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21:10, 26th April 2024 (GMT+0)

The Amazing Avengers #3: "...What So Proudly Hated"

Posted by WatcherFor group public
Magneto
NPC, 1 post
Tue 18 Sep 2018
at 08:57
  • msg #282

The Amazing Avengers #3: "...What So Proudly Hated"

Magneto attempts to move, then halts and looks down at the telekinetic energy encasing him tightly. He looks up at Justice, surmising its origin. "Fool! Release me!" he shouts, a cord of terror running through his tone. "My immeasurable power may be the only thing to compete with this disaster you and your like have created! There is no time for your imbecilic taunts!"

Emotional attack on Justice:
Team    d10
The Mutant Who Would Be King (uncharacteristically shaken)    d4
(step up Doom Pool die)
Menace Expert    d10
Justice Physical Stress    d10

Magneto rolled 6,3,2,10 using d10,d4,d10,d10 ((6,3,2,10)).

Total: 16, Effect: d10

No physical powers are eligible for reaction

Doom Pool: 2d6, 6d8, 2d10 (-d6/+d8) = d6, 7d8, 2d10

Reaction Needed: Justice
Next Action: Cyclops

Cyclops
NPC, 1 post
Tue 18 Sep 2018
at 09:18
  • msg #283

The Amazing Avengers #3: "...What So Proudly Hated"



Cyclops staggers past Bishop toward Nightcrawler, holding his head. "This has all gotten way out of hand, Kurt. There's no time to explain. But what's important is that we have to get these people out of here. If she reaches critical mass, we're all done for!" To look at Cyclops is to look past and be blinded by the excruciating brilliance that has become the Scarlet Witch.

Cyclops lends his Combat Expert d8 to Nightcrawler

Next Action: Destiny

This message was last edited by the player at 09:26, Tue 18 Sept 2018.
Destiny
NPC, 1 post
Wed 19 Sep 2018
at 09:53
  • msg #284

The Amazing Avengers #3: "...What So Proudly Hated"

"Child," Destiny says, moving closer to the feral Wolfsbane, slowly and cautiously but moving closer than if she had any real fear. Her voice reaches just over the rising din of the rattling walls and metal around them. "The White Queen was attempting to establish a bond with the Scarlet Witch to reconcile the outside forces that had invaded her mind. Now that that bond is broken, any barriers she had -- even before those problems -- are gone. And with her mind unhindered, her power is utterly unbridled. It may even be enough to devastate the world -- even the universe as we know it. I hope you know what your impetuous actions have done." Her tone is not threatening but her words and to what they pertain could dig deep.

Emotional attack on Wolfsbane (trying to confuse her with reason and fear):
Team    d6
Mother Figure (sometimes an evil one)    d4
(step up Doom Pool die)
Godlike Senses    d12
I Know Where You Will Be SFX    d6 (and step up Effect die)
Psych Master    d10
Scarlet Witch Hex Fury Scene Complications    d8

Destiny rolled 6,2,1,2,8,8 using d6,d4,d12,d6,d10,d8 ((6,2,1,2,8,8)).

Total: 16, Effect: d6
1 Opportunity (available first to Wolfsbane)

No physical powers are eligible for this reaction; Psyche is the only Specialty available

Doom Pool: d6, 7d8, 2d10 (-d6/+d8) = 8d8, 2d10

Reaction Needed: Wolfsbane
Next Action: also Mystique, Iron Man

Wolfsbane
player, 9 posts
The BITCH is back in town
PP:2 XP:0
Wed 19 Sep 2018
at 10:21
  • msg #285

The Amazing Avengers #3: "...What So Proudly Hated"

Action: Resiste Emotional Attack
d10 Team
d8   Advice is free; Actions are not.
d10 Superhuman Senses
d8  Psyche
- rolled 8,8,3,7 using d10,d8,d10,d8
Total 16, Effect d8

In truth, Rahne had already figured this out (along with everyone else) in the preceding moments; the woman's Advice was free, but her own actions (and those of her own team) against Rahne's Team were not.
Rahne didn't need this bitch talking down to her.

