Part I: A box of memory... (IC thread)
Momentarily confused about exactly what to do with their very first moment of action, the two remaining stormtroopers hesitated. It was enough for Ali. She crouched down and reached for one of several dropped trooper rifles. Hefting it off the ground, she fired at one of the two remaining troopers.
00:10, Today: That Old Fossil rolled 5 using 1 dice with the WEG Classic system (({Wild}5)). Ali hits and does 00:11, Today: That Old Fossil rolled 13 using 5 dice with the WEG Classic system ((1,1,5,2,{Wild}4)) against trooper's soak of 00:13, Today: That Old Fossil rolled 8 using 3 dice with the WEG Classic system (({Wild}2,2,4)). The trooper is stunned...barely.
It wasn't pretty but it got the job done. The stun bolt caught the trooper in an extremity but the stun effect was conducted through all of the falling trooper. Ali smiled. The effort seemed to impress the young girl. She also grabbed a rifle and fallen at the remaining trooper.
00:18, Today: That Old Fossil, for the NPC Mysterious Girl, rolled 7 using 1 dice with the WEG Classic system (({Wild}6(+1))) for 00:21, Today: That Old Fossil, for the NPC Mysterious Girl, rolled 8 (15 excluding the wild die) using 5 dice with the WEG Classic system ((2,3,{Wild}1,6,3)). against 00:22, Today: That Old Fossil rolled 7 using 3 dice with the WEG Classic system ((4,{Wild}2,1)). The trooper is stunned (as in the damage result, not unconscious).
The very last trooper shrugged off the blue ripple but stood dazed, it would take him a few precious seconds to recover. Snive had glumly noticed his even more reduced bargining power. While many voices were directed at him, it was the sheer mountain of Grev that kept his attention. "There..there are no recordings." Snive said, too frightened to even try and spin that fact in the Rebel's favor.
The Rebels were just one shaky trooper from at least a momentary victory...
I had really hoped the girl would take out the last trooper but it should be a very easy action for any other character. At which point, the actual combat will be over. Snive will want to be left behind, babbling that you don't need to injure him. He believes he can come up with a cover story with no troopers (now) to contradict him. Either way, he is powerless to stop you leaving with him, leaving him behind (intact or convincingly damaged).
After that, you have a few minutes of game time to wrap up some loose ends without penalty. The girl will say goodbye to her fellow passengers on the ferry. They will be happy to see her go with you as they can't protect and, frankly, she is a danger to them. With all of the Empire after y'all, the ferry has a good chance to escape into hyperspace in a different direction. Zekk will wake up in a few minutes when the player sees fit. Let me know your questions and feedback.