Part I: A box of memory... (IC thread)
OK, back tonight. I had to leave so quickly last night I didn't get that both Grev and Nate were rolling damage, not second shots. I am now understanding.
Grev had some bad luck but so did Nate's TIE.
As the dozen TIE swarmed 'Star, Grev's precise shot seemed to be dimmed with the long range, leaving only scorches on the TIE's solar panel. Nate had better luck, the TIE pilot overcorrected and the 'Starbolt caught the TIE on the delicate exposed limb circuitry. The TIE became a very tiny nova for a very short time.
The remaining TIEs fired.
23:34, Today: That Old Fossil rolled 22 using 7 dice with the WEG Classic system ((2,6,3,4,1,3,{Wild}3)).
23:37, Today: That Old Fossil rolled 28 using 7 dice with the WEG Classic system ((3,{Wild}5,3,6,4,1,6)).
23:38, Today: That Old Fossil rolled 25 using 7 dice with the WEG Classic system ((1,3,4,2,{Wild}6(+3),1,5)).
23:39, Today: That Old Fossil rolled 33 using 7 dice with the WEG Classic system ((6,6,3,{Wild}6(+2),5,1,4)).
23:39, Today: That Old Fossil rolled 26 using 7 dice with the WEG Classic system ((1,2,6,{Wild}4,4,6,3)).
23:40, Today: That Old Fossil rolled 27 using 7 dice with the WEG Classic system ((6,1,5,4,3,{Wild}4,4)).
23:40, Today: That Old Fossil rolled 13 (19 excluding the wild die) using 7 dice with the WEG Classic system ((2,1,4,2,4,5,{Wild}1)).
23:41, Today: That Old Fossil rolled 24 using 7 dice with the WEG Classic system (({Wild}2,6,2,5,2,1,6)).
and the final TIE's shot
23:42, Today: That Old Fossil rolled 22 using 7 dice with the WEG Classic system (({Wild}2,2,3,6,4,4,1)). This is Orion's TIE and only fires if he doesn't destroy it. Moot as it missed this time anyway.
Most of these shots would have hit but I am adding the 18 in Dodge, making the roll to hit 'Star as daunting 38. I am helping this combat along as we need to get to other things.
'Star shuddered, more through skilled dodging rather than damage. Shira and TwoOneBee might have tried to reassure Thuraya as the difference was not always realized by mudhuggers. But the girl seemed unfazed by the gravity and lights flickering, or the audio commentary supplied by DeeJay. "A game of Pazaak sounds nice but--" Thuraya stopped, focusing on some tiny point in space near her.
On the other side of Anathracite, the Blackthorn was at full speed, its blue engines flaring. What few TIE squadrons it had left were now fully deployed. In her meditation chamber aboard the Blackthorn, she had an intuitive grasp of the battle; too few, too late. The Jedi and their prize would escape unless they were a ship of fools. And Jedi were not fools. At least they were not fools in a tactical sense. Their downfall had been brought about by their naiveté.
In any case, she needed to move fast. The young, human sow was powerful but untrained, a beacon in the night. Were the girl closer, her mind could actually be affected by the Dark Side but at this range, only persuasion and trickery might work. An effort of concentration and...
Shira could now see what Thuraya was focused on. A tiny and beautiful insect was perched on a nearby headrest. TwoOneBee focused all of his delicate sensors on what seemed empty air. But both had been briefed on this possibility. This was a telepathic projection from some, Shira could now feel, dark and arrogant presence.
"Hello, child, I am a Princess of Hive Sithcaste." It seemed like speech but only Shira and Thuraya could hear the mocking chitter.
On the bridge, the complex formula had finally turned green and perfect. Hyperspace was now possible if not guaranteed.
OOC:
1. The Princess' 'conversation' is happening while the TIE combat is also going on. Neither character recognizes her name or title.
2. Both Shira and TwoOneBee can probably immediately intuit the above. Jedi near Thuraya will also notice the Princess. Jedi further away can try and sense the Princess with the Force. A warning over the intercom will help alert everyone aboard the ship of the newcomer. Mundane but living characters have a chance of noticing the little insect avatar.
3. The Princess is hampered by the range and the fact that you are about to enter Hyperspace and safety. Closer up, she is far more formidable.
4. All the Princess has time for is some quick and savvy character interaction.
5. 'Star is ready for Hyperspace. The Astrogation is a very easy 5 for Instinctive Astrogation, 10 for just plain Astrogation. Go ahead and roll. Techically, the roll is the very first roll that happens next round. This combat is almost over.
6. Questions, just ask. :-)