Her Superhuman Senses could hear the fear and uncertainty in Destiny's voice, even as the woman TRIED to contain this situation and turn it back to Magneto's favour.  But Rahne had dealt with enough megalomaniacs and tyrants to be swayed by this pre-cog's attempts at intimidation.



In fact, the woman's attempt to cow Rahne had only strengthened Rahne's resolve:
A small growl escaped Rahne's lips, as they curled into a primal snarl, "And I wonder how all this would have played out if your boss had just been open and honest with us when we came in, eh Destiny?   Rather than condescending and attacking one of us.
Tell me, future-seer, how might that have changed this scene?
"

Destiny's condescension, along with that of Magneto, simply fortified Rahne's certainty in the here-and-now.
Rahne had Faith in God, and she knew in her heart that this was right where he needed her to be right now.
And she had faith in her Team.

Already, her Superhuman Senses were taking in Wanda's physical state ... hearing her heartbeat, feeling her laboured breathing.  And her years of Psych training (academic and practical) were coming to bear on this moment.
Spend 1 PP to purchase the Opportunity rolled by Watcher/Destiny.
Use it to Create Asset/Stunt(?): 'God knows what I am doing here'
d10 Team
d8   Faith in God
d10 Superhuman Senses
d8   Psyche
- rolled 5,8,7,5 using d10,d8,d10,d8
Total 15, Effect d10



Already, a plan was forming in her head: a knowledge of what God brought her back here to this mansion to do tonight.
"As God is my witness, I can take care of Wanda".

Current PP: 1
This message was last edited by the player at 21:52, Wed 19 Sept 2018.
Watcher
GM, 513 posts
Thu 20 Sep 2018
at 07:43
  • msg #286

The Amazing Avengers #3: "...What So Proudly Hated"



Destiny takes a step back, in caution from Wolfsbane or from the immense energy that is building within and without the Scarlet Witch's body. "I do not believe God has anything to do with this," she says, taking another cautious backward step. "And I do not believe He is here to help."

Doom Pool (8d8, 2d10) reaction to Wolfsbane's attempt to create "God Knows What I Am Doing Here" Asset, Total: 15, Effect: d10:
Scarlet Witch Hex Fury Scene Complications    d8

Watcher rolled 6,2,1,2,8,2,2,4,1,10,6 using d8,d8,d8,d8,d8,d8,d8,d8,d10,d10,d8 ((6,2,1,2,8,2,2,4,1,10,6)).

Total: 18, Effect: d8
2 Opportunities (available first to Wolfsbane)


Wolfsbane, with the White Queen's neck still in her hands, directs her senses to the Scarlet Witch, enveloped in light and floating in the middle of the room. The young mutant shuts out the rumbling of walls and people around her but even with great focus she cannot  find what she is searching for: a heartbeat or a breath or -- looking right at her, like looking into the sun -- even if the older mutant is any longer there. Rahne knows she could discern a pulse or a breathing pattern or sign of life from this distance but presently she can find nothing of the sort. It is as if the Scarlet Witch has been consumed by this brilliant, blinding light that came from within her. It is as if this mutant before them all, with power beyond what anyone had ever considered, is no longer there. But this intense force, from whatever source, still radiates and builds in potential, rattling the walls in the room with rapidly increasing strength.

Next Action: Mystique
Mystique
NPC, 3 posts
Thu 20 Sep 2018
at 08:00
  • msg #287

The Amazing Avengers #3: "...What So Proudly Hated"

Mystique jumps to Destiny's side, suddenly with rifle raised and ready. "Monster!" she cries, moving to shield Destiny from Wolfsbane's potential violence. "Get away from her!" She opens up the rifle on full-auto, sending a vicious swarm of bullets at the young mutant and the shuddering walls around her.

