The Amazing Avengers #3: "...What So Proudly Hated"
The most noticeable feature to behold upon entering the Danger Room is that it is considerably larger on the inside than it would seem from the outside. Even sequestered underground, it would seem to be a much smaller volume considering its relatively shallow distance under the earth, as judged by how far down this sub-basement is. The edges of the room are hard to see through the darkness, as the lack of light limits sight to less than a dozen feet. The oppressive red light in the room and surrounding area shifts the hue of everything, with everything losing any natural color and replaced by a dank crimson. On the edge of the darkness around the room are piles of broken metal, which reveal themselves to be discarded weapons and training equipment, still connected by torn cables to the walls they were once concealed within.
In the middle of the immense room sits a thick slab of a table. On it lays a woman with long brown hair and a distinctive headdress that marks her as Wanda Maximoff, the Scarlet Witch. Her eyes are closed but she lies unsteadily, with her body jerking in spasms arhythmically. She grunts frequently, with a cry escaping when she can be still enough to muster the breath for one. Standing above her is a woman with pale skin wearing a white bustier under a fur-lined, white cape: Emma Frost, the White Queen. She stands with her hands around the sides of Wanda’s head, providing a struggle to hold her still. The Queen’s hair hangs in a face which is furrowed in pain or great effort or both, eyes closed tight, sweat dripping from her brow. At irregular intervals, flickers of light appear between the contact of their bodies, as well as strobes of light that pop from them and fill the room with light for an instant.
“Magnus,” a woman’s voice creaks from near the table. Of the number of figures facing the activity at the center of the room, this woman turns toward the heroes but does not look at any of them directly. An oval-shaped head-dress rises above her head, with a shiny mask that lacks eye-holes. The cape that surrounds her sways as she takes half a step back. “They are here.”
Another figure in a long cape, with his back to the heroes as they enter, turns. “Ah,” he drawls. His shining helmet would reveal him as well as his distinctive, sinister presence that sucks the energy from the room, perhaps literally: Magneto, the master of magnetism and leader of the dangerous, militant faction of the world’s mutants. He turns only enough to view the heroes minimally from the side. “The so-called heroes,” he spits. "Finally arrived."
Leading to the far side of the table is a long row furrowed into the smashed floor, leading to the Juggernaut, now still. He stands nearly shrouded in the darkness at his full, massive height, his only movement being the clenching and unclenching of his mighty hands into fists. At his feet sprawls the She-Hulk, face-down, partially pulverized into the floor, with the mutant’s foot on the back of her head, her face buried deep. Slowly and shakily, her hand comes up and reaches toward the enormous mutant, but before it can become a fist, the Juggernaut hunches down slightly and swats her arm away, which slams to the floor and does not move again.
Quicksilver is present again, this time on the floor, unmoving and unconscious. He lays spread-eagle, but with his legs lying at odd angles. His knees face each other, with his feet pointing away. There is an extra, angled bend in his right shin, with that foot pointed inward; the other leg has a large, distended bump mid-thigh, and that foot is turned all the way around. His eyes are closed; his face is furrowed and moist with sweat.
Farther away from the table, nearly hidden in the darkness, is one more figure. Cyclops, in a dark, modern costume, hunches over on his knees. A scrap of metal is wrapped around his head leaving just a small space for his mouth, and more metal around his back, binding his hands and arms behind him. His head turns up at the sound of Magneto’s voice but he says nothing.
Magneto, not bothering to move all the way to face the heroes but still turned toward the table at the center of the room. "Well?" he demands, his booming voice filling the large, dark room.
Spend d8 from the Doom Pool to add Dangerous Room Scene Distinctions
Spend d8 from the Doom Pool to add Destiny, 2d8 to add White Queen, d12 to add Magneto
Doom Pool: 4d6, 5d8, d12 -d8 -d8 -2d8 -d12 = 4d6, d8
This message was last edited by the GM at 09:16, Mon 10 Sept 2018.