughter echoes into darkness.


+2 XP to those who started or ended the adventure (all heroes)

For the player’s choice XP award, PM me your choice for the best player from the adventure. Anyone registered for the adventure at any time is eligible to vote. I’ll leave voting open until the next adventure starts. I will give the Watcher's choice XP award once I have the votes for the players’ choice. (Try not to vote for yourself.  It’s bad form.)

As this adventure is now over, do not post to this thread anymore.  But please feel free to contribute ideas and thoughts in the OOC thread or contact me through PM.

Next we'll do sub-plots and the lead-in to the next adventure.

Watcher
GM, 337 posts
Sun 21 Jan 2018
at 03:04
  • msg #383

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

Player's XP Award goes to: She-Hulk
Watcher's XP Award goes to: She-Hulk
+2 XP to She-Hulk

Watcher
GM, 338 posts
Sun 21 Jan 2018
at 03:27
  • msg #384

Re: The Amazing Avengers #2: "...The Twilight's Final Gleaming"

“You meddle in forces you do not understand.”

“I would hardly call these mewling humans 'forces.'  They are but tools to be used then discarded.”

“Then you are even more ignorant than we supposed.”

“And you are even more foolish than I supposed.  You who do nothing when there is power to be gained.”

“Power that holds this universe in a precarious balance.  Power that should never be given to any single wielder.”

“Power that is mineI am that wielder!


ACTS OF VENGEANCE 2 continues!
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