Physical attack on Wolfsbane:
Team    d6
Dangerous Room (many hazards, threatening to fall apart)    d4
(step up Doom Pool die)
Enhanced Reflexes    d8
Weapon    2d8
Combat Expert    d8
Scarlet Witch Hex Fury Scene Complication    d8

Mystique rolled 2,4,8,6,1,1,4 using d6,d4,d8,d8,d8,d8,d8 ((2,4,8,6,1,1,4)).

Total: 14, Effect: d8
2 Opportunities (available first to Wolfsbane)

Doom Pool: 8d8, 2d10 (-d8/+d10) = 7d8, 3d10

Reaction Needed: Wolfsbane
Next Action: Iron Man

Wolfsbane
player, 10 posts
The BITCH is back in town
PP:2 XP:0
Thu 20 Sep 2018
at 08:33
  • msg #288

The Amazing Avengers #3: "...What So Proudly Hated"



Action: Resist Physical Attack (Total: 14, Effect: d8)
D10 Team
D8   Faith in God
D8   Enhanced Resistance
D8   Acrobatics
- rolled 1,4,8,4 using d10,d8,d8,d8
Total: 12, Effect d8
= Rahne takes d8 Physical Stress?
1 Opportunity for the Watcher = +1PP

Current PP = 2

This message was last edited by the player at 09:47, Thu 20 Sept 2018.
Iron Man
player, 104 posts
XP: 1
PP: 2
Thu 20 Sep 2018
at 09:02
  • msg #289

The Amazing Avengers #3: "...What So Proudly Hated"

Iron Man -- revealed, with no helmet, as Tony Stark, the brilliant inventor -- rises to his feet amidst the chaos in the room and rubs his throat after it was nearly crushed by his own battered armor. The light coming from his teammate fills the room with such illumination that is hard to witness anything else in the space. The power from it builds a pressure that pushes against the walls in waves, rattling them in violent shudders, driving them to give way and bring the earth above all the way to the surface upon them all. The force expands, only gaining power, bearing down on everyone with an energy that feels like it is encircling each brain, threatening to crush them all if the manifestation of it in a physical force does not smash each of them first. The power has yet to crest and the Scarlet Witch can no longer be seen through the sheer brilliance of the light.

Stark takes in the scene but even his legendarily smart mouth is momentarily stunned in battle-field contemplation. Finally he speaks, his voice forced to compete with the rising clamor around them: "I'm with Algebra-Eye. We need to get these people out of here" -- looking at the walls threatening to cave in -- "and we need to get it done fast!"

Iron Man lends his Tech Master d10 to anyone who attempts to escape the room

Next Action: Scarlet Witch Hex Fury (new round)

Justice
player, 54 posts
Thu 20 Sep 2018
at 11:10
  • msg #290

The Amazing Avengers #3: "...What So Proudly Hated"

Justice was about to answer the jabs of the old villain but all of a sudden he was back home and this was not Magneto but his father... dead father.

He did this before, letting his arrogance and his power hurt someone else... and here he was doing it all over again... he felt sick with himself whatever taunt he had ready felt heavy on his lips, he could not look Magento in the face, he turned away moving to follow Mr. Stark and as his confidence shattered the glowing purple bonds of force that held the master of magnetics in place faded away.

"Let's go home Mr. Start... please."

OOC

INTENT: Resist Magneto emotional attack
POOL: Team (d10), Brave New Warrior (d8),  Telekinetic Mastery (D10),  Psyche Expert (d8),Grab Compilation (d12), Magneto Mental Stress (D8)
ROLL:14:02, Today: Justice rolled 3,4,5,2,3,4 using 1d10,1d8,1d10,1d8,1d12,1d8 with rolls of 3,4,5,2,3,4.  Resist Emotional attack.
TOTAL:9/D12/-
RESULT: Fail take D10 Emotional Stress (Extraordinary success and D12 resist cancel each other)

PP:2 -1 (Use Mental Stress)+1 (remove Grab compilation)=2

Captain Marvel
player, 70 posts
Thu 20 Sep 2018
at 23:18
  • msg #291

The Amazing Avengers #3: "...What So Proudly Hated"

Carol had flown in after covering the rear and making sure nothing else had been lurking in the shadows above. Down here, though, was like an X-Men convention and she was curious how it was going to play out. She wished she had a scorecard, though, because how can anybody except the present X-Men know who was a villain here and who was a hero? Magneto LEAD them at one point.

But one thing she wasn't caring for was seeing her friend Wanda on that table and in that condition. However, once Wanda fell and rose, that seemed like it was going to be even worse...

Carol still has to react to the outburst:

Team: d10
Struggling Identity: d4 (This place has been subconciously reminding her of when she was here last and the traumatic condition for being here)
Psyche Expert: d8

Captain Marvel rolled 4,6,2 using d10,d8,d4

Total: 10, Effect: d4

PP:1


Carol takes the brunt of the blast. As massively powerful as she is, she's no match for the strange wave that washes over her. She tries to stand her ground but instead she is flung senseless across the room.
Iron Man
player, 105 posts
Fri 21 Sep 2018
at 08:57
  • msg #292

The Amazing Avengers #3: "...What So Proudly Hated"




Add d6 to Doom Pool from Wolfsbane's Opportunity

Juggernaut exits scene


Just as Captain Marvel was recovering from the first blast by Scarlet Witch's light-self, she was flung senseless across the room by the Juggernaut, from which she must recover anew.

The power of the light that was once the Scarlet Witch builds to an even greater crescendo, more intense than it was previously. The walls begins to bend outward from the pressure in the room and the brilliance of the illumination heats any exposed skin. The only end to the end could be a release like it had previously, but one at this point could pack far greater, to the point of being deadly on its own, before it starts again.

It might have been fortuitous that Iron Man, without the sensors in his helmet, could not see the disorder around the room. He can focus on rallying his troops and finding a way out of this mess. He is close enough to Justice that his voice could just barely rise above the loud rumbling of the walls around them that he doesn't have to scream yet. "Be strong, kid. You're an Avenger. We'll get out of this. I promise." Something in his words has weight. "If Wanda -- or whatever this is -- is a lost cause, we have to get the people who aren't an indoor sun out of here. Shulkie and Quicksilver need our help. I've got a plan. We just need to -- "

Doom Pool: 8d8, 2d10 +d6 = d6, 8d8, 2d10
Watcher
GM, 514 posts
Fri 21 Sep 2018
at 09:14
  • msg #293

The Amazing Avengers #3: "...What So Proudly Hated"

BOOM.

The release finally comes from the light, sending another wide shock-wave of psychic energy hurling in all directions in the area small only for its fruitless attempt to contain such power. Indeed, this blast is exponentially greater than the previous one, like a dull but insistent blade whacking through the brains of each person in the room, leaving what feels like a hot, tight claw around each. It could be either the pain or the light itself that are blinding.

Spend d8 from Doom Pool to step up Scarlet Witch Hex Fury Scene Complication to d10

Doom Pool mental attack (d6, 8d8, 2d10) on everyone in Danger Room:
Explosive mental outburst    d10

Watcher rolled 6,6,4,4,7,3,1,2,9,4,9 using d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d10 ((6,6,4,4,7,3,1,2,9,4,9)).

Total: 18, Effect: d10

1 Opportunity

Physical abilities and Combat Specialty are not eligible for this defense; Stamina may be used, not Durability; Psyche Specialty may be used, not Menace
No counter-attacks


Arrrgh! Tony Stark, the self-proclaimed invincible Iron Man, exclaims as he falls to his face on the floor, potentially buried by the light coming from what was once his teammate, in the center of the room.

Iron Man knocked out; offer for Tech Expert loan no longer valid

Doom Pool: d6, 8d8, 2d10 -d8 = d6, 7d8, 2d10

Reaction: Wolfsbane, Justice, Bishop, Nightcrawler, Iceman, Captain Marvel
Next Action: Nightcrawler, Captain Marvel

Justice
player, 55 posts
Fri 21 Sep 2018
at 09:27
  • msg #294

The Amazing Avengers #3: "...What So Proudly Hated"

Justice wanted to flee, the smartest thing was to fly out at full speed but Mr. Stark was down and there were others, he couldn't leave them behind. He knelt next to Iron Man trying to help him up when the mental blast hit him. He tried to hold own, he could fail the team couldn't fail Mr. Stark... but it was too much his head was beyond pain and he was in emotional turmoil as he could see how he failed all his companions and team.

OOC

INTENT: Resist mental blast
POOL: Team (d10), Leadership potential (d4),Psyche Expert (d8),Emotional Stress (D10)
ROLL: 12:21, Today: Justice rolled 1,4,6,8 using d10,d4,d8,d10 with rolls of 1,4,6,8.  resist mental blast.
TOTAL:14/D4/D6
RESULT: Fail Mental Stress at D12, Emotional Stress at D12

PP:2 -1 (Use Emotional Stress)+1 (Distinctions) +1 (Opportunity) = 3

Wolfsbane
player, 11 posts
The BITCH is back in town
PP:2 XP:0
Fri 21 Sep 2018
at 09:43
  • msg #295

The Amazing Avengers #3: "...What So Proudly Hated"

Rahne was hurting.    The bullets had riddled her only moments before the explosion.
But she still had Faith in God and knew what he needed her to do.
And she held on to grim life (and mind) hoping to maintain her footing as this situation grew closer to untenable.
It wasn’t just Wanda she needed to save, it was her Team.
And so she hoped her Psyche and Enhanced Stamina would hold.

Action: Resist Mental Attack (Total: 18, Effect: d10)
D10 Team
D8   Faith in God
D8   Enhanced Stamina
D8   Psyche
- rolled 3,2,3,8
Total: 11, Effect d8
= Rahne takes d10 Mental Stress
Spend 1PP to change Stress to Emotional.

Current PP = 1


The wave washed through Rahne, but instead of confounding her, it upset her.  Intensely.
She could sense the pain and confusion in Wanda; the fear from having no control over oneself ...
   ... a fear that Rahne had felt all too many times.
Iceman
player, 10 posts
Fri 21 Sep 2018
at 12:17
  • msg #296

The Amazing Avengers #3: "...What So Proudly Hated"

Iceman thought his training with Xavier had prepared him for most mental attacks, but he feels nothing could ever prepare him for this.

"Never thought I'd prefer a punch out from Juggernaut," he says one hand pressing to the side of his head. "Kurt, can you get them all out?"

OOC:
Rolling Team d8
Terrifying Potential d8
Enhanced Stamina d8
Psyche Expert d8

Rolled 2,6,1,4 for a total of 10 with a d8 effect dice and opportunity. Stress stepped up to a d12. Not even rolling high enough to bother spending the ever increasing plot points :P

PP 04, PS d10, ES -, MS d12

This message had punctuation tweaked by the player at 12:17, Fri 21 Sept 2018.
Bishop
player, 22 posts
Sat 22 Sep 2018
at 04:26
  • msg #297

The Amazing Avengers #3: "...What So Proudly Hated"

The mental assault on his mind was brutal.  He had almost no experience what so ever with such power; the enemies he was used to fighting had an entirely different arsenal. Tangible.

Confused, disoriented, he knew they must all get out of there, fast. But how could they, when so many of the heroes were already incapacitated?

"Kurt!!" he managed to shout the name he only just learned from the mouth of Cyclops:
"It's already too late!  Get HER out of here..."

OOC:
Team 1d8
Uncompromising 1d8
Enhanced stamina 1d8

Bishop rolled 6,2,8 using 1d8,1d8,1d8 with rolls of 6,2,8.  resist mental blast.
Total: 14, effect die: 1d8.  Bishop takes 1d10 mental stress
PP total: 2+0 = 2

This message was last edited by the player at 04:27, Sat 22 Sept 2018.
Watcher
GM, 515 posts
Mon 24 Sep 2018
at 09:09
  • msg #298

The Amazing Avengers #3: "...What So Proudly Hated"

Add d6 to Doom Pool from Justice's Opportunities
Add d6 to Doom Pool from Iceman's Opportunity

Justice takes d12 Mental Stress, also d12 from stepping up Emotional Stress from dice pool
Wolfsbane takes d12 Emotional Stress, from attack's Extraordinary Success
Iceman takes d12 Mental Stress, from attack's Extraordinary Success
Bishop takes d10 Mental Stress


Everyone in the room takes the full wallop of the mental blast from the light, many sent to their knees, some not to get back up. The view of the space is nearly pure and blinding white -- seeing others comes from tracking vague shapes cast from shadows as they move relative to the brilliance in the center of the room, building to a buzzing crescendo even more quickly this time, and to a greater level.

Stark/Iron Man, only barely seen by Justice in his own arms, does not move, but his rough breathing can be heard from so close through his armor.

For the others, sound is easily engulfed by the rumbling around the room and allies and opponents alike are obscured by the light. Somewhere, a heavy metal wall tumbles from its position and slams to the floor, the sound nearly buried by the rattling and reverberating material around it.

Doom Pool: d6, 7d8, 2d10 +2d6 = 3d6, 7d8, 2d10

Next Action: also Justice

Nightcrawler
player, 8 posts
Daemonischer Draufgaenger
von Deutschland!
Mon 24 Sep 2018
at 17:30
  • msg #299

The Amazing Avengers #3: "...What So Proudly Hated"

((Reaction to Mental Blast:
Team d8, Dashing Swashbuckler d8, Mystic Expert d8
12:25, Today: Nightcrawler rolled 16 using 3d8, unique dice with rolls of 7,6,3.  Resist Mental Attack.
Total 13, Effect d8
Reaction failed, I believe Kurt is now at d12 Mental Stress))


Nightcrawler tries to listen to Bobby, Scott, Bishop, everyone at once...when he's struck yet again with a violent assault on his already fragile mental state.  His head is a clamoring chaos, and Kurt can barely think of his own body, let alone anyone else's, but, a part of him can hear Bishop's urging, and another part of him knows that the Witch is the cause of all of this...and didn't someone say something about a threat to the entire universe..?

Is there a body to grab in that swirling light, something he can teleport?  Kurt doesn't know, but he resolves to try, even if it kills him.  But where do you take someone who can destroy the whole world?

((As it is not my action yet, I'll hold off until after Justice gets to go, but Watcher, my plan would be to try and grab Wanda, and teleport her as near to the ocean as I can conceivably get.  I figure I should check with you before trying something like that, though...))
Captain Marvel
player, 71 posts
Tue 25 Sep 2018
at 03:01
  • msg #300

The Amazing Avengers #3: "...What So Proudly Hated"

Carol is hurting, bad. However, this is usually the time she pulls herself together and gets to work as there is no pain worse than knowing she didn't do her best. And as she stands to pull herself together, another blast of white light blasts up against her, but tearing through her mind. The strangeness of feeling her friend, Wanda in the energy itself, confusing Carol by the closeness of her friend and the pain of the blast.

Carol is going to attempt to resist the psychic wave.

Solo: d8 (at this point, she's just along in the middle of an X-Men thing)
Struggling Identity: d4 (mental attacks are wearing her down)
Superhuman Stamina: d10
Psyche Expert: d8

Captain Marvel rolled 1,2,4,3 using d8,d8,d10,d4

Total: 7 Effect: d8
1 Opportunity

Pretty sure this puts Carol at d12 MS

PP: 3
PS:0 (I thought she's taken some Physical Stress, but can't find it in this scene, feel free to correct me)
MS: d12 ES:0


Carol is hit hard. She's reeling and a stray thought hits her through the haze...

"Where is Cap?"
Watcher
GM, 516 posts
Tue 25 Sep 2018
at 08:00
  • msg #301

The Amazing Avengers #3: "...What So Proudly Hated"

Be sure to post current PP count at the end of any post with a dice pool

Add d6 to Doom Pool from Captain Marvel's Opportunity

All heroes in the Danger Room currently have the Team Affiliation, no matter their team associations


The rumbling increases, and somewhere another panel of wall falls, possibly nearby, but the static in the room obscures the noise. The intensity of the light escalates, shortly cutting through even the shadows and drowning the room in a thick, hot haze.

Doom Pool: 3d6, 7d8, 2d10 +d6 = 4d6, 7d8, 2d10
Cyclops
NPC, 2 posts
Tue 25 Sep 2018
at 08:06
  • msg #302

The Amazing Avengers #3: "...What So Proudly Hated"

As Bishop might recover and steel himself anew to take action against the Scarlet Witch, Cyclops jumps in front of the allegedly-time-displaced mutant. “Are you mad, man?” he hollers right in Bishop’s face, as it’s the only distance in which they could communicate, over the rumbling static and light-blindness. “We already saw what happened when she was torn from the bond with Emma! Affecting her now could do even more damage! We need to get these people out of here now!

Cyclops lends his Combat Expert d8 to Bishop to do anything but affect the Scarlet Witch

Next Action: also Bishop

Justice
player, 56 posts
Tue 25 Sep 2018
at 10:58
  • msg #303

The Amazing Avengers #3: "...What So Proudly Hated"

Justice was beyond pain, only shred of will power kept the young mutant on his feet and now it was clear what he had to do. He heaved his muscles tensing nearly to a breaking point when he lifted the unconscious Iron Man.

Standing on two wobbly legs the young Avenger shouted a cry mixed of pain and despair as his purple force field surrounded them and he pushed into the air attempting to leave this room and its danger.


OOC

INTENT: Escape the danger
POOL: Team (d10), Dangerous Room (d4),Supersonic Flight (D6), Superhuman Durability (D8), Combat Expert (d8),Physical Stress (D10)
ROLL:13:54, Today: Justice rolled 7,2,1,3,8,5 using 1d10,1d4,1d6,1d8,1d8,1d10 with rolls of 7,2,1,3,8,5.  Escape room with TS.
TOTAL:20/D8/D6
RESULT: Physical Stress pushed to D12/?

PP:2 +1 (reimburse from last action) -1 (Use Physical Stress)+1 (Distinctions) +1 (Opportunity) -1 (Use extra dice)= 3

This message was last edited by the player at 11:50, Tue 25 Sept 2018.
Bishop
player, 23 posts
Tue 25 Sep 2018
at 20:03
  • msg #304

The Amazing Avengers #3: "...What So Proudly Hated"

Cyclops.
The man was one of his idols.  He grew up on the tales about him and the x-men, tales from the Age of Heroes, before everything went so horribly wrong.
He couldn't resent the man, even if he was mistaken about his intentions.  At any rate, he agreed it made sense to make sure no one does anything foolish.

Already resolved toward getting himself out of there, he took a quick look around the room to see who else he could assist.
.
.
.
.
The Green Giantess - she was big, but he was big as well, and strong enough to carry her to safety.  Lifting her up and holding her in a fireman's carry, he started a mad dash out of the danger room

OOC:

Team: 1d8
Make a Difference: 1d8
Enhanced Strength: 1d8
Combat Expert: 1d8
Cyclop's help: 1d8
Power Point for Extra dice: 1d8

Bishop rolled 3,8,1,8,8,5 using 1d8,1d8,1d8,1d8,1d8,1d8 with rolls of 3,8,1,8,8,5.  Getting out with She-Hulk.

Spending another PP for keeping 3 dice
Result: 24, effect: 1d8
1 opportunity given
New PP total: 2-2+1=1

This message was last edited by the player at 20:04, Tue 25 Sept 2018.
Watcher
GM, 517 posts
Wed 26 Sep 2018
at 08:33
  • msg #305

The Amazing Avengers #3: "...What So Proudly Hated"

Add d6 to Doom Pool from Justice's Opportunity
Add d6 to Doom Pool from Bishop's Opportunity

Doom Pool (4d6, 7d8, 2d10) reaction to Justice's attempt to escape Danger Room, Total: 20, Effect: d8 (msg #303):
Justice's Mental Stress    d12

Watcher rolled 1,5,4,5,8,5,6,7,7,8,7,7,3,1 using d6,d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d12 ((1,5,4,5,8,5,6,7,7,8,7,7,3,1)).

Spend d6 from Doom Pool to add third die to Total
Total: 21, Effect: d8
2 Opportunities (available first to Justice)


Justice uses his telekinesis to scoop up Stark and lurches forward to what he recalls and hopes is the entry to this very dangerous room. But immediately his legs go from wobbly to inoperable. Not finding the strength he thought he had, the young mutant staggers and falls, first falling to his knees then on his face. His body hits the floor, which would be a welcome respite if not for his state of extreme agony, having never felt pain like his current state. Stark crashes heavily, his armor either adding more weight or protecting him from the fall, and spills in front of Justice, the light swallowing him as he tumbles away. The young Avenger finds himself isolated in the middle of the blinding light, with the noise around him drowning out any sound of association, and every molecule in his body and in his head on fire and aching, pushing him beyond torment.

Doom Pool (4d6, 7d8, 2d10) reaction to Bishop's attempt to escape room, Total: 24, Effect: d8 (msg #304):
Bishop's Mental Stress    d8

Watcher rolled 2,6,4,2,1,7,7,8,1,5,5,3,6,4 using d6,d6,d6,d6,d8,d8,d8,d8,d8,d8,d8,d10,d10,d8 ((2,6,4,2,1,7,7,8,1,5,5,3,6,4)).

Total: 15, Effect: d10
Extraordinary Success steps acting Effect die up, to d10, which Bishop can use for Escape Danger Room d10 Asset
2 Opportunities (available first to Bishop)


Meanwhile, Bishop is able to hoist on his back the giant lady that only a short while ago he appraised as an enemy and attacked viciously. With the woman's immense weight on his back, he is only able to stagger across the floor, but he is able to spy the frame of the Danger Room's door when he crosses its threshold. Though when he makes it into the hallway, he finds he has traded the blinding light for bottomless darkness, and he finds himself away from the dangerous space but now in a dark, unfamiliar section of the mansion, making it even more mysterious as much of it has collapsed from above, leaving some walkways cut off and some spaces now open, and all buried in darkness.

Doom Pool: 4d6, 7d8, 2d10 +d6 +d6 -d6 = 5d6, 7d8, 2d10

Next Action: also Iceman

This message was last edited by the GM at 07:52, Thu 27 Sept 2018.
Iceman
player, 11 posts
Wed 26 Sep 2018
at 10:45
  • msg #306

The Amazing Avengers #3: "...What So Proudly Hated"

Iceman creates a toboggan of ice underneath Justice and Iron Man trying to get both of them with him. "Let's avoid the scenic route," he jokes as an ice slide forms underneath it and carries them all towards what's hopefully the exit.

OOC: Spending a PP to create a d8 Ice Toboggan Stunt.

Then I roll the following:
Team d8
Terrifying Potential d8
Ice Mastery d8 (Multipower sfx)
Enhanced Speed d6 (Multipower sfx)
Ice Toboggan d8

And because the dice roller seems to hate me on this site I got a pitiful 3,2,3,1,3. So a 6 which I spend a PP to increase to 9 and d8 effect dice.

PP 02, PS d10, ES 00, MS d6